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kwwii | sleep now | 02:17 |
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Who_ | troy_s: hi | 02:28 |
Who_ | Has anyone seen the edgy usplash? | 02:29 |
troy_s | you can upgrade to edgy to see it... | 02:29 |
troy_s | from what i have seen of it, it was franks minimalist usplash | 02:29 |
troy_s | without text etc | 02:29 |
Who_ | oh, cool :) | 02:29 |
troy_s | who, do you have a relatively high resolution version of your logo font? | 02:29 |
Who_ | the glassy one? | 02:30 |
troy_s | i was going to zoom in and attach it to the textures page | 02:30 |
troy_s | yes | 02:30 |
Who_ | it's SVG, so I can do whatever you want! | 02:30 |
troy_s | as a sample of a different version of glassy | 02:30 |
troy_s | great | 02:30 |
troy_s | ok... ship me it. | 02:30 |
Who_ | I said I'd upload the SVG, actually! oops | 02:30 |
Who_ | I'll put it on the wiki | 02:30 |
troy_s | well i want to do a zoom crop | 02:31 |
troy_s | so that the whole logo isn't there... | 02:31 |
troy_s | take a look at the textures page and zoom in on a glassy part of it | 02:31 |
troy_s | as i did with weidel's logo | 02:31 |
Who_ | okie, will do :) | 02:31 |
troy_s | also -- i updated the specs for wallpaper and borrowed your work on the wiki | 02:31 |
Who_ | I'll put it straight up on the textures page, if you'd like | 02:31 |
troy_s | you can torch that page now if you want. | 02:31 |
troy_s | sure... | 02:31 |
troy_s | just make sure you zoom in close on the glossyness | 02:32 |
troy_s | show only a portion of a few letters | 02:32 |
Who_ | yea, I saw - great - didn't think to put it on the spec :P | 02:32 |
troy_s | laf | 02:32 |
troy_s | yah it is going to take some migration of thoughts | 02:32 |
troy_s | to really utilize what ubuntu has in place for us | 02:32 |
Who_ | yea, I'll say | 02:33 |
Who_ | I posted my first spec today | 02:33 |
Who_ | https://launchpad.net/distros/ubuntu/+spec/nautilus-sidebar-extensions | 02:33 |
troy_s | we also need someone to step up an dpost henriks request | 02:33 |
troy_s | with related wiki page | 02:33 |
Who_ | oh yea. | 02:34 |
troy_s | that's a good looking proposal | 02:34 |
Who_ | I can do that, perhaps not tonight, but before tomorrow night (it's 2AM here now) | 02:35 |
troy_s | the more people actually sit and bang out the ideas into worded form, the more likely people will take notice. | 02:35 |
troy_s | good practice | 02:35 |
troy_s | at least you are working within the structure. | 02:35 |
troy_s | that's positive. | 02:35 |
Who_ | as in it looks 'pretty' or it looks like a reasonable idea? | 02:35 |
troy_s | many people are now, but we really need our team to get in line | 02:35 |
troy_s | it is a reasonable idea AND it looks like a good spec | 02:35 |
Who_ | well :P let's hope others think so :) | 02:36 |
troy_s | yes... next step is to make sure people get subscribed to it | 02:36 |
troy_s | which means tracking down A) the related developer point-man | 02:36 |
troy_s | etc | 02:36 |
troy_s | can you dcc me that logo bro? | 02:37 |
troy_s | or are you going to 330 crop it to jpg and plop it on the textures? | 02:37 |
Who_ | I'm not sure that the kind of organisational structure suits all artists - I think the middle ground we have where the part-time canonical employees work closely with Launchpad 'mediating' between it and the team is good | 02:37 |
Who_ | oh, sorry, it's wikid now | 02:37 |
troy_s | that's the plan | 02:37 |
troy_s | oh great | 02:37 |
troy_s | the reality is that professional development doesn't just 'plop' in from the sky | 02:38 |
Who_ | I am going to crop it an put it on the textures page, if you're OK with that? | 02:38 |
troy_s | totally... its everyone's wiki | 02:38 |
troy_s | i prefer it when people step up | 02:38 |
troy_s | unfortunately, the open source community has sort of thrived on the 'sole guy steps up and gets job done' but that doesn't work for | 02:38 |
troy_s | a homogonized looking product | 02:38 |
Who_ | SpecLifeCycle | 02:38 |
Who_ | oops! | 02:39 |
troy_s | nor professional looking... it can have elements... but it never really hits 'top notch polished' look and feel because the singular approach doesn't work well in that respect. | 02:39 |
Who_ | https://wiki.ubuntu.com/Artwork/Incoming/GlassyLogo?action=AttachFile there is the file if you want it for future ref | 02:39 |
troy_s | (aside from maybe picasso, etc... and even those folks subjected themselves to peer review. | 02:39 |
Who_ | I was looking at SLED and I think that is _very_ polished - how is that developed | 02:39 |
troy_s | i believe the best quote i had on that was "Art created in a vaccuum, when exposed to the outside, tends to suck." | 02:39 |
troy_s | :) | 02:40 |
troy_s | sled? | 02:40 |
troy_s | point me to a link? | 02:40 |
Who_ | I was thinking of writing a little critique of SLED if I can install it - because I genuinely believe it sets the benchmark for great art | 02:40 |
troy_s | can you point me? | 02:40 |
Who_ | lol - good quote! | 02:40 |
troy_s | don't get me wrong -- individuals can always create good looking art, but to really elevate it, you need to subject it to polishing and peer review. | 02:40 |
troy_s | that's just a simple fact | 02:40 |
troy_s | hence why studios spend big bucks on polishing scripts/art/edits/creative blah | 02:41 |
troy_s | they take the fundamental idea, and tweak the elements. | 02:41 |
Who_ | osvids.com has a SLED10 screenshot | 02:41 |
troy_s | suse linux? | 02:41 |
Who_ | yea, final polish makes a big difference | 02:41 |
troy_s | yep | 02:41 |
troy_s | i know that kwwii was the single art guy at suse for 6 years | 02:41 |
troy_s | or so... | 02:41 |
Who_ | Novell Linux, really, it is different to SUSE in some ways | 02:41 |
troy_s | i don't know their structure now. | 02:42 |
troy_s | ya, it probably has a team... but i would need to look at the bulk of the material. | 02:42 |
Who_ | the whole openSUSE thing | 02:42 |
troy_s | apple has jonathen ives -- but a very large art team | 02:42 |
Who_ | well, I know Jimmac developed Gilouche, the splash, walpaper, logon etc, but I bet there was a lot of review | 02:42 |
troy_s | probably. | 02:43 |
troy_s | again, i wouldn't look to existing open source projects because the aim is to well surpass them | 02:43 |
Who_ | I know there was review - his blog posts several 6 or so 'previews' he made and they selected the best bis from all of them | 02:43 |
Who_ | If you read the reviews on SLED you may change your mind :P Some of them have been _full_ of praise for the polish on SLED10 (to be fair, it has had a long time of polishing!) | 02:44 |
troy_s | yes... | 02:44 |
troy_s | i was looking at it. | 02:44 |
Who_ | Does Jimmac ever participate in here? | 02:44 |
troy_s | indeed... that is the whole process of polishing... although you can actually start far earlier than that. | 02:44 |
troy_s | i don't know, i haven't seen him | 02:44 |
troy_s | i know he idles. | 02:44 |
troy_s | also, the idea of using incremental building is useful when you need to subject the work to review from 'higher powers' :) | 02:45 |
troy_s | being sabdfl and the rest of the CC. | 02:45 |
Who_ | indeed | 02:45 |
troy_s | if someone is going off on a tangent, you can steer it back in the right direction long before too much effort is dumped into it. | 02:45 |
Who_ | oh, I still need to get a CV up online so I can link you to it. My CV hasn't been uppdated for a while! | 02:45 |
troy_s | needless to say, it will take some commitment and time to really get the system cooking. | 02:45 |
troy_s | yep | 02:45 |
Who_ | (link you to it so you can link CC if you think fit) | 02:45 |
troy_s | i need as many res's as possible. | 02:45 |
troy_s | well i am not filtering anything | 02:46 |
troy_s | that isn't my responsibility, nor do i feel comfortable doing it as purely a 'collector' | 02:46 |
Who_ | Are you adding any notes on participation in the team? | 02:46 |
troy_s | no, sabdfl knows full well who is doing work -- and i mean on any level. | 02:46 |
Who_ | - oh, okay | 02:46 |
troy_s | writing specs is as important as kludging out some photoshopped effect laden stuff. | 02:46 |
Who_ | indeed | 02:47 |
troy_s | again though, unless you have watched a creative team take something from genesis to completion, it is hard to see the machine | 02:47 |
Who_ | I never have, do you work in creative teams? | 02:47 |
troy_s | yes i have. | 02:47 |
troy_s | and do on a regular basis. | 02:48 |
troy_s | also have a degree in art, which doesn't mean i am a good artist, but it does mean that i am committed to the realm professionally enough to spend five years studying it. | 02:48 |
troy_s | and on the upside, i have watched several different forms of creative teams get their work done, so i have a pretty good idea how similar approaches work etc. | 02:49 |
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troy_s | did you upload that closeup yet? | 02:50 |
troy_s | who_? | 02:50 |
Who_ | just done it | 02:51 |
Who_ | looks worse close up :S | 02:51 |
troy_s | ??? | 02:51 |
troy_s | looks good, but i would include more of the b so that you can see the curvature | 02:52 |
troy_s | i think you did a very darn good job on that actually. | 02:52 |
Who_ | thanks :) | 02:53 |
troy_s | but again, if you could zoom out just a bit so that we get an idea of the glassy curvature | 02:53 |
Who_ | The ubuntu logo looks really good on black, I know I keep saying it, but can we _do_ anything about it | 02:53 |
troy_s | and slide offset over a smidge... | 02:53 |
troy_s | with me? | 02:53 |
Who_ | I think I may just add another one that is more zoomed out...? | 02:53 |
troy_s | no... we are brown | 02:53 |
troy_s | just replace that one a | 02:54 |
troy_s | it is fine, just zoom out a little to reveal that highlight curve | 02:54 |
Who_ | *Dark* brown...? :P. I know we gotta stay Human ;) | 02:54 |
troy_s | brown is ok though... it is quite a challenge and while most go 'uck brown' pretty sure that a lot of people went "you are going to put a swoosh on your stuff with NO text?!?!?!?!" | 02:54 |
troy_s | sometimes things take a bit of execution and time to become distinctive ;) | 02:55 |
troy_s | i think sabdfl likes the darker brown tone | 02:55 |
troy_s | i personally think we need to bump it up a semi-tone or so to keep it in the middle grey zone (when desated) | 02:55 |
Who_ | I like _nice_ browns - earthy ones | 02:55 |
Who_ | one of my housemates said "The problem with Ubuntu, is that of all the 16 million colours my monitor can display, they choose to use the ones that look _most like excrement_" :P | 02:56 |
troy_s | well like i said, once we get into the 2nd part of proposals... the tonal values should be clearer | 02:56 |
troy_s | that's just an aesthetic judgement. culturally it is irrelevant. | 02:56 |
troy_s | and considering that ubuntu caters to a global client base, we need to see the bigger picture. | 02:57 |
Who_ | yea, it was light hearted, for sure! | 02:57 |
Who_ | Check the tectures page, see if the new one is better | 02:57 |
troy_s | i do agree though... a slightly lighter version would help. | 02:58 |
troy_s | the darks hide the icon outlines and such | 02:58 |
troy_s | not quite into oranges though | 02:58 |
Who_ | whoa. Wait till I've made it 330x330 again. Oops | 02:58 |
troy_s | laf | 02:58 |
troy_s | okie | 02:58 |
Who_ | right, spectrum is green (you watched Captain Scarlet?) - texture resized | 03:00 |
troy_s | okie | 03:01 |
troy_s | that's good... you get a good sense of the curvature. | 03:01 |
troy_s | those nebula might be interesting for pursuing the 'magical' look of the breezy desktop | 03:01 |
troy_s | or was it hoary? | 03:01 |
troy_s | can't remember | 03:01 |
troy_s | its good though, there are some very talented people involved... i have high hopes for this cycle. | 03:02 |
troy_s | it might be good to pair up the ubuntu brown palette with a colour gradient suggestion on something you have made | 03:03 |
troy_s | with me? | 03:03 |
Who_ | what's the 'with me?' about? | 03:06 |
Who_ | the gradient suggestion - I.E put some Human browns behind the logo? | 03:07 |
Who_ | Henrik's Spec, status = Braindump is OK? | 03:07 |
Who_ | and am I the drafter, or do we leave that to whoever wants to do the work? | 03:08 |
Who_ | troy_s:? | 03:14 |
troy_s | as in are you following me :) | 03:15 |
troy_s | well if you want to take the wallpaper into a certain hue, i would provide the sample against the default ubuntu palette... i believe frank is trying to take the whole set of art into that spectrum | 03:15 |
Who_ | I see. I'll have a look | 03:17 |
Who_ | and about the spec - shoudl I set Henrik as the aprover, or just leave all the 'people' spaces blank? | 03:17 |
troy_s | ubuntu-art so that it lists within our domain for now | 03:21 |
troy_s | thanks for doing that by the way, who | 03:21 |
Who_ | oh, I need to edit it now :S. I didn't know I could set 'ubuntu-art as a person! | 03:22 |
Who_ | (in fact, I did, I just didn't twig that person=team) | 03:23 |
Who_ | well, I probably wouldn't've thought to if you hadn't suggested it! | 03:23 |
Who_ | wow. I sure have got some ugly stuff going on here | 03:52 |
jsgotangco | good morning | 03:52 |
Who_ | It is morning here | 03:53 |
Who_ | but I haven't slept yet :P | 03:53 |
Who_ | (only 3 AM - to be fair) | 03:53 |
Who_ | I am really struggling to do glassy and brown! | 03:54 |
Who_ | jsgotangco: I see you hang out in ubuntu-devel too - are you a developer (yes, it would seem obvious, but I am not, and I sometimes listen in to devel, and I do read the devel list....) | 03:56 |
jsgotangco | yes im community, i mostly work on gnome-app-install, update-manager and edubuntu | 03:57 |
jsgotangco | also documentation | 03:58 |
Who_ | cool :) | 03:59 |
Who_ | you wouldn't happen to have read any specs recently, would you, maybe, ones like this: https://wiki.ubuntu.com/NautilusSidebarExtensions | 04:00 |
Who_ | :P | 04:00 |
troy_s | subtle | 04:08 |
jsgotangco | are you sure that's workable in 4 months | 04:10 |
troy_s | what time is it there jsgotangco | 04:12 |
jsgotangco | 10am | 04:12 |
troy_s | eek | 04:13 |
Who_ | jsgotangco: I don't know - I haven't any experience of how fast OS projects progress, and I don't really know how much work is involved. I think the bits in Nautilus may be doable in 4 months, but maybe not the engines.... | 04:15 |
Who_ | like I said - I'm not experienced :) | 04:15 |
jsgotangco | well you can start doing stuff now but not target to edgy, but edgy+1 so you have at least 10 months worth of time | 04:16 |
Who_ | I'm not going to be able to get far on my own... Hopefully some people will like the idea... all my coding experience is C# on Windows, and even then it's only 9 months of work... | 04:18 |
jsgotangco | ahh yes | 04:20 |
jsgotangco | but i suggest working this on upstream instead | 04:20 |
jsgotangco | seems natural as an upstream project | 04:20 |
jsgotangco | alright im out, we're heading for imax today =) | 04:21 |
jsgotangco | se eya | 04:21 |
troy_s | it looks ok | 04:25 |
troy_s | wrong window for you Who_ | 04:25 |
Who_ | troy_s: yea, I know | 04:25 |
troy_s | i think it is a great effort really... | 04:25 |
Who_ | I didn't know you were lurking in -dvel too - rather handy actually cos it makes me look less stupid :P | 04:26 |
troy_s | you are really getting a handle on the pondering | 04:26 |
troy_s | its weird that the compression or whatever it is | 04:26 |
Who_ | pondering to bed for me now | 04:26 |
troy_s | gave it a sort of cool texture | 04:26 |
Who_ | yea, I dunno what it is | 04:27 |
troy_s | veryslick | 04:27 |
troy_s | ok get some sleep | 04:28 |
Who_ | really, I liked it when it was smooth and blue :P | 04:28 |
Who_ | see ya | 04:28 |
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coz_ | hello all | 05:13 |
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troy_s | heyas guys | 06:52 |
troy_s | how you doing? | 06:52 |
troy_s | bersace, madpilot | 06:52 |
bersace | hello troy_s | 06:52 |
Madpilot | hi | 06:52 |
troy_s | how's gnomescan going bersace? | 06:55 |
bersace | very good | 06:55 |
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troy_s | greetz | 06:38 |
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troy_s | who lives? | 11:53 |
mhb | me | 11:55 |
mhb | :o) | 11:55 |
mhb | not that I'm that important :o) | 11:55 |
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