=== Seveas [n=seveas@ubuntu/member/seveas] has joined #ubuntu-artwork === Who_ [n=jonny@212-1-150-255.dynamic.dsl.as9105.com] has joined #ubuntu-artwork === waky is now known as msyg|sleepy [02:17] sleep now === kwwii [n=kwwii@likes.smoking.more.than.watching.spacenight.dk] has left #ubuntu-artwork [] [02:28] troy_s: hi [02:29] Has anyone seen the edgy usplash? [02:29] you can upgrade to edgy to see it... [02:29] from what i have seen of it, it was franks minimalist usplash [02:29] without text etc [02:29] oh, cool :) [02:29] who, do you have a relatively high resolution version of your logo font? [02:30] the glassy one? [02:30] i was going to zoom in and attach it to the textures page [02:30] yes [02:30] it's SVG, so I can do whatever you want! [02:30] as a sample of a different version of glassy [02:30] great [02:30] ok... ship me it. [02:30] I said I'd upload the SVG, actually! oops [02:30] I'll put it on the wiki [02:31] well i want to do a zoom crop [02:31] so that the whole logo isn't there... [02:31] take a look at the textures page and zoom in on a glassy part of it [02:31] as i did with weidel's logo [02:31] okie, will do :) [02:31] also -- i updated the specs for wallpaper and borrowed your work on the wiki [02:31] I'll put it straight up on the textures page, if you'd like [02:31] you can torch that page now if you want. [02:31] sure... [02:32] just make sure you zoom in close on the glossyness [02:32] show only a portion of a few letters [02:32] yea, I saw - great - didn't think to put it on the spec :P [02:32] laf [02:32] yah it is going to take some migration of thoughts [02:32] to really utilize what ubuntu has in place for us [02:33] yea, I'll say [02:33] I posted my first spec today [02:33] https://launchpad.net/distros/ubuntu/+spec/nautilus-sidebar-extensions [02:33] we also need someone to step up an dpost henriks request [02:33] with related wiki page [02:34] oh yea. [02:34] that's a good looking proposal [02:35] I can do that, perhaps not tonight, but before tomorrow night (it's 2AM here now) [02:35] the more people actually sit and bang out the ideas into worded form, the more likely people will take notice. [02:35] good practice [02:35] at least you are working within the structure. [02:35] that's positive. [02:35] as in it looks 'pretty' or it looks like a reasonable idea? [02:35] many people are now, but we really need our team to get in line [02:35] it is a reasonable idea AND it looks like a good spec [02:36] well :P let's hope others think so :) [02:36] yes... next step is to make sure people get subscribed to it [02:36] which means tracking down A) the related developer point-man [02:36] etc [02:37] can you dcc me that logo bro? [02:37] or are you going to 330 crop it to jpg and plop it on the textures? [02:37] I'm not sure that the kind of organisational structure suits all artists - I think the middle ground we have where the part-time canonical employees work closely with Launchpad 'mediating' between it and the team is good [02:37] oh, sorry, it's wikid now [02:37] that's the plan [02:37] oh great [02:38] the reality is that professional development doesn't just 'plop' in from the sky [02:38] I am going to crop it an put it on the textures page, if you're OK with that? [02:38] totally... its everyone's wiki [02:38] i prefer it when people step up [02:38] unfortunately, the open source community has sort of thrived on the 'sole guy steps up and gets job done' but that doesn't work for [02:38] a homogonized looking product [02:38] SpecLifeCycle [02:39] oops! [02:39] nor professional looking... it can have elements... but it never really hits 'top notch polished' look and feel because the singular approach doesn't work well in that respect. [02:39] https://wiki.ubuntu.com/Artwork/Incoming/GlassyLogo?action=AttachFile there is the file if you want it for future ref [02:39] (aside from maybe picasso, etc... and even those folks subjected themselves to peer review. [02:39] I was looking at SLED and I think that is _very_ polished - how is that developed [02:39] i believe the best quote i had on that was "Art created in a vaccuum, when exposed to the outside, tends to suck." [02:40] :) [02:40] sled? [02:40] point me to a link? [02:40] I was thinking of writing a little critique of SLED if I can install it - because I genuinely believe it sets the benchmark for great art [02:40] can you point me? [02:40] lol - good quote! [02:40] don't get me wrong -- individuals can always create good looking art, but to really elevate it, you need to subject it to polishing and peer review. [02:40] that's just a simple fact [02:41] hence why studios spend big bucks on polishing scripts/art/edits/creative blah [02:41] they take the fundamental idea, and tweak the elements. [02:41] osvids.com has a SLED10 screenshot [02:41] suse linux? [02:41] yea, final polish makes a big difference [02:41] yep [02:41] i know that kwwii was the single art guy at suse for 6 years [02:41] or so... [02:41] Novell Linux, really, it is different to SUSE in some ways [02:42] i don't know their structure now. [02:42] ya, it probably has a team... but i would need to look at the bulk of the material. [02:42] the whole openSUSE thing [02:42] apple has jonathen ives -- but a very large art team [02:42] well, I know Jimmac developed Gilouche, the splash, walpaper, logon etc, but I bet there was a lot of review [02:43] probably. [02:43] again, i wouldn't look to existing open source projects because the aim is to well surpass them [02:43] I know there was review - his blog posts several 6 or so 'previews' he made and they selected the best bis from all of them [02:44] If you read the reviews on SLED you may change your mind :P Some of them have been _full_ of praise for the polish on SLED10 (to be fair, it has had a long time of polishing!) [02:44] yes... [02:44] i was looking at it. [02:44] Does Jimmac ever participate in here? [02:44] indeed... that is the whole process of polishing... although you can actually start far earlier than that. [02:44] i don't know, i haven't seen him [02:44] i know he idles. [02:45] also, the idea of using incremental building is useful when you need to subject the work to review from 'higher powers' :) [02:45] being sabdfl and the rest of the CC. [02:45] indeed [02:45] if someone is going off on a tangent, you can steer it back in the right direction long before too much effort is dumped into it. [02:45] oh, I still need to get a CV up online so I can link you to it. My CV hasn't been uppdated for a while! [02:45] needless to say, it will take some commitment and time to really get the system cooking. [02:45] yep [02:45] (link you to it so you can link CC if you think fit) [02:45] i need as many res's as possible. [02:46] well i am not filtering anything [02:46] that isn't my responsibility, nor do i feel comfortable doing it as purely a 'collector' [02:46] Are you adding any notes on participation in the team? [02:46] no, sabdfl knows full well who is doing work -- and i mean on any level. [02:46] - oh, okay [02:46] writing specs is as important as kludging out some photoshopped effect laden stuff. [02:47] indeed [02:47] again though, unless you have watched a creative team take something from genesis to completion, it is hard to see the machine [02:47] I never have, do you work in creative teams? [02:47] yes i have. [02:48] and do on a regular basis. [02:48] also have a degree in art, which doesn't mean i am a good artist, but it does mean that i am committed to the realm professionally enough to spend five years studying it. [02:49] and on the upside, i have watched several different forms of creative teams get their work done, so i have a pretty good idea how similar approaches work etc. === msyg|sleepy is now known as waky|off [02:50] did you upload that closeup yet? [02:50] who_? [02:51] just done it [02:51] looks worse close up :S [02:51] ??? [02:52] looks good, but i would include more of the b so that you can see the curvature [02:52] i think you did a very darn good job on that actually. [02:53] thanks :) [02:53] but again, if you could zoom out just a bit so that we get an idea of the glassy curvature [02:53] The ubuntu logo looks really good on black, I know I keep saying it, but can we _do_ anything about it [02:53] and slide offset over a smidge... [02:53] with me? [02:53] I think I may just add another one that is more zoomed out...? [02:53] no... we are brown [02:54] just replace that one a [02:54] it is fine, just zoom out a little to reveal that highlight curve [02:54] *Dark* brown...? :P. I know we gotta stay Human ;) [02:54] brown is ok though... it is quite a challenge and while most go 'uck brown' pretty sure that a lot of people went "you are going to put a swoosh on your stuff with NO text?!?!?!?!" [02:55] sometimes things take a bit of execution and time to become distinctive ;) [02:55] i think sabdfl likes the darker brown tone [02:55] i personally think we need to bump it up a semi-tone or so to keep it in the middle grey zone (when desated) [02:55] I like _nice_ browns - earthy ones [02:56] one of my housemates said "The problem with Ubuntu, is that of all the 16 million colours my monitor can display, they choose to use the ones that look _most like excrement_" :P [02:56] well like i said, once we get into the 2nd part of proposals... the tonal values should be clearer [02:56] that's just an aesthetic judgement. culturally it is irrelevant. [02:57] and considering that ubuntu caters to a global client base, we need to see the bigger picture. [02:57] yea, it was light hearted, for sure! [02:57] Check the tectures page, see if the new one is better [02:58] i do agree though... a slightly lighter version would help. [02:58] the darks hide the icon outlines and such [02:58] not quite into oranges though [02:58] whoa. Wait till I've made it 330x330 again. Oops [02:58] laf [02:58] okie [03:00] right, spectrum is green (you watched Captain Scarlet?) - texture resized [03:01] okie [03:01] that's good... you get a good sense of the curvature. [03:01] those nebula might be interesting for pursuing the 'magical' look of the breezy desktop [03:01] or was it hoary? [03:01] can't remember [03:02] its good though, there are some very talented people involved... i have high hopes for this cycle. [03:03] it might be good to pair up the ubuntu brown palette with a colour gradient suggestion on something you have made [03:03] with me? [03:06] what's the 'with me?' about? [03:07] the gradient suggestion - I.E put some Human browns behind the logo? [03:07] Henrik's Spec, status = Braindump is OK? [03:08] and am I the drafter, or do we leave that to whoever wants to do the work? [03:14] troy_s:? [03:15] as in are you following me :) [03:15] well if you want to take the wallpaper into a certain hue, i would provide the sample against the default ubuntu palette... i believe frank is trying to take the whole set of art into that spectrum [03:17] I see. I'll have a look [03:17] and about the spec - shoudl I set Henrik as the aprover, or just leave all the 'people' spaces blank? [03:21] ubuntu-art so that it lists within our domain for now [03:21] thanks for doing that by the way, who [03:22] oh, I need to edit it now :S. I didn't know I could set 'ubuntu-art as a person! [03:23] (in fact, I did, I just didn't twig that person=team) [03:23] well, I probably wouldn't've thought to if you hadn't suggested it! [03:52] wow. I sure have got some ugly stuff going on here [03:52] good morning [03:53] It is morning here [03:53] but I haven't slept yet :P [03:53] (only 3 AM - to be fair) [03:54] I am really struggling to do glassy and brown! [03:56] jsgotangco: I see you hang out in ubuntu-devel too - are you a developer (yes, it would seem obvious, but I am not, and I sometimes listen in to devel, and I do read the devel list....) [03:57] yes im community, i mostly work on gnome-app-install, update-manager and edubuntu [03:58] also documentation [03:59] cool :) [04:00] you wouldn't happen to have read any specs recently, would you, maybe, ones like this: https://wiki.ubuntu.com/NautilusSidebarExtensions [04:00] :P [04:08] subtle [04:10] are you sure that's workable in 4 months [04:12] what time is it there jsgotangco [04:12] 10am [04:13] eek [04:15] jsgotangco: I don't know - I haven't any experience of how fast OS projects progress, and I don't really know how much work is involved. I think the bits in Nautilus may be doable in 4 months, but maybe not the engines.... [04:15] like I said - I'm not experienced :) [04:16] well you can start doing stuff now but not target to edgy, but edgy+1 so you have at least 10 months worth of time [04:18] I'm not going to be able to get far on my own... Hopefully some people will like the idea... all my coding experience is C# on Windows, and even then it's only 9 months of work... [04:20] ahh yes [04:20] but i suggest working this on upstream instead [04:20] seems natural as an upstream project [04:21] alright im out, we're heading for imax today =) [04:21] se eya [04:25] it looks ok [04:25] wrong window for you Who_ [04:25] troy_s: yea, I know [04:25] i think it is a great effort really... [04:26] I didn't know you were lurking in -dvel too - rather handy actually cos it makes me look less stupid :P [04:26] you are really getting a handle on the pondering [04:26] its weird that the compression or whatever it is [04:26] pondering to bed for me now [04:26] gave it a sort of cool texture [04:27] yea, I dunno what it is [04:27] veryslick [04:28] ok get some sleep [04:28] really, I liked it when it was smooth and blue :P [04:28] see ya === coz_ [n=coz_@c-71-236-91-89.hsd1.pa.comcast.net] has joined #ubuntu-artwork [05:13] hello all === coz_ [n=coz_@c-71-236-91-89.hsd1.pa.comcast.net] has left #ubuntu-artwork ["Leaving"] === troy_s [n=aphorism@d206-116-6-170.bchsia.telus.net] has left #ubuntu-artwork ["Parting"] === troy_s [n=aphorism@d206-116-6-170.bchsia.telus.net] has joined #ubuntu-artwork === troy_s [n=aphorism@d206-116-6-170.bchsia.telus.net] has joined #ubuntu-artwork === Madpilot [n=brian@S0106001150603f7d.gv.shawcable.net] has joined #ubuntu-artwork === bersace [n=bersace@did75-13-82-243-217-90.fbx.proxad.net] has joined #ubuntu-artwork [06:52] heyas guys [06:52] how you doing? [06:52] bersace, madpilot [06:52] hello troy_s [06:52] hi [06:55] how's gnomescan going bersace? [06:55] very good === dborg [n=daniel@e182059120.adsl.alicedsl.de] has joined #ubuntu-artwork === msikma [n=msikma@s55933ad4.adsl.wanadoo.nl] has joined #ubuntu-artwork === klepas [n=klepas@203-213-31-142.static.tpgi.com.au] has joined #ubuntu-artwork === Seveas [n=seveas@ubuntu/member/seveas] has joined #ubuntu-artwork === mhb [n=mhb@64.73.broadband3.iol.cz] has joined #ubuntu-artwork === andreasn [n=andreas@h44n2fls34o839.telia.com] has joined #ubuntu-artwork === mhb [n=mhb@64.73.broadband3.iol.cz] has joined #ubuntu-artwork === waky|off is now known as waky === msikma [n=msikma@s55933ad4.adsl.wanadoo.nl] has left #ubuntu-artwork [] === SS2 [n=SS2@dslb-084-057-024-029.pools.arcor-ip.net] has joined #ubuntu-artwork === SS2 [n=SS2@dslb-084-057-038-208.pools.arcor-ip.net] has joined #ubuntu-artwork === waky is now known as msyg|sleepy === msyg|sleepy is now known as waky === Who_ [n=jonny@212-1-150-255.dynamic.dsl.as9105.com] has joined #ubuntu-artwork === Who_ [n=jonny@212-1-150-255.dynamic.dsl.as9105.com] has left #ubuntu-artwork ["Ex-Chat"] === jsgotangco [n=jsg123@ubuntu/member/jsgotangco] has joined #ubuntu-artwork === msikma [n=msikma@s55933ad4.adsl.wanadoo.nl] has joined #ubuntu-artwork === Who_ [n=jonny@212-1-150-255.dynamic.dsl.as9105.com] has joined #ubuntu-artwork [06:38] greetz === SS2 [n=SS2@dslb-084-057-038-208.pools.arcor-ip.net] has joined #ubuntu-artwork === jsgotangco [n=jsg123@ubuntu/member/jsgotangco] has joined #ubuntu-artwork === waky is now known as waky|off === waky|off is now known as waky === waky is now known as waky|off === mgalvin [n=mgalvin@ubuntu/member/mgalvin] has joined #ubuntu-artwork === msikma [n=msikma@s55933ad4.adsl.wanadoo.nl] has joined #ubuntu-artwork [11:53] who lives? [11:55] me [11:55] :o) [11:55] not that I'm that important :o) === jd_ [n=jd@wikipedia/Meanos] has joined #ubuntu-artwork