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| kwwii | night all | 02:42 |
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| gouki | Hi. I'm looking for someone who is interested in helping me out (simple webdesign) with a statistics project for #ubuntu | 01:26 |
| gouki | ubuntustats.homelinux.org (in case someone wants to check it out) | 01:27 |
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| mhb | hello art workers | 05:54 |
| mhb | I wonder ... how's the Feisty artwork going to evolve after those small trouble with Edgy artwork cycle? | 05:56 |
| bersace | mhb: artwork comunity team will continue their work | 06:01 |
| bersace | on their respective themes | 06:01 |
| bersace | however, default theme is still handle behind the curtain | 06:01 |
| mhb | bersace: hmm ... I find it a wrong decision, but okay | 06:02 |
| mhb | bersace: does "behind the curtain" mean "not show previews to the public?" | 06:02 |
| bersace | mhb: i don't know | 06:02 |
| bersace | there weren't even any spec for artwork | 06:02 |
| bersace | macslow has nice idea about accelerated gdm login | 06:03 |
| bersace | with face browser | 06:03 |
| bersace | but nothing official | 06:03 |
| mhb | bersace: I wish the way to go would be to open things up, not the other way around | 06:06 |
| bersace | mhb: i wish so | 06:06 |
| bersace | but obviously, that's not what sabdfl want | 06:07 |
| bersace | i don't even know if frank schoep is still our artist in chief | 06:07 |
| mhb | bersace: you should ask like me, then :o) | 06:07 |
| bersace | :) | 06:08 |
| mhb | maybe the right questions on the mailing list would stir a discussion | 06:08 |
| bersace | ack | 06:08 |
| mhb | because I know how much publicity the artwork had during the Edgy process | 06:09 |
| mhb | and I don't understand why nobody discusses it or why( at least) someone in charge won't publish previews, etc | 06:10 |
| mhb | but I'm not an artist who is able to help. If you are, you should ask those questions :o) | 06:18 |
| bersace | i'm not too | 06:18 |
| bersace | i was responsable of wiki reorganisation | 06:19 |
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| troy_s | greets bersace | 08:31 |
| troy_s | frank scheop is not aic anymore. | 08:32 |
| mhb | who is then, | 08:34 |
| bersace | troy_s: hi | 08:34 |
| mhb | hi Troy | 08:34 |
| troy_s | Aside from growing pains, there were few problems along the Edgy route that weren't a direct result of sabdfl uninvolvement. | 08:35 |
| mhb | Well, I am not a direct contributor to artwork but in my opinion the artwork team is somehow dissolving. | 08:36 |
| troy_s | Not so much dissolving. | 08:37 |
| troy_s | but realistically, we can do nothing while sabdfl decides on the Feisty direction. | 08:37 |
| troy_s | Aside from continue to develop community based works. | 08:37 |
| mhb | hmm | 08:38 |
| mhb | from my experience I know that when a team stops being concentrated, it dissolves very quickly. | 08:38 |
| mhb | you need a lot of organisation to put it back on track. | 08:39 |
| troy_s | I wouldn't argue with you on that one. | 08:39 |
| troy_s | We went from about 20 inactive artwork team members to almost 200 over the course of edgy | 08:39 |
| troy_s | and had a good deal of interest / press / etc. | 08:39 |
| mhb | troy_s: yes, I agree (I was monitoring the Edgy process). | 08:40 |
| troy_s | c'est la vie. | 08:41 |
| mhb | troy_s: but specifications should have been made on the beginning of the Feisty process, which sadly didn't happen. | 08:42 |
| troy_s | that's because there was no interest on sabs part to do so | 08:42 |
| troy_s | we could very well have grown from the last cycle and worked on them | 08:42 |
| troy_s | but it became clear towards the end that | 08:42 |
| troy_s | sabdfl had different ideas. | 08:43 |
| mhb | so you/the team will have a very short time to finalize artwork. | 08:43 |
| troy_s | so no one bothered to waste the time. | 08:43 |
| troy_s | there will be no finalizing. | 08:43 |
| troy_s | it will just appear. | 08:43 |
| troy_s | and probably suffer from the same issues that previous incarnations have suffered from. | 08:43 |
| bersace | i may write the wide theme switcher tool this summer as a SoC | 08:46 |
| bersace | this will allow to smoothly switch from default theme to community theme | 08:47 |
| bersace | if there is nice alternative | 08:47 |
| bersace | for feisty+1, maybe | 08:47 |
| troy_s | well the _really_ unfortunate thing | 08:47 |
| troy_s | is that daniel automated all of the artwork aspects | 08:47 |
| troy_s | (based on franks' effort as well) | 08:47 |
| troy_s | the theme switcher is darn close to being internally useful | 08:48 |
| troy_s | but it doesn't let you set all of the font options | 08:48 |
| troy_s | as per the prefs box (but simple, -- just a gconf adjustment from what i can tell) | 08:48 |
| troy_s | and it obviously doesn't automatically try to change the gdm etc | 08:48 |
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| bersace | the wide theme switcher spec i proposed was an improvement of gnome theme properties | 08:49 |
| troy_s | yes i saw that | 08:50 |
| troy_s | basically it simply needs to have FULL font change, WALLPAPER change, etc., as opposed to the options currently afforded | 08:51 |
| troy_s | right now, two fonts are adjustable if you click an additional button, as well as the wallpaper suggestion. | 08:51 |
| mhb | how wide would a wide theme switcher be? | 08:51 |
| bersace | see https://blueprints.launchpad.net/distros/ubuntu/+spec/wide-theme-switcher | 08:51 |
| mhb | cool | 08:52 |
| mhb | troy_s: can't you simply generate a message wave so strong that even sabdfl has to do something with it? | 08:54 |
| mhb | troy_s: I mean complain _real loud_ | 08:54 |
| mhb | (you = the whole artwork team, or whoever wants that team to live and produce art) | 08:55 |
| troy_s | well... | 08:56 |
| troy_s | no | 08:56 |
| bersace | ack | 08:56 |
| troy_s | a) we need to respect sabdfl's opinion | 08:56 |
| troy_s | that said, i believe there is room in the design area of ubuntu, but it will require some demonstration first | 08:56 |
| troy_s | as in demonstrate what is possible, then hopefully have a bit of a groundswell of support. | 08:56 |
| troy_s | that might not happen of course, because are and design, despite being formalized disciplines, tend to generate bikeshedding from even the most quiet people. | 08:57 |
| mhb | troy_s: what is sabdfl's opinion now? I thought he hasn't made his mind up about the Feisty artwork yet. | 08:58 |
| mhb | one of the interesting things for me in the last cycle was that sabdfl has expressed his concerns over the artwork first at the later stages of the cycle | 09:02 |
| troy_s | No he has. | 09:02 |
| troy_s | What is interesting is that we had checkpoints the entire way to refined the search pattern as it were | 09:02 |
| troy_s | and he participated in none. | 09:02 |
| troy_s | even though he had many elements that he liked at various steps. | 09:03 |
| troy_s | the problem wasn't so much our end, but rather the lack of decision making | 09:04 |
| troy_s | frank ended up making decisions, even though he knew that he couldn't. | 09:04 |
| mhb | troy_s: I agree. There has to be someone who is devoted to the process and, at the same time, able to make decisions. | 09:04 |
| troy_s | and, quite frankly, he is unwilling to let that go. it is almost as though he would prefer that design of ubuntu be directly suited to himself, as opposed to a more general audience. | 09:05 |
| mhb | troy_s: hmm ... reading your LP profile and the ubun2 page | 09:09 |
| mhb | troy_s: is that what you described as "demonstrate what's possible" ? | 09:09 |
| troy_s | possibly | 09:10 |
| troy_s | depends on how it evolves. | 09:10 |
| troy_s | it will require a lot of work. | 09:12 |
| mhb | I see | 09:12 |
| mhb | a lot of the active Edgy designers participate in there | 09:16 |
| troy_s | Some. Our time is limited. I am currently working on getting Paul Davey on board. | 09:16 |
| troy_s | He has thus far done up a mock or two, but unfortunately in Photoshop, so I can't apply it yet. | 09:16 |
| troy_s | I have also been in touch with the fellow from 555design.org, and he expressed some interest -- possibly to do the default wallpaper as his style is very well suited for the direction. | 09:17 |
| mhb | troy_s: I'll keep my fingers crossed for you | 09:20 |
| troy_s | No need really. We will just need to see what sabdfl cooks up. | 09:20 |
| mhb | you said he has made up his mind about Feisty artwork - what were his ideas then? | 09:20 |
| troy_s | I think | 09:23 |
| troy_s | he is pursuing the rather folly stricken path of gloss and shine | 09:23 |
| troy_s | as opposed to attempting to push computer operating system design past the cliches | 09:23 |
| mhb | innovation is always misunderstood :o) | 09:26 |
| troy_s | which will be no shocker when all of the design buffs start seeing that apple _finally_ will start applying the trend that is pretty much in full swing outside of oses | 09:26 |
| troy_s | and then i suppose everyone will be doing it. | 09:26 |
| mhb | well, I myself seem to like the clarity of the glossy UIs like Aqua or Aero | 09:26 |
| troy_s | subjective relativity personally. | 09:27 |
| troy_s | design changes | 09:27 |
| troy_s | in 10 years we will look back and say 'what the hell were we thinking'? | 09:27 |
| troy_s | which is healthy | 09:27 |
| mhb | sure, we must move on | 09:27 |
| troy_s | but we must stay ahead of the curve, not chase design trends from the late 90s | 09:27 |
| troy_s | if you don't believe me, take a look at the trend that apple is moving in with itunes | 09:27 |
| troy_s | vista will show to all that gloss is well _overdone_ | 09:28 |
| troy_s | to a gaudy level. | 09:28 |
| troy_s | chasing to be 'just like the other kids' never works in art and design. never has. never will. | 09:28 |
| troy_s | 2nd rate citizen with no hopes for surpassing the leaders. | 09:28 |
| mhb | well, trends may bring a lot of new users as wel | 09:30 |
| mhb | OS and artwork are a bit different worlds | 09:30 |
| mhb | art may become respected after several years or decades, even | 09:30 |
| mhb | but after several years an OS can become respected, but will not be used a lot, because its' features are outdated | 09:31 |
| troy_s | actually | 09:33 |
| troy_s | what you will find is that art / design trends and movements spans far greater areas than you probably | 09:34 |
| troy_s | think | 09:34 |
| troy_s | in fact, what you find is that culturally we follow artistic trends and movements | 09:34 |
| troy_s | and those trends are reflected across almost everything we do | 09:34 |
| troy_s | for example, | 09:34 |
| troy_s | if one were to compare something seemingly as trivial as say, car logo ornaments ('ford', 'dodge' etc.) | 09:35 |
| troy_s | and look at the sizes in the 50's | 09:35 |
| troy_s | you will see that they were _huge_, covering the bulk of a gate etc. | 09:35 |
| troy_s | then as we moved into the anti-commercialism phase of the 80's, they couldn't make them small enough | 09:35 |
| troy_s | now, you will see that they have been steadily growing in size yet again | 09:35 |
| troy_s | for example, the honda logo is almost 10cm across now on newer models. | 09:36 |
| troy_s | all of that basically illustrates that contemporary cultural attitudes are always reflected in art and design | 09:36 |
| troy_s | architecture is another area to examine if you want to see almost literal examples of attitudes embodied in design. | 09:37 |
| mhb | probably so | 09:39 |
| mhb | so what you're trying to do with ubun2 is to make the attitude more visible? | 09:40 |
| troy_s | well largely u2 is about taking what ubuntu 'feels' like from the standpoint of a user who hasn't utilized it. | 09:40 |
| troy_s | if you read the new design guidelines, you will see that it targets attracting folks to it. | 09:41 |
| troy_s | this means taking cues from the term 'ubuntu', how it is created, etc... and attempting to communicate those elements through solid design practices. | 09:41 |
| troy_s | ultimate, on some level, all of art and design is communication. | 09:41 |
| troy_s | if it fails to communicate, it fails. this applies to interface elements, usage, aesthetics, etc. | 09:42 |
| msikma | I would go almost as far as to say that I work at a marketing company | 09:43 |
| msikma | (but I won't; I work at a design company. But the two are very tightly related, as you say.) | 09:43 |
| troy_s | indeed. by no strange coincidence marketing and design are complexly intertwined. | 09:43 |
| msikma | oh, drat, that reminds me I still need to do some editing to that flash site | 09:44 |
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| mhb | then it would be easy to assume that designers (as well as marketing) can push their ideas into production | 09:47 |
| troy_s | not sure what you mean. | 09:48 |
| troy_s | ? | 09:49 |
| mhb | I'm kind of surprised that artwork team (close to marketing) has problems with pushing their ideas into Ubuntu | 09:49 |
| troy_s | well we must always accept that | 09:49 |
| troy_s | a) not all ideas are great. | 09:50 |
| troy_s | b) ultimate democracy won't help the picture. | 09:50 |
| troy_s | c) the success of ubuntu is largely because of sabdfl's leadership, so we should at least respect his decisions even when we perceive them to be slightly off. | 09:50 |
| troy_s | considering that _no_ one has developed an operating system that wants to compare against ms and osx, it is a learning curve for all. | 09:51 |
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| troy_s | further still, the respective teams need more people with formal education and experience. | 09:51 |
| troy_s | in my opinion. | 09:51 |
| mhb | yes | 09:52 |
| troy_s | otherwise it is just a tub of bike shedders. | 09:52 |
| mhb | launchpad is designed for the work of the teams and the admins who can make decisions | 09:52 |
| troy_s | however | 09:52 |
| troy_s | that assumes that the final decisions rest in the hands of a given number of people | 09:52 |
| troy_s | which is a false assumption. | 09:53 |
| mhb | really? why do you think so? | 09:54 |
| mhb | all Launchpad is build on this principle, in my opinion :o) you have the core devs, the council, the members ... | 09:55 |
| mhb | even though everyone can submit bugs/specs, the decision comes from above | 09:56 |
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| troy_s | The decisions at some point, start and stop with sabdfl. | 09:57 |
| troy_s | At least for now. | 09:57 |
| troy_s | without his monetary support, ubuntu would probably just flounder the way that many other distributions do. | 09:57 |
| mhb | troy_s: yes, of course | 09:57 |
| mhb | but you must not forget all those volunteers. Kubuntu (my distribution of choice) pays only 2 of its developers (AFAIK), and one is an artwork designer (Ken). | 09:58 |
| troy_s | Well I don't know if Ken is on the payroll this cycle... I know he was trying to get on again. | 09:59 |
| mhb | I'm not sure either. | 10:00 |
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| mhb | in my opinion the system of a paid employee as an administrator and other people as volunteers works quite well | 10:02 |
| mhb | if more people can make the decision, only better | 10:02 |
| troy_s | I think it works great. | 10:02 |
| troy_s | But again, Kubuntu has more or less free reigns as it isn't the principle driven project. | 10:03 |
| troy_s | sabdfl certainly is supporting as much of free software as he can | 10:03 |
| troy_s | but 'his' project is Ubuntu, and with it, he exerts extremely careful measure (even if a completely relative statement :) ) | 10:03 |
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| mhb | troy_s: it probably he has more or less the right to do it. But still, he can't oversee everything. | 10:06 |
| mhb | troy_s: when do you plan to finish Ubun2 (or make a stable release) ? | 10:07 |
| troy_s | well now that my show has wrapped | 10:08 |
| troy_s | i am attempting to pound away on the metacity elements | 10:08 |
| troy_s | and build a .1 release out of that | 10:09 |
| troy_s | probably by new year | 10:09 |
| troy_s | which will only offer up metacity ... possibly a few base icons from davey | 10:09 |
| troy_s | if i can get him up to speed quick enough | 10:09 |
| mhb | so you're doing a new icon set as well? | 10:10 |
| troy_s | well my view is that if you are going to design something | 10:12 |
| troy_s | you should consider the 'whole' not just small parts | 10:12 |
| troy_s | otherwise it is a rather frankenstein approach. | 10:13 |
| msikma | I'm confident that many people will like my theme once it's finished. I'm thinking of setting some kind of bounty for someone to do the programming part. | 10:13 |
| msikma | Since I really can't do that myself and have no intention to figure out how | 10:14 |
| troy_s | We actually have a couple of programmer types in our midst | 10:15 |
| troy_s | many of whom i have the utmost respect for | 10:15 |
| troy_s | bersace being one capable coder | 10:15 |
| troy_s | and sittisal i believe is a decent packager etc. | 10:15 |
| bersace | ack :) | 10:16 |
| troy_s | i sent davey some mail regarding a mock. | 10:16 |
| mhb | msikma: what kind of programming do you need? | 10:16 |
| troy_s | he basically mocked up a completely fresh folder icon | 10:16 |
| troy_s | which was very organic, but missing the elegant component. | 10:16 |
| bersace | i do only coding, no artwork :) | 10:16 |
| msikma | mhb: well, I'm working on a theme from scratch. I don't know how to do metacity/etc. markup | 10:16 |
| troy_s | metacity is easy | 10:16 |
| troy_s | as is gtk sik | 10:16 |
| msikma | Plus some tiny other things like packaging the cursors etc. | 10:16 |
| troy_s | but you should delve in yourself to figure out the limitations. | 10:17 |
| msikma | yeah, that, I probably should anyhow | 10:17 |
| troy_s | otherwise your expectations will be limited | 10:17 |
| troy_s | also, you should read some of the docs in the cvs regarding metacity 2 | 10:17 |
| troy_s | etc. | 10:17 |
| troy_s | there are some slight theme adjustments. | 10:17 |
| msikma | does it support cool new features? | 10:17 |
| msikma | I really want anti-aliased corners | 10:18 |
| msikma | I also don't really see how it isn't viable from a technical point of view, since we now have SVG/32-bit PNG icons too. | 10:18 |
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| troy_s | png isn't really a useful aspect | 10:29 |
| troy_s | svg is far more suitable to today's day and age. | 10:29 |
| troy_s | and the anti-aliased corners are a byproduct of the compositing system | 10:30 |
| troy_s | it is possible to augment the way windows are handled and achieve it, but i don't know who would do that. | 10:30 |
| msikma | there's also a lot to be said against svg usage. | 10:32 |
| troy_s | like? | 10:33 |
| msikma | well, for starters, the format is much more complex than png. it's very, very easy to screw up a vector image by having useless/invisible shapes that take up rendering time/ram. | 10:35 |
| msikma | whereas a png is just a grid of pixels. | 10:35 |
| troy_s | it isn't rendered dynamically | 10:35 |
| troy_s | i belive they are cached. | 10:35 |
| troy_s | so that isn't a huge factor. | 10:35 |
| msikma | the problems would still arise when resizing an image. | 10:36 |
| troy_s | Hrm... not exactly if they are cached | 10:36 |
| troy_s | you spend your cycles at the head, then it is done. | 10:36 |
| troy_s | basically, the svgs are nothing more than dynamically created pngs that are cached more or less. | 10:37 |
| msikma | you don't cache them at infinite size. | 10:37 |
| msikma | if you resize an svg larger than the version in cache, it needs to be rendered. | 10:37 |
| troy_s | no, they take the dest | 10:37 |
| troy_s | rect | 10:37 |
| troy_s | and render them | 10:37 |
| troy_s | once it is done, it is done. | 10:37 |
| troy_s | the only time that a svg might require dynamic rendering would be in an animated grow /shrink, but even then, in a good implementation, that caching would take place long before you require it. | 10:38 |
| _MMA_ | Hi guys. I hope Im not interrupting. Im the lead on the Ubuntu Studio. In a week or 2 would anyone mind test-driving our theme so far? | 10:39 |
| _MMA_ | Heres a current (work-in-progress) screenshot: http://img506.imageshack.us/img506/3971/screenshot2nz4.png | 10:39 |
| _MMA_ | (Its big) | 10:39 |
| troy_s | love to. | 10:39 |
| troy_s | great work on that by the way | 10:39 |
| troy_s | i am quite happy that you idle here. | 10:39 |
| troy_s | you should be commended | 10:39 |
| _MMA_ | Thanx. We're tryin. | 10:39 |
| troy_s | any hope of turning it into a nle as well? | 10:40 |
| msikma | woah. that color contrast is gigantic. | 10:40 |
| troy_s | as i work in the film industry, i would love to it. | 10:40 |
| msikma | is this, uh, what engine is that called again? | 10:40 |
| _MMA_ | Im sorry. nle? | 10:40 |
| _MMA_ | Murrine | 10:40 |
| msikma | yeah | 10:40 |
| troy_s | non linear edit suite | 10:40 |
| _MMA_ | For video? | 10:40 |
| msikma | I don't really like murrine too much. | 10:40 |
| troy_s | you probably can't really see the 'murrine' element sik | 10:41 |
| troy_s | _MMA_ film and video yes. | 10:41 |
| troy_s | what you are seeing in that screenshot sik is the theming. | 10:41 |
| _MMA_ | troy_s: Ahh... We're currently tryin to work out the license issues with Cinelerra. | 10:42 |
| troy_s | which is more or less vistaized. | 10:42 |
| _MMA_ | lol. Ouch. :) | 10:42 |
| _MMA_ | We're also workin on Jahshaka. | 10:42 |
| troy_s | Awsome! | 10:43 |
| troy_s | Jahshaka looks very promising. | 10:43 |
| troy_s | Any chance of collaborating with the cinelerra CVS folks? | 10:43 |
| _MMA_ | It does, but it seems as though pro video work on linux is lacking. | 10:44 |
| troy_s | indeed. | 10:44 |
| _MMA_ | Well we havnt had direct collaboration with them but we talk with them. | 10:44 |
| troy_s | largely because the tools aren't quite there. | 10:44 |
| troy_s | but jashaka with some of the high end cinelerra already developed bits would probably put it well on the map. | 10:45 |
| _MMA_ | Ill take your word for it. Im a audio/art guy myself. :) | 10:45 |
| msikma | troy_s: sure I can. Remember when viper550 ported the human layout to murrine? You could very easily see the limitations, and this theme also exhibits that. | 10:46 |
| msikma | If it's impossible to tell it's murrine, then surely I wouldn't have noticed. | 10:46 |
| troy_s | hrm... what are you seeing msik? | 10:46 |
| troy_s | Nevertheless, keep the chin up -- your project is much needed... although I would prefer to see it as a metapackage if possible... | 10:47 |
| troy_s | As I would like to add the meta... what do you folks do differently? | 10:47 |
| _MMA_ | Honestly, Murrine is a test. If we find out that it doesnt do what we want we'll look at something else. | 10:47 |
| troy_s | msikma: the scrollbars to stink in murrine, which is why i am using pixbuf for the proofs of principle. | 10:48 |
| troy_s | in fact, why more folks don't use pixbuf is beyond me. | 10:48 |
| troy_s | in terms of handling look /feel it cannot be beaten. | 10:48 |
| _MMA_ | troy_s: "differently " as far as what? :) | 10:48 |
| _MMA_ | Im thinking Murrine was it so far. | 10:48 |
| troy_s | well i am wondering why you package it as a full blown distro as opposed to a metapackage... unless that has changed. | 10:49 |
| msikma | troy_s: mostly the combo boxes | 10:49 |
| _MMA_ | Ohh... | 10:49 |
| troy_s | outlines are pretty much all gtk in any engine | 10:49 |
| _MMA_ | Yea. We have support to do a full blown disk. | 10:49 |
| troy_s | is it metapackaged right now? | 10:49 |
| troy_s | in universe somewhere? | 10:49 |
| _MMA_ | It will only be a "Alt" disk. | 10:49 |
| _MMA_ | We DID have metas up based on Edgy for testing. | 10:50 |
| troy_s | a couple of quick notes | 10:50 |
| troy_s | aesthetics aside regarding the themes... | 10:50 |
| troy_s | you might want to sub handle the corners with pixbuf | 10:50 |
| _MMA_ | We are currently working on getting whats needed into Universe. | 10:50 |
| troy_s | so that you can round the gloss | 10:50 |
| troy_s | as opposed to the linear travel across the 3d look | 10:50 |
| troy_s | round it down | 10:50 |
| troy_s | that is two pixmaps | 10:50 |
| troy_s | and a relatively simple add in to your metacity xml file. | 10:51 |
| === _MMA_ saves chat log. | ||
| _MMA_ | You guys know of Ayo? A French guy that does some nice art? | 10:52 |
| troy_s | let me see if i can scrub up some syntax. | 10:52 |
| troy_s | no... | 10:52 |
| troy_s | links? | 10:52 |
| _MMA_ | http://www.73lab.com/index.php?menu_item=0&curr_lang=1 | 10:52 |
| _MMA_ | Hes gonna do a wall for us: http://ayo73.free.fr/ubuntustudio/logo-ubuntu-media-1700.png (this is early and wont be the default) | 10:53 |
| _MMA_ | You might recognize the art. | 10:53 |
| === ttoine [n=ttoine@sal69-2-82-241-217-159.fbx.proxad.net] has joined #ubuntu-artwork | ||
| ttoine | yep | 10:54 |
| ttoine | is there here someone very good at gnome theming ? | 10:55 |
| troy_s | learning quickly | 10:55 |
| troy_s | what do you need to know ttoine? | 10:55 |
| ttoine | hey, troy_s | 10:56 |
| troy_s | quick though, i must go pick up my daughter. | 10:56 |
| ttoine | actually, i am using a personalized theme in Ubuntu | 10:56 |
| ttoine | and since the Human theme, i have only one bad thing | 10:57 |
| ttoine | i use the control theme of clearlooks-bright, and i have the text-sign in the checkboxes, or radiobutton, that is too bright | 10:57 |
| ttoine | so i have two questio | 10:57 |
| ttoine | questions | 10:57 |
| troy_s | text-sign? | 10:58 |
| troy_s | as in the text that appears besides radio/checks? | 10:58 |
| ttoine | http://ttoine.net/capture.png | 10:58 |
| ttoine | no, not besides | 10:58 |
| ttoine | the check character | 10:58 |
| troy_s | ahh the actual check | 10:59 |
| troy_s | now i am with you | 10:59 |
| troy_s | quickly: clearlooks bright? | 10:59 |
| ttoine | yep | 10:59 |
| troy_s | as your window controls? | 10:59 |
| ttoine | yes | 10:59 |
| troy_s | what package is that in? | 10:59 |
| ttoine | with a human theme base | 10:59 |
| ttoine | no package | 10:59 |
| ttoine | i just changed the details of the human theme in theme preferences | 10:59 |
| troy_s | let me do a quick look | 10:59 |
| ttoine | with the old human-legacy, the checkboxes look good | 11:00 |
| troy_s | Clearlooks | 11:00 |
| ttoine | since the new one, it is too bright$ | 11:00 |
| troy_s | ClearlooksAlternative | 11:00 |
| troy_s | is all i see | 11:00 |
| ttoine | troy_s: no, i have the Human for windows border, and clearlookbrights for control, and tango or tangerine for icons | 11:00 |
| ttoine | what i would like to do is just change the color of the checkboxes so they are not too bright | 11:01 |
| troy_s | yes i don't have clearlooks bright | 11:01 |
| ttoine | and second, i would like to know how i can package that specifiec theme | 11:01 |
| troy_s | its very easy to do | 11:02 |
| ttoine | actually, i would like to keep a human base, as possible | 11:02 |
| troy_s | email me though, i really must head out. | 11:02 |
| troy_s | you can find me in launchpad easily. | 11:02 |
| troy_s | the colour is basically relatively simple to adjust | 11:02 |
| troy_s | if you bomb into gtkrc | 11:02 |
| troy_s | ok i must run for a few... sorry guys. | 11:02 |
| ttoine | troy_s: no matter, i email you | 11:03 |
| ttoine | what do you need ? | 11:03 |
| troy_s | i just need to see where clearlooks bright is coming from | 11:03 |
| troy_s | as in, if it were clearlooks, i can browse the files... clearlooks bright i don't see. | 11:03 |
| troy_s | if it is clearlooks, then just go into /usr/share/themes/Clearlooks | 11:04 |
| ttoine | ok, so you want me to send you the clearlook theme i am using ? | 11:04 |
| troy_s | and adjust the gtkrc file under gtkrc2.0 | 11:04 |
| troy_s | just email me a reminder... i will look into it. | 11:04 |
| troy_s | also send me exactly what window control you are using... | 11:04 |
| troy_s | as in the full name. | 11:05 |
| troy_s | ClearlooksBright I don't have | 11:05 |
| troy_s | and it isn't installed by default. | 11:05 |
| troy_s | nor can i find it easily in the repos. | 11:05 |
| ttoine | the windows control i standard Human | 11:05 |
| ttoine | i just changed the control theme | 11:05 |
| ttoine | troy_s: wich troy are you on launchpad ? | 11:08 |
| mhb | https://launchpad.net/people/troy-sobotka/ | 11:09 |
| mhb | :o) | 11:09 |
| mhb | I was reading it today, so I had the address saved ... | 11:10 |
| ttoine | ok, thanks a lot | 11:10 |
| === bersace [n=bersace@did75-13-82-243-217-90.fbx.proxad.net] has joined #ubuntu-artwork | ||
| bersace | troy_s: thanks for the title ;) | 11:20 |
| === troy_s [n=aphorism@d206-116-6-170.bchsia.telus.net] has joined #ubuntu-artwork | ||
| ttoine | troy_s: mail sent | 11:36 |
| troy_s | thanks | 11:36 |
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