/srv/irclogs.ubuntu.com/2006/12/25/#ubuntu-artwork.txt

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klepastroy_s: that's i guess what i am trying to get through here: the Ubuntu Artwork team will never create artwork for Ubuntu in a "professional development" style. We are not a design studio.04:41
troy_sklepas:  I think that is where you are wrong.  There are certainly folks who will never be able to do that, but04:42
troy_sthat said, I think it is quite possible to achieve it with some learning and dedication.04:42
klepasi guess that's something i'm never going to shrug off04:42
klepaswe're part of the foss community04:43
klepasnot a professional design studio04:43
troy_sOtherwise we must simply relegate ourselves to being 'yet another half assed open source project'04:43
klepasnot proprietary-structured development04:43
klepas=\04:43
troy_sIrrelevant.04:43
klepashow is that irrelevant?04:43
troy_sThere are structures implemented because they work.04:43
klepaswhat is ubuntu?04:43
klepasa foss project!04:43
klepasnot a proprietary-top-down structured project04:44
troy_sYes, but free software design has yet to embrace tactics that are proven and work.04:44
klepasugh04:44
troy_sNot true either.04:44
troy_sWhat is bzr?04:44
troy_sNot just _anyone_ can push things upstream04:44
troy_setc.04:44
troy_sBut because everyone treats art and design as some abstract silly hobby04:44
troy_sthe bikeshedding abounds04:44
troy_setc.04:44
klepasyes, that is true, but you're not going to tell me the way the folks at Redmond develop Windows is that way the foss community work on Ubuntu04:44
troy_sUltimately, someone provides direction -- whether it is a corporate boss or a collection of upstream developers.04:45
troy_sSomeone says 'yes' or 'no.'04:45
troy_sthe difference in FOSS is that you can always walk away and do it yourself.04:45
klepasthat is still *very* different from the way the folks at Redmond do things04:45
troy_sprobably less that you might think.  there is still organization.  there is still direction.  etc.04:46
klepasno, that's not the chief difference. The chief difference is the community of people who come together to jointly work on something they love, not because they are being paid for it04:46
klepasand the development style is totally different04:46
klepasi'm not saying that foss development is without organisation04:46
troy_sSo what has that got to do with avoiding design documents and structure?04:47
troy_sNothing.04:47
klepasi'm trying to get across that foss development != proprietary development04:47
troy_sWho cares?04:47
klepaswho doesn't?04:47
troy_sthe point is that when a process works, it works.04:47
klepaswtf?04:47
klepasyes proprietary development might work for companies like MS, but not for foss projects04:47
troy_sWhat are you talking about now?  Are we talking about art and design?04:48
klepasand there are aspects of the development process that both the foss way and the proprietary way both share04:48
troy_sI really have no clue what you are saying now.04:48
klepasi'm trying to point out that foss artwork communities != professional design studios04:49
klepasand thus don't need to start acting like ones04:49
troy_sOk, now that is entirely different than what you said before04:49
troy_sand yes they do04:49
troy_sif they want to achieve SOME degree of coherency04:49
troy_sthat means take direction04:49
troy_sand move with it04:49
troy_sformulate design documents so that _everyone_ can get on the same page.04:49
troy_ssome people who have been practicing art and design for many years with a good deal of training MIGHT be able to dive in and follow a style04:50
klepasplease read up the ideology of FOSS04:50
troy_sbut for the large part, that isn't the case.04:50
troy_sPlease get with the program.04:50
klepasit's not proprietary development, in both artwork and code04:50
troy_sBugger ideology.  I am talking about getting a product out there that appeals to folks on a level that they will want to use it... I believe it is referred to as the04:50
troy_s"aesthetic usability effect"04:50
klepaswhy are you labelling ubuntu a product?04:51
troy_sBecause it bloody well is.  It is a single entity.04:51
troy_sIt is marketed by Canonical.04:51
klepassingle entity = product?04:51
troy_sIt is a product.04:51
troy_sIn fact, one could make a very cohesive argument that Inkscape is a product.04:51
troy_sEtc.04:51
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msikmaargh, why is it so hard to make a small circle with an outline that appears _exactly_ 1 px thick?01:51
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