/srv/irclogs.ubuntu.com/2007/05/10/#ubuntu-artwork.txt

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darkmattertroy_s, ping05:45
troy_sdarkmatter: Go for me05:45
darkmatterhttp://www.flickr.com/photo_zoom.gne?id=492044705&size=o <-- still a little crude for my tastes, but is that better? (button1)05:46
troy_sWOOp05:46
darkmattergroovy05:47
troy_sI love it... in fact05:47
troy_sI think those tabs could probably glean a little from that application too.05:47
darkmatterthey will05:47
darkmatterthose are still the old tabs05:47
troy_si think that rocks05:48
troy_svery sort of subtle, but enough to almost pull it out05:48
troy_shave you tried those buttons with a grad in that stroke or ????05:48
darkmatterhavent had time to do any more work till tonight. going to finish off the button states then recolor the lines n crap... fix the notebook (it'l have a dropshadow too05:48
darkmatterthose buttons.. nope, not yet05:49
troy_swow...05:49
troy_si really need you to make that flex regarding colour05:50
troy_sas i would love to use that gtk... it is almost exactly along the lines of what i was hoping for...05:50
darkmattercool05:50
darkmatterI will switch over to trans after I get the general lines finished05:51
darkmatterhaving it colorize is easy enough as long as I redo the widgets (solid color atm)05:51
troy_sin order to use it though, it obviously has to be devoid of colour and either use some recolouring tactic or greytones to mix05:51
troy_shrm...05:52
troy_si would be interested in seeing that.05:52
darkmattertheres a couple themes that do it, just use transparent pixmaps05:52
troy_syes that's what i thought, but you would still need to limit yourself to greytones.05:52
darkmatteryup05:53
troy_sto avoid contaminating the colours.05:53
darkmatterand very neutral greys at that05:53
darkmatterI'm incorporating some stuff from gilouche2.0 for the panels too05:54
darkmatterit soes individual skinning of widgets for left, right, top and bottom05:54
darkmatter*does05:55
darkmatterand the panel in glory will need that, as its basically flat with a subtle grad05:55
troy_shrm...05:57
troy_sif it can integrate its the first thing I am putting in.05:57
troy_smind you, i would love it if you could paint in a little more 'complexity' into the progress bars and scrollbars as an aftermarket remix version05:58
troy_shere is a question, how is your metacity stroking that text?05:59
darkmatterthe problem (well, one of many) with more "generic" pixmap themes is that the panels are pretty much delegated to one screen edge, that being whichevr the themer set it to05:59
troy_si guess it is probably a +1 set of layers of the text then a centered drop05:59
troy_syou mean to customize the look?06:00
troy_sthat is what that /panel_gtkrc is supposed to handle06:00
darkmatterthe metacity, not sure off hand, thats just gilouche... havent combed over the xml yet06:00
troy_sif it weren't fuct, you could use FLAT_BOX etc to make it completely versatile.06:00
darkmattertroy_s, yup.. but debian is b0rked :P06:01
troy_sit wouldnt' matter where you put it, as your alignment would always be proper06:01
troy_syep... bug filed :)06:01
darkmattergood06:01
troy_shopefully we will get some attention on it...  it is a serious shortcoming06:01
darkmatterindeed06:01
troy_susing that bloody kludgy pixmap approach has so many holes it isn't funny06:02
troy_snot to mention that you also end up wildcarding everything that could possibly go into it to avoid a pothole in the look06:02
darkmatterwhen I start the engine, I got a good pointer for pulling off some wild text effects06:02
troy_swhereas that gtkrc for the panel would theoretically handle all of that very gracefully through a simple box and flat_box06:02
darkmattertroy_s, yeah... and with the pixmap engine having several shortcomings of its own06:03
troy_si _love_ the dynamic cairo buttons, but it is too bad no one ever went further with it.06:03
darkmattertheres one engine, but its not very evolved06:03
troy_sas the three demos are bloody nasty06:03
troy_sbut the idea behind them, in terms of design, is brilliant.06:03
darkmatterand other than the dynamic buttons its kinda hoehum06:03
troy_syeah i saw one variation on the tiger stripes06:04
troy_sit wasn't even really a variation06:04
troy_smore a clone with some other minor differences that i didn't notice06:04
darkmatteryeah06:04
troy_syou using inkscape for your elements?06:05
troy_syou could very easily automate all of that drop shadow etc...06:05
troy_ssave you a crapload of time06:05
darkmatteryeah... using inkscape, gimp for fine tuning06:06
darkmatterim odd that way06:06
troy_sthe only real problem with gimp is that it is very 1 way06:06
darkmatteryup06:07
troy_skind of breaks your simplicity...06:07
troy_shave you tried native svgs in their respective roles?06:07
darkmatternot yet06:07
troy_si have had pretty good success with them (aside from the obvious bloody STUPID way that GNOME renders svg's to their stated size then does a bloody scale)06:07
darkmatterlol06:07
troy_s_really_ half assed06:07
troy_s_really_06:08
troy_sthe whole point of svg is the ability to give you crisp rendering perfection, and some idiot somewhere decided that06:08
troy_sit was smart to render it to a bitmap then scale that...06:08
darkmatterspeaking of stupid... another bloody gtk bug I hate is the fact that you cant scale an svg or png across the window background06:08
troy_shrm...06:09
troy_sby background what do you mean?06:09
darkmatterif you want it to *scale* you need to make it freaking huge (as in not scaled, just looks that way)06:09
troy_sbecause if you are talking 'background' image06:09
darkmatterbut then the bg takes ages to loade06:09
troy_sas some sort of watermark06:09
troy_sit is possible06:09
troy_salthough i am thinking aspect ratio might suck as would be expectd06:10
troy_savoid the bg_image stanza06:10
troy_sand use the flatbox06:10
troy_sthe window base is a flatbox iirc06:10
darkmatterhmm... perhaps06:10
troy_sand if you override06:10
troy_sthe parent of the window container, it works06:10
troy_sscale must obviously equal true...06:10
troy_sthat said, i seem to recall something fecked with entry boxes and text boxes for output...06:11
troy_sbut i cant be certain06:11
troy_sso when is glory going to be suitable to drop into a design pattern?06:13
darkmattersoon hopefully.. I'm going to work on it tonight. hopefully if I can find the time this weekend I'll get it finished06:15
troy_sIs that with the transparency element?  I am quite willing to run with something alphaish if the colours aren't an issue.06:16
darkmatternow that the final vision is clear, its just a matter of spitting out pixmaps06:16
troy_sso ...06:16
troy_shere is a question06:17
troy_sare the progress bars in pixmap land stretched or is it possible to have an elegantly shaped progress bar06:17
troy_sAND have it tile with a pattern?06:17
darkmatterthe transarency may take a bit longer. depends on how much time I can set aside for gfx06:17
troy_sthat would be _perfect_ if possible.06:17
troy_si know that as soon as you tile you run the risk of being square...06:17
darkmatteractually.. it can tile... samui dos it.. will be using it as reference for the progressbars06:18
troy_si suppose the overlay file could carve out the shape ...06:18
troy_ssamui?06:18
darkmattermac port06:18
troy_sthe problem with relying on an overlay is that then you force the bloody colour factor into it06:18
troy_swhat is it?06:19
troy_sa theme?06:19
darkmatterpixmap theme06:19
troy_sg-l?06:19
troy_schrist... how many osx clones are we going to be forced to survive through06:20
darkmatterhttp://www.flickr.com/photo_zoom.gne?id=492091153&size=o06:20
darkmatteryeah.. mac clones suck.. but at least it gave me the args needed ;)06:21
troy_swoop, but see its square06:21
darkmatteryeah06:21
darkmatterthe edges are blah06:21
troy_si think when youtile06:21
troy_syou are automatically bound to a square06:21
troy_sthe only way i can think of of06:21
troy_sovercoming is to 'shape' the basic tile by overlaying shape on it.06:22
troy_swhich means picking a colour and painting opaque over it...06:22
troy_s(wtf does 'recolorable' do exactly?  ideas?  lol)06:22
darkmatternot a clue06:22
darkmatterat least no effect that I've ever seen06:23
troy_swell that is why i wonder06:23
troy_si like the more rounded buttons in that samui theme though06:24
troy_si will admit to that06:24
troy_slol06:24
troy_sactually06:24
troy_sdark06:24
darkmatterhmm06:24
troy_syou might want to consider that radius06:24
troy_son that tab06:24
troy_ssee the frame samples?06:24
darkmatteryup06:24
troy_sthat radius is bloody smooth06:24
troy_s(ignore the rest)06:25
darkmatterindeed06:25
troy_sbut the radius on those tabs would probably work very well across all of the various elements.06:25
troy_s(on a side note, look at the varying radii in that samui theme -- just be bloody consistent for chrissake)06:25
darkmatterI'm actually just doing my own thing atm while trying not to be mac or windows... though the main influence is the little leaked widget shots from leopard, a wee bit of the tango mockups, and nesedah from the etoile project >_>06:26
darkmatterbut yeah... the radius is nice06:26
troy_sthere is something to be said regarding that radius and the sort of connotations that Ubuntu carries in a roundabout way06:29
troy_sit's not sharp06:29
darkmatterhttp://tango.freedesktop.org/Image:Tango-widgets-mockup-01.png  <--- thats not too shabby06:30
troy_syes exactly06:30
troy_sexcept the double line thing is tripe06:30
troy_sthat is pretty much what i was thinking minus that godawful inset line and outline heavy approach06:31
darkmatteryup06:31
troy_sbut yes... that radius DOES look good06:32
darkmatteranother ne I always liked as far as overall design (colour not withstanding) is http://jesseross.com/clients/gnustep/ui/concepts/06:32
troy_si still think the scrollbars and progress bars could be far superior if they avoid the blocky nature06:32
darkmatter*one06:32
troy_sand turn more to vial tubes styled.06:33
troy_sthat last one feels all over the board.06:33
troy_sand the curves on the tabs are dipsy do sort of s curve shikane racetrack06:33
troy_slol06:33
darkmatteryeah... but its gnustep.. ala macish06:34
darkmatter:P06:34
troy_si actually think that radius we were looking at for everything regarding buttons is great06:34
troy_sexcept on the bars06:34
troy_s(as they are a bit of a different entity)06:34
troy_sits why i still cleave towards liking pills06:34
troy_sjeebus that guy has OCD06:35
darkmatterlol06:36
darkmatteryup06:36
troy_sonce again, forest through the trees.06:36
troy_sall those changes are more or less identical.06:36
troy_sssdp06:36
darkmatterI know... its sad06:36
darkmatterat least my ocd actually varies :P06:37
troy_sloooool06:37
troy_sanyways, you should pound that thing out so that some folks who could use it can use it sooner rather than later06:37
troy_socd guy06:37
troy_sgg is coming soon06:37
darkmatteryup06:37
troy_swher eis that link again?06:38
troy_sto the current glory?06:38
troy_s(FECK i wish it were easier to account for all the different states and such... grr)06:38
darkmatterlol06:38
nothlitthat tango reminds me of picasa06:39
darkmatterhttp://www.flickr.com/photos/92826085@N00/sets/72157594488098254/06:39
darkmatterlast pic in the series is the current missmash06:39
darkmatter*mishmash06:39
troy_sso i take it you are going to dropshadow all the interactive elements06:39
troy_sgreets nothlit06:39
darkmattertroy_s, yup06:40
troy_swehre hte feck is the fullsize button06:40
troy_sgrr06:40
darkmatterthe lil magnifying glass thingy06:41
troy_syep... that stepper radius i think would work wonderfully.06:41
troy_sSTEEPER even06:41
troy_sfeck06:41
darkmatterlol06:41
nothlittroy_s: heyas06:41
nothlitbtw--the svg rendering makes sense for viewing applications--just not for ui06:42
troy_snothlit: Absolutely06:42
troy_snothlit: For everything else, it is just ridiculous.06:42
troy_sAlthough I guess if you zoom in on a pic it is ridiculous too... check out the cheese that image viewer sells in that regard... *sigh*06:43
troy_sdarkmatter: if you _can_06:43
troy_sdarkmatter: I would love it if you could keep everything svg native06:43
darkmatterI shall try06:43
troy_s(and yes, there are a few glitches on that front -- like one pixel shears here and there... but you can figure it out i am pretty certain)06:44
troy_sdarkmatter: Here is a quesiton06:44
troy_sdarkmatter: if you say, went for fully rounded buttons ala samui06:44
troy_swhen you get a big button, is there a way to maintain that perfect circular radius using the border technique?06:44
darkmatternot with the initial build (svg goodness).. I just wanna get the finalized look in all its Glory ;)06:44
darkmatterhmmm06:45
darkmatternot that I can think of06:45
troy_sdarkmatter: Part of my brain is saying 'duh yes' but hte other part can't figure  it out in terms of the mechanics.06:46
darkmatterthe border technique kinda blows chunks06:46
troy_swell it is a weird bird isn't it...06:46
darkmatteryup06:46
troy_sas in how the feck do you get left and top06:46
troy_sand not06:46
troy_soverlap!?06:46
troy_snot quite certain on that... or how it is actually working06:46
darkmatterbrb.. need to throw on a pot of java06:46
darkmatterI just say the gtk devs need to take lessons from raster :P06:47
troy_sdarkmatter: no shit06:49
troy_sdarkmatter: Although that fucking file manager thing in E17 is ... just ... gawd.06:49
troy_sdarkmatter: I look at E17 and think salvation, then that fecking file manager pops up and I realize I have fallen into hell.06:50
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darkmatterloool06:51
darkmattertroy_s, thats just a demo app btw06:51
darkmatter:P06:51
troy_sit fecking better be06:51
darkmatterhaha06:52
darkmatterone thing I love is how fast efs is... and I also love the animations in the file selector06:53
darkmatterunlike gnome that sits and grinds away06:53
troy_syep06:53
nothlittroy_s: https://people.fluxbuntu.org/~nothlit/communitytheme/gutsy/literature/collaborationprogress.html --do you have any objects/images to add?06:53
darkmatteron the fly animated loading of thumbnails and everything, makes even slow loading dir seem to wiz by06:54
troy_sdarkmatter: But _that_ feckign beast is a theme nightmare06:54
darkmatterthat the point that gnome devs seem to miss... aesthetics *DO* play a major part in user experience06:55
troy_sdarkmatter: There is something to be said for class based look definitions06:55
troy_simagine having to define EVERYTHING int eh bloody system augh06:55
darkmattertroy_s, yup.. I know.. I've been trying to theme it06:55
troy_snothlit: I like wher eyou are heading with that...06:55
nothlitnautilus is such a nightmare in reading the entire dir before responding--and it locks all instances06:55
troy_snothlit: Let me think on it.06:55
troy_sdarkmatter: And that moving target sucks bollocks06:56
darkmatterlol06:56
troy_snothlit: DNA is out of bounds06:58
troy_snothlit: Fedora 606:58
troy_snothlit: You would drown in the comparison / rip off debate06:58
darkmatternothlit, yup... they should take the e approach to loading, or even the <EEK> LONGHORN </EEK> method06:58
nothlittroy_s: it was just a sidenote to help people visualise06:58
troy_snothlit: Ah06:59
darkmatterjust load on the fly instead of caching everything06:59
troy_snothlit: Obviously that bloody picture of hte painted hands springs to mind.06:59
darkmatterand just subtle animate it so it doesnt look like a cat trying to hork up a hairball06:59
nothlitI'd <very> much like to avoid all hands and nude people06:59
troy_sLOOLLLLL07:00
nothlitdarkmatter: photo collection managers are <great> in this regard07:00
darkmatternothlit, yup07:00
darkmatterto bad filers suck.. umm.. furry grapefruit07:00
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BHSPitMonkeythere's too many photo collection managers on this system07:23
BHSPitMonkeyf-spot, gthumb, picasa07:24
nothlitgthumb doesn't count07:24
BHSPitMonkeywhy not07:25
nothlitits not really a manager07:27
nothlitmore like an overblown viewer07:27
troy_spicassa isn't Free is it?07:27
nothlitno, but its still free07:27
nothlituses wine to run07:28
troy_snothlit: I thought it was linux native now and in the commercial repos07:28
nothlittroy_s: hmm since collaboration got so many votes--think it should be the focus? or more equal07:28
troy_snothlit: I think offering it up as both probably keeps the most creative aspect elements alive.07:29
troy_snothlit: You just never know when you mix bright minds with substance.07:29
nothlittroy_s: i've updated the link https://people.fluxbuntu.org/~nothlit/communitytheme/gutsy/literature/collaborationprogress.html --tell me what you think before I put it on the wiki so others can contribute07:30
troy_snothlit: I think that the collaboration mixed with progress is quite a bit different than say, fed 7s07:32
troy_scertainly see your point on the progress front though.07:32
troy_sas flying does have some sort of strange connection on that front07:32
troy_snothlit: It is pretty wide open... I rather like the idea of the techy motion...07:33
troy_smeatballhat had an interesting idea regarding something evolving from a blueprint (if I haven't butchered it too much)07:33
troy_sthat sort of (probably cliched) wireframe / blueprint to reality motif07:34
nothlitDo you think the community can handle doing techy without that harshness and sense of disconnect?07:37
nothlitWe'd have to highlight individual parts/contributions somehow, expose the underworkings and strip away smooth exteriors07:37
troy_snothlit: Probably not, but07:37
troy_snothlit: I doubt we will get anywhere constantly underestimating07:37
troy_snothlit: I think it is safe to provide an 'open forum' for submission07:38
troy_sthen if it doesn't quite brew up in terms of quality07:38
troy_sdo a boil down and reduce to a limited set and offer it up for redo07:38
troy_sworst case, some solo figure ends up reworking it such that it works on a decent level.07:38
troy_sbut i actually think that there is the talent out there, they just tend to not get interested until it is a little late.07:39
troy_sit MIGHT be nice to see what a core can do say, given a restricted palette etc.07:39
troy_sok must sleep07:40
troy_sout07:40
nothlitThe thing is with tech its hard to stay away from those overused blues--although i suppose we could go will blue-greys07:40
nothlitkk ttyl07:40
troy_son a side note07:41
troy_sWHAT THE FUCK IS UP WITH THAT SHITTY FONT AT UB.COM?07:41
troy_sjesus07:41
troy_swhere are the typesetters when you need them07:41
troy_sfeck me that is brutal07:41
troy_smixed in with that walmart photo07:41
troy_sUGGGH07:41
troy_sjesus07:42
nothlitub.com?07:42
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Madpilotnothlit, I think troy_s was complaining about the fonts on ubuntu.com? Given that those are set by browsers, if he's seeing ugly fonts it's because that's what is on his system...09:07
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nothlitembedded fonts for the win--i think we're going to see a lot more of than when mini svg becomes more implemented09:47
Madpilotnothlit, you mean in 2015, when IE8 finally comes out with minimal SVG support? :P09:48
nothlitwell i'm guessing if microsoft doesn't step up--people will realise they are in a severely compromised web experience09:59
nothlitpeople don't care about security10:00
Madpilotmeh. Far too many people think Internet Explorer = The Internet10:00
nothlitbut they10:00
nothlit'll care about fugly founds and not using their clicky web applications10:00
nothlitfonts*10:00
darkmattertroy_s, http://www.flickr.com/photo_zoom.gne?id=492236366&context=set-72157594488098254&size=o <--- we have the buttons ;)10:00
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darkmatternothlit, click that link. want opinions on the pressed state of the buttons ;)10:08
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nothlitdarkmatter: its odd that it looks so flat10:23
nothliti mean it doesn't have be the exact reverse but i don't feel that curve10:23
darkmatteryeah... theres a grad in there.. but its drawing odd in the ui10:24
nothlitdo you have two sources of light or is that reflected light in the buttons?10:31
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lapohi02:06
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troy_snothlit: Actually I was talking about the font in that ass ugly png at the top of Ubuntu dot com05:09
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darkmattertroy_s, http://www.flickr.com/photo_zoom.gne?id=492640772&size=o ignore the progressbars.. was playing. also ignore the graphical glitches in the tabs.. still need to do some debugging)07:01
darkmatterbut how them buttons lookin'?07:02
troy_swoop an update07:02
troy_shold on07:02
troy_sdid you shrink the drop or am i delusional?07:03
troy_soh i see some drop on the toggles now too... should probably have some shade down that left side to keep upper left lighting in place07:04
troy_sand probably lose the outer drop (as it is supposed to be reflective of a depressed state?)07:04
troy_sdarkmatter: Woop... tabs are getting dropped07:05
troy_sdarkmatter: Like that...07:05
troy_sdarkmatter: I would also probably carry the drop along from the tab _over_ the under tabs07:05
troy_s(if that is even possible... now that i think about it... lol)07:06
darkmattertroy_s, thats the plane, once I debug the gaps and match up the outlines07:07
troy_soh yeah i see now07:07
troy_scool...07:07
darkmatterthe tabs will have shadows matching the notebook07:07
troy_si am really liking the 3d element actually07:08
darkmatterso the right tab has a right and bottom shadow, etc07:08
troy_syeah07:08
troy_sdarkmatter: Have you tried a grad on the button stroke?07:08
troy_sdarkmatter: Lighter to darker for example?07:09
troy_sin fact, you could almost try a grad on the diagonal07:09
darkmatterjust filling the gaps is kinda tricky with that shadow07:09
troy_s?07:09
darkmattertroy_s, yup.. actually, there is a grad... I was just tired and did it tolight07:09
darkmatterthe tabs07:10
troy_sfilling the gaps on the fecking tabs eh?07:10
troy_si see...07:10
troy_sits a bugger as the tabs are so complicated in terms of construction via pixmap07:10
darkmatterthe gap between notebook and tab on the shadow sides07:10
darkmatteryup07:10
troy_syeah07:11
darkmatteryou can see the grove where they meet on the right and bottom tab07:11
troy_sdarkmatter: On the deactivated buttons07:11
troy_sthe inactives07:11
troy_sit would probably be logical to drop the drop on those too...07:11
troy_sas they aren't really clickable07:11
troy_shence they can afford to lose their 3d07:11
troy_s(the inactives all around look pretty damn solid really)07:11
darkmattertroy_s, yeah.. I was going to go for a flat look on those07:13
darkmatterthe inactives are still the old mlky ones07:13
darkmatter*milky07:13
troy_si totally think it makes logical sense...07:14
troy_sas the 3d implies 'interact with me'07:14
troy_sand the flat in conjunction with the nerfed tones07:14
troy_sis very 'sorry you are out of luck'07:14
darkmatteryup07:14
troy_sif you manage to embrace that across _all_ of the elements, i think it will really elevate it.07:14
troy_sand the diffuse highlight on the buttons is certainly infinitely better than that crap bloody swoopy gloss that is everywehre at the moment.07:15
troy_sactually, i wonder if that shoudl perhaps show a little more upper left light shape07:15
darkmatteryeah.. actually I was thinking of doing that to all the active elements.. have the upper left corner and a small grad on the left top to give it more of a sheen07:16
darkmattertroy_s, its too bad that tiling sucks with range. I was wanting to give those a meter look07:20
troy_sdarkmatter: Yeah very much like you have with the diffuse highlight07:23
troy_sbut shape them more from that upper left corner07:23
darkmatteryup07:23
darkmatterI was going to use a subtle grad on the menus... but since I'm using perforated menu lines I can't.. the only way to do those lines is to tile the image, and a trans background doesnt tile without leaving fugly artifacts (as in technicolor static)07:28
darkmatterthe terrors of the pixmap engine07:31
troy_sdarkmatter: Try svg07:33
troy_sdarkmatter: I swear the SVG raws seem to generate different looks07:33
darkmatterI'll give it a shot07:33
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troy_selkbuntu: Any uds updates?08:32
troy_selkbuntu: Anything intresting?08:32
troy_sdarkmatter: Progress?08:32
darkmatterhttp://www.flickr.com/photo_zoom.gne?id=492727796&context=set-72157594488098254&size=o08:35
darkmatterjust small progress, was havin dindin with the family08:35
elkbuntutroy_s, you should try come to a UDS one day. there's *always* something interesting going on08:35
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troy_selkbuntu: I've been to one.08:37
troy_selkbuntu: Not really my cup of tea really...08:37
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lapohi08:56
darkmatteragood afternoon lapo08:59
lapociao darkmatter09:00
darkmatterdang. rendering bug with the text focus in xchat.. grrrr09:00
darkmatterdamn. pixmap.engine09:01
lapodarkmatter: do you really really really need to use that engine?09:02
darkmatterlapo... only for the prototype.. once its done I'll be coding some cairo love09:03
darkmatterI just use the pixmap engin to work out design elements. its easier than repeatedly compiling and installing09:04
troy_slapo: Pixmap is the best engine there is09:08
troy_slapo: For getting the end result... and it isn't slow at all any more.09:08
troy_slapo: Otherwise you are stuck with shitty engines like murrine or whatever.09:08
lapotroy_s: pixmap is a problem not an engine :-)09:08
troy_slapo: I disagree... look at gnome look if you need more proof that the engines are ... blah.  dborg's lua has promise09:09
lapothat's a cool one09:09
lapopixmap is well mostly unmaintained and has bugs09:09
troy_smight have bugs, but it is the ONLY way to design gtk09:10
troy_sthe rest is code and that is unsatisfactory09:10
darkmatteraurora is a nasty engine... not only slow but has buggy redraw in naughtylust09:10
darkmatterit like... paints bg_normal allover when dragging files09:11
darkmatterjust. eew09:12
darkmatteronce lua's mature we need a theme studio. basically draw the widgets in studio and dynamically it would generate the code09:13
troy_sdarkmatter: Woop that would rokc.09:14
darkmatterI was kinda planning something like that a while back as part of glory09:14
darkmatterall it would need is a standardized rc format09:14
darkmatterinstead of the crap most themes ship with09:15
darkmatterit would kinda be almost like a glade/inkscape fusion. the preview would also be the workspace,  you could drag handles etc to adjust padding09:20
darkmatterset colors, gradients, etc. then export the rc when done09:20
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troy_sdarkmatter: If you get a chance I would love a tarball to start testing against different colours.11:29
darkmatterok... once I finish up the rest of the basic widgets11:30
darkmatterI'm not going to bother with to many bug or padding fixes atm.. my main concern is just getting full widget coverage11:32
darkmatterI can fine tune later11:32
troy_swoot11:40
troy_sthat's the spirit11:40
troy_s80 / 20!11:40
troy_sftw11:40

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