[04:58] <darkmatter> troy_s, ping
[04:59] <darkmatter> http://www.flickr.com/photo_zoom.gne?id=495975707&context=set-72157594488098254&size=o
[05:00] <darkmatter> getting closer.. I'll tackle the few remaining widgets (and kill the placeholder progessbars) once my sons sleeping (and therefore behaving ;O)
[05:01] <troy_s> darkmatter: Loving it.
[05:01] <troy_s> please please please get the alpha otu the door
[05:02] <darkmatter> thanks :)
[05:02] <troy_s> then i can give you a list of stuff that might help to enumerate the bits you need to od
[05:02] <darkmatter> yup... the alpha/beta/whatever should be ready by morning
[05:05] <troy_s> darkmatter: I am finding your evolving away from the tango 'inside' line stroke very very good.
[05:05] <troy_s> i am just not sold on tango's style... i think it is rather ... naff.
[05:05] <darkmatter> lol
[05:06] <darkmatter> it works to an extent... but its a wee bit much on anything over 24 pixels ;)
[05:08] <troy_s> darkmatter: yeah, it dies after 22 pixels.  or at least should die.
[05:08] <darkmatter> I find tango really nasty at 32
[05:09] <darkmatter> it ends up looking like some kid went haywire with felt markers
[05:10] <troy_s> woop
[05:10] <troy_s> amen
[05:11] <troy_s> 22 above is just... nasty
[05:11] <darkmatter> troy_s, though I do find the highres version of tango that jimmac is doing to be rather appealing
[05:11] <darkmatter> its tango without the tango
[05:12] <troy_s> darkmatter: Yeah no lines
[05:13] <darkmatter> yup
[05:13] <troy_s> it is very solid on a few levels in my opinon but novell turf
[05:13] <troy_s> ;)
[05:13] <darkmatter> that stroke they use should be for small sizes only
[05:13] <troy_s> i am actually heading towards a very minimalistic approach for icons of late.
[05:13] <troy_s> no massive detail, just some subtle grads
[05:13] <troy_s> and some clean lines
[05:13] <darkmatter> nice
[05:14] <darkmatter> thats kinda what I was going for in regards to glory... I keep seeing very minimal, almost monochromatic icons in the toolbars and panels
[05:14] <darkmatter> including the tray
[05:15] <troy_s> darkmatter: yep.  that's where i have taken the u2 few.
[05:15] <troy_s> i intend to hit about 10, just cover the desktop 'presence' and leave it at that...
[05:15] <darkmatter> cool
[05:15] <troy_s> i really don't feel that every app needs to be bound by the bloody things
[05:15] <troy_s> (as per tango's goals)
[05:15] <troy_s> I really find that the biggest bungle in icons
[05:15] <troy_s> is the bloody default folder icon
[05:16] <troy_s> its just plain nasty in the new K4 series, awful in tango, etc.
[05:16] <darkmatter> I dont even feel every app need to be bound by the same theme
[05:16] <troy_s> in fact, that's probably one of human's more strong presences ... the default folder.
[05:16] <darkmatter> thats another thing I'm working on for glory as a suite
[05:17] <darkmatter> I had started a theme for studi apps a while back.. never did finish
[05:17] <darkmatter> *studio
[05:18] <troy_s> you might want to collaborate with wedderburn
[05:18] <troy_s> he reworked a few icons for UbuntuStudio
[05:18] <darkmatter> the desktop shouldnt be yber dark... or uber light... both are hard on the eyes... the desktop should be more nuetral.. but gfx apps etc need to be dark because it nearlly impossible to work with otherwise
[05:18] <darkmatter> cool
[05:19] <darkmatter> I'll have to drop him a line\
[05:19] <darkmatter> *neutral
[05:19] <darkmatter> dang... cant typr today
[05:20] <troy_s> darkmatter: hard on eyes is relavit
[05:20] <troy_s> but from a practical standpoint
[05:20] <troy_s> middle grey (18% grey to human eye) is probably logical
[05:21] <troy_s> as it doesn't lure the eye in any given direction
[05:21] <darkmatter> true
[05:21] <troy_s> (as human eyes auto colour correct -- meaning that if you have a colour the eye will pull it to white)
[05:21] <troy_s> that said, v2 ubuntustudio has a pretty clear audience
[05:21] <troy_s> so we are probably going to break some of those rules
[05:21] <troy_s> in the name of communication and lure.
[05:22] <darkmatter> yup
[05:22] <darkmatter> I switched to ubuntustudio to
[05:22] <darkmatter> *+o
[05:22] <troy_s> lol
[05:23] <troy_s> i have extremely high hopes for fluxbuntu assuming i can get a few things done that need doing (the usplash is simply coming along awsome)
[05:23] <darkmatter> I couldnt stand the baby-poo orange any longer
[05:23] <troy_s> fecking shite progress bar is _gone_
[05:23] <darkmatter> woot
[05:24] <darkmatter> progressbar sucks.. they should have done a spinner or something from the getgo
[05:25] <troy_s> ;)
[05:25] <troy_s> lazy fuckers
[05:25] <darkmatter> haha
[05:25] <troy_s> it is
[05:25] <troy_s> i had the thing mocked up in a couple of hours and it is getting coded
[05:25] <darkmatter> nice
[05:25] <troy_s> it simply crushes all of the usplashes
[05:25] <troy_s> you might be surprised by it.
[05:25] <troy_s> anyways, family time upon me
[05:25] <troy_s> out
[05:25] <darkmatter> l8r
[06:16] <troy_s> coz_: cozzy
[06:16] <coz_> troy_s, hey guy :)
[06:16] <coz_> troy_s, god only my neices and nephews and mom still call me cozzy
[06:17] <troy_s> lol
[06:17] <troy_s> well add one to that now
[06:17] <coz_> troy_s, damn  I thought i would have grown out of that :)
[06:22] <coz_> troy_s, best times here around ...my time.... 4pm to 6 pm right?
[06:23] <troy_s> coz_: Hard to say...
[06:23] <coz_> ok
[06:23] <troy_s> depends on the crowd
[06:23] <troy_s> coz_: We have aussies and nas
[06:23] <troy_s> and the two don't really mix well timezone wise ;)
[06:24] <coz_> troy_s, ah right
[06:25] <coz_> troy_s, perhaps starting local ubuntu art group might be helpful.....maybe not
[06:27] <troy_s> coz_: I think that if everyone contributes, there is no reason to limit it to timezones really.
[06:27] <coz_> troy_s, I agree it was a thought that passed through a very tired mind :)
[06:27] <troy_s> coz_: Hell... those with careers (such as myself) can't rely on 'meeting in irc'.  Its simply foolish and a tad exclusiory
[06:28] <coz_> troy_s, understood
[06:28] <troy_s> hell... how often do i see you in irc ;)
[06:28] <troy_s> did you get that tiger scanned into a better resolution?
[06:29] <coz_> troy_s  oh  damn I will look for it and post it next time I see you...that one was done almost entirely in painter however
[06:30] <troy_s> fine by me...
[06:30] <troy_s> i'd like to see what you can do with inkscape though
[06:30] <troy_s> you might be able to really elevate that app by providing some amazing work.
[06:31] <coz_> troy_s, well as I said, I am still learning the vocabulary of its capabilities but I am beginning to really enjoy working with it
[06:33] <troy_s> coz_: It _truly_ is an awsome tool.
[06:33] <troy_s> coz_: Do you know how to compile it from SVN?
[06:33] <troy_s> coz_: As it tends to get a new feature / fix every week.
[06:34] <coz_> troy_s, yes i do know how to compile it,,,did it once alredy  but just reinstalled feisty so I havent bothered yet
[06:34] <troy_s> coz_: The fill tool is worth it
[06:35] <troy_s> coz_: it boils a bunch of boolean maths into one click
[06:36] <coz_> troy_s, cool ... yeah I am beginning to love it...still need to refine my skills with it but i already am getting ideas t o try  with it
[06:36] <troy_s> coz_: That's what it takes... and especially if you think outside the box of vector work.
[06:37] <troy_s> coz_: I think you could probably do some pretty serious damage with it.
[06:37] <coz_> troy_s, i would love to try...
[06:40] <troy_s> coz_: try it with a tablet too
[06:40] <troy_s> wow
[06:40] <coz_> troy_s, I have a wacom  if thats what youmean
[06:40] <coz_> troy_s, ok here you go   http://www.speedyshare.com/821288480.html
[06:41] <coz_> troy_s, if you zoom in on that you can see the brush strokes much clearer
[06:42] <troy_s> very very nice coz
[06:42] <troy_s> i would love to see you try something like that with inkscape
[06:42] <troy_s> i will say though, when you get into complex images, make sure you layer well and turn them off so you can keep working
[06:43] <troy_s> as it will get damn sluggy on you as the complexity gets up there.
[06:44] <coz_> troy_s, I already noticed that  as i said learning the ways of an application or the vocabulary of its capabilities is what humbles me a bit
[06:45] <coz_> troy_s, well guy for you its about ...what?....near  7AM there?  and here it is  nearly 1am
[06:45] <coz_> so I am going to get to sleep before I lose too much of the next day by sleeping in and really can't afford that so have a good day... talk another time :)
[07:47] <nothlit> *cough* traditional painting ftw
[07:48] <troy_s> nothlit: you bugga
[07:48] <troy_s> nothlit: lol
[07:49] <nothlit> troy_s: btw you can do charcoal/soft pastel etc with fixative if you don't like elevation/backing :P
[11:19] <wedderburn> bored tonight
[11:19] <wedderburn> wrong convo :P
[03:58] <nothlit> troy_s: ping?
[04:13] <lapo> hi there
[04:15] <nothlit> hihi
[04:20] <joejaxx> ?
[04:20] <dilomo> sorry
[04:20] <dilomo> my mistake
[04:21] <nothlit> dilomo: yeah i saw your bg
[04:21] <dilomo> oh it's really simple
[04:22] <dilomo> I made it on the fly
[04:22] <dilomo> I can try harder to achieve smth
[04:22] <nothlit> i think we need to define our direction first
[04:22] <dilomo> influence with it
[04:23] <nothlit> it'd be great if you could contribute to the wiki article
[04:23] <dilomo> yes that's rigth
[04:23] <nothlit> you can add your tribesmen to it, etc
[04:23] <dilomo> well I'm new to Ununtu world
[04:23] <dilomo> can you be more specific
[04:24] <dilomo> about the wiki
[04:24] <nothlit> its in the mailing list stuff
[04:24] <nothlit> gimme a sec
[04:25] <dilomo> k
[04:26] <nothlit> from https://lists.ubuntu.com/archives/ubuntu-art/2007-May/003915.html to https://lists.ubuntu.com/archives/ubuntu-art/2007-May/003917.html
[04:26] <dilomo> 10x
[04:27] <nothlit> so basically it'd be great if i could get some more people to flesh out the collaboration+progress concepts, and for there to be a consensus on a direction
[04:27] <nothlit> i've got a sketch or two layed out but i'm not so happy with it
[04:28] <nothlit> the first step will either be a pallete or a concept sketch, and everything will spread out from there
[04:29] <dilomo> and we are plannig the new design for ... (?relese X.Y)
[04:31] <nothlit> https://wiki.ubuntu.com/Artwork/Incoming/CommunityTheme
[04:33] <nothlit> dilomo: you can look through the mailing list threads here https://lists.ubuntu.com/archives/ubuntu-art/ , from april to may, you can follow the threads, the first one that starts it all is Working Title? by troy james sobotka
[04:34] <dilomo> ok
[04:36] <dilomo> I'll try to catch up
[04:36] <nothlit> after that it skips to Community Theme by me
[04:36] <nothlit> theres only a few emails, don't worry :)
[04:37] <dilomo> ok :)
[04:37] <dilomo> I have to leave
[04:37] <dilomo> see you soon ;)
[04:38] <nothlit> lol thanks for popping in :D
[06:17] <troy_s> nothlit: Pong?
[06:28] <nothlit> troy_s: i sent you an email
[06:32] <troy_s> yep got it.
[06:34] <nothlit> obviously clouds have to go if we stick with a rocket of some sort
[06:35] <nothlit> i dunno how well collaboration fits into that
[06:35] <nothlit> unless maybe they're all lifting/raising/pulling something
[06:35] <nothlit> troy_s: whats the diff between gdm.svg and gdm-widescreen.svg?
[06:37] <nothlit> we can bathe metal objects in warm light--blue doesn't have to be a factor prolly
[06:38] <troy_s> nothlit: the difference is that thanks to gdm not having aspect innate abilities
[06:38] <troy_s> nothlit: i have to rework the 4/3 variety
[06:38] <troy_s> nothlit: so that push came hand in hand with some of the minor details i changed in the base
[06:39] <troy_s> nothlit: It also means that compositionally it will be twisted slightly to better meet the ratio of the 4/3 screen.
[06:39] <nothlit> troy_s: yeah but why isn't gdm.svg identical to gdm-widescreen.svg--not talking about -standard
[06:39] <troy_s> nothlit: In terms of stylings?  it is.
[06:39] <troy_s> oh...
[06:40] <troy_s> hrm... gdm.svg as a base?
[06:40] <troy_s> what are you seeing?
[06:40] <troy_s> (dont rely on the svg renders in a renderer either -- as they aren't even close to inkscapes output unfortunately)
[06:40] <nothlit> diff gdm-widescreen.svg gdm.svg
[06:40] <nothlit> 20c20
[06:40] <nothlit> <    sodipodi:docname="gdm-widescreen.svg"
[06:40] <nothlit> ---
[06:40] <nothlit> >    sodipodi:docname="gdm.svg"
[06:40] <nothlit> 37,38c37,38
[06:40] <nothlit> etc
[06:41] <troy_s> oh... i just did a copy for the naming convention
[06:41] <troy_s> initial push
[06:42] <troy_s> i honestly don't know what diffs i pushed on that last one -- mostly an organizational push...
[06:42] <troy_s> i lost a hard disk at one point, so i tend to push when i can to protect data
[06:46] <nothlit> troy_s: so no comments?
[06:47] <troy_s> nothlit: Sorry regarding what in particular?
[06:47] <nothlit> email attachments lol
[06:47] <troy_s> oh yes... i was thinking that perhaps sketching motifs could possibly be a better entry point.
[06:48] <troy_s> to see how they can fit on their own ... then try applying some palettes to them.
[06:49] <troy_s> at least see if you can get a motif that lives on its own two legs...
[06:49] <troy_s> there was a campaign that i might not have the link for
[06:50] <troy_s> it had a very heavily registered singular motif (as opposed to a motif rooted in say, overall styling compared to a singular icon)
[06:51] <nothlit> ah
[07:07] <troy_s> nothlit: Have you gotten any emails or has everyone been stomped into submission?
[07:08] <troy_s> (and by submission i mean broken not 'submitting' lol)
[07:09] <nothlit> nada
[07:09] <nothlit> i talked to dilomo in here today, explained where we're going, what i want to see atm
[07:10] <troy_s> not familiar with dilomo
[07:11] <nothlit> i think hes the person that made those tribesmen wallpapers
[07:14] <troy_s> ahhh.
[07:14] <troy_s> yes that would make sense
[07:46] <troy_s> kwwii: Didn't see you there...
[07:46] <troy_s> kwwii: How did UDS go for you?
[07:46] <kwwii> troy_s: lot's of new work
[07:46] <troy_s> hrm?
[07:47] <kwwii> well, the first new thing is the UME (mobile edition)
[07:47] <kwwii> working on that with some intel guys atm
[07:47] <troy_s> weird... who is the vendor?
[07:48] <troy_s> (i ask becuase i can't see anything _not_ being vendor specific)
[07:48] <kwwii> it is not vendor specific at all as we do not know who the actual vendors are yet
[07:48] <kwwii> intel is making a spec and prototypes
[07:49] <troy_s> ah.
[07:49] <kwwii> we are building the software stack
[07:58] <darkmatter> good afternoon kiddies.
[07:59] <darkmatter> recess is over. back to work :P
[09:44] <dilomo> i send you everybody
[09:44] <dilomo> an  example palette
[09:44] <dilomo> emjoy!
[09:44] <troy_s> what is your palette based on?
[09:44] <dilomo> tis is just a test
[09:44] <troy_s> guesses or some sort of real world theory?
[09:44] <dilomo> based on my taste
[09:44] <dilomo> ;)
[09:45] <dilomo> just guesses
[09:45] <troy_s> dilomo: Do you know how proper design references do it?
[09:45] <troy_s> dilomo:  They tend to not use swatches (the better one) as they aren't a very good simulation of implementation.
[09:46] <troy_s> dilomo: Take a very simple set of text / square base / etc... and see if you can mix and match the colours to get a better feel for base etc.
[09:46] <troy_s> meatballhat: where is your link?!
[09:46] <dilomo> ok
[09:46] <dilomo> 10x
[09:46] <troy_s> dilomo: let me show you an example
[09:47] <troy_s> meatballhat did a wonderful job of utilizing this approach after I showed him some of Leslie Carbaga's work.
[09:47] <nothlit> as troy likes to say, palettes aren't just a smattering of colors across the spectrum, they're a limited selection (but not monochromatic) used to achieve a specific mood, and message
[09:47] <troy_s> http://meatballhat.com/wp-content/uploads/2007/05/palette_var07.png
[09:47] <dilomo> yeah I read that
[09:48] <troy_s> take a base such as that, and build an svg similar to it.
[09:48] <troy_s> then mix and match your colours
[09:48] <troy_s> and see what works more towards what you are trying to achieve in terms of a communication
[09:48] <troy_s> as 'bold' is very different from 'fragile'
[09:48] <troy_s> culturally of course, you are bound
[09:48] <troy_s> but you can probably get very far trying them out in that fashion.
[09:50] <nothlit> in terms of images created, they should all represent our two chosen words as well --and the brown/orange hues, earthy feel of ubuntu is preferred (but doesn't mean you just stick to those two--and there is a LOT of range just inside that)
[09:50] <dilomo> in my pallete i tried to include
[09:50] <dilomo> colors like
[09:50] <dilomo> human skin
[09:50] <dilomo> and desert sand
[09:50] <dilomo> and because in the mailing list
[09:50] <dilomo> there was mentioned that brawn is not very sutable
[09:50] <dilomo> i tried ti mix with some cold colors
[09:50] <nothlit> brown is perfectly fine--you can do a lot with brown
[09:51] <nothlit> any choices are fine as long as you can support it with why they represent our keywords
[09:52] <dilomo> ook
[09:52] <troy_s> dilomo: Ignore the brown is not suitable.
[09:52] <nothlit> people tend to speak in far too large generalisations in terms of colours
[09:52] <dilomo> i'll try to make such a palette
[09:52] <troy_s> dilomo: That is being offered from a very ignorant and uneducated perspective.
[09:52] <troy_s> dilomo: You like chocolate?  Enough said.
[09:53] <dilomo> well then I have a question
[09:54] <nothlit> rich wood tones, clay, trees, earth, coffee beans, theres tons of wonderful browns
[09:54] <dilomo> what is our palette intended to display?
[09:54] <nothlit> dilomo: the message of progress and collaboration in any manifestation appropriate
[09:54] <dilomo> text, images, GUI or what ...
[09:54] <nothlit> a palette is a base to put everything together
[09:55] <troy_s> dilomo: Use your creativity
[09:55] <troy_s> dilomo: That's the strength of our community -- collaborate -- take a starting point / ending point that someone drops and build outwards.
[09:56] <dilomo> I understand
[09:56] <dilomo> Let me think over it for a while
[09:57] <dilomo> and I will make palette #2
[09:58] <troy_s> just try out your colours on a spread like that jpg
[09:58] <troy_s> the main thing about a palette is that it strictly allows others to collaborate
[09:58] <troy_s> otherwise they start pulling colours out of their ass and the rest is obvious.
[09:59] <dilomo> :))
[10:00] <dilomo> ok see ya every body
[10:00] <dilomo> I have to sleep after all :)
[10:01] <dilomo> everybody* ;)
[10:21] <darkmatter> troy_s, http://mrigns.ath.cx/index.php/2007/05/13/a-short-video-of-kde4s-current-state/ <--- watch that... though I may not *love* the progressbars.. I do like the general approach used
[10:22] <troy_s> darkmatter: Rather completely and utterly useless to anyone outside of of the definition of 'uber geek'
[10:23] <troy_s> darkmatter: (the first part of process etc)
[10:24] <darkmatter> aye.. but I like the general approach (the way the progressbar is blended.. not the design itself)
[10:24] <troy_s> darkmatter: Transition elements are rather much needed across the board though -- integrated with the arch in an uniform manner.
[10:24] <troy_s> darkmatter: Looking for htat portion
[10:24] <darkmatter> its towards the end
[10:25] <troy_s> darkmatter: I don't know... I fear that whole approach will appeal to a demographic that is out of what i consider a priority audience.
[10:25] <darkmatter> troy_s, elitist uber-geeks? ;)
[10:25] <troy_s> darkmatter: Uh yes.
[10:26] <darkmatter> lol
[10:26] <troy_s> darkmatter: Not helping on a bigger scale.  That said, if you look at the screenshot you can pretty much see how 'busy' the elements feel.
[10:26] <darkmatter> dont worry.. I'm not doing it like that.. I just like it
[10:26] <darkmatter> yup
[10:26] <troy_s> darkmatter: And I am not terribly fearful of interfaces, but arguably you get that sort of 'hello' or 'goaway' communication
[10:26] <troy_s> darkmatter: I simply prefer 'hello'
[10:27] <darkmatter> yup.. I have a nice hello for the scrollbars.. just havent made the images yet
[10:27] <troy_s> darkmatter: I really want to see something in terms of say...
[10:28] <troy_s> darkmatter: Classical notions of 'pretty / attractive' in the pills of glory.
[10:28] <troy_s> darkmatter: Pills of Glory -- I think I saw that movie in 72'.
[10:28] <troy_s> darkmatter: Lol.
[10:28] <darkmatter> lol
[10:29] <troy_s> darkmatter: Something that is simple with a pull towards light / feminine?
[10:29] <troy_s> the rest is grounded enough to avoid the homophobes
[10:29] <darkmatter> yeah.. kinda
[10:29] <troy_s> darkmatter: Something your wife might go 'wow' to.
[10:29] <darkmatter> hopefully
[10:29] <troy_s> darkmatter: (flip for relevant female)
[10:30] <troy_s> darkmatter: Our world needs more bloody females in it.
[10:30] <troy_s> darkmatter: They ship shape design from the gutter rapidly.
[10:30] <darkmatter> colorize to flower motif for light in the loafer types :P
[10:30] <troy_s> darkmatter: (Yet another reason that Diana has an edge in pulling mainstream)
[10:30] <darkmatter> yup
[10:30] <troy_s> darkmatter: Well... i was thinking more in the actual drawing portion
[10:31] <darkmatter> lol
[10:31] <darkmatter> I know
[10:31] <troy_s> darkmatter: Something ... erm... woudl require some thinking a little more... but thin / pastel tone
[10:31] <troy_s> darkmatter: slim
[10:31] <troy_s> darkmatter: loose hip shot words, but i think you 'get it'
[10:31] <darkmatter> aye
[10:32] <nothlit> troy_s: i just bombed you with text in pm
[10:32] <troy_s> nothlit: All good here.
[10:33] <troy_s> darkmatter: And I do think that in the grand scheme of what glory is evolving towards, those outlines are legacy tangoific
[10:33] <troy_s> darkmatter: 2cents from a useless vantage, but 2cents none-the-less
[10:33] <darkmatter> lol
[10:33] <lapo> re
[10:33] <darkmatter> er
[10:34] <darkmatter> speaking of.. I hate er... useless television
[10:35] <troy_s> lapo: Greets lappy
[10:35] <darkmatter> troy_s, biggest thing atm is clean without sterility... lots of fixes still to come.. just want the general feel laid out
[10:36] <darkmatter> I hate overly busy themes
[10:36] <darkmatter> like clearlooks
[10:36] <troy_s> absolutely
[10:36] <darkmatter> its far to busy.. mostly due to the heavy outlines
[10:36] <troy_s> darkmatter: Again with you on it... just thinking that the outline is very 'heavy'
[10:36] <troy_s> woop... lol
[10:36] <troy_s> darkmatter: I find outlines a very heavy approach in general... rather like why grade 2 colouring books have them
[10:37] <troy_s> darkmatter: Colouring books aimed at say, 30 years olds use fine thin lines
[10:37] <troy_s> or simple tones
[10:37] <troy_s> (sad analogy, but i think there might be some shred of an example in there lol)
[10:39] <darkmatter> yup
[10:40] <darkmatter> I've shown the WIP screenies around... so far response is better than expected
[10:41] <troy_s> darkmatter: I think it will be even better when the whole is addressed
[10:41] <darkmatter> as.. rather than creating a generic them like clearlooks, etc. I'm wanting a real them aimed at a generic (or more appropriately general) audience
[10:41] <troy_s> darkmatter: As it is but one member of an orchestra
[10:41] <darkmatter> yup
[10:41] <lapo> hi darkmatter and troy_s
[10:41] <darkmatter> hi lapo
[10:41] <troy_s> anyways, i need pork ingredients.
[10:41] <troy_s> off.
[10:41] <troy_s> lol
[10:41] <nothlit> lines are for people who don't understand basic values and contrast ;p
[10:41] <troy_s> nothlit: amen
[10:42] <troy_s> not to mention that one of my all time pieces of bloody photography is of a bull
[10:42] <troy_s> against a dark sepia base
[10:42] <troy_s> there is probably 1/10th of a stop of diffference between the two
[10:42] <troy_s> lol
[10:43] <darkmatter> hehe
[10:47] <darkmatter> but yeah... the real improvement will come when I move from pixmap to cairo
[10:47] <darkmatter> much more control
[10:48] <nothlit> is cairo there yet?
[10:56] <darkmatter> nothlit, nope. atm its just the evil pixmap engine... but is the best design tool there is for themes atm... saves the hastle of constantly recompiling
[10:57] <darkmatter> but it has several nasty little issues
[10:59] <darkmatter> hmmm... some of the outlines are a bit dark *shrug*.. I'll fix that later