/srv/irclogs.ubuntu.com/2007/05/30/#ubuntu-artwork.txt

darkmatternothlit, ok... I need your opinion on the mockup for the text entries (first mockup for glory, yay!). not that it was done really quick, so the contrast of light/shadow is off, but its approximate enough to get the general idea03:08
darkmatterhttp://www.flickr.com/photos/92826085@N00/520599323/03:08
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darkmatterhiya klepas11:02
darkmatterklepas, just a mockup, but working on/improving the actual pixmaps for the text-entries in roughly this style  http://www.flickr.com/photo_zoom.gne?id=520599323&size=o11:09
darkmatterwhatcha think?11:09
kwwiidarkmatter: looks nice (although you didn't ask me)11:12
klepasbeats the current one :)11:13
klepasi'm still using MorningGlory11:13
kwwiidarkmatter: I assume you11:13
klepas(when is that release coming?)11:13
kwwiierm....I assume that you will put this in Gutsy?11:13
klepasi hope so :)11:15
darkmatterhopefully11:15
darkmatterworking on it11:15
klepasdarkmatter: in one of your screenshots i see a gnome menu in the middle of the screen (as if it were a xfce menu)11:15
klepashow did you do that?11:15
klepashttp://www.flickr.com/photo_zoom.gne?id=502007263&size=o11:16
darkmatterklepas, kwwii just trying to squash a few bugs atm... the majorityof the theme should be done by next week.. as in usable but not finl as far as tweaks go11:16
darkmatterklepas, ctrl+F111:17
klepasdoesn't work for me?11:18
klepasmaybe because of beryl?11:18
kwwiidarkmatter: killer, let me know if you need any help with packaging, etc.11:19
darkmattermaybe.. check the beryl setting11:19
darkmatterin the default gnome and in compiz ctrl+f1 pops up the main menu11:19
darkmatterkwwii, nice11:19
darkmatterI'll keep you at the top of the list :)11:20
kwwii;-)11:20
darkmatterkwwii, I think once I up the contrast on the shadows a bit the text-entries should be killer11:21
darkmatterthen I can extend the "ouline this!!" motif across the rest of the shadows n widgets in general11:22
darkmatterfeels more natural, lends a bit of dimension where before things seemed flat11:22
darkmatterplus its a little bit closer to photorealistic (and if I wasnt stuck drawing with a boulder it would be photorealistic)11:23
darkmatterdamn mouse11:23
kwwiidarkmatter: yeah, the line could be a bit darker probably at least11:23
darkmatterkwwii, of course its just a mockup (I claned it up... the damn pixmap engine repeats the shadows (since entries like that are actually two entries)11:26
darkmatterso just gimped the bugger11:26
kwwii;-)11:26
darkmatterto see what it'd look like one it goes to code11:26
darkmatterroughly11:26
kwwiithat is the best way to start, especially with pixmap based stuff11:26
darkmatteryup11:26
darkmatterkwwii, basically, once the general feel is ironed out (almost there), I want to put it in engine form with all the bells n whistles.. full custom widget support for the panels (including bg gradients, etc).. and subtle yet lovely animations throughout11:28
kwwiisounds sweet11:29
darkmatterlike.. say a pulsating glowy line inside the text entry for focus... just an underline of the text11:29
darkmatterstuff like that11:29
darkmatterglow on the buttons11:29
kwwiialthough I am pretty busy with artwork atm, please don't hesitate to ask for anything11:29
darkmatternothing to dramatic11:30
kwwiihow are those done?11:30
darkmatterkk11:30
kwwiithe animations, I mean11:30
kwwiiare they hard coded or a series of bitmaps or a transition from one bitmap to another?11:30
darkmatterkwwii, I'll need to look at the code again.. kinda studying another engine that does them11:30
kwwiicool11:31
darkmatterbut I know with most its just a stepped translucency (not pixmap... just shade11:31
darkmatterthough I may use a pixmap or two in engine once I get a good start on the code11:32
kwwiiright11:33
kwwiihave you ever coded anything like this before?11:33
kwwiimy first widget-theme was in gtk but that was about 8 years ago11:34
darkmatternot in a while, and not gtk or cairo.. I mean.. I've worked with gtk.. just not engines11:34
kwwiiright, same as me - only I haven't done it in a long time :-)11:35
darkmattercairo is a must because of all the pretty drawing code11:35
kwwiiyeah, when we worked on clearLooks I realized how nifty it is11:35
darkmatterI can play around with general api and ui drawing well enough.. but an engine is a bit different11:36
kwwiihave you made a wiki page for this yet?11:36
darkmattermeh.. it'll come in time11:36
kwwiiyeah, might be better to wait until you have something in hand11:37
darkmatternope.. just a bzr branch.. but hasnt been updated since I formatted and installed feisty11:37
kwwiiI'm hoping that we can get a few community based themes and such in Gutsy11:37
kwwiiin fact, I was kinda told by the boss to make sure it happens ;-)11:37
darkmatterI just want to finish the basics of this thing for next week, then I can start a wiki page11:37
kwwiiright, making a wiki page too early will only lead to confusing discussion11:38
darkmatterthe idea is to really define a set of style guidelines.. basically redefine the ui themewise (nothing solid exists in that area yet). reduce visual cacophony to a minimum (one reason I'm not partial to clearlooks etc are the bold oulines, you want widgets distinct.. but not distracting)11:40
darkmatteralso would *love* to push a real move for consistency in gnome11:41
kwwiiI think that the bold outlines just make it look old and it leads the eye too much11:41
darkmatterala the way widgets are used11:41
kwwiihehe, good luck on that11:41
kwwiibeleive me that kde has the same problems11:41
kwwiiit seems that oss developers love to use widgets in ways they were never intended11:42
darkmatterkwwii, I said I'd *love* too.. never said there was a chance in hell it'd fly though11:42
darkmatterkwwii, yup11:42
kwwii;-)11:42
darkmatterlook at things like nautilus even... for all its "HIGiness", ots still crap... graphically inconsistent.. I mean.. at least use frames around the bloody sidepane/main if ya get the picture11:44
darkmatterjust such small little tweaks/patches11:45
darkmatterbut thing that users notice from the get-go11:45
kwwiidefinitely11:45
andreasndarkmatter: ah, like in thunar?11:46
darkmatterandreasn, yeah.. kinda11:46
darkmattermake the window non-flat11:47
andreasnthunars widgets look great11:47
darkmatterhelps distinguish things visually11:47
andreasnshould be pretty easy to fix probably, nautilus use glade, right?11:47
darkmatterI believe so11:48
darkmatterhavent looked at the beasts code11:48
darkmatterkwwii, another crazyassed dream is to get devs to actually document the custom widgets n classes etc that an app uses11:49
darkmatterlike that'll ever happen... -_-11:50
kwwiilol, good luck11:50
darkmatterthats what really makes theming a pita11:50
darkmatterits pretty much a matter of experimenting till something finally works11:51
kwwiiyeah, that has been my experience11:52
darkmatterI have a 3000ish line gtkrc template already.. and it grows bigger every day11:52
darkmatterscary11:52
kwwiithe hardest thing is accepting that you are limited by all this stuff - makes the artwork side of it no-fun at all11:52
darkmatteryah11:53
kwwiiwell, time for lunch....bbl11:54
darkmatterkwwii, like how I would love to do a seperate skin for the nautilus pathbar with breadcrumb style buttons... problem is.. though you can custom apply a skin to it.. it goes on the main toolbar too11:55
darkmatterbummer11:55
kwwiiouch, yeah...that sucks11:55
darkmatterit would de-fatten nautilus nicely11:56
darkmatteranyway... go get yer lunch11:56
kwwiithanks :-) see you in a bit11:57
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