[01:49] <nothlit> darkmatter: poke--hows the theme going? :D
[01:50] <darkmatter> nothlit, http://www.flickr.com/photo_zoom.gne?id=522966812&size=o <-- starting to get solid ;)
[01:52] <nothlit> nice! the outlines are going
[01:53] <nothlit> the hilight on the right side of the button looks a little funky--although its probably best to just down it down on both
[01:54] <darkmatter> nothlit, yeas.. or just leave it at the bottom and chop the right shadow off. just leave the slightly darker edge
[01:56] <nothlit> hmm yeah, right now some is @ 12 and some is at 10:30, that would definitely rectify it :)
[01:58] <darkmatter> nothlit, I could also rectify it by making the button template 2 pix taller, and use the extra pixel at the bottom to extend the lower shadow
[01:58] <darkmatter> problem with that though is it would really mess with the padding
[01:59] <darkmatter> but one it goes to code that shouldnt be a problem
[01:59] <darkmatter> cairo cheats being what they are
[01:59] <nothlit> hmm does text ruin the 3d effect of the dropdown box?
[02:00] <nothlit> or is it small/neutral enough
[02:00] <darkmatter> it seems to be neutral enough
[02:00] <darkmatter> just not all the widgets have been delined yet
[02:02] <darkmatter> nothlit, just a crappy mockup http://www.flickr.com/photo_zoom.gne?id=520599323&context=set-72157594488098254&size=o <--- but thats *basically* how the entries will be handled
[02:03] <darkmatter> though with better shadowing
[02:03] <nothlit> i think the effect could still maybe be toned down a bit being that the height is smaller
[02:03] <darkmatter> yeah
[02:03] <nothlit> spiffy
[02:03] <nothlit> darkmatter: i'd like some more emphasis on the text entry
[02:04] <nothlit> although its difficult to tell when the focus is so tight
[02:04] <darkmatter> nothlit, yup.. there will be.. that was just a cheap mockup to see if the general idea would work with the rest of the ui
[02:05] <darkmatter> the diff between light/shadow will be more pronounced
[02:05] <nothlit> darkmatter: ahh, well that it does :)
[02:06] <darkmatter> basically I want a gtk that for once feels sculpted instead of mashed together with a glue stick
[02:07] <darkmatter> still have half the widgets to revise, but most certainly have a release this weekend
[02:08] <nothlit> i think your theme is going to be a building block for more real physics based themes
[02:09] <darkmatter> hopefully
[02:10] <darkmatter> thats part of the aim anyway... to redefine the approach to desugn as well as its implementation
[02:10] <darkmatter> *design
[02:14] <darkmatter> nothlit, then its on to stage two... doing the mockups of Dionysus. a system/media library application I've been planning (on paper at least) for a while now... its also basically a proof of concept for a *big picture* project thats just a dream atm
[02:17] <darkmatter> basically I have an intresting perspective on ui design, other than painting/sculpting and drawing random surreal crap, I LOVE sitting down with a sketchpad and storyboarding ui's
[02:19] <darkmatter> the approach I use differs from the traditional in that I approach an app for what it basically is. instead of just copying the standard practise.. I approach it as an interactive document
[02:21] <darkmatter> it should feel *real*. just like a theme it should be a sculpture of sorts. kinda pseudo-organic in presentation
[02:24] <darkmatter> it should also be *live* to an extent instead of purely static. so basically, for example, regarding Dionysus, it would adapt to "where" you are in your data
[02:28] <darkmatter> so if your in music.. it would basically become a media player, in pictures it would become *fspotish*, if you're in "work"/"office" whatever it would becom a todo-list/task manager/calandar.. if your in people.. it would become an address book with direct one click links to compose email/send IM's, inirtiate sendto's etc
[02:28] <darkmatter> anyway.. I'm rambling... talk later. break time. missus wants to use the computer ;)
[05:26] <X-Ception> hi elkbuntu
[05:27] <elkbuntu> hi