[07:37] <lassegul> hi troy_s, you here?
[07:56] <lassegul> troy_s: I've made a sketchup for some magic lights on the wiki, called springer, what do you think. No more gloss :)
[08:10] <troy_s> lassegul: Hello.
[08:13] <troy_s> lassegul: Well that certainly is an improvement by an order of a magnitude wouldn't you say?
[08:14] <troy_s> lassegul: Are you looking for feedback?
[08:16] <lassegul> troy_s: yes very much. and thank you
[08:17] <troy_s> lassegul: My guts tell me the followings:
[08:18] <troy_s> 1) The gradient is still very mechanical.  It needs to be broken up into more subtle shaping rather than the simple oval.  Perhaps using a slightly varied shape with blur would help or layering different similar elements into different areas would break up the procedural gradient.
[08:18] <lassegul> troy_s: i totally agree
[08:19] <lassegul> troy_s: if you worry about the dark line right next to the ubuntu logo, I know its there, i just dont know why :)
[08:20] <troy_s> 2) Strictly compositionally, it could use a slight tightening.  Try having your 'centres of gravity' falling on 'phi' lines.  Phi was largely flaunted during the Renaissance and has become the 'defacto' standard of 'classical' composition seen everywhere from Movie and Television photographic composition to layout and print composition.  Simply move centres of gravity and lines such that they fall generally on areas divided at 6
[08:20] <troy_s> 1.8 %  Use a grid to help -- divide your final canvas into 'thirds' as a rough approximation, and land your gravity centres on the intersections.
[08:20] <troy_s> lassegul: Is this inkscape from what I can see?
[08:21] <lassegul> troy_s: yeah, but i was thinking ill get the shapes and positions right in inkscape then polish it in some bitmap editor.
[08:21] <lassegul> troy_s: im having a hard time with gimp :(
[08:22] <lassegul> troy_s: ill read up on phi
[08:23] <troy_s> lassegul: That line is a blur problem.  Try 'resetting' the blur on the element in question or recompile inkscape as blurring is a LOT more mature now.
[08:23] <troy_s> lassegul: As per the instructions on the wiki.
[08:23] <troy_s> lassegul: Hold for a moment, I have another request coming in alternate window...
[08:24] <lassegul> troy_s: i already did. its much better but its still fubar when it comes to big blurry layers
[08:24] <troy_s> lassegul: Actually it is _very_ good, but the onscreen rendering will sometimes show residue.
[08:24] <troy_s> lassegul: The actual png output should be fine.
[08:24] <lassegul> troy_s: ok
[08:25] <lassegul> troy_s: it still lags on my (strong) computer
[08:25] <troy_s> lassegul: Well those gaussian blurs are a LOT of cpu cycles -- change the settings in the prefs.
[08:25] <troy_s> lassegul: To a very low quality for on-screen work.
[08:26] <troy_s> lassegul: There simply isn't a processor available to make blurs work realtime :)
[08:26] <lassegul> ok
[08:26] <troy_s> lassegul: I have adapted a workflow that allows for great complexity that I can share with you in a few moments.
[08:29] <lassegul> thx man, i never get feedback on my work, thats probably why im not improving fast enough
[08:29] <troy_s> lassegul: Well feedback is relative
[08:30] <troy_s> lassegul: It ultimately depends on whether or not you think the person offering feedback is either 1) Knowledgeable or 2) In your target audience.
[08:31] <troy_s> EVERYONE will have opinions.  That is part of the problem.  When you explicitly state your _Audience_ and _Goal_, however, it allows you to analyze the output a little more objectively (not that there is such thing as 'objective' in the grand scheme of things).
[08:31] <lassegul> troy_s: relativist ey?
[08:32] <lassegul> troy_s: but on nr 1). Have you made anything yet?
[08:32] <troy_s> indeed.
[08:32] <troy_s> lassegul: I am still banging away at the solar flare idea I briefly posted.  It is evolving but still 'not quite there'.
[08:33] <lassegul> troy_s: is it possible to see a work in progress?
[08:34] <troy_s> let me see if i can find that thumbnail... holdon.
[08:39] <troy_s> lassegul: Did you get that pm?
[08:40] <lassegul> troy_s: sorry, wasnt paying attention. yeah thx
[08:40] <troy_s> lol
[08:53] <kwwii> re
[09:02] <troy_s> greets kwwii
[09:02] <troy_s> too bad to hear that my name popped up associated with ubuntu
[09:02] <troy_s> give me an address or title and i will get a public apology lol.
[09:02] <kwwii> hi troy_s
[09:03] <kwwii> hehe, no worries, it was a linux magazine in the UK - people started to ask me whether you were onboard
[09:03] <kwwii> kinda surprised me ;-)
[09:04] <troy_s> sad.
[09:04] <kwwii> http://sinecera.de/BuildingaBetterUbuntu2-4.pdf
[09:04] <kwwii> down on the bottom right side of page 4
[09:05] <troy_s> 404
[09:06] <kwwii> erm, make that http://sinecera.de/BuildingaBetterUbuntu2-4.pdf
[09:06] <kwwii> ahhhh
[09:06] <kwwii> no
[09:06] <kwwii>  http://sinecera.de/BuildingaBetterUbuntu3-4.pdf
[09:07] <troy_s> gah
[09:07] <troy_s> jeebus
[09:07] <troy_s> i don't want to be in there.
[09:19] <troy_s> kwwii: That rather overdone swoop curve mix with the lionsmane is ... wow.
[09:20] <troy_s> kwwii: Interesting starting point.  It would never fly with sab but ... just wow.
[09:27] <kwwii> troy_s: yeah, I thought it was a pretty nice idea as well
[09:27] <kwwii> with a bit of work it could be perfect
[09:30] <troy_s> its heading down a pretty incredible path really
[09:30] <troy_s> you get that 'organic' from the natural flow of the fur / cracks in skin whatever
[09:30] <troy_s> it also tends to trigger that 'wow' -- i suspect it is from the animal connection
[09:31] <troy_s> (much used by burt in star wars in the sounds of the tie fighters versus milennium falcon as a totally cheap aside lol)
[09:31] <troy_s> shit
[09:31] <kwwii> those textures are really amazing, I wonder where he got them from
[09:31] <troy_s> s/milennium/millennium
[10:03] <lassegul> kwwii: he says he uses sand, and some photoshop effect.
[10:04] <lassegul> kwwii: no its just closeups of lions done over and over each other in photoshop
[10:05] <kwwii> hehe, I as wondering how he used sand to do that
[10:06] <lassegul> kwwii: i still thinks he uses some sand. read for yourself, halfway down http://ubuntuforums.org/showthread.php?t=527995
[10:06] <lassegul> now, im back to inkscape with newly gained powers! Lasse away
[10:08] <kwwii> lassegul: I saw that...looks like you are headed in the right direction
[10:08] <troy_s> lol
[10:09] <troy_s> kwwii: You are going to be doing _some_ filtering on that community wallpaper package I assume?
[10:10] <kwwii> troy_s: yes, I would like to think that the whole community will do some filtering, not me or you-know-who
[10:26] <troy_s> kwwii: Uh no agence.
[10:26] <troy_s> feck
[10:26] <troy_s> kwwii: No agency -- it can't happen.
[10:27] <troy_s> kwwii: If you wish to see something happen, you must at least lay out ground work or a tool to accommodate something like that.
[10:42] <kwwii> troy_s: yeah, I thought about sending out an email to the list and then measuring the response
[10:42] <kwwii> if nothing else, I will choose :p
[11:42] <lassegul> How do you get on the artwork mailinglist?
[11:54] <kwwii> https://lists.ubuntu.com/mailman/listinfo/ubuntu-art
[11:57] <lassegul> kwwii: thanks
[12:08] <kwwii> np
[12:11] <lassegul> well thats it for me. Im going to bed. See you guys tomorrow.
[12:11] <kwwii> see you