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nothlit | troy_s: i talked to the creator of the dawn wallpapers, says he doesn't have any time to contribute artwork and is at least working on the german portal for ubuntu | 04:50 |
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troy_s | nothlit: Not a shocker. Did he mention what he painted it in? | 04:53 |
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nothlit`alpha | troy_s: no, i asked him now though | 05:41 |
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lassegul_ | troy_s: hi, are you there? | 08:21 |
troy_s | lassegul_: Go for me. | 08:23 |
nothlit | lassegul, lame nothlit update of the day: another orange and black sketch https://people.fluxbuntu.org/~nothlit/communitytheme/hardy/thumbnails/ | 08:24 |
lassegul_ | troy_s: are there any way to make a box that blurs everything under it in inkscape? | 08:27 |
troy_s | lassegul_: Hrm... as in an effect layer... | 08:27 |
lassegul_ | troy_s: yes | 08:27 |
troy_s | lassegul_: Technically, you should be able to accomplish something with clones for that. | 08:28 |
nothlit | clone group clip blur? | 08:28 |
troy_s | lassegul_: But the quickest trik I did was simply do a copy / mask / blur. | 08:28 |
troy_s | nothlit: Yes... something like that should work. | 08:28 |
lassegul_ | hmm. thanks guys ill try. | 08:29 |
troy_s | lassegul_: Clones are a little tricky to wrap your head around -- as being 'clones' only certain aspects are editable and therefore they behave like stubborn mules to some people. | 08:29 |
nothlit | i would have just carved out the entire thing and blurred it, you can save the original in a hidden layer | 08:29 |
troy_s | lassegul_: That said, if you master clones, they will unlock a whole other area of power. | 08:29 |
lassegul_ | nothlit: is it a waterfall? | 08:29 |
troy_s | nothlit: That is what I did. | 08:29 |
lassegul_ | troy_s: hmm. | 08:29 |
troy_s | nothlit: I did it on the gdm for Alive | 08:29 |
nothlit | Alive? | 08:29 |
nothlit | lassegul_: yes it is =p | 08:29 |
=== nothlit is ashamed you had to ask | ||
lassegul_ | nothlit: when you have orange water i think of unclean, sewer water. | 08:30 |
troy_s | the quickie pill is much like what you are going for lassegul_ correct? http://bp1.blogger.com/_95-BHeta7y8/RrTLz-8cWeI/AAAAAAAAALo/qUgBzLfyklk/s1600-h/Screenshot-Xnest-1.png | 08:30 |
lassegul_ | troy_s: yep. | 08:31 |
troy_s | lassegul_: I believe that clones can get you there. I haven't experimented with an 'adjustment layer' approach with clones... perhaps I will spend 15 mins on it. | 08:31 |
nothlit | lassegul_: lol, will not be that sort of orange =p | 08:31 |
nothlit | but thanks for that image ;p | 08:32 |
lassegul_ | nothlit: im sorry | 08:32 |
nothlit | i was joking lol | 08:32 |
troy_s | nothlit: You are a bit of a compiling guru yes? | 08:32 |
nothlit | i guess i should make it less yellow to avoid the golden stream connotation as well | 08:32 |
lassegul_ | nothlit: i didnt mean to offend you, its just, water that isnt blue or clear often represents unclean water. | 08:32 |
lassegul_ | haha | 08:32 |
troy_s | seriously... we can't really be in any channel labeled '*artwork*' and not be willing to offend. | 08:33 |
nothlit | troy_s: a little, but i may not be able to help at all with ubuntu funniness | 08:33 |
troy_s | all of this 'please be nice and courteous and kind and don't ruffle feathers' business rather detracts from about 1000 years of formal art patterns. lol. | 08:33 |
lassegul_ | troy_s: ok im sorry | 08:34 |
lassegul_ | :D | 08:34 |
troy_s | lassegul_: LOOOOOL | 08:34 |
troy_s | nothlit: http://www.pastebin.ca/729164 | 08:34 |
troy_s | nothlit: I can't seem to see where it is bagging out... only perhaps in the order of compilation? | 08:34 |
nothlit | checking packages now | 08:36 |
troy_s | nothlit: I wonder if it is starting with a lower version of automake... | 08:38 |
troy_s | nothlit: Grr... | 08:38 |
nothlit | troy_s: last time i had an error like that the source upstream application was actually not installing the file to begin with though | 08:38 |
nothlit | the cinelerra mailing list suggests trying ./configure --disable-mmx | 08:38 |
nothlit | or maybe try disabling the motion effect from motion tracking? | 08:39 |
troy_s | hrm... god you are a speedy little genius aren't you. | 08:39 |
troy_s | it looks like it _might_ be related to mmx (which I always thought was avail on X86_64 | 08:39 |
nothlit | "If that doesn't work let us know where you your source code is from. | 08:40 |
nothlit | Current svn (1016) source compiles for me without any flags. But around | 08:40 |
nothlit | 6 weeks ago installing from svn source was not amd64 friendly and | 08:40 |
nothlit | required hacks." | 08:40 |
=== _MMA_ cringes at the slightest mention of Cinelerra. | ||
nothlit | _MMA_: still working out tracking down license issues for each commit? | 08:40 |
_MMA_ | Ive given up for now. | 08:40 |
_MMA_ | Feels like a lost cause. | 08:40 |
nothlit | does the originating branch have that issue as well? | 08:41 |
_MMA_ | Oh hell yeah. | 08:41 |
_MMA_ | The mainline doesnt care whatsoever about these issues. | 08:41 |
nothlit | his code isn't GPLed? | 08:41 |
_MMA_ | *HIS* code is. | 08:42 |
_MMA_ | But its all the other code he uses. | 08:42 |
_MMA_ | Without mentioning. | 08:42 |
nothlit | does the google code search help at all? | 08:43 |
_MMA_ | LGPL stuff which you can find looking over header of some files. | 08:43 |
nothlit | i would just create a compiler tool specifically for cinelerra | 08:43 |
_MMA_ | Ive never tried. | 08:43 |
troy_s | LGPL and MIT is fine | 08:43 |
troy_s | the biggest wham bam is a rather ignorant approach to fonts | 08:43 |
troy_s | not wanting to break backwardness. | 08:43 |
troy_s | needless to say, it cracks me up about 'linux not ready for mmedia' go out and get nuke or smoke if you want. | 08:44 |
_MMA_ | Any license that fits the DFSG is fine. Its the fact that he/they say _everything's_ GPL and its not. | 08:44 |
troy_s | considering that nuke was used to create pirates 3, spider 3, etc. linux is very much ready for it... and smoke is uh... well... high end to say the least. | 08:44 |
=== _MMA_ really doesnt want to rehash this whole issue for the 1000th time. :) | ||
troy_s | lol | 08:45 |
nothlit | ILM and DreamWorks use linux. not much more needs to be said. | 08:46 |
troy_s | _MMA_: Problem is though, people are in the dark. Nuke and Smoke are proprietary high end apps. It should have gone away about six years ago. | 08:46 |
nothlit | all the high end renderes run on linux, and things like maya and houdini do as well | 08:46 |
_MMA_ | I was talking about the Cinelerra thing. | 08:46 |
nothlit | renderers* | 08:46 |
troy_s | oh | 08:46 |
troy_s | lol | 08:46 |
troy_s | _MMA_: Has muzzol offered any news? | 08:47 |
troy_s | _MMA_: It seems they are working towards fixing hte gpl issues slowly | 08:47 |
_MMA_ | No. And Ive asked several time. | 08:47 |
_MMA_ | *times | 08:47 |
nothlit | pirates 3 drove me crazy while i was watching it thinking about how much budgeting they spent on effects | 08:47 |
nothlit | its such a tight movie though | 08:47 |
troy_s | nothlit: Say hello to nuke! | 08:47 |
troy_s | nothlit: P3 is Nuke's entry as the reigning champ of compositors. It effectively killed Shake with that move. | 08:48 |
=== _MMA_ likes that the actor that plays "Hiro" in "Heroes" was a programmer for ILM. :) | ||
troy_s | _MMA_: Never knew that. | 08:49 |
nothlit | water scenes for LOTR :) | 08:49 |
nothlit | actually i think they used part of his code in pirates | 08:49 |
nothlit | still can't believe they still needed actual water composited with the 3d for LOTR though | 08:50 |
troy_s | nothlit: Nuke is one helluva tool. NLEs best venture outside of FCPS is probably Smoke -- and that too has a x86 and x86_64 version for Linux. | 08:50 |
_MMA_ | troy_s: On the DVDs there's couple min thing about how he and the director can talk on a technical level the director wasnt used to. | 08:50 |
_MMA_ | troy_s: Do you know which distros are use under Nuke and Smoke? | 08:54 |
troy_s | _MMA_: Nuke 32 works on Ubuntu out of box. | 08:55 |
troy_s | _MMA_: I haven't got my hands on the 64 bit but I assume it works fine. | 08:55 |
nothlit | i'm finding a lot of those sorts of apps give you debs or src packages that needs old versions of gcc | 08:55 |
troy_s | _MMA_: The Foundry recently bought Nuke -- it is easily the best compositor out there. Shake was great until Apple purchased them and started driving it into the ground. | 08:55 |
_MMA_ | I meant specifically the production studios. | 08:55 |
troy_s | _MMA_: They will turn Shake into a prosumer gongshow. | 08:55 |
troy_s | _MMA_: Oh most studios are _probably_ running F | 08:56 |
troy_s | _MMA_: I know Technicolour runs F (Well RHEL) | 08:56 |
_MMA_ | Ahh.. Figured that or Debian. | 08:56 |
nothlit | no gentoo deployments with a binary package server? | 08:56 |
troy_s | _MMA_: All about reputation for them and the paid support. Ubuntu might get there if they can show a little more care about security. | 08:56 |
troy_s | _MMA_: Unfortunately, all the admins I know in those studio situations heard about the 'root password' sitting in a plaintext file and pretty much wrote Ubuntu off. As they should have. | 08:57 |
troy_s | _MMA_: That was a blunder that can only happen from a company that doesn't give a rats ass about security. | 08:57 |
_MMA_ | Couldnt that be done as a gpg (pgp I always forget) key? | 08:58 |
troy_s | _MMA_: I think it is more symptomatic. That was just a blunder. A complete blunder. | 08:59 |
nothlit | root password? | 08:59 |
nothlit | its disabled and empty now, but should still have been salted before | 09:00 |
troy_s | http://it.slashdot.org/article.pl?sid=06/03/13/0525254 | 09:00 |
nothlit | they're still not that concerned tbh, i saw a ticket filed by a <loco head> asking for ssl on logins for their drupal and moin | 09:01 |
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nothlit | this is after the dugg breakins of course | 09:02 |
troy_s | nothlit: Agree 100% | 09:02 |
kristjan_ | can we get new crystal icons for kubuntu gutsy? http://kde-look.org/content/show.php/Crystal+Project?content=60475 | 09:03 |
troy_s | nothlit: It is a cavalier march to becoming the Windows of Linux. | 09:03 |
troy_s | Everaldo's new set kill all the other icons out there really. | 09:05 |
troy_s | In that style. | 09:05 |
troy_s | (hell in any style) | 09:05 |
nothlit | kristjan_: if kwwii wants to get it in, we're only a few days to the RC though | 09:06 |
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nothlit | troy_s: they can't, linspire has that, and with their basing on ubuntu, they'll always be ahead | 09:10 |
troy_s | nothlit: ? | 09:10 |
troy_s | nothlit: Security wise? | 09:10 |
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nothlit | troy_s: they just added nonroot as default, and only to freespire | 09:12 |
nothlit | troy_s: they can't do it to their paying customers who "expect it" | 09:12 |
troy_s | nothlit: What are you talking about specifically? | 09:12 |
nothlit | their sudo is passwordless still in linspire too iirc | 09:12 |
troy_s | nothlit: Sorry I am completely in the dark on the last few lines. | 09:12 |
nothlit | linspire, (ie the paid version) is still administrator as default | 09:13 |
nothlit | thats all you need to know =p | 09:13 |
troy_s | nothlit: Not so much just that -- look at the whole. Hell... ssh should be enabled by default and other little details... like simplifying ssh for sharing etc. Otherwise people start using garbage apps like FTP / Telnet / etc. | 09:13 |
kristjan_ | nothlit: and this is related to crystal icons exactly how? | 09:14 |
nothlit | well ssh and avahi together i suppose | 09:14 |
troy_s | nothlit: And that is just a stupid bloody move. Idiots. 98% of the security problems that amassed through windows started strictly because of admin rights. | 09:14 |
nothlit | kristjan_: its called a continuation of a different conversation | 09:14 |
troy_s | kristjan_: Not all that happens here is about KDE icons. :) | 09:14 |
troy_s | kristjan_: It isn't in our hands. You are also probably about 4 months late. | 09:14 |
nothlit | i don't like the idea of every ubuntu machine out there available for ssh bruteforcing | 09:14 |
troy_s | nothlit: True enough, but a basic IPtables clause would shatter that quite quickly. | 09:15 |
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nothlit | iptables can only block ips rather than domains, theres a variety of ssh bruteforcers that respond or use the hosts files | 09:15 |
troy_s | nothlit: Needless to say, security should be high up the map. | 09:16 |
nothlit | but it still opens up a whole bunch more machines for 0day | 09:16 |
nothlit | maybe we should write a spec for this including security lol | 09:16 |
_MMA_ | troy_s: So apparently I can use "difference" or "exclusion" through multiple objects in inkscape? | 09:18 |
_MMA_ | gah | 09:19 |
_MMA_ | s/can/cant | 09:19 |
_MMA_ | Makes all the difference. ;) | 09:19 |
troy_s | Wholly CRAP | 09:19 |
troy_s | _MMA_: I got Cinelerra up! | 09:19 |
troy_s | _MMA_: Unbelieveable. | 09:19 |
_MMA_ | w00t | 09:19 |
thorwil | _MMA_: try grouping? | 09:19 |
troy_s | _MMA_: Only BASE objects | 09:19 |
_MMA_ | thorwil: They are. Doesnt work. | 09:19 |
troy_s | _MMA_: If the object is for example, a font, you will need to spline it. | 09:19 |
troy_s | _MMA_: All boolean math works only on root objects. | 09:20 |
_MMA_ | troy_s: Yeah. thats the error I get. | 09:20 |
nothlit | path booleans only work on paths :P | 09:20 |
troy_s | _MMA_: (well that is an oversimplification -- it works on Rects etc.) | 09:20 |
troy_s | nothlit: Well yeah. :) | 09:20 |
troy_s | lol | 09:20 |
troy_s | _MMA_: Anyways, the bottom line i that the paths all need to be paths :) | 09:20 |
nothlit | cinelerra works fine straight from the pkgbuild in arch lol, and i don't even use it | 09:20 |
nothlit | =p | 09:20 |
troy_s | nothlit: ? | 09:20 |
troy_s | nothlit: Good luck on amd64 | 09:21 |
troy_s | nothlit: This is the FIRST time I have had it up on my 64 bit boxen. | 09:21 |
thorwil | _MMA_: ah right. i remember i worked around that once by copying my objects and applying the op on pairs ... | 09:21 |
_MMA_ | troy_s: So how to I make grouped objects a root object? | 09:21 |
troy_s | _MMA_: You will need to make sure that your objects are all simple paths. This might be done by looking to the obvious 'oopsies' like text. | 09:21 |
nothlit | troy_s: has 64bit specific stuff built in =p | 09:22 |
troy_s | _MMA_: And converting to a path. That is generally the breaker. | 09:22 |
troy_s | nothlit: Well 64 bit is always a bit more effort. | 09:22 |
nothlit | thats why pkgbuilds have maintainers lol | 09:22 |
_MMA_ | troy_s: You can guess Im working with that set I showed you last night. I "strokes" objects all over the place. | 09:23 |
troy_s | _MMA_: I'm impressed! | 09:23 |
troy_s | _MMA_: Erk... sorry set? | 09:23 |
troy_s | _MMA_: All should be good -- if you have a stroke set though it will inherently change when you do a boolean on a path. | 09:23 |
_MMA_ | So Im just trying to "cut" through the grouped objects that make the icon. | 09:23 |
troy_s | _MMA_: Can you show me the exact case? | 09:23 |
troy_s | _MMA_: And I can resolve it for you quite quickly. | 09:24 |
_MMA_ | http://art.gnome.org/themes/icon/1281 | 09:24 |
troy_s | I need more info _MMA_ which one? | 09:24 |
nothlit | troy_s: http://cvs.archlinux.org/cgi-bin/viewcvs.cgi/multimedia/cinelerra-cv/PKGBUILD?rev=1.3&cvsroot=AUR&only_with_tag=CURRENT&content-type=text/vnd.viewcvs-markup http://aur.archlinux.org/packages/cinelerra-svn/cinelerra-svn/PKGBUILD :) | 09:24 |
_MMA_ | troy_s: Well thats the set and the specific one really doesnt matter. Im just playing with the "computer" image. | 09:25 |
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troy_s | _MMA_: Ok... dcc me the actual svg you are trying to boolean? | 09:25 |
troy_s | _MMA_: I might be able to diagnose the exact starting problem and then you will be better off down the road. | 09:25 |
troy_s | _MMA_: Did you get my message about an art director? | 09:26 |
_MMA_ | Yes. | 09:26 |
troy_s | _MMA_: He is a friend of mine currently doing DIY work for a few bands. | 09:26 |
_MMA_ | Do yo uhave a link to his work? | 09:26 |
troy_s | _MMA_: He has about 15 years as art director with Electronic Arts and a few other companies. | 09:26 |
troy_s | _MMA_: He doesn't have anything online I believe. Further, most of his 'reel' is found in game. | 09:26 |
_MMA_ | troy_s: I cant DCC you. Never works for me. | 09:27 |
troy_s | _MMA_: Porto problems. Email? | 09:27 |
_MMA_ | Just DL that set. | 09:28 |
_MMA_ | Take yo uless time than for me to do a email. | 09:28 |
troy_s | _MMA_: Hold then. | 09:31 |
nothlit | _MMA_: uhh, that set has 47mb worth of flat svgs?!? | 09:31 |
nothlit | 27* | 09:31 |
_MMA_ | 15 | 09:32 |
_MMA_ | 15.4 actually. | 09:32 |
_MMA_ | 1500 icons. | 09:32 |
nothlit | thats the compressed tar size lol | 09:34 |
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_MMA_ | troy_s: re: Art friend. Sure. See if he's interested and he and I can chat. | 09:41 |
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troy_s | power outages suck | 09:42 |
troy_s | ass. | 09:42 |
troy_s | _MMA_: Sorry... little downtime here :) | 09:42 |
_MMA_ | np | 09:42 |
_MMA_ | re: Art friend. Sure. See if he's interested and he and I can chat. | 09:42 |
nothlit | what? brownout? | 09:42 |
troy_s | _MMA_: He said he might be. I guess it would ultimately depend on how you guys mesh. | 09:43 |
troy_s | nothlit: And outout. | 09:43 |
troy_s | lol | 09:43 |
_MMA_ | troy_s: Sure. | 09:43 |
troy_s | _MMA_: Ok what one? | 09:44 |
_MMA_ | gnome-fs-client | 09:44 |
troy_s | YIKES NO SYMLINKS! | 09:45 |
_MMA_ | Looks like a monitor. | 09:45 |
troy_s | no wonder that bloody thing is so huge. | 09:45 |
troy_s | _MMA_: Path? | 09:45 |
_MMA_ | troy_s: I have Andrew converting it to Tango naming speck and cleaning it up now. ;) | 09:45 |
troy_s | _MMA_: Many of those shapes need to be booleaned down to a simple look ala lith -- which I assume is what you are doing. | 09:46 |
_MMA_ | troy_s: its in filesystems but really doesnt matter which one you use. | 09:46 |
troy_s | _MMA_: Ok got it... and you are boolean what? | 09:46 |
troy_s | _MMA_: So every basic shape in there works fine for a boolean. So the boolean problem is with your end regarding the object you are trying to subtract etc... | 09:47 |
_MMA_ | http://mma.users.ubuntustudio.org/decay_textures.svg | 09:47 |
_MMA_ | So I grouped all the objects in the .svg. | 09:48 |
troy_s | _MMA_: Hey those look familiar :) | 09:48 |
_MMA_ | Then tried to use the .svg I just linked to to "cut through" the icon. | 09:48 |
_MMA_ | ;) | 09:48 |
troy_s | _MMA_: Ahh... so take whatever elements you want to bool | 09:49 |
_MMA_ | And remember this is all testing. Im just trying to get a method down for doing this. | 09:49 |
troy_s | _MMA_: And duplicate them | 09:49 |
troy_s | _MMA_: Then arrange the new copies as you like | 09:49 |
troy_s | _MMA_: And do a ctrl shift + on them | 09:49 |
troy_s | _MMA_: That will be a pure union and work fine for subtractions. | 09:49 |
troy_s | _MMA_: At some point the complexity level will prohibit bools. | 09:50 |
troy_s | _MMA_: You will need to subdivide and conquer... | 09:50 |
_MMA_ | See. Same error. What option from the "Path" menu should I choose. | 09:52 |
troy_s | _MMA_: I would like to be able to tell you the internal logic of Inkscape re that, but I don't know what it is exactly -- and it changes pretty much weekly on the complexity of the bools. | 09:52 |
troy_s | when i first started in on the http://picasaweb.google.co.uk/troy.sobotka/ImageDump/photo#5068722476331584498 portrait, it was far more limited in bools. | 09:52 |
troy_s | _MMA_: Hrm... so you ungrouped? | 09:52 |
troy_s | _MMA_: Pick two of the ungrouped decays, and union them. | 09:53 |
troy_s | ala ctrl shift + | 09:53 |
troy_s | that should give you the bounding box indication that it is now a union | 09:53 |
_MMA_ | I keep getting this "ONE of the objects in not a path." error. | 09:54 |
troy_s | _MMA_: From that decay svg?! | 09:55 |
troy_s | _MMA_: There are only three paths on the original icon. | 09:55 |
troy_s | _MMA_: And about 8 different paths worth in the decay | 09:55 |
troy_s | _MMA_: If you do a single, it should work. Perhaps one of them is a subgrouping? | 09:55 |
_MMA_ | On either decay or the icon. | 09:55 |
troy_s | _MMA_: Decay | 09:56 |
troy_s | _MMA_: Icon is all good. | 09:56 |
troy_s | _MMA_: I booleaned every element. | 09:56 |
_MMA_ | done | 09:56 |
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troy_s | _MMA_: Did you find the problem entity? | 09:56 |
troy_s | thorwil appears to be having connection problems. | 09:57 |
_MMA_ | I dont think I can do what Im thinking. | 09:57 |
troy_s | _MMA_: Save the svg as you have it now | 09:57 |
troy_s | _MMA_: And email it to me. | 09:57 |
troy_s | _MMA_: You most certainly can do what you want. | 09:57 |
troy_s | _MMA_: Give me the snapshot, and then talk me through what you are attempting. | 09:58 |
_MMA_ | Im unsure because I want to also cut through a "stroke". | 09:58 |
_MMA_ | http://mma.users.ubuntustudio.org/gnome-fs-client.svg | 09:59 |
troy_s | _MMA_: Hold please. | 10:02 |
_MMA_ | np | 10:02 |
troy_s | _MMA_: Ok now specifically, talk me through it. | 10:03 |
troy_s | _MMA_: First, if you want the stroke to be cut cleanly -- as in use the actual shape of the stroke, you will need to convert the stroke to a path as well. | 10:03 |
troy_s | _MMA_: Out of the gate, your basic monitor is grouped -- so that is a starting problem. | 10:04 |
troy_s | _MMA_: Ungroup the monitor into its discreet elements. | 10:04 |
_MMA_ | See. Thats what I was trying to do. | 10:04 |
_MMA_ | done | 10:05 |
troy_s | _MMA_: Then you will need to convert the stroke to path via the "Edit nodes" tool (2nd down on left) and click the 2nd to last toolbar icon from the top. | 10:05 |
troy_s | _MMA_: Obviously when you convert strokes to paths, you lose the two tone colours as now each is a path. | 10:05 |
troy_s | _MMA_: Net result == rethink how the object sits on the page - as it is now a 'shape' that is the border and a 'shape' that will be the background. | 10:06 |
_MMA_ | Crap. I needed a simple way to do thi. I cant go through this with 1500 icons. | 10:06 |
_MMA_ | *this | 10:06 |
troy_s | _MMA_: Well it is quite simple -- you don't want strokes. | 10:06 |
troy_s | _MMA_: You want a generic shape ala lith | 10:06 |
troy_s | _MMA_: and distress that. | 10:06 |
_MMA_ | No. Im keeping the strokes. | 10:06 |
troy_s | _MMA_: Uggh. Anyways, then path them and use a basic shape as the bg to keep opaque. | 10:07 |
nothlit | lol, nonsimple is to duplicate everything on a seperate layer | 10:07 |
_MMA_ | What you propose is more work than I want to put into it. | 10:07 |
troy_s | _MMA_: Then distress accordingly. | 10:07 |
nothlit | unstroke everything on the first | 10:07 |
troy_s | _MMA_: Actually no, I would be unioning the piss out of those images -- the strokes are clunky as hell. | 10:07 |
nothlit | and stroke to path everything on the second | 10:08 |
_MMA_ | Still, too much work. | 10:08 |
troy_s | _MMA_: You can't get a good product and do no work. | 10:09 |
_MMA_ | Just think about going through 1500 icons. Thats a shitload of work. | 10:10 |
troy_s | _MMA_: Remember the holy trinity of "Time" "Money" and "Quality" -- pick your two. | 10:10 |
nothlit | _MMA_: or get someone to script it as a python effect for you | 10:10 |
troy_s | _MMA_: If you you want "Quality" without "Money" it will be time. | 10:10 |
nothlit | or batch render and then batch process the different versions with gimp | 10:11 |
_MMA_ | I could also just export them to hires .png and do it that way. | 10:11 |
troy_s | _MMA_: Honestly, with someone knowing what they are doing, its relatively quick. | 10:13 |
troy_s | _MMA_: We managed to convert all the tango SVGs to the Flux palette in about (well me) 2 hours. | 10:14 |
troy_s | _MMA_: It isn't that huge a deal. | 10:14 |
_MMA_ | troy_s: Well Ill look into it. As Im not seeing a simple way to do this Im just uneasy about asking someone to do the work. | 10:15 |
_MMA_ | 1500 icons is ALOT if icons. | 10:16 |
troy_s | _MMA_: It will require work. Someone. | 10:16 |
troy_s | _MMA_: And there is no way in hell that there is 1500 icons. | 10:16 |
_MMA_ | Though with simlinks I think it can be widdled down. | 10:16 |
troy_s | _MMA_: MOST of those in that package are silly duplicates. | 10:16 |
troy_s | _MMA_: There simply isn't that many. That said, the person doing the work will need to know Inkscape or get to know it rapidly. | 10:16 |
_MMA_ | Well I get 1183 objects. So in any case there's over 1000. And I have andrew cleaning it up like I said. Once that is done Ill go from there. | 10:18 |
troy_s | _MMA_: Yeah... look at Tango's install and you get a better idea. It is a far more top shelf layout with exactly the proper quantities. | 10:19 |
troy_s | _MMA_: There aren't that many. | 10:19 |
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_MMA_ | troy_s: Without stroke and a quicky subtraction job. | 10:30 |
_MMA_ | http://mma.users.ubuntustudio.org/rect628test.png | 10:32 |
_MMA_ | With stroke. http://mma.users.ubuntustudio.org/rect628test2.png | 10:33 |
_MMA_ | Im gonna have to do this .svg. | 10:34 |
_MMA_ | gah. gotta run. | 10:34 |
_MMA_ | bbl | 10:34 |
nothlit | this is what i got if you don't mind only rendering it out--the clean svg way will take longer https://people.fluxbuntu.org/~nothlit/gnome-fs-directory.png | 10:34 |
nothlit | i did it that way too if you want to try though | 10:34 |
_MMA_ | Yeah. | 10:36 |
_MMA_ | .svg is the bitch. | 10:36 |
_MMA_ | Oh well. Ill keep tinkering. | 10:36 |
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nothlit | _MMA_: did you do that in gimp without feathering/aliasing or something? | 10:50 |
_MMA_ | Yeah. Damn quick. | 10:56 |
Viper550 | I noticed that they added some new styles for Clearlooks in recent versions | 10:56 |
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nothlit | _MMA_: if you want i'll give you the inkscape raster only method | 10:57 |
_MMA_ | Naa... Its ok. | 10:58 |
Viper550 | anyone? remember me? | 10:59 |
nothlit | its about 3 steps minus the dirt import and ungrouping =p | 10:59 |
nothlit | wait, 4, but it depends on what colour the import was to begin with | 11:00 |
nothlit | Viper550: dunno anything about that sorry | 11:00 |
Viper550 | from what I hear, the ClearLooks engine has a dedicated Gloss style now | 11:01 |
troy_s | Viper550: Yes, some remember you. No, not many people care. | 11:16 |
Viper550 | Well, anyway, I have noticed since the last time I've played with Gnome, that ClearLooks has gloss now, we could theoretically use it as the power for the default theme instead of ubuntulookks | 11:17 |
_MMA_ | gloss FTW!!! | 11:17 |
troy_s | Viper550: Sure. Gloss is about oh circa 1997. | 11:17 |
Viper550 | well, Clearlooks has a gloss STYLE now you can use | 11:18 |
troy_s | Viper550: Great idea. Maybe we could even make everything square too and possibly 4 colour for a really 1980s contemporary feel. | 11:18 |
troy_s | Viper550: GREAT. | 11:18 |
_MMA_ | troy_s: Oh you SOB. You hurt my feelings. :( | 11:18 |
troy_s | Viper550: You might also want to consider packing in some "Warrant" or "Def Leppard" as the default sound splash for it too. | 11:19 |
_MMA_ | \m/ | 11:19 |
=== _MMA_ cant help but feel like the color palette he's been playing with looks like a 80/90's "L.A. Gear" shoe commercial. | ||
troy_s | lol | 11:20 |
_MMA_ | Or like Im friggin' watchin' Max Headroom. :) | 11:20 |
troy_s | lol | 11:21 |
_MMA_ | ;) | 11:22 |
KidProQuo | Unrelated to the current gloss/ colour discussion... does anyone know why the icons in my splash screen (the one between login and desktop) look faded? | 11:22 |
KidProQuo | almost like they're behind a semi-transparent white layer? | 11:23 |
_MMA_ | KidProQuo: In Feisty? | 11:24 |
KidProQuo | yup | 11:24 |
_MMA_ | Hmm... Never noticed. Then again I havnt used the Ubuntu image in a while. | 11:25 |
troy_s | KidProQuo: Ignore that | 11:25 |
troy_s | KidProQuo: It's gone in Gutsy | 11:25 |
troy_s | KidProQuo: Had you had a faster box or less of a gag between video, you would have seen a fade on the icons. | 11:26 |
KidProQuo | ok, I was just working on some concepts for hardy and noticed it | 11:26 |
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troy_s | KidProQuo: The logon splash is done like dinner. | 11:27 |
troy_s | KidProQuo: Any snaps of what you are thinking? | 11:27 |
KidProQuo | I'll chuck them online now. Give me 2 min | 11:27 |
_MMA_ | ***Viper550 takes his glossy toys and goes home. | 11:28 |
troy_s | LOL | 11:33 |
troy_s | KidProQuo: Thanks a million | 11:33 |
troy_s | _MMA_: Viper has a long history with buntu. | 11:34 |
troy_s | _MMA_: Long. | 11:34 |
troy_s | _MMA_: Long. | 11:34 |
_MMA_ | :) | 11:34 |
_MMA_ | Any of it good? | 11:34 |
_MMA_ | I do know his name. | 11:34 |
KidProQuo | http://kpqhardyheron.googlepages.com/hardyheronideas | 11:35 |
_MMA_ | Cool. | 11:36 |
KidProQuo | No gloss in sight you'll be happy to know | 11:36 |
_MMA_ | The brown might have to go. | 11:36 |
_MMA_ | As well as the Gnome-Splash in general. | 11:36 |
KidProQuo | why might the brown have to go? for any specific part? | 11:37 |
_MMA_ | Not in the palette for Hardy. | 11:37 |
KidProQuo | really? what is the palette for hardy based on? | 11:38 |
_MMA_ | Its not quite final but Black/Orange will be prominent sounds like. | 11:38 |
Skiessi | I don't like the window borders :P | 11:39 |
Skiessi | in that "desktop idea 1" | 11:39 |
KidProQuo | skiessi: the squareness? | 11:40 |
Skiessi | yeah | 11:40 |
troy_s | Ok... before we go into too much more 'Ugly' 'Isn'tUsable' and all the other wonderful random bot comments... | 11:40 |
troy_s | Skiessi: What about the work don't you like. | 11:40 |
troy_s | (the reason I have stuck on it is largely that we as a community REALLY need to amp up our analysis of work and the comments that come out. I don't mind the fact that someone doesn't like something -- moreso _why_ they don't like something is probably more relevant.) | 11:41 |
KidProQuo | Skiessi: I just got sick of everything being round and glossy, thought I'd do something a bit different to get some discussion going | 11:41 |
troy_s | KidProQuo: If you manage to develop a full theme, you will probably find a place for it in the Community package (or at least the hope-to-manifest community package) | 11:42 |
Skiessi | o_o ok, I prefer the round ones | 11:42 |
Skiessi | cya | 11:42 |
nothlit | theres an Automatic Artwork builder with full instructions on the wiki if you want to have it in your own package as well | 11:44 |
nothlit | i should put links to that in the resources page actually | 11:45 |
_MMA_ | Yeah. Can you post that here? I forgot it myself. | 11:45 |
nothlit | https://wiki.ubuntu.com/AutomaticArtworkBuilderInstructions | 11:47 |
troy_s | LOL | 11:48 |
troy_s | oh man | 11:48 |
_MMA_ | Wow. That hasnt been touched since June. :) | 11:48 |
KidProQuo | Anyway, I should probably explain some of the underlying concepts of that theme idea... | 11:51 |
troy_s | KidProQuo: People working on anything are valuable. | 11:52 |
KidProQuo | I wanted to use mainly flat colours with transparency to give the texture of the popular lion wallpaper a bit of space to show its richness | 11:52 |
KidProQuo | The choice of a well defined border is for usability; so your eye has a definite border between different sets of info on the screen | 11:54 |
KidProQuo | And the squareness of the borders was just to take it to the other extreme of what a lot of other people seemed to be doing for themes. I'd probably blunt them a bit in the final one | 11:56 |
troy_s | KidProQuo: is that gion? | 11:59 |
KidProQuo | gion? | 11:59 |
troy_s | KidProQuo: Icons | 11:59 |
KidProQuo | nope, nouveXT 1.6 | 12:00 |
troy_s | Hrm... is that in the repos KidProQuo ? | 12:00 |
troy_s | It looks tastier than tango for certain | 12:01 |
KidProQuo | It's on gnome-look.org; GPL but not SVG version available. | 12:01 |
nothlit | !find nuov | 12:02 |
ubotu | Found: gnome-icon-theme-nuovo, kde-icons-nuovext | 12:02 |
KidProQuo | oh, and in that mockup the menubar is still just a concept. I'm writing up a detailed spec at the mo, but a brief overview is available on: http://sam.bristow.googlepages.com/ | 12:05 |
troy_s | KidProQuo: So you are going to code it? | 12:05 |
troy_s | KidProQuo: Most of the general feel should be obtainable using the pixbuf engine. | 12:06 |
KidProQuo | I'm going to write up the full spec and put up a bounty. | 12:06 |
KidProQuo | Everything I've done, I' | 12:06 |
KidProQuo | ^'ve included a fallback to metacity | 12:07 |
nothlit | a bounty? :o | 12:07 |
KidProQuo | I put up some $$$ up for whoever is able to code it. | 12:09 |
troy_s | KidProQuo: Don't expect much. Perhaps hammering away with pixbuf would get it done sooner? | 12:09 |
nothlit | lol, i know what it is, i'm just suprised a nondistro/large project would put up one | 12:09 |
KidProQuo | It's not just a cosmetic change though, there's actually a few different *functionality* changes. | 12:10 |
troy_s | nothlit: Is there a centralized bounty site out there anywhere? | 12:11 |
KidProQuo | nonhlit: I'd do the bounty through Canonical | 12:11 |
troy_s | nothlit: I would love to see a 'bountyhunter.org' or whatever. | 12:11 |
_MMA_ | nothlit: Trust me. $ talks. I offered $100 dollars to get a kernel issue worked out the other day. | 12:12 |
troy_s | _MMA_: 100$? I can't imagine anyone bit. | 12:12 |
troy_s | _MMA_: Am I wrong? | 12:12 |
_MMA_ | No it got fixed. ;) | 12:13 |
_MMA_ | Didnt take the money though. | 12:13 |
_MMA_ | It almost sunk the -rt kernel but I scrambled and got it done. | 12:14 |
nothlit | troy_s: not a foss, prolly just those freelance coding sites | 12:14 |
nothlit | ubuntu has its own bounty page | 12:14 |
nothlit | as do many other projects | 12:14 |
troy_s | it really needs to get into launchpad or some centralized repo | 12:15 |
_MMA_ | grr... | 12:16 |
KidProQuo | I agree, and they need to add the ability to do collective bounties. | 12:16 |
=== _MMA_ really hates when people take others art, mod it and doesnt give credit. | ||
nothlit | oh, guess there is :) https://www.bountysource.com/project/list | 12:17 |
nothlit | troy_s: ^ | 12:17 |
KidProQuo | I should probably head to work. Thanks for the feedback | 12:20 |
nothlit | ubuntu is in there too | 12:20 |
nothlit | nice.. its filled with 0 dollar bounties | 12:22 |
_MMA_ | troy_s: https://wiki.ubuntu.com/UbuntuStudio/Artwork/OfficialHardyIncoming/Icons Ill get more info up soon. | 12:22 |
_MMA_ | troy_s: And as I look at Litho more, there's 2 things going on there. There is a subtle white overlay then the subtraction or holes/whatever. | 12:25 |
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