[04:50] <nothlit> troy_s: i talked to the creator of the dawn wallpapers, says he doesn't have any time to contribute artwork and is at least working on the german portal for ubuntu
[04:53] <troy_s> nothlit: Not a shocker.  Did he mention what he painted it in?
[05:41] <nothlit`alpha> troy_s: no, i asked him now though
[08:21] <lassegul_> troy_s: hi, are you there?
[08:23] <troy_s> lassegul_: Go for me.
[08:24] <nothlit> lassegul, lame nothlit update of the day: another orange and black sketch https://people.fluxbuntu.org/~nothlit/communitytheme/hardy/thumbnails/
[08:27] <lassegul_> troy_s: are there any way to make a box that blurs everything under it in inkscape?
[08:27] <troy_s> lassegul_: Hrm... as in an effect layer...
[08:27] <lassegul_> troy_s: yes
[08:28] <troy_s> lassegul_: Technically, you should be able to accomplish something with clones for that.
[08:28] <nothlit> clone group clip blur?
[08:28] <troy_s> lassegul_: But the quickest trik I did was simply do a copy / mask / blur.
[08:28] <troy_s> nothlit: Yes... something like that should work.
[08:29] <lassegul_> hmm. thanks guys ill try.
[08:29] <troy_s> lassegul_: Clones are a little tricky to wrap your head around -- as being 'clones' only certain aspects are editable and therefore they behave like stubborn mules to some people.
[08:29] <nothlit> i would have just carved out the entire thing and blurred it, you can save the original in a hidden layer
[08:29] <troy_s> lassegul_: That said, if you master clones, they will unlock a whole other area of power.
[08:29] <lassegul_> nothlit: is it a waterfall?
[08:29] <troy_s> nothlit: That is what I did.
[08:29] <lassegul_> troy_s: hmm.
[08:29] <troy_s> nothlit: I did it on the gdm for Alive
[08:29] <nothlit> Alive?
[08:29] <nothlit> lassegul_: yes it is =p
[08:30] <lassegul_> nothlit: when you have orange water i think of unclean, sewer water.
[08:30] <troy_s> the quickie pill is much like what you are going for lassegul_ correct?  http://bp1.blogger.com/_95-BHeta7y8/RrTLz-8cWeI/AAAAAAAAALo/qUgBzLfyklk/s1600-h/Screenshot-Xnest-1.png
[08:31] <lassegul_> troy_s: yep.
[08:31] <troy_s> lassegul_: I believe that clones can get you there.  I haven't experimented with an 'adjustment layer' approach with clones... perhaps I will spend 15 mins on it.
[08:31] <nothlit> lassegul_: lol, will not be that sort of orange =p
[08:32] <nothlit> but thanks for that image ;p
[08:32] <lassegul_> nothlit: im sorry
[08:32] <nothlit> i was joking lol
[08:32] <troy_s> nothlit: You are a bit of a compiling guru yes?
[08:32] <nothlit> i guess i should make it less yellow to avoid the golden stream connotation as well
[08:32] <lassegul_> nothlit: i didnt mean to offend you, its just, water that isnt blue or clear often represents unclean water.
[08:32] <lassegul_> haha
[08:33] <troy_s> seriously... we can't really be in any channel labeled '*artwork*' and not be willing to offend.
[08:33] <nothlit> troy_s: a little, but i may not be able to help at all with ubuntu funniness
[08:33] <troy_s> all of this 'please be nice and courteous and kind and don't ruffle feathers' business rather detracts from about 1000 years of formal art patterns.  lol.
[08:34] <lassegul_> troy_s: ok im sorry
[08:34] <lassegul_> :D
[08:34] <troy_s> lassegul_: LOOOOOL
[08:34] <troy_s> nothlit: http://www.pastebin.ca/729164
[08:34] <troy_s> nothlit: I can't seem to see where it is bagging out... only perhaps in the order of compilation?
[08:36] <nothlit> checking packages now
[08:38] <troy_s> nothlit: I wonder if it is starting with a lower version of automake...
[08:38] <troy_s> nothlit: Grr...
[08:38] <nothlit> troy_s: last time i had an error like that the source upstream application was actually not installing the file to begin with though
[08:38] <nothlit> the cinelerra mailing list suggests trying ./configure --disable-mmx
[08:39] <nothlit> or maybe try disabling the motion effect from motion tracking?
[08:39] <troy_s> hrm... god you are a speedy little genius aren't you.
[08:39] <troy_s> it looks like it _might_ be related to mmx (which I always thought was avail on X86_64
[08:40] <nothlit> "If that doesn't work let us know where you your source code is from.
[08:40] <nothlit> Current svn (1016) source compiles for me without any flags.  But around
[08:40] <nothlit> 6 weeks ago installing from svn source was not amd64 friendly and
[08:40] <nothlit> required hacks."
[08:40] <nothlit> _MMA_: still working out tracking down license issues for each commit?
[08:40] <_MMA_> Ive given up for now.
[08:40] <_MMA_> Feels like a lost cause.
[08:41] <nothlit> does the originating branch have that issue as well?
[08:41] <_MMA_> Oh hell yeah.
[08:41] <_MMA_> The mainline doesnt care whatsoever about these issues.
[08:41] <nothlit> his code isn't GPLed?
[08:42] <_MMA_> *HIS* code is.
[08:42] <_MMA_> But its all the other code he uses.
[08:42] <_MMA_> Without mentioning.
[08:43] <nothlit> does the google code search help at all?
[08:43] <_MMA_> LGPL stuff which you can find looking over header of some files.
[08:43] <nothlit> i would just create a compiler tool specifically for cinelerra
[08:43] <_MMA_> Ive never tried.
[08:43] <troy_s> LGPL and MIT is fine
[08:43] <troy_s> the biggest wham bam is a rather ignorant approach to fonts
[08:43] <troy_s> not wanting to break backwardness.
[08:44] <troy_s> needless to say, it cracks me up about 'linux not ready for mmedia'  go out and get nuke or smoke if you want.
[08:44] <_MMA_> Any license that fits the DFSG is fine. Its the fact that he/they say _everything's_ GPL and its not.
[08:44] <troy_s> considering that nuke was used to create pirates 3, spider 3, etc. linux is very much ready for it... and smoke is uh... well... high end to say the least.
[08:45] <troy_s> lol
[08:46] <nothlit> ILM and DreamWorks use linux. not much more needs to be said.
[08:46] <troy_s> _MMA_: Problem is though, people are in the dark.  Nuke and Smoke are proprietary high end apps.  It should have gone away about six years ago.
[08:46] <nothlit> all the high end renderes run on linux, and things like maya and houdini do as well
[08:46] <_MMA_> I was talking about the Cinelerra thing.
[08:46] <nothlit> renderers*
[08:46] <troy_s> oh
[08:46] <troy_s> lol
[08:47] <troy_s> _MMA_: Has muzzol offered any news?
[08:47] <troy_s> _MMA_: It seems they are working towards fixing hte gpl issues slowly
[08:47] <_MMA_> No. And Ive asked several time.
[08:47] <_MMA_> *times
[08:47] <nothlit> pirates 3 drove me crazy while i was watching it thinking about how much budgeting they spent on effects
[08:47] <nothlit> its such a tight movie though
[08:47] <troy_s> nothlit: Say hello to nuke!
[08:48] <troy_s> nothlit: P3 is Nuke's entry as the reigning champ of compositors.  It effectively killed Shake with that move.
[08:49] <troy_s> _MMA_: Never knew that.
[08:49] <nothlit> water scenes for LOTR :)
[08:49] <nothlit> actually i think they used part of his code in pirates
[08:50] <nothlit> still can't believe they still needed actual water composited with the 3d for LOTR though
[08:50] <troy_s> nothlit: Nuke is one helluva tool.  NLEs best venture outside of FCPS is probably Smoke -- and that too has a x86 and x86_64 version for Linux.
[08:50] <_MMA_> troy_s: On the DVDs there's couple min thing about how he and the director can talk on a technical level the director wasnt used to.
[08:54] <_MMA_> troy_s: Do you know which distros are use under Nuke and Smoke?
[08:55] <troy_s> _MMA_: Nuke 32 works on Ubuntu out of box.
[08:55] <troy_s> _MMA_: I haven't got my hands on the 64 bit but I assume it works fine.
[08:55] <nothlit> i'm finding a lot of those sorts of apps give you debs or src packages that needs old versions of gcc
[08:55] <troy_s> _MMA_: The Foundry recently bought Nuke -- it is easily the best compositor out there.  Shake was great until Apple purchased them and started driving it  into the ground.
[08:55] <_MMA_> I meant specifically the production studios.
[08:55] <troy_s> _MMA_: They will turn Shake into a prosumer gongshow.
[08:56] <troy_s> _MMA_: Oh most studios are _probably_ running F
[08:56] <troy_s> _MMA_: I know Technicolour runs F (Well RHEL)
[08:56] <_MMA_> Ahh.. Figured that or Debian.
[08:56] <nothlit> no gentoo deployments with a binary package server?
[08:56] <troy_s> _MMA_: All about reputation for them and the paid support.  Ubuntu might get there if they can show a little more care about security.
[08:57] <troy_s> _MMA_: Unfortunately, all the admins I know in those studio situations heard about the 'root password' sitting in a plaintext file and pretty much wrote Ubuntu off.  As they should have.
[08:57] <troy_s> _MMA_: That was a blunder that can only happen from a company that doesn't give a rats ass about security.
[08:58] <_MMA_> Couldnt that be done as a gpg (pgp I always forget) key?
[08:59] <troy_s> _MMA_: I think it is more symptomatic.  That was just a blunder.  A complete blunder.
[08:59] <nothlit> root password?
[09:00] <nothlit> its disabled and empty now, but should still have been salted before
[09:00] <troy_s> http://it.slashdot.org/article.pl?sid=06/03/13/0525254
[09:01] <nothlit> they're still not that concerned tbh, i saw a ticket filed by a <loco head> asking for ssl on logins for their drupal and moin
[09:02] <nothlit> this is after the dugg breakins of course
[09:02] <troy_s> nothlit: Agree 100%
[09:03] <kristjan_> can we get new crystal icons for kubuntu gutsy? http://kde-look.org/content/show.php/Crystal+Project?content=60475
[09:03] <troy_s> nothlit: It is a cavalier march to becoming the Windows of Linux.
[09:05] <troy_s> Everaldo's new set kill all the other icons out there really.
[09:05] <troy_s> In that style.
[09:05] <troy_s> (hell in any style)
[09:06] <nothlit> kristjan_: if kwwii wants to get it in, we're only a few days to the RC though
[09:10] <nothlit> troy_s: they can't, linspire has that, and with their basing on ubuntu, they'll always be ahead
[09:10] <troy_s> nothlit: ?
[09:10] <troy_s> nothlit: Security wise?
[09:12] <nothlit> troy_s: they just added nonroot as default, and only to freespire
[09:12] <nothlit> troy_s: they can't do it to their paying customers who "expect it"
[09:12] <troy_s> nothlit: What are you talking about specifically?
[09:12] <nothlit> their sudo is passwordless still in linspire too iirc
[09:12] <troy_s> nothlit: Sorry I am completely in the dark on the last few lines.
[09:13] <nothlit> linspire, (ie the paid version) is still administrator as default
[09:13] <nothlit> thats all you need to know =p
[09:13] <troy_s> nothlit: Not so much just that -- look at the whole.  Hell... ssh should be enabled by default and other little details... like simplifying ssh for sharing etc.  Otherwise people start using garbage apps like FTP / Telnet / etc.
[09:14] <kristjan_> nothlit: and this is related to crystal icons exactly how?
[09:14] <nothlit> well ssh and avahi together i suppose
[09:14] <troy_s> nothlit: And that is just a stupid bloody move.  Idiots.  98% of the security problems that amassed through windows started strictly because of admin rights.
[09:14] <nothlit> kristjan_: its called a continuation of a different conversation
[09:14] <troy_s> kristjan_: Not all that happens here is about KDE icons.  :)
[09:14] <troy_s> kristjan_: It isn't in our hands.  You are also probably about 4 months late.
[09:14] <nothlit> i don't like the idea of every ubuntu machine out there available for ssh bruteforcing
[09:15] <troy_s> nothlit: True enough, but a basic IPtables clause would shatter that quite quickly.
[09:15] <nothlit> iptables can only block ips rather than domains, theres a variety of ssh bruteforcers that respond or use the hosts files
[09:16] <troy_s> nothlit: Needless to say, security should be high up the map.
[09:16] <nothlit> but it still opens up a whole bunch more machines for 0day
[09:16] <nothlit> maybe we should write a spec for this including security lol
[09:18] <_MMA_> troy_s: So apparently I can use "difference" or "exclusion" through multiple objects in inkscape?
[09:19] <_MMA_> gah
[09:19] <_MMA_> s/can/cant
[09:19] <_MMA_> Makes all the difference. ;)
[09:19] <troy_s> Wholly CRAP
[09:19] <troy_s> _MMA_: I got Cinelerra up!
[09:19] <troy_s> _MMA_: Unbelieveable.
[09:19] <_MMA_> w00t
[09:19] <thorwil> _MMA_: try grouping?
[09:19] <troy_s> _MMA_: Only BASE objects
[09:19] <_MMA_> thorwil: They are. Doesnt work.
[09:19] <troy_s> _MMA_: If the object is for example, a font, you will need to spline it.
[09:20] <troy_s> _MMA_: All boolean math works only on root objects.
[09:20] <_MMA_> troy_s: Yeah. thats the error I get.
[09:20] <nothlit> path booleans only work on paths :P
[09:20] <troy_s> _MMA_: (well that is an oversimplification -- it works on Rects etc.)
[09:20] <troy_s> nothlit: Well yeah.  :)
[09:20] <troy_s> lol
[09:20] <troy_s> _MMA_: Anyways, the bottom line i that the paths all need to be paths :)
[09:20] <nothlit> cinelerra works fine straight from the pkgbuild in arch lol, and i don't even use it
[09:20] <nothlit> =p
[09:20] <troy_s> nothlit: ?
[09:21] <troy_s> nothlit: Good luck on amd64
[09:21] <troy_s> nothlit: This is the FIRST time I have had it up on my 64 bit boxen.
[09:21] <thorwil> _MMA_: ah right. i remember i worked around that once by copying my objects and applying the op on pairs ...
[09:21] <_MMA_> troy_s: So how to I make grouped objects a root object?
[09:21] <troy_s> _MMA_: You will need to make sure that your objects are all simple paths.  This might be done by looking to the obvious 'oopsies' like text.
[09:22] <nothlit> troy_s: has 64bit specific stuff built in =p
[09:22] <troy_s> _MMA_: And converting to a path.  That is generally the breaker.
[09:22] <troy_s> nothlit: Well 64 bit is always a bit more effort.
[09:22] <nothlit> thats why pkgbuilds have maintainers lol
[09:23] <_MMA_> troy_s: You can guess Im working with that set I showed you last night. I "strokes" objects all over the place.
[09:23] <troy_s> _MMA_: I'm impressed!
[09:23] <troy_s> _MMA_: Erk... sorry set?
[09:23] <troy_s> _MMA_: All should be good -- if you have a stroke set though it will inherently change when you do a boolean on a path.
[09:23] <_MMA_> So Im just trying to "cut" through the grouped objects that make the icon.
[09:23] <troy_s> _MMA_: Can you show me the exact case?
[09:24] <troy_s> _MMA_: And I can resolve it for you quite quickly.
[09:24] <_MMA_> http://art.gnome.org/themes/icon/1281
[09:24] <troy_s> I need more info _MMA_ which one?
[09:24] <nothlit> troy_s: http://cvs.archlinux.org/cgi-bin/viewcvs.cgi/multimedia/cinelerra-cv/PKGBUILD?rev=1.3&cvsroot=AUR&only_with_tag=CURRENT&content-type=text/vnd.viewcvs-markup  http://aur.archlinux.org/packages/cinelerra-svn/cinelerra-svn/PKGBUILD :)
[09:25] <_MMA_> troy_s: Well thats the set and the specific one really doesnt matter. Im just playing with the "computer" image.
[09:25] <troy_s> _MMA_: Ok... dcc me the actual svg you are trying to boolean?
[09:25] <troy_s> _MMA_: I might be able to diagnose the exact starting problem and then you will be better off down the road.
[09:26] <troy_s> _MMA_: Did you get my message about an art director?
[09:26] <_MMA_> Yes.
[09:26] <troy_s> _MMA_: He is a friend of mine currently doing DIY work for a few bands.
[09:26] <_MMA_> Do yo uhave a link to his work?
[09:26] <troy_s> _MMA_: He has about 15 years as art director with Electronic Arts and a few other companies.
[09:26] <troy_s> _MMA_: He doesn't have anything online I believe.  Further, most of his 'reel' is found in game.
[09:27] <_MMA_> troy_s: I cant DCC you. Never works for me.
[09:27] <troy_s> _MMA_: Porto problems.  Email?
[09:28] <_MMA_> Just DL that set.
[09:28] <_MMA_> Take yo uless time than for me to do a email.
[09:31] <troy_s> _MMA_: Hold then.
[09:31] <nothlit> _MMA_: uhh, that set has 47mb worth of flat svgs?!?
[09:31] <nothlit> 27*
[09:32] <_MMA_> 15
[09:32] <_MMA_> 15.4 actually.
[09:32] <_MMA_> 1500 icons.
[09:34] <nothlit> thats the compressed tar size lol
[09:41] <_MMA_> troy_s: re: Art friend. Sure. See if he's interested and he and I can chat.
[09:42] <troy_s> power outages suck
[09:42] <troy_s> ass.
[09:42] <troy_s> _MMA_: Sorry... little downtime here :)
[09:42] <_MMA_> np
[09:42] <_MMA_> re: Art friend. Sure. See if he's interested and he and I can chat.
[09:42] <nothlit> what? brownout?
[09:43] <troy_s> _MMA_: He said he might be.  I guess it would ultimately depend on how you guys mesh.
[09:43] <troy_s> nothlit: And outout.
[09:43] <troy_s> lol
[09:43] <_MMA_> troy_s: Sure.
[09:44] <troy_s> _MMA_: Ok what one?
[09:44] <_MMA_> gnome-fs-client
[09:45] <troy_s> YIKES NO SYMLINKS!
[09:45] <_MMA_> Looks like a monitor.
[09:45] <troy_s> no wonder that bloody thing is so huge.
[09:45] <troy_s> _MMA_: Path?
[09:45] <_MMA_> troy_s: I have Andrew converting it to Tango naming speck and cleaning it up now. ;)
[09:46] <troy_s> _MMA_: Many of those shapes need to be booleaned down to a simple look ala lith -- which I assume is what you are doing.
[09:46] <_MMA_> troy_s: its in filesystems but really doesnt matter which one you use.
[09:46] <troy_s> _MMA_: Ok got it... and you are boolean what?
[09:47] <troy_s> _MMA_: So every basic shape in there works fine for a boolean.  So the boolean problem is with your end regarding the object you are trying to subtract etc...
[09:47] <_MMA_> http://mma.users.ubuntustudio.org/decay_textures.svg
[09:48] <_MMA_> So I grouped all the objects in the .svg.
[09:48] <troy_s> _MMA_: Hey those look familiar :)
[09:48] <_MMA_> Then tried to use the .svg I just linked to to "cut through" the icon.
[09:48] <_MMA_> ;)
[09:49] <troy_s> _MMA_: Ahh... so take whatever elements you want to bool
[09:49] <_MMA_> And remember this is all testing. Im just trying to get a method down for doing this.
[09:49] <troy_s> _MMA_: And duplicate them
[09:49] <troy_s> _MMA_: Then arrange the new copies as you like
[09:49] <troy_s> _MMA_: And do a ctrl shift + on them
[09:49] <troy_s> _MMA_: That will be a pure union and work fine for subtractions.
[09:50] <troy_s> _MMA_: At some point the complexity level will prohibit bools.
[09:50] <troy_s> _MMA_: You will need to subdivide and conquer...
[09:52] <_MMA_> See. Same error. What option from the "Path" menu should I choose.
[09:52] <troy_s> _MMA_: I would like to be able to tell you the internal logic of Inkscape re that, but I don't know what it is exactly -- and it changes pretty much weekly on the complexity of the bools.
[09:52] <troy_s> when i first started in on the http://picasaweb.google.co.uk/troy.sobotka/ImageDump/photo#5068722476331584498 portrait, it was far more limited in bools.
[09:52] <troy_s> _MMA_: Hrm... so you ungrouped?
[09:53] <troy_s> _MMA_: Pick two of the ungrouped decays, and union them.
[09:53] <troy_s> ala ctrl shift +
[09:53] <troy_s> that should give you the bounding box indication that it is now a union
[09:54] <_MMA_> I keep getting this "ONE of the objects in not a path." error.
[09:55] <troy_s> _MMA_: From that decay svg?!
[09:55] <troy_s> _MMA_: There are only three paths on the original icon.
[09:55] <troy_s> _MMA_: And about 8 different paths worth in the decay
[09:55] <troy_s> _MMA_: If you do a single, it should work.  Perhaps one of them is a subgrouping?
[09:55] <_MMA_> On either decay or the icon.
[09:56] <troy_s> _MMA_: Decay
[09:56] <troy_s> _MMA_: Icon is all good.
[09:56] <troy_s> _MMA_: I booleaned every element.
[09:56] <_MMA_> done
[09:56] <troy_s> _MMA_: Did you find the problem entity?
[09:57] <troy_s> thorwil appears to be having connection problems.
[09:57] <_MMA_> I dont think I can do what Im thinking.
[09:57] <troy_s> _MMA_: Save the svg as you have it now
[09:57] <troy_s> _MMA_: And email it to me.
[09:57] <troy_s> _MMA_: You most certainly can do what you want.
[09:58] <troy_s> _MMA_: Give me the snapshot, and then talk me through what you are attempting.
[09:58] <_MMA_> Im unsure because I want to also cut through a "stroke".
[09:59] <_MMA_> http://mma.users.ubuntustudio.org/gnome-fs-client.svg
[10:02] <troy_s> _MMA_: Hold please.
[10:02] <_MMA_> np
[10:03] <troy_s> _MMA_: Ok now specifically, talk me through it.
[10:03] <troy_s> _MMA_: First, if you want the stroke to be cut cleanly -- as in use the actual shape of the stroke, you will need to convert the stroke to a path as well.
[10:04] <troy_s> _MMA_: Out of the gate, your basic monitor is grouped -- so that is a starting problem.
[10:04] <troy_s> _MMA_: Ungroup the monitor into its discreet elements.
[10:04] <_MMA_> See. Thats what I was trying to do.
[10:05] <_MMA_> done
[10:05] <troy_s> _MMA_: Then you will need to convert the stroke to path via the "Edit nodes" tool (2nd down on left) and click the 2nd to last toolbar icon from the top.
[10:05] <troy_s> _MMA_: Obviously when you convert strokes to paths, you lose the two tone colours as now each is a path.
[10:06] <troy_s> _MMA_: Net result == rethink how the object sits on the page - as it is now a 'shape' that is the border and a 'shape' that will be the background.
[10:06] <_MMA_> Crap. I needed a simple way to do thi. I cant go through this with 1500 icons.
[10:06] <_MMA_> *this
[10:06] <troy_s> _MMA_: Well it is quite simple -- you don't want strokes.
[10:06] <troy_s> _MMA_: You want a generic shape ala lith
[10:06] <troy_s> _MMA_: and distress that.
[10:06] <_MMA_> No. Im keeping the strokes.
[10:07] <troy_s> _MMA_: Uggh.  Anyways, then path them and use a basic shape as the bg to keep opaque.
[10:07] <nothlit> lol, nonsimple is to duplicate everything on a seperate layer
[10:07] <_MMA_> What you propose is more work than I want to put into it.
[10:07] <troy_s> _MMA_: Then distress accordingly.
[10:07] <nothlit> unstroke everything on the first
[10:07] <troy_s> _MMA_: Actually no, I would be unioning the piss out of those images -- the strokes are clunky as hell.
[10:08] <nothlit> and stroke to path everything on the second
[10:08] <_MMA_> Still, too much work.
[10:09] <troy_s> _MMA_: You can't get a good product and do no work.
[10:10] <_MMA_> Just think about going through 1500 icons. Thats a shitload of work.
[10:10] <troy_s> _MMA_: Remember the holy trinity of "Time" "Money" and "Quality" -- pick your two.
[10:10] <nothlit> _MMA_: or get someone to script it as a python effect for you
[10:10] <troy_s> _MMA_: If you you want "Quality" without "Money" it will be time.
[10:11] <nothlit> or batch render and then batch process the different versions with gimp
[10:11] <_MMA_> I could also just export them to hires .png and do it that way.
[10:13] <troy_s> _MMA_: Honestly, with someone knowing what they are doing, its relatively quick.
[10:14] <troy_s> _MMA_: We managed to convert all the tango SVGs to the Flux palette in about (well me) 2 hours.
[10:14] <troy_s> _MMA_: It isn't that huge a deal.
[10:15] <_MMA_> troy_s: Well Ill look into it. As Im not seeing a simple way to do this Im just uneasy about asking someone to do the work.
[10:16] <_MMA_> 1500 icons is ALOT if icons.
[10:16] <troy_s> _MMA_: It will require work. Someone.
[10:16] <troy_s> _MMA_: And there is no way in hell that there is 1500 icons.
[10:16] <_MMA_> Though with simlinks I think it can be widdled down.
[10:16] <troy_s> _MMA_: MOST of those in that package are silly duplicates.
[10:16] <troy_s> _MMA_: There simply isn't that many.  That said, the person doing the work will need to know Inkscape or get to know it rapidly.
[10:18] <_MMA_> Well I get 1183 objects. So in any case there's over 1000. And I have andrew cleaning it up like I said. Once that is done Ill go from there.
[10:19] <troy_s> _MMA_: Yeah... look at Tango's install and you get a better idea.  It is a far more top shelf layout with exactly the proper quantities.
[10:19] <troy_s> _MMA_: There aren't that many.
[10:30] <_MMA_> troy_s: Without stroke and a quicky subtraction job.
[10:32] <_MMA_> http://mma.users.ubuntustudio.org/rect628test.png
[10:33] <_MMA_> With stroke. http://mma.users.ubuntustudio.org/rect628test2.png
[10:34] <_MMA_> Im gonna have to do this .svg.
[10:34] <_MMA_> gah. gotta run.
[10:34] <_MMA_> bbl
[10:34] <nothlit> this is what i got if you don't mind only rendering it out--the clean svg way will take longer https://people.fluxbuntu.org/~nothlit/gnome-fs-directory.png
[10:34] <nothlit> i did it that way too if you want to try though
[10:36] <_MMA_> Yeah.
[10:36] <_MMA_> .svg is the bitch.
[10:36] <_MMA_> Oh well. Ill keep tinkering.
[10:50] <nothlit> _MMA_: did you do that in gimp without feathering/aliasing or something?
[10:56] <_MMA_> Yeah. Damn quick.
[10:56] <Viper550> I noticed that they added some new styles for Clearlooks in recent versions
[10:57] <nothlit> _MMA_: if you want i'll give you the inkscape raster only method
[10:58] <_MMA_> Naa... Its ok.
[10:59] <Viper550> anyone? remember me?
[10:59] <nothlit> its about 3 steps minus the dirt import and ungrouping =p
[11:00] <nothlit> wait, 4, but it depends on what colour the import was to begin with
[11:00] <nothlit> Viper550: dunno anything about that sorry
[11:01] <Viper550> from what I hear, the ClearLooks engine has a dedicated Gloss style now
[11:16] <troy_s> Viper550: Yes, some remember you.  No, not many people care.
[11:17] <Viper550> Well, anyway, I have noticed since the last time I've played with Gnome, that ClearLooks has gloss now, we could theoretically use it as the power for the default theme instead of ubuntulookks
[11:17] <_MMA_> gloss FTW!!!
[11:17] <troy_s> Viper550: Sure.  Gloss is about oh circa 1997.
[11:18] <Viper550> well, Clearlooks has a gloss STYLE now you can use
[11:18] <troy_s> Viper550: Great idea.  Maybe we could even make everything square too and possibly 4 colour for a really 1980s contemporary feel.
[11:18] <troy_s> Viper550: GREAT.
[11:18] <_MMA_> troy_s: Oh you SOB. You hurt my feelings. :(
[11:19] <troy_s> Viper550: You might also want to consider packing in some "Warrant" or "Def Leppard" as the default sound splash for it too.
[11:19] <_MMA_> \m/
[11:20] <troy_s> lol
[11:20] <_MMA_> Or like Im friggin' watchin' Max Headroom. :)
[11:21] <troy_s> lol
[11:22] <_MMA_> ;)
[11:22] <KidProQuo> Unrelated to the current gloss/ colour discussion... does anyone know why the icons in my splash screen (the one between login and desktop) look faded?
[11:23] <KidProQuo> almost like they're behind a semi-transparent white layer?
[11:24] <_MMA_> KidProQuo: In Feisty?
[11:24] <KidProQuo> yup
[11:25] <_MMA_> Hmm... Never noticed. Then again I havnt used the Ubuntu image in a while.
[11:25] <troy_s> KidProQuo: Ignore that
[11:25] <troy_s> KidProQuo: It's gone in Gutsy
[11:26] <troy_s> KidProQuo: Had you had a faster box or less of a gag between video, you would have seen a fade on the icons.
[11:26] <KidProQuo> ok, I was just working on some concepts for hardy and noticed it
[11:27] <troy_s> KidProQuo: The logon splash is done like dinner.
[11:27] <troy_s> KidProQuo: Any snaps of what you are thinking?
[11:27] <KidProQuo> I'll chuck them online now. Give me 2 min
[11:28] <_MMA_> ***Viper550 takes his glossy toys and goes home.
[11:33] <troy_s> LOL
[11:33] <troy_s> KidProQuo: Thanks a million
[11:34] <troy_s> _MMA_: Viper has a long history with buntu.
[11:34] <troy_s> _MMA_: Long.
[11:34] <troy_s> _MMA_: Long.
[11:34] <_MMA_> :)
[11:34] <_MMA_> Any of it good?
[11:34] <_MMA_> I do know his name.
[11:35] <KidProQuo> http://kpqhardyheron.googlepages.com/hardyheronideas
[11:36] <_MMA_> Cool.
[11:36] <KidProQuo> No gloss in sight you'll be happy to know
[11:36] <_MMA_> The brown might have to go.
[11:36] <_MMA_> As well as the Gnome-Splash in general.
[11:37] <KidProQuo> why might the brown have to go? for any specific part?
[11:37] <_MMA_> Not in the palette for Hardy.
[11:38] <KidProQuo> really? what is the palette for hardy based on?
[11:38] <_MMA_> Its not quite final but Black/Orange will be prominent sounds like.
[11:39] <Skiessi> I don't like the window borders :P
[11:39] <Skiessi> in that "desktop idea 1"
[11:40] <KidProQuo> skiessi: the squareness?
[11:40] <Skiessi> yeah
[11:40] <troy_s> Ok... before we go into too much more 'Ugly' 'Isn'tUsable' and all the other wonderful random bot comments...
[11:40] <troy_s> Skiessi: What about the work don't you like.
[11:41] <troy_s> (the reason I have stuck on it is largely that we as a community REALLY need to amp up our analysis of work and the comments that come out.  I don't mind the fact that someone doesn't like something -- moreso _why_ they don't like something is probably more relevant.)
[11:41] <KidProQuo> Skiessi: I just got sick of everything being round and glossy, thought I'd do something a bit different to get some discussion going
[11:42] <troy_s> KidProQuo: If you manage to develop a full theme, you will probably find a place for it in the Community package (or at least the hope-to-manifest community package)
[11:42] <Skiessi> o_o ok, I prefer the round ones
[11:42] <Skiessi> cya
[11:44] <nothlit> theres an Automatic Artwork builder with full instructions on the wiki if you want to have it in your own package as well
[11:45] <nothlit> i should put links to that in the resources page actually
[11:45] <_MMA_> Yeah. Can you post that here? I forgot it myself.
[11:47] <nothlit> https://wiki.ubuntu.com/AutomaticArtworkBuilderInstructions
[11:48] <troy_s> LOL
[11:48] <troy_s> oh man
[11:48] <_MMA_> Wow. That hasnt been touched since June. :)
[11:51] <KidProQuo> Anyway, I should probably explain some of the underlying concepts of that theme idea...
[11:52] <troy_s> KidProQuo: People working on anything are valuable.
[11:52] <KidProQuo> I wanted to use mainly flat colours with transparency to give the texture of the popular lion wallpaper a bit of space to show its richness
[11:54] <KidProQuo> The choice of a well defined border is for usability; so your eye has a definite border between different sets of info on the screen
[11:56] <KidProQuo> And the squareness of the borders was just to take it to the other extreme of what a lot of other people seemed to be doing for themes. I'd probably blunt them a bit in the final one
[11:59] <troy_s> KidProQuo: is that gion?
[11:59] <KidProQuo> gion?
[11:59] <troy_s> KidProQuo: Icons
[12:00] <KidProQuo> nope, nouveXT 1.6
[12:00] <troy_s> Hrm... is that in the repos KidProQuo ?
[12:01] <troy_s> It looks tastier than tango for certain
[12:01] <KidProQuo> It's on gnome-look.org; GPL but not SVG version available.
[12:02] <nothlit> !find nuov
[12:02] <ubotu> Found: gnome-icon-theme-nuovo, kde-icons-nuovext
[12:05] <KidProQuo> oh, and in that mockup the menubar is still just a concept. I'm writing up a detailed spec at the mo, but a brief overview is available on: http://sam.bristow.googlepages.com/
[12:05] <troy_s> KidProQuo: So you are going to code it?
[12:06] <troy_s> KidProQuo: Most of the general feel should be obtainable using the pixbuf engine.
[12:06] <KidProQuo> I'm going to write up the full spec and put up a bounty.
[12:06] <KidProQuo> Everything I've done, I'
[12:07] <KidProQuo> ^'ve included a fallback to metacity
[12:07] <nothlit> a bounty? :o
[12:09] <KidProQuo> I put up some $$$ up for whoever is able to code it.
[12:09] <troy_s> KidProQuo: Don't expect much.  Perhaps hammering away with pixbuf would get it done sooner?
[12:09] <nothlit> lol, i know what it is, i'm just suprised a nondistro/large project would put up one
[12:10] <KidProQuo> It's not just a cosmetic change though, there's actually a few different *functionality* changes.
[12:11] <troy_s> nothlit: Is there a centralized bounty site out there anywhere?
[12:11] <KidProQuo> nonhlit: I'd do the bounty through Canonical
[12:11] <troy_s> nothlit: I would love to see a 'bountyhunter.org' or whatever.
[12:12] <_MMA_> nothlit: Trust me. $ talks. I offered $100 dollars to get a kernel issue worked out the other day.
[12:12] <troy_s> _MMA_: 100$?  I can't imagine anyone bit.
[12:12] <troy_s> _MMA_: Am I wrong?
[12:13] <_MMA_> No it got fixed. ;)
[12:13] <_MMA_> Didnt take the money though.
[12:14] <_MMA_> It almost sunk the -rt kernel but I scrambled and got it done.
[12:14] <nothlit> troy_s: not a foss, prolly just those freelance coding sites
[12:14] <nothlit> ubuntu has its own bounty page
[12:14] <nothlit> as do many other projects
[12:15] <troy_s> it really needs to get into launchpad or some centralized repo
[12:16] <_MMA_> grr...
[12:16] <KidProQuo> I agree, and they need to add the ability to do collective bounties.
[12:17] <nothlit> oh, guess there is :) https://www.bountysource.com/project/list
[12:17] <nothlit> troy_s: ^
[12:20] <KidProQuo> I should probably head to work. Thanks for the feedback
[12:20] <nothlit> ubuntu is in there too
[12:22] <nothlit> nice.. its filled with 0 dollar bounties
[12:22] <_MMA_> troy_s: https://wiki.ubuntu.com/UbuntuStudio/Artwork/OfficialHardyIncoming/Icons Ill get more info up soon.
[12:25] <_MMA_> troy_s: And as I look at Litho more, there's 2 things going on there. There is a subtle white overlay then the subtraction or holes/whatever.