[11:40] <directhex> guys, do all browsers on ubuntu sharing a common XUL version look in a common folder for plugins? e.g. will all of them look in /usr/lib/mozilla/plugins?
[15:52] <asac> [reed]: ffox 3.0 in gutsy isnt firefox 3 ... its granparadiso.
[15:53] <asac> directhex: if you package things up, use /usr/lib/xulrunner-addons/plugins ... if you want to write a custom installer use the dir you suggested
[15:54] <directhex> asac, so *all* xul-based browsers on ubuntu will look in /usr/lib/xulrunner-addons/plugins?
[15:54] <asac> directhex: all xul-1.9-or-later based applications ... yes
[15:54] <asac> (not only browsers)
[15:55] <directhex> asac, okay, good. and that applies on debian too? i know their xul stack differs a little
[15:56] <MechtiIde> asac hello
[15:57] <MechtiIde> when can we expect lightning 0.9 for Deb and Ubuntu?
[15:58] <asac> directhex: debian does their own thing. we have been first with all this ... the intentionally broke things to make our life harder
[16:00] <asac> directhex: but debian doesnt really try to seriously maintain this
[16:01] <asac> directhex: they even want to cancel security support. which basically means that hopefully they wont include xulrunner or iceweasel at all - but probably they will do anyway and just dont care that the xulrunner maintainer doesnt care about security
[16:04] <directhex> i'm not enormously fussed about the politics, i just want to prepare the best package i can. preferably without the rather bulky debian/links in the current source package
[16:05] <asac> directhex: which package?
[16:06] <directhex> asac, moonlight, the open-source implementation of microsoft silverlight. marillat has made an initial package without asking anyone on the pkg-mono team if they had anything to offer, i'd like to fix up what he's done & get it into debian, and from there, jaunty.
[16:08] <asac> directhex: ok. put it where you want then ... mozilla.plugins will probably work too
[16:11] <asac> directhex: what license is moonlight?
[16:11] <directhex> http://anonsvn.mono-project.com/viewvc/trunk/moon/LICENSE?revision=112447&view=markup
[16:12] <directhex> i.e. mostly lgpl2, some mit/x11, ms-pl
[16:13] <asac> its a mess license
[16:13] <asac> "no later" + everything that interfaces with other licenses becomes that license
[16:13] <asac> also you can buy other rights from novell
[16:14] <asac> so either i can make this GPLv3 or later by just changing the code to use GPLv3 bits
[16:15] <asac> or its a complete mess :)
[16:17] <asac> directhex: is there a spec for this silverlight thing? how did mono figure out how to code this?
[16:31] <directhex> applying text on http://msdn.microsoft.com/en-gb/library/bb188743.aspx to lessons learnt from mono, i think. i think they got a basic implementation running within 3 weeks. #mono on gimpnet can better answer history lesson questions
[16:32] <directhex> and i think about a year ago MS started providing detailed specs & test suites to novell
[16:32] <directhex> from what i hear, it's also been suggested more than once that MS get the spec submitted to ISO/ECMA. but that kind of thing takes time
[17:35] <asac> directhex: ok thanks
[17:35] <asac> directhex: can you put that plugin in a ppa?
[17:37] <asac> directhex: could you please add the Npp-* headers to the binary plugin package control?
[17:37] <asac> directhex: look in gnash or other plugins we ship
[17:37] <directhex> asac, yes, i can, it'll go into my mono PPA  - but i want to clean it up a little first. an inital version is already in debian-multimedia, but needs tweaking
[17:38] <asac> directhex: with those Npp-* headers the plugin package will be automatically picked up by the plugin finder wizard of firefox
[17:38] <directhex> asac, oh, that's clever. thanks for the tip!
[17:39] <asac> directhex: how high is the likelyhood that the silverlight files will actually be playable on linux/mono/moonlight?
[17:39] <asac> is that supposed to be 100% compatible?
[17:40] <directhex> asac, this likely: http://www2.apebox.org/wordpress/wp-content/gallery/00-single/moonlight.png
[17:40] <directhex> asac, it's totally a work in progress, but it's heading towards 100% much much faster than, say, gnash
[17:41] <asac> directhex: ok.
[17:44] <directhex> asac, i have a fair few people using my PPA - though only 2 of the packages right now aren't just simple backports - http://directhex.mfgames.com/hardy.html