* _MMA_ contemplates bringing back some gloss to studio to drive Troy nuts. :P | 14:00 | |
thorwil | _MMA_: be sure to add reflections! | 14:01 |
---|---|---|
_MMA_ | :D | 14:01 |
_MMA_ | Big unnatural ones. | 14:02 |
thorwil | _MMA_: http://lh6.ggpht.com/eddie.con.carne/SOVBd2Y1FyI/AAAAAAAABrM/O6E0VJo4yf8/lexar.jpg | 14:03 |
* _MMA_ waits for his OpenSolaris install to finish. | 14:04 | |
thorwil | but this is one of the best ever! http://farm3.static.flickr.com/2380/2326479747_b478f701c5.jpg?v=0 | 14:04 |
_MMA_ | hahahaha | 14:04 |
_MMA_ | thorwil: Actually, what's even worse with the 2nd one is that it would reflect the ceiling and not the buildings. | 14:05 |
thorwil | when i'm grown up, i hope to have such a deep understanding of perspective and composition, too :) | 14:05 |
thorwil | _MMA_: yes, the floor is the main issue for me, actually | 14:06 |
thorwil | i hope you noticed the 8 vs 4 in the first image. even apple created a few examples of that kind | 14:07 |
_MMA_ | You *might* get some *slight* reflection of the outside via the reflection of the glass but *nothing* as strong as what's there. | 14:07 |
_MMA_ | thorwil: I noticed. Just didn't get out my joke fast enough. :) | 14:07 |
thorwil | http://lh3.ggpht.com/_EHZsoUS6SIA/SRn5L29e5zI/AAAAAAAACHY/dEhNjEsCy8o/hannsg.jpg | 14:09 |
_MMA_ | hahahahhaha | 14:11 |
_MMA_ | That's *real* bad. :) | 14:11 |
_MMA_ | You know what really sux for OpneSolaris? No Inkscape. :( | 14:12 |
_MMA_ | *OpenSolaris | 14:12 |
thorwil | no inkscape, no game | 14:13 |
_MMA_ | As far as Inkscape goes I think it's something to do with how it's built. | 14:14 |
simas | I heard that gtk2 is more powerful than qt4, but is this true? | 15:27 |
lucazade | both gtk2 and qt4 are good and both have defects :) | 15:30 |
lucazade | depends on what are u lookin for | 15:31 |
lucazade | a toolkit can be defined powerful if fits my needs so.. | 15:33 |
Cimi | simas, they have different features | 15:36 |
simas | i mean theres no engine which uses widgets animations | 15:36 |
lucazade | and a different learning curve in oprogramming | 15:36 |
Cimi | simas, animations are possible with both toolkits | 15:37 |
simas | gnome 3.0 should have animations like qt3 style polyester? | 15:38 |
Cimi | it depends if I want to implement them or not :) | 15:39 |
lucazade | eheh | 15:40 |
Cimi | actually I won't | 15:40 |
Cimi | expecially seeing there are a lot of nvidia cards with are dramatically slow using xrender | 15:40 |
lucazade | we need good driver support for a fully eye candy desktop | 15:41 |
simas | but it dont slows down system when you use polyester style in kde | 15:41 |
Cimi | polyester for qt3 is not using vectorial drawings with antialiasing | 15:42 |
simas | so you can do same with gtk2 dont you? | 15:43 |
Cimi | I could remove antialiasing from gtk2, of course | 15:43 |
Cimi | but that means slow quality as qt3 (don't tell me polyester has a great quality of widgets) | 15:44 |
simas | well yeah | 15:46 |
simas | hmm but it feels like qt4 is slower than qt3 and gtk2 | 15:49 |
Cimi | gtk2 has a longer experience in graphics | 15:50 |
simas | what do you mean by this Cimi? | 15:52 |
Cimi | that qt4 is quite new with vectorial drawings and graphics capabilities | 15:53 |
Cimi | while gtk supports vectorial drawings since gnome 2.12 IIRC | 15:53 |
simas | cool, so gtk2 is more powerful than qt4 | 15:58 |
Cimi | no | 15:59 |
Cimi | there are other things where qt has advantages | 16:00 |
simas | for example? | 16:03 |
simas | and then why developers explained that theres no point to rewrite gtk because it is very powerful even more powerful than qt4 in gnome 3.0 | 16:05 |
Cimi | rewriting is something crazy | 16:10 |
simas | ok | 16:13 |
simas | thanks for info | 16:13 |
simas | bye | 16:13 |
Nece228 | Hello | 22:17 |
Nece228 | Is possible that GTK2 widgets can be rendered with video card (same as composite)? | 22:18 |
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