[14:00]  * _MMA_ contemplates bringing back some gloss to studio to drive Troy nuts. :P
[14:01] <thorwil> _MMA_: be sure to add reflections!
[14:01] <_MMA_> :D
[14:02] <_MMA_> Big unnatural ones.
[14:03] <thorwil> _MMA_: http://lh6.ggpht.com/eddie.con.carne/SOVBd2Y1FyI/AAAAAAAABrM/O6E0VJo4yf8/lexar.jpg
[14:04]  * _MMA_ waits for his OpenSolaris install to finish.
[14:04] <thorwil> but this is one of the best ever! http://farm3.static.flickr.com/2380/2326479747_b478f701c5.jpg?v=0
[14:04] <_MMA_> hahahaha
[14:05] <_MMA_> thorwil: Actually, what's even worse with the 2nd one is that it would reflect the ceiling and not the buildings.
[14:05] <thorwil> when i'm grown up, i hope to have such a deep understanding of perspective and composition, too :)
[14:06] <thorwil> _MMA_: yes, the floor is the main issue for me, actually
[14:07] <thorwil> i hope you noticed the 8 vs 4 in the first image. even apple created a few examples of that kind
[14:07] <_MMA_> You *might* get some *slight* reflection of the outside via the reflection of the glass but *nothing* as strong as what's there.
[14:07] <_MMA_> thorwil: I noticed. Just didn't get out my joke fast enough. :)
[14:09] <thorwil> http://lh3.ggpht.com/_EHZsoUS6SIA/SRn5L29e5zI/AAAAAAAACHY/dEhNjEsCy8o/hannsg.jpg
[14:11] <_MMA_> hahahahhaha
[14:11] <_MMA_> That's *real* bad. :)
[14:12] <_MMA_> You know what really sux for OpneSolaris? No Inkscape. :(
[14:12] <_MMA_> *OpenSolaris
[14:13] <thorwil> no inkscape, no game
[14:14] <_MMA_> As far as Inkscape goes I think it's something to do with how it's built.
[15:27] <simas> I heard that gtk2 is more powerful than qt4, but is this true?
[15:30] <lucazade> both gtk2 and qt4 are good and both have defects :)
[15:31] <lucazade> depends on what are u lookin for
[15:33] <lucazade> a toolkit can be defined powerful if fits my needs so..
[15:36] <Cimi> simas, they have different features
[15:36] <simas> i mean theres no engine which uses widgets animations
[15:36] <lucazade> and a different learning curve in oprogramming
[15:37] <Cimi> simas, animations are possible with both toolkits
[15:38] <simas> gnome 3.0 should have animations like qt3 style polyester?
[15:39] <Cimi> it depends if I want to implement them or not :)
[15:40] <lucazade> eheh
[15:40] <Cimi> actually I won't
[15:40] <Cimi> expecially seeing there are a lot of nvidia cards with are dramatically slow using xrender
[15:41] <lucazade> we need  good driver support for a fully eye candy desktop
[15:41] <simas> but it dont slows down system when you use polyester style in kde
[15:42] <Cimi> polyester for qt3 is not using vectorial drawings with antialiasing
[15:43] <simas> so you can do same with gtk2 dont you?
[15:43] <Cimi> I could remove antialiasing from gtk2, of course
[15:44] <Cimi> but that means slow quality as qt3 (don't tell me polyester has a great quality of widgets)
[15:46] <simas> well yeah
[15:49] <simas> hmm but it feels like qt4 is slower than qt3 and gtk2
[15:50] <Cimi> gtk2 has a longer experience in graphics
[15:52] <simas> what do you mean by this Cimi?
[15:53] <Cimi> that qt4 is quite new with vectorial drawings and graphics capabilities
[15:53] <Cimi> while gtk supports vectorial drawings since gnome 2.12 IIRC
[15:58] <simas> cool, so gtk2 is more powerful than qt4
[15:59] <Cimi> no
[16:00] <Cimi> there are other things where qt has advantages
[16:03] <simas> for example?
[16:05] <simas> and then why developers explained that theres no point to rewrite gtk because it is very powerful even more powerful than qt4 in gnome 3.0
[16:10] <Cimi> rewriting is something crazy
[16:13] <simas> ok
[16:13] <simas> thanks for info
[16:13] <simas> bye
[22:17] <Nece228> Hello
[22:18] <Nece228> Is possible that GTK2 widgets can be rendered with video card (same as composite)?