[11:57] <keesj> sadmac2: are you aware of https://bugs.launchpad.net/upstart/+bug/324890 (nitctl emit --no-wait should not wait)
[12:02] <keesj> ion_: are you a xmoto player?
[12:33] <ion_> keesj: Yes. How so?
[12:44] <keesj> I used to develop xmoto 
[12:45] <ion_> Oh, cool.
[12:46] <ion_> How did you figure i play it? :-)
[12:47] <keesj>  /who'ed you and followed the link to the website
[12:48] <keesj> ported xmoto to the maemo platform http://wiki.xmoto.tuxfamily.org/index.php?title=SDL_gfx
[12:48] <ion_> Ah. My most recent obsession has been the level Little Hole. 3522 plays and still not finished. :-P
[12:50] <keesj> I can only finish the every easy levels, but it's still fun becasue there are so many new levels every time
[14:36] <ion_> keesj: Morton’s Adventure Part 4 is the coolest xmoto level with the new physics so far. Driving over a platform or rolling a stone to the correct hole cause levers to trigger changes that allow you to finish the level. One could take the concept further and create nice puzzles.
[14:42] <keesj> going to try it later today, thanks for the tip
[15:44] <sadmac2> keesj: yeah, I know about that one. nih_dbus couldn't do that at the time I wrote initctl.
[15:45] <sadmac2> Keybuk: the other day you said you brought me snow, and then last night it snowed
[15:47] <Keybuk> awesome
[15:48] <sadmac2> Keybuk: oh, and some time tonight I should be able to complete all of the async test cases
[15:49] <Keybuk> sweet