[17:44] hi [17:45] ive found bug with human theme [17:48] http://img13.imageshack.us/my.php?image=bugvkf.jpg [17:49] the lower area should be orange [17:50] huh ?? [17:50] i mean under the scrollbar [17:50] *volume control scrollbar [17:51] I don't understand what should be orange :/ [17:51] SiDi: look at red arrow i marked [17:51] i did [17:51] theres volume level [17:52] wait a sec [17:52] ill post how it should look normally [17:53] that'd help :P [17:53] http://img13.imageshack.us/my.php?image=normali.jpg [17:55] maybe thats because i upgraded to latest murrine svn [17:55] oh i see what you mean now [17:55] if you use the murrine svn engine it may come from it, yeh [17:55] i'm having bugs with it too [17:55] orange bottom border line below buttons, instead of white, with human reprise [17:56] yes, thats what i mean :) [17:59] is there any fix? [18:30] hey everyone [18:30] thorwil: ping [18:40] hi dilomo [18:41] what's up [18:41] would you like to see a screenshot [18:43] thorwil: here's a link [18:43] http://www.piccdrop.com/images/1236448110.png [18:44] seems piccdrop is still too popular. hope this speed will fix that :) [18:45] speed? [18:46] loading s l o w [18:47] already can see there's Mads's wallpaper [18:47] a titlebar appears! [18:47] followed by a menu [18:48] now i can see tabs [18:48] a second titlebar [18:48] :) [18:48] oh, the suspense! [18:50] thorwil: btw this wallpaper turned out to be pretty good [18:51] now it's almost to the bottom of the calendar widget [18:51] so you've seen the new focus [18:51] for textboxes [18:51] what do you think of it [18:52] dilomo: feels a bit odd because the difference is only clear on the top [18:52] so it's not balanced [18:53] asked it just because of that [18:53] but i'm wondering if I change [18:53] the bottom line to something lighter the control will become too light [18:53] * SiDi sees a titlebar, too ! \o/ [18:54] dilomo: try to imagine the widget as physical object [18:55] yeah i tried and rediced the dropped shadow of entries by 1px and made the bottom line a bit lighter in order to merge better with the bg [18:55] SiDi: nice :) [18:55] dilomo: you could either have a back-light, with the white ground being translucent or not. even with an opaque white, light could come through the edges [18:56] dilomo: the "natural" light source would become unimportant [18:56] shadows erased more or less erased [18:56] strike that "either" [18:58] thorwil: hmm I'm having difficultie understanding youe English. what the last two lines mean [18:58] dilomo: that's likely because i'm typing rubbish :) [18:59] dilomo: i mean: light from behind, shining through the edges, would reduce or eliminate the shadow caused by the global light source [18:59] oh I understand now :) [19:00] so you suggest that the orange light eliminates the grey borders [19:00] and aids the white bg? [19:00] yes [19:01] so I may make the inactive entries have a bit of gray in the bg [19:01] and thus further increase the effect [19:02] thorwil: btw have a look at the progressbars [19:03] I still use a horiz gradient that is very weak but is giving some depth of the bar [19:03] dilomo: i don't notice a change there [19:03] see the vertical ones and you'll see that that a lighter at the edges [19:04] thorwil: or probably I should strenghten it abit [19:04] the middle colors [19:05] *shrug* [19:07] I will try and see if it is good [19:07] thorwil: btw can I edit the folder icons [19:07] for the breath iconset [19:08] dilomo: of course you can. if _MMA_ accepts your changes is another question [19:08] because now it looks a bit blurry [19:08] ok [19:08] I will try my best [19:10] I have to run [19:10] bye [19:10] cya [19:10] good timing. blender fullscreen time! [20:56] hi zniavre :)