[01:06] dashua, well, you can help with artwork [01:07] Don't steal my dashua ! :O [01:41] Night people [01:53] heck did some tango-esque bowling pin graphics [03:25] and http://bayimg.com/image/fapnkaabl.jpg [03:26] hey [09:40] hello [13:28] anyone here working on breathe ? [13:36] Dell Mini 9 shipped FINALLY. w00t. [13:36] They must have been swamped with orders. [13:38] lol dashua :d [13:38] enjoy [13:39] (thats when u're happy to have negociated D+1 support) [13:39] Yeah, it worked. [13:40] I have my NBR USB loaded and ready to go. [13:40] or UNR whatever the abbreviation is. [13:40] unr :p [13:40] try xubuntu too ! :D [13:41] I will. [13:55] SiDi: Are you using Breathe from trunk? [13:55] Those navigation icons were fixed. [13:55] not sure [13:55] i think im on the repo [13:55] oh damn [13:55] i again sent an useless mail [13:55] I'll send you the new .deb [13:55] alright, cheers :p [13:57] Check your gmail :) [13:57] Thanks [13:58] Np [13:59] yummie, folder icons are cleaner [13:59] Yeah [14:16] i believed first screen shot as new feature [14:16] it looks "nice" [14:17] oops sorry [14:17] hello zniavre ;) [14:17] http://img30.imageshack.us/img30/6182/leftrightj.png [14:17] salut SiDi [14:17] i was reading your mail [14:17] heh [14:17] I personally don't like having a big left arrow everywhere [14:18] even if in firefox it doesnt look bad [14:20] a guy made a mockup with nautilus like that [14:20] i would like to try if it's "usable" [14:20] mockups often remain at the state of a nice gimp collage unfortunately :) [14:21] remain > harraps mode ON [14:22] yes ! taht s true [14:22] th* [14:35] https://wiki.ubuntu.com/Artwork/Incoming/Intrepid/Ubuntu_8.10_Theme_-_Art_Team?action=AttachFile&do=view&target=SampleNautilus.png [14:35] was quite nice no? [14:37] yeh :) [14:37] yep [14:37] thats the main problem of stuff such as gtk/qt, compared to windows's gui [14:37] kinda reminds me of firefox [14:38] since we want modulable things, we can't hardcode such stuff everywhere as they do [14:38] but we can theme our GUIs :) [14:39] * SiDi goes back to his desperate project report.. [14:46] I'm kinda designing a UI for something http://bayimg.com/image/fapnkaabl.jpg [14:48] hey [15:22] andreasn, been kinda designing a UI for a project [15:22] hi Viper550 [15:23] http://bayimg.com/image/fapnkaabl.jpg [15:23] what is it for? [15:23] https://launchpad.net/kba [15:23] tis a mockup [15:24] is it to be used in those monitoes you see in the bowling lane? [15:24] monitors [15:25] Viper550, why do you only use such a small part of the screen? [15:25] andreasn, yeah. thorwil, this is only one player [15:26] Viper550, needs more space between the 2 lines in the buttons [15:26] Viper550, wow, cool challenge [15:26] Viper550, "TOTAL" should line up with the "75" [15:27] I just arranged it like this because I get sick and tired of getting my name reduced to 1 or 3 letters. [15:27] how many players can there be in total? [15:28] Maybe 6 per lane, but if we scale it correctly it could fit 12 [15:29] Viper550, you could gain a lot my not sticking boxes into boxes. rely on whitespace for separation and maybe lines if really needed [15:30] okay, let's see how my rivals do it. qubicaamf... http://3.bp.blogspot.com/_ir1CmpeK8ag/SDDHhPAU3jI/AAAAAAAAAGs/cHaUJ0w0o3U/s400/BowlingScore.JPG [15:30] their's has this stupid thing that literally STRETCHES the active bowler name in a very horrid looking look [15:31] they can scale their rows, I saw screenshot of it with 12 players loaded in. [15:32] http://www.kwib.de/highscore.gif the newer Brunswick Vector...is [15:33] cool, looks 20 years old [15:33] thorwil, http://lh3.ggpht.com/_yPD_ZiWcIDY/SIK5uU_PRMI/AAAAAAAAA7A/3NOtJd4zdtA/Bowling+Score.JPG and this is something I see alot in my town. two alleys in my area has this older AMF AccuScore [15:34] and vector to me only looks about maybe 3 years :P [15:35] though despite its dos-ish look, that one does has this cute effect for changing players. the highlighted row kinda drains its highlight, then fills in on the new player [15:36] Viper550, anyway, i guess that you have to take crappy displays and bad viewing conditions into account. that means you should use minimal graphics [15:36] But I don't wanna be too minimal [15:37] let me see if I can pull up this YouTube video I saw with this Amiga-based one I have bowled on before [15:43] and someone suggested I go for that HP Mi look [15:54] thorwil, yeah, I think gradients are tricky on crappy displays like CRT TV's [16:03] so, how should we go about this? [16:03] note in 5-pin, you throw 3 balls [16:06] andreasn, they are using LCD more now. Place I went to few weeks ago had HDTV's (though I swear it was probably an upconverted feed) [16:22] so, got any influence I could use? [16:26] I am thinking of either using a Tango style or Breathe in the manager UI [16:41] the manager UI is a totally different UI to use on regular desktop machines? [16:42] andreasn, yeah, [16:42] http://www.qubicaamf.com.ro/images/boss_schermate_2big.jpg this is what qubica's looks like, though we may try to stray towards Gnome HIG maybe [16:43] wow, that looks,um, interesting [16:43] it runs off Windows... [16:43] touch screen UI? [16:44] I think [16:46] if you can make the buttons bigger at the expense of loosing some of the icons, I think you should do that [16:47] the icons in that UI don't really convey anything special and forces the text to remain small [16:47] though, icons are very practical for spotting an element on a crowded screen [16:47] but its true on this UI they're useless [16:47] and its a smaller screenshot [16:47] well, the icons makes the screen crowded in themselves [16:50] ours, will probably not have "as many" functions as Conqueror [16:51] it'll probably have lane manager, league squad thing, setup, etc [17:04] maybe an evolution-like design? [17:09] as I read through the HIG [19:46] kwwii, heh, looks what silly map the fedora guys use: http://fedoraproject.org/w/uploads/a/a2/Tours_Fedora11_001_Install_Timezone.png ;) [20:06] thorwil, http://bayimg.com/image/hapapaabm.jpg [20:06] improved a bit [20:07] Viper550, make sure the numbers stand out. they shouldn't get in a fight with the edges [20:08] I have to fit up to 3 digits in that total column [20:09] Viper550, sure, but a bowling counter must be easily readable [20:10] reduce the brightness of those borders? [20:11] maybe add a bit more padding [20:12] between score cards? [20:12] between the numbers and the borders [20:18] and should that status panel be at the top or bottom? [20:20] i'm not sure. bottom looks good [20:36] thorwil, wondering what kind of bowling I've specifically designed this for? (non-free plugin requiring site ahead) [20:48] Anyway, I found out from email corrospondence, the old manager that the previous Joystick Scoring system used, was coded with Borland C++