[00:24] <LLStarks> bryce, the bug component statuses should be updated.
[00:25] <bryce> LLStarks, go ahead
[00:25] <LLStarks> incomplete?
[00:25] <bryce> LLStarks, yeah the bug is sort of a mess
[00:26] <bryce> LLStarks, to be honest it seems not too useful to have a bug open for a development branch still in work upstream
[00:27] <LLStarks> well, i had been under the impression that most of the branch merges indicated component readiness
[00:28] <LLStarks> at any rate, i think the bug is necessary considering how huge the implementation is.
[00:28] <LLStarks> it requires the tracking of multiple code trees
[00:30] <LLStarks> and i'm sure mark would like to track this for lucky lemur.
[00:30] <bryce> I disagree, I think using bugs to track upstream code branches gives little value
[00:33] <bryce> but whatever
[09:25] <bryce> for the first time in as long as I can remember, we presently have fewer -intel bug reports than -nvidia
[09:34] <superm1> bryce, did you see what i uploaded for that -nvidia problem?  i think it should take care of it..
[09:34] <bryce> superm1, yup sure did, thanks for that :-)
[09:34] <superm1> and my you're up late
[09:35] <superm1> (although i should speak for myself)
[09:35] <bryce> I'm getting a new -ati upload ready.  I've tested it out and it seems pretty solid so far
[17:33] <MindVirus1> Hello. I'm running Karmic right now on an Intel 945GME. Could someone help me get direct rendering?
[17:33] <MindVirus1> "direct rendering: No (LIBGL_ALWAYS_INDIRECT set)" is what  Iget.
[17:33] <MindVirus1> *I get.
[17:34] <jcristau> don't set LIBGL_ALWAYS_INDIRECT.
[17:35] <MindVirus1> I didn't set it.
[18:10] <estan> hey folks. is the 2.6.30 kernel from karmic copied to the x-updates repo in the same way that it is for the edgers repo?
[18:10] <estan> i mean for jaunty.
[18:18] <estan> seems not.
[18:21]  * estan installs 2.6.30.3 debs instead.
[18:32] <tjaalton> karmic has .31
[19:14] <Duke`> is Sarvatt on hollidays?
[19:34] <bryce> Duke, I've not seen him in a long time
[19:36] <kazade> bryce, you know that GDM looping bug on R600? Alex Deutchers's R600 3D patch alone fixes the issue, I've updated the bug report. Obviously I don't know which part of the patch fixes it though...it's a big patch
[19:38] <kazade> s/Deutcher/Deucher :)