[00:02] <troy_s> stochastic: Typical lazy bum rockstar.
[01:01] <ScottL> hey troy_s, interesting post about adobe and I commented again (don't send me an ugly email again :P)
[01:01] <ScottL> troy_s, just kidding, never got whatever email you sent before
[01:01] <troy_s> ScottL: Oh... good.
[01:01] <troy_s> ScottL: I actually replied to the comment so it probably got lost routing off of your blogger account or whatever.
[01:02] <troy_s> ScottL: How are things with you?
[01:06] <ScottL> doing well, how about you?
[01:06] <troy_s> ScottL: I think the point is that they might have a pretty solid product if they focus on delivering a Linux based workstation like Inferno.
[01:06] <troy_s> ScottL: Pretty good thanks.
[01:06] <troy_s> Trying to figure out how to circumnavigate an ffmpeg bug.
[01:07] <ScottL> isn't that what the Blender/Nuke thing is?  Linux based workstation?  geared for Hollywood type movies?
[01:07] <troy_s> ScottL: Nuke runs on Linux. The overhead is very appealing to Hollywood.
[01:07] <troy_s> ScottL: But it isn't a workstation.
[01:07] <troy_s> ScottL: Flint / Flame / Inferno are custom full hardware-n-all solutions from Autodesk.
[01:08] <troy_s> ScottL: And while they have a Windows version, the Linux edition is the standard reference.
[01:09] <ScottL> oh, sorry, wasn't thinking about the hardware...i understand more now, you are saying something more turnkey 
[01:09] <troy_s> ScottL: Very much so.
[01:09] <troy_s> ScottL: That's where Adobe could likely deliver a pretty compelling product.
[01:09] <ScottL> troy_s, buy it, take it home, turn it on, use it
[01:09] <troy_s> ScottL: Yes.
[01:10] <troy_s> ScottL: There are two components to most applications - the clients / design interfaces and the render nodes.
[01:10] <ScottL> troy_s, no configuration or mucking about with settings (or even command line)
[01:10] <troy_s> ScottL: Nuke has two components and one is cheaper (the render nodes)
[01:10] <ScottL> troy_s, bloody hell, sounds right up Apple's alley
[01:10] <troy_s> ScottL: Well it might do a couple of things - if they actually had developers working on it, you could likely see a performance gain.
[01:11] <troy_s> ScottL: You eliminate the overhead of os licenses (not a huge deal as the number of Photoshop boxes are relatively limited compared to the render nodes on Linux stations)
[01:11] <troy_s> ScottL: You eliminate upgrade costs for the OS.
[01:11] <troy_s> etc.
[01:11] <troy_s> ScottL: You also get almost immediate access to better architecture as it comes out.
[01:11] <troy_s> etc.
[01:12] <troy_s> ScottL: I would strongly suspect it would allow for some proprietary implementation packages for asset management etc. (like Burn)
[01:15] <ScottL> troy_s, what is meant by 'asset management'?
[01:16] <troy_s> ScottL: Well in any large project you have godawful numbers of assets - still images, titles, visual effects plates, etc.
[01:16] <ScottL> and where can I find a website for Nuke, i'm finding a bunch of garbage links with google+blender+nuke
[01:16] <troy_s> ScottL: If you have that sort of a project, you need a way to figure out how the hell to track them all etc. pull them in. blah blah.
[01:16] <troy_s> erm
[01:16] <troy_s> foundry
[01:16] <ScottL> troy_s, oh, okay like a photo manager (file manager) with metadata
[01:16] <troy_s> ScottL: http://www.thefoundry.co.uk/
[01:17] <troy_s> ScottL: Sort of but a little more uh... diverse.
[01:17] <troy_s> ScottL: Imagine you have negative vaults of the single source frames for every single frame of your movie etc.
[01:18] <ScottL> troy_s, i just didn't understand the paradigm to the management, but I do know I think
[01:18] <troy_s> ScottL: You would need to know how complex projects roughly come together - you have your shooting then all of that footage comes home and is pushed to the vaults or digitized as necessary. It sits there as the 'negatives'.
[01:18] <troy_s> ScottL: From that you create proxies (small crap quality versions with timecode etc) for your editors to use.
[01:18] <troy_s> ScottL: And you also might provide some formats for your visual effects friends to get started on things.
[01:19] <troy_s> ScottL: Cut it, lock the cut, visual effects goes bonkers while your sound designers go nuts and your musicians score.
[01:19] <troy_s> ScottL: After all of the visual side of things happen, you have 1) sources - the thing we talked about 2) raw visual effects finals etc.
[01:20] <troy_s> ScottL: You conform based on a text file - an EDL. That edl is uptaken by something like Smoke (again autodesk) and it recreates the cuts the editors / directors etc. specified in the EDL (in fact, that is the ONLY thing that is used from Final Cut or Avid - the text file with notes)
[01:21] <troy_s> ScottL: From there, your asset management tool (Burn for example) goes out and fetches all the bits from the various mediums (tapes? hard disks? etc.) and Smoke compiles it all into one big huge polished sandwich.
[01:21] <troy_s> ScottL: So the last step is where you have asset management, as well as throughout the project to deal with all of the various fingers of product.
[01:21] <troy_s> ScottL: As you can imagine, knowing where stuff is is massive.
[01:22] <troy_s> ScottL: Base nuke is cheap - only 3500$ :)
[01:24] <troy_s> ScottL: http://www.thefoundry.co.uk/pkg_downloads.aspx?ui=cbc2593a-2c9f-4ef9-84be-c198b0171453
[01:24] <troy_s> ScottL: You can try before you buy. ;)
[01:26] <troy_s> ScottL: So the next time you hear some doofus talking about wishing for Final Cut Pro or some other digital content creation tool, you can slap em'. Nuke has won more Academy Awards for people than FCP. And all of it runs on Linux.
[01:28] <troy_s> ScottL: You any good at shell scripting?
[01:32] <ScottL> troy_s, I use the command line but I don't really shell script
[01:33] <troy_s> ScottL: Were you checking out TheFoundry?
[01:33] <troy_s> ScottL: That Iron Man youtube vis is pretty impressive. It sort of makes people go 'wow'.
[01:34] <troy_s> ScottL: http://www.youtube.com/user/TheFoundryChannel
[01:34] <troy_s> ScottL: PYTHON!
[01:36] <troy_s> ScottL: http://www.youtube.com/user/TheFoundryChannel#p/c/65F3C937DC21FB5D/1/eucKBY6c8OE
[01:41] <ScottL> troy_s, sorry, i'm back and forth with the kids, yes I was checking out the Foundry
[01:42] <troy_s> ScottL: Shockingly, a good bit of what you can do in Nuke you can do in Blender.
[01:42] <ScottL> i'll look at the videos in a bit though, son wants me to hold him on the couch, he's a little under the weather two year old :(
[01:42] <troy_s> ScottL: Unfortunately, I'm about 70% through another project, but I need to now start assembly on this music video. 
[01:43] <troy_s> ScottL: Go enjoy the kids... I'm off to snap a drive in.
[01:43] <troy_s> Be good.
[10:53] <persia> Anyone around?  Have time to test for Alpha3?
[10:58]  * stochastic is awake
[11:00] <persia> Do you have time to test to see if the current milestone candidates work?
[11:04] <stochastic> I'm really about to go to bed, but I have burned the latest and plan on installing it very soon
[11:05] <persia> Well, slangasek asked if anyone had time to test so we could release with Alpha 3.
[11:05] <persia> (in #ubuntu-devel)
[11:05] <persia> I'm not that worried about not releasing with the Alpha if we haven't tested, but if we had someone to test, it would be good.
[11:06] <stochastic> I'll try to
[11:06] <abogani> On real hardware?
[11:06]  * persia will try to make some time to do interim testing this weekend to see if there are obvious bugs that need to be knocked out, but that's independent of the milestone release.
[11:06] <persia> abogani: Ideally, but VM tests are accepted.
[12:30] <ScottL> persia, i'll be deleting my test karmic partition today and installing the lucid alpha :)
[12:31] <ScottL> and probably VM testing on my laptop as well
[12:31]  * ScottL out to walk the dog
[12:32] <persia> ScottL: OK.  I'll strongly encourage you to try installing the Alpha candidates from Tuesday (when they enter internal testing) rather than waiting for the Alpha release.  We need testers in order to get included, so we probably won't get a mention in the Alpha 3 release announcement (because nobody knows if they work).
[12:43] <ScottL> I think I tried to download Tuesdays, but when I got home they were rebuilding it, therefore I downloaded yesterday and this is what I was planning on testing
[12:43] <ScottL> s/Tuesdays/Tuesday's ISO
[12:44] <persia> Ah.  You might want to grab again, just before testing (zync can make this less painful).
[14:50] <ScottL> hi cory
[14:53] <ckontros> yo
[18:46] <ScottL> troy_s, i'm trying to read your article now (kids are home sick) so I hope later today to have something witty to say
[18:46] <troy_s> ScottL: LOL
[18:46] <troy_s> ScottL: More useless dribble.
[18:48] <ScottL> troy_s, bah, you're more articulate than a lot of artsy people I know, they almost couldn't coherant sentence together if their life depended on it
[18:48] <troy_s> ScottL: Either that or you are warped as hell and you just look at crinkled plastic as smooth.
[18:48] <troy_s> ScottL: Relative world... remember? ;)
[18:48] <troy_s> lol
[18:48] <ScottL> of course in some ways, i'm jealous that they can operate on that plane (i'm a regimented, have to know what to expect kind of guy, almost paralyising for doing new things)
[18:51] <ScottL> troy_s, I LOL'd at myself "they almost couldn't coherant sentence" - heh, that's ironic
[18:51] <ScottL> man, if you can't point at yourself and laugh at that, then you don't have a sense of humor
[18:52] <troy_s> ScottL: I used to play bass for Couldn't Coherant. We imploded though. Lead singer had a bad attitude.
[18:54] <ScottL> troy_s, my last band (5 or 6 years ago) imploded as well, the singer thought he _was_ the band
[18:54] <troy_s> ScottL: LOL. Was it Couldn't Coherant?
[18:55] <troy_s> ScottL: (/me not a bander, but rather the guy that tries to occasionally make a band look like they think they look in their heads.)
[18:56] <ScottL> we were 'undergod', some stupid name I came up with that I later realized so had a lot of other people
[18:56] <ScottL> it was all disappointing to watch his head swell, he and I had known each other for years and could play 75 songs (easy) at the drop of a hat
[18:57] <ScottL> of course we drank a lot in those days, so we had rough versions, but we could play a lot of songs though, good bar band in some ways, not so much in others
[18:57] <ScottL> frustrating to see all the potential squandered by his ego :(    but, oh well
[18:58] <ScottL> I went back to school and got my fantastic job now :)
[19:49] <troy_s> ScottL: What is your current career?
[20:23] <ScottL> troy_s, structural design, but I'm actually supervisor for the detailing department now
[20:24] <troy_s> ScottL: Hrm... Design related?
[20:25] <ScottL> persia, themuso: tested lucid install, went well but I've noticed some menu inaccuracies, should I file a bug or just report them here/mailing list?
[20:26] <ScottL> troy_s, engineering type stuff, desigingin aluminum structures    my company:  http://www.conservatek.com/
[20:26] <troy_s> ScottL: You a PEng?
[20:26] <ScottL> troy_s, some of the pictures you see at the site is stuff that I've worked on, hell, a large percentage of the physical, paper literature they have has stuff that i've worked on
[20:28] <ScottL> troy_s, no i'm not an engineer, licensed or by vocation, but I can do some of the calculations and have taken numerous engineering classes
[20:28] <troy_s> ScottL: Some pretty cool architecture on that site. Too bad the site doesn't really do it justice.
[20:28] <ScottL> troy_s, but structural design comes intuitively to me and I'm a hyper-organized person which helps me excel
[20:28] <troy_s> ScottL: All those nice angles and lines jammed into a FLOSS grid. Lol.
[20:29] <ScottL> troy_s, yeah, sigh, well..yeah - the website does suck and noticed by those who care and those who don't (i.e. the ones responsible for it) seem to think it's fine
[20:29] <troy_s> ScottL: It is a shame. That kind of progressive architecture could really shine if you let it show.
[20:30] <troy_s> ScottL: Very cool stuff.
[20:30] <ScottL> troy_s, yeah, I like the challenging stuff, but I split my time now between management and doing actual work
[20:30] <ScottL> troy_s, but the cool thing is i set up a server at home with wikipedia and showed the company what we could do by building a wiki about our design stuff
[20:31] <ScottL> after six months they installed mysql and mediawiki on the company server (MS stuff)
[20:31] <troy_s> ScottL: It just feels like it is an architectural thing by and large (or at least could likely sell the overall quality better by focusing on that stuff) and the emotional drama is nerfed with those teeny squares
[20:32] <ScottL> troy_s, so I helped introduce some open source software into the corporate setting
[20:32] <troy_s> ScottL: But I guess the name sort of says it all. 
[20:32] <troy_s> lol
[20:32] <ScottL> troy_s, well, we actually started out only covering petroleum tanks in refineries, we were "conserv"ing their product and the environment
[20:32] <troy_s> ScottL: With high quality still of those 12 things in the portfolio you could create a pretty amazing looking site.
[20:33] <ScottL> troy_s, then we got into the flat cover/wastewater and architectural stuff
[20:33] <troy_s> ScottL: It looks more like 'conserva'tive design - which it most certainly isn't judging from those pretty spectacular geometrical works.
[20:33] <ScottL> troy_s, you may laugh, but this website is actually an _improvement_ from what it used to be :(
[20:33] <troy_s> ScottL: The Halsell conservatory is stunning.
[20:34] <troy_s> ScottL: I don't really have an opinion on it other than the work itself seems like the site underharnesses it.
[20:35] <troy_s> some pretty cool geoforms there.
[20:35] <troy_s> ScottL: Did I show you the new mythbuntu site we are working on?
[20:36] <ScottL> troy_s, a while back, but I bet it's improved since then    throw me the link again
[20:36] <ScottL> troy_s, what we have are computer IT guys who happen to know how to kludge a website together, rather than a design team/firm
[20:36] <troy_s> ScottL: Not really... it's extremely slow trudging actually. It has at least come to life at this point and is a real working copy from sketchwork. But there is so much to do and unfortunately our head html / css fellow has been having to take a break.
[20:37] <troy_s> ScottL: It's not easy stuff. I personally hate sites. They drive me bonkers and are damn tough.
[20:38]  * ScottL taking care of sick kids again
[20:50] <abogani> kid*s* ? How many?
[20:53] <abogani> ScottL: ^
[21:12] <ScottL> abogani, I have three (two are sick today)
[21:13] <abogani> Wow!
[21:13] <abogani> That you have three child (not that two are sick)! :-)
[21:14]  * abogani would want too
[21:17] <TheMuso> ScottL: Probably file a bug and please update the iso tracker. slangasek asked me about astudio testing for alpha 3, which I thought the testing team were doing...
[21:28] <ScottL> TheMuso, I was updating the iso tracker (several have reported already) and I'll add the bug
[21:29] <TheMuso> ScottL: ah ok
[21:48] <ScottL> TheMuso, usplash (or replacement), gdm and artwork (wallpaper) will all drop later after Alpha 3 right?
[21:49] <TheMuso> ScottL: Gdm will stay, I need to fix up how we can theme for us. Usplash should already be gone.
[21:49] <ScottL> TheMuso, well, yes, usplash is gone but we are left with default splash (or intro) it just says Ubuntu instead of Ubuntu Studio
[21:50] <TheMuso> ScottL: Right we need to develope a plymouth theme.
[21:50] <ScottL> TheMuso, I also noticed that the Ubuntu Studio logo for the main menu now has a small, gray triangle on the bottom left, is this intentional or a bug?
[21:52] <TheMuso> ScottL: I don't know.
[21:53] <ScottL> TheMuso, shall I file a bug?
[21:55] <TheMuso> ScottL: plesae.e
[21:55] <ScottL> abogani, why does three kids make you say, "Wow!" - just the quantity or do I seem too young to have them
[21:55] <ScottL> TheMuso, It shall be done
[21:56] <TheMuso> ScottL: thanks
[21:57] <abogani> ScottL: I don't have idea how old are you. I love children and I hope to have two at least in near future.
[21:58] <abogani> ScottL: Italians say "I figli so' piezz'e core"
[22:01] <abogani> ScottL: Now I'm curious: How old are you? :-)
[22:17] <ScottL> abogani, I'm 41, my eldest is 13, my youngest is 2
[22:18] <ScottL> abogani, I was a single child but my wife, otoh, was the second youngest of five children
[22:18] <abogani> :-)
[23:07] <TheMuso> ScottL: I think it was decided that people didn't want the window selector, but I could be wrong. Trouble is, adding that in is somewhat difficult.
[23:08] <TheMuso> Well not difficult, just time consuming
[23:42] <ScottL> TheMuso, ah, okay
[23:42] <ScottL> but the Lucid Alpha is looking really nice so far :)
[23:45] <TheMuso> cool
[23:48] <ScottL> i don't know if that is because it just rocks or because I have been more involved though ;/
[23:52] <TheMuso> heh