[03:47] <RAOF> Everyone should have at least 2 machines.  That way, when X dies with an EQ overflow, you can grab interesting data :)
[13:52] <Kano> when will libdrm 2.4.21 be in maverick? thats required for libva for intel
[13:52] <Kano> its in debian experimental already
[14:32] <jcristau> when somebody gets around to it, i guess
[14:32] <jcristau> i don't think libva is anyone's priority
[14:38] <Kano> the other requirement is kernel 2.6.35, that would be fine already
[17:53] <Dr_Jakob> Sarvatt: Hey
[17:54] <Dr_Jakob> Sarvatt: pushed a fix for http://pastebin.com/6LBMjuEV to mesa some hours ago.
[17:58] <Sarvatt> Dr_Jakob: updated mesa uploading now
[18:01] <Dr_Jakob> does it include 04453a32?
[18:06] <Sarvatt> includes everything on master at the moment
[18:06] <Sarvatt> up to 962da13ba30d66bd8b9a28ba5f06c66ceec1ce92
[18:08] <Dr_Jakob> ok thanks
[19:41] <Dr_Jakob> Sarvatt: ok so 2D should work with the new driver, there is a weird bug with dlopen that is stopping 3D now.
[19:46] <Sarvatt> haven't finished installing it yet but 2D was working last I tried - http://sarvatt.com/downloads/vmwgfx.txt
[19:48] <Dr_Jakob> hmm wierd maybe you didn't build with LLVM then..
[19:48] <Dr_Jakob> Or maybe that was before we started using llvm for software vertex shading.
[19:48] <Dr_Jakob> Oh well
[19:49] <Dr_Jakob> It should work, haven't tested the LLVM part other then building it and checking the symbols.