=== Adys_ is now known as Adys === r0bby is now known as robbyoconnor === dorins is now known as nsip [19:45] * jelmer waves [20:39] Apologies if I'm asking this in the wrong place, but I'm researching the potential of using bzr instead of svn for an animation production pipeline. The bzr FAQ states that there are better tools for large binaries or multi-GB trees. My question(s): Is that still accurate? What might those tools be? === jelmer_ is now known as jelmer