[04:14] <ventrik> Does Unbunto have issues with certain tyeps of mobos?
[04:15] <holstein> ventrik: maybe
[04:15] <holstein> whats the issue?
[04:15] <ventrik> I wouldn't know I get this
[04:15] <ventrik> http://lulzimg.com/i9/ee640188.jpg
[04:16] <ventrik> With Mint, UnbunStudio, Kunbun, and the standard Unbuntu Distro
[04:16] <holstein> hehe
[04:16] <holstein> i have a great screenshot like that
[04:16] <holstein> of a via chip ;)
[04:16] <ventrik> But BackTrack which isn't Unbuntu based (iirc) works fine.
[04:16] <holstein> ventrik: have you tried 'safe graphics mode' in the past?
[04:17] <holstein> ventrik: sometimes, i use a knoppix disc
[04:17] <ventrik> I wouldn't know what command that is
[04:17] <holstein> and grab the generated xorg.conf from there
[04:17] <holstein> i did that as recent as 10.04
[04:17] <holstein> on my audio rig
[04:17] <holstein> i could get the screen aspect the way i wanted it
[04:18] <holstein> SO i grabbed the xorg.conf from knoppix :)
[04:18] <holstein> you could do that
[04:18] <ventrik> Oh LiveCD? This is just after trying to load the CD, straight from autoboot.
[04:18] <holstein> with backtrack
[04:18] <holstein> who knows what its doing
[04:18] <ventrik> Hmm
[04:18] <holstein> at least you could look in there and see if there is an xorg file
[04:18] <holstein> and what t says
[04:18] <holstein> it*
[04:18] <holstein> ventrik: should be /etc/x11/xorg.conf
[04:19] <holstein> there wont be one in ubuntu
[04:19] <holstein> BUT buntu will look there for onw
[04:19] <holstein> one*
[04:19] <holstein> if you put one there
[04:19] <ventrik> I'll check it, I just need to find my other ISO's, my harddrives are all disarrayed because I was setting up dual-boot
[04:21] <ventrik> Oh I can't even get into the /etc/ I'm stuck running windows.
[04:21] <holstein> hehe
[04:21] <holstein> you should be able to do it all from backtrack live
[04:21] <holstein> in theory
[04:22] <holstein> ventrik: i think for safe graphics mode
[04:22] <holstein> when you first boot into the live disc
[04:22] <holstein> you hit F6
[04:22] <ventrik> BT only booted, it refused to work with my hardware. Or it was pebkc becuase I'm not all thse familer with linux
[04:22] <holstein> and enter xforcevesa
[04:22] <holstein> of course, you'll need the normal buntu live CD
[04:22] <ventrik> Not the studio?
[04:23] <holstein> studio is not a live disc
[04:23] <holstein> ventrik: sound like a pretty normal graphics issue
[04:23] <holstein> what graphics card is it?
[04:24] <ventrik> nVida GTX 360m
[04:24] <holstein> yeah
[04:24] <holstein> thats my vote
[04:24] <ventrik> I kind of figured that since I was getting sound recognition from the OS
[04:25] <holstein> you can check out... https://help.ubuntu.com/community/BinaryDriverHowto/Nvidia
[04:25] <ventrik> Can I compile this into the OS build pre-burn?
[04:25] <holstein> hmmm
[04:26] <holstein> good question
[04:26] <holstein> the answer is most certainly yes
[04:26] <holstein> BUT, i couldnt tell you how ;)
[04:26] <holstein> if i were you
[04:26] <holstein> i would try forcing vesa
[04:26] <ventrik> Or can I boot right into console line?
[04:26] <holstein> from a normal live CD
[04:26] <holstein> and see a desktop that looks normal
[04:27] <holstein> THEN i would force vesa in the install you have if that works
[04:27] <holstein> and then you can relax a little and use the damn thing
[04:27] <holstein> at least
[04:28] <ventrik> Well just waitong on the CD download.
[04:28] <holstein> could be a backport
[04:28] <holstein> that would give it to you
[04:28] <ventrik> I probably should wait until I'm sober again though
[04:29] <holstein> hehe
[04:30] <holstein> http://packages.ubuntu.com/search?keywords=nvidia-glx-180
[04:31] <holstein> might be that that package supports that card
[04:31] <holstein> i just did a little googling
[04:31] <ventrik> Oh wow thanks
[04:32] <holstein> still, you'll have to sort somethings out
[04:32] <holstein> from the command line
[04:32] <holstein> OR with the vesa driver
[04:32] <ventrik> All I need is to get the OS up and I;ll be happy
[04:32] <holstein> to get that package installed
[04:32] <ventrik> I know Mint's live boot right out of the gate gave me that screen
[04:32] <holstein> AND im assuming its what you need
[04:33] <holstein> ventrik: you can ask around in other ubuntu channels too
[04:33] <holstein> thats not going to be #ubuntustudio specific necessarily
[04:33] <holstein> you might be able to 'cast a wider net'
[04:33] <ventrik> True
[04:33] <holstein> i know #ubuntu is a drag
[04:34] <ventrik> Well I'll try this first, no point in not.
[04:34] <holstein> but the local ones are cool
[04:34] <ventrik> Do you know how stable Maya 2011 is on Linux systems?
[04:36] <holstein> i dont know what it is.. BUT..
[04:36] <holstein> http://forums.cgsociety.org/archive/index.php/t-862971.html
[04:36] <holstein> http://www.kurianos.com/wordpress/?p=309
[04:36] <holstein> looks like both ends of the spectrum right there
[04:37] <ventrik> Oh so it runs like it does for ever other OS
[04:37] <ventrik> On a mac if you move the mouse to fast you crash Maya
[04:38] <holstein> sounds great ;)
[04:38] <ventrik> Industry Standard at it's finest
[04:38] <ventrik> It's great because all the schools computers are Mac's, teachers crash every 3-5 minutes.
[04:38] <holstein> thats not cool
[04:39] <holstein> crashy macs :/
[04:39] <ventrik> It's a cheap port to farm money
[04:39] <holstein> AH
[04:39] <ventrik> Windows isn't doing much better though, and that's the default platform it was built on
[04:40] <holstein> cant use blender?
[04:41] <ventrik> Blender's user interface is horrendous, it's like learning Latin backwards compared to 3DS Max, Maya, Lightwave, and Houdini.
[04:41] <holstein> yeah, its tough when your coming from a platform already
[04:41] <ventrik> Those 4 are almost interchangeable UI wise. But school projects are strictly Maya.
[04:41] <holstein> more challenigng i thing
[04:41] <holstein> challenging* i think*
[04:43] <ventrik> Like I give Blender it's due credit, but when it comes to the mainstream programs it's just a small shell on a phone in comparison. Sadly.
[04:43] <holstein> i have only opened it to test a wacom tablet that i dont know how ot use either ;)
[04:44] <ventrik> Oh how is Wacom support on Linux?
[04:44] <holstein> seemed good
[04:44] <holstein> i dont know what its suppose to do
[04:44] <holstein> my folks had it for some reason
[04:44] <holstein> all the buttons do something
[04:44] <ventrik> lol
[04:44] <ventrik> It lets you draw sir :p
[04:45] <holstein> hehe
[04:45] <holstein> yeah, but the pen has a lot of little gadgets on it
[04:48] <ventrik> I took the rocker off and put on a solid grip
[04:48] <ventrik> They get in the way
[04:48] <holstein> AH
[04:48] <holstein> alright
[04:48] <holstein> i gotta get home
[04:49] <ventrik> Later
[04:49] <ventrik> Thanks for the help
[04:49] <holstein> im out at a gig down the street from my gig
[04:49] <holstein> and im fading
[04:49] <holstein> ventrik: anytime
[04:49] <holstein> let me know how it goes
[04:49] <ventrik> Will do
[04:49] <ventrik> Log1entry1
[05:14] <Bawn> i can help with JACK
[18:19] <ventrik> Holstein: I haven't had a chance yet to do the Unbuntu driver thing and I won't for a few days, but can I issue that command from Grub?
[18:21] <ventrik> Because I know in grub I can change the boot command, I could just add the delete versa command line before the boot line (or after?)
[19:04] <WACOMalt> Hi folks. I am having an issue on Ubuntu Studio 10.10. TiMidity wont start. and I have no idea where to start troubleshooting the issue. It only worked the first two or 3 times I booted up, but I dont think I changed anything
[19:07] <ventrik> Do you get any sort of error?
[19:08] <ventrik> I had an issue with wicd where it wouldn't pop up but it would claim to be running (in console) so I had to try different ways to start it
[19:08] <WACOMalt> just at boot I see starting TiMidity Alsa Midi emulation [failed]
[19:08] <WACOMalt> how do I start it from terminal?
[19:08] <ventrik> But it worked before?
[19:08] <WACOMalt> yeah, maybe the first 3 or 4 boots
[19:09] <ventrik> You are going to have to ask google for the start command in console
[19:09] <WACOMalt> then randomly stopped. And my ALSA tab is gone from Jack connections
[19:09] <ventrik> Did you install anything new?
[19:09] <ventrik> Change any drivers? etc
[19:10] <WACOMalt> Only things I changed were installing Maya, Shake, and Nuke
[19:10] <WACOMalt> nothing sound related
[19:10] <ventrik> Shake!
[19:10] <ventrik> Hahaha
[19:10] <WACOMalt> ?
[19:10] <ventrik> Damn that brings back memories
[19:10] <WACOMalt> heheh
[19:10] <WACOMalt> Yeah same here
[19:10] <WACOMalt> but I cant get that to run either. I had it running on 9.10
[19:10] <ventrik> Honestly, you are betting running Maya in Windows if you already have that
[19:10] <WACOMalt> but on 10.10 it's having library issues
[19:10] <WACOMalt> no, maya 2011 on linux is perfect
[19:11] <ventrik> It's an old program that doesn't get updates
[19:11] <WACOMalt> the previous ones sucked on linux I agree
[19:11] <WACOMalt> wait.. maya?
[19:11] <ventrik> I'm not surprised it doesn't load
[19:11] <ventrik> No Shake
[19:11] <WACOMalt> shake yeah
[19:11] <WACOMalt> lol
[19:11] <WACOMalt> what's it been, 5 years now?
[19:11] <ventrik> For Mac
[19:11] <WACOMalt> but it ran perfectly on 9.10
[19:11] <ventrik> Longer for Linux/Win correct?
[19:11] <WACOMalt> no linux kept up with mac
[19:11] <ventrik> Oh
[19:12] <WACOMalt> windows got killed after a final bugfix when apple took over
[19:12] <ventrik> Well I mean you can try and get it to work but no one really uses it, just use Nuke and Toxik
[19:12] <ventrik> Sorry "Compositor"
[19:12] <WACOMalt> There are plenty of smalled studios that still use it
[19:12] <WACOMalt> I work at LookFX in hollywood :P
[19:12] <ventrik> In a few years that will change I think.
[19:12] <ventrik> Ahhh
[19:13] <ventrik> I'm just a lowly student
[19:13] <WACOMalt> But yeah we are mostly nuke/AE now
[19:13] <WACOMalt> I wish shake had continued to get developed
[19:13] <WACOMalt> it's be awesome by now
[19:13] <ventrik> I concur
[19:13] <WACOMalt> But I do love nuke
[19:13] <WACOMalt> speaking of which... see that paticular came out for nuke?
[19:13] <ventrik> No, I haven't used Nuke yet
[19:13] <WACOMalt> aahh
[19:14] <WACOMalt> you should :P
[19:14] <ventrik> My advanced classes are taking up to much time
[19:14] <WACOMalt> what are you studying? /where?
[19:14] <ventrik> Teacher wont let me work my way so I'm forced to work in a way that doesn't make sense to me
[19:14] <ventrik> FAU, nothing special
[19:14] <ventrik> They actually deleted the 3D major
[19:14] <WACOMalt> I hate teachers like that
[19:14] <WACOMalt> ...
[19:15] <WACOMalt> I went to full sail, but I cant speak very highly of that school either, and it was way overpriced
[19:15] <ventrik> I want to drop out, I was homeschooled, I learn faster at home, right now I'm about to fail actually.
[19:15] <ventrik> Oh haha, so then you'd know FAU
[19:15] <WACOMalt> they didnt help me get a job, but when I got one they called and wanted to do an interview with me to brag in their brochures T_T
[19:15] <ventrik> It's near DMAC
[19:15] <ventrik> Sorry you went there though.
[19:15] <WACOMalt> yeah I've heard of it
[19:15] <WACOMalt> heheh
[19:16] <WACOMalt> I mean I learned a lot, but mostly through exposure and the open labs. the teachers were pretty bad, sans a couple
[19:16] <ventrik> My current project is a still with a fly through
[19:16] <ventrik> So we aren;t animating
[19:16] <ventrik> He told me I could use my own pipeline (included zBrush) so I went and BOUGHT a student copy
[19:17] <ventrik> Only to have him tell me to /not/ use zBrush
[19:17] <WACOMalt> wow
[19:17] <WACOMalt> yeah I'd get out of there
[19:17] <ventrik> I can't afford anywhere else sadly
[19:17] <WACOMalt> but... instead of teaching yourself, just take some pro classes from training facilities
[19:17] <WACOMalt> or FXPHD
[19:17] <WACOMalt> that is an online schoole, and it's BADASS
[19:17] <ventrik> And I'm at the point where I'm so technical I can't have questions for the teachers, they tell me I'm the only one that could answer it
[19:18] <WACOMalt> I have felt that :/
[19:18] <ventrik> Good teachers too from SCAD
[19:18] <WACOMalt> sucks
[19:18] <WACOMalt> ah scad
[19:18] <WACOMalt> my cousin went there
[19:18] <ventrik> Both graduated top in class lol
[19:19] <ventrik> Anywho my rig is clipping himself for no reason
[19:19] <WACOMalt> clipping himself?
[19:19] <WACOMalt> like interpenetrating?
[19:19] <WACOMalt> I have a bit of rigging experience, maybe I can help
[19:19] <ventrik> More like doing 23958230958 on all translates and rotates on the auto inbettwen
[19:19] <WACOMalt> oh wow
[19:20] <ventrik> And not doing that in the graph eidtor
[19:20] <WACOMalt> did you freeze transforms on the bones before binding?
[19:20] <WACOMalt> they are REALLY picky about their orientations and stuff
[19:20] <ventrik> Oh it's just a demo rig from a guy from Pixar
[19:20] <WACOMalt> ah gotcha
[19:20] <ventrik> I'm just doing animation homework
[19:20]  * WACOMalt wants this rig, as it sounds cool... being from pixar...
[19:20] <ventrik> Nino?
[19:20] <ventrik> It's a basic trainer
[19:21] <ventrik> I'll email him to you
[19:21] <ventrik> After an hour or so you'll want to stab him
[19:21] <WACOMalt> sweet. wacomalt@gmail.com
[19:21] <WACOMalt> thanks
[19:22] <ventrik> Whoops saved over it with mine
[19:22] <ventrik> You get to have 3 keeyframes
[19:22] <ventrik> Just delete them
[19:23] <ventrik> And zero him out and you're good
[19:23] <WACOMalt> lol
[19:23] <WACOMalt> I'm just interested to see if it glitches out for me too
[19:23] <ventrik> You can see his flipping though with this save
[19:24] <ventrik> There ya go
[19:26] <ventrik> So you work in Hollywood, as far as jobs go. I'm hearing a lot of different stories but none from people that are just regular people in the regular job world.
[19:27] <WACOMalt> If your talented, and a hard worker, you'll be fine.
[19:27] <ventrik> What's the market, mostly generalist? I'm trash at modelling and animation, but I'm technical as hell, been using photoshop since I was 12 (half my life) and rigging even the more adchanced rigging seemed to be something I'm good at. Then there is the fact I did photography for 6 years so camera work and lighting.
[19:28] <WACOMalt> Depends. It helps to be really good at one thing, then also have experience in everything else.
[19:28] <WACOMalt> awesome. I started 3d when I was 12 :P
[19:28] <WACOMalt> brb
[19:28] <ventrik> Well I'm looking to be level headed, everyone in my classes are expecting to get amazing jobs at Pixar et al right after the graduate.
[19:34] <WACOMalt> hah. No.
[19:34] <WACOMalt> That doesnt happen :P
[19:34] <WACOMalt> I wanna keep talking to you about this stuff, but I gotta be back in about 5 mins
[19:39] <sheldond> hello, does anyone know of a speak to text software or ubuntu
[19:39] <holstein> ventrik: yes
[19:39] <holstein> i think you can change those settings temproarily too
[19:39] <holstein> just to test vesa
[19:40] <holstein> hey sheldond
[19:40] <sheldond> yes
[19:40] <holstein> http://ubuntu-virginia.ubuntuforums.org/showthread.php?t=1376581
[19:40] <holstein> ^^ i would start there
[19:42] <holstein> m@zagnut:~$ sudo aptitude search julius
[19:42] <holstein> p   julius                                                 - speech recognition engine
[19:42] <WACOMalt> back
[19:42] <holstein> p   julius-voxforge                                        - acoustic models for Julius (English)
[19:42] <holstein> p   libjulius-dev                                          - speech recognition engine - development headers
[19:42]  * holstein should have pastebin-ed that
[19:42] <holstein> sorry ;)
[19:43] <holstein> WACOMalt: how about a2jmidid ?
[19:44] <holstein> p   a2jmidid                                               - daemon for exposing legacy ALSA MIDI in JACK MIDI systems
[19:44] <WACOMalt> zwuh?
[19:44] <WACOMalt> do want
[19:44] <WACOMalt> but I guess my question is... where did my ALSa tab go?
[19:44] <holstein> was it there before?
[19:45] <holstein> did you change some JACK settings?
[19:46] <holstein> AH, i gotta run... BBL...
[19:55] <WACOMalt> back
[19:55] <ventrik> lol
[19:55] <ventrik> You guys are amazing with the timing
[19:55] <ventrik> It's like phone tag
[19:55] <WACOMalt> :/
[19:55] <WACOMalt> hah
[19:55] <ventrik> How do you like Nino?
[19:56] <WACOMalt> pretty cool
[19:57] <ventrik> Did you see the flipping?
[19:57] <WACOMalt> yeah
[19:57] <ventrik> That's nino on a good day
[19:57] <WACOMalt> that's called gimbal lock :)
[19:57] <WACOMalt> basically...
[19:57] <ventrik> OH
[19:57] <ventrik> That would make sense
[19:58] <WACOMalt> -180 is not the same as 180 even though they are the same position
[19:58] <WACOMalt> this means maya will interpolate the inbetweens different
[19:58] <ventrik> So drop the -?
[19:58] <WACOMalt> try that
[19:58] <WACOMalt> basically, it's rotating the wrong way tot get tto the same point
[19:58] <WACOMalt> it's a bitch to avoid
[19:58] <WACOMalt> but common
[19:59] <ventrik> Hahahaha
[19:59] <ventrik> No dice
[19:59] <WACOMalt> there are some high tech rigs that have scripts running that prevent it
[19:59] <WACOMalt> baw
[19:59] <WACOMalt> in that case, no idea :P
[19:59] <ventrik> Do it
[19:59] <ventrik> His body flips around
[19:59] <ventrik> All of them
[20:01] <WACOMalt> so I see
[20:01] <WACOMalt> fixing :P
[20:02] <WACOMalt> yeah, this rig is actually pretty bad :P
[20:02] <WACOMalt> the controls any way
[20:02] <ventrik> http://lulzimg.com/i9/1e9a5d6d.jpg
[20:02] <ventrik> Fixed it though
[20:02] <ventrik> I just kept undoing and doing it again
[20:03] <WACOMalt> yeah
[20:03] <WACOMalt> basically, when positioning him, you REALLy have to make sure that to get one pose, you rotate him to get there the same way the inbetween animations should do.
[20:03] <WACOMalt> and then pray
[20:04] <ventrik> Oh well
[20:04] <ventrik> I have to much work due tomororow because my mom scewed up my work
[20:04] <WACOMalt> lame
[20:04] <WACOMalt> how old are you?
[20:05] <ventrik> I have to make Nino do a run cycle, a jump, Then I need to do a body sync, lip sync, and then model out an entire character that's still have a box mesh
[20:05] <ventrik> 24
[20:05] <WACOMalt> wow
[20:05] <WACOMalt> intense for one night
[20:05] <ventrik> Well
[20:05] <ventrik> I've had since Wednesday
[20:05] <ventrik> OR would have
[20:05] <WACOMalt> lol
[20:05] <ventrik> My mother had breast cancer this semster, I had to put my dog down, so that put me back
[20:06] <WACOMalt> wow that's a lot to deal with
[20:06] <ventrik> And now I have something in my brain so my mom has been bouncing me all over the place since wednesday getting tests
[20:06] <WACOMalt> ack man! I hope you're fine!
[20:06] <ventrik> It's just a "normal" cyst that can be ignored
[20:07] <WACOMalt> gotcha
[20:07] <WACOMalt> still pretty annoying I bet.
[20:07] <ventrik> But I call bullshit on that because I get these debilitating headaches called cluster headaches. And the points where the pain starts happens to be the same spot as the cyst and behind my eye
[20:07] <WACOMalt> www.blindmanstudio.com that's my site. Pretty outdated, but got some stuff there
[20:08] <WACOMalt> Cluster headaches. Ive heard those are rediculously painful
[20:08] <WACOMalt> Yell at the doctor
[20:08] <WACOMalt> call him an idiot
[20:08] <WACOMalt>  /her
[20:08] <ventrik> Another name for them is Suicide headache :/
[20:08] <ventrik> Most of it's on accident
[20:08] <ventrik> Nice rotoscope
[20:09] <WACOMalt> lol
[20:09] <WACOMalt> which one?
[20:09] <WACOMalt> oh the forest thing?
[20:09] <ventrik> First one with the dude
[20:09] <WACOMalt> hah. that took me WAY too long.  I could probably  do that comp in 2 or 3 days now, but then it took me like a week for the roto, and another month for everything else
[20:09] <ventrik> Ouch
[20:09] <WACOMalt> yeeah
[20:10] <ventrik> Well the first few times doing things is pretty bad
[20:10] <WACOMalt> true that
[20:10] <WACOMalt> especially since out school really didnt show us most of the shit I did for my reel
[20:10] <WACOMalt> *our
[20:11] <WACOMalt> Anyways, my words to you are this: If you think your school sucks, it probably does. Get out of there and teach yourself or take some online courses (I know of some really good ones if you want the names) You'll learn quicker on your own, and It sounds like your the type of person who does better finding stuff out on their own than being taught (same here)
[20:12] <WACOMalt> though I do recommend some sort of training just so you learn everything in full detail.
[20:12] <WACOMalt> but FXPHD is the way to go for sure.
[20:12] <WACOMalt> as far as compositing
[20:14] <ventrik> Can you get AE and all that in Linux
[20:14] <ventrik> ?
[20:14] <WACOMalt> AE is a bit of a no.
[20:14] <WACOMalt> it CAN be done...
[20:15] <WACOMalt> but it's a bitch
[20:15] <ventrik> Box
[20:15] <ventrik> VM bascially
[20:15] <WACOMalt> that or Wine
[20:15] <WACOMalt> it CAn work in Wine
[20:15] <ventrik> Naw, prefer native support
[20:15] <WACOMalt> but yeah VM or actual windows
[20:15] <WACOMalt> which is why I triboot Windows, Ubuntu, and OSX
[20:16] <ventrik> I'm going to be setting that up
[20:16] <ventrik> But this is a laptop
[20:16] <ventrik> lol
[20:16] <WACOMalt> I dunno though, I find better performance in Wine usually, when it works
[20:16] <WACOMalt> since that makes it be native :P
[20:18] <WACOMalt> hmm, aparantly Photoshop S5 works perfect on linux
[20:18] <WACOMalt> *CS5
[20:19] <ventrik> Ew
[20:19] <ventrik> I didn't like CS5, only because of that new content aware
[20:19] <ventrik> Makes me cry
[20:19] <ventrik> I used to have a part time job doing what that does
[20:19] <WACOMalt> lol
[20:19] <WACOMalt> yeeeah
[20:20] <ventrik> I know it's the same for 3D artists when it comes to zBrush
[20:20] <WACOMalt> if they implement that with the optical flow stuff, motion analysis, and bring it into AE, every roto/paint artist will be out of a job
[20:20] <ventrik> Half love it half hate it
[20:20] <ventrik> Oh they will
[20:20] <WACOMalt> I see no reason to hate it. I guess only if people depend soley on it and disregard actual useful geometry and riggable topology...
[20:21] <WACOMalt> which zbrush no has tools to make doable.
[20:21] <ventrik> Just like how you can polypaint textures right on to verts in ZBrush, it's not really fully ironed out now but in a few years you'll never need to UV map again
[20:21] <WACOMalt> true that
[20:21] <WACOMalt> Well... as far as sculptures anyway.
[20:22] <ventrik> Well that why I said a few years
[20:22] <WACOMalt> Useable moving characters for film or games though HAVE to be less heavy
[20:22] <WACOMalt> for now
[20:22] <WACOMalt> so yeah your right :p
[20:22] <ventrik> Sooner or later they will figure out how to make it so you can export that out as textures
[20:22] <WACOMalt> you already can. If you have UVs set up (or aauto uvs made in zbrush) you can bake to a texture
[20:22] <WACOMalt> even the normals and a displacement map
[20:22] <ventrik> So you make your model, pop it up to a billion polys and paint on it
[20:23] <WACOMalt> so yeah, NO detail has to be in actual geometry
[20:23] <ventrik> Export that out as just a data file rather than a UV map
[20:23] <WACOMalt> it's smexy
[20:23] <ventrik> Replacing UV maps of the 2D to a full 3D texture map
[20:24] <ventrik> Skipping UV all together
[20:24] <ventrik> That's my theory, on how it will go
[20:24] <WACOMalt> yeah. they have whats called "world-space normal maps. Which can basically hold 3d geometry in a voxel type format.
[20:24] <ventrik> Oh voxels <3
[20:24] <WACOMalt> but it's still limited. But it's coming :P
[20:25] <ventrik> You should finish my model :p
[20:25] <WACOMalt> hah
[20:25] <ventrik> lol!
[20:26] <WACOMalt> modeling is not my stong suite
[20:26] <ventrik> It's pretty much done
[20:26] <WACOMalt> animating I can do, rigging a bit, VFX a lot :P
[20:26] <ventrik> I just need to finish knees down, elbows down, and fix the head I stiched on
[20:26] <WACOMalt> gimme it, I'll take a look. bores as hell today anyways
[20:26] <WACOMalt> wait, so hands and feet? :P
[20:26] <ventrik> Well what I did
[20:26] <WACOMalt> that's hard :p
[20:26] <ventrik> Was make a head in ZBrush
[20:26] <ventrik> So the low poly head
[20:26] <ventrik> Is higer than the boz mesh
[20:26] <ventrik> So I have to split a lot
[20:27] <WACOMalt> fun fun
[20:27] <WACOMalt> do you havea  low res version of the head?
[20:27] <ventrik> It is a low res
[20:27] <ventrik> Like 250 polys
[20:27] <ventrik> But the body was like 80
[20:27] <WACOMalt> ah cool
[20:27] <WACOMalt> aahh, not cool :P
[20:27] <WACOMalt> is there a limit on the amount of polys?
[20:27] <ventrik> Naw
[20:28] <WACOMalt> bah, I cant get the adobe photoshop trial to download. stupid akamai download manager :/
[20:28] <WACOMalt> wont even open on ubuntu
[20:29] <ventrik> >.<
[20:29] <ventrik> I'm just keeping myself to stay low poly
[20:30] <WACOMalt> fair enough
[20:30] <ventrik> Because I want to see how low I can go
[20:30] <ventrik> But technically
[20:30] <WACOMalt> very good idea
[20:30] <ventrik> I'm the only person under 260,000 polys
[20:30] <ventrik> Which is the next lowest count
[20:30] <WACOMalt> awesome
[20:30] <WACOMalt> you should always do base mesh that is a low as you can go keeping good deformations and silhouette
[20:30] <WACOMalt> then bump it up for detail
[20:30] <ventrik> Up
[20:30] <ventrik> Yup^
[20:30] <ventrik> Sent
[20:31] <ventrik> Plus ref planes
[20:31] <ventrik> In the end I'm going to make him one mesh, armour, boots, etc
[20:31] <ventrik> Yes, I can't draw :/
[20:33] <WACOMalt> haha me either man.
[20:33] <WACOMalt> The curse of being mostly technical
[20:33] <ventrik> Yes!
[20:33] <ventrik> I should check into VFX, they just don't offer those classes to even touch dynamics
[20:34] <WACOMalt> Hell I'll teach you stuff. It's so much fun, and very technical :P
[20:34] <ventrik> I'm that one guy that will make his verts land on snapped points or even measurements
[20:34] <WACOMalt> that's actually a pretty good reference image
[20:34] <ventrik> The side view isn't mine
[20:34] <WACOMalt> heheh
[20:34] <WACOMalt> awesome
[20:34] <ventrik> Essntally he is a Wizard type
[20:34] <WACOMalt> oh god.. nurbs?
[20:35] <ventrik> And half of him will be all torn up
[20:35] <ventrik> Because he is so powerful it's tearing his body
[20:35] <ventrik> Hence no armour on one arm
[20:35] <WACOMalt> gotcha
[20:35] <ventrik> I'll texture that to be black, with cracks of glowing awesome enegery
[20:35] <ventrik> black/charred
[20:36] <ventrik> The armour will go from being rusted and chipped to silver and clean
[20:37] <ventrik> And as far as his concept art goes, I just cut and cropped images from other concept art, photoshopped it all together
[20:37] <ventrik> Like the Assassin's Creed boots lmfao
[20:37] <WACOMalt> your normals were effed up :P I fixed 'em
[20:37] <ventrik> Yeah for a reason :p
[20:37] <WACOMalt> nice head though
[20:37] <WACOMalt> oh really?
[20:38] <ventrik> Just so I can see the faces etc
[20:38] <WACOMalt> oh gotcha
[20:38] <WACOMalt> head looks like vin deisel
[20:38] <ventrik> Really?
[20:38] <WACOMalt> a bt
[20:38] <ventrik> >.<
[20:38] <WACOMalt> from the side anyways
[20:38] <ventrik> He is supposed to be persian-like
[20:38] <WACOMalt> that too
[20:40] <WACOMalt> hell, judging by his head, you're a better modeler than me
[20:41] <ventrik> That was zBrush
[20:41] <WACOMalt> zbrush counts
[20:41] <WACOMalt> anyone who says it doesn't is an idiot :P
[20:41] <ventrik> I used a default head shape that was like 20 polys or something
[20:41] <WACOMalt> aahh
[20:41] <WACOMalt> I need zbrush on linux...
[20:42] <ventrik> It wasn't defined but it had spots for the eyes and mouth and a 4 poly nose
[20:42] <ventrik> So I just used the move tool and shaped it and then dug in
[20:45] <WACOMalt> ah cool
[20:45] <WACOMalt> yeha I never really got into zbrush
[20:45] <ventrik> As far as modeling, I'm decent, but I really want zBrush for texturing
[20:45] <WACOMalt> but my friend, he's a badass :P
[20:45] <ventrik> wanted^
[20:46] <WACOMalt> solution, ue zbrush for textureing. though using normal UVs. Then save out the texture and bring it back into maya
[20:46] <ventrik> Not even that, the third option
[20:46] <ventrik> User zBrush to make the images
[20:46] <ventrik> To photoshop
[20:47] <WACOMalt> there you go
[20:47] <ventrik> http://www.philipk.net/tutorials/materials/tilesold/tilesold.html
[20:48] <WACOMalt> that's fun
[20:48] <ventrik> And quicker.
[20:49] <WACOMalt> indeed
[20:50] <ventrik> Okay fixed nino and his gimbol lockage
[20:50] <ventrik> Now to finsih the run
[20:50] <ventrik> And lead to a jump
[20:51] <WACOMalt> yus
[20:51]  * WACOMalt turns your model into cloth
[20:51] <ventrik> o.o
[20:51] <ventrik> If I turned that in, I'm pretty sure he'd think I was capable of that
[20:51] <ventrik> lol
[20:52] <WACOMalt> heheh
[20:52] <ventrik> I have to do a beach scene for my animation final, group project, so I'm leaning how to make small waves
[20:52] <ventrik> Maybe you can show me how that works
[20:53] <ventrik> I was going to do realflow but I need in Maya native support. But at least I know how to make a tidal wave now.
[20:56] <ventrik> It's such an awesome short though, we are going to have the cliche desert island with a palm tree and a guy putting a message in the bottle, every time he puts the bottle out to see the waves carry it back in. So after two times he will hurl it and soon as he does he is going to start making shocked faces, you will hear someone get hit with the bottle, some short fat kid in floaties walks up, kicks him in the shin, and a
[20:56] <WACOMalt> waves, that's a doozy for a "small" project :P
[20:57] <ventrik> Well my idea was make a plane and make it animatied casutic feflections
[20:57] <ventrik> And then add in a small area of wave
[20:57] <ventrik> Since we are only moving a bottle
[20:58] <ventrik> And they don't even have to collide with the bottle. so the wave can be purely just as is
[20:58] <ventrik> Rolling up on shore
[20:58] <ventrik> Just a tiny one, no real height to it
[20:58] <ventrik> like rolling tide
[20:59] <WACOMalt> well, if we go into 3d fluid simulations, there are some ocean preses you can play with to make work that way
[20:59] <WACOMalt> the bottle can ripple pretty easily.
[21:00] <WACOMalt> can you test something for me in ubuntu?
[21:00] <WACOMalt> I think its a linux thing in general
[21:01] <WACOMalt> go to firefox, or any program, and copy some text while in that program. Then close the program and try to paste it into something else. It seems copied stuff goes away with the program
[21:01] <WACOMalt> http://www.imgbin.org/index.php?page=image&id=2818
[21:01] <ventrik> Sorry don;t have Linux working atm
[21:01] <ventrik> Wont boot because my GPU isn't supported
[21:02] <ventrik> So I get greeted with a black and white screen
[21:02] <ventrik> I have to manage to delete the versa driver before I boot, which I can't do until I boot.
[21:02] <WACOMalt> ah fun
[21:02] <WACOMalt> failsafe graphics mode?
[21:02] <ventrik> LOL
[21:02] <WACOMalt> mine was simmilar
[21:02] <ventrik> No idea
[21:03] <ventrik> I haven't used Linux before
[21:03] <WACOMalt> had to do failsafe, install the official nvidia drivers, then it boots fine every time
[21:03] <WACOMalt> aahh
[21:03] <ventrik> I used FreeBSD like 7 years ago but only for a month
[21:03] <ventrik> It was a server box that I got ripped off for
[21:03] <WACOMalt> ah fun
[21:05] <ventrik> I wanted to get Linux working for my 3D stuff because we both know Maya is about as stable as a woman on her period.
[21:05] <WACOMalt> true
[21:05] <ventrik> The Mac version of 2011 is lawl worthy
[21:05] <WACOMalt> it's gotten better recently though
[21:06] <ventrik> If you move through any menu too fast, you crash.
[21:06] <WACOMalt> they did a service pack that made OSX version stable
[21:06] <WACOMalt> finally
[21:06] <ventrik> Ah
[21:06] <ventrik> School computers don't get the updates
[21:06] <WACOMalt> and they released the same service pack for windows and linux, but it literally changed nothing
[21:06] <ventrik> Not that I use them
[21:06] <ventrik> My laptop is better than those Macs
[21:11] <ventrik> How's the cloth mesh o.O
[21:19] <WACOMalt> pretty :P
[21:20] <ventrik> lolol
[21:20] <ventrik> Oh when you first loaded him, how was my edge flow looking? Decent?
[21:21] <ventrik> I'm trying to avoid n-poles (a vert with more then 5 edges on it) Keeping it either 3 or 4 to a vert.
[21:21] <ventrik> Such a pain
[21:24] <iatn> Is it not /etc/security/limits.conf under Maverick?
[21:24] <iatn> I've added "@audio   	-  	 memlock    	 unlimited"
[21:24] <iatn> but ulimit -l still says I've got it set to 500MB or whatever
[21:25] <iatn> and ardour is pissing and whining
[21:26] <ventrik> http://ardour.org/node/1638
[21:26] <ventrik> ?
[21:28] <iatn> Seems I have set it correctly
[21:29] <iatn> but ulimit -l still says 480408
[21:29] <iatn> its as if its not reading limits.conf
[21:30] <iatn> Did it change in maverick?
[21:55] <WACOMalt> woot just got photoshop cs% working flawlessly
[21:56] <WACOMalt> *CS5
[21:56] <ventrik> Nice
[21:56] <ventrik> Now you just need
[21:56] <ventrik> CrazyBump
[21:56] <ventrik> UV layout
[21:58] <WACOMalt> UV Layout? never tried that.
[21:58] <WACOMalt> I used to use roadkill for UVs
[21:58] <WACOMalt> havent really done any modeling since school though
[21:59] <ventrik> http://www.uvlayout.com/
[21:59] <WACOMalt> sick, I mean photoshop CS5 is PERFECT. smooth fonts, even has the windows 7 close buttons and whatnot. Type tool works, and even 3D import is working in photoshop :P
[21:59] <WACOMalt> didn't expect it to go so smooth
[22:00] <ventrik> Lol
[22:00] <ventrik> Does it import MB/MA files?
[22:00] <ventrik> Like if I wanted to import my character
[22:02] <WACOMalt> no, just OBJs
[22:02] <ventrik> Ah
[22:02] <WACOMalt> but maya can export OBJs
[22:03] <ventrik> Correct
[22:03] <WACOMalt> and you can paint directly on them in photoshop
[22:03] <WACOMalt> and the textures will work perfectly
[22:04] <WACOMalt> whoops
[22:04] <ventrik> LOL
[22:04] <WACOMalt> now I just need to fix Shake, and my midi and I will be back to 100% ubuntu
[22:04] <ventrik> I can't wait for this semester to be over
[22:04] <WACOMalt> aside from after effects :/
[22:04] <ventrik> I'm not taking another 3D class here
[22:04] <WACOMalt> yeah?
[22:04] <WACOMalt> good call
[22:05] <ventrik> Granted they only offer composition after this
[22:05] <ventrik> Intro > ADV Mod and ADV Anim > Comp
[22:05] <ventrik> That's it
[22:05] <ventrik> These two classes are insane as it is
[22:05] <ventrik> And it's not hard, it's just my modeling teacher wants stupid stuff done
[22:05] <ventrik> Like that nurbs things
[22:06] <ventrik> He made me waste a week on that
[22:06] <ventrik> A WEEK
[22:06] <WACOMalt> jebus
[22:06] <WACOMalt> and it's not even nurbs
[22:06] <WACOMalt> :P
[22:06] <ventrik> Just to only use as a silhouette to box model to, even thought he made me spend another week making my image planes.
[22:06] <ventrik> No no, it's in the layers
[22:06] <ventrik> In the same file
[22:06] <WACOMalt> wow
[22:06] <ventrik> Just out of spheres
[22:07] <ventrik> But he was anal with it all
[22:07] <ventrik> We wasted 3 weeks doing "prep" work. Which I can uncerstand having the corrrect references and resources is helpful
[22:08] <WACOMalt> but there's a line there :P
[22:08] <WACOMalt> I gotta go man
[22:08] <ventrik> Later
[22:08] <WACOMalt> I'll prolly be back on later fixing my midi issue
[22:08] <WACOMalt> cya!
[22:19] <virtu> holstein, hi
[22:21] <virtu> holstein, today I discover that I will always get some noise with my actual soundcard, the main problem is because the microphone and line in are in the same input and don't have any protection against interference at all
[22:51] <holstein> virtu: sounds about right
[22:51] <holstein> you should try the line-out of the keyboard to the line-in on the card though
[22:51] <holstein> that would have the best chance
[22:52] <virtu> holstein, I tried some configs today (mic volume, capture volume, all settings) and when the mic volume is very down, no noise at all I got, but also a very low recorded volume
[22:53] <holstein> boost it in post
[22:53] <holstein> and see if the noise is still there
[22:53] <holstein> just really quiet
[22:53] <virtu> holstein, sure... just have to wait the behringer interface arrive =) (I believe that will happen at the end of this month)
[22:53] <holstein> you got better gear on the way anyways
[22:53] <holstein> yeah :)
[22:53] <virtu> aham
[22:53] <virtu> aham = yes
[22:53] <holstein> i shouldnt say better
[22:53] <holstein> more appropriate
[22:54] <holstein> theres nothing wrong with your internal card
[22:54] <holstein> serves the intended purpose :)
[22:54] <virtu> yup... but even when I am listening normal music (mp3) it makes some noise
[22:55] <virtu> I'll guess this is a driver problem/bug
[22:55] <holstein> nah
[22:55] <virtu> because at windows 7 with old drivers I got a lot of noise listening normal music
[22:55] <holstein> i bet its hardware
[22:55] <holstein> laptops are loud
[22:56] <virtu> so.. with behringer all that matters will be solved
[22:56] <holstein> hehe
[22:56] <holstein> well, you still dont have any preamps
[22:56] <holstein> BUT yeah, you should get a clean line in to HD
[23:02] <virtu> preamps, why I need it?
[23:02] <ventrik> Better power flow
[23:03] <ventrik> Both in and out
[23:04] <virtu> which one do you recommended?
[23:05] <virtu> a good deal (cheap with nice quality)?
[23:05] <ventrik> I only know what I used from DJing
[23:05] <ventrik> And I used Crown for both amp and pre
[23:06] <virtu> http://www.pianoclues.com/wp-content/uploads/2008/02/rec-rca-cable.jpg need this adapters
[23:06] <virtu> ok ventrik, thanks =) I will check at google if I found something
[23:06] <ventrik> Crown isn't cheap
[23:06] <ventrik> lol
[23:06] <ed__> anyone know how to connect output of hydrogen to input of audacity
[23:06] <holstein> yeah, you dont need one
[23:07] <holstein> when you need one, you'll know
[23:07] <holstein> and you'll spend some money :)
[23:07] <holstein> ed__: you can export from hydrogen right?
[23:07] <ventrik> My friend sells audio EQ and he has a McIntosh setup
[23:07] <ventrik> It's so nice
[23:07] <holstein> then import to audacity
[23:08] <ventrik> Probably like 50,000 bucks though
[23:08] <holstein> i would use JACK
[23:08] <holstein> set that setting in hydrogen to use a track per instrument
[23:08] <holstein> and route those in JACK
[23:08]  * virtu remembers JACK
[23:08] <virtu> =P
[23:08] <holstein> to separate channels in ardour
[23:09] <virtu> http://www.4shared.com/audio/xcy0n1fn/Final_Fantasy_-_Aeriths_Theme.html
[23:09] <ed__> i can record from hydrogen directly into ardour, wondering if you can do this with audacity
[23:09] <virtu> latest record...
[23:09] <virtu> Piano: Mellow Grand I
[23:09] <holstein> ed__: audacity doesnt seem to like JACK
[23:09] <holstein> but again
[23:09] <holstein> you can record into ardour then
[23:10] <holstein> and export a wav
[23:10] <holstein> and import that into audacity
[23:10] <ed__> yes i guess thats the way
[23:10] <virtu> in future I'd like to use hydrogen
[23:10] <holstein> OR just do what your doing with ardour instead of audacity
[23:10] <ed__> audacity doesn't even show up in jackctl->connect or in patchage
[23:10] <virtu> to make some beats to my piano sounds
[23:10] <holstein> ed__: i tried again recently
[23:10] <holstein> and had no luck
[23:11] <holstein> im not really motivated though
[23:11] <ed__> holstein, yeah
[23:11] <holstein> im not hating on audacity
[23:11] <holstein> ardour just fits my needs better
[23:13] <ed__> holstein, yes, but i have some friends stuck in windows and audacity runs on windows, and i would like some familiarity to teach them
[23:13] <holstein> thats how i started using it :)
[23:14] <virtu> dinner time... c ya
[23:14] <holstein> virtu: laterx
[23:16] <ed__> holstein, do you know why timidity always shows up in patchage, but not in jackctl->connect?
[23:17] <holstein> hmmm
[23:17] <holstein> not sure
[23:17] <holstein> things got moved around on me
[23:17] <holstein> when i went to JACK2
[23:18] <holstein> i use a2jmidid
[23:18] <holstein> to connect some things that i used to connect differently
[23:18] <holstein> there are some settings in the qjackctl
[23:18] <holstein> that can affect that
[23:18] <holstein> AFAIK
[23:18] <holstein> maybe you tweaked them?
[23:18] <ed__> i'll look