[00:35] hey guys, i had a redirect that our previous developer made that was in a vhost.conf file. Im trying to put it in to a .htaccess on the new server but its not working. Heres my .htaccess currently [00:35] http://pastebin.com/uL6s8dqV [14:30] Morning Everyone [14:31] Quick question, Can I install Libre Office from a PPA and will this in turn replace OpenOffice or will I have to remove OpenOffice afterwards [14:33] I tried to install from source and it asploded [14:34] try it in a VM first and see what happens [14:56] reya276: There is an official PPA, and you do have to remove OO first. [15:15] morning [15:33] morning [15:33] no. [16:21] reya276: To install LibeOffice, use the instructions at http://drupal.txwikinger.me.uk/content/libreoffice-now-available-ppa-ubuntu-1010-and-1004 [16:25] itnet7: meeting tonight? [17:28] itnet7: and anyone else, can you please test http://family.ubuntu-fl.org:8000/meetings/team/1/detail/ for us [17:28] thanks [17:32] mhall119: what about it? [17:32] mhall119: works fine ... moderated team though? wtf? -1 [17:36] mhall119: URL is not loading for me. [17:44] dantalizing: something they forced through launchpad [17:46] tiemonster: just play with it, try to break it [17:47] add meetings/agenda items, etc [17:47] on a completely unrelated note, does anyone want to help with a LTSP installation? [17:49] help how? [17:49] * mhall119 has never used LTSP [17:50] no, probably end of Feb [17:50] How, not Now [17:50] lol [17:50] Installing the server and client software [17:50] the server is in process of being purchased [17:50] mhall119: btw, I got this error: "You can not add a new agenda item for this team meeting. You are not member of the team or on the LoCo Council." [17:52] I tried to join, and it said I was already a member [17:53] tiemonster: what's the username at the bottom of the screen? [17:54] is it 'tiemonster'? [17:57] yep [17:58] gah, ubuntu SSO is going to drive me nuts [17:58] it didn't set your team membership [17:58] one second [17:58] try adding an agenda item now [17:59] yep [17:59] works now [17:59] cool [18:03] mhall119: CRU works, but I don't see a way to D [18:04] CRU? [18:04] oh, I understand [18:05] create-read-update [18:05] :-) [18:05] you don't get "Delete Agenda Item" at the gray nav bar at the top? [18:06] oh. well that's not very intuitive... [18:06] yes. it works. [18:06] cool [18:06] that's where most of LD's action links are [18:06] I admit, there's some places we're not consistent [18:07] the iCal link is broken [18:41] tiemonster: try again [18:42] looks good [18:43] thanks [19:06] wow Libre Office 3 is fast [19:07] and they seem to have fix some of the issues that the one that originally came with 10.04 had, I can actually open a .docx file without too much document loss [19:07] formating [19:08] reya276: I'm going to switch all of my computers over tonight. My work machine is already switched over. [20:01] so check this out..... last night I was putting some final code touches on my mud codebase (custom, not some open source derived pos) and decided to load it up and give all my mobs random Good/Evil alignments and random weapons, put them all in a dungeon, and let them fight it out..... [20:02] Good prevailed 45% of the time.... Evil... 55% of the time... [20:02] so i guess it's safe to say Evil wins.. [20:03] although my Good Knights had a tendency to Decapate a lot... they were also the highed ranked "Flee" class of all of them... [20:03] Peasents were more couragous... [20:16] evils wins for some algorithms ... for others, apathy wins [20:19] basic d&d rules with an even distribution of stat points on both sides... [20:27] doesnt change the fact that we lack the tools to accurately model the real world, esp with psuedo random "random" algorithms [20:28] greiser: does your mud use ansi esc sequences? [20:28] can I be a green-blinking hash symbol? [20:54] dantalizing: yes it does [20:54] doing random err... procedural algorithms is somewhat a specialty of mine... [20:54] http://www.freedom-star.com is a procedurally generated universe.... [20:55] it's all about math, physics, and modelling real world calculations... [20:56] ok, this where the apathy part comes in [20:56] the tests I ran gave each character a weight, a height, the d&d values (str, int, wiz, dex, con, cha), attack ratings, weapon proficiencies, save throws, armor classes, skills, mental states, and alignments... [20:57] apathy does play a part [20:57] but that's why you can't rely on just one test run [20:57] i meant minez [20:57] that little flipping box on your site is cool [20:57] came with the theme... [20:57] :/ [20:59] the game itself runs like a traditional mud (eventually I'll be allowing players to take part) where the game itself "pulses" 4 times a second doing calculations on everything from room scripts to mob scripts to items and events... [20:59] so it's a pretty decent simulation... [20:59] not the best.... but works...