[14:30] Wow, room was pretty quiet yesterday I guess [14:36] Heh, yes [22:03] Ahh bugger, I won't be able to make the next ubuntu hour. >.< Family birthday heh. [22:04] Anyone with reddit, +1 this for me please: http://www.reddit.com/r/gamedev/comments/f8n7j/cubecreate_3d_game_engine_platform_looking_for/ [22:04] That's for the project I co-founded. ^_^ [22:09] So... what's wrong with the Sauerbraten engine as it stands now? [22:17] What's wrong with it? Well for starters it's not really a project open to collaberation. [22:19] CubeCreate is based off Syntensity, which was created to allow advanced in-game scripting and our goal is to create a modern cross-platform engine. [22:20] One really easy example is this, Sauer players want a campaign mode. As in a real in-depth one. Problem is, CubeScript isn't nearly up for the task. However CubeCreate's Lua-based scripting is. ^_^ [22:21] Not to mention different gamemodes such as racing, drawing and CTF all done with the scripting language, not compiled code. http://syntensity.com/ has a video (With horrid music) showing a tad of what's possible. [22:21] CubeCreate is to Sauerbraten/Cube2 what Garry's Mod is to Half Life 2 basically. [22:21] My kids would love that. [22:22] They play co-op mode almost exclusively. [22:22] * canthus13 could prolly convince them to playtest it... :) [22:23] Funny you should say that canthus13... [22:23] We're actally working on a co-op gamemode sorta like Sven Co-Op [22:23] ^_^ [22:29] Heh. my boys think it's hilarious to erase the ground out from under someone... [22:32] haha