[14:30] <thafreak> Wow, room was pretty quiet yesterday I guess
[14:36] <BiosElement> Heh, yes
[22:03] <BiosElement> Ahh bugger, I won't be able to make the next ubuntu hour. >.< Family birthday heh.
[22:04] <BiosElement> Anyone with reddit, +1 this for me please: http://www.reddit.com/r/gamedev/comments/f8n7j/cubecreate_3d_game_engine_platform_looking_for/
[22:04] <BiosElement> That's for the project I co-founded. ^_^
[22:09] <canthus13> So... what's wrong with the Sauerbraten engine as it stands now?
[22:17] <BiosElement> What's wrong with it? Well for starters it's not really a project open to collaberation.
[22:19] <BiosElement> CubeCreate is based off Syntensity, which was created to allow advanced in-game scripting and our goal is to create a modern cross-platform engine.
[22:20] <BiosElement> One really easy example is this, Sauer players want a campaign mode. As in a real in-depth one. Problem is, CubeScript isn't nearly up for the task. However CubeCreate's Lua-based scripting is. ^_^
[22:21] <BiosElement> Not to mention different gamemodes such as racing, drawing and CTF all done with the scripting language, not compiled code. http://syntensity.com/ has a video (With horrid music) showing a tad of what's possible.
[22:21] <BiosElement> CubeCreate is to Sauerbraten/Cube2 what Garry's Mod is to Half Life 2 basically.
[22:21] <canthus13> My kids would love that.
[22:22] <canthus13> They play co-op mode almost exclusively.
[22:22]  * canthus13 could prolly convince them to playtest it... :)
[22:23] <BiosElement> Funny you should say that canthus13...
[22:23] <BiosElement> We're actally working on a co-op gamemode sorta like Sven Co-Op
[22:23] <BiosElement> ^_^
[22:29] <canthus13> Heh. my boys think it's hilarious to erase the ground out from under someone...
[22:32] <BiosElement> haha