[00:22] <rooferdave> new to compiling get this error at end (almost the end) :http://pastebin.com/FTfHhJQY ..could u give me a little help how to solve?
[00:24] <GrueMaster> Not sure what you are trying to do based on that info, but I would guess you are trying to build an android kernel?
[00:29] <rooferdave> yes i am sir
[09:48] <alf> persia: Everything alright with the tsunami? Did it affect the are you live in?
[09:49] <alf> s/are/area/
[09:50] <ogra_> he said he's ok in another channel
[09:52] <alf> ogra_: good, thanks
[12:54] <ppisati> ericm_: did you use an ATX power supply for Casper?
[12:54] <ogra> sigh, the serial console bits are harder than i though
[12:54] <ogra> +t
[12:55] <ogra> and oem-config-debconf seems to start wherever it likes ... randomly on serial or tty1
[15:10] <Martyn> Has anyone heard from persia?
[15:11] <Martyn> I tried calling him, but most major infrastructure is down.
[16:03] <alf> JesseBarker: I have been trying to build some applications using the imx EGL/GLES2 headers and I noticed that, in contrast to the Mesa ones, they don't reference the X11 types
[16:16] <NCommander> the "joys" of building the mono stack by hand :-/
[16:18] <Neko> alf, no shit ;)
[16:18] <Neko> EGL is meant to be agnostic
[16:20] <alf> Neko: sure, but they latest KHR headers has support for X11 in eglplatform.h
[16:20] <alf> Neko: (tentative)
[16:20] <alf> Neko: I just wasn't sure if I can rely on that
[16:22] <alf> Neko: and by support I mean "typedef Display *EGLNativeDisplayType;" etc
[16:32] <Neko> it's an opaque pointer either way
[16:33] <Neko> I'm looking at the possibility of updating the EGL headers.. we just updated to fix missing GLchar and the glTexImage2D prototype among a few other minor changes that happened in the last year or so
[16:33] <Neko> but EGL uses the public header internally so changing stuff tends to break builds and make behaviors subtley different
[16:58] <ogra> hrm
[16:58] <ogra> getting oem-config to run on serial any other tty exists seems impossible
[16:59] <ogra> *while any
[18:42] <Neko> alf, bugs noted, the image stuff we knew about since a long time, the implementation inside is broken except for some common fringe cases, but not proper behavior
[18:42] <Neko> to be honest we've been reluctant to touch it while there was nothing to really test it with :D
[22:52] <kgilmer> hi hrw