[11:35] <coz_> hey all
[15:54]  * vish renames "Ayatana Discussion" mailing list to "Submit your new mockup" ML
[17:05]  * thorwil renames vish to "ayathusiast"
[17:05] <vish> haha!
[17:06] <vish> thorwil: not much of an enthusiast nowadays.. :s
[17:07] <vish> thorwil: and judging from mpt's reply to ScottK wrt menugate, things dont seem to be going quite right …
[17:07] <thorwil> vish: i guess Conscious User is spot on regarding how this *design* came to be
[17:08] <vish> thorwil: oh?
[17:08] <vish> i might have missed it..
[17:08] <vish> well, it seems an Obvious Mark™ decision..
[17:08] <thorwil> https://lists.launchpad.net/ayatana/msg05133.html
[17:10] <vish> ha!
[17:10] <thorwil> i have been wondering about a quiz to guard entrance to discussion as they *should* happen on ayatana
[17:11] <thorwil> maybe one question could be: Is giving the user an option if you can't decide which way to go a solution?
[17:11] <vish> isnt that what happens in a lot of the designs.. people might say Mark is not a designer, but neither are a lot of folks doing design in GNOME..
[17:11] <vish> i meant that^ for CU's reply
[17:12] <thorwil> well, it's hard to *not* run into this trap of one decision ending up requiring several other problematic ones
[17:13] <vish> thats what a good design(er) is supposed to ensure does not happen
[17:14] <vish> otherwise, it is just making this up as we hit something ;p
[17:14] <vish> s/this/things
[17:15]  * vish lols at thorwil's Quiz idea..
[17:15] <vish> user answers "YES" ~> instant kick from mailing list
[17:17] <matthewmain> ola
[17:17] <thorwil> aloha
[17:17] <vish> ~.~
[17:18] <matthewmain> got a quick question for you other art guys
[17:19] <matthewmain> i found this image and would like to recreat it but i want to know how the blade was made http://www.psistorm.eu/blog.php?page=blog_id&id=257
[17:20] <matthewmain> http://www.psistorm.eu/images/races/starcraft2_protoss_wallpaper.jpg
[17:20] <matthewmain> can anyone shed some light
[17:21] <vish> matthewmain: well, start with a base outline shape; and then define the outlines, highlights and shades.. (thats probably as verbose as i can get :D )
[17:22] <vish> its all about choosing the right color for the shine, metal, and keeping the right angles for the shine and shade..
[17:22] <matthewmain> i made something similar but its no where close to look that cool and intense
[17:22] <thorwil> matthewmain: i don't know how it has been made, but it's sure within the realm of what can be done with inkscape
[17:23] <vish> yup..
[17:23] <thorwil> (where inkscape would make it easier than gimp or photoshop)
[17:23] <matthewmain> kk well here is my attempt please dont laugh to the wallpaper it all out of alignment and no where near finished but a ruft draft link to follow
[17:27] <matthewmain> http://img708.imageshack.us/i/protossbeveledwallpaper.jpg/
[17:29] <matthewmain> simple idea i know, but i want the blade to look as good as the other one
[17:30] <thorwil> matthewmain: get rid of the blurred blue, at least as long as you work on the blade, it will only distract you
[17:31] <matthewmain> oh i did when i was trying to work on it, if i try to push it anymore it looks really unrealistic
[17:31] <thorwil> matthewmain: then the first obvious difference are the edges. yours don't have a surface to speak of
[17:31]  * thorwil wonders what to call the angled surfaces tapering to the cutting edge
[17:32] <matthewmain> bevel, there is one there
[17:32] <thorwil> oh please, *study* your reference
[17:33] <matthewmain> ?
[17:33] <matthewmain> i did apply a bevel of around 10px
[17:34] <thorwil> you created a beveled plate. not a blade
[17:34] <matthewmain> ok so manually make a bevel
[17:34] <matthewmain> rather than adding an effect
[17:34] <thorwil> yes
[17:34] <matthewmain> sweet ok i will give that a try
[17:35] <matthewmain> cheers for you help and idea
[17:35] <thorwil> the fun thing about chrome and reflective surfaces in general, is that you would get to see things that are not in the picture
[17:36] <thorwil> so once you have such a surface, you have to think about the room/environment, to get it right
[17:36] <matthewmain> ok will bare that in mind
[17:37] <thorwil> photographers will sometimes place boards specifically to appear in the reflections, to make them simple and of a desired color
[17:38] <matthewmain> yup i have used such techniques to bounce flash to get coloured hues into a shot
[19:03] <coz_> hey all
[19:12] <darkmatter> coz_
[19:12] <coz_> darkmatter,  hey guy
[19:46]  * darkmatter lols at the wonderful "awesomeness" of ubuntus versions of popular software and then pokes coz_ for kicks
[19:46] <coz_> :)
[19:47] <vish> yea.. its all b'cause of coz_
[19:47] <coz_> :)
[19:48] <darkmatter> coz_ yet again I leave and rejoin irc. just waiting for someone to ask if I'm having network issues again so I can explain how leaky software isn't a network issue xD
[19:48] <coz_> darkmatter,  :)
[19:49] <coz_> well definilty this next ubuntu release is causing issues for testers and apparenlty developers also
[19:49] <coz_> I believe once released it will have more negative comments than any other ubuntu version
[19:50] <darkmatter> coz_: yeah. played with it in a vm. almost shot myself in the face. lol
[19:50] <coz_> lol
[19:51] <vish> the problem with unity right now, is that most of the people "liking" it are docky fans …
[19:52] <vish> not that docky fan is a disease ;p
[19:53] <darkmatter> coz_: I'm going to stick with a click to focus but not raise on focus policy with windowmanagement. because it solved most of my client issues (young and old alike), personal issues. and my my wifes nervous pc-breakdowns :P
[19:53] <darkmatter> coz_: I don't like docks, but you already knew that
[19:54] <darkmatter> moving targets are a pita ;)
[19:54] <coz_> darkmatter,  yeah .. even though I think cairo dock is the best I only use it to creat themes ,,, and do support although I think I am going to quit cairo dock support
[19:54] <coz_> I got kicked as op  somehow :(
[19:55] <vish> " got kicked as op"  huh??
[19:56] <coz_> vish,  yeah one day I was still op  next day  not
[19:56] <coz_> vish,  I havent spoken to the guys about it but   still..at least give me warning
[19:56] <vish> hmm, maybe the auto op thing dint work..
[19:57] <coz_> vish,  mm  not sure I have ops in #compiz  but we generally dont use it unless we have doofy people :)
[19:57] <darkmatter> coz_ i prefer shelf-like concepts. I like a _dock_ that does not manage windows, but rather manages info and activities. could be tied to an app, but regardless. I also believe in things being representative of the "task at hand". ui's have becone wayyy to messy
[19:57] <coz_> i can try to grab ops in cairo-dock  let me test
[19:57] <coz_> nope  no go
[19:58] <coz_> darkmatter,  yeah i just dont visualize solutions as well as you do with gui
[19:59] <coz_> darkmatter,  I have not thought much about it though,,,  all I know is I like tabbed windows   / moveable tabs .. stacking / grouping  and a few things that stand out in mind  but then you know that was default BeOs  :)
[20:00] <coz_> darkmatter,  we had a 20 minute discussion in compiz -dev some months ago about a new window doecorator,,, moveable tabs... moveable title bars and a bunch of cool stuff... and  then "nothing"  :)
[20:02] <darkmatter> coz_: yeah. I know the feeliing *sighs*
[20:07] <darkmatter> coz_: although I think beyond 'yet another decorator". more "ground > up". because, no offence to compize. but there are things it'll never get right. it's because, even though its a composit wm, the way it does thing seems less like a compositing wm, and more a compositor trying to masquerade as a wm
[20:08] <darkmatter> coz_: but part of that is the apparent "need" to paint fire on the screen ;p
[20:08] <darkmatter> read: please every entity under the sun
[20:08] <coz_> darkmatter,   :) yes  everyone youtubes  fire :)
[20:13] <darkmatter> coz_: I believe in: build wm with sane/good feature set > composit with sane animations or whatever. and no, I'm not going to pluf in another 200 lines of code, modular or not, because you want reflections, damnit :D
[20:14] <darkmatter> coz_: what you see should basically be what you get (within reason)
[20:14] <coz_> darkmatter,  :)  well there are some things in compiz that even though useless... snow plugins...were really cool. but they are screwed up now
[20:14] <darkmatter> plug*
[20:16] <coz_> I am concerned about what appears to be somewhat of a "regression" in compiz... old errors...old bugs.... ghosts of compiz past
[20:17] <coz_> mark hired sam at canonical ..but I think we need a few more "paid"  developers...one isnt enough
[20:18] <darkmatter> coz_: part of that is the whole "insanely modular" approach. I know it's an overused saying. but it is true: "the more complicated the plumbing, the easier it is to stop up the drain"
[20:18] <coz_> darkmatter,  this is true,,, as far as compiz ,, I think sam is a bit overwhelmed ,, but that's just me looking in
[20:20] <coz_> I think I am irc saturated,, I am going for a break