[00:12] <engla> An appindicator question (I'm using the python bindings). How do I get the timestamp of an event when I get an 'activated' event on a menu item?
[00:17] <kklimonda> are you guys going to work on Unity performance on nvidia drivers? it's so much snappier on nouveau it's not even funny..
[02:06] <Cimi> humphreybc: why aren't you in #omgubuntu? :)
[02:07] <humphreybc> Cimi: Whenever we go in there, we get pounced on by fanboys :)
[02:07] <Cimi> ahaha ok :D
[02:18] <Cimi> humphreybc: dude, I'm going to bed, have a nice day, cheers
[02:19] <humphreybc> Cimi: night!
[07:36] <didrocks> good morning
[07:44] <MacSlow> hey there everybody
[07:55] <oSoMoN> good morning
[09:07] <kamstrup> njpatel: wrt http://twitter.com/#!/kamstrup/status/49945661554180097 if there was a renderer for the Dash home layout it would be trivially easy to adjust u-p-a to implement the omgubuntu mockup
[09:08] <njpatel> yeah, just running out of time :)
[09:12] <kamstrup> njpatel: yeah, wanna borrow my worm hole?
[09:13] <njpatel> kamstrup, sure, but can I just escape down it? :)
[09:14] <kamstrup> njpatel: wrt http://twitter.com/#!/kamstrup/status/49945661554180097 if there was a renderer for the Dash home layout it would be trivially easy to adjust u-p-a to implement the omgubuntu mockup
[09:14] <kamstrup> njpatel: yeah, wanna borrow my worm hole?
[10:07] <dbarth_> apinheiro, rodrigo_: getting late for the call; can we postpone 30min?
[10:08] <rodrigo_> dbarth_, yes, np
[10:09] <apinheiro> dbarth_, yes np
[10:34] <apinheiro> loicm, I have just closed bug 739689
[10:34] <apinheiro> so as usual it would require a milestone
[10:34] <apinheiro> loicm, and as far as I see, I can't set it by myself
[10:35] <loicm> apinheiro: unity-3.6.8 ?
[10:36] <apinheiro> loicm, well, yes, next one, but as I said, I can't set it
[10:38] <loicm> apinheiro: hum, I though you wanted me to set it for you...
[10:38] <loicm> apinheiro: but you want the rights to do it, right?
[10:38] <apinheiro> loicm, well, as you prefer
[10:39] <apinheiro> if for you is easier
[10:39] <apinheiro> you can give the rights and I can put it
[10:39] <apinheiro> if not,  you can put the milestone
[10:40] <loicm> apinheiro: I've just changed the milestone, you should ask dbarth_ for the rights
[10:40] <apinheiro> loicm, ok thanks
[10:41] <bwright> Hello.
[10:46] <apinheiro> njpatel, hi
[10:46] <apinheiro> could someone review this merge proposal:
[10:46] <apinheiro> https://code.launchpad.net/~apinheiro/nux/Bug734803/+merge/54190
[10:46] <apinheiro> ?
[10:46] <apinheiro> ignore ubot5 it is about bug 734803
[10:49] <njpatel> apinheiro, sorry was out, looking now
[10:49] <apinheiro> njpatel, ok thanks
[10:50] <njpatel> apinheiro, +1
[10:50] <apinheiro> njpatel, ok thanks, I will merge it then
[12:19] <apinheiro> loicm, I also have close bug 734803 and bug 734806, so the milestone thing also applies here
[12:19] <apinheiro> sorry I didn't talk with david yet
[12:21] <loicm> apinheiro: np, done
[12:21] <apinheiro> loicm, ok thanks
[12:23] <bwright> Just a quick question, is a virtual machine loaded with a current natty image suitable for unity development
[12:32] <apinheiro> loicm, not sure if this affects
[12:32] <apinheiro> but bug 734803
[12:32] <apinheiro> is a nux bug
[12:32] <apinheiro> and you changed unity milestone
[12:35] <klattimer> anyone know when there was a release last on dbusmenu?
[12:35] <klattimer> something merged isn't working for me
[12:39] <Kaleo> kamstrup: I have a strange compile error in dee-qt since the latest release of dee
[12:39] <loicm> apinheiro: it's the only field I can change
[12:40] <Kaleo> kamstrup: http://pastebin.com/kPuazBWU
[12:40] <Kaleo> kamstrup: any idea?
[12:40] <apinheiro> loicm, ok
[12:41] <apinheiro> loicm, I don't know too much about how the release thing works here
[12:41] <Kaleo> kamstrup: please ignore that :)
[12:42]  * Kaleo is dumb
[12:53] <apinheiro> njpatel, one question, I'm reviewing Focusable, as is what uses Places to manage the focus
[12:53] <apinheiro> but it seems that it is not used by the Launcher
[12:53] <apinheiro> there is any plan to use Focusable related methods on the Launcher?
[12:54] <rodrigo_> njpatel, another question: what's the shortcut to activate the panel indicators?
[12:55] <rodrigo_> alt-f1 only works for the launcher
[12:55] <njpatel> rodrigo_, F10 but it needs to change
[12:56] <njpatel> as we're breaking some apps
[12:56] <njpatel> apinheiro, I don't think for this release, no
[12:56] <njpatel> apinheiro, it's a bit too late
[12:56] <apinheiro> njpatel, yes I understand it, my question was more like
[12:56] <apinheiro> "it will be eventually used on the launcher"?
[12:56] <didrocks> njpatel: btw, did you change the restacking of the systray?
[12:56] <njpatel> apinheiro, heh, I hope so :)
[12:57] <njpatel> didrocks, not so far, I'm doing panel stuff today so I'll try and fix it
[12:57] <didrocks> njpatel: ok, just a coincidence so that I see mumble for the first time here :)
[12:57] <njpatel> yeah :)
[12:57] <didrocks> I was wondering if I missed a commit
[12:57] <apinheiro> njpatel, well, the thing is that the current a11y focus support on nux::View is based on the signals OnStartFocus, but it is seems tht it is not used by Focusable
[12:57] <apinheiro> although I need to test it
[12:58] <njpatel> apinheiro, gord wrote the Focusable stuff so he'll know for sure if it's used or not
[13:00] <gord> apinheiro, OnStartFocus is from old nux code, it doesn't actually do focus in the toolkit sense, it just means that nux is attempting to direct keyboard events to that objecct
[13:01] <gord> apinheiro, using the toolkit level focus support on the launcher doesn't make too much sense because the launcher isn't rendered using a toolkit really, it doesn't use layouts (containers) or anything like that, its just a straight drawing operation
[13:01] <apinheiro> gord, well, but as Focusable is not used on the Launcher, is the only thing that I have to know that Focusable has the focus
[13:01] <bwright> Hey guys minor bug you need to add apt-get install libutouch-geis-dev to the dependencies for getting started.
[13:01] <apinheiro> gord, well you are talking about the content of the Launcher
[13:02] <apinheiro> but the launcher itself is placed on a layout and so on
[13:02] <apinheiro> gord, I need somehow to know that the launcher has the key input
[13:02] <apinheiro> although for the specific icons, I use the information that expose the launcher
[13:03] <gord> apinheiro, yes it is, but the launcher has a different top level than places, places is almost its own application, it has its own top level. places and the launcher are completely distinct and separated when it comes to focus. you'll need to ask MacSlow about how the focus on launcher works
[13:03] <apinheiro> gord, this is the reason that right now I'm using OnStartFocus  and other things to do so
[13:04] <apinheiro> gord, yes I already realized that places and dash are completely distinct when it comes to focus, this is the reason I asked njpatel if there are future plans to use Focusable also on the Launcher
[13:05] <apinheiro> gord, note that Im not talking about LauncherIcon
[13:05] <apinheiro> this can still be managed as a selection
[13:05] <gord> apinheiro, okay then, no - from my point of view there are no plans for the launcher to use Focusable
[13:05] <apinheiro> just talking about how to know if the Launcher has the focus
[13:05] <apinheiro> gord, long-term plans neither?
[13:07] <gord> apinheiro, no long-term plans either - the launcher codebase is just coded in a way that wouldn't make it feasible
[13:07] <apinheiro> gord, ok thanks, so I would check how to  implement the a11y focus support taking that into account
[13:07] <apinheiro> gord, thanks for the explanation
[13:08] <apinheiro> in fact, explanations
[13:08] <gord> apinheiro, on the launcher, i'm not sure - not familiar with how focus happens there - MacSlow is your guy to ask about that
[13:08] <bwright> apinheiro: gord Can I get a confirmation that libutouch-geis-dev is a dep that isn't installled by build-deps unity
[13:08] <bwright> I am about to post a bug report.
[13:08] <apinheiro> gord, well I already talked with MacSlow in the past about it,so I guess that nothing new here
[13:08] <bwright> (It is also not mentioned in the INSTALL file)
[13:09] <apinheiro> bwright, no idea
[13:09] <apinheiro> gord, sorry for the nuisance, just a last question, on Area there are some focus-related signals
[13:09] <apinheiro> FocusActivated
[13:10] <apinheiro> FocusChanged
[13:10] <apinheiro> gord, and as far as I see, they are being using on the Focusable implementation
[13:10] <apinheiro> so, any reason to define them on Area instead of on Focusable.h itself?
[13:11] <bwright> Um I broke your build.
[13:11] <bwright> Hmm maybe this is on my end I will check.
[13:12] <gord> bwright, should be picked up - its listed as a dep in unity
[13:13] <bwright> gord: I just did a fresh install of Natty in a vm, it was not the case. It also is not listed in the INSTALL file.
[13:13] <bwright> Is there anything i can do to help confirm it?
[13:14] <gord> apinheiro, eh, not really - they could happily move into focuasable - i need to clean up the api once i get some free time tbh
[13:14] <gord> didrocks, any idea about bwright's dep issues?
[13:15] <didrocks> bwright: this build-dep is from this week in trunk
[13:17] <didrocks> bwright: that's why the packaging doesn't list it as a build-dep for now
[13:17] <didrocks> gord: FYI ^^
[13:17] <apinheiro> gord, ok, thanks
[13:17] <bwright> didrocks: In addition, could you please update the INSTALL file to include this dependency.
[13:20] <didrocks> bwright: I've updated the dep, maybe you can provide a simple merge req for the INSTALL file? :)
[13:21] <bwright> didrocks: It is too trivial for a merge to be honest.
[13:21] <didrocks> bwright: TBH, I'm not even sure the INSTALL file is up to date
[13:22] <bwright> oh by the way I am going to be hanging around the project for a while. I am writing a patch to move the launcher location.
[13:22] <didrocks> bwright: nice ;)
[13:23] <didrocks> bwright: not sure if it can do the release though, as feature freeze is passed
[13:23] <didrocks> wgrant: yeah, basically the INSTALL fie is outdate
[13:23] <didrocks> outdated*
[13:23] <didrocks> wgrant: I'll update the bug report
[13:24] <bwright> didrocks: That is fine I personally just want the feature.
[13:24] <didrocks> bwright: a ppa should be fine :)
[13:24] <didrocks> bwright: as we made recent big changes in the launcher, you should be safe now
[13:26] <bwright> Also I want to move towards Ubuntu membership at some point so I feel the best way to contribute is with code.
[13:27] <didrocks> bwright: yeah, it's a nice way to get the membership and testimonials :)
[13:29] <bwright> I also am going to be implementing xmonad key bindings for unity at some point in the future. I might push that to a unity-extras package though.
[13:33] <didrocks> what's the xmonad key bindings?
[13:36] <bwright> didrocks: Essentially they are similar to vim it allows you to move between programs exceptionally fast.
[13:37] <bwright> didrocks: Any idea why complication would fail on nux::View no member named LayoutAdded. I downloaded the nux source and it is in there. Old dependency?
[13:39]  * bwright will figure it out in the morning
[13:40] <didrocks> bwright: you need latest nux
[13:40] <didrocks> and think to pick it on the cmake ;)
[13:45] <kamstrup> seb128: (psst... help... https://bugs.launchpad.net/unity-place-applications/+bugs?search=Search&field.importance=High I'm getting quite some dupes on those two bugs)
[13:46] <seb128> kamstrup, close them or ask qa to do it?
[13:47] <kamstrup> seb128: i did - i did - i'm just nudging you ever so slightly because we may want to distropatch it..? :-)
[13:47] <seb128> kamstrup, if that's of any consolation the commit got distopatched earlier today as indicated on the bug
[13:47] <kamstrup> seb128: oh, lol, thanks then :-D
[13:48] <seb128> kamstrup, you should read the bug comments ;-)
[13:48] <seb128> kamstrup, you're welcome
[13:48] <kamstrup> seb128: no time to read comments, i'm triaging dupes! :-D
[13:48] <seb128> kamstrup, it will tech you to write code with bugs ;-)
[13:48] <seb128> teach
[13:48] <didrocks> what kamstrup had a real bug?
[13:48] <didrocks> zomg!
[13:48] <seb128> kamstrup, but don't feel alone, njpatel had a popular launcher crash we distro patched as well today
[13:49] <didrocks> njpatel likes to be popular :-)
[13:49] <kamstrup> didrocks: noooo, nooo, apparently some users have some stack traces that looks like they come from u-p-a, but we all know they don't right..? *ahem*
[13:49] <kamstrup> seb128: hehe, that's good comfort. Nothing like schadenfroh
[13:49] <didrocks> kamstrup: yeah, all those people just faking that to destroy your reputation. so noisy :-)
[13:51] <kamstrup> didrocks: yeah I know!!!
[13:52] <didrocks> kamstrup: so, right now, 30 bugs at least (as I've got 2 I just fix released and didn't dup) on the launcher crasher, do you want to make a contest with Neil? :)
[13:52] <njpatel> zomg
[13:53] <kamstrup> didrocks, njpatel: I've got 33 if I am allowed to add my 2 together
[13:54] <kamstrup> didrocks: the interesting thing is that the most frequent of my crashers only should happen very very rarely, and only if you're exceptionally lucky/unlucky... which means... we have a mother truck load of users testing this
[13:55] <kamstrup> factor in the very small percentage that will actualyl file bugs... and I am dazzled
[13:55] <didrocks> kamstrup: that's nice to know at least. Seems that we got a recent natty user testing, indeed! :-)
[14:06] <njpatel> zomg two panels
[14:06] <didrocks> njpatel: really \o/
[14:06] <njpatel> yeah, it's a bit weird but I think it'll work
[14:06] <njpatel> :)
[14:06] <didrocks> njpatel: is that part of one merge which will break everything? :)
[14:06] <njpatel> exactly :)
[14:06] <didrocks> heh :)
[14:07]  * didrocks hurry to merge contributor's branch before :)
[14:07] <didrocks> njpatel: everything is doubled apart from the systray?
[14:07] <didrocks> (and the bfb)
[14:08] <njpatel> didrocks, yeah
[14:08] <njpatel> bfb also right now, but I'm still playing with that
[14:08] <didrocks> you rock!
[14:08] <njpatel> heh, thanks :)
[14:18] <rye> hi, was wondering whether it is known that now unity does not have numeric shortcuts, the application icons are being launched even when the launcher is not shown and that the menu does not work?
[14:18] <rye> globalmenu
[14:46]  * popey hugs njpatel 
[14:46] <njpatel> heh
[14:47] <njpatel> I'm trying to make it as sane as possible for natty but I think it will be nice :)
[14:49] <lamalex> didrocks, what do you suggest I do with bugs like https://bugs.launchpad.net/ubuntu/+source/compiz/+bug/736973
[14:49] <lamalex> wontfix or confirmed/wishlist
[14:49] <lamalex> njpatel, ^ maybe you can answer that as well
[14:49] <didrocks> lamalex: confirmed/whishlist and stating that's a contributor patch are welcomed
[14:50] <lamalex> k
[14:50] <njpatel> +1
[14:50] <didrocks> lamalex: what do you think about
[14:50] <didrocks> triaged -> our team commit to do the work
[14:50] <didrocks> confirmed -> we welcome external contributor to pick from that
[14:50] <didrocks> ?
[14:50] <didrocks> (just a rough idea)
[14:50] <lamalex> eh
[14:50] <lamalex> I think in progress + assigned is a better "we're commited to do the work"
[14:51] <lamalex> triaged if there's info on the bug report so someone can fix it
[14:52] <lamalex> or even just assigned to one of us or the team as a mark of commitment
[14:52] <didrocks> lamalex: ok ok :)
[14:52] <lamalex> triaged should be a good place for anyone to go look for bugs they can work on that already have a fair amount of info
[14:52] <lamalex> but we could assign bugs we are going to work on to unity-team or something until someone takes it, then they assign it to themselves
[14:52] <lamalex> or njpatel assigns it to them when he's dishout out work
[15:02] <kenvandine> jono, ping
[15:03] <kenvandine> jono, how big is your gwibber db? ls -lh ~/.config/gwibber/gwibber.sqlite
[15:03] <kenvandine> jono, i figure your's is probably the extreme case :)
[15:03] <jono> kenvandine, 71M
[15:03] <jono> :-)
[15:03] <kenvandine> sigh
[15:03] <kenvandine> tiny!
[15:47] <storrgie_> What can I expect for dual monitor support from Unity?
[15:50] <Moc> storrgie_: I find it very lacking so far.  It work, but few stuff are far from great
[15:50] <storrgie_> Moc, thats sad to hear
[15:51] <Moc> I tried to report on launchpad the issues I found in multi screen setup
[15:59] <apinheiro> gord, sorry for the nuisance, but I have a new question, but is about FocusActivated and FocusChanged signals
[15:59] <apinheiro> I guess that each time FocusActivated is emitted
[15:59] <apinheiro> FocusChanged is also emitted, right?
[16:00] <apinheiro> I see FocusActivated somewhat superfluous if FocusChanged is there
[16:00] <gord> apinheiro, only if the focus changed from one view to another view
[16:00] <gord> focus activated is for when return is pressed whilst the widget is focused - focus changed is for when the focus changes from one view to another one
[16:01] <apinheiro> gord, ah ok
[16:01] <apinheiro> I thought that FocusActivated was some kind of "focus-in" signal
[16:01] <njpatel> storrgie_, Moc working on better support for multi-monitor now
[16:01] <apinheiro> gord, thanks
[16:01] <gord> np
[16:04] <engla> hi, I'm repeating the following question from yesterday, in case someone knows:  An appindicator question (I'm using the python bindings). How do I get the timestamp of an event when I get an 'activated' event on a menu item?
[16:20] <tedg> engla, It doesn't come through the activated callback handler, but if you use the handle_event one you can get it.
[16:20] <tedg> engla, You just need to look for the "clicked" event name
[16:21] <Cimi> smspillaz: you there dude? small chat
[16:22] <smspillaz> it's 12:23 am, sorry dude
[16:22] <smspillaz> send me an email and I'll get back to you
[16:22] <smspillaz> otherwise if it is simple I might be able to
[16:23] <Cimi> smspillaz: I just need a quick response for the shadow on the panel in unit
[16:24] <Cimi> smspillaz: I am in charge of understanding the best solution to follow, and then I'll propose it to the developer who will be in charge of that
[16:24] <Cimi> smspillaz: said that, I can't miss "the WM guy" :-)
[16:25] <engla> thanks a lot to tedg (I know tedg disappeared)
[16:25]  * engla goes to check
[16:28] <engla> to be honest I don't see any "clicked" event on the menu item
[16:28] <smspillaz> Cimi: panel shadow?
[16:28] <smspillaz> Cimi: I think your best bet there is to render it with cairo and render it underneath everything else
[16:28] <smspillaz> except the desktop
[16:29] <smspillaz> so look into the way we paint the unity stuff just after its on windows
[16:29] <smspillaz> likewise you'd paint the panel shadow there just after the desktop window
[16:29] <Cimi> smspillaz: so, 2d shadow done with cairo and not gl
[16:29] <Cimi> smspillaz: software rendered
[16:30] <Cimi> with a not awesome blur too...
[16:30] <smspillaz> Cimi: yeah, just render it to a pixmap with cairo, tfp it and paint it
[16:30] <Cimi> ok
[16:38] <and471> hey mpt
[16:39] <mpt> hello and471
[16:39] <and471> mpt, have you had anytime to work on that screenshot stuff?
[16:42] <mpt> and471, no, sorry, I keep taking home my sketchboard to work on it and then falling asleep
[16:42] <and471> mpt, no problem, you are a busy guy :)
[17:05] <njpatel> apinheiro, please can you make sure I didn't break a11y for primary monitor with https://code.launchpad.net/~unity-team/unity/more-multi-monitor/+merge/54389
[17:06] <apinheiro> njpatel, ok, I will test it
[17:06] <njpatel> thanks
[17:06] <njpatel> I've added you as a reviewer
[17:07] <apinheiro> njpatel, as rodrigo_ asked you before
[17:07] <apinheiro> the keybinding to start to explore the panel
[17:07] <apinheiro> was F10
[17:07] <njpatel> apinheiro, the main thing is that single monitor a11y still works, and dual-monitor a11y works somewhat too
[17:07] <apinheiro> but it seems to have changed here
[17:07] <njpatel> interesting, it's still F10 for me
[17:07] <apinheiro> njpatel, well I didn0t test it
[17:08] <apinheiro> I just read the comment
[17:08] <apinheiro> - F10, Alt+$foo therefore effect the monitor where the active window is
[17:08] <njpatel> apinheiro, I just realised there's a bug
[17:08] <njpatel> A11y should be for the monitor that has the menubar showing
[17:09] <njpatel> not the primary monitor (which may not have the menubar showing)
[17:10] <apinheiro> njpatel, well so I should test this with two monitors?
[17:10] <njpatel> apinheiro, right now I mostly want to know that it still works with one monitor
[17:10] <njpatel> as we can fix the dual-monitor case next week
[17:11] <njpatel> i.e. I didn't break a11y for the common case
[17:11] <njpatel> though I think it works with dual too :)
[17:11] <apinheiro> njpatel, ok
[17:11] <njpatel> just pushing up a fix
[17:11] <njpatel> done
[17:14] <apinheiro> njpatel, well looking at the code, it mostly modifies places
[17:14] <apinheiro> that Im still chekcing in order to provide the a11y support
[17:14] <apinheiro> and the panel
[17:14] <apinheiro> that was rodrigo_ thing
[17:14] <apinheiro> anyway I will test also the launcher, just incase
[17:16]  * rodrigo_ reviews
[17:18] <njpatel> apinheiro, no, it modifies the panel to have more than one
[17:18] <apinheiro> njpatel, this is the reason I added this "and the panel" ;)
[17:18] <njpatel> heh
[17:18] <apinheiro> this is why I think that rodrigo_ should also review it, as he made most of the panel-service thing
[17:19] <njpatel> what I'm worried about is the sync-geometries
[17:19] <rodrigo_> njpatel, yes
[17:19] <njpatel> please make sure you have r995
[17:19] <njpatel> rodrigo_, hey!
[17:19] <apinheiro> njpatel, in this case, rodrigo_ was the one working on that
[17:19] <njpatel> rodrigo_, for some reason my xchat doesn't show you in the channel list :) Are you a ghost? ;)
[17:19] <njpatel> apinheiro, okay, I can continue with rodrigo_, thanks
[17:19] <rodrigo_> njpatel, not yet :)
[17:20] <njpatel> then a ninja
[17:20] <njpatel> a spanish ninja
[17:20] <rodrigo_> :)
[17:20] <njpatel> The only time you can find him is during siesta
[17:23] <ronoc> DanRabbit, hey there
[17:23] <rodrigo_> njpatel, :)
[17:23] <DanRabbit> ronoc: hey
[17:23] <ronoc> DanRabbit, just noticed this morning there is no icon for the audio-input-microphone-zero ?
[17:24] <DanRabbit> hmm, let me check it
[17:25] <DanRabbit> ronoc: oops XD I don't know how that happened. I'll push a fix
[17:25] <ronoc> DanRabbit, also do you remember the email I sent asking for a version which was closer to the mockup's with the waves around the mic
[17:25] <ronoc> no
[17:25] <ronoc> nprobs
[17:25] <DanRabbit> ronoc: yes, I'll check out the spec and fix that today :)
[17:25] <ronoc> even :)
[17:26] <ronoc> DanRabbit, cool, I'm around for a bit, grab me at any stage
[17:26] <DanRabbit> ronoc: have that link handy still?
[17:27] <ronoc> DanRabbit, sure -> https://wiki.ubuntu.com/SoundMenu#Microphone%20volume%20item
[17:28] <DanRabbit> ty
[17:28] <ronoc> DanRabbit, like the playlists icons, big improvement on what is there now
[17:28] <DanRabbit> glad you like :D
[17:33] <DanRabbit> ronoc: should it be "..zero-panel" or "..low-zero-panel" ?
[17:33] <ronoc> DanRabbit, one sec I'll check how the volume ones go
[17:33] <DanRabbit> ronoc: volume is "low-zero" I thin
[17:33] <DanRabbit> think*
[17:34] <ronoc> DanRabbit, aye well spotted, 'low-zero' it is then
[17:37] <DanRabbit> ronoc: okay pushing.rev 87
[17:37] <ronoc> DanRabbit, will check in a bit, in the middle of debugging a nasty one
[17:37] <DanRabbit> no problem
[17:41] <rodrigo_> njpatel, seems notrhing's broken with your branch, but haven't tested with 2 monitors
[17:41] <rodrigo_> njpatel, if you hold the branch till tomorrow, I can do a multimonitor setup
[17:42] <njpatel> rodrigo_, sounds like a plan
[17:49] <rodrigo_> njpatel, but 1 thing I see is that you're not changing SyncGeomtries, but it should take into account the 2 monitor's geometries
[17:53] <njpatel> rodrigo_, so what i've done is only sync the geometries of the monitor witht he menubar showing
[17:53] <njpatel> so only one panel in a11y terms
[17:53] <njpatel> i thought that would make things simpler
[17:55] <rodrigo_> ah ok
[18:20] <lamalex> DBO, Where is the code that actually does the animation for the launcher icons?
[18:20] <lamalex> I'm looking at LauncherIcon.cpp's Present method
[18:20] <DBO> which animations?
[18:21] <lamalex> Present
[18:21] <DBO> that just sets a quirk
[18:21] <lamalex> I see that
[18:21] <DBO> are you trying to disable the present animation?
[18:21] <lamalex> no I'm trying to make a patch for something I think is annoying
[18:22] <lamalex> I think it pops out too far for minimize
[18:22] <lamalex> and I'm trying to see how it is if it only pops out some fraction, yet to be determined as much
[18:23] <DBO> lamalex, the first float is the "present urgency"
[18:23] <DBO> lamalex, that determines how far it pops out
[18:23] <DBO> when you call Present
[18:23] <lamalex> thanks
[18:23] <lamalex> that's what I thought but I couldn't find the drawing code to actually determine that
[18:23] <lamalex> and the variable name doesn't really explain that
[18:25] <DBO> well its not supposed to be directly related
[18:25] <DBO> the animation is a pop out, and it determines how far to pop out by the present urgency
[18:25] <DBO> but thats just the animation, it could change
[18:35] <chaotic> DanRabbit: thanks for the new audio input icons, I think they look much better
[18:38] <DanRabbit> chaotic: no problem :)
[18:39] <chaotic> DanRabbit: only one consideration - do you think we should have had three sound waves to keep it consistent with the volume indicator icon? We could make it a little wider couldn't we?
[18:40] <DanRabbit> chaotic: yea I wasn't sure if I was able to make it wider because it's in the menu and not on the panel?
[18:40] <DanRabbit> chaotic: but if that's not a problem then I can definitely change that
[18:40] <DanRabbit> brb
[18:44] <chaotic> DanRabbit: good point, I was assuming it could be a little wider, maybe we should check with ronoc
[18:45] <ronoc> chaotic, DanRabbit I pass them to the ido slider so really I have little control of their placement. My only suggestion would be for them to be identical in positioning and size to the volume icons
[18:45] <ronoc> chaotic, DanRabbit, that way at least they will lineup properly
[18:46] <chaotic> ronoc: cheers
[18:46] <chaotic> DanRabbit: so probably best as they are then
[18:46] <ronoc> coolio
[18:46] <DanRabbit> kk sounds good
[18:46] <ronoc> chaotic, DanRabbit shall I get them packaged ?
[18:46] <ronoc> and into natty ?
[18:47] <DanRabbit> ronoc: that would be lovely :D
[18:47] <ronoc> DanRabbit, sweet, thanks guys
[18:53] <chaotic> ronoc: yup, cheers :)
[18:53] <ronoc> chaotic, no probs
[18:53] <ronoc> chaotic, are you in London ?
[19:09] <james_w> hi, is it known/reported that the launcher will sometimes unhide for a moment when you switch virtual desktops with the keyboard (where the launcher hides on both)?
[19:11] <didrocks> james_w: yeah, I fixed that in trunk
[19:11] <james_w> \o/ didrocks
[19:11] <james_w> thanks
[19:11] <didrocks> yw :)
[19:11] <james_w> my other bug is that unity seems to have the wrong idea of the size of my screen
[19:11] <james_w> any tips for debugging that?
[19:11] <didrocks> james_w: hum, one or multiple monitors?
[19:12] <james_w> one monitor
[19:12] <didrocks> james_w: is the panel not taking the screen width?
[19:12] <james_w> sorry, I should be more precise, the /dash/ doesn't seem to know what size my screen is, but the panel does
[19:13] <james_w> if I go to the Applications view then the right-most icons are drawn off the right edge of the screen
[19:13] <didrocks> james_w: so, the dash is fixed in width if your screen is =< 1024x768
[19:13] <didrocks> oh?
[19:13] <didrocks> can you show us a screenshot?
[19:13] <james_w> how can I get a screenshot when the dash is active?
[19:13] <james_w> gimp?
[19:14] <didrocks> james_w: gnome-screenshot -i + delay
[19:14] <didrocks> james_w: then, ubuntu-bug unity, and attach it (answer yes on the apport question if the issue is related to a graphical issue)
[19:14] <didrocks> so that we can get all the compiz/xorg infos
[19:15] <didrocks> (dinner time, bbl)
[19:17] <htorque> didrocks, isn't it only fullscreen if the height is >800px?
[19:19] <htorque> didrocks, err, <=800px
[19:20] <james_w> bug 740415
[19:20] <james_w> http://launchpadlibrarian.net/67008587/Screenshot.png
[19:21] <htorque> james_w, ok, forget my comment :)
[19:38] <didrocks> htorque: I didn't follow last commit, but I think it should be < 1024 right now
[19:46] <didrocks> james_w: it's interesting, and you get that reliably at each start?
[19:46] <james_w> yeah
[19:46] <didrocks> james_w: seems the font size is quite big, isn't it?
[19:47] <didrocks> do you have the standard one?
[19:47] <didrocks> (trying to find what can impact you)
[19:49] <james_w> one minute
[19:55] <kenvandine> DanRabbit, ping
[19:56] <DanRabbit> kenvandine: pong
[19:56] <kenvandine> hey, your complete-redraw branch is removing a bunch of icons
[19:56] <kenvandine> is that planned?
[19:57] <DanRabbit> yea, it actually fixes a lot of icon leak issues
[19:57] <kenvandine> doesn't build anymore :/
[19:57] <DanRabbit> the redraw branch should cover only those icons which we actually show in the panel
[19:57] <kenvandine> make[1]: *** No rule to make target `ubuntu-mono-dark/status/24/nm-device-wired-secure.svg', needed by `all'.  Stop.
[19:57] <DanRabbit> before it was kind of a "OMG draw every icon because we have no idea what we're doing" >.<
[19:58] <kenvandine> the icons used to create the animated nm icons are missing
[19:58] <DanRabbit> ah hmm
[19:58] <DanRabbit> okay that's not right
[19:58] <kenvandine> i didn't think so :)
[19:58] <DanRabbit> nvm, I guess that needs to fix :p
[19:58] <kenvandine> can you take a look?
[19:58] <DanRabbit> kenvandine: yea no problem
[19:58] <kenvandine> thx
[19:59] <Omega> Woohoo, Firefox 4 :)
[20:06] <ronoc> hyperair, hey
[20:14] <james_w> didrocks, sorry for the delay, was in meetings
[20:15] <james_w> didrocks, which font will be used here?
[20:15] <didrocks> james_w: no worry
[20:15] <didrocks> james_w: the gnome system ones
[20:15] <james_w> "Desktop font"?
[20:15] <didrocks> I don't remember which one
[20:15] <didrocks> james_w: just report the values on the bug report please if you don't have the default ones
[20:16] <kenvandine> ronoc, just fyi, hit problems with ubuntu-mono merge, see the merge proposal for details
[20:16] <james_w> didrocks, ok, that was it
[20:16] <kenvandine> ronoc, DanRabbit is looking at it
[20:16] <james_w> didrocks, I was on "Sans", and switching to Ubuntu fixed it
[20:17] <didrocks> james_w: ok, nice that it was the issue! Can you report that one the bug? I'll target it for this week release :)
[20:17] <didrocks> should be quite easy to fix
[20:18] <ronoc> kenvandine, okay
[20:18] <james_w> didrocks, posted, let me know if there is any more info you need
[20:18] <didrocks> james_w: sure, I'll. Thanks!
[21:00] <nhaines> Well, there are lots of things about Unity I don't like, so it's time to file bugs.
[21:00] <nhaines> You're welcome.  ;)
[21:01] <Omega> :)
[21:01] <Omega> It's much appreciated!
[21:01] <nhaines> Actually the new one is that if a maximized window has focus and you drag the Unity panel down, the window loses focus.
[21:02] <nhaines> I'm pretty impressed with how much Unity has improved in the past 3 weeks I've been using it.  It's been fun to watch everyone in here.
[21:04] <ronoc> DanRabbit, any luck with that  ?
[21:04] <ronoc> DanRabbit, i think Paul is back around, probably the best man to ask about this
[21:04] <jcastro> fta: new bugfix compiz upload just now, this will hopefully suck less for you
[21:05] <DanRabbit> ronoc: sorry I'm trying to figure out this U1 control panel thing too :p
[21:05] <DanRabbit> lot's going on at once
[21:05] <DanRabbit> I'll have the fixes committed before day's end :)
[21:05] <ronoc> DanRabbit, cool well sladen is around at the mo if you need to ask him anything
[21:06] <ronoc> sladen, hi, DanRabbit needs to get his branch merged in tonight if poss
[21:06] <ronoc> sladen, he had issues earlier
[21:06] <ronoc> and merge is
[21:06] <ronoc> https://code.launchpad.net/~daniel-p-fore/ubuntu-mono/complete-redraw/+merge/52449
[21:07] <ronoc> ah flaky matching
[21:07] <DanRabbit> lol bot fail
[21:07] <ronoc> :)
[21:18] <nhaines> There, that's bug 740495.  :)
[21:28] <fta> jcastro, ok. what should I expect? less crashes? my xterms working? the follow focus mode working? compiz keeping my workspaces like they are? webapps recognized? the side panel no longer on top of fullscreen apps? etc, etc etc
[21:29] <jcastro> https://lists.ubuntu.com/archives/natty-changes/2011-March/009916.html
[21:32] <fta> ok, none of the above then, but some look promising enough, thanks
[21:34] <jcastro> your last 2 issues are unity related, not compiz
[21:42] <sladen> DanRabbit: ack
[21:42] <DanRabbit> sladen: can I do for you?
[21:43] <engla> tedg: hi, can I ask you again about the event timestamp. You mentioned a "clicked" event, on which object do I find that? What my program is doing is constructing a gtk.Menu and setting it on the appindicator
[21:44] <nhaines> And now I've filed bug 74051, yay.
[21:44] <nhaines> Also I really mean bug 740515.
[21:45] <sladen> DanRabbit: lots of weather deletions.  This is intentional?
[21:45] <DanRabbit> sladen: I'm under the impression that we don't show the weather in the panel anymore right?
[21:46] <DanRabbit> sladen: having those mono weather icons breaks a lot of other apps. If we can remove them it'd be better.
[21:46] <nhaines> Having the mono-themed icons breaks other apps?
[21:47] <sladen> DanRabbit: sed -pie 's/#dfdbd2/#3c3c3c/g;s/#000000/#ffffff/g' */*/*.svg   might replace that only file in a single command
[21:48] <DanRabbit> nhaines: yes in a lot of cases. You get mono icons in places on backgrounds in sizes that you don't want them
[21:48] <sladen> DanRabbit: sed -p -i -e 's/...
[21:48] <DanRabbit> sladen: oh I'll have to try that
[21:49] <tedg> engla, It'd be coming from the dbusmenu menuitem object.  You can get that from dbusmenu_gtk_parse_get_cached_item(menuitem) after you've passed it to the appindicator.
[21:49] <engla> tedg: hm, I'll see if I can find this in the python API I'm using
[21:50] <nhaines> DanRabbit: hmm, that's surprising to me.  Well, it's a shame... I know there's a great weather application indicator out there.
[21:50] <engla> (but there is no dbusmenu 'layer' basically)
[21:50] <tedg> engla, Yeah, that happens internally, but you should be able to get to it with this function.
[21:50]  * tedg wonders if we could set the gdk timestamp.
[21:51] <tedg> might be evil
[21:51] <DanRabbit> nhaines: the problem is we're not using -symbolic icon names. So really what we're doing with monochrome icons is very hackish
[21:52] <sladen> DanRabbit: btw, are the two directories now a pure copy-and-replace of each other?
[21:52] <engla> tedg: I don't think this is available in appindicator (python module), but I surely don't have the latest version either. I see with dbus-monitor that the timestamp is flying across though hehe
[21:52] <sladen> DanRabbit: in which case, should we build the ambiance/radiance from the Makefile as part of the build process?
[21:52] <engla> tedg: I think "all abstractions leak" strikes again.
[21:52] <DanRabbit> sladen: the difference is in the index.theme file where the name is changed to "...mono-light"
[21:53] <DanRabbit> sladen: but yes I would have no problem with that being part of the build process. that would rock :)
[21:56] <nhaines> DanRabbit: thanks for the explanation!
[21:56] <nhaines> Okay, now that I've filed bug 740519, I'm done until I remember the last thing that was bothering me about Unity.  :)
[21:57] <DanRabbit> nhaines: no problem
[22:10] <sladen> DanRabbit: correct, the weather icons are not shown
[22:11] <sladen> DanRabbit: okay, kenvandine has reported that it breaks the networking stuff
[22:12] <DanRabbit> sladen: okay, I'll see what's up with the network icons and fix those
[22:13] <sladen> DanRabbit: 1318 removals, of which only 748 are symlinks
[22:14] <DanRabbit> we did the original site prior to a lot of the appindicator stuff
[22:14] <DanRabbit> so a lot of those reference gnome-panel applets that we don't use anymore
[22:14] <DanRabbit> but I'll double check everything
[22:16] <sladen> DanRabbit: we definitely use the network ones ;-)
[22:16] <nhaines> Ooh, what site?
[22:16] <DanRabbit> sladen: yea I know I know :p I gotta double check
[22:17] <nhaines> sladen: unrelated, thanks for filing the Ubuntu Font bugs on the console font.  I was just heading to do that yesterday when I saw you had done it.  :)
[22:37] <ronoc>  DanRabbit, all good ?
[22:37] <ronoc> heh
[23:08] <seiflotfy> DBO, please ping me when the stuff is fixed for the launcher that will allow me to create jumplists
[23:44] <ion> “move to 0px borders now that Unity and Unity-2D/Metacity can cope” What does that mean? I fail to see a changelog entry in the metacity package saying something’s been done to facilitate that.