[02:47] <hicham> xi patches won't make it upstream ?
[03:15] <RAOF> hicham: What Xi patches?
[04:07] <DBO> RAOF, i have a complaint
[04:08] <DBO> seeing as your the person I complain to about x11 related crap
[04:11] <RAOF> DBO: Complain away :)
[04:12] <RAOF> I'd also like to complain that people don't make 13" laptops I want to buy.
[04:13] <RAOF> Watch me: “People don't make 13" laptops that I want to buy!  Grrrr!”
[04:13] <hicham> RAOF: the ones to XI2.h
[04:14] <hicham> RAOF: found a link, thanks
[04:14] <RAOF> hicham: Oh, you mean the multitouch patches?
[04:14] <hicham> RAOF: yes
[04:14] <RAOF> hicham: They're works-in-progress upstream.
[04:14] <hicham> RAOF: thanks, I am trying to build unity on fedora
[04:15] <hicham> so far so good
[04:15] <RAOF> Yeah.  Both new shells use X protocol that's not upstream!
[04:15] <hicham> now I think I am at the last step
[04:16] <hicham> alls deps built
[04:16] <Omega> I've mentioned overlay-scrollbar on firefox's mailing list
[04:16] <Omega> and I'm talking to their ux team about it
[04:16] <DBO> RAOF, so here is my complaint
[04:16] <DBO> xcb deadlocks for no obvious reason
[04:17] <Omega> Who is actually in the design team that is on IRC?
[04:17]  * hicham liked overlay-scrollbars
[04:17] <DBO> Omega, we have been sworn to secrecy to protect those responsible
[04:18] <Omega> I must hunt them down, one by one, and talk to them calmly!
[04:18] <RAOF> DBO: ISTR an xcb deadlock that should be fixed in the new libx11 upload.
[04:18] <RAOF> DBO: You're not doing something strange, like using threads or anything? :P
[04:19] <DBO> no threads
[04:19] <DBO> but several connections in one process
[04:19] <DBO> and if you fixed the xcb deadlock
[04:19] <Omega> But it'd really help if they could get in touch with firefox's ux team, or me, I'm in contact with them a lot.
[04:19] <DBO> I will gladly donate my ovaries
[04:19] <DBO> (I keep them in a jar)
[04:20] <RAOF> Are you doing anything explicity prohibited?  Like, say, calling any X function at all in an error handler?
[04:20] <DBO> no
[04:20] <DBO> its so weird
[04:20] <DBO> like sometimes we'll get a situation where calling XGrabPointer just deadlocks in xcb_wait_for_reply
[04:20] <DBO> but if we call XSync before then
[04:20] <DBO> oh man
[04:20] <DBO> it works
[04:20] <DBO> WTF???
[04:21] <RAOF> Funness!
[04:21] <DBO> yeah
[04:21] <DBO> having your window manager deadlock is AWESOME
[04:22] <DBO> RAOF, do you have any info on the deadlock fix
[04:22] <DBO> I would love to look
[04:22] <Omega> solution: call XSync before every function
[04:22] <DBO> sometimes that will fail though!
[04:22] <DBO> its *retarded*
[04:22] <DBO> xcb should be cast back to the hellish pit it came from
[04:27]  * DBO pokes RAOF
[04:27]  * RAOF is looking, and eating lunch.
[04:27] <DBO> lunch?
[04:27] <DBO> its 23:30 at night man
[04:28] <DBO> why would you be eating lunch
[04:29] <RAOF> Hm.  We've got the libx11 that the fix is in (1.4.2)
[04:29] <RAOF> I come from the future, where it's 1:30pm
[04:29] <DBO> no, all times are the same
[04:31] <DBO> RAOF, yes but do you have more details?
[04:32]  * Omega is in the same spacezone as DBO
[04:33] <DBO> Omega, I subscribe to the flat earth theory, thus you are ALL in the same timezone
[04:33] <DBO> I do however believe the (flat) earth revolves around the sun
[04:34] <Omega> But you see, there is one thing you did not acocunt for, the sun revolves around me!
[04:34] <Omega> account*
[04:34] <DBO> Omega, blasphemy, I shall burn you ate the stake
[04:34] <DBO> prepare to be cooked, witch
[04:34] <Omega> hmmm, stake, delicious.
[04:35] <RAOF> DBO: Oh.  The first was to drop the Display lock when calling the X error handler, the other was to ignore some locks
[04:35] <DBO> RAOF, bug reports...
[04:35] <DBO> or commit logs
[04:36] <hicham> arghh, dbusmenu is missing from the repos
[04:38] <RAOF> DBO: You're looking for http://cgit.freedesktop.org/xorg/lib/libX11/commit/?id=fd85aca7a616c595fc17b2520f84316a11e8906f
[04:38] <RAOF> Ahem.  Let's put that in the right channel, shall we?
[04:43] <RAOF> DBO: Yeah, I didn't think you were using threads.  That was the fix that I was thinking of, though, which clearly isn't a fix for your problem (because otherwise you wouldn't *have* your problem ☺)
[08:02] <oSoMoN> good morning
[08:34] <MacSlow> good morning
[11:45] <coz_>  good day al;l
[12:56] <Omega> http://openmatt.wordpress.com/2011/04/06/how-to-work-open/ Maybe we can learn a few things from our friends at Mozilla :)
[13:13] <Martiini> unity for opensuse - When ??
[13:16] <Martiini> anyone use Twitter ??
[13:19] <andrejz> Hello! I have a usability suggestion for unity
[13:19] <andrejz> When i go to applications dash 4 out of 5 recently used applications are also a part of my launcher on the left
[13:20] <andrejz> I think it would be better if apps, which are permanently on the launcher, don't appear in most commonly used
[14:52] <apw> bug #700757 is marked as 'fixed' but I see no change in behaviour with todays bits
[14:53] <apw> plug a small monitor (1024x768) into a bog standard netbook and blammo unity dumps core, spitting out "Size too big width=2304height=1024"
[14:53] <jcastro> kamstrup: do you have the askubuntu place installed?
[14:53] <apw> i would point out that the machine ought to be about as supported a platform as exits, being an intel netbook
[14:53] <kamstrup> jcastro: I only think I have an olde copy lying around, but not running
[14:54] <jcastro> kamstrup: I am starting to have some startup issues with lenses, but I'm not sure if it's the lens or unity
[14:54] <kamstrup> jcastro: you mean speed wise or other?
[14:54] <jcastro> the daemons run and everything, just nothing displays, I have to go back and restart each daemon, and then restart unity
[14:54] <jcastro> so like when I log in at first
[14:54] <kamstrup> oh, that sound sodd
[14:54] <jcastro> my AU lens doesn't work
[14:54] <jcastro> but apps and files does
[14:55] <jcastro> FYI, ppa:askubuntu-tools/ppa
[14:55] <jcastro> I don't think we're doing anything different than before
[14:55] <kamstrup> jcastro: did this start happing with a recent upgrade?
[14:55] <jcastro> last week sometime
[14:56] <jcastro> I don't recall exactly when
[14:56] <kamstrup> jcastro: right, the only thing that has changed recently, afaik, is that Unity will try and keep the apps place on the top spot in the dash
[14:56] <jcastro> (which is great btw)
[14:56] <kamstrup> so it sounds like maybe a race which' result depends on whether the disk cache is warm or cold..?
[14:57] <jcastro> ok
[14:57] <jcastro> I'll see if I can at least find someone who can reproduce it
[14:57] <kamstrup> jcastro: kenvandine had a similar issue last week, but that was confined to a gwibber issue afair
[14:58] <kenvandine> kamstrup, i fixed my memory issues
[14:58] <kamstrup> kenvandine: zomg!?!?11one
[14:58] <kenvandine> kamstrup, at least somewhat
[14:59] <kenvandine> it wasn't Dee related... just python bloat
[14:59] <kamstrup> kenvandine: so what was the issue?
[14:59] <kenvandine> imports
[14:59] <kamstrup> wow
[14:59] <Saamm> how to fix this bug...I can't use firefox 4 in unity becoz of this --> Bug #751067
[14:59] <kenvandine> importing gwibber.microblog.utils
[14:59] <kenvandine> apparently is huge
[14:59] <kenvandine> kamstrup, well, that was the virt mem
[14:59] <kenvandine> i shaved ~200M off virt
[15:00] <kamstrup> kenvandine: right... should give a slight startup boost too I expect?
[15:00] <kenvandine> yeah
[15:00] <kenvandine> RSS was doing things multiple times
[15:00] <kenvandine> which i still kind of have a problem with
[15:00] <kenvandine> but i made it much better
[15:00] <kamstrup> sweet
[15:00] <kenvandine> RSS is now about 60M
[15:00] <kenvandine> i have to stop watching the active property though
[15:01] <kenvandine> i need to figure out how to make it refresh the data on both a section change and when it becomes active
[15:01] <kamstrup> kenvandine: the "active" prop on Unity.PlaceEntryInfo?
[15:01] <kenvandine> without it doing both
[15:01] <kenvandine> yes
[15:01] <kenvandine> i was updating the data when active became true
[15:01] <kenvandine> but, if the section was also changing... it would update twice
[15:02] <kenvandine> because i also do that on section change
[15:02] <kamstrup> oh... I wonder if I do that too now you mention...
[15:02] <kenvandine> it's a problem...
[15:02] <kamstrup> yeah, there's something I don't like about the current protocol in this regard
[15:02] <kenvandine> i couldn't find a good way around it :/
[15:03] <kenvandine> jcastro, if the AU lense starting watching for the active property to change, that could cause some problems
[15:03] <kamstrup> kenvandine: you only need to reload data on active=true if you are "dirty"
[15:03] <kenvandine> jcastro, last i looked it didn't
[15:04] <kenvandine> how can i tell if i am dirty?
[15:04] <kenvandine> that didn't sound good :)
[15:04] <kamstrup> kenvandine: lol
[15:04] <kamstrup> kenvandine: I just tricked you into saying that
[15:04] <kamstrup> ;-)
[15:04] <kenvandine> indeed
[15:04] <kenvandine> sneaky sneaky :)
[15:04] <kamstrup> kenvandine: in the files place (or is it apps) I just have a bool that I keep around
[15:04] <kenvandine> ugh
[15:04] <kamstrup> yeah :-/
[15:04] <kenvandine> i tried that
[15:05] <kenvandine> wasn't very reliably
[15:05] <kenvandine> the active and section change props seem to change irradically
[15:05] <kenvandine> not always in the same order
[15:05] <kamstrup> oh...
[15:06] <kenvandine> i can't say that for certain
[15:06] <kenvandine> but it sure seemed that way
[15:06] <kenvandine> it was very annoying
[15:10] <kamstrup> kenvandine: yeah - you should have seen the 10.10 series... I had some *very* defensive coding in there because Unity was spamming the places :-)
[15:12] <kenvandine> kamstrup, unrelated question
[15:13] <kenvandine> is there any way to sort the data in a model?
[15:13] <kenvandine> or do i have to clear and populate it again?
[15:14] <kamstrup> kenvandine: you have to clear and populate I am afraid
[15:14] <kenvandine> ok
[15:14] <kenvandine> would also be a nice feature :)
[15:14] <kamstrup> kenvandine: yeah... sorting is a bit tricky for wire data like this
[15:14] <kenvandine> yeah
[15:15] <kamstrup> kenvandine: possibly we could use the Dee.Filter API to define some sort of sorting API
[15:15] <kenvandine> it would be nice to change the order in the view side
[15:16] <kenvandine> so perhaps apply a filter to the model on the client side
[15:16] <kamstrup> kenvandine: dee already ships with a collating filter that sorts on a string column according to the locale rules
[15:16] <kenvandine> ?
[15:16] <kamstrup> kenvandine: exactly
[15:17] <kamstrup> kenvandine: maybe dee could ship a set of "sorting rules" (implemented as DeeFilters) with canonical names and then you could remotely tell a DeeSharedModel which sorting it should apply or something
[15:17] <kenvandine> yeah
[15:17] <kenvandine> that might do it
[15:18] <kenvandine> i want to be able to sort by time
[15:18] <apw> what priority should bugs wherein unity core dumps be
[15:18] <kamstrup> kenvandine: in DBus ala Sort(in u col_index, in s sort_name)
[15:19] <kenvandine> kamstrup, common problem for gwibber, the time column will come from twitter, facebook, etc... but will be appended as the results come from each service
[15:19] <kamstrup> apw: depends on how user visible it is
[15:19] <apw> happens when you plug in an external monitor on intel atom netbooks
[15:20] <apw> should make UDS fun
[15:20] <kamstrup> kenvandine: right, that works well if you put each sub-resultset in a group, but if you put them under the same group you currently have to collect all results on the daemon side, sort them, and then add them
[15:21] <kamstrup> apw: hehe, have you checked for dupes? I think I recal a report ala what you mention... then again, maybe my mind is just still in weekend mode :-)
[15:22] <apw> kamstrup, yep, that was mine, which was closed fix released :/  but its still there exatly the same
[15:22] <apw> starting to think the unity team needs to test h/w which isn't apple
[15:23] <apw> perhaps we can get somthing really cheap for yas
[15:23] <kamstrup> apw: lol, I knew I saw it somewhere :-D only few use apple products for hacking on dx
[15:23] <apw> :)
[15:24] <apw> but i think if we get to UDS an noones netbooks will let a projector plug in ... we are going to get a slapping!
[15:24] <kamstrup> apw: but if you still see it, just reopen and state the case. There are quite a few DXers with multimonitor setups so rest assuered it's a priority :-) It's just that there are *many* priorities right now :-)
[15:24] <apw> heh of that i am very sure :)
[15:25] <kamstrup> apw: hehe, if it comes down to that on UDS I am pretty sure someone will sit down and write the patch on the spot :-)
[15:25] <kenvandine> kamstrup, the biggest problem i have with reordering the data in the daemon and adding it again is all the row-added signals... lots of spam and then the client gets lots of churn
[15:26] <kamstrup> kenvandine: as long as you do the workout without entering the mainloop dee will batch all the transformations into one Commit() on the bus
[15:26] <kamstrup> kenvandine:  so the row-added signals is only a local thing in each process
[15:26] <kenvandine> ok
[15:26] <kenvandine> not so bad i guess
[15:26] <kenvandine> still a whole new set of data
[15:27] <kamstrup> yes :-/
[15:27] <kenvandine> ok
[15:27] <kenvandine> is this something that could happen for oneiric?
[15:27] <kamstrup> kenvandine: ok, I am adding this to my list of things in the Unity API we need to fix
[15:27] <kenvandine> or should i not get my hopes up?
[15:29] <kamstrup> kenvandine: oh wait...
[15:29] <kamstrup> kenvandine: why can't you just do a sorted model.insert()?
[15:30] <kenvandine> on the daemon side?
[15:30] <kamstrup> kenvandine: yes
[15:30] <kenvandine> i'd have to get the iter to insert after right?
[15:30]  * kenvandine hadn't even seen the insert api... just prepend/append
[15:30] <kamstrup> kenvandine: that is most efficient I guess, but you can also insert by offset
[15:31]  * kenvandine doesn't like offsets
[15:31] <kenvandine> i also haven't looked at how you do lookups
[15:32] <kamstrup> kenvandine: you can either just traverse the row iters until you find what you need, or you can use Dee.FilterModels or Dee.Indexes
[15:33] <kamstrup> depends a bit what you need
[15:33] <kenvandine> kamstrup, guess i'll have to play around... that could be tricky if i want to insert it in the right place based on timestamp
[15:33] <kenvandine> or ticks
[15:33] <kenvandine> iterate over them all until it is no long <
[15:33] <kenvandine> then insert after -1
[15:33] <kenvandine> i guess
[15:34] <kamstrup> kenvandine: yeah
[15:34] <kenvandine> kamstrup, should that be fast?
[15:35] <kamstrup> kenvandine: well, fairly fast, but you're still doing linear inserts of course, but not too bad unless your models grow very big
[15:35] <kenvandine> define "very"
[15:35] <kenvandine> ?
[15:36] <kenvandine> 100s of thousands of rows?
[15:36] <kenvandine> or millions?
[15:36] <kamstrup> kenvandine: i guess "very" depends on target hardware and your latency and cpu time restrictions
[15:37] <kamstrup> kenvandine: but a good guess would be below 500 don't worry
[15:37] <kenvandine> it'll always be over that
[15:37] <kamstrup> and then 500 < N < 5k, test it
[15:37] <kamstrup> and then > 5k worry
[15:39] <kamstrup> kenvandine: it was a long standing plan that one could use Dee.Index for this, but I just never got around to it this cycle
[15:39] <kenvandine> understand
[15:46] <lamalex> om26er, cdbs good day
[15:46] <om26er> lamalex, hey there.
[15:47] <cdbs> lamalex: Howdy! good morning
[15:48] <lamalex> om26er, cdbs can either of you get this to happen? https://bugs.launchpad.net/unity/+bug/749940
[15:49]  * cdbs checksz
[15:50] <om26er> lamalex, dodge active window is not the default option btw, so could be specific to it only
[15:50] <om26er> as the reporter is using it
[15:50] <lamalex> yeah i know i changed my hide behavior
[15:51] <cdbs> lamalex: I managed to reproduce it
[15:51] <cdbs> lamalex: though in a slightly different way
[15:53]  * cdbs comments
[15:54] <lamalex> cdbs, and that is..?
[15:54] <cdbs> lamalex: see my comment, can you reproduce that way?
[15:57] <apw> does anyone know if there is any way to ask banshee to exit once it is started from the indicator menu ?
[15:57] <lamalex> cdbs, got it
[15:57] <lamalex> thanks
[15:57] <lamalex> apw, i think mpt just filed a bug on that
[15:57] <apw> and banshee is the default now right, i can remove rhythm box ?
[15:58] <cdbs> apw: yes you can
[15:59] <Daekdroom> You could remove banshee too if you don't  like it.
[16:05] <cdbs> Oh, is that a list of upgrades? :(
[16:05]  * cdbs 'll have to wait for Unity to upgrade before he could get down to bugs
[16:09] <kenvandine> sladen, is the scrollbar supposed to look different in gnome-terminal now?
[16:10] <kenvandine> sladen, the changelog says add dark theming to tweak around resize grip
[16:10] <Daekdroom> kenvandine, it's black now
[16:10] <kenvandine> but it seems pretty weird to make it look different than everything else
[16:10] <apw> when _does_ the day in the date time widget get updated?  it seem to stay as the day it was when i suspended until about midday and then change
[16:11] <Daekdroom> It doesn't, because the whole gnome-terminal is black & purple, except for the white-silver scrollbar.
[16:11] <Daekdroom> But I wish they used black instead of silver in quite a few other apps, like they were testing in maverick
[16:13] <sladen> kenvandine: I asked Cimi about this;  it's something to do with the Gtk+ patch not picking it up because it's not a GtkScrolledWindow
[16:13] <sladen> kenvandine: and not actually related to the theme AFAIK
[16:14] <kenvandine> humm, weird that it just changed in today's upload
[16:16] <lamalex> JohnLea, know if this was fixed? https://bugs.launchpad.net/unity/+bug/750471
[16:24] <om26er> smspillaz|z, what exactly do you mean by 'terminal output' ?
[16:54] <apw> gawd, has anyone tried actually moving windows from one monitor to another in unity?  half the time it complely mangles the window
[16:55] <coz_> apw,  I did when I had it i nstalled on this system with dual monitors
[16:55] <coz_> apw,   I have nvidia
[16:55] <coz_> apw,   it worked fine
[16:56] <coz_> apw,  although I have it installed on single monitor system now
[16:56] <apw> hmmm, not very well on intel graphics
[16:59] <cdbs> lamalex: Please reopen the Unity bug task and set it to Triaged in bug #726033 .
[16:59] <coz_> apw,  ah I am not up on intel issues ,, although I did hear there was a bug that popped up erors every 10 seconds about the cpu temp even though it wasnt hot  and that's all I know about it
[17:05] <lamalex> cdbs, done
[17:05] <cdbs> lamalex: thanks
[17:12] <apw> coz_, ok i can reproduce the same kind of 'wipping' behaviour by grabbing the title bar of a window and ramming it onto the title bar ... then sliding left and right, the window decorations dissappear and the window gets erased at the edges
[17:12] <hicham> any unity devs in here ?
[17:13] <coz_> apw,  yikes,, that sounds painful to visualize
[17:13] <coz_> hicham,  I believe this is the place,,, not sure who is actually at their systems however
[17:14] <hicham> coz_ : I am just trying to figure out how to override some default stuff when building/installing
[17:14] <apw> coz_, yeah grab a non-full screen window and slide up till you hit the top of the screen; as the cursor enters the menu bar the decorations go and then slide left and right (all holding the click) and you'll lose the edges of the window
[17:14] <coz_> hicham,   I would stick around here and also log onto  #ubuntu+1
[17:15] <apw> normal service is restored when the cursor exits the global menu panel
[17:15] <coz_> apw,  wait ,, moving a window to the sides  or center or bottom edge might be kicking in the windows like thing where they maximize in a certain way
[17:16] <apw> coz_, yeah the action would trigger maximise when i let go, but as i haven't done that, but during the time the cursor is in the menu bar the main window is not updated correctly
[17:17] <hicham> coz_: thanks
[17:17] <coz_> apw,  ooo  mm you may want to speak with smspillaz|z   about this then
[17:18]  * apw files a bug
[17:22] <apw> bug #757714
[17:25] <apw> i assume we know that none of libre office is using the global menubar ?
[17:28] <Daekdroom> apw, there's a package available.
[17:28] <Daekdroom> But not default yet because of bugs.
[17:29] <apw> ok will ignore that
[17:42] <apw> does anyone know if we expect the main text window in xchat to not get the new menubar
[17:42] <Daekdroom> menubar? the menubar is showing up in the panel in here, as expected.
[17:43] <Daekdroom> If you're talking about the scrollbar, it isn't working in a lot of places.
[17:44] <apw> i maent scrollbar, doh
[17:44] <apw> ok#
[18:37] <om26er> lamalex, Hey! I have not done triage today, been helping Sam debug the invisible window thingy. Still on.
[19:02] <pasjr> I need a Unity Expert
[19:03] <DBO> tremolux, you here?
[19:04] <pasjr> ??
[19:04] <tremolux> DBO: yep, heya, what's up?
[19:04] <DBO> sure
[19:04] <DBO> whats up pasjr
[19:04] <DBO> tremolux, sorry I meant to ping someone whose not here and you got tab completed
[19:04] <DBO> my mistake
[19:04] <tremolux> ah, no problemo  :)
[19:05] <pasjr> I have always been good a tweaking Ubuntu, but I can not find the file to change the colors for the launcher bar in 11.04 can you help?
[19:06] <DBO> you cant change the launcher bar colors without recompiling pasjr
[19:06] <DBO> its hardcoded
[19:06] <pasjr> I understand that but there is a file with that info is there not?
[19:08] <Daekdroom> afaik, the color is picked up from the icon itself
[19:08] <kenvandine> kamstrup, clearing the model in python isn't freeing memory
[19:09] <pasjr> ???
[19:09] <DBO> pasjr, sorry
[19:09] <DBO> pasjr, the colors for the launcher background are in Launcher.cpp
[19:10] <pasjr> Thanks
[19:10] <DBO> launcher icon colors are determined in LauncherIcon.cpp
[19:11] <pasjr> Any clue what folder that file is in?  My system cant find it.
[19:21] <lamalex> om26er, cdbs when you guys triage autohide bugs, could you tag them with autohide?
[19:21] <om26er> ai ai sir
[19:21] <lamalex> thanks
[19:21] <lamalex> i've got a hunch that autohide is one of our buggiest areas
[19:22] <lamalex> want to see how many autohide related bugs are just in the new queue
[19:24] <lamalex> cdbs, are you triaging?
[19:26] <om26er> lamalex, seems like a problem with qt drag n drop has rose
[19:30] <om26er> launcher does not hide after that
[19:37] <zniavre> good evening
[19:39] <zniavre> after an update (few mns ago) the launcher looks empty but it is still working icons are not visible >  http://i.imgur.com/AHsPn.png < i hope this is already known
[20:09] <kamstrup> kenvandine: I just plugged a pretty hefty leak in Dee, https://code.launchpad.net/~kamstrup/dee/commit-transaction-leaks/+merge/57219, but I don't think that's what you are seeing since this one was only on the receiving end...
[20:10] <kenvandine> i can check though
[20:10] <bcurtiswx> if i remove the home icon on the launcher, how do I get it back?
[20:11] <kenvandine> kamstrup, basically everytime i do a clear and append the memory usage grows
[20:11] <kenvandine> kamstrup, and it never goes down
[20:11] <bcurtiswx> append come after clear normally? i'd think you'd start fresh after a clear?
[20:12] <kamstrup> kenvandine:  the most likely problem is that pygi somehow keeps a ref around on the gvariants stored in the row
[20:13] <kenvandine> bcurtiswx, basically empty all the data then append
[20:13] <kamstrup> kenvandine: as this is definitely not something we see in C. I just did a ~30min torture run adding 1000 rows and calling clear() each second
[20:13] <kamstrup> no leaks at all
[20:13] <kenvandine> kamstrup, ok
[20:13]  * kamstrup gotta run
[20:14] <bcurtiswx> so my original question, if i remove the home icon from launcher, how do I go about getting that back ?
[20:16] <zniavre> bcurtiswx,  maybe via dconf-editor ?
[20:18] <nhaines> If I wanted to try to fix bug 740515, where should I start looking?
[20:24] <bcurtiswx> hmm, i don't have dconf-editor nor dconf
[20:24] <zniavre> install dconf-tools
[20:28] <htorque> bcurtiswx, you can either reset the launcher favorite list using 'unity --reset-icons' or use dconf-editor to add 'user-home.desktop' to the favorite list (desktop → unity → launcher → favorites)
[20:29] <bcurtiswx> htorque,  zniavre much thanks :)
[20:29] <htorque> both suboptimal solutions imo
[20:29] <htorque> yw :-)
[20:30] <zniavre> htorque, good evening do yu ahv any idea about my worrie > http://i.imgur.com/AHsPn.png < icons are missing in the launcher
[20:31] <kenvandine> jcastro, the au lens also seems to suffer from the same leak
[20:31] <zniavre> you hav *
[20:31] <kenvandine> but on a much lower scale
[20:31] <kenvandine> smaller data set
[20:32] <kenvandine> no clue how to track down memory leaks in GI
[20:32] <htorque_> bcurtiswx: sorry, the .desktop file is nautilus-home.desktop (user-home is the icon :))
[20:33] <jcastro> kenvandine: I can't even get my lens to run on login
[20:33] <jcastro> only when I run it by hand
[20:33] <kenvandine> really?
[20:33] <kenvandine> weird
[20:33] <kenvandine> working here
[20:34] <jcastro> kenvandine: with the ppa and everything up to date?
[20:34] <hicham> no luck with unity
[20:34] <hicham> everything is built but when enabling unity from ccsm it crashes
[20:34] <hicham> any debugging hints ?
[20:35] <kenvandine> jcastro, yes
[20:35] <kenvandine> well
[20:35] <kenvandine> i was running an old version actually
[20:35] <kenvandine> i just updated it and killed the daemon
[20:35] <kenvandine> unity restarted it automatically
[20:35] <hicham> which daemon ?
[20:35] <jcastro> ok
[20:35] <jcastro> next time you login fresh
[20:35] <jcastro> try the lens
[20:35] <jcastro> and tell me if it loads
[20:36] <kenvandine> hicham, the askubuntu lens
[20:36] <kenvandine> jcastro, i'll try in a moment
[20:37] <jcastro> kenvandine: it's been killing me all week, lmk if you find anything
[20:38] <kenvandine> jcastro, reproduced
[20:38] <kenvandine> i had the same problem in gwibber
[20:38] <kenvandine> let me try to fix this for you :)
[20:38] <jcastro> oooh
[20:38] <jcastro> I hope you have a fix. :)
[20:38] <kenvandine> i fixed it a couple weeks again in the gwibber lens
[20:41]  * hicham was hoping for some debugging help :(
[20:42] <didrocks> hicham: there is a bug we know about, it's very demanding for fixes all the over the place, we'll try to tackle it for next release
[20:42] <nhaines> jcastro: you should help me champion bug 740515.  :)
[20:43] <jcastro> whoa, never noticed that before
[20:43] <jcastro> nice catch!
[20:43] <nhaines> yay
[20:44] <nhaines> jcastro: it's slowly been driving me crazy.  :)
[20:54] <zniavre> bug 757990
[20:56] <jcastro> kenvandine: any luck?
[20:56] <kenvandine> not yet
[20:57] <kenvandine> looking through my commits, it looks like my fix was to make initiallizing the gwibber connection handle errors
[20:57] <kenvandine> i guess the problem was the daemon didn't start quick enough
[20:57] <kenvandine> in the case of failures
[20:58] <kenvandine> i don't see where that would be a problem for AU though
[21:01] <lamalex> cdbs, seriously- when you touch bugs you need to update their statuses
[21:01] <lamalex> when you touch a bug, get it out of the new queue
[21:10] <didrocks> lamalex: btw, there are a lot of people answering when you set a bug to incomplete and they are starting expiring
[21:14] <lamalex> ugh i think my bugmail is screwed again
[21:14] <lamalex> thanks didrocks
[21:14] <didrocks> yw :)
[21:15] <Daekdroom> Huh oh.
[21:16] <Daekdroom> When starting unity from tty, appmenu doesn't work
[21:16] <Daekdroom> I can only make it work when starting it within X.
[21:20] <LLStarks> didrocks, that bamf bug may not have been squashed. still getting bamf crashes and duplicated launcher icons.
[21:21] <didrocks> LLStarks: the duplicated icons aren't fixed. bamf crash is interesting to know if it's with the latest version
[21:25] <jcastro> seiflotfy: around?
[21:26] <jcastro> seiflotfy: this guy on the ayatana list came up with the best name ever for the "people place"
[21:26] <jcastro> "contact lens" hahaha
[21:27] <nhaines> hahaha
[21:32] <lamalex> hah
[21:32] <lamalex> what a zinger
[21:39] <LLStarks> didrocks, aren't the two issues related. everything seems fine until the first bamf crash.
[21:39] <didrocks> LLStarks: no, the duplicated issue is because bamf is restarted
[21:39] <LLStarks> ah.
[21:39] <didrocks> that happens even if you kill the daemon
[21:40] <didrocks> the first crash has to be confirmed with the latest update (today's)
[21:40] <LLStarks> i have.
[21:40] <LLStarks> still not sure what prompts the crash.
[21:41] <LLStarks> maybe i should write a snippit that instructs unity not to panic if bamfdaemon crashes or is killed.
[21:42] <LLStarks> the icon duplication is exponential with each crash
[21:42] <didrocks> LLStarks: did you report the crash with apport?
[21:42] <didrocks> LLStarks: yeah, as I told, everytime bamf crashes we have issues reconnecting the dots, but it's not linked to the crash
[21:42] <LLStarks> lemme restart and magic up a crash for apport.
[21:43] <LLStarks> should i collect to an existing bug or make a new one?
[21:47] <didrocks> LLStarks: just subscribe me to it (if you really restart unity since the update already to ensure you have libbamf) :)
[21:50] <hicham> is it is necessary to have bamf-daemon ?
[21:53] <didrocks> hicham: it's what matches the apps in your system
[21:54] <hicham> didrocks: unity can't run without it ?
[21:55] <didrocks> hicham: yeah, you will have no match. why do you want to run without it?
[22:01] <kenvandine> jcastro, well unity is complainging that the SectionsModel isn't a Dee Model
[22:01] <kenvandine> s/complainging/complaining
[22:01] <kenvandine> :)
[22:02] <soreau> didrocks: Have you actually done any rocks before? Or didroaches just sounded too bad
[22:04] <didrocks> soreau: "didier roche" seems hard to pronounce for english people, hence the nickname :)
[22:05] <soreau> Damn english people don't even know how to use their own language
[22:05] <soreau> didrocks: I've always wanted to know, now I shall wonder no longer ;)
[22:06] <didrocks> soreau: heh! :-)
[22:06] <lamalex> soreau, i don't think any english person's own language is french :P
[22:07] <soreau> meh, you missed it
[22:08] <lamalex> too many rocks i guess
[22:08] <soreau> xD
[22:09] <hicham> didrocks: I am just trying to figure out what is missing
[22:09] <didrocks> hicham: hum, missing for what? can you explain?
[22:09] <soreau> hicham: probably ubuntu :P
[22:10] <hicham> didrocks: I just built unity on fedora, but it crashes compiz whenever I try to enable it from ccsm
[22:10] <hicham> soreau: :)
[22:10] <LLStarks> is there any quick and easy way to make bamfdaemon crash>
[22:10] <LLStarks> btw, digging the new left-side launcher behavior
[22:10] <ion> killall -SEGV bamfdaemon
[22:11] <didrocks> hicham: it shouldn't crash though, but enabling/disabling is an issue we are aware of
[22:11] <soreau> hicham: Did you try enabling crahhandler to get a backtrace (after installing debug symbols)?
[22:13] <hicham> didrocks: how should it be started ?
[22:13] <hicham> soreau: I am rebuilding the plugins
[22:13] <didrocks> hicham: it's dbus activated
[22:20] <hicham> so compiz-plugins-extra is required for unity to run ?
[22:21] <didrocks> hicham: no, we even don't install it by default in ubuntu
[22:21] <cyphermox> sladen, ping?
[22:21] <hicham> didrocks: I am following the INSTALL file in unity tarball
[22:22] <didrocks> hicham: hum, it should be updated then, not sure who putted it there :)
[22:22] <didrocks> hicham: but extra isn't needed
[22:23] <didrocks> hicham: http://askubuntu.com/questions/28470/how-do-i-build-unity-from-source/28472#28472
[22:23] <hicham> didrocks: I already built it :)
[22:23] <didrocks> hicham: this is just nux/unity, but you can see the build-dep
[22:23] <sladen> cyphermox: ?
[22:24] <hicham> didrocks: I built the whole dep chain
[22:24] <hicham> didrocks: took me two days
[22:24] <didrocks> hicham: oh already? nice! :-)
[22:24] <hicham> didrocks: but it is crashing :(
[22:25] <didrocks> hicham: on ccsm enabling/disabling or once started, it's ok?
[22:25] <sladen> cyphermox: pong
[22:25] <hicham> didrocks: I enable it from ccsm
[22:25] <hicham> didrocks: is there any other way ?
[22:25] <cyphermox> sladen, the icons in ubuntu-mono status/16 seems to be scaled differently than 16x16, this has gdk_pixbuf_composite fail here for nm-applet
[22:26] <didrocks> hicham: well, we use a dedicate profile, in ubuntu, but it's basically the same
[22:26] <didrocks> hicham: if you enable it, it should be ok. It's when you disable it that it can crash
[22:26] <cyphermox> sladen, that's specifically the nm-signal* icons
[22:26] <hicham> didrocks: it crashes when I enable it
[22:26] <didrocks> hicham: do you have our compiz patches?
[22:27] <hicham> didrocks: I have latest compiz-git, which I believe have the necessary fixes
[22:27] <didrocks> hicham: yeah, it should
[22:27] <hicham> didrocks: or it isn't ?
[22:27] <didrocks> hicham: no, 0.9.4 has the glibmm branch we needed
[22:27] <didrocks> hicham: report a stacktrace with debug symbols then :(
[22:29] <sladen> cyphermox: -> http://launchpad.net/ubuntu/+source/ubuntu-mono/+filebug  before it gets lots
[22:29] <sladen> cyphermox: -> http://launchpad.net/ubuntu/+source/ubuntu-mono/+filebug  before it gets lost
[22:29] <hicham> didrocks: via crashhandler plugin ?
[22:29] <didrocks> hicham: no, just run compiz on a tty under gdb
[22:29] <sladen> cyphermox: (first report I've had so don't think there's a dup yet to point you to)
[22:29] <cyphermox> sladen, yes, no problem
[22:30] <cyphermox> precisely, this is related to https://bugs.launchpad.net/ubuntu/+source/network-manager-applet/+bug/753442
[22:36] <cyphermox> sladen, bug 758116
[22:39] <sladen> cyphermox: is that as a result of the composition script, or is NM doing the overlaying?
[22:40] <hicham> didrocks: do I have to run compiz from another console than the one I am using ?
[22:40] <cyphermox> sladen, no, NM also does compositing in its non-indicator form
[22:40] <didrocks> hicham: if you want to run it under gdb, right, as the crash will freeze the screen :)
[22:41] <hicham> didrocks: how ?
[22:41] <hicham> didrocks: do I need to export the display then run it ?
[22:41] <didrocks> hicham: yeah
[22:41] <didrocks> hicham: export DISPLAY=:0
[22:41] <didrocks> gdb compiz
[22:41] <didrocks> run --replace
[22:41] <didrocks> in a tty
[23:05] <hicham> didrocks: it crashes in utouch-geis
[23:05] <hicham> didrocks: http://fpaste.org/EVYL/
[23:05] <didrocks> hicham: can you check if it's already reported and if not, report that to them?
[23:06] <hicham> didrocks: against utouch-geis ?
[23:07] <didrocks> hicham: yes :)
[23:07] <hicham> didrocks: ok, thanks
[23:08] <didrocks> hicham: thanks to you :)
[23:10] <hicham> didrocks: it is kinda depressing to spend two days packaging deps ( 7 ), plus unity's package which makes it 8, and end up on a crash :(
[23:10] <didrocks> hicham: well, you can deactive the unitymtgrabhandles plugin, it should avoid crashing on geis I think
[23:11] <didrocks> hicham: but better to check, it works fine on ubuntu, check the geis and grail version we have in natty
[23:12] <hicham> didrocks: unitymtgrabhandles isn't selected in ccsm
[23:13] <didrocks> hicham: ok, so it's the plugin adapater selecting it, but my remark on geis/grail still stands :)
[23:13] <hicham> didrocks: I have the same version as in natty
[23:13] <hicham> didrocks: 2.0.10
[23:14] <didrocks> hicham: I'm not following the geis/grail development closely, better to go to #ubuntu-touch I think
[23:14] <hicham> didrocks: and same version of utouch-grail, 1.0.20
[23:14] <hicham> didrocks: thanks for pointing me to the right channel
[23:14] <didrocks> hicham: yw :)
[23:31] <Daekdroom> ??static discharge
[23:31] <Daekdroom> Wrong channel :o