[03:46] <jeffrash> will my GeForce 210 dual monitor setup work in 11.04?
[04:18] <snadge> nothing works in ubuntu 11.04 ;)
[09:08] <Technoviking> iainfarrell: is anyone from design coming to the forums session?
[09:08] <iainfarrell> hey Technoviking yes! I'm on my way, sorry we're having schedule system issues
[09:31] <gioski> hi everyone
[09:33] <gioski> I'm wondering if there are sort of "best practices" for debugging Unity
[13:04] <zniavre> !unity
[13:04] <zniavre> !unity-2d
[13:46] <gioski> any unity developer here?
[13:48] <ali1234> !ask
[13:48] <ali1234> all the developers are at UDS this week btw
[13:49] <ali1234> well most of em
[13:49] <gioski> thank you
[13:49] <gioski> I'm looking for best practices/advice to start debuggin unity
[13:50] <ali1234> well like what?
[13:50] <ali1234> what's the bug you are trying to find?
[13:51] <gioski> willing to help with those bitesize bugs
[13:51] <ali1234> cool
[13:51] <ali1234> those usually don't need debugging as such
[13:51] <ali1234> that's why they are bitesize
[13:51] <gioski> setting up the enviroment so i was wondering if there are lines i should follow to accomplish this first task
[13:52] <ali1234> sudo apt-get build-dep unity is probably a good start
[13:52] <gioski> already did and got the got from repository
[13:52] <gioski> *code
[13:52] <gioski> (repository=bazaar)
[13:53] <ali1234> that's about where i am too
[13:53] <gioski> maybe it's a wise choice to run it in a virtual machine? What do you think about?
[13:53] <ali1234> has pros and cons
[13:53] <mgedmin> getting 3D to work inside a VM can be a hassle
[13:53] <ali1234> gfx acceleration in virtual machines can be problematic
[13:54] <mgedmin> so, you can run a local build of unity without installing it, iirc
[13:54] <mgedmin> it replaces the distro version
[13:54] <ali1234> unity --replace works right?
[13:54] <mgedmin> yes
[13:54] <mgedmin> and even --replace is optional, just unity does that
[13:54] <mgedmin> as I've unexpectedly discovered yesterday
[13:55] <gioski> thank you
[13:56] <ali1234> --repalce works with compiz and metacity too though
[13:57] <ali1234> if you have a second computer eg netbook then that can be good for developing
[13:57] <ali1234> especially if you set up synergy to share 1 kb and mouse
[13:58]  * mgedmin likes x2x and finds synergy too confusing
[13:58] <mgedmin> another option is to use a guest session and switch between the two with ctrl+alt+F7/F8
[14:00] <gioski> does a different instance of unity run for every user?
[14:00] <gioski> *each user
[14:01] <ali1234> er... yes?
[14:01] <gioski> ok
[14:04] <ali1234> not sure about all the backend parts though
[14:07] <gioski> gonna check it later
[14:07] <gioski> thank you
[14:08] <gioski> ali1234: what ide do you use?
[14:08] <ali1234> none
[14:08] <ali1234> i use gedit
[17:41] <coz_>   hey all
[18:38] <joh> Hai, are debug packages of libunity available somewhere?
[18:52] <Pretto> why some applications not show in unity launcer when running?
[18:52] <nhaines> joh: libunity-dev?
[18:53] <nhaines> Pretto: bug in the window matching library.  bamf, I think.  File bugs.  :)
[18:55] <joh> nhaines: libunity-dev doesn't include debugging symbols, as far as I can see...?
[20:35] <joh> from the unity 3.1.3-0ubuntu1 changelog: "don't ship the -dbg package for now".
[20:35] <joh> anyone got the know-how on how to build a -dbg package?
[21:01] <fta> joh, use the dbgsym debs
[21:02] <joh> fta: ah, thanks!
[21:05] <joh> fta: any usage instructions? can't seem to find any docs...
[21:05] <fta> !dbgsym
[21:06] <joh> thanks!
[21:07] <fta> joh, you're welcome