[00:33] no ideas how to force an icon change? [00:52] is there a config file for adding launchers with command-line parameters and apps that do not by default show as icons in the bar? [01:45] where can I find a full docunentation of quicklist options? [01:53] jcastro: ping === _LibertyZero is now known as LibertyZero [07:44] good morning [08:00] good morning [08:20] hey there folks [08:31] hey guys, anyone that has worked with the Unity code around to answer a question? I'm trying to write a patch that will pop up the quicklist for a launcher when you do Super + Control + Number. I can get the quicklist to show, but can't figure out how to get the keyboard navigation working [08:31] Not sure if it is because the quicklist doesn't have focus or what === daker_ is now known as daker === MacSlow is now known as MacSlow|lunch === MacSlow|lunch is now known as MacSlow [12:33] Nafai: you should ping MacSlow, he has worked on the QL and keyb. navigation part [12:35] Nafai, for the keynav I used ubus... have a look at... [12:36] Nafai, in QuicklistView.cpp see QuicklistView::RecvKeyPressed() === m_conley_away is now known as m_conley [14:56] njpatel, didrocks: could we have something like this by default? http://imagebin.org/155903 (global search or Alt+F2?) [14:57] davidcalle: I think that would be cool (and was one of my goal if I get spare time ;)) [14:57] davidcalle: if you want to achieve it, you're welcome :) [14:58] didrocks, I'd be more than happy to try to port this tiny python hack to something more consistent. [14:58] davidcalle: I think it should be an hidden entry of the application place [14:59] didrocks, I agree. [14:59] like alt + F2 is an hidden placeentry of the applications place [14:59] great :) [14:59] (then, if one day, we have to split that out in a semantic place, that can be done easily) [15:09] where can I find a full docunentation of quicklist options? [15:09] where can I find a full documentation of quicklist options? [15:26] didrocks, hi :) [15:26] hey andyrock! [15:26] didrocks, do you have a moment? [15:26] andyrock: sure [15:26] in Launcher.cpp we have: [15:26] OnMouseDown.connect (sigc::mem_fun (this, &Launcher::RecvMouseDown)); [15:26] OnMouseUp.connect (sigc::mem_fun (this, &Launcher::RecvMouseUp)); [15:26] OnMouseDrag.connect (sigc::mem_fun (this, &Launcher::RecvMouseDrag)); [15:26] OnMouseEnter.connect (sigc::mem_fun (this, &Launcher::RecvMouseEnter)); [15:26] etc... [15:28] in other files and also i launcher.cpp we save the signal ID why? [15:28] didrocks, ^^^ [15:29] andyrock: right, this is not needed there [15:29] didrocks, ok! :) [15:29] so, the signal id is used to remove the signal once the object is destroyed [15:30] if we have on objet foo [15:30] and we listen to it in bar [15:30] so in bar, we have foo.OnMouseDown.connect (sigc::mem_fun (this, &Bar::RecvMouseDown)); [15:30] now, imagine, Bar is destroyed [15:30] but not Foo [15:30] and Foo send OnMouseDown [15:31] -> try to execute Bar::RecvMouseDown with "this" (the destroyed Bar object) -> segfault [15:31] so, ,when we destroy Bar, we have to remove as well the signal listener in the destructor [15:32] in that case, it's not needed as the emittor and received are the same object [15:32] so they will be destroyed at the same time [15:32] ok, i got it! :) thanks! [15:33] yw :) [16:56] any idea how does notify-osd manage to stay over fullscreen windows, and why doesn't onboard manage the same feat? [17:02] kklimonda^: possibly a stacking issue with compiz, you should check with smspillaz [17:03] didrocks: nah, it's happening in metacity and is expected behaviour apparently.. [17:04] kklimonda^: hum, not sure why you are not asking on #ubuntu-destkop rather then. It seems that orca should set the always on top property, yeah [17:06] didrocks: well, notify-osd has been the ayatana project at some point afair, but good idea. [17:06] kklimonda^: right, but onboard isn't :) [17:07] good point [18:17] Kaleo, do you have a place with information about the supported gconf entries on unity-2d? If you have such, I'll make the missing schema and the respective patch for inclusion on the source project [18:18] Kaleo, lp#750303 [18:19] Kaleo, nvm, there's one already :) === daker is now known as daker_ === zyga is now known as zyga-afk [19:24] what's up guys === m_conley is now known as m_conley_away