[07:58] <didrocks> good morning
[08:21] <MacSlow> ola everyone
[08:21] <RAOF> Aloha!
[09:28] <andyrock> good morning
[09:44] <oSoMoN> good morning
[10:17] <andyrock> lamalex, hi! yesterday evening you ran away!
[11:30] <Andy80> hi :)
[11:38] <andyrock> jcastro, ping
[11:45] <Andy80> andyrock: pong :P
[11:49] <andyrock> Andy80, you are not jorge! :P
[11:49] <Andy80> I know :P
[11:49] <andyrock> Andy80, i need him! :)
[11:54] <Andy80> andyrock: you know what time is it in USA? :P
[11:56] <andyrock> Andy80, i know
[11:56] <andyrock> Andy80, bug jcastro is online
[11:57] <andyrock> Andy80, when i sleep i am not on freenode :)
[12:08] <Andy80> andyrock: it depends! I often leave my PC on and connected, even when I sleep :)
[12:12] <andyrock> Andy80, you can mark yourself as away... ALT+A using XChat! :)
[12:13] <Andy80> it would be better to have an auto-away feature
[12:14] <andyrock> Andy80, hurray laziness... :P
[12:28] <Andy80> it's not lazyness, it's usability: there's no reason to manually do something that a computer can automatically do for you :)
[13:00]  * mgedmin wishes the one-liner fix for bug 778256 would get committed some day sooner rather than later
[13:41] <nerochiaro> Andy80: your patch is approved :)
[13:41] <Andy80> nerochiaro: woow :)
[13:42] <Andy80> thanks ^_^
[13:42] <nerochiaro> thanks to you, really
[13:43] <Andy80> I've to go now, but I'll ask you for more bugs later or tomorrow :)
[14:01] <kenvandine> good morning tedg
[14:04] <Zhenech> heya tedg :)
[14:04] <tedg> Good morning kenvandine and Zhenech (and the rest of #ayatana that obviously doesn't love me) ;-)
[14:05] <Zhenech> tedg, do you have a clue whethere there are plans to port indicator-applet to libpanel-applet-4?
[14:05] <Zhenech> i asked ken already, but he told me to ask you :)
[14:06] <tedg> Zhenech, Which one is -4?  Is that the dbus one?  I'm pretty mterry already did that.
[14:06] <Zhenech> tedg, yepp, dbus one for gnome3
[14:07] <tedg> Zhenech, Yeah, so I think trunk works with it.
[14:09] <Zhenech> trunk as in lp:indicator-applet? nope :)
[14:11] <didrocks> Kaleo: so, we tried to backport some patches with gcc 4.6, but it didn't work. Some help to get a smaller testcase that unity-2d-places would be appreciated: http://bugreports.qt.nokia.com/browse/QTBUG-19736?focusedCommentId=155853#comment-155853
[14:15] <seb128> Zhenech, tedg: trunk is likely not enough, the oneiric version use gtk3 and some of gtkstyle things the applet use have been deprecated, mterry patch is not enough to make it build
[14:17] <daker> smspillaz, man the invisible window sucks
[14:19] <tedg> Ah, uhg.
[14:22] <Kaleo> didrocks: I understand, have you tried some of the QML examples and demos in qt4-demos?
[14:22] <Kaleo> didrocks: one of them has got to crash :)
[14:24] <didrocks> Kaleo: I didn't compile them, just tried with qmlviewer without any issue
[14:25] <Kaleo> didrocks: there is a bunch of examples with cpp files in /usr/lib/qt4/examples/declarative/
[14:25] <didrocks> let me try some
[14:26] <didrocks> Kaleo: the launcher has no issue, the place before asking to show it, as no issue as well
[14:27] <Kaleo> didrocks: I understand
[14:27] <Kaleo> didrocks: I'm trying to think of what is special there
[14:30] <didrocks> Kaleo: /home/didrocks/work/qml/behaviors/wigglytext.qml seems to segfault
[14:30] <Kaleo> oh oh
[14:31] <didrocks> Kaleo: does it work for you in natty?
[14:31] <Kaleo> didrocks: yes
[14:31] <didrocks> ok, maybe we have a better test case then
[14:31] <Kaleo> didrocks: maybe it's a different crash
[14:31] <Kaleo> didrocks: what's the trace?
[14:32] <Kaleo> didrocks: it also works fine with Qt 4.8
[14:33] <didrocks> Kaleo: don't have the debug symbol, it's slightly different: http://paste.ubuntu.com/620890/
[14:33] <Kaleo> didrocks: yeah, hard to tell
[14:40] <lamalex> andyrock, yah sorry about that!
[14:41] <andyrock> lamalex, don't worry... you understand the bug?
[14:42] <lamalex> no, i think my trackpad might be preventing me from reproducing it
[14:44] <andyrock> lamalex, have you a mac?
[14:44] <andyrock> lamalex, so you can't reproduce the problem... someone else will look to it, no problem
[14:45] <lamalex> andyrock, yah i've a macbook pro
[14:45] <boulabiar> smspillaz: just a quick hint about invisible window bug, I got it when I have really many tabs open in GoogleChrome and the invisible window is dead only when I quit Chrome.  The invisible window is generated when I right click to get the menu (and the area is the area defined by the right click menu)
[14:46] <boulabiar> I wish this helps
[14:46] <andyrock> lamalex, you have to buy a simple mouse... i'm jogging
[14:47] <andyrock> *joking
[14:48] <lamalex> :P
[14:49] <coz_> boulabiar,  out of curiosity,, is this nvidia?
[14:50] <boulabiar> coz_: no ati opensource driver
[14:51] <coz_> boulabiar,  oh ! hmm I am surprised, I will have to test here with nvidia to see if I get the same
[14:51] <boulabiar> and I only get this with chrome and in very rare conditions as I have cited, I never have this problem with another app
[14:52] <coz_> boulabiar,  ok  I assume chromium is not going to have anything much different about it,,  so I will log into Unity and test it,, about how many tabs are opened?
[14:55] <boulabiar> about 50
[14:55] <boulabiar> (in my case)
[14:56] <coz_> boulabiar,  oh :)  ok I will try to open about 50 tabs :)
[14:56] <boulabiar> doing some hibernation/sleep then wake can help you getting the bug faster :)
[14:56] <boulabiar> good luck
[14:56] <coz_> be back in a bit
[15:06] <coz_> boulabiar,  hey guy,, ok in Unity, chromium browser, nvidia,, about 57 tabs,, I didnt any ghosted windows,, I assume you mean a window that has a shadow border but no contents ,, yes?
[15:10] <boulabiar> I mean a window where you can't receive mouse events
[15:10] <boulabiar> if you click/scroll on that window with a mouse nothing happens
[15:10] <coz_> boulabiar,  ok,, no nothing happened here at all , other than slowing things down
[15:11] <coz_> boulabiar,   I am guessing this is a driver issue,, more than compiz
[15:11] <boulabiar> I don't know,
[15:12] <boulabiar> if you make a xwininfo it returns Google Chrome
[15:13] <coz_> boulabiar,  mm,, ok ,, again I am not sure,, nothing was odd here with nvidia at all,, the only thing that happened the system began to slow down with 57 tabs
[15:15] <coz_> boulabiar,  to be honest t hough,, I only go into Unity if someone is having issues,, I dont use it regularly
[15:16] <boulabiar> thanks coz_ for your try
[15:16] <boulabiar> I am uploading a video to show the problem
[15:16] <coz_> boulabiar, oh cool ,, i would like to see that
[15:20] <boulabiar> http://boulabiar.net/unity/
[15:20] <boulabiar> the video is there
[15:22] <coz_> yep
[15:23] <Pretto> hy guys, I am writting a Launcher and quicklist editor for unity, can you take a look on it? http://dl.dropbox.com/u/2250861/Screenshot.png comments will be very usefull
[15:25] <coz_> Pretto,  first thing I noticed is spelling error,,, "Unity Launcher Editor"  ""Manager <<  your unity launcher ,,,,
[15:26] <Pretto> coz_: thank you, I will correct that
[15:28] <coz_> Pretto,  I love utilities ,, so this looks cool :)
[15:29] <coz_> I just dont understand the Unity icon,, it is the worst
[15:29] <coz_> Pretto,  not for your utility,, the Unity icon by itself it a bad icon , in my opinion
[15:30] <Pretto> coz_: It will be replaced soon with application icon
[15:30] <coz_> Pretto,  oh I didnt mean on your utility though
[15:30] <coz_> thats fine
[15:30] <coz_> Pretto,  it looks fine on that,, I just think the design of the icon sucks :)
[15:31] <Pretto> coz_: hehhehhe
[15:31] <Pretto> this week I will release the fist beta, I hope I have better icons in time
[15:32] <coz_> Pretto, no no,, the icons are fine
[15:32] <coz_> Pretto,   even on your utility the Unity icon looks pretty nice,, and I doubt that particular icon is going to change any time soon, so keep it :)
[15:45] <mgedmin> Pretto, are you the author of lp:unity-launcher-editor? it's awesome!
[15:45] <mgedmin> or is that a different thing, with a very similar name?
[15:45] <mgedmin> it doesn't look like your screenshot...
[16:20] <andyrock> JohnLea, ping
[16:20] <JohnLea> andyrock; pong
[16:21] <andyrock> JohnLea, about this bug: https://bugs.launchpad.net/unity/+bug/767075
[16:21] <Kaleo> didrocks: there was a slight change to the packaging of Unity 2D in revision 586
[16:21] <Kaleo> didrocks: I think it should be fine but let me know
[16:21] <didrocks> Kaleo: let me check
[16:21] <cyphermox_> tedg: ping, got a merge request for the about-to-show event for libappindicator
[16:22] <JohnLea> andyrock; yes I know that bug, go ahead..
[16:22] <andyrock> JohnLea, was you to write the template right?
[16:23] <andyrock> JohnLea, the template to resolve the bug...
[16:23] <JohnLea> andyrock; I wrote the original bug, yes
[16:24] <JohnLea> ^ 'bug report' I mean
[16:24] <didrocks> Kaleo: shouldn't we just install usr/lib/qt4/imports/Unity2d directly in libunity-2d-private0 ?
[16:24] <Kaleo> didrocks: I don't know what that means
[16:25] <didrocks> Kaleo: let me push a change, I check and it should be fine, that will be easier
[16:25] <Kaleo> didrocks: you mean creating that hierarchy of folders usr/lib/qt4/imports/Unity2d inside libunity-2d-private0 ?
[16:26] <didrocks> Kaleo: no, I mean that: http://paste.ubuntu.com/620969/
[16:26] <andyrock> JohnLea, well according to me the solution is not perfect...
[16:27] <andyrock> JohnLea, someone (maybe DBO?) said to call setmouseposition
[16:27] <DBO> that were me
[16:27] <andyrock> JohnLea, but (according to me) we need _enter_y
[16:28] <DBO> _enter_y gets set when SetHover is set to true
[16:28] <DBO> but it gets set from _mouse_position.y
[16:28] <DBO> so _mouse_position must be correct before SetHover becomes true
[16:28] <DBO> so you are correct, I am just trying to find the most logical way of doing what you see clearly needs to be set
[16:29] <JohnLea> andyrock; I only wrote the bug description above the "[16:29] <DBO> I wrote the stuff below [16:29] <DBO> hello? is this thing on?
[16:29] <andyrock> JohnLea, i got it! :)
[16:29] <JohnLea> andyrock; as long as "The Launcher should slide out and the Launcher accordion should flatten out centred on the icon in the same vertical position as the user's pointer. There should be no auto-scroll." I am happy
[16:29] <DBO> ping JohnLea
[16:30] <JohnLea> pong DBO
[16:30] <DBO> okay so now the question is did andyrock read what I just said...
[16:30] <Kaleo> didrocks: good point :)
[16:30] <andyrock> DBO, i read it! :)
[16:31] <didrocks> Kaleo: just pushing? no need of merge req. for tis?
[16:31] <didrocks> this*
[16:31] <andyrock> DBO, i will try to resolve this bug...
[16:31] <Kaleo> didrocks: one question: what's the deal with all the source files that are in the Unity2d directory?
[16:32] <Kaleo> didrocks: won't they be copied over to?
[16:32] <Kaleo> too*
[16:32] <didrocks> Kaleo: oh? I didn't see other file in Unity2d just grepping the install files
[16:32] <didrocks> Kaleo: let me do it again
[16:33] <didrocks> Kaleo: there is none? grep import debian/*install
[16:33] <didrocks> Kaleo: let me build to check
[16:36] <didrocks> Kaleo: just a note, packaging change has to be described in debian/changelog
[16:37] <Kaleo> didrocks: good point
[16:37] <Kaleo> didrocks: hmmm
[16:37] <Kaleo> didrocks: ok
[16:37] <didrocks> building the package, will see for sources
[16:37] <Kaleo> didrocks: I'm an idiot
[16:37] <didrocks> don't tell that :-)
[16:38] <Kaleo> didrocks: your patch should be fine, if you see no problem after testing, feel free to push to trunk
[16:38] <didrocks> Kaleo: ok, nice! (+ adding some message to debian/changelog)
[16:40] <Kaleo> didrocks: thanks
[16:41] <didrocks> Kaleo: yw, thanks for noticing me when there is packaging changes :)
[16:41] <Kaleo> didrocks: always :)
[16:41] <Kaleo> didrocks: I'm using testdrive to reproduce the  various bugs but am having trouble figuring out the right -vga parameter
[16:41] <Kaleo> didrocks: -vga cirrus is "working"
[16:42] <didrocks> Kaleo: hum, pitti is on amd64, so maybe that can have an impact
[16:42] <Kaleo> didrocks: and now I would like to see the bug you were looking at earlier (the crash)
[16:42] <Kaleo> didrocks: "It happens on the i386 and amd64 images, in kvm and on real hardware, so it doesn't seem hw specific at all."
[16:42] <didrocks> don't tell me it doesn't crash?
[16:42] <didrocks> ok
[16:42] <Kaleo> didrocks: it would if I could find the right vga parameter
[16:42] <Kaleo> didrocks: other than cirrus
[16:43] <Kaleo> didrocks: I tried -vga std but it does not even get me to X
[16:45] <didrocks> Kaleo: try to ping Dustin? he probably know more kvm than I am
[16:45] <Kaleo> didrocks: how do you test?
[16:45] <didrocks> Kaleo: I don't test, I'm using oneiric
[16:45] <Kaleo> didrocks: :D
[16:45] <Kaleo> didrocks: of course
[16:46] <didrocks> heh :-)
[16:46] <andyrock> DBO: well, SetDndDelta is called properly
[16:47] <DBO> andyrock, and still no dice?
[16:47] <DBO> are you checking the value of _enter_y inside SetDndDelta?
[16:48] <andyrock> DBO: sometimes works, sometimes not
[16:48] <DBO> mmmm...
[16:48] <DBO> can I see the changes you made
[16:49] <andyrock> DBO, sometime the function MouseIconIntersection (x, _enter_y) returns (nil)
[16:50] <DBO> is enter_y set correctly?
[16:50] <andyrock> in setdnddelta _enter_y is ok
[16:50] <andyrock> yup
[16:50] <DBO> okay...
[16:50] <DBO> it may have to do with the fact that the launcher is hidden
[16:50] <andyrock> i add: setmouseposition (...,...)
[16:50] <DBO> you know what
[16:51] <DBO> when it calls MouseIconIntersection
[16:51] <DBO> ah this is the problem
[16:51] <DBO> see the x value passed
[16:51] <andyrock> center.x = 33 by default
[16:52] <DBO> right
[16:52] <DBO> but
[16:53] <DBO> okay here is the problem
[16:53] <DBO> the x needs to account for the hide state
[16:53] <DBO> which is actually accounted for... annoyingly... in FillRenderArg
[16:53] <DBO> so...
[16:53] <DBO> yeah that will take a little refactoring
[16:53] <DBO> but basically whats happening is its lookng for an interesection where the icons are not
[16:54] <andyrock> ok, let me try :)
[17:25] <Kaleo> didrocks: I am restructuring a bit the code in Unity2d, like we discussed some moons ago
[17:25] <Kaleo> didrocks: my first change is removing /usr/lib/qt4/imports/UnityApplications and migrating its classes to /usr/lib/qt4/imports/Unity2d
[17:28] <didrocks> Kaleo: so that will move to the -private package?
[17:32] <Kaleo> didrocks: correct
[17:33] <Kaleo> didrocks: and to be precise there are no new files
[17:33] <Kaleo> didrocks: I am basically removing the UnityApplications.so
[17:33] <Kaleo> didrocks: and its features are migrating to the Unity2d.so
[17:35] <didrocks> Kaleo: excellent! refactoring FTW!
[17:42] <jcastro> didrocks: http://www.pcworld.com/businesscenter/article/229600-1/day_6_in_search_of_unity.html
[17:43] <jcastro> didrocks: I don't get the part about using wubi doesn't make video drivers work?
[17:43] <jcastro> My wife is on wubi/11.04 and unity works fine
[17:43] <didrocks> jcastro: i'm looking at it. For me wubi should work, but I didn't try for a while
[17:44] <jcastro> maybe he just needs to run the additional drivers (jockey) thing by hand
[17:44] <didrocks> did he installed the nvidia driver?
[17:44] <didrocks> right
[17:45] <jcastro> yeah I'll just tweet him some info
[17:45] <jcastro> but afaik, jockey doesn't care about wubi right?
[17:47] <Kaleo> didrocks: https://code.launchpad.net/~fboucault/unity-2d/reorg/+merge/63736
[17:47] <Kaleo> didrocks: this MR contains a packaging change (the one discussed above)
[17:48] <didrocks> jcastro: no, it doesn't afaik
[17:49] <didrocks> Kaleo: ok, still fail with the additional option for Qt. Trying building with -O1
[17:50] <Kaleo> didrocks: you are talking about the segfault?
[17:50] <didrocks> yeah
[17:52] <Kaleo> darn
[17:55] <Kaleo> didrocks: as a result I got: http://bazaar.launchpad.net/~fboucault/unity-2d/reorg/revision/589
[17:55] <Kaleo> didrocks: "unity-2d-places and unity-2d-spread do not depend on unity-2d-launcher."
[17:57] <didrocks> Kaleo: \o/
[17:57] <didrocks> Kaleo: I'm waiting for some update to finish to testbuild the change
[17:57] <didrocks> I won't be able to test the runtime though because of the Qt issue
[17:58] <Kaleo> didrocks: thanks
[19:10] <jcastro> didrocks: sorry for the bugspam yesterday, I reorged the backlog design bugs
[19:10] <jcastro> (I just sent a mail to ayatana-dev about it)
[19:12] <andyrock> DBO, about the bug, after studying for the school, I've had a look (again)
[19:13] <andyrock> if i force x to 0 in MouseIconIntersection all works well
[19:14] <andyrock> this is because x coordinates of hitarea seems crazy!
[19:14] <DBO> andyrock
[19:15] <DBO> the x coordinates should be set to negative
[19:15] <andyrock> yes they are negative, why?
[19:17] <DBO> andyrock, because the icons are off-screen to the left?
[19:18] <andyrock> DBO, right. But they are both negative and positive
[19:19] <andyrock> how i can explain
[19:19] <DBO> because of the tilt
[19:19] <DBO> so the bottom right edge of some of them would be positive
[19:20] <andyrock> so we check if the pointer is inside an icon, when they are still in moviment?
[19:20] <andyrock> *still moving?
[19:21] <DBO> yes
[19:21] <DBO> you have to check
[19:21] <DBO> at that point
[19:21] <DBO> the trick is to place the x value such that it is in the middle of the icons current rendering target
[19:22] <DBO> which means doing the offset calculation instead of just the width /2
[19:23] <andyrock> DBO, i got it...
[19:23] <andyrock> so the calculation of center.x is wrong!
[19:24] <DBO> yes! :)
[19:26] <andyrock> the problem now is the offset calculation :)
[19:27] <DBO> its amazing where a little bug fixing will lead you
[19:27] <Nafai> DBO: thanks for the reply, I actually did forward the mail onto ayatana-dev per jcastro's suggestion :)
[19:27] <DBO> Nafai, yeah I just responded to you a second time saying I just noticed that
[19:27] <DBO> :P
[19:28] <DBO> I am looking over your patch now
[19:28] <DBO> its excellent work, I dont see off hand why the keynav isn't working yet
[19:31] <Nafai> thanks
[19:33] <Nafai> I just saw Luke's UDS interview on youtube.  Is this channel or is #ubuntu-accessibility a better place to discuss helping with accessibility in Unity?
[19:34] <DBO> Nafai, here works well enoguh
[19:36] <Nafai> thanks
[19:49] <jcastro> hey DBO
[19:49] <DBO> hey jcastro
[19:49] <jcastro> https://launchpad.net/unity/+milestones
[19:49] <jcastro> if I tag up the ux-backlog ones with the right tag
[19:49] <jcastro> can you delete them?
[19:49] <DBO> yes
[19:50] <didrocks> we can do that with a script I guess
[19:50] <jcastro> it's less than 20 bugs
[19:50] <jcastro> I'll just do it
[19:50] <didrocks> ok :)
[19:51] <jcastro> remove the milestone in each bug?
[19:51] <jcastro> or will deleting the milestone just unset it in each bug?
[19:51] <jcastro> DBO: ok, remove ux-backlog-2
[19:51] <DBO> done
[19:52] <jcastro> oh cool, it autounset the bugs, nice work launchpad!
[19:53] <jcastro> DBO: ok, kill ux-backlog-1
[19:54] <jcastro> didrocks: what does "too-late" tag mean?
[19:54] <DBO> done
[19:57] <didrocks> jcastro: was design requests too late for natty
[19:57] <jcastro> hmmm, ok now what are we supposed to do with them
[19:58] <DBO> leave them as a monument to their sins
[20:03] <didrocks> DBO: sin is definitively a FFX reference for me now
[20:27] <Kaleo> didrocks: please don't set the status of an MR to Approve if you have not performed code review + functional review :)
[20:27] <Kaleo> didrocks: you can still approve individually but not the whole MR otherwise it gets merged
[20:27] <Kaleo> didrocks: if you see what I mean
[20:28] <didrocks> Kaleo: oh ok, as you set to approve the oneiric branch without testing functionnality for packaging changes, I was thinking it was the policy if code review + building was right, sorry about that
[20:29] <Kaleo> didrocks: nah, it was exceptional
[20:29] <didrocks> Kaleo: ok, gotcha, sorry about that
[20:29] <Kaleo> didrocks: cause y'a know, Oneiric is not quite supported by me yet :)
[20:29] <Kaleo> didrocks: latest ISO failed to show me X in virtualbox :(
[20:29] <didrocks> it will be soon, I'll make sure of it :)
[20:29] <didrocks> argh
[20:30] <didrocks> you should try a dual boot otherwise
[20:30] <Kaleo> well
[20:31] <Kaleo> I really would love to help but I am stretched thin accross many more things than I can handle :)
[20:33] <Kaleo> I'll debug the virtualbox failure as soon as possible
[20:33] <didrocks> Kaleo: welcome to this club, not private enough in ubuntu unfortunatly :)
[20:33] <didrocks> ok, got a small backtrace for Qt
[20:33] <Kaleo> nice
[20:33] <didrocks> all attemps right now with compiler flag failed
[20:33] <Kaleo> can I see?
[20:33] <didrocks> Kaleo: http://paste.ubuntu.com/621176/
[20:41] <Kaleo> thanks
[20:43] <didrocks> yw
[21:14] <Omega> this is the kool kid's klub
[22:40] <thumper> jcastro: hi
[22:52] <holizz> I'm trying to get started with a bitesize bug in Unity. As it turns out I'm not very good with C++ so I have no idea what to do when a build fails other than install more development libraries. Can anybody offer some help? http://pastie.org/private/6oab4u37aab6rywgaejjw
[22:53] <holizz> (This is on Oneiric)
[23:03]  * Nafai looks
[23:19] <holizz> Nafai: Thanks for looking.
[23:25] <Andy80> holizz: Unity or Unity-2d?
[23:26] <holizz> Andy80: The 3d version. (lp:unity)
[23:27] <Andy80> holizz: can't help you then :\
[23:27] <Andy80> holizz: I've just started with unity-2d
[23:29] <holizz> Ah. Well, good luck on your end.