/srv/irclogs.ubuntu.com/2011/06/08/#ayatana.txt

ibook_powerpchello?00:33
ibook_powerpcHello, I am a current Ubuntu user (an avid one) and would like to aid in the development of unity.00:35
OmegaHey!00:40
OmegaThat's good news.00:40
OmegaOh well.00:40
holizzIs anybody here now who can help me compile unity (3d, under Oneiric)? I'm trying to get started on bitesize bugs. Here's the output of make: http://pastie.org/private/6oab4u37aab6rywgaejjw01:09
spikebyou are braver than i.01:15
Busigasthello01:51
RevSpecies116Hello Busigast01:52
BusigastHey, i just read an article about bugs in unity, i have not noticed anyone on my system ;) but i do miss a propper norwegina translation, where do i sign up for helping ?01:53
Busigastnorwegian * sorry a bit late here01:56
RAOFBusigast: Translations are done on launchpad; I believe that https://translations.launchpad.net/ubuntu/oneiric/+source/unity is where you could start from.01:57
BusigastNice, im not a programmer but id love to get invold somehow to contribute to the OS that change my view on computing, it turned my digital life upside down over night, true story01:58
antigravedadhi all,01:58
BusigastHello antigravedad01:59
antigravedadi have some newbie question01:59
antigravedadCould anyone help me?01:59
antigravedadok, here's the thing:02:00
BusigastFeel free :) ill help if i can ;)02:00
RAOFBusigast: Actually… I think you need to get in contact with the translations team, as I don't think translations are open to everyone.02:00
BusigastRAOF: yeah, im gonna send them a e-mail in "large friendly letters" hehe ..02:01
antigravedadI don't know how can I see debugs on console02:02
antigravedadi.e. : if I put g_debug("hello world");02:03
antigravedadin any class, then I compile02:03
antigravedadand then I do unity --replace -v02:03
antigravedadI can't see the debug line02:04
BusigastHum a bit over my head to be honest, but i bet someone else here has a clue :)02:05
RAOFIf that code gets hit it *should* print to the console that you've run unity from; that's what's happened for me when I've added debugging printfs.02:05
antigravedadI add a line under other g_debug line and that line appears02:11
RAOFSo, are you sure that the codepath that you've added the g_debug to is actually being hit?02:12
antigravedadyes, I think that I don't see my changes02:15
NafaiHey RAOF!02:15
antigravedadbut I don't know how can I figure out02:15
NafaiHow's the fires? :)02:15
RAOFNafai: The fires?  The one behind me is nice and warm!02:15
antigravedadanyone could help me on this?02:19
antigravedadthis is the first time than I develop under linux02:19
antigravedadand I fill a little confused02:19
antigravedadfeel02:19
RAOFantigravedad: If you don't see the g_debug output then the most likely explaination is that the code is not being run.02:20
RAOFantigravedad: There are a number of options here, in increasing order of non-obviousness: (1) you haven't saved the file you edited, (2) the edited file hasn't been rebuilt; running a “make clean” before “make” might shake this circumstance out, (3) execution never reaches the line of code containing the g_debug line, (4) something has redirected stdout, and so your g_debug line goes elsewhere.02:23
antigravedadyes, I'm think that you're right,02:25
antigravedadbut, I can't find the reason02:25
antigravedadI'm sure that the 1 and 2 are right02:26
RAOFWhich means that it's likely to be (3), which requries knowledge of the specific code that you're working on.02:28
antigravedadI just modified the file PanelIndicatorObjectView.cpp on line 4302:39
antigravedadI just change the text02:39
antigravedadIndicatorAdded by Indicator_Added02:40
antigravedadbut still shows when I run "IndicatorAdded" on console02:42
RAOFSo, how are you running the unity that you've built?02:45
antigravedadbuild/bin/unity --replace -v02:46
antigravedadbu_ild is the folder where I do the make02:48
RAOFHm.  I think that should run the code that you expect.02:50
antigravedadI do cmake like this:02:53
antigravedadcmake .. -DCMAKE_BUILD_TYPE=Debug -DCOMPIZ_PLUGIN_INSTALL_TYPE=local -DCMAKE_INSTALL_PREFIX=/opt/unity/ ;sudo make -j802:54
antigravedadso, I think that it's ok02:54
antigravedadi run this under the build folder02:55
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RAOFHm.  You probably don't need to run make with sudo privilegdes, but that looks reasonable.03:06
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didrocksgood morning07:55
MacSlowmorning folks08:07
oSoMoNgood morning08:20
Andy80good morning!09:01
Andy80I've just created the "bitesize" page for Unity-2D too! It's available here: https://wiki.ubuntu.com/Unity-2D/Bitesize/ and of course there is also the Opportunities page: https://wiki.ubuntu.com/Unity-2D/Bitesize/Opportunities09:03
Andy80what do you think about?09:03
andyrock|dinnerDBO, you are here? i think not :)09:19
Andy80nerochiaro: hola :) I've found another simple (I hope!) bug to work to!09:56
nerochiaroAndy80: what it is ?09:57
Andy80nerochiaro: this one https://bugs.launchpad.net/unity-2d/+bug/730003 <-- well, actually the confirmation is never asked to the user.09:57
ubot5Ubuntu bug 730003 in unity-2d "Emptying the trash from the unity sidebar should respect nautilus' "Ask before emptying" setting" [Wishlist,Confirmed]09:57
nerochiaroAndy80: sounds like a good one, and you already worked on Trash, so it does make sense09:59
nerochiaroAndy80: one thing i forgot to tell you the last time: when you submit the merge request, please use the description field to input any comments for the reviewer, and the "commit message" field for the actual commit message10:00
nerochiaroAndy80: we have an automatic system that does the merge when I approve the review, and that system takes the description field if the commit message field is empty10:01
Andy80nerochiaro: and what I did instead? I don't remember..10:01
nerochiaroyou just put the description10:01
Andy80I forgot the commit message :\10:02
nerochiarono big deal for last time. the description was not that bad :)10:02
Andy80I was thinking that the one I used to commit with bzr was used10:02
nerochiaroAndy80: which one ? you did many commits10:02
Andy80oh right... probably the first one :P10:03
nerochiaroAndy80: anyway, you're learning, it's ok10:03
nerochiaroAndy80: takes a while to get used to the coding standards, the bzr process, etc10:04
Andy80oh.. you want to know a funny/interesting thing about Unity-2D? Don't know if it's offtopic here, but anyway.... some "nokians" proposed to use Unity-2D as next netbook UI in MeeGo :)10:04
nerochiaroAndy80: it will make Kaleo happy10:05
KaleoAndy80: wouah10:06
Andy80nerochiaro, Kaleo this is the discussion thread http://lists.meego.com/pipermail/meego-community/2011-June/004192.html10:07
Andy80oh.. one doubt: I see that lot of indicators are being created for Unity. Can Unity-2D use the same indicators or do we need to write a specific version for it?10:10
KaleoAndy80: Unity 2D uses exactly the same10:26
Andy80Kaleo: do you know if it's possible to write an indicator using Qt/C++ and if there are any tutorials available somewhere?10:28
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andyrock|dinnerAndy80, look here: https://launchpad.net/libindicate-qt11:15
Andy80andyrock|dinner: thanks!11:25
Andy80it would be nice to have some tutorials/documentation that explain how to use it11:26
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andyrockAndy80, just a moment11:28
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didrocksKaleo: good news! Qt issue workarounded14:16
Kaleodidrocks: oh oh oh14:29
Kaleodidrocks: do you mean Unity 2D's dash does not crash anymore? :)14:29
Kaleodidrocks: what is the workaround?14:29
didrocksKaleo: yeah, Unity 2D doesn't crash, it seems that Qt has an issue with aliasing, so building with -fno-strict-aliasing enables to deactivate optimization for that14:30
Kaleodidrocks: interesting, but shouldn't we have the same issue in Natty?14:32
didrocksKaleo: seems gcc 4.5 was less agressive on optimizations14:33
Kaleodidrocks: oki doki14:42
Kaleodidrocks: does that fix both Unity 2D and also the crash you had in that QML demo?14:42
andyrocksometime in unity we use the nux function NeedRedraw, but it is deprecated14:43
Kaleodidrocks: also, did I mention, you really rock!14:43
andyrockwhat about it?14:43
didrocksKaleo: yeah, that fixes both of them, I did try some more to ensure and didn't notice anything particular14:44
didrocksKaleo: thanks ;)14:44
didrocksI'm reporting the warning that put me on track to the upstream bug report14:44
BusigastGood day everybody =)15:42
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jcastronjpatel: heya16:17
njpateljcastro, hey hey16:18
jcastronjpatel: ok so we removed the 2 dumb backlog milestones16:18
jcastroand now we have them all in a backlog tag16:18
jcastronjpatel: and we have ~unity-community-hackers now16:19
jcastrothat  you can assign bugs to if you want it to be in the community pile16:19
njpatelah, that's much better16:20
njpatelnice work dude16:20
jcastronjpatel: we still need this: [njpatel] IRC availability in europe, needs a duty roster: TODO:16:21
njpateljcastro, i guess we need to choose a time16:23
jcastronjpatel: how about a blanket roster?16:24
jcastro"if you're in europe you get Xam to Xpm, if you're in the americas blah, and then thumper."16:24
jcastroit's nothing formal or anything other than "you should check to see if people are asking questions on #ayatana"16:24
njpatelyeah, I think that's fine16:27
mgedmincould I ask any of the developers to glance at a unity bug (which is personally irritating, AND has a one-liner fix available)?16:35
mgedminhttps://bugs.launchpad.net/ubuntu/+source/unity/+bug/77825616:35
ubot5Ubuntu bug 778256 in unity (Ubuntu) "Notification area ("system tray") missing when using dual monitors of different sizes, with their bottoms aligned" [Undecided,Confirmed]16:35
njpatelmgedmin, you should propose your branch for merging, the fix looks good to merge (and under 10 lines so no need for contrib agreement)16:40
njpatelmgedmin, if you propose it, i'll accept/merge tomorrow and make sure it's in the next round of SRUs. Thanks for the fix :)16:40
mgedminWOOT for no CLA!16:41
mgedmindone: https://code.launchpad.net/~mgedmin/unity/lp778256/+merge/6388916:43
njpatelthanks :)16:43
jcastroDBO: templates!16:46
Omegajcastro: no more CLA?17:04
jcastrono17:04
jcastrohis change was just very small17:04
OmegaAh17:04
jcastroandyrock: ok, so the `backlog` should have some more meaty ones for you17:40
jcastrowe made sure there are some sexy ones on there17:40
jcastroinstead of "clean up blah", etc.17:40
andyrockjcastro, thx! *_*17:40
jcastroandyrock: I think trevino will be doomed on that chrome/bamf bug so he can backburner that one I think17:41
andyrockjcastro, i have to study for the exam, but write code si better!17:41
jcastroyeah you don't want to end up like dbarth17:41
jcastroI mean DBO of course, whoops.17:42
DBOnobody wants to end up like DBO17:42
DBOhes a terrible human being17:42
DBOhas a hunchback17:42
didrockseven DBO tries to avoid becoming DBO :)17:42
DBOand I swear to god, someone threw him out of a moving car because he was "making the place too ugly"17:42
andyrockDBO is awesome! :)17:42
NafaiDBO rocks17:51
Nafaididrocks rocks too :)17:51
andyrockjcastro, at the UDS we decided this: [3v1n0]  - Review your first bitesize branch: TODO17:51
andyrock [andyrock] - Review your first bitesize branch: TODO17:51
DBODBO is hungry actually17:52
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ronochey seb12818:50
ronocdo you know much about usb device detection ?18:50
savidHi, I'd like to make my appindicator show dynamic text instead of an icon.  All of the code examples I can find just show how to do an icon.  How do I make it so that it shows text instead?18:55
savid(I'm using python, btw)18:55
savidOh, nm.  Just took a few wild guesses and discovered "set_label"  :D18:57
Omega:D18:58
OmegaI was going to suggest checking the keyboard layout indicator18:58
Nafaisavid: Yeah, I was about to suggest that, I was looking at my-weather-indicator and that's what they use19:00
Nafai:)19:00
fta(too bad my-weather-indicator is busted in oneiric)19:05
tedgsavid, If I remember right you still have to have an icon else the text won't show.  It can be static and make the text dynamic.19:08
NafaiHey tedg!19:09
tedgHowdy Nafai19:10
NafaiHow goes it?19:12
tedgWell overall.19:14
tedgIt's hotter than I'd like, but eh.19:14
cyphermoxhey tedg19:14
tedgHowdy cyphermox19:14
cyphermoxhave you seen my merge for the about-to-show signal in libappindicator? :)19:15
andyrockusing unity, when we drag something the launcher appears. Where is the code that handles that?19:33
seb128ronoc, hi, no I don't19:35
hichamandyrock: in unity code obviously19:35
andyrockhicham, i mean: in which file of unity code? :)19:36
nykurI was redirected here from #ubuntu. I have a bit of an issue with unity global menu disappearing behind my indicators when I have many of them. This is on a netbook with low resolution. Is there a way of accessing the rest of the menu or is this in fact a bug? I would expect the whole menu appearing, maybe by overlapping indicators, on mouseover when running apps with big menus.20:04
nykurA keyboard shortcut to make the menu pop out would make sense too.20:06
nykurI wanted to make sure I was not missing something before filing a bug on launchpad.20:08
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Vampire0Hi23:03
Vampire0Isn't there a way to set bold entries and tooltips in the application indicator menus?23:04
nawkwhat is bamf?  I tried to google bamf, and come across the launchpad page,  all it says is that it is an application matching framework.  What is an application matching framework?  Where can I learn more?23:57

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