| ibook_powerpc | hello? | 00:33 |
|---|---|---|
| ibook_powerpc | Hello, I am a current Ubuntu user (an avid one) and would like to aid in the development of unity. | 00:35 |
| Omega | Hey! | 00:40 |
| Omega | That's good news. | 00:40 |
| Omega | Oh well. | 00:40 |
| holizz | Is anybody here now who can help me compile unity (3d, under Oneiric)? I'm trying to get started on bitesize bugs. Here's the output of make: http://pastie.org/private/6oab4u37aab6rywgaejjw | 01:09 |
| spikeb | you are braver than i. | 01:15 |
| Busigast | hello | 01:51 |
| RevSpecies116 | Hello Busigast | 01:52 |
| Busigast | Hey, i just read an article about bugs in unity, i have not noticed anyone on my system ;) but i do miss a propper norwegina translation, where do i sign up for helping ? | 01:53 |
| Busigast | norwegian * sorry a bit late here | 01:56 |
| RAOF | Busigast: Translations are done on launchpad; I believe that https://translations.launchpad.net/ubuntu/oneiric/+source/unity is where you could start from. | 01:57 |
| Busigast | Nice, im not a programmer but id love to get invold somehow to contribute to the OS that change my view on computing, it turned my digital life upside down over night, true story | 01:58 |
| antigravedad | hi all, | 01:58 |
| Busigast | Hello antigravedad | 01:59 |
| antigravedad | i have some newbie question | 01:59 |
| antigravedad | Could anyone help me? | 01:59 |
| antigravedad | ok, here's the thing: | 02:00 |
| Busigast | Feel free :) ill help if i can ;) | 02:00 |
| RAOF | Busigast: Actually… I think you need to get in contact with the translations team, as I don't think translations are open to everyone. | 02:00 |
| Busigast | RAOF: yeah, im gonna send them a e-mail in "large friendly letters" hehe .. | 02:01 |
| antigravedad | I don't know how can I see debugs on console | 02:02 |
| antigravedad | i.e. : if I put g_debug("hello world"); | 02:03 |
| antigravedad | in any class, then I compile | 02:03 |
| antigravedad | and then I do unity --replace -v | 02:03 |
| antigravedad | I can't see the debug line | 02:04 |
| Busigast | Hum a bit over my head to be honest, but i bet someone else here has a clue :) | 02:05 |
| RAOF | If that code gets hit it *should* print to the console that you've run unity from; that's what's happened for me when I've added debugging printfs. | 02:05 |
| antigravedad | I add a line under other g_debug line and that line appears | 02:11 |
| RAOF | So, are you sure that the codepath that you've added the g_debug to is actually being hit? | 02:12 |
| antigravedad | yes, I think that I don't see my changes | 02:15 |
| Nafai | Hey RAOF! | 02:15 |
| antigravedad | but I don't know how can I figure out | 02:15 |
| Nafai | How's the fires? :) | 02:15 |
| RAOF | Nafai: The fires? The one behind me is nice and warm! | 02:15 |
| antigravedad | anyone could help me on this? | 02:19 |
| antigravedad | this is the first time than I develop under linux | 02:19 |
| antigravedad | and I fill a little confused | 02:19 |
| antigravedad | feel | 02:19 |
| RAOF | antigravedad: If you don't see the g_debug output then the most likely explaination is that the code is not being run. | 02:20 |
| RAOF | antigravedad: There are a number of options here, in increasing order of non-obviousness: (1) you haven't saved the file you edited, (2) the edited file hasn't been rebuilt; running a “make clean” before “make” might shake this circumstance out, (3) execution never reaches the line of code containing the g_debug line, (4) something has redirected stdout, and so your g_debug line goes elsewhere. | 02:23 |
| antigravedad | yes, I'm think that you're right, | 02:25 |
| antigravedad | but, I can't find the reason | 02:25 |
| antigravedad | I'm sure that the 1 and 2 are right | 02:26 |
| RAOF | Which means that it's likely to be (3), which requries knowledge of the specific code that you're working on. | 02:28 |
| antigravedad | I just modified the file PanelIndicatorObjectView.cpp on line 43 | 02:39 |
| antigravedad | I just change the text | 02:39 |
| antigravedad | IndicatorAdded by Indicator_Added | 02:40 |
| antigravedad | but still shows when I run "IndicatorAdded" on console | 02:42 |
| RAOF | So, how are you running the unity that you've built? | 02:45 |
| antigravedad | build/bin/unity --replace -v | 02:46 |
| antigravedad | bu_ild is the folder where I do the make | 02:48 |
| RAOF | Hm. I think that should run the code that you expect. | 02:50 |
| antigravedad | I do cmake like this: | 02:53 |
| antigravedad | cmake .. -DCMAKE_BUILD_TYPE=Debug -DCOMPIZ_PLUGIN_INSTALL_TYPE=local -DCMAKE_INSTALL_PREFIX=/opt/unity/ ;sudo make -j8 | 02:54 |
| antigravedad | so, I think that it's ok | 02:54 |
| antigravedad | i run this under the build folder | 02:55 |
| === Saviq is now known as Saviq_afk | ||
| RAOF | Hm. You probably don't need to run make with sudo privilegdes, but that looks reasonable. | 03:06 |
| === _LibertyZero is now known as LibertyZero | ||
| === chrisccoulson_ is now known as chrisccoulson | ||
| didrocks | good morning | 07:55 |
| MacSlow | morning folks | 08:07 |
| oSoMoN | good morning | 08:20 |
| Andy80 | good morning! | 09:01 |
| Andy80 | I've just created the "bitesize" page for Unity-2D too! It's available here: https://wiki.ubuntu.com/Unity-2D/Bitesize/ and of course there is also the Opportunities page: https://wiki.ubuntu.com/Unity-2D/Bitesize/Opportunities | 09:03 |
| Andy80 | what do you think about? | 09:03 |
| andyrock|dinner | DBO, you are here? i think not :) | 09:19 |
| Andy80 | nerochiaro: hola :) I've found another simple (I hope!) bug to work to! | 09:56 |
| nerochiaro | Andy80: what it is ? | 09:57 |
| Andy80 | nerochiaro: this one https://bugs.launchpad.net/unity-2d/+bug/730003 <-- well, actually the confirmation is never asked to the user. | 09:57 |
| ubot5 | Ubuntu bug 730003 in unity-2d "Emptying the trash from the unity sidebar should respect nautilus' "Ask before emptying" setting" [Wishlist,Confirmed] | 09:57 |
| nerochiaro | Andy80: sounds like a good one, and you already worked on Trash, so it does make sense | 09:59 |
| nerochiaro | Andy80: one thing i forgot to tell you the last time: when you submit the merge request, please use the description field to input any comments for the reviewer, and the "commit message" field for the actual commit message | 10:00 |
| nerochiaro | Andy80: we have an automatic system that does the merge when I approve the review, and that system takes the description field if the commit message field is empty | 10:01 |
| Andy80 | nerochiaro: and what I did instead? I don't remember.. | 10:01 |
| nerochiaro | you just put the description | 10:01 |
| Andy80 | I forgot the commit message :\ | 10:02 |
| nerochiaro | no big deal for last time. the description was not that bad :) | 10:02 |
| Andy80 | I was thinking that the one I used to commit with bzr was used | 10:02 |
| nerochiaro | Andy80: which one ? you did many commits | 10:02 |
| Andy80 | oh right... probably the first one :P | 10:03 |
| nerochiaro | Andy80: anyway, you're learning, it's ok | 10:03 |
| nerochiaro | Andy80: takes a while to get used to the coding standards, the bzr process, etc | 10:04 |
| Andy80 | oh.. you want to know a funny/interesting thing about Unity-2D? Don't know if it's offtopic here, but anyway.... some "nokians" proposed to use Unity-2D as next netbook UI in MeeGo :) | 10:04 |
| nerochiaro | Andy80: it will make Kaleo happy | 10:05 |
| Kaleo | Andy80: wouah | 10:06 |
| Andy80 | nerochiaro, Kaleo this is the discussion thread http://lists.meego.com/pipermail/meego-community/2011-June/004192.html | 10:07 |
| Andy80 | oh.. one doubt: I see that lot of indicators are being created for Unity. Can Unity-2D use the same indicators or do we need to write a specific version for it? | 10:10 |
| Kaleo | Andy80: Unity 2D uses exactly the same | 10:26 |
| Andy80 | Kaleo: do you know if it's possible to write an indicator using Qt/C++ and if there are any tutorials available somewhere? | 10:28 |
| === daker_ is now known as daker | ||
| andyrock|dinner | Andy80, look here: https://launchpad.net/libindicate-qt | 11:15 |
| Andy80 | andyrock|dinner: thanks! | 11:25 |
| Andy80 | it would be nice to have some tutorials/documentation that explain how to use it | 11:26 |
| === andyrock|dinner is now known as andyrock | ||
| andyrock | Andy80, just a moment | 11:28 |
| === Saviq_afk is now known as Saviq | ||
| === Saviq is now known as Saviq_afk | ||
| === andyrock is now known as andyrock|launch | ||
| === MacSlow is now known as MacSlow|lunch | ||
| === andyrock|launch is now known as andyrock | ||
| === MacSlow|lunch is now known as MacSlow | ||
| === m_conley_away is now known as m_conley | ||
| === Saviq_afk is now known as Saviq | ||
| didrocks | Kaleo: good news! Qt issue workarounded | 14:16 |
| Kaleo | didrocks: oh oh oh | 14:29 |
| Kaleo | didrocks: do you mean Unity 2D's dash does not crash anymore? :) | 14:29 |
| Kaleo | didrocks: what is the workaround? | 14:29 |
| didrocks | Kaleo: yeah, Unity 2D doesn't crash, it seems that Qt has an issue with aliasing, so building with -fno-strict-aliasing enables to deactivate optimization for that | 14:30 |
| Kaleo | didrocks: interesting, but shouldn't we have the same issue in Natty? | 14:32 |
| didrocks | Kaleo: seems gcc 4.5 was less agressive on optimizations | 14:33 |
| Kaleo | didrocks: oki doki | 14:42 |
| Kaleo | didrocks: does that fix both Unity 2D and also the crash you had in that QML demo? | 14:42 |
| andyrock | sometime in unity we use the nux function NeedRedraw, but it is deprecated | 14:43 |
| Kaleo | didrocks: also, did I mention, you really rock! | 14:43 |
| andyrock | what about it? | 14:43 |
| didrocks | Kaleo: yeah, that fixes both of them, I did try some more to ensure and didn't notice anything particular | 14:44 |
| didrocks | Kaleo: thanks ;) | 14:44 |
| didrocks | I'm reporting the warning that put me on track to the upstream bug report | 14:44 |
| Busigast | Good day everybody =) | 15:42 |
| === Saviq is now known as Saviq_afk | ||
| jcastro | njpatel: heya | 16:17 |
| njpatel | jcastro, hey hey | 16:18 |
| jcastro | njpatel: ok so we removed the 2 dumb backlog milestones | 16:18 |
| jcastro | and now we have them all in a backlog tag | 16:18 |
| jcastro | njpatel: and we have ~unity-community-hackers now | 16:19 |
| jcastro | that you can assign bugs to if you want it to be in the community pile | 16:19 |
| njpatel | ah, that's much better | 16:20 |
| njpatel | nice work dude | 16:20 |
| jcastro | njpatel: we still need this: [njpatel] IRC availability in europe, needs a duty roster: TODO: | 16:21 |
| njpatel | jcastro, i guess we need to choose a time | 16:23 |
| jcastro | njpatel: how about a blanket roster? | 16:24 |
| jcastro | "if you're in europe you get Xam to Xpm, if you're in the americas blah, and then thumper." | 16:24 |
| jcastro | it's nothing formal or anything other than "you should check to see if people are asking questions on #ayatana" | 16:24 |
| njpatel | yeah, I think that's fine | 16:27 |
| mgedmin | could I ask any of the developers to glance at a unity bug (which is personally irritating, AND has a one-liner fix available)? | 16:35 |
| mgedmin | https://bugs.launchpad.net/ubuntu/+source/unity/+bug/778256 | 16:35 |
| ubot5 | Ubuntu bug 778256 in unity (Ubuntu) "Notification area ("system tray") missing when using dual monitors of different sizes, with their bottoms aligned" [Undecided,Confirmed] | 16:35 |
| njpatel | mgedmin, you should propose your branch for merging, the fix looks good to merge (and under 10 lines so no need for contrib agreement) | 16:40 |
| njpatel | mgedmin, if you propose it, i'll accept/merge tomorrow and make sure it's in the next round of SRUs. Thanks for the fix :) | 16:40 |
| mgedmin | WOOT for no CLA! | 16:41 |
| mgedmin | done: https://code.launchpad.net/~mgedmin/unity/lp778256/+merge/63889 | 16:43 |
| njpatel | thanks :) | 16:43 |
| jcastro | DBO: templates! | 16:46 |
| Omega | jcastro: no more CLA? | 17:04 |
| jcastro | no | 17:04 |
| jcastro | his change was just very small | 17:04 |
| Omega | Ah | 17:04 |
| jcastro | andyrock: ok, so the `backlog` should have some more meaty ones for you | 17:40 |
| jcastro | we made sure there are some sexy ones on there | 17:40 |
| jcastro | instead of "clean up blah", etc. | 17:40 |
| andyrock | jcastro, thx! *_* | 17:40 |
| jcastro | andyrock: I think trevino will be doomed on that chrome/bamf bug so he can backburner that one I think | 17:41 |
| andyrock | jcastro, i have to study for the exam, but write code si better! | 17:41 |
| jcastro | yeah you don't want to end up like dbarth | 17:41 |
| jcastro | I mean DBO of course, whoops. | 17:42 |
| DBO | nobody wants to end up like DBO | 17:42 |
| DBO | hes a terrible human being | 17:42 |
| DBO | has a hunchback | 17:42 |
| didrocks | even DBO tries to avoid becoming DBO :) | 17:42 |
| DBO | and I swear to god, someone threw him out of a moving car because he was "making the place too ugly" | 17:42 |
| andyrock | DBO is awesome! :) | 17:42 |
| Nafai | DBO rocks | 17:51 |
| Nafai | didrocks rocks too :) | 17:51 |
| andyrock | jcastro, at the UDS we decided this: [3v1n0] - Review your first bitesize branch: TODO | 17:51 |
| andyrock | [andyrock] - Review your first bitesize branch: TODO | 17:51 |
| DBO | DBO is hungry actually | 17:52 |
| === DBO is now known as DBOut | ||
| === Saviq_afk is now known as Saviq | ||
| === daker is now known as daker_ | ||
| ronoc | hey seb128 | 18:50 |
| ronoc | do you know much about usb device detection ? | 18:50 |
| savid | Hi, I'd like to make my appindicator show dynamic text instead of an icon. All of the code examples I can find just show how to do an icon. How do I make it so that it shows text instead? | 18:55 |
| savid | (I'm using python, btw) | 18:55 |
| savid | Oh, nm. Just took a few wild guesses and discovered "set_label" :D | 18:57 |
| Omega | :D | 18:58 |
| Omega | I was going to suggest checking the keyboard layout indicator | 18:58 |
| Nafai | savid: Yeah, I was about to suggest that, I was looking at my-weather-indicator and that's what they use | 19:00 |
| Nafai | :) | 19:00 |
| fta | (too bad my-weather-indicator is busted in oneiric) | 19:05 |
| tedg | savid, If I remember right you still have to have an icon else the text won't show. It can be static and make the text dynamic. | 19:08 |
| Nafai | Hey tedg! | 19:09 |
| tedg | Howdy Nafai | 19:10 |
| Nafai | How goes it? | 19:12 |
| tedg | Well overall. | 19:14 |
| tedg | It's hotter than I'd like, but eh. | 19:14 |
| cyphermox | hey tedg | 19:14 |
| tedg | Howdy cyphermox | 19:14 |
| cyphermox | have you seen my merge for the about-to-show signal in libappindicator? :) | 19:15 |
| andyrock | using unity, when we drag something the launcher appears. Where is the code that handles that? | 19:33 |
| seb128 | ronoc, hi, no I don't | 19:35 |
| hicham | andyrock: in unity code obviously | 19:35 |
| andyrock | hicham, i mean: in which file of unity code? :) | 19:36 |
| nykur | I was redirected here from #ubuntu. I have a bit of an issue with unity global menu disappearing behind my indicators when I have many of them. This is on a netbook with low resolution. Is there a way of accessing the rest of the menu or is this in fact a bug? I would expect the whole menu appearing, maybe by overlapping indicators, on mouseover when running apps with big menus. | 20:04 |
| nykur | A keyboard shortcut to make the menu pop out would make sense too. | 20:06 |
| nykur | I wanted to make sure I was not missing something before filing a bug on launchpad. | 20:08 |
| === m_conley is now known as m_conley_away | ||
| Vampire0 | Hi | 23:03 |
| Vampire0 | Isn't there a way to set bold entries and tooltips in the application indicator menus? | 23:04 |
| nawk | what is bamf? I tried to google bamf, and come across the launchpad page, all it says is that it is an application matching framework. What is an application matching framework? Where can I learn more? | 23:57 |
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