[00:33] <ibook_powerpc> hello?
[00:35] <ibook_powerpc> Hello, I am a current Ubuntu user (an avid one) and would like to aid in the development of unity.
[00:40] <Omega> Hey!
[00:40] <Omega> That's good news.
[00:40] <Omega> Oh well.
[01:09] <holizz> Is anybody here now who can help me compile unity (3d, under Oneiric)? I'm trying to get started on bitesize bugs. Here's the output of make: http://pastie.org/private/6oab4u37aab6rywgaejjw
[01:15] <spikeb> you are braver than i.
[01:51] <Busigast> hello
[01:52] <RevSpecies116> Hello Busigast
[01:53] <Busigast> Hey, i just read an article about bugs in unity, i have not noticed anyone on my system ;) but i do miss a propper norwegina translation, where do i sign up for helping ?
[01:56] <Busigast> norwegian * sorry a bit late here
[01:57] <RAOF> Busigast: Translations are done on launchpad; I believe that https://translations.launchpad.net/ubuntu/oneiric/+source/unity is where you could start from.
[01:58] <Busigast> Nice, im not a programmer but id love to get invold somehow to contribute to the OS that change my view on computing, it turned my digital life upside down over night, true story
[01:58] <antigravedad> hi all,
[01:59] <Busigast> Hello antigravedad
[01:59] <antigravedad> i have some newbie question
[01:59] <antigravedad> Could anyone help me?
[02:00] <antigravedad> ok, here's the thing:
[02:00] <Busigast> Feel free :) ill help if i can ;)
[02:00] <RAOF> Busigast: Actually… I think you need to get in contact with the translations team, as I don't think translations are open to everyone.
[02:01] <Busigast> RAOF: yeah, im gonna send them a e-mail in "large friendly letters" hehe ..
[02:02] <antigravedad> I don't know how can I see debugs on console
[02:03] <antigravedad> i.e. : if I put g_debug("hello world");
[02:03] <antigravedad> in any class, then I compile
[02:03] <antigravedad> and then I do unity --replace -v
[02:04] <antigravedad> I can't see the debug line
[02:05] <Busigast> Hum a bit over my head to be honest, but i bet someone else here has a clue :)
[02:05] <RAOF> If that code gets hit it *should* print to the console that you've run unity from; that's what's happened for me when I've added debugging printfs.
[02:11] <antigravedad> I add a line under other g_debug line and that line appears
[02:12] <RAOF> So, are you sure that the codepath that you've added the g_debug to is actually being hit?
[02:15] <antigravedad> yes, I think that I don't see my changes
[02:15] <Nafai> Hey RAOF!
[02:15] <antigravedad> but I don't know how can I figure out
[02:15] <Nafai> How's the fires? :)
[02:15] <RAOF> Nafai: The fires?  The one behind me is nice and warm!
[02:19] <antigravedad> anyone could help me on this?
[02:19] <antigravedad> this is the first time than I develop under linux
[02:19] <antigravedad> and I fill a little confused
[02:19] <antigravedad> feel
[02:20] <RAOF> antigravedad: If you don't see the g_debug output then the most likely explaination is that the code is not being run.
[02:23] <RAOF> antigravedad: There are a number of options here, in increasing order of non-obviousness: (1) you haven't saved the file you edited, (2) the edited file hasn't been rebuilt; running a “make clean” before “make” might shake this circumstance out, (3) execution never reaches the line of code containing the g_debug line, (4) something has redirected stdout, and so your g_debug line goes elsewhere.
[02:25] <antigravedad> yes, I'm think that you're right,
[02:25] <antigravedad> but, I can't find the reason
[02:26] <antigravedad> I'm sure that the 1 and 2 are right
[02:28] <RAOF> Which means that it's likely to be (3), which requries knowledge of the specific code that you're working on.
[02:39] <antigravedad> I just modified the file PanelIndicatorObjectView.cpp on line 43
[02:39] <antigravedad> I just change the text
[02:40] <antigravedad> IndicatorAdded by Indicator_Added
[02:42] <antigravedad> but still shows when I run "IndicatorAdded" on console
[02:45] <RAOF> So, how are you running the unity that you've built?
[02:46] <antigravedad> build/bin/unity --replace -v
[02:48] <antigravedad> bu_ild is the folder where I do the make
[02:50] <RAOF> Hm.  I think that should run the code that you expect.
[02:53] <antigravedad> I do cmake like this:
[02:54] <antigravedad> cmake .. -DCMAKE_BUILD_TYPE=Debug -DCOMPIZ_PLUGIN_INSTALL_TYPE=local -DCMAKE_INSTALL_PREFIX=/opt/unity/ ;sudo make -j8
[02:54] <antigravedad> so, I think that it's ok
[02:55] <antigravedad> i run this under the build folder
[03:06] <RAOF> Hm.  You probably don't need to run make with sudo privilegdes, but that looks reasonable.
[07:55] <didrocks> good morning
[08:07] <MacSlow> morning folks
[08:20] <oSoMoN> good morning
[09:01] <Andy80> good morning!
[09:03] <Andy80> I've just created the "bitesize" page for Unity-2D too! It's available here: https://wiki.ubuntu.com/Unity-2D/Bitesize/ and of course there is also the Opportunities page: https://wiki.ubuntu.com/Unity-2D/Bitesize/Opportunities
[09:03] <Andy80> what do you think about?
[09:19] <andyrock|dinner> DBO, you are here? i think not :)
[09:56] <Andy80> nerochiaro: hola :) I've found another simple (I hope!) bug to work to!
[09:57] <nerochiaro> Andy80: what it is ?
[09:57] <Andy80> nerochiaro: this one https://bugs.launchpad.net/unity-2d/+bug/730003 <-- well, actually the confirmation is never asked to the user.
[09:59] <nerochiaro> Andy80: sounds like a good one, and you already worked on Trash, so it does make sense
[10:00] <nerochiaro> Andy80: one thing i forgot to tell you the last time: when you submit the merge request, please use the description field to input any comments for the reviewer, and the "commit message" field for the actual commit message
[10:01] <nerochiaro> Andy80: we have an automatic system that does the merge when I approve the review, and that system takes the description field if the commit message field is empty
[10:01] <Andy80> nerochiaro: and what I did instead? I don't remember..
[10:01] <nerochiaro> you just put the description
[10:02] <Andy80> I forgot the commit message :\
[10:02] <nerochiaro> no big deal for last time. the description was not that bad :)
[10:02] <Andy80> I was thinking that the one I used to commit with bzr was used
[10:02] <nerochiaro> Andy80: which one ? you did many commits
[10:03] <Andy80> oh right... probably the first one :P
[10:03] <nerochiaro> Andy80: anyway, you're learning, it's ok
[10:04] <nerochiaro> Andy80: takes a while to get used to the coding standards, the bzr process, etc
[10:04] <Andy80> oh.. you want to know a funny/interesting thing about Unity-2D? Don't know if it's offtopic here, but anyway.... some "nokians" proposed to use Unity-2D as next netbook UI in MeeGo :)
[10:05] <nerochiaro> Andy80: it will make Kaleo happy
[10:06] <Kaleo> Andy80: wouah
[10:07] <Andy80> nerochiaro, Kaleo this is the discussion thread http://lists.meego.com/pipermail/meego-community/2011-June/004192.html
[10:10] <Andy80> oh.. one doubt: I see that lot of indicators are being created for Unity. Can Unity-2D use the same indicators or do we need to write a specific version for it?
[10:26] <Kaleo> Andy80: Unity 2D uses exactly the same
[10:28] <Andy80> Kaleo: do you know if it's possible to write an indicator using Qt/C++ and if there are any tutorials available somewhere?
[11:15] <andyrock|dinner> Andy80, look here: https://launchpad.net/libindicate-qt
[11:25] <Andy80> andyrock|dinner: thanks!
[11:26] <Andy80> it would be nice to have some tutorials/documentation that explain how to use it
[11:28] <andyrock> Andy80, just a moment
[14:16] <didrocks> Kaleo: good news! Qt issue workarounded
[14:29] <Kaleo> didrocks: oh oh oh
[14:29] <Kaleo> didrocks: do you mean Unity 2D's dash does not crash anymore? :)
[14:29] <Kaleo> didrocks: what is the workaround?
[14:30] <didrocks> Kaleo: yeah, Unity 2D doesn't crash, it seems that Qt has an issue with aliasing, so building with -fno-strict-aliasing enables to deactivate optimization for that
[14:32] <Kaleo> didrocks: interesting, but shouldn't we have the same issue in Natty?
[14:33] <didrocks> Kaleo: seems gcc 4.5 was less agressive on optimizations
[14:42] <Kaleo> didrocks: oki doki
[14:42] <Kaleo> didrocks: does that fix both Unity 2D and also the crash you had in that QML demo?
[14:43] <andyrock> sometime in unity we use the nux function NeedRedraw, but it is deprecated
[14:43] <Kaleo> didrocks: also, did I mention, you really rock!
[14:43] <andyrock> what about it?
[14:44] <didrocks> Kaleo: yeah, that fixes both of them, I did try some more to ensure and didn't notice anything particular
[14:44] <didrocks> Kaleo: thanks ;)
[14:44] <didrocks> I'm reporting the warning that put me on track to the upstream bug report
[15:42] <Busigast> Good day everybody =)
[16:17] <jcastro> njpatel: heya
[16:18] <njpatel> jcastro, hey hey
[16:18] <jcastro> njpatel: ok so we removed the 2 dumb backlog milestones
[16:18] <jcastro> and now we have them all in a backlog tag
[16:19] <jcastro> njpatel: and we have ~unity-community-hackers now
[16:19] <jcastro> that  you can assign bugs to if you want it to be in the community pile
[16:20] <njpatel> ah, that's much better
[16:20] <njpatel> nice work dude
[16:21] <jcastro> njpatel: we still need this: [njpatel] IRC availability in europe, needs a duty roster: TODO:
[16:23] <njpatel> jcastro, i guess we need to choose a time
[16:24] <jcastro> njpatel: how about a blanket roster?
[16:24] <jcastro> "if you're in europe you get Xam to Xpm, if you're in the americas blah, and then thumper."
[16:24] <jcastro> it's nothing formal or anything other than "you should check to see if people are asking questions on #ayatana"
[16:27] <njpatel> yeah, I think that's fine
[16:35] <mgedmin> could I ask any of the developers to glance at a unity bug (which is personally irritating, AND has a one-liner fix available)?
[16:35] <mgedmin> https://bugs.launchpad.net/ubuntu/+source/unity/+bug/778256
[16:40] <njpatel> mgedmin, you should propose your branch for merging, the fix looks good to merge (and under 10 lines so no need for contrib agreement)
[16:40] <njpatel> mgedmin, if you propose it, i'll accept/merge tomorrow and make sure it's in the next round of SRUs. Thanks for the fix :)
[16:41] <mgedmin> WOOT for no CLA!
[16:43] <mgedmin> done: https://code.launchpad.net/~mgedmin/unity/lp778256/+merge/63889
[16:43] <njpatel> thanks :)
[16:46] <jcastro> DBO: templates!
[17:04] <Omega> jcastro: no more CLA?
[17:04] <jcastro> no
[17:04] <jcastro> his change was just very small
[17:04] <Omega> Ah
[17:40] <jcastro> andyrock: ok, so the `backlog` should have some more meaty ones for you
[17:40] <jcastro> we made sure there are some sexy ones on there
[17:40] <jcastro> instead of "clean up blah", etc.
[17:40] <andyrock> jcastro, thx! *_*
[17:41] <jcastro> andyrock: I think trevino will be doomed on that chrome/bamf bug so he can backburner that one I think
[17:41] <andyrock> jcastro, i have to study for the exam, but write code si better!
[17:41] <jcastro> yeah you don't want to end up like dbarth
[17:42] <jcastro> I mean DBO of course, whoops.
[17:42] <DBO> nobody wants to end up like DBO
[17:42] <DBO> hes a terrible human being
[17:42] <DBO> has a hunchback
[17:42] <didrocks> even DBO tries to avoid becoming DBO :)
[17:42] <DBO> and I swear to god, someone threw him out of a moving car because he was "making the place too ugly"
[17:42] <andyrock> DBO is awesome! :)
[17:51] <Nafai> DBO rocks
[17:51] <Nafai> didrocks rocks too :)
[17:51] <andyrock> jcastro, at the UDS we decided this: [3v1n0]  - Review your first bitesize branch: TODO
[17:51] <andyrock>  [andyrock] - Review your first bitesize branch: TODO
[17:52] <DBO> DBO is hungry actually
[18:50] <ronoc> hey seb128
[18:50] <ronoc> do you know much about usb device detection ?
[18:55] <savid> Hi, I'd like to make my appindicator show dynamic text instead of an icon.  All of the code examples I can find just show how to do an icon.  How do I make it so that it shows text instead?
[18:55] <savid> (I'm using python, btw)
[18:57] <savid> Oh, nm.  Just took a few wild guesses and discovered "set_label"  :D
[18:58] <Omega> :D
[18:58] <Omega> I was going to suggest checking the keyboard layout indicator
[19:00] <Nafai> savid: Yeah, I was about to suggest that, I was looking at my-weather-indicator and that's what they use
[19:00] <Nafai> :)
[19:05] <fta> (too bad my-weather-indicator is busted in oneiric)
[19:08] <tedg> savid, If I remember right you still have to have an icon else the text won't show.  It can be static and make the text dynamic.
[19:09] <Nafai> Hey tedg!
[19:10] <tedg> Howdy Nafai
[19:12] <Nafai> How goes it?
[19:14] <tedg> Well overall.
[19:14] <tedg> It's hotter than I'd like, but eh.
[19:14] <cyphermox> hey tedg
[19:14] <tedg> Howdy cyphermox
[19:15] <cyphermox> have you seen my merge for the about-to-show signal in libappindicator? :)
[19:33] <andyrock> using unity, when we drag something the launcher appears. Where is the code that handles that?
[19:35] <seb128> ronoc, hi, no I don't
[19:35] <hicham> andyrock: in unity code obviously
[19:36] <andyrock> hicham, i mean: in which file of unity code? :)
[20:04] <nykur> I was redirected here from #ubuntu. I have a bit of an issue with unity global menu disappearing behind my indicators when I have many of them. This is on a netbook with low resolution. Is there a way of accessing the rest of the menu or is this in fact a bug? I would expect the whole menu appearing, maybe by overlapping indicators, on mouseover when running apps with big menus.
[20:06] <nykur> A keyboard shortcut to make the menu pop out would make sense too.
[20:08] <nykur> I wanted to make sure I was not missing something before filing a bug on launchpad.
[23:03] <Vampire0> Hi
[23:04] <Vampire0> Isn't there a way to set bold entries and tooltips in the application indicator menus?
[23:57] <nawk> what is bamf?  I tried to google bamf, and come across the launchpad page,  all it says is that it is an application matching framework.  What is an application matching framework?  Where can I learn more?