[00:33] hello? [00:35] Hello, I am a current Ubuntu user (an avid one) and would like to aid in the development of unity. [00:40] Hey! [00:40] That's good news. [00:40] Oh well. [01:09] Is anybody here now who can help me compile unity (3d, under Oneiric)? I'm trying to get started on bitesize bugs. Here's the output of make: http://pastie.org/private/6oab4u37aab6rywgaejjw [01:15] you are braver than i. [01:51] hello [01:52] Hello Busigast [01:53] Hey, i just read an article about bugs in unity, i have not noticed anyone on my system ;) but i do miss a propper norwegina translation, where do i sign up for helping ? [01:56] norwegian * sorry a bit late here [01:57] Busigast: Translations are done on launchpad; I believe that https://translations.launchpad.net/ubuntu/oneiric/+source/unity is where you could start from. [01:58] Nice, im not a programmer but id love to get invold somehow to contribute to the OS that change my view on computing, it turned my digital life upside down over night, true story [01:58] hi all, [01:59] Hello antigravedad [01:59] i have some newbie question [01:59] Could anyone help me? [02:00] ok, here's the thing: [02:00] Feel free :) ill help if i can ;) [02:00] Busigast: Actually… I think you need to get in contact with the translations team, as I don't think translations are open to everyone. [02:01] RAOF: yeah, im gonna send them a e-mail in "large friendly letters" hehe .. [02:02] I don't know how can I see debugs on console [02:03] i.e. : if I put g_debug("hello world"); [02:03] in any class, then I compile [02:03] and then I do unity --replace -v [02:04] I can't see the debug line [02:05] Hum a bit over my head to be honest, but i bet someone else here has a clue :) [02:05] If that code gets hit it *should* print to the console that you've run unity from; that's what's happened for me when I've added debugging printfs. [02:11] I add a line under other g_debug line and that line appears [02:12] So, are you sure that the codepath that you've added the g_debug to is actually being hit? [02:15] yes, I think that I don't see my changes [02:15] Hey RAOF! [02:15] but I don't know how can I figure out [02:15] How's the fires? :) [02:15] Nafai: The fires? The one behind me is nice and warm! [02:19] anyone could help me on this? [02:19] this is the first time than I develop under linux [02:19] and I fill a little confused [02:19] feel [02:20] antigravedad: If you don't see the g_debug output then the most likely explaination is that the code is not being run. [02:23] antigravedad: There are a number of options here, in increasing order of non-obviousness: (1) you haven't saved the file you edited, (2) the edited file hasn't been rebuilt; running a “make clean” before “make” might shake this circumstance out, (3) execution never reaches the line of code containing the g_debug line, (4) something has redirected stdout, and so your g_debug line goes elsewhere. [02:25] yes, I'm think that you're right, [02:25] but, I can't find the reason [02:26] I'm sure that the 1 and 2 are right [02:28] Which means that it's likely to be (3), which requries knowledge of the specific code that you're working on. [02:39] I just modified the file PanelIndicatorObjectView.cpp on line 43 [02:39] I just change the text [02:40] IndicatorAdded by Indicator_Added [02:42] but still shows when I run "IndicatorAdded" on console [02:45] So, how are you running the unity that you've built? [02:46] build/bin/unity --replace -v [02:48] bu_ild is the folder where I do the make [02:50] Hm. I think that should run the code that you expect. [02:53] I do cmake like this: [02:54] cmake .. -DCMAKE_BUILD_TYPE=Debug -DCOMPIZ_PLUGIN_INSTALL_TYPE=local -DCMAKE_INSTALL_PREFIX=/opt/unity/ ;sudo make -j8 [02:54] so, I think that it's ok [02:55] i run this under the build folder === Saviq is now known as Saviq_afk [03:06] Hm. You probably don't need to run make with sudo privilegdes, but that looks reasonable. === _LibertyZero is now known as LibertyZero === chrisccoulson_ is now known as chrisccoulson [07:55] good morning [08:07] morning folks [08:20] good morning [09:01] good morning! [09:03] I've just created the "bitesize" page for Unity-2D too! It's available here: https://wiki.ubuntu.com/Unity-2D/Bitesize/ and of course there is also the Opportunities page: https://wiki.ubuntu.com/Unity-2D/Bitesize/Opportunities [09:03] what do you think about? [09:19] DBO, you are here? i think not :) [09:56] nerochiaro: hola :) I've found another simple (I hope!) bug to work to! [09:57] Andy80: what it is ? [09:57] nerochiaro: this one https://bugs.launchpad.net/unity-2d/+bug/730003 <-- well, actually the confirmation is never asked to the user. [09:57] Ubuntu bug 730003 in unity-2d "Emptying the trash from the unity sidebar should respect nautilus' "Ask before emptying" setting" [Wishlist,Confirmed] [09:59] Andy80: sounds like a good one, and you already worked on Trash, so it does make sense [10:00] Andy80: one thing i forgot to tell you the last time: when you submit the merge request, please use the description field to input any comments for the reviewer, and the "commit message" field for the actual commit message [10:01] Andy80: we have an automatic system that does the merge when I approve the review, and that system takes the description field if the commit message field is empty [10:01] nerochiaro: and what I did instead? I don't remember.. [10:01] you just put the description [10:02] I forgot the commit message :\ [10:02] no big deal for last time. the description was not that bad :) [10:02] I was thinking that the one I used to commit with bzr was used [10:02] Andy80: which one ? you did many commits [10:03] oh right... probably the first one :P [10:03] Andy80: anyway, you're learning, it's ok [10:04] Andy80: takes a while to get used to the coding standards, the bzr process, etc [10:04] oh.. you want to know a funny/interesting thing about Unity-2D? Don't know if it's offtopic here, but anyway.... some "nokians" proposed to use Unity-2D as next netbook UI in MeeGo :) [10:05] Andy80: it will make Kaleo happy [10:06] Andy80: wouah [10:07] nerochiaro, Kaleo this is the discussion thread http://lists.meego.com/pipermail/meego-community/2011-June/004192.html [10:10] oh.. one doubt: I see that lot of indicators are being created for Unity. Can Unity-2D use the same indicators or do we need to write a specific version for it? [10:26] Andy80: Unity 2D uses exactly the same [10:28] Kaleo: do you know if it's possible to write an indicator using Qt/C++ and if there are any tutorials available somewhere? === daker_ is now known as daker [11:15] Andy80, look here: https://launchpad.net/libindicate-qt [11:25] andyrock|dinner: thanks! [11:26] it would be nice to have some tutorials/documentation that explain how to use it === andyrock|dinner is now known as andyrock [11:28] Andy80, just a moment === Saviq_afk is now known as Saviq === Saviq is now known as Saviq_afk === andyrock is now known as andyrock|launch === MacSlow is now known as MacSlow|lunch === andyrock|launch is now known as andyrock === MacSlow|lunch is now known as MacSlow === m_conley_away is now known as m_conley === Saviq_afk is now known as Saviq [14:16] Kaleo: good news! Qt issue workarounded [14:29] didrocks: oh oh oh [14:29] didrocks: do you mean Unity 2D's dash does not crash anymore? :) [14:29] didrocks: what is the workaround? [14:30] Kaleo: yeah, Unity 2D doesn't crash, it seems that Qt has an issue with aliasing, so building with -fno-strict-aliasing enables to deactivate optimization for that [14:32] didrocks: interesting, but shouldn't we have the same issue in Natty? [14:33] Kaleo: seems gcc 4.5 was less agressive on optimizations [14:42] didrocks: oki doki [14:42] didrocks: does that fix both Unity 2D and also the crash you had in that QML demo? [14:43] sometime in unity we use the nux function NeedRedraw, but it is deprecated [14:43] didrocks: also, did I mention, you really rock! [14:43] what about it? [14:44] Kaleo: yeah, that fixes both of them, I did try some more to ensure and didn't notice anything particular [14:44] Kaleo: thanks ;) [14:44] I'm reporting the warning that put me on track to the upstream bug report [15:42] Good day everybody =) === Saviq is now known as Saviq_afk [16:17] njpatel: heya [16:18] jcastro, hey hey [16:18] njpatel: ok so we removed the 2 dumb backlog milestones [16:18] and now we have them all in a backlog tag [16:19] njpatel: and we have ~unity-community-hackers now [16:19] that you can assign bugs to if you want it to be in the community pile [16:20] ah, that's much better [16:20] nice work dude [16:21] njpatel: we still need this: [njpatel] IRC availability in europe, needs a duty roster: TODO: [16:23] jcastro, i guess we need to choose a time [16:24] njpatel: how about a blanket roster? [16:24] "if you're in europe you get Xam to Xpm, if you're in the americas blah, and then thumper." [16:24] it's nothing formal or anything other than "you should check to see if people are asking questions on #ayatana" [16:27] yeah, I think that's fine [16:35] could I ask any of the developers to glance at a unity bug (which is personally irritating, AND has a one-liner fix available)? [16:35] https://bugs.launchpad.net/ubuntu/+source/unity/+bug/778256 [16:35] Ubuntu bug 778256 in unity (Ubuntu) "Notification area ("system tray") missing when using dual monitors of different sizes, with their bottoms aligned" [Undecided,Confirmed] [16:40] mgedmin, you should propose your branch for merging, the fix looks good to merge (and under 10 lines so no need for contrib agreement) [16:40] mgedmin, if you propose it, i'll accept/merge tomorrow and make sure it's in the next round of SRUs. Thanks for the fix :) [16:41] WOOT for no CLA! [16:43] done: https://code.launchpad.net/~mgedmin/unity/lp778256/+merge/63889 [16:43] thanks :) [16:46] DBO: templates! [17:04] jcastro: no more CLA? [17:04] no [17:04] his change was just very small [17:04] Ah [17:40] andyrock: ok, so the `backlog` should have some more meaty ones for you [17:40] we made sure there are some sexy ones on there [17:40] instead of "clean up blah", etc. [17:40] jcastro, thx! *_* [17:41] andyrock: I think trevino will be doomed on that chrome/bamf bug so he can backburner that one I think [17:41] jcastro, i have to study for the exam, but write code si better! [17:41] yeah you don't want to end up like dbarth [17:42] I mean DBO of course, whoops. [17:42] nobody wants to end up like DBO [17:42] hes a terrible human being [17:42] has a hunchback [17:42] even DBO tries to avoid becoming DBO :) [17:42] and I swear to god, someone threw him out of a moving car because he was "making the place too ugly" [17:42] DBO is awesome! :) [17:51] DBO rocks [17:51] didrocks rocks too :) [17:51] jcastro, at the UDS we decided this: [3v1n0] - Review your first bitesize branch: TODO [17:51] [andyrock] - Review your first bitesize branch: TODO [17:52] DBO is hungry actually === DBO is now known as DBOut === Saviq_afk is now known as Saviq === daker is now known as daker_ [18:50] hey seb128 [18:50] do you know much about usb device detection ? [18:55] Hi, I'd like to make my appindicator show dynamic text instead of an icon. All of the code examples I can find just show how to do an icon. How do I make it so that it shows text instead? [18:55] (I'm using python, btw) [18:57] Oh, nm. Just took a few wild guesses and discovered "set_label" :D [18:58] :D [18:58] I was going to suggest checking the keyboard layout indicator [19:00] savid: Yeah, I was about to suggest that, I was looking at my-weather-indicator and that's what they use [19:00] :) [19:05] (too bad my-weather-indicator is busted in oneiric) [19:08] savid, If I remember right you still have to have an icon else the text won't show. It can be static and make the text dynamic. [19:09] Hey tedg! [19:10] Howdy Nafai [19:12] How goes it? [19:14] Well overall. [19:14] It's hotter than I'd like, but eh. [19:14] hey tedg [19:14] Howdy cyphermox [19:15] have you seen my merge for the about-to-show signal in libappindicator? :) [19:33] using unity, when we drag something the launcher appears. Where is the code that handles that? [19:35] ronoc, hi, no I don't [19:35] andyrock: in unity code obviously [19:36] hicham, i mean: in which file of unity code? :) [20:04] I was redirected here from #ubuntu. I have a bit of an issue with unity global menu disappearing behind my indicators when I have many of them. This is on a netbook with low resolution. Is there a way of accessing the rest of the menu or is this in fact a bug? I would expect the whole menu appearing, maybe by overlapping indicators, on mouseover when running apps with big menus. [20:06] A keyboard shortcut to make the menu pop out would make sense too. [20:08] I wanted to make sure I was not missing something before filing a bug on launchpad. === m_conley is now known as m_conley_away [23:03] Hi [23:04] Isn't there a way to set bold entries and tooltips in the application indicator menus? [23:57] what is bamf? I tried to google bamf, and come across the launchpad page, all it says is that it is an application matching framework. What is an application matching framework? Where can I learn more?