[01:25] hello guys [02:39] DBO: I'm sure I've jumped into a pair of pants before [02:39] thumper, see [02:40] men, we try these things [02:40] :) [02:41] I'm heading home now (from town) [02:41] so was yours a success? [02:41] half I think [02:41] I got both legs in, but not all the way [05:15] good morning [07:18] ola [08:24] good morning [08:25] morning andyrock [08:27] ephan, hey [08:43] andyrock, I'm new in this channel === daker_ is now known as daker [10:19] njpatel, ping [10:20] njpatel, i'm porting TestFavoriteStoreGSettings to googletest [10:20] njpatel, it's a WIP http://paste.ubuntu.com/653673/ [10:20] do you think it's ok? [10:21] * njpatel looks [10:22] andyrock, yes, excellent start! [10:22] andyrock, i will add it to test-gtest [10:22] andyrock, or i have to create another bin? [10:22] andyrock, speaking to youself? [10:22] andyrock, add it to test-gtest :) [10:23] njpatel, ops... sorry :) xchat should avoid these things... [10:24] heh === MacSlow is now known as MacSlow|lunch [11:59] API: hey, with accessibility enabled, I get some dbusmenu crash. Not sure to what component I should set that, can you have a look? bug #817477 [11:59] Launchpad bug 817477 in unity (Ubuntu) "unity-panel-service crashed with SIGSEGV in main_arena()" [Medium,New] https://launchpad.net/bugs/817477 [12:01] with the last commits i get error when i try to build unity [12:02] http://paste.ubuntu.com/653745/ [12:02] Which reminds me where can Unity source be downloaded? [12:03] bzr branch lp:unity [12:03] ephan, ^^^ [12:03] oh thanks [12:03] I still need all the dependencies, don't have them on this comp [12:04] http://paste.ubuntu.com/653749/ I read somewhere it's all these [12:20] didrocks, ok [12:21] lamalex, would you prefer if I find anything else to review that a11y branch? [12:22] didrocks, probably your bug is a duplicate of this one https://bugs.launchpad.net/unity/+bug/810039 [12:22] Ubuntu bug 810039 in unity (Ubuntu) "unity-panel-service crash with a11y enabled on Unity at Oneiric" [Undecided,Confirmed] [12:24] didrocks, in fact I will set your bug as a duplicate [12:24] API: mine has the stacktrace if needed :) [12:24] didrocks, well, yes, but the other is older ;) [12:24] but you are right [12:24] the one that you pointed [12:24] API: as you wish, I don't care :) [12:24] have more info [12:24] I will close the older as a duplicate [12:25] API: are you working on it for alpha3? [12:25] Speaking of bugs, I reported https://bugs.launchpad.net/ubuntu/+source/dmz-cursor-theme/+bug/817435 today [12:25] Ubuntu bug 817435 in dmz-cursor-theme (Ubuntu) "mouse cursor is not black" [Undecided,New] [12:27] Also everybody, may I know what Unity 2D and 3D are? I do not know the difference === clarita_ is now known as clarita === HarryHaaren_ is now known as HarryHaaren [12:51] njpatel, didrocks, I'm having a problem compiling unity from the source code: [12:51] from /home/devel/Unity/source/last/unity/plugins/unityshell/src/QuicklistView.cpp:21: [12:51] ... [12:52] /usr/include/sigc++-2.0/sigc++/functors/mem_fun.h:2126:12: note: candidate expects 5 arguments, 6 provided [12:52] /usr/include/sigc++-2.0/sigc++/adaptors/adaptor_trait.h:189:75: error: return-statement with a value, in function returning 'void' [-fpermissive] [12:52] make[2]: *** [tests/CMakeFiles/test-quicklist.dir/__/plugins/unityshell/src/QuicklistView.cpp.o] Error 1 [12:52] make[1]: *** [tests/CMakeFiles/test-quicklist.dir/all] Error 2 [12:52] seems a problem of a change on Nux that was not still synced on unity [12:52] I thought jay fixed it? [12:52] although it is also true that this is just for test-quicklist [12:53] I would say, just disable it for now [12:53] didrocks, there is a way to disable tests, or do you mean just edit by hand CMakeLists.txt? [12:54] API: by hand unfortunately AFAIK [12:54] ;) [12:54] didrocks, ok, thanks [12:54] yw :) [12:57] guys, as I'm new here, I'd like to know something. Do you most of you work for Canonical? [13:10] jaytaoko, Im having this problem compiling last nux:unity: [13:10] PI> from /home/devel/Unity/source/last/unity/plugins/unityshell/src/QuicklistView.cpp:21: [13:10] ... [13:10] /usr/include/sigc++-2.0/sigc++/functors/mem_fun.h:2126:12: note: candidate expects 5 arguments, 6 provided [13:10] /usr/include/sigc++-2.0/sigc++/adaptors/adaptor_trait.h:189:75: error: return-statement with a value, in function returning 'void' [-fpermissive] [13:10] make[2]: *** [tests/CMakeFiles/test-quicklist.dir/__/plugins/unityshell/src/QuicklistView.cpp.o] Error 1 [13:10] make[1]: *** [tests/CMakeFiles/test-quicklist.dir/all] Error 2 [13:10] seems a problem of a change on Nux that was not still synced on unity [13:10] didrocks mentioned that you were working on something related to that [13:11] API: hello [13:11] API, lots of other people complained already they can't compile [13:11] Because of that same error [13:11] ephan, ah ok [13:11] sorry I had some problems today with the net [13:11] and I didn't connect until know [13:11] s/know/now [13:12] Which reminds me, what's the release date of Alpha 3 [13:13] August, 4th [13:24] API: I am checking the unity trunk... [13:31] jaytaoko, ok [14:07] jaytaoko: is the branch I sent fine? [14:26] Trevinho: with latest updates of unity-2d your patch for scrollwhell on sound-indicator doesn't work anymore or better scroll-up and down are inverted [14:39] API: A branch was merged in unity trunk and that branch required a compatible Nux branch to be merged in unity... I will push the nux branch shortly... sorry about this [14:40] jaytaoko, ok, no problem [14:40] just warned here to check if was just my problem [14:43] lucazade: In unity-2d or unity? [14:44] Trevinho: in unity-2d [14:46] For sure that issue was in unity, since nux inverted they scrolling events [14:46] However, I don't know how they implemented in unity-2d as I heard they moved to unity-panel-service too [14:46] haven't tried yet in unity-3d cos my netbook can't handle it :) [14:47] ok [14:47] lucazade: are you still using natty or oneiric? [14:48] Trevinho Oneiric [14:48] I'll give a look [14:48] tnx (also for the patch that is really handy)! [14:48] jcastro: meeting today? [14:49] lucazade: So actually the volume increases on scrolling down and vice-versa? [14:49] Trevinho, yep and notify-osd sometimes seems to freeze to follow volume changes [14:50] That is related to indicator-sound [14:51] in fact click in volume slider inside indicator-sound the volume goes from mute to max only [14:51] Mhmhm.... [14:51] I'll try [14:52] :) [14:53] However I'm sure that when I proposed the branch for merging it was working correctly [14:55] lucazade: you're running the bzr version, isn't it? [14:55] Since the version I've installed in my oneiric machine (the default one) doesn't seem to support the scroll at all yet [14:59] Trevinho, it was working correctly before gtk3 porting of unity-2d latest days. Yes, i'm using from bzr [15:00] andyrock_: dang, I thought it was yesterday [15:00] andyrock_: but hey, we can go over some merges if you have anything clogged up [15:01] jcastro: oh damn... i missed it! :( no problem.... [15:01] andyrock_: Trevinho hey have you guys been using the review thing in launchpad? [15:01] how's that coming on? [15:01] jcastro: about merging... I just need that the BAMF branch I did (that has been approved) would be added in the merging queue! [15:01] andyrock_: it's ok, I missed it too, been so off this week. [15:02] DBO: around? let's do this bamf thing [15:03] jcastro: I didn't yet since I finally have been able to upgrade to oneiric and so I finished the working branches I was on [15:04] * jcastro nods [15:04] I mentioned you guys on this podcast I did! [15:05] Really? Do you have an audio file to link? [15:06] jcastro, yes I am here [15:07] jcastro: about merging... I just need that the BAMF branch I did (that has been approved) would be added in the merging queue! [15:07] DBO: ^ [15:07] link? [15:07] Trevinho: http://podcast.ubuntu-uk.org/2011/07/20/s04e11-the-trooper/ [15:08] Like the last 1/3 of the show, I talk about Unity, you guys, make fun of Jason a little bit (j/k) [15:08] Trevinho: where's the link to that bamf branch? [15:08] DBO: you already approved it https://code.launchpad.net/~3v1n0/bamf/fixes [15:08] eheh [15:09] I really want to listen at your voice... I miss it! :D [15:09] oh [15:09] excellent [15:09] and weird [15:09] thank you Trevinho [15:09] You're welcome ;) [15:09] I'll take care of it as soon as I am back from the dentist [15:10] (filling popped out) [15:10] Oh have a nice dentist session! :) [15:10] If it ever could be [15:12] Is Unity compilable again? [15:20] jcastro: your "Marco Trevisan" American pronunciation is awesome! :) [15:20] Thank you for mentioning... Also if i'm the 2nd one :D :D [15:20] yeah I totally butcher that [15:21] the nice thing about just saying "Marco" is that I can cover like 3 people. :) [15:21] Ehehe... I know.. It's so popular [15:21] Also there are too many Andrea's [15:26] API: get unity from trunk and try to compile again. it should be ok now [15:27] cool jaytaoko [15:27] jaytaoko, ok, thanks [15:37] jcastro: I just asked again to the chromium guys to change their code to get the proper wm_class... Damned libwnck! :P [15:37] http://code.google.com/p/chromium/issues/detail?id=20587#c64 [15:38] ok so basically [15:38] we told them to fix it wrong [15:38] and then they did [15:39] now we're telling them to fix it again [15:39] Yes :P [15:39] We're crazy guys :D [15:39] ok and we're sure this time right? [15:39] Yes, we asked them not to follow the standard [15:39] since libwnck is bugged (was, using my patch)... [15:39] They're gonna get us wrong? [15:39] Us as in, you, Ubuntu coders [15:40] No... Basically we didn't have any way to get the value using libwnck [15:40] so we asked to use the bad way... [15:40] Trevinho: is the patch in upstream libwnk's bugzilla? [15:40] yes [15:40] it's just waiting for merge [15:40] any review from upstream? [15:41] ah awesome [15:41] reviewed [15:41] but they doesn't reply so often [15:41] try pinging vuntz directly on #ubuntu-desktop [15:41] usually you can ping someone on irc or something [15:41] so It seems ok, I should have to fix two bytes, but I didn't got no answers about the main question: how to name these two APIs [15:41] Ok, thank you [15:42] However, that's not the main issue for us [15:42] well I tried to ping vuntz one week ago and he was still not sure about the naming [15:42] we could always impelment this in bamf waiting them [15:42] can you ping him on #ubuntu-desktop? [15:42] Ok [15:42] Trevinho: in those situations we have plenty of gnomers on board, they can tell you how to talk to someone to get a fix looked at [15:43] jcastro: I actually made all the patches that we needed, but since I didn't had any reply in few time I re-implemented it in bamf using X raw calls... and for us could be also a good thing until libwnck get what we miss [15:43] Trevinho: wow, I'm starting to have some hope this might get fixed! (hah) [15:43] yes is something that is in my queue... [15:44] However in my first fix I didn't touch too much the bamf architecture since I didn't want to t too much old work... [15:44] we can ship the patch in ubuntu with a function prefixed ubuntu_ if vuntz doesn't review it [15:45] That could be a possibility, but the needed raw X calls to get this directly in BAMF aren't too much, so we can avoid to do that [15:45] I guess [15:47] Will the unity dash be supporting minimizing? [15:48] Ok, thanks seb128 vuntz is in IRC ;) [15:48] Where can we give some feedback on Unity? [15:48] Launchpad perhaps [15:49] If it's a bug or a wishlist [15:49] which would be www.launchpad.net/unity [15:49] yeah, just wishlist. [15:49] @ephan thanks! [15:49] No problem [15:50] do you know if there is a plugin or 3rd party app that allows win 7 behavior of hovering the icons in the unity bar? [15:50] There is brogdogg [15:50] In compiz [15:50] It's called "Window Previews" [15:51] sweet, I will have to check it out. Just trying Unity today and that was the only thing that I wish it would have had by default. [15:51] Good to know ;) [15:52] Never hesitate to suggest a new feature on Launchapd though ;) [15:52] yeah, going to suggest for sure. [15:55] Also, anybody around here that could help me starting to help on Unity too? I wonder, what is there to do/code/etc? [15:55] sure! [15:55] ok, start off with the stuff in the topic [15:55] * API it seems that I need to compile libunity-misc to compile unity from sources .... [15:55] specifically the bitesize links [15:55] they have a step by step on how to check out the code and get started [15:55] then, just ask us questions as you run into problems! [15:56] So I'll browse through the code first, and read the hacking files (if they exist) [15:57] And understand the code structure, Unity is mostly C++, I guess right? [15:57] Check the bitesize bugs on Launchpad and if I run into problems, just say here. Thanks jcastro [15:58] yeah, the bitesize ones are supposed to be nice and beginner, more to get you familiar with the code, etc. [15:58] if you need help and no one is around you can also post to the mailing list (link in topic) [16:29] http://unity.ubuntu.com/getinvolved/#coding By the way, isn't that page wrong (as HTML), it looks a bit "buggy" on #coding [16:32] Translations should not be made on unity/po/ right? But on Launchpad.net? thanks, just want to know === _LibertyZero is now known as LibertyZero [17:25] I was wondering... What actually can be dragged in the Unity panel? [17:26] Icons... Then? [17:26] any file accepted by a launcher handler.... [17:26] and? [17:27] Trevinho: for unity panel do you mean unity launcher (dock, springboard) etc? [17:27] yes, sorry [17:27] launcher [17:27] Trevinho: i think, .dekstop file [17:27] I don't know why I've said panel :P, maybe because I'm both workin on them :D [17:27] Trevinho: i know :) [17:27] Mh... So, we can't currently drag a text, or a firefox image there for example [17:28] if there is an icon application [17:28] that handle this kind of file [17:28] ye [17:28] *yes... [17:28] so when we something is dragged over the launcher [17:29] Ok that's what I knew [17:29] mh... [17:29] we read its type [17:29] the fact that the launcher something reveals when there's something that it can't handle [17:29] the problem is just one :) [17:29] x dnd sucks :) [17:30] Yes, I know that... but it's the only whe have [17:30] we* [17:30] we can only know what kind of thing we are dragging [17:30] when we enter the launcher... [17:30] Mh, that could be enough by the way [17:31] but DBO has a solution.... [17:31] we create a BaseWindow as soon as dnd start [17:31] read the type of dragged things [17:32] destroy the base window we have created [17:32] emit a signals, that is handled by the launcher [17:32] in this way we could [17:32] Does anyone know where the unity-greeter design spec is? (for lightdm) Mika apparently did it? [17:32] Ok... So this is something that he'll do :P [17:33] Trevinho: the problem is not DBO... the problem is X [17:33] :) [17:34] btw using this solution we could: [17:34] 1) highlight the launcher icon as soon as dnd start and not when mouse enters the launcher [17:35] 2) don't reveal the launcher if there is no reason to do that :) [17:36] i know that my english sucks, so we can speak italian in private :) [17:36] I know that DBO is not the problem... :) [17:36] Ok ok... [17:36] However I got what you wanted [17:36] to say [17:37] Trevinho: if you are interested to it, i can post here the link to lp bug :) [17:38] No, thank you... If that's the solution, I wait for it... Now I have to do something else :P [17:38] jderose, hey there... the ustream broadcast is in 22 min?! [17:38] Trevinho: i can do it, but jaytaoko should help in base window stuff :) [17:38] jderose, btw... congrats to reaching hte kickstarter-goal! [17:39] MacSlow: thanks :) [17:39] back from the dentist! [17:39] wewt [17:39] had fun? [17:39] DBO, let them bolt that stuff this time [17:39] kenvandine, seb128, libindicate-gtk3 merge request updated, please double check! [17:39] it seems I broke [17:39] erm [17:40] it seems I broke the filling in half [17:40] with dental floss [17:40] DBO, first the glasses, now the dentist :) [17:41] tedg, will do [17:55] DBO: now you can merge the bamf branch, isn't it? :D === daker is now known as daker_ [17:59] jaytaoko: around? [18:05] can anyone help me with nux::basewindow? :) [18:14] DBO: is this something up to you? https://code.launchpad.net/~3v1n0/unity/laucher-edge-reveal-revisited/+merge/69701 [18:15] we're planning to not go the timeout route [18:16] I am trying to see if we can get X support for getting motion events "out of screen" so to speak [18:16] I'll write a more detailed description in the review [18:16] since that might still be merge worthy as the fallback [18:25] Ok... I've read something like that in the related bug [18:26] but going out the screen seems weird to me :o [18:27] new unity release happening today? [18:33] andyrock: brb [18:36] jaytaoko: i need your help :) when you are free ping me! [18:39] *free->available [18:52] andyrock: ping [18:53] jaytaoko: so i'm looking to this bug https://bugs.launchpad.net/unity/+bug/727901 [18:53] Ubuntu bug 727901 in unity "When dragging and dropping a file on to the Launcher, the Launcher icons that are valid drop receptacles don't highlight until the cursor is over the launcher." [Medium,Triaged] [18:53] but i've no idea how i should create an invisible base window :) [18:54] invisible base window? i don't get what you mean xD Although even if I did, I'm not sure if I can be of help [18:55] andyrock: so a BaseWindow cannot be invisible like an XWindow [18:55] ephan: don't worry, jaytaoko should have understood [18:56] andyrock: BaseWindow have a visibility flag but it is purely logical (used mostly to draw or not draw the BaseWindow) [18:57] jaytaoko: so no way to build an event window? [18:57] jaytaoko: mmm ok... so how we should do? [18:57] andyrock: are you refering to a BaseWindow backed by an InputWindow? [18:57] andyrock: and X InputWindow [18:58] andyrock: right now the launcher is a BaseWindow but it also has an X inputWindow to receive events coming from X [18:59] jaytaoko: but the xinputwindow is of the same geometry of the basewindow right? [18:59] *have the same... [18:59] *has [19:00] andyrock: yes [19:00] so i cannot use it... [19:01] because what i need is a fake window to just read the type of dragged stuff [19:01] before the mouse pointer enter the launcher window [19:01] *enters [19:03] andyrock: I see, we are doing something like that, Jason has more is the one who worked on that feature [19:03] andyrock: is this something that was recently broken? [19:04] andyrock: we have changed the event architecture in Nux recently [19:04] jaytaoko: no, has always been broken... [19:04] andyrock: and I still have to finalize the change in the DnD procedure [19:05] andyrock: ok, allow me to ask Jason when he is available. He may have more ideas on the matter [19:06] jaytaoko: i know, but this is an X problem, that let you to read the type of drugged stuff only when the pointer enters the xwindow [19:07] allo gents [19:08] jaytaoko: basewindow cannot be invisible ok... can it be transparent? [19:08] DBO: andyrock is working on this https://bugs.launchpad.net/unity/+bug/727901 [19:08] Ubuntu bug 727901 in unity "When dragging and dropping a file on to the Launcher, the Launcher icons that are valid drop receptacles don't highlight until the cursor is over the launcher." [Medium,Triaged] [19:09] andyrock, look at the LauncherIconDrawWindow [19:09] andyrock: a basewindow can be invisible, put when it is invisible, its X Inputwindow stops receiving events [19:09] andyrock, just remove the parts where it draws the icon (after it clears everything) [19:09] jaytaoko: i got it :) [19:09] jaytaoko, he means he is just going to render 0x0000000 to its entire surface [19:10] DBO: oh Ok! [19:11] DBO jaytaoko: thx :) [19:11] andyrock: no problem! :) [19:11] P.S.: dnd is broken in unity... [19:14] andyrock, known issue [19:14] the event arch broke it [19:14] I am fixing it [19:15] DBO: ok when you fix it, i will work on it === andyrock is now known as andyrock-dinner [19:50] hi [19:51] hi Andy80 [19:51] Trevinho: hola :) [20:24] Hi Andy80 :) [20:24] hey ;) === andyrock-dinner is now known as andyrock [20:27] back [20:54] sudo apt-get source unity [20:54] does that install all unity dependencies? === yofel_ is now known as yofel [21:23] ephan: sudo apt-get build-dep unity [21:23] thanks andyrock [21:24] ephan: read also the last ayatana-dev mail [21:24] I am not yet in the mail list, I have to do that now [21:25] ephan: you can read the archive [21:26] I know andyrock :) [21:26] https://lists.launchpad.net/ayatana-dev/ [21:32] andyrock, oh I need an extra package, I see thanks for warning, just installed [21:33] ephan: yw [21:46] ephan: another point [21:46] yes thumper [21:46] ephan: I found the build instructions in the branch both confusing and contraditionary [21:46] And so did I, I was just reading and asking a friend for help [21:47] Because CMAKE ../\nmake is not possible [21:47] ephan: I had to get the right lines from njpatel :) [21:47] ephan: I'll be around online for the next few hours if you need help [21:47] for whatever help I can actually offer :) [21:48] njpatel as in the freenode channel? [21:48] sorry, njpatel the person* [21:48] Neil J. Patel* [21:49] aye [21:50] nux-core-1.0 says I don't have it installed. I thought pretty much all packages were included in sudo apt-get build-dep unity [21:50] And it's not on apt-get, so I need to build from source I think [21:51] * thumper hmms and aahs [21:51] the build deps for unity don't cover bumped versions of dependent libraries [21:51] as the package for unity isn't trunk (yet) [21:51] trunk has moved on, the package hasn't caught up [21:51] you probably need to compile nux too [21:54] thumper, do you suggest I install nux dependencies or try to install nux-core-1.0? The problem with nux-core-1.0 is it is not in apt-get and I could not find it online [21:54] ephan: I mean, branch lp:nux and build locally [21:55] nux and unity are quite intertwined in the dependency chain [21:55] nux often has abi breaks [21:55] I see [21:55] which unity trunk depends on [21:55] I'm pretty sure the packaged nux won't allow trunk unity to compile [21:58] thanks, getting nux now [21:59] * thumper nods [22:03] I actually downloaded nux, but can't figure out how to compile HMmm [22:05] ephan: do you have a build or staging directory? [22:05] like ~/staging [22:06] I have indeed a build directory [22:06] this is where I install my local build stuff to [22:06] I called it "build" [22:06] not local [22:06] ah [22:06] we need somewhere inside $HOME to put the builds [22:06] you mean a global one [22:06] hm, I never used anything like that [22:06] personally (and a lot of the dx team) uses ~/staging [22:06] so make that [22:06] cool [22:06] done [22:07] ./autogen.sh --prefix=~/staging --enable-debug [22:07] then make [22:07] should I branch nux here then? Or this is only for the builds? [22:07] make check [22:07] make install [22:07] no, that is just where we put the binaries [22:07] I have my branches in ~/src [22:10] configure: error: expected an absolute directory name for --prefix: ~/staging hm [22:13] ephan: then expand it out [22:14] I thought the shell would [22:14] but I guess not [22:14] I have mine expanded here [22:14] hm, I'm not quite understanding what you mean by "expand it out" [22:16] $(HOME)/staging [22:18] k [22:20] I need google-mock, just had to install it [22:20] making [22:34] I think I need sudo make install [22:34] /bin/mkdir: cannot create directory `/staging': Permission denied [22:35] ephan: you shouldn't need sudo [22:35] ephan: what was the command line you used for autogen? [22:35] ./autogen.sh --prefix=$(HOME)/staging --enable-debug [22:37] what is $HOME [22:37] mine is /home/tim [22:37] /home/david/ for me [22:38] with the trailing slash? [22:38] anyway... [22:38] change the prefix to /home/david/staging [22:38] trailing slash unncessary [22:38] and try again [22:40] making [22:41] "make[2]: Nothing to be done for `all'" [22:41] make says that for all folders [22:43] ephan: because it is built [22:44] and you only changed the install location [22:44] try make check [22:44] http://paste.ubuntu.com/654040/ [22:44] DBO: are you here? [22:45] ephan: ah... [22:45] ephan: that is some extra test only dependencies [22:45] ephan: I added that :-| [22:45] I'm confused TheMuso [22:45] thumper* [22:46] sudo apt-get install libboost-filesystem-dev [22:46] ephan: we use google test and google mock for the tests [22:46] ephan: for some of those tests I needed independent verification of the file system [22:46] ephan: so I used boost::filesystem [22:47] ephan: it isn't a run time dependency, just for the tests [22:47] I see [22:47] make check worked [22:47] time for make install [22:48] http://paste.ubuntu.com/654043/ Does this mean successful installation? [22:49] have a look in /home/david/staging [22:49] there should be some shared object libraries in lib, and headers in include [22:49] if there is, you're all good [22:50] lots of headers in include [22:50] and lib checeks, everything seems fine [22:50] time to build Unity? [22:51] "-- package 'nux-core-1.0' not found" ack [22:54] ephan: what is your cmake line? [22:55] ephan: try cmake .. -DCMAKE_BUILD_TYPE=Debug -DCOMPIZ_PLUGIN_INSTALL_TYPE=local -DCMAKE_INSTALL_PREFIX=/home/david/staging -DGSETTINGS_LOCALINSTALL=ON [22:58] http://paste.ubuntu.com/654047/ [22:58] a lot of packages were not found [23:01] libnotify, unity-misc, indicator3-0.4, libbamf3 [23:02] I'll look at those 4 packages and build them tomorrow [23:09] I don't build them [23:09] hmm... gone