[03:03] Is this the place to ask questions about Unity development? [03:45] george_e: Yes. [03:45] RAOF: Great! Does Unity use Glib's DBus API? [03:46] I believe so, but I'm not familiar with the code. [03:47] * george_e is reading through the code... [04:19] I thought compiz had a dbus plugin, and that gets used... [04:26] TheMuso: Oh, it does? I didn't realize that. [04:27] george_e: I don't know for sure. [05:13] good morning [06:11] TheMuso, george_e: yes unity uses glib dbus AFAIK [06:11] thumper: Thank you. [06:11] Are you familiar with DBus at all? [06:11] no [06:12] I'd like to be, but am not at the moment [06:17] Me too :) I ran into a bit of a problem and I don't know where to ask for help. [07:02] good morning [07:19] greetings everybody [08:49] gord, around? [08:50] andyrock, hey hey [08:50] i cannot compile unity, i got this error [08:50] n file included from /home/andyrock/Desktop/unity/tests/TestBGHash.cpp:24:0: [08:50] /home/andyrock/Desktop/unity/tests/../plugins/unityshell/src/BGHash.h:25:43: fatal error: unity-misc/gnome-bg-slideshow.h: No such file or directory [08:50] compilation terminated. [08:50] make[2]: *** [tests/CMakeFiles/test-bg-hash.dir/TestBGHash.cpp.o] Error 1 [08:50] make[1]: *** [tests/CMakeFiles/test-bg-hash.dir/all] Error 2 [08:50] make[1]: *** Waiting for unfinished jobs.... [08:51] andyrock, right yeah you need the latest libunity-misc from lp:libunity-misc, i sent a mail to ayatana-dev explaining :) [08:51] gord, doh :) i forgot it... -.- [09:08] gord, thx btw :) [09:09] Does anybody know where I can find indicator3-0.4? I need it for Unity it seems [09:09] oh wait, libindicator I'll compile, thanks eitherway === daker_ is now known as daker [09:34] andyrock, np :) [09:34] gord, dash background is too light IMHO :) [09:35] andyrock, waiting on a blur from jay, it will look good in the end [09:37] gord, dinamic or static blur? [09:37] andyrock, not sure yet :) waiting on him, hopefully dynamic but there were a few issues last i checked === aruiz is now known as aruiz69 === aruiz69 is now known as aruiz === zyga_ is now known as zyga-x11 === MacSlow is now known as MacSlow|lunch [11:57] jcastro, sorry for pinging, but my slave^H fellow developer sbte made a patch for indicator-status-provider-emesene, any chance someone can apply it and push an updated package? see bug #817504 (i think i should ask Ken, but anyway, you know better :)) [11:57] Launchpad bug 817504 in emesene "Emesene needs the offline status to be different from invisible" [Medium,New] https://launchpad.net/bugs/817504 [12:09] c10ud: https://bugs.launchpad.net/emesene/+bug/817504/comments/3 ;) [12:09] Ubuntu bug 817504 in emesene "Emesene needs the offline status to be different from invisible" [Medium,New] === ronoc is now known as ronoc|lunch [12:10] sbte, ^ [12:13] Trevinho, thanks for the small tut btw [12:17] Trevinho, thanks [12:29] /away [12:30] Trevinho, done === racarr_ is now known as racarr === MacSlow|lunch is now known as MacSlow === ronoc|lunch is now known as ronoc [13:16] sbte, c10ud Cool! :) [13:23] I'm trying to build unity-2d on natty, but cmake says I'm missing "dconf-qt". Yet there is no package with that name. Where can I get it? [13:25] fhd, try sudo apt-get install libdconf-qt-dev [13:25] andyrock: There is no such package, do I need to add an apt repository? [13:25] fhd, natty or oneiric? [13:26] andyrock: natty [13:26] andyrock: I'm following this guide: https://wiki.ubuntu.com/Unity2D [13:26] fhd, well i think it is only in oneiric [13:26] fhd: I think that you should use an older branch of unity-2d if you want to compile it in natty [13:27] Trevinho: Well, I'd like to contribute a bit, so I guess I'd be best of modifying the latest version, right? [13:28] fhd, install oneiric in vbox then :) [13:28] fhd, try sudo apt-get source unity [13:28] ephan: OK [13:28] fhd, ephan it won't work [13:29] I personally can't build Unity on Natty because https://bugs.launchpad.net/ubuntu/+source/bamf/+bug/817949 [13:29] Ubuntu bug 817949 in bamf (Ubuntu) "Building bafm fails" [Undecided,New] [13:29] andyrock, I personally managed to install all packages neede but this one, libbafm [13:29] I need Oneiric to compile Unity? [13:30] ephan, if you want to compile unity without going crazy... yes [13:30] andyrock, yeah I went crazy this morning, I built dozens of packages from source and then the last one I needed doesn't work [13:31] ephan, or you should install/build all dependencies [13:31] Okay, I guess I can pick a bug that should be fixed and work with an old branch, eh? [13:32] I don't really want to go to Oneiric yet [13:32] andyrock, unity works fine on a vbox? [13:32] ah [13:32] you are talking about unity2d [13:32] API, i know that unity works fine on vbox... Trevinho could you confirm it? [13:32] fhd, I don't think it's even recommended to install Alpha 2 on real hardware [13:33] I'm having a lot of problems with unity, not sure if related to being on a 64 bit machine, I would like to test it with a 32bit machine (so a vbox) [13:33] fhd ephan , install on vbox [13:34] andyrock, I personally run it through USB Drive on another comp, but that also works [13:34] ephan, try building without -Werror [13:34] sbte, when using Oneiric it works [13:35] gotta logout/login, Ubuntu 11.04 bug -.- [13:35] ephan, sure, but if you want to build bamf on natty, it probably works if you compile without -Werror [13:35] sbte, I still need all the packages [13:36] https://bugs.launchpad.net/ubuntu/+source/bamf/+bug/817949 I need to compile bafm to get libbafm, and I get error [13:36] Ubuntu bug 817949 in bamf (Ubuntu) "Building bafm fails" [Undecided,New] [13:36] Sorry, but I'm new to Ubuntu development: Where can I see in which versions a bug should be fixed? [13:36] ephan, yes, and if you compile it without -Werror it will work [13:36] oh you mean compile bfam without -Werror or Unity? [13:36] because the build fails because of a warning turned into an error [13:37] ephan, bfam [13:37] ah thanks sbte [13:37] I read that "Warnings treated as errors" [13:38] fhd, you have not dconf-qt-dev [13:38] right? [13:38] but do you have dconf-qt? [13:39] "compile it without -Werror it will work" sbte, I had never heard of that, how does that work? [13:41] andyrock: Nope, there is no package with "dconf-qt" in its name in natty [13:41] fhd, compile from source perhaps [13:41] fhd, you can find it in unity2d daily build ppa [13:42] ephan, configure with --disable-werror I think, but I'm not sure [13:42] I did try "./configure --disable-Werror", but I'm searching for some information online [13:42] ephan, haven't done C in ages [13:42] heh [13:43] ephan, andyrock: I'm actually wondering if I do need the latest version of unity-2d. What if I fix a bug, wouldn't that patch make it into natty? [13:44] ephan, andyrock: Well, I guess I would have to merge it into the latest version at some point, so I might as well work with the latest source. [13:45] fhd, i think not (maybe i am wrong) but ubuntu needs a src expection, etc [13:45] andyrock: src expection? [13:45] fhd, a patch that works with old code could not work with new code [13:45] fhd, sorry... sru ex... [13:45] andyrock: Yeah [13:46] andyrock: yes, unity works in Vbox, BUT, I don't upgraded to latest nux [13:46] since it wasn't working [13:47] andyrock: And with vbox you mean virtualbox? [13:47] ok thx... API ^^^ [13:47] fhd, yeah [13:47] yes VirtualBox [13:47] I'm using oneiric in VBox and it works [13:47] andyrock: Don't think this would make development easier on my cute little netbook [13:48] but few days ago I upgraded nux to latest commits and it wasn't working [13:48] But that's apparently the typical development setup? [13:48] I don't know if was vbox by the way [13:48] fhd, do you want to develop on a little netbook? :P [13:48] andyrock: Yeah, on the train. It's not that bad, I even compiled Chromium on it :) [13:49] fhd, i develop unity on real hardware on a real partition [13:49] andyrock: I've got a baby at home, so if I want to hack on stuff, it's on the train [13:49] andyrock: Well, I guess I have enough space for another ubuntu installation. [13:50] fhd, greeting :) [13:50] for the baby... :) [13:50] andyrock: :) [13:53] andyrock: What's the typical way to install the latest Ubuntu for development purposes. A snapshot CD or something more geeky? [13:54] I don't think it makes any difference [13:54] fhd, daily build should be good [13:54] andyrock: Right, I can just apt-get upgrade then [13:54] andyrock: Okay, thanks for your help, that's what I'll do then [13:55] fhd, yw [13:57] woo a backlog fix: https://code.launchpad.net/~3v1n0/unity/fix-783434/+merge/69713 [13:57] njpatel: find me a reviewer! [13:58] good jcastro [13:59] jcastro, been waiting for that one for some time :) DBO needs to review it [14:00] https://code.launchpad.net/~vanvugt/unity/fix-742664-trunk/+merge/69751 [14:00] andyrock: nice dude! [14:00] njpatel: there's that community review thing in launchpad. [14:01] that's pretty awesome [14:02] jcastro, thx :) please force DBO to solve dnd problem in nux :) [14:02] jcastro: I hope to push another backlog fix soon [14:02] ;) [14:03] woo [14:03] oh this is just a great fix [14:04] Oh God... The cc1plus compiler is really loving to eat my memory! :P [14:25] ronoc, http://paste.ubuntu.com/654526/ [14:27] kenvandine, thanks [14:28] kenvandine, hmmm, must be missing a dependency in the pkgconfig [14:29] kenvandine, thats part of gtk3 [14:29] right [14:29] were you compiling for 2 [14:30] the package builds both [14:30] I will wrap the necessaries [14:30] thx [14:30] and resubmit [14:30] just add a .1 [14:30] kenvandine, will do [14:30] also make sure you are building with -Werror [14:30] a bunch of those are simple fixes [14:31] kenvandine, I do except for the service which because of valac needs to have warnings turned off [14:31] ill try again though its been a while [14:31] ok [14:31] the package builds with -Werror [14:31] so it'll fail in the package [14:31] kenvandine, ok, ill take a look [14:32] thx [14:32] Hi! indicator-power is visible in Unity-3D but not in Unity-2D, is this a known issue? [14:41] filed bug 818086 [14:41] Launchpad bug 818086 in indicator-power (Ubuntu) "Indicator-power not visible in Unity-2D" [Undecided,New] https://launchpad.net/bugs/818086 [14:42] JohnLea_, around= [14:42] ? [14:42] Mh, the underscore doesn't meen anything good! :) [14:42] Trevinho, sometimes i forgot to delete it [14:42] :) [14:43] You're a n00b :) [14:44] andyrock; pong [14:45] JohnLea_, great! :) Trevinho needs you [14:45] hm, may I know for how long you guys have been Ubuntu Developers? [14:46] ephan, i am an unity contributor since about six month (or more, i don't know) [14:46] Trevinho; hyia, how can I help? [14:47] andyrock, you started with the bitesize campaign? I think it was 6 months ago [14:48] ephan, my first patch was not bitesize but yes, i was and am a bitesize one! [14:48] JohnLea_: I've made the fix for bug #690143 [14:48] Launchpad bug 690143 in unity "Launcher - Implement workspace/launcher cross interactions" [Medium,In progress] https://launchpad.net/bugs/690143 [14:48] Trevinho; great! [14:49] however I'd like to show the border too of an icon [14:49] show the bug attachments === JohnLea_ is now known as JohnLea [14:49] tell me if you like that or if I should use what you already proposed [14:49] andyrock, thanks, I'm about to start with bitesize, but still fighting the source for now :) [14:50] ephan, jcastro will be glad to receive you... :) [14:52] andyrock, not sure if it'll be so soon. I only know GTK for a few months [14:53] JohnLea: did you see that? [14:53] ephan, here you will learn a lot of things... have fun [14:53] Trevinho; could you send us a mockup of this effect when tile illumination is always on? Always on is our default setting, and I would have to get this change agreed by a couple of people. To agree they will have to make a judgement on how this effect works combined with the 'always on' tile illumination setting. [14:53] Trevinho; yes, I've see the mockups attached to the bug, thx [14:54] They're not mokcups actually [14:54] it's running unity :) [14:54] cool ;-) [14:54] a few screengrabs with the 'always on' setting then [14:54] However according to the spec you gave the icon illumination was off [14:55] woops, must be a out of date reference; could you point me to it so I can double check? [14:55] JohnLea: I'm basing on the mockup you posted [14:56] JohnLea: https://bugs.launchpad.net/unity/+bug/690143/+attachment/2162568/+files/launcher_window_on_other_workspace.png [14:56] Ubuntu bug 690143 in unity "Launcher - Implement workspace/launcher cross interactions" [Medium,In progress] [14:56] atm, by default tile illumination is always on. This can be changed in ccsm though [14:56] YEs, but in that mockup the illumination was on [14:56] but not for that icon [14:56] So I used that as reference [14:57] If the illumination must be always on or just follow the ccsm settings I can revert the change... [14:57] yes, that mockup is a bit out of date [14:57] sorry [14:57] re. illumination [14:58] The default setting is 'backlight always on'. However using ccsm it can be set to 'backlight toggles' [14:58] Ok... [14:59] So, you want that the illumination of the non-viewable windows follows the settings too? [14:59] actually, with both settings if the app is running (on any workspace) it will be illuminated [14:59] yes [14:59] You just want to change the icon indicator, though [15:00] Ok... Because I guess that in the case you set the illumination-toggle I guess that this solution could be better [15:01] yes, that change is signed off and can go is straight away. However the side illumination is also a nice idea, but needs with work with tile illumination, and will also need to be signed off by a few people before it can go in. I do like it though [15:01] 'in' not 'is' ^ [15:04] didrocks, https://bugs.launchpad.net/unity/+bug/815032 bitsize bug? [15:04] Ubuntu bug 815032 in unity (Ubuntu) "ccsm needs an option to change launcher opacity" [Wishlist,Confirmed] [15:05] Mh, ok JohnLea ... So... I will push the commit with the side-illumination enabled *only* when the "backlight always on" setting is disabled... If the design team approves it it will be merged, otherwise I'll adapt it to your decision. [15:06] andyrock: I think it can be one, right (mid-size one as the code in Launcher.cpp isn't trivial) [15:06] didrocks, i know it too well :) [15:07] andyrock: so for you, I guess, there will be no issue :) [15:07] i'm adding it to unity contributors hacker... [15:07] ok, I guess you can give the necessary guidance [15:07] Trevinho; even better, decouple it from the existing backlight illumination settings and provide a new option in the CCSM menu titled "Backlight toggles with side illumination". This would make it easy to further evaluate and test this feature. [15:08] didrocks, it should be an alpha value hidden in the nux draw function [15:08] Trevinho; then this setting could be added to the list of items to be tested in the next round of user testing [15:09] andyrock: that or the blending I would say in the main launcher draw function [15:09] Trevinho; (for clarity, this would be a new option inside the CCSM "Backlight Mode" menu) [15:10] didrocks, o [15:10] *ok [15:10] Ok, I got it JohnLea [15:10] Trevinho; cool, thx! ;-) [15:10] andyrock: thanks! :) [15:10] But... JohnLea... the problem is.... With that option the side illumination should be used always? [15:10] didrocks, thx you [15:10] or only for not-visible windows? [15:13] Trevinho; this new option (disabled by default) is exactly what you have already built if I understand correctly, e.g. 'Backlight Toggles' for running apps only on the current workspace, with side lighting for apps running on other workspaces. Is my understanding correct? [15:14] Yes [15:15] But the name of the option could lead to a confusion... I mean, I know it's too long but it should be "Backlight toggles with side illumination on windows on other viewports" :P [15:18] Trevinho; ;-) how about "Backlight and side illumination toggles"? [15:18] Ehehe... Yes, I would have done that, but I said you for clarifying :) [15:53] DBO, heya, pal, in my new alt tab I don't see the tiles on the left and right curve into 3D, they are all flat - is that to be expected? [15:53] jono, they only curve if there is not enough room [15:54] DBO ahhh! makes sense [15:54] * jono loads more apps [15:54] lol [15:58] jcastro, i have added https://bugs.launchpad.net/unity/+bug/815032 to unity-community-hackers [15:59] Ubuntu bug 815032 in unity (Ubuntu) "ccsm needs an option to change launcher opacity" [Wishlist,Confirmed] [15:59] and i have added some more information, is it ok? [15:59] wow [15:59] I didn't even know we could do that [16:03] jcastro, if nobody do it, i will fix it. i've other more important bugs to solve! [16:04] heh [16:04] jono: not sure you noticed my twit this week, but: http://twitter.com/#!/leDidRocks/status/95371439624032256 [16:05] didrocks, sorry, pal, I did, I was just on the road - thanks so much! [16:05] jono: yw, keep me updated about your experience! :) [16:05] didrocks, will do! [16:06] didrocks, speaking of which, are you familiar with a black box painting when you log into Unity? the black box appears where the keyring password window should be [16:07] jono: oh? didn't get that one, but there are known compiz issue taking too much memory and preparing a lot of things no startup (images), maybe you see one appearing. Tell me if after next compiz update (on Monday normally) you still get it [16:08] didrocks, sounds good, I am filing a bug now, will keep you updated [16:08] jono: excellent, thanks! === MacSlow is now known as MacSlow|break [16:13] didrocks, this is it: https://bugs.launchpad.net/ubuntu/+source/unity/+bug/818142 [16:13] Ubuntu bug 818142 in unity (Ubuntu) "Black box painted when logging into to Unity" [Undecided,New] [16:13] jono: I'll affect compiz as well [16:14] thanks didrocks [16:48] My Unity version is "unity 3.8.16". Should the latest one (4.4.0) be installed on Natty's? [17:01] ephan, The latest Unity is really more targeted at Oneiric. It may be backportable, but I'm not sure anyone is looking at that. [17:02] I was wondering [17:02] thanks tedg [17:49] cdbs: around? === daker is now known as daker_ [18:21] Guys, is there a way to change the order of the buttons in maximized frames on Unity (latest version)? The Close, Minimize,Maximize buttons === MacSlow|break is now known as MacSlow [19:30] jcastro: here you are the merge I was talking you about: https://code.launchpad.net/~3v1n0/unity/fix-690143/+merge/69849 ;) [19:30] reading [19:31] ooh, screenshots too! [19:31] eheh :) [19:31] wow, that looks pretty ninja [19:32] oh sweet [19:35] jcastro: however that screen is valid just using the last option... [19:53] Will "gnome-search-tool" be removed now that Unity has a launcher that can also search? === _LibertyZero is now known as LibertyZero [20:28] kenvandine, ping? [20:30] jono, pong [20:30] kenvandine, quick q [20:30] I am finding that I often need to post tweets to multiple accounts [20:30] is this something gwibber is planning on supporting? [20:31] gwibber has always supported that... [20:31] ?? [20:31] ephan: you still need the search tool [20:31] ephan: unity uses zeitgeist so it only indexes files you've used [20:31] there's no way to say, invoke the dash, do a search and have it search every file in a directory or whatever [20:53] thanks jcastro I was just wondering, since Ubuntu 11.10 is having space problems (or so I heard) [20:54] I'll move 11.10 when Alpha 3 is released so I can start helping more [20:55] yeah hopefully it won't be so broken [20:55] I'm having compiz issues the past few days [20:56] I expected that, moving to GTK3 is a big step IMO === yofel_ is now known as yofel