[03:03] <george_e> Is this the place to ask questions about Unity development?
[03:45] <RAOF> george_e: Yes.
[03:45] <george_e> RAOF: Great! Does Unity use Glib's DBus API?
[03:46] <RAOF> I believe so, but I'm not familiar with the code.
[03:47]  * george_e is reading through the code...
[04:19] <TheMuso> I thought compiz had a dbus plugin, and that gets used...
[04:26] <george_e> TheMuso: Oh, it does? I didn't realize that.
[04:27] <TheMuso> george_e: I don't know for sure.
[05:13] <didrocks> good morning
[06:11] <thumper> TheMuso, george_e: yes unity uses glib dbus AFAIK
[06:11] <george_e> thumper: Thank you.
[06:11] <george_e> Are you familiar with DBus at all?
[06:11] <thumper> no
[06:12] <thumper> I'd like to be, but am not at the moment
[06:17] <george_e> Me too :) I ran into a bit of a problem and I don't know where to ask for help.
[07:02] <oSoMoN> good morning
[07:19] <MacSlow> greetings everybody
[08:49] <andyrock> gord, around?
[08:50] <gord> andyrock, hey hey
[08:50] <andyrock> i cannot compile unity, i got this error
[08:50] <andyrock> n file included from /home/andyrock/Desktop/unity/tests/TestBGHash.cpp:24:0:
[08:50] <andyrock> /home/andyrock/Desktop/unity/tests/../plugins/unityshell/src/BGHash.h:25:43: fatal error: unity-misc/gnome-bg-slideshow.h: No such file or directory
[08:50] <andyrock> compilation terminated.
[08:50] <andyrock> make[2]: *** [tests/CMakeFiles/test-bg-hash.dir/TestBGHash.cpp.o] Error 1
[08:50] <andyrock> make[1]: *** [tests/CMakeFiles/test-bg-hash.dir/all] Error 2
[08:50] <andyrock> make[1]: *** Waiting for unfinished jobs....
[08:51] <gord> andyrock, right yeah you need the latest libunity-misc from lp:libunity-misc, i sent a mail to ayatana-dev explaining :)
[08:51] <andyrock> gord, doh :) i forgot it... -.-
[09:08] <andyrock> gord, thx btw :)
[09:09] <ephan> Does anybody know where I can find indicator3-0.4? I need it for Unity it seems
[09:09] <ephan> oh wait, libindicator I'll compile, thanks eitherway
[09:34] <gord> andyrock, np :)
[09:34] <andyrock> gord, dash background is too light IMHO :)
[09:35] <gord> andyrock, waiting on a blur from jay, it will look good in the end
[09:37] <andyrock> gord, dinamic or static blur?
[09:37] <gord> andyrock, not sure yet :) waiting on him, hopefully dynamic but there were a few issues last i checked
[11:57] <c10ud> jcastro, sorry for pinging, but my slave^H fellow developer sbte made a patch for indicator-status-provider-emesene, any chance someone can apply it and push an updated package? see bug #817504 (i think i should ask Ken, but anyway, you know better :))
[12:09] <Trevinho> c10ud: https://bugs.launchpad.net/emesene/+bug/817504/comments/3 ;)
[12:10] <c10ud> sbte, ^
[12:13] <c10ud> Trevinho, thanks for the small tut btw
[12:17] <sbte> Trevinho, thanks
[12:29] <dbarth>  /away
[12:30] <sbte> Trevinho, done
[13:16] <Trevinho> sbte, c10ud  Cool! :)
[13:23] <fhd> I'm trying to build unity-2d on natty, but cmake says I'm missing "dconf-qt". Yet there is no package with that name. Where can I get it?
[13:25] <andyrock> fhd, try sudo apt-get install libdconf-qt-dev
[13:25] <fhd> andyrock: There is no such package, do I need to add an apt repository?
[13:25] <andyrock> fhd,  natty or oneiric?
[13:26] <fhd> andyrock: natty
[13:26] <fhd> andyrock: I'm following this guide: https://wiki.ubuntu.com/Unity2D
[13:26] <andyrock> fhd, well i think it is only in oneiric
[13:26] <Trevinho> fhd: I think that you should use an older branch of unity-2d if you want to compile it in natty
[13:27] <fhd> Trevinho: Well, I'd like to contribute a bit, so I guess I'd be best of modifying the latest version, right?
[13:28] <andyrock> fhd, install oneiric in vbox then :)
[13:28] <ephan> fhd, try sudo apt-get source unity
[13:28] <fhd> ephan: OK
[13:28] <andyrock> fhd, ephan it won't work
[13:29] <ephan> I personally can't build Unity on Natty because https://bugs.launchpad.net/ubuntu/+source/bamf/+bug/817949
[13:29] <ephan> andyrock, I personally managed to install all packages neede but this one, libbafm
[13:29] <ephan> I need Oneiric to compile Unity?
[13:30] <andyrock> ephan, if you want to compile unity without going crazy... yes
[13:30] <ephan> andyrock, yeah I went crazy this morning, I built dozens of packages from source and then the last one I needed doesn't work
[13:31] <andyrock> ephan, or you should install/build all dependencies
[13:31] <fhd> Okay, I guess I can pick a bug that should be fixed and work with an old branch, eh?
[13:32] <fhd> I don't really want to go to Oneiric yet
[13:32] <API> andyrock, unity works fine on a vbox?
[13:32] <API> ah
[13:32] <API> you are talking about unity2d
[13:32] <andyrock> API, i know that unity works fine on vbox... Trevinho could you confirm it?
[13:32] <ephan> fhd, I don't think it's even recommended to install Alpha 2 on real hardware
[13:33] <API> I'm having a lot of problems with unity, not sure if related to being on a 64 bit machine, I would like to test it with a 32bit machine (so a vbox)
[13:33] <andyrock> fhd ephan , install on vbox
[13:34] <ephan> andyrock, I personally run it through USB Drive on another comp, but that also works
[13:34] <sbte> ephan, try building without -Werror
[13:34] <ephan> sbte, when using Oneiric it works
[13:35] <ephan> gotta logout/login, Ubuntu 11.04 bug -.-
[13:35] <sbte> ephan, sure, but if you want to build bamf on natty, it probably works if you compile without -Werror
[13:35] <ephan> sbte, I still need all the packages
[13:36] <ephan> https://bugs.launchpad.net/ubuntu/+source/bamf/+bug/817949 I need to compile bafm to get libbafm, and I get error
[13:36] <fhd> Sorry, but I'm new to Ubuntu development: Where can I see in which versions a bug should be fixed?
[13:36] <sbte> ephan, yes, and if you compile it without -Werror it will work
[13:36] <ephan> oh you mean compile bfam without -Werror or Unity?
[13:36] <sbte> because the build fails because of a warning turned into an error
[13:37] <sbte> ephan, bfam
[13:37] <ephan> ah thanks sbte
[13:37] <ephan> I read that "Warnings treated as errors"
[13:38] <andyrock> fhd, you have not dconf-qt-dev
[13:38] <andyrock> right?
[13:38] <andyrock> but do you have dconf-qt?
[13:39] <ephan> "compile it without -Werror it will work" sbte, I had never heard of that, how does that work?
[13:41] <fhd> andyrock: Nope, there is no package with "dconf-qt" in its name in natty
[13:41] <ephan> fhd, compile from source perhaps
[13:41] <andyrock> fhd, you can find it in unity2d daily build ppa
[13:42] <sbte> ephan, configure with --disable-werror I think, but I'm not sure
[13:42] <ephan> I did try "./configure --disable-Werror", but I'm searching for some information online
[13:42] <sbte> ephan, haven't done C in ages
[13:42] <ephan> heh
[13:43] <fhd> ephan, andyrock: I'm actually wondering if I do need the latest version of unity-2d. What if I fix a bug, wouldn't that patch make it into natty?
[13:44] <fhd> ephan, andyrock: Well, I guess I would have to merge it into the latest version at some point, so I might as well work with the latest source.
[13:45] <andyrock> fhd, i think not (maybe i am wrong) but ubuntu needs a src expection, etc
[13:45] <fhd> andyrock: src expection?
[13:45] <andyrock> fhd, a patch that works with old code could not work with new code
[13:45] <andyrock> fhd, sorry... sru ex...
[13:45] <fhd> andyrock: Yeah
[13:46] <Trevinho> andyrock: yes, unity works in Vbox, BUT, I don't upgraded to latest nux
[13:46] <Trevinho> since it wasn't working
[13:47] <fhd> andyrock: And with vbox you mean virtualbox?
[13:47] <andyrock> ok thx... API ^^^
[13:47] <andyrock> fhd, yeah
[13:47] <Trevinho> yes VirtualBox
[13:47] <Trevinho> I'm using oneiric in VBox and it works
[13:47] <fhd> andyrock: Don't think this would make development easier on my cute little netbook
[13:48] <Trevinho> but few days ago I upgraded nux to latest commits and it wasn't working
[13:48] <fhd> But that's apparently the typical development setup?
[13:48] <Trevinho> I don't know if was vbox by the way
[13:48] <andyrock> fhd, do you want to develop on a little netbook? :P
[13:48] <fhd> andyrock: Yeah, on the train. It's not that bad, I even compiled Chromium on it :)
[13:49] <andyrock> fhd, i develop unity on real hardware on a real partition
[13:49] <fhd> andyrock: I've got a baby at home, so if I want to hack on stuff, it's on the train
[13:49] <fhd> andyrock: Well, I guess I have enough space for another ubuntu installation.
[13:50] <andyrock> fhd, greeting :)
[13:50] <andyrock> for the baby... :)
[13:50] <fhd> andyrock: :)
[13:53] <fhd> andyrock: What's the typical way to install the latest Ubuntu for development purposes. A snapshot CD or something more geeky?
[13:54] <ephan> I don't think it makes any difference
[13:54] <andyrock> fhd, daily build should be good
[13:54] <fhd> andyrock: Right, I can just apt-get upgrade then
[13:54] <fhd> andyrock: Okay, thanks for your help, that's what I'll do then
[13:55] <andyrock> fhd, yw
[13:57] <jcastro> woo a backlog fix: https://code.launchpad.net/~3v1n0/unity/fix-783434/+merge/69713
[13:57] <jcastro> njpatel: find me a reviewer!
[13:58] <ephan> good jcastro
[13:59] <njpatel> jcastro, been waiting for that one for some time :) DBO needs to review it
[14:00] <jcastro> https://code.launchpad.net/~vanvugt/unity/fix-742664-trunk/+merge/69751
[14:00] <jcastro> andyrock: nice dude!
[14:00] <jcastro> njpatel: there's that community review thing in launchpad.
[14:01] <jcastro> that's pretty awesome
[14:02] <andyrock> jcastro, thx :) please force DBO to solve dnd problem in nux :)
[14:02] <Trevinho> jcastro: I hope to push another backlog fix soon
[14:02] <Trevinho> ;)
[14:03] <jcastro> woo
[14:03] <ephan> oh this is just a great fix
[14:04] <Trevinho> Oh God... The cc1plus compiler is really loving to eat my memory! :P
[14:25] <kenvandine> ronoc, http://paste.ubuntu.com/654526/
[14:27] <ronoc> kenvandine, thanks
[14:28] <ronoc> kenvandine, hmmm, must be missing a dependency in the pkgconfig
[14:29] <ronoc> kenvandine, thats part of gtk3
[14:29] <kenvandine> right
[14:29] <ronoc> were you compiling for 2
[14:30] <kenvandine> the package builds both
[14:30] <ronoc> I will wrap the necessaries
[14:30] <kenvandine> thx
[14:30] <ronoc> and resubmit
[14:30] <kenvandine> just add a .1
[14:30] <ronoc> kenvandine, will do
[14:30] <kenvandine> also make sure you are building with -Werror
[14:30] <kenvandine> a bunch of those are simple fixes
[14:31] <ronoc> kenvandine, I do except for the service which because of valac needs to have warnings turned off
[14:31] <ronoc> ill try again though its been a while
[14:31] <kenvandine> ok
[14:31] <kenvandine> the package builds with -Werror
[14:31] <kenvandine> so it'll fail in the package
[14:31] <ronoc> kenvandine, ok, ill take a look
[14:32] <kenvandine> thx
[14:32] <lucazade> Hi! indicator-power is visible in Unity-3D but not in Unity-2D, is this a known issue?
[14:41] <lucazade> filed bug 818086
[14:42] <andyrock> JohnLea_, around=
[14:42] <andyrock> ?
[14:42] <Trevinho> Mh, the underscore doesn't meen anything good! :)
[14:42] <andyrock> Trevinho, sometimes i forgot to delete it
[14:42] <andyrock> :)
[14:43] <Trevinho> You're a n00b :)
[14:44] <JohnLea_> andyrock; pong
[14:45] <andyrock> JohnLea_, great! :) Trevinho needs you
[14:45] <ephan> hm, may I know for how long you guys have been Ubuntu Developers?
[14:46] <andyrock> ephan, i am an unity contributor since about six month (or more, i don't know)
[14:46] <JohnLea_> Trevinho; hyia, how can I help?
[14:47] <ephan> andyrock, you started with the bitesize campaign? I think it was 6 months ago
[14:48] <andyrock> ephan, my first patch was not bitesize but yes, i was and am a bitesize one!
[14:48] <Trevinho> JohnLea_: I've made the fix for bug #690143
[14:48] <JohnLea_> Trevinho; great!
[14:49] <Trevinho> however I'd like to show the border too of an icon
[14:49] <Trevinho> show the bug attachments
[14:49] <Trevinho> tell me if you like that or if I should use what you already proposed
[14:49] <ephan> andyrock, thanks, I'm about to start with bitesize, but still fighting the source for now :)
[14:50] <andyrock> ephan, jcastro will be glad to receive you... :)
[14:52] <ephan> andyrock, not sure if it'll be so soon. I only know GTK for a few months
[14:53] <Trevinho> JohnLea: did you see that?
[14:53] <andyrock> ephan, here you will learn a lot of things... have fun
[14:53] <JohnLea> Trevinho; could you send us a mockup of this effect when tile illumination is always on?  Always on is our default setting, and I would have to get this change agreed by a couple of people.  To agree they will have to make a judgement on how this effect works combined with the 'always on' tile illumination setting.
[14:53] <JohnLea> Trevinho; yes, I've see the mockups attached to the bug, thx
[14:54] <Trevinho> They're not mokcups actually
[14:54] <Trevinho> it's running unity :)
[14:54] <JohnLea> cool ;-)
[14:54] <JohnLea> a few screengrabs with the 'always on' setting then
[14:54] <Trevinho> However according to the spec you gave the icon illumination was off
[14:55] <JohnLea> woops, must be a out of date reference; could you point me to it so I can double check?
[14:55] <Trevinho> JohnLea: I'm basing on the mockup you posted
[14:56] <Trevinho> JohnLea: https://bugs.launchpad.net/unity/+bug/690143/+attachment/2162568/+files/launcher_window_on_other_workspace.png
[14:56] <JohnLea> atm, by default tile illumination is always on.  This can be changed in ccsm though
[14:56] <Trevinho> YEs, but in that mockup the illumination was on
[14:56] <Trevinho> but not for that icon
[14:56] <Trevinho> So I used that as reference
[14:57] <Trevinho> If the illumination must be always on or just follow the ccsm settings I can revert the change...
[14:57] <JohnLea> yes, that mockup is a bit out of date
[14:57] <JohnLea> sorry
[14:57] <JohnLea> re. illumination
[14:58] <JohnLea> The default setting is 'backlight always on'.  However using ccsm it can be set to 'backlight toggles'
[14:58] <Trevinho> Ok...
[14:59] <Trevinho> So, you want that the illumination of the non-viewable windows follows the settings too?
[14:59] <JohnLea> actually, with both settings if the app is running (on any workspace) it will be illuminated
[14:59] <Trevinho> yes
[14:59] <Trevinho> You just want to change the icon indicator, though
[15:00] <Trevinho> Ok... Because I guess that in the case you set the illumination-toggle I guess that this solution could be better
[15:01] <JohnLea> yes, that change is signed off and can go is straight away.  However the side illumination is also a nice idea, but needs with work with tile illumination, and will also need to be signed off by a few people before it can go in.  I do like it though
[15:01] <JohnLea> 'in' not 'is' ^
[15:04] <andyrock> didrocks, https://bugs.launchpad.net/unity/+bug/815032 bitsize bug?
[15:05] <Trevinho> Mh, ok JohnLea ... So... I will push the commit with the side-illumination enabled *only* when the "backlight always on" setting is disabled... If the design team approves it it will be merged, otherwise I'll adapt it to your decision.
[15:06] <didrocks> andyrock: I think it can be one, right (mid-size one as the code in Launcher.cpp isn't trivial)
[15:06] <andyrock> didrocks, i know it too well :)
[15:07] <didrocks> andyrock: so for you, I guess, there will be no issue :)
[15:07] <andyrock> i'm adding it to unity contributors hacker...
[15:07] <didrocks> ok, I guess you can give the necessary guidance
[15:07] <JohnLea> Trevinho; even better, decouple it from the existing backlight illumination settings and provide a new option in the CCSM menu titled "Backlight toggles with side illumination".  This would make it easy to further evaluate and test this feature.
[15:08] <andyrock> didrocks, it should be an alpha value hidden in the nux draw function
[15:08] <JohnLea> Trevinho; then this setting could be added to the list of items to be tested in the next round of user testing
[15:09] <didrocks> andyrock: that or the blending I would say in the main launcher draw function
[15:09] <JohnLea> Trevinho; (for clarity, this would be a new option inside the CCSM "Backlight Mode" menu)
[15:10] <andyrock> didrocks, o
[15:10] <andyrock> *ok
[15:10] <Trevinho> Ok, I got it JohnLea
[15:10] <JohnLea> Trevinho; cool, thx! ;-)
[15:10] <didrocks> andyrock: thanks! :)
[15:10] <Trevinho> But... JohnLea... the problem is.... With that option the side illumination should be used always?
[15:10] <andyrock> didrocks, thx you
[15:10] <Trevinho> or only for not-visible windows?
[15:13] <JohnLea> Trevinho; this new option (disabled by default)  is exactly what you have already built if I understand correctly, e.g. 'Backlight Toggles' for running apps only on the current workspace, with side lighting for apps running on other workspaces.  Is my understanding correct?
[15:14] <Trevinho> Yes
[15:15] <Trevinho> But the name of the option could lead to a confusion... I mean, I know it's too long but it should be "Backlight toggles with side illumination on windows on other viewports" :P
[15:18] <JohnLea> Trevinho; ;-)  how about "Backlight and side illumination toggles"?
[15:18] <Trevinho> Ehehe... Yes, I would have done that, but I said you for clarifying :)
[15:53] <jono> DBO, heya, pal, in my new alt tab I don't see the tiles on the left and right curve into 3D, they are all flat - is that to be expected?
[15:53] <DBO> jono, they only curve if there is not enough room
[15:54] <jono> DBO ahhh! makes sense
[15:54]  * jono loads more apps
[15:54] <jono> lol
[15:58] <andyrock> jcastro, i have added https://bugs.launchpad.net/unity/+bug/815032 to unity-community-hackers
[15:59] <andyrock> and i have added some more information, is it ok?
[15:59] <jcastro> wow
[15:59] <jcastro> I didn't even know we could do that
[16:03] <andyrock> jcastro, if nobody do it, i will fix it. i've other more important bugs to solve!
[16:04] <jcastro> heh
[16:04] <didrocks> jono: not sure you noticed my twit this week, but: http://twitter.com/#!/leDidRocks/status/95371439624032256
[16:05] <jono> didrocks, sorry, pal, I did, I was just on the road - thanks so much!
[16:05] <didrocks> jono: yw, keep me updated about your experience! :)
[16:05] <jono> didrocks, will do!
[16:06] <jono> didrocks, speaking of which, are you familiar with a black box painting when you log into Unity? the black box appears where the keyring password window should be
[16:07] <didrocks> jono: oh? didn't get that one, but there are known compiz issue taking too much memory and preparing a lot of things no startup (images), maybe you see one appearing. Tell me if after next compiz update (on Monday normally) you still get it
[16:08] <jono> didrocks, sounds good, I am filing a bug now, will keep you updated
[16:08] <didrocks> jono: excellent, thanks!
[16:13] <jono> didrocks, this is it: https://bugs.launchpad.net/ubuntu/+source/unity/+bug/818142
[16:13] <didrocks> jono: I'll affect compiz as well
[16:14] <jono> thanks didrocks
[16:48] <ephan> My Unity version is "unity 3.8.16". Should the latest one (4.4.0) be installed on Natty's?
[17:01] <tedg> ephan, The latest Unity is really more targeted at Oneiric.  It may be backportable, but I'm not sure anyone is looking at that.
[17:02] <ephan> I was wondering
[17:02] <ephan> thanks tedg
[17:49] <jcastro> cdbs: around?
[18:21] <ephan> Guys, is there a way to change the order of the buttons in maximized frames on Unity (latest version)? The Close, Minimize,Maximize buttons
[19:30] <Trevinho> jcastro: here you are the merge I was talking you about: https://code.launchpad.net/~3v1n0/unity/fix-690143/+merge/69849 ;)
[19:30] <jcastro> reading
[19:31] <jcastro> ooh, screenshots too!
[19:31] <Trevinho> eheh :)
[19:31] <jcastro> wow, that looks pretty ninja
[19:32] <ephan> oh sweet
[19:35] <Trevinho> jcastro: however that screen is valid just using the last option...
[19:53] <ephan> Will "gnome-search-tool" be removed now that Unity has a launcher that can also search?
[20:28] <jono> kenvandine, ping?
[20:30] <kenvandine> jono, pong
[20:30] <jono> kenvandine, quick q
[20:30] <jono> I am finding that I often need to post tweets to multiple accounts
[20:30] <jono> is this something gwibber is planning on supporting?
[20:31] <kenvandine> gwibber has always supported that...
[20:31] <kenvandine> ??
[20:31] <jcastro> ephan: you still need the search tool
[20:31] <jcastro> ephan: unity uses zeitgeist so it only indexes files you've used
[20:31] <jcastro> there's no way to say, invoke the dash, do a search and have it search every file in a directory or whatever
[20:53] <ephan> thanks jcastro I was just wondering, since Ubuntu 11.10 is having space problems (or so I heard)
[20:54] <ephan> I'll move 11.10 when Alpha 3 is released so I can start helping more
[20:55] <jcastro> yeah hopefully it won't be so broken
[20:55] <jcastro> I'm having compiz issues the past few days
[20:56] <ephan> I expected that, moving to GTK3 is a big step IMO