[05:47] <didrocks> good morning
[07:03] <oSoMoN> good morning
[13:35] <Andy80> Kaleo: ping
[13:41] <jcastro> didrocks: nice work on the printing searching thing. <3
[13:41] <didrocks> jcastro: well, mhr3 did all the work :-) but yeah, you got it!
[13:41] <didrocks> so it was a real bug ;)
[13:42] <jcastro> spamaps found it first, I just encouraged him to file it
[13:42] <jcastro> mhr3: I owe you a beer!
[13:42] <didrocks> waow, 5 caracters a beer
[13:42] <mhr3> finally i'll have unlimited source of beer
[13:43] <didrocks> it's quite a high price ;)
[13:43] <mhr3> thanks jcastro :)
[13:43] <didrocks> characters*
[14:17] <Andy80> nerochiaro: ping
[14:17] <nerochiaro> Andy80: ciao
[14:18] <Andy80> nerochiaro: ciao :)
[14:20] <nerochiaro> Andy80: what's up ?
[14:20] <Andy80> nerochiaro: I've a proposal for Unity-2d project. Right now the IDE you (U2D team) suggest to use is QtCreator. I like it of course, but it's not very "compatible" with it. I explain better..... a .pro file does not exist, it's not possible to build/execute anything from the IDE, it's not possible to debug step-by-step, all the includes are not recognized (since they're not inside a QtCreator project) and so you get a
[14:20] <Andy80> lot of syntax error and it's difficoult to identify real errors.... (continue....)
[14:21] <Andy80> nerochiaro: why don't we re-organize the project and create a .pro (a real QtCreator project) so we can take advantage of all these features?
[14:21] <nerochiaro> Andy80: because we are building with cmake, and .pro files only work with qmake
[14:22] <nerochiaro> Andy80: in general qtcreator is compatible with cmake, there are a few things that don't work great but it's pretty much ok
[14:22] <Andy80> nerochiaro: uhm... and why not qmake? what is the thing the cmake can do that qmake can't? It would be possible to use both?
[14:22] <nerochiaro> Andy80: especially if you run the qtcreator nightly snapshots, they are better than the trunk version
[14:23] <nerochiaro> Andy80: no, it's possible to use only one or the other. cmake had some features that we needed that qmake didn't have, but i don't recall which ones.
[14:24] <nerochiaro> Andy80: you can open the CMakeLists.txt file in the root of the unity-2d project. It's equivalent to opening the .pro file. Not sure if you knew that already
[14:24] <nerochiaro> well, more or less equivalent
[14:24] <Andy80> nerochiaro: we could try two possible ways: ask Trolltech to implement in qmake the missing features or ask them to improve the compatibility of QtCreator with cmake too... how does it sound?
[14:25] <Andy80> nerochiaro: I didn't know about it
[14:25] <nerochiaro> Andy80: they are working on the second one. but please try opening the CMakeLists.txt and see if it becomes compatible enough for you
[14:25] <Andy80> let me try....
[14:26] <nerochiaro> Andy80: i find it sufficient for most things. the only real issue i have is that some files (like QML files) are not displayed in the file list, but they can still be opened manually, it's not a big eal
[14:26] <nerochiaro> deal
[14:26] <Andy80> (need some minutes, I have to start the VM ecc....)
[14:26] <nerochiaro> Andy80: take it easy
[14:27] <Andy80> soon I'll upgrade to Oneiric, no need to use a VM anymore ;)
[14:31] <Andy80> nerochiaro: uhm... no, it doesn't work at all: I renamed it to .pro and tried to open... it asks me to specify the target (I choose Desktop of course) but at the end the .pro is the only file I see in the project... no .cpp nor .h ecc...
[14:31] <nerochiaro> Andy80: wait. you don't have to rename it to .pro
[14:31] <nerochiaro> Andy80: you just tell Qtcreator to open it
[14:32] <Andy80> nerochiaro: if I just open it it opens as a .txt file....
[14:33] <Andy80> wait wait...
[14:33] <Andy80> probably I opened the wrong file...
[14:33] <nerochiaro> Andy80: in the menu choose File -> Open file or project and then select the CMakeLists.txt file. It should open it as a project
[14:34] <Andy80> nerochiaro: yes, I opened CMakeCache.txt before -.-
[14:35] <Andy80> the code completion is working at least :) let's see if it compiles tooo
[14:38] <om26er> smspillaz, Hey about bug 867959 I have updated the title and description, you can look now :)
[14:38] <smspillaz> oh fun, that
[14:47] <Andy80> nerochiaro: [100%] Built target msgfmt
[14:47] <Andy80> The process "/usr/bin/make" exited normally. :)
[14:48] <Andy80> nerochiaro: I would say... quite enough!
[14:48] <nerochiaro> Andy80: glad it works for you :)
[14:53] <Andy80> nerochiaro: thanks to you :)
[14:54] <Andy80> nerochiaro: I'm going to note this on the wiki: https://wiki.ubuntu.com/Unity2D is it ok for you?
[14:54] <Trevinho> njpatel: did you ever re-experienced the closing menu issue?
[14:55] <Trevinho> Because I guess that it was just due to the fact you were running a bad (old) version of the panel service, isn't it?
[14:55] <Trevinho> I never got it... I experienced that only when I used a bad panel service.
[14:55] <njpatel> Trevinho, nope, couldn't reproduce
[14:55] <njpatel> Trevinho, I have a bug for you :P
[14:55] <njpatel> one sec
[14:56] <njpatel> Trevinho, https://bugs.launchpad.net/ubuntu/+source/unity/+bug/868354
[14:56] <Trevinho> Ok... Just let me know...
[14:56] <njpatel> seb128 got it
[14:56] <Trevinho> Mh, Ok I check that this evening
[14:56] <njpatel> Trevinho, thanks, looks like a fun bug :-)
[14:56] <Trevinho> njpatel: if you have also other bugs I can help in this last period just let me know...
[14:57] <Trevinho> I don't worked on unity anymore due to the FF. But if there's something I can help with, I would be glad to put my efforts
[14:58] <njpatel> Trevinho, okay, also, don't forget, we've branched for 5.0, so you can work on big things and we can merge into trunk
[14:58] <njpatel> without effecting Oneiric
[15:10] <davidcalle> kamstrup, you rock sir :)
[15:17] <om26er> Hi smspillaz :-) any thoughts on bug 868447
[15:18] <ach1m> hi om26er, can you reproduce this bug? → https://bugs.launchpad.net/ubuntu/+source/unity/+bug/865185
[15:18] <om26er> Hi smspillaz :-) any thoughts on bug 868447
[15:20] <kamstrup> davidcalle: you're welcome :-)
[15:20] <om26er> and yeah I download pirated contents as well :-P
[15:36] <apinheiro> njpatel, I have just included you on a merge proposal ;)
[15:37] <apinheiro> https://code.launchpad.net/~apinheiro/unity/bug843280/+merge/78271
[15:37] <apinheiro> well, not that bug
[15:37] <apinheiro> don't believe ubot5
[15:37] <apinheiro> https://bugs.launchpad.net/unity/+bug/843280
[15:37] <apinheiro> that one
[15:38] <apinheiro> njpatel, it is ok or should I assign other person?
[16:29] <Trevinho> didrocks: did you give a look to that patch for bamfdaemon?
[16:30] <didrocks> Trevinho: yeah, looks good for P, not sure for a SRU though
[16:30] <didrocks> Trevinho: let's get Oneiric out first, and then discuss about it, agreed?
[16:31] <Trevinho> Ok, didrocks... No problem, however when you want to merge it, the fix is there. :)
[16:32] <didrocks> Trevinho: heh, thanks for the ping :-)
[16:32] <Trevinho> yw
[16:50] <njpatel> apinheiro, thanks, I'll take a look ,but maybe lamalex will need to merge
[16:50] <apinheiro> njpatel, so at this point we can't merge the branches by ourselves?
[16:52] <njpatel> apinheiro, in that code
[16:52] <njpatel> in the diff of the merge request
[16:52] <njpatel> line 14
[16:53] <njpatel> aren't you shadowing the other variable?
[16:53] <apinheiro> njpatel, looking
[16:53] <apinheiro> urgh
[16:53] <apinheiro> you are right
[16:53] <apinheiro> one mon, I will update the branch
[16:59] <apinheiro> njpatel, updated (and tested)
[18:03] <daker> bug 868584
[19:07] <yeganeh> Hi – a question about bugs/milestones.  I saw a bug (863252) that was a dup of another (841864) and marked it as such (841864 had a better desc).  But 863252 had a milestone, and I can't figure out how to add this milestone to 841864?  Can someone advise please?
[19:32] <mhr3> yeganeh, fixed
[19:32] <mhr3> yeganeh, but you'd need to ping someone to give you priviledges to do that
[19:35] <yeganeh> mhr3: ok so it's a permissions issue (and not my inexperience with lp!) - thanks for fixing up this one
[19:58] <nmarques> anyone can help me with a tiny problem I'm having building libappindicator ?
[19:59] <kenvandine> nmarques, sure
[19:59] <kenvandine> what's up?
[19:59] <nmarques> http://susepaste.org/26738117
[19:59] <nmarques> nvm, let me just one thing
[20:00] <nmarques> the thing is that I'm trying to build libappindicator with gtk3
[20:00] <nmarques> and there's a bit of hacking involved on app-indicator.c includes
[20:00] <nmarques> but I think I know how to go around this
[20:02] <nmarques> kenvandine, it's fixed, noobish stuff from my side :/
[20:03] <nmarques> kenvandine, just one question, is this ok to apply this kind of hack
[20:03] <nmarques> -#include <libdbusmenu-gtk/client.h>
[20:03] <nmarques> -#include <libdbusmenu-gtk/parser.h>
[20:03] <nmarques> +#include <libdbusmenu-gtk3/client.h>
[20:03] <nmarques> +#include <libdbusmenu-gtk3/parser.h>
[20:16] <kenvandine> nmarques, where?
[20:16] <nmarques> app-indicator.c
[20:16] <kenvandine> oh
[20:17] <kenvandine> shouldn't there be an ifdef in there?
[20:17] <nmarques> I havent found it
[20:17] <nmarques> I used --with-gtk=3 on configure
[20:17] <kenvandine> yeah, that should be all you need
[20:19] <nmarques> #ifdef HAVE_CONFIG_H
[20:19] <nmarques> #include "config.h"
[20:19] <nmarques> #endif
[20:19] <nmarques> this is the only ifdef on that file
[20:22] <kenvandine> oh... right
[20:22] <kenvandine> because those headers are actually the same
[20:22] <kenvandine> what is your failure?
[20:24] <nmarques> indicator installs the headers on libdbusmenu-gtk3 and not on libdbusmenu-gtk (version 0.3.93)
[20:24] <nmarques> so it fails those includes
[20:25] <kenvandine> what indicator?
[20:26] <nmarques> what I mean is when building libappindicator, app-indicator.c fails to include those headers
[20:26] <nmarques> because my dbusmenu package installs them in libdbusmenu-gtk3 and not libdbusmenu-gtk
[20:26] <kenvandine> do you have libdbusmenu-gtk devel package installed?
[20:27] <nmarques> yeah
[20:27] <nmarques> well, not the old one
[20:27] <kenvandine> but it doesn't include the headers?
[20:27] <nmarques> wait, I'll show ya
[20:27] <kenvandine> ok, so in that case it is fine to just patch it the way you did
[20:28] <nmarques> http://susepaste.org/4721990
[20:28] <nmarques> development package installs those files
[20:29] <nmarques> the filesystem place where they are deployed is different
[20:29] <nmarques> they go to /usr/include/libdbusmenu-0.4/libdbusmenu-gtk3
[20:29] <kenvandine> right, so you don't have a package that provides /usr/include/libdbusmenu-0.4/libdbusmenu-gtk/client.h
[20:29] <nmarques> and not /usr/include/libdbusmenu-0.4/libdbusmenu-gtk
[20:29] <nmarques> nope
[20:29] <kenvandine> so your patch is fine
[20:31] <nmarques> all is cool .) the mono issue was really because I didnt used my brain, there's no issue with mono :)
[20:32] <kenvandine> :-D
[20:32] <kenvandine> nmarques, any plans to update those packages?
[20:32] <kenvandine> that version of dbusmenu is very old now :)
[20:33] <kenvandine> you should get 0.5.0
[20:33] <kenvandine> lots of bugs fixed
[20:34] <nmarques> yeah
[20:34] <nmarques> first fixing the ones which are broken for the upcoming 12.1
[20:34] <nmarques> I wonder if it's now that Unity will see some light :/
[20:37] <kenvandine> nmarques, what version of unity do you havenow?
[20:38] <nmarques> 4.16.0
[20:38] <nmarques> but I've never tried to run it :P
[20:38] <nmarques> just got it to build to provide dependencies
[20:38] <nmarques> before all packages build successfully, not going to look inot that
[20:38] <kenvandine> ok, we are at 4.22 now
[20:38] <nmarques> and compiz always gives me the chills
[20:38] <nmarques> the nice part about it
[20:38] <nmarques> is that it was dropped from openSUSE :P
[20:39] <kenvandine> yeah, you really should be pulling our compiz snapshot :)
[20:39] <nmarques> so now I can run my own show and just care to duplicate your packages
[20:39] <nmarques> that's what I will do, but like I said, that stuff always gives me the creeps
[20:43] <nmarques> kenvandine, do you know if unity-asset-pool is still needed ?
[20:44] <nmarques> and also if there's a mailing list (or RSS) where you announce Ayatana software releases
[20:47] <kenvandine> not sure
[20:47] <kenvandine> and no...
[20:47] <kenvandine> oh... but you can look at the versions page
[20:47] <kenvandine> http://people.canonical.com/~platform/desktop/versions.html
[20:47] <kenvandine> that is what we follow
[20:48] <nmarques> nice, I can write a perl thingie to parse it and buzz me on changes :9
[20:48] <nmarques> thx, that solves my issue
[20:50] <thumper> morning
[20:51] <nmarques> kenvandine, thx for the help, I'll around once I fix all this broken packages and package compiz to see if we can get Unity going :/
[20:51] <nmarques> kenvandine, at least now I have full priviliges and don't require anymore reviews so it will go faster from my end
[21:04] <kenvandine> nmarques, great!
[21:27] <magcius> It seems BAMF uses _NET_WM_DESKTOP_FILE -- has an email ever been sent out to xdg-list about this?
[21:27] <magcius> It's not part of the EWMH spec
[23:48] <Andy80> R.I.P. Steve :(