/srv/irclogs.ubuntu.com/2011/10/18/#ayatana.txt

BoxRechello00:21
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didrocksgood morning06:04
zniavregood morning06:33
zniavrehttps://bugs.launchpad.net/ubuntu/+source/nux/+bug/768178   this bug still alive please ?06:33
ubot5Ubuntu bug 762478 in unity (Ubuntu) "duplicate for #768178 [nouveau] No icons shown in unity launcher when using experimental mesa drivers" [High,Confirmed]06:33
zniavrei really want to try unity06:34
njpatelzniavre, smspillaz would know when he's about06:48
andyrockdidrocks, around?06:50
didrocksandyrock: yeah, hey06:50
andyrockdidrocks, if I want to patch gnome-control-center I have to get the source from apt-get source ....06:51
andyrockand then use quilt06:51
andyrockor i have to use bzr?06:51
didrocksandyrock: well, one doesn't prevent from the other :)06:52
didrocksandyrock: we usually have the packaging branch in bzr06:52
didrockslike for gnome-control-center: bzr branch lp:~ubuntu-desktop/gnome-control-center/ubuntu06:53
snadgea quick question regarding default unity in 11.1006:53
didrocksthis one as the debian/ directory only06:53
didrocksthen, you bzr bd-do06:53
snadgeis the window supposed to change colour/hilight when its in focus or not?06:53
andyrockdidrocks, thanks ;)06:53
didrocksand you are in a subshell with the whole source code + debian/06:53
didrockshere, you can patch using quilt…06:53
didrocksthen, exit 006:53
didrocksto copy back to the source branch06:54
didrocksand don't forget bzr add then :-)06:54
didrocksandyrock: ^06:54
snadgea friend of mine told me that the window is supposed to go a lighter shade of gray, and the x in the corner highlights red/orange06:54
snadgeand when its deselected it goes back to grey and darker shade06:54
snadgebasically.. i cant tell the difference visually between a window that has focus, and one that does not.. and i'm just interested to know if this is a bug, or if this is by design06:55
andyrocksnadge, yeah.... the title bar should be dimmed06:55
snadgeok thats a bug then.. sigh06:55
andyrocksnadge, but it buggy atm06:55
andyrocksnadge, yeah it's a known bug06:55
snadgeis this another known bug? I have two monitors.. the top indicator area is on both06:56
snadgeon the left monitor.. i have to click and hold the button for the menu to stay showing06:56
snadgeotherwise it disappears as soon as you release the left button06:56
andyrockthe indicator should be in both monitor ;)06:56
snadgebut on the right monitor, it behaves as you would expect.. one click to open06:56
andyrockit's a bug...06:57
snadgeand a click anywhere else makes it close again06:57
andyrocksnadge, you should talk about it with Trevinho06:57
andyrockit's not online atm06:57
snadgeand last but not least.. sometimes when you right click in firefox.. the menu disappears as soon as you move the mouse over it06:58
snadgebut if you alt tab away and back again.. then it works06:58
snadgei know i shouldn't upgrade the moment a new version of ubuntu is released.. but i just can't help myself :/07:00
andyrocksnadge, you should open launchpad bug if they are not already open07:01
andyrockTrevinho will look to it07:01
andyrockor other unity developers or unity contributors07:02
Unity-guestHi, i upgraded my system and now i have the unity desktop. Is it possible to get a taskbar and shortcuts on the upper panel ?07:02
snadgeyeah i think i will.. ubuntu 11.10 has been reasonably solid otherwise (not counting botched upgrades from 11.04)07:03
snadgeand i can deal with these bugs for now.. its just slightly annoying.. on a scale of 1 to 10.. probably about a 207:03
andyrocksnadge, this bug will be fixed as soon as possible ;)07:04
zniavrenjpatel_,  thank you07:05
andyrocksnadge, i've to go to university... see you and thanks for your feedback07:06
oSoMoNgood morning07:08
snadgewell im happy with that response.. its just a shame that compiz and unity appear to be going in different directions07:10
snadgehopefully we can see some of these minor irritating issues resolved as quickly as possible07:10
Unity-guestHi, i upgraded my system and now i have the unity desktop. Is it possible to get a taskbar and shortcuts on the upper panel ?07:29
Unity-guestAnd how i can start another programm when i have started another in fullscreen ? example. Browser in fullscreen and i will start the terminal ?07:29
snadgeno, sort of.. the menu on the left will show if you move the mouse over07:39
snadgeand you can launch things from that.. or use shortcut key to show the desktop (win + d) (doesnt seem to work)07:40
snadgeif you really want to have a task list, you're probably better off using something other than unity07:40
snadgectrl-alt-t is a shortcut to open a terminal07:46
snadgewindows key will bring up dash07:46
snadgeahh ctrl-alt-d for show desktop :)07:47
Unity-guestto move the mouse in the left shows the menu sometimes, but not ever. I dont no why. Sometimes nothing happens.07:47
Unity-guestcould i reinstall gnome2 ?07:49
Unity-guestor is it incompatible07:49
Unity-guestsorry for the bad feedback ;) But the little configuration opportunities disturb me a little07:51
smspillazsnadge: ???08:23
smspillazah, the firefox bug08:24
smspillazISTR there was a fix I tried to backport to fix that but it didn't work08:26
snadgesmspillaz: its not looking good.. the window focus bug is on fglrx and intel08:36
snadgeim home now, just confirmed it.. basically every window in unity opens as if it has focus08:36
snadgevisually08:36
snadgeunity-2d doesn't have this problem08:36
snadgei tried xorg-edgers on my work pc (intel gpu) but of course that doesn't work with unity atm at all08:37
smspillazit is not gpu dependent08:38
smspillazoh08:38
smspillazyou mean the titlebars thing08:38
smspillazyeah that is gpu dependent08:38
smspillazI don't know what causes that, the driver just doesn't give us damage event updates08:39
smspillaz*shrug*08:39
smspillazuse nouveau ;-)08:39
snadgeim not sure if the free radeon driver does it.. but fglrx and intel definitely do :/08:39
snadgei just switched to fglrx though.. so i could get better minecraft performance (significantly better)08:39
smspillazyeah, I know fglrx and intel have problems with sending damage events on pixmaps that aren't backed by windows08:39
snadgethe edgers repo has a newer driver, but it cant be used with unity at the moment.. do you know much about the status of the latest intel driver with regards to the damage events?08:40
smspillaznope, sorry08:41
snadgeim trying to figure out if thats fixable or not.. the edgers people just have a notice up saying its broken at the moment sorry.. and also that you cant cherry pick files from edgers, its an all or nothing thing08:42
snadgei guess because newer driver needs newer mesa which needs newer xorg etc08:42
snadgei can create bug reports for these issues against unity, because I havn't any for these issues.. which are known about08:49
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om26erdidrocks, seems the reverted change for bug 839480 did not make into SRU10:04
ubot5Launchpad bug 839480 in unity (Ubuntu) "Dash - When the Dash is open and there is a maximised app in the background, the top bar background should not disappear" [Medium,Triaged] https://launchpad.net/bugs/83948010:04
om26ermaking this upload breaking SRU policy10:05
om26erseems unity 4.24.0-0ubuntu1 which was accepted into oneiric-proposed have bug 87502310:07
ubot5Launchpad bug 875023 in unity "SRU0-Regression: scrollbar displacement caused dash rows to show less icons" [Critical,Confirmed] https://launchpad.net/bugs/87502310:07
didrocksom26er: urgh, are you sure? I picked it10:09
* didrocks checks10:09
didrockswe discussed it lengthy and I explicitely asked for this revert10:09
didrocksom26er: weird, it's in, see rev 55.1179.1210:12
didrocksnjpatel_:  ^10:12
om26erdidrocks, yes I have 4.24.0-0ubuntu110:12
didrocksom26er: yeah, i confirm10:12
om26ergord you said there was a fix for bug 875023 somewhere is there a commit# so we could get it done into SRU as well?10:13
ubot5Launchpad bug 875023 in unity "SRU0-Regression: scrollbar displacement caused dash rows to show less icons" [Critical,Confirmed] https://launchpad.net/bugs/87502310:13
om26erdidrocks, will you be doing a new upload?10:15
didrocksom26er: I have to find what's wrong first10:15
* didrocks will appreciate some dx people around10:16
gordhold on hold on :P10:17
om26ermaybe http://bazaar.launchpad.net/~unity-team/unity/4.0/revision/1716 ?10:17
gordom26er, yup10:18
om26ergord, cool ;-)10:18
gordhe should of marked the bug too, but he's newish, it happens :)10:18
om26erdidrocks, if you are considering a new upload please get that branch in as well as a regression was caused10:19
gordoh right its still assigned against me, oops10:19
didrocksom26er: gord: can you link the branch to it please?10:19
didrocksgord: and write a test case for the SRU10:19
gorddidrocks, yeah i'm going through it now10:20
didrocksgord: you were the one doing the maximized panel color change, right?10:20
gorddidrocks, MacSlow is your man there, i'm going to fix it up but for P not for SRU or anything like that10:20
didrocksgord: can you grab lp:~ubuntu-desktop/unity/ubuntu and look at rev 55.1179.12 which was supposed to revert it, it seems it didn't10:20
didrocksah, MacSlow ? ^^10:20
didrocksok, got the commit, the revert isn't this one10:21
MacSlowdidrocks, why revert it?10:21
gordMacSlow, visual changes shouldn't go into SRU10:21
gordwas just a mixup10:21
gorddidrocks, how do we mark branches if it was just pushed in to trunk? note the revision in the bug report?10:22
didrocksgord: no, you can "link a related branch"10:22
didrocksMacSlow: because it's an UI change10:23
didrocksMacSlow: and we don't allow UI changes from this release10:23
didrocksMacSlow: we discussed it a week ago with njpatel_10:23
gorddidrocks, right no i mean there was no trunk, evidently it was just changed directly on trunk, I of course would never do such a thing ;)10:23
MacSlowdidrocks, I thought it only went into trunk and not into 4.010:23
didrocksgord: ah, crap, that shouldn't happen :/10:23
gorddidrocks, agreed!10:23
didrocksgord: just write the link please10:23
gordcool cool10:23
didrocksMacSlow: it went to 4.010:24
didrocksMacSlow: then, the release was done10:24
didrocksand it was reverted10:24
didrockssee the rev I pointed10:24
didrocksMacSlow: but with the package, it seems we still see it10:24
didrocksand I confirmed10:24
* didrocks apt-get source10:25
didrockshum, why the change isn't there?10:27
didrocksO_o10:27
MacSlowdidrocks, indeed the change isn't part of the apt-get sources10:28
MacSlowdidrocks, do you happen to have some custom-compiled unityplugin in your ~/.compiz-1/plugins which gets picked up by compiz?10:29
* didrocks doesn't understand10:29
didrocksMacSlow: no, and it's not linked to not be in the source10:29
MacSlowdidrocks, so the ubuntu-packages branch and the apt-sources are out of sync for some reason10:30
MacSlowdidrocks, that's certainly beyond my horizon10:31
didrocksMacSlow: right10:31
MacSlowdidrocks, but you did change/revert it before, right?10:31
didrocksMacSlow: yeah, it's in the branch10:31
didrockswtf happened?10:31
MacSlowdidrocks, maybe some LP/compile-farm process still pending?10:32
didrocksMacSlow: I don't think so10:32
MacSlowor some package-server-mirror not up-to-date?10:32
didrocksok, let's look at the branch10:32
didrocksMacSlow: I think it's more a bzr merge-upstream mystery10:32
didrocksMacSlow: I'll dig into it!10:32
MacSlowdidrocks, sorry that I can't really provide any pointers10:33
didrocksok, the branch doesn't have it10:33
didrocksMacSlow: it's weird, really weird :/10:34
MacSlowdidrocks, no... the branch has it... the apt-get-source does not have it10:34
didrocksbzr merge didn't merge that change!10:34
didrocksMacSlow: the branch history has it10:34
didrocksnot the branch10:34
didrockssee the merge10:35
didrocksrev 95910:35
didrocks595*10:35
didrocksit doesn't include this change10:35
MacSlowdidrocks, indeed... seeing it now10:36
didrocksit should be listed there10:36
didrocksall the other commits are10:36
didrocksI just checked10:36
didrocksbut not this one O_o10:36
MacSlowa bug in bzr then?10:36
didrocksyeah, seems so10:37
didrocksI'm just hallucinating :)10:37
MacSlowdidrocks, that's the first time every I've seen a bug in bzr... never could quite get ted running into numerous bugs in bzr on a weekly basis :)10:38
didrocksMacSlow: heh, I'm really puzzled about this one, but it seems it's really a bzr bug10:38
MacSlowdidrocks, time to poke Martin when he's up10:39
didrocksMacSlow: I guess so, yeah10:39
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Trevinhosnadge: the indicator bug you mentioned here11:54
Trevinhois fixed now11:55
Trevinhoat least, it should be fixed in unity 0.2411:55
snadgeexcellent.. what about the window focus problem? :)11:57
Trevinhosnadge: Which one?12:02
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snadgeon two installs, plus a virtualbox one.. all newly created windows, are created as if they have focus12:15
snadgeeg, brighter title, x highlighted red12:15
snadgetheres no difference visually between window focussed and defocussed12:15
snadgeintel chipset, and this one as well which is fglrx12:16
didrocksTrevinho: why did you change the target on bug #849732 ?12:35
ubot5Launchpad bug 849732 in Ubuntu Oneiric "Control/Alt key bindings are broken in GTK 3 programs using gtkbuilder" [Medium,Fix committed] https://launchpad.net/bugs/84973212:35
didrocksthe bug is on gtk312:35
didrocksand great, now launchpad oopses…12:36
didrocksTrevinho: can you fix that when you get a chance? Otherwise the gtk SRU can't go in :/12:36
Trevinhodidrocks: unity is not bugged itself... Only gtk-3 was12:37
TrevinhoI've fixed it12:37
didrocksTrevinho: yeah, and why did you remove the gtk task then?12:37
didrocksaffects: gtk+3.0 (Ubuntu) → ubuntu12:38
didrocksChanged in ubuntu:12:38
didrocksstatus: In Progress → Fix Committed12:38
didrocksthis is what you did ^12:38
TrevinhoOh, did I? Sorry... Maybe It was a mistake...12:38
TrevinhoYes, I set to fix commited... Should I set it back to in progress?12:38
didrocksTrevinho: can you fix it and retarget gtk+ so that our tool can push gtk+ once ready?12:38
didrocksTrevinho: no, you should reset it to gtk12:38
didrocksyou removed the bug task12:38
Trevinhodidrocks: strange... I don't know why that happened... I only thought to change the progress12:39
didrocksTrevinho: seems you removed the 'gtk' text entry12:40
didrocksjust add it back please : )12:40
Trevinhodidrocks: When i'mtrying that I get: "This bug is already open on Ubuntu with no package specified. You should fill in a package name for the existing bug." :o12:41
didrocksTrevinho: you need to revert what you have done12:43
TrevinhoSo... I can't remove that... What's going in launchpad?12:43
didrockswhich is, edit the "ubuntu" one12:43
didrocksas you change the gtk to ubuntu12:43
Trevinhodidrocks: it should be fine now...12:44
didrocksTrevinho: you change the unity task instead of the ubuntu one, but fine enough :)12:45
didrocksthanks12:45
didrocksoh12:46
didrocksno, let me put the right state12:46
didrocksas some are now fix committed where it shouldn't12:46
didrocksand invalid for the oneiric task :/12:46
Trevinhoit should be in progress...12:46
TrevinhoI guess12:46
Trevinhodo you fix that or can i do that?12:46
didrocksit's done now12:46
TrevinhoOk... Sorry, I ddin't notice I had done a such mess! :)12:47
didrocksTrevinho: no worry, just look twice :-)12:49
sbteTrevinho, thanks for fixing that bug ^^12:50
Trevinhoyou're welcome sbte13:07
Sebastianhi, how can I help these guys? http://forum.teamdrive.net/viewtopic.php?f=12&t=152913:08
snadgehas anyone noticed the window focus issue? im about to check my netbook13:10
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sbteis the UnityLauncherAPI not complatible anymore with gtk2?13:17
sbteI got this13:17
sbteImportError: could not import gobject (error was: ImportError('When using gi.repository you must not import static modules like "gobject". Please change all occurrences of "import gobject" to "from gi.repository import GObject".',))13:17
kamstrupsbte: do you have a code snippet?13:21
sbtefrom gi.repository import Unity, Dbusmenu13:21
sbtethat's where it fails13:21
sbtekamstrup, https://github.com/Sbte/emesene/blob/master/emesene/gui/common/UnityLauncher.py13:23
sbtethat's the full code13:23
kamstrupsbte: this works here at least: python -c "from gi.repository import Unity, Dbusmenu; l = Unity.LauncherEntry.get_for_desktop_id('gedit.desktop'); print l"13:24
jo-erlendI discovered that if you run sudo /etc/init.d/networking stop, then Unity and Unity 2D disintegrates. Why is this? Is it a dbus thing?13:24
jo-erlendI filed a bug: https://bugs.launchpad.net/ubuntu/+source/unity/+bug/87741913:25
ubot5Ubuntu bug 877419 in unity (Ubuntu) "Unity (and 2D) disintegrates when the network is stopped" [Undecided,New]13:25
sbtekamstrup, this doesn't: python -c "import gobject; from gi.repository import Unity, Dbusmenu"13:25
sbtebut we use gobjects all over the place13:25
didrockssbte: kamstrup: you can't mix anymore pygi and static bindings13:25
didrocksthis is upstream GNOME13:25
sbtedidrocks, is there no way to fix it?13:25
didrocksso you need to use pygi everywhere13:25
didrockssbte: from gi.repository import GObject13:26
sbtedidrocks, that's impossible for us atm13:26
didrockssbte: then, of course, you need to move to pygi13:26
didrocksgobject didn't change much if you only used that13:26
sbtedidrocks, pygi doesn't support the gobject stuff we do13:26
sbteyet13:26
didrockssbte: define "we" :-)13:26
jo-erlendyes, this is a major PITA.13:26
kamstrupjo-erlend: I am not sure that's the correct way of going about that any more... go through upstart instead... with fx 'sudo stop network-manager' or something13:27
didrockssbte: GObject and gobject are pretty the same13:27
sbtedidrocks, the emesene team13:27
jo-erlendkamstrup, sure, but still... It's a weird effect.13:27
kamstrupjo-erlend: indeed13:27
sbtedidrocks, maybe it works in oneiric, but then we still need to support both pygtk and pygi13:28
didrockssbte: you won't be able to do that, or I'm afraid that your code will be quite complex to have conditional import13:28
didrocksbut upstream GNOME doesn't allow anymore mixing pygi and static bindings, I heard there were some issues previously with that13:29
sbtedidrocks, sure, but then we can't move13:29
jo-erlendit seems the best solution to that, is to have two different versions.13:29
sbteso no unity launcher then I guess :(13:29
jo-erlendas far as I can tell, it's possible to write PyGTK code very similarly to PyGI code,  so it might not be such an ordeal to support both. I haven't tried it yet though, so it's more guesswork than anything else. :)13:30
didrocksjo-erlend: it's not that easy TBH :)13:30
jo-erlenddidrocks, examples? :)13:30
didrocksjo-erlend: I went to that pain for OneConf13:30
didrocksso I know how it :)13:30
didrockssometimes you need to use the class constructor13:30
didrockssometimes, you need to use .new()13:30
kenvandinedidrocks is right :/13:30
didrocksfor no good reason, just bugs…13:31
sbteis there a way to work around this?13:31
kenvandineand the function names don't always match either13:31
sbtelike making a separate program that gives us the unity launcher?13:31
kenvandinethe static bindings had convenience methods and stuff where pygi it matches the C function names13:31
jo-erlendisn't the launcher based on dbus? Why?13:32
kenvandinesbte, you could13:32
didrockssbte: I think you need to create a daemon and find an intercommunication process like dbus to communicate, I'm afraid13:32
didrocksor directly make the dbus call, there kamstrup can maybe help :)13:32
didrockswithout the easy wrapper13:32
kamstrupsbte: under the hood, the launcher api is just dbus, no surprise there, the caveat is that the dbus protocol is not stable, unlike like the launcher api on top13:32
kamstrupdidrocks: ^^13:33
didrockskamstrup: and as you are using gir, I guess it's not possible to generate a gtk2 version easily, isn't it?13:34
jo-erlendso the problem is that the launcher API itself uses GI, which makes it incompatible with PyGTK?13:34
didrocksjo-erlend: yeah, it's generated from vala13:34
kamstrupsbte: that said, the dbus protocol *is* documented. So if you're prepared to catch errors returned if unity changes protocol, you can use https://wiki.ubuntu.com/Unity/LauncherAPI#Low_level_DBus_API:_com.canonical.Unity.LauncherEntry13:34
jo-erlendhow large can that API be? :)13:35
kamstrupit's simple. but, as said, not set in stone. caveat emptor13:35
didrocksand kamstrup likes breaking things :-)13:35
didrocks(especially ABIs :p)13:35
sbtekamstrup, is that compatible with natty?13:35
kamstrupalthough, realistically, didrocks will probably kill me if I want to change the protocol in P since that is an LTS13:36
jo-erlendyes, but reimplementing it to not use GI would be far less work than to reimplement emesene, I'd imagine. :)13:36
kamstrupsbte: yes it's compatible with natty and oneiric13:36
didrockskamstrup: I hope you even didn't dare thinking about it! :-)13:36
didrocksdamn, UDS isn't in Texas, but I can find an aligator in Florida I guess :)13:37
kamstrupdidrocks: no worries :-) njpatel_ already jumped me and mhr3 because he thought we wanted to break libunity api... which of course we could never dream of doing! (ahem)13:37
didrockskamstrup: never *ever* :p13:37
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kamstrupscout's honor13:38
mhr3njpatel_, wait did you say api or abi?13:38
didrocksheh13:38
mhr3cause i added a signal, which is broken abi i think13:38
mhr3well... it's not a virtual signal though13:38
mhr3not sure how vala deals with this13:38
njpatel_Rebuild is okay one or twice, but it gets annoying if it happens more than that and we have many deps13:39
kamstrupmhr3: i don't think vala adds signal handlers to the class struct... does it?13:40
* kamstrup hopes not13:40
* jo-erlend wants to find some time for Vala. :|13:40
mhr3kamstrup, nope, we're good, it'd have to be virtual signal to break abi13:41
didrocksa libunity ABI break is basically 4 hours wasted for me13:41
mhr3didrocks, now you can go "pfew" :)13:42
didrocksmhr3: we are already at libunity6 for 6 ABI break (and counting!) :)13:42
mhr3didrocks, there'll be more... just not today ;)13:42
kamstrupdidrocks: that's nothing! libxapian is at 22! ;-)13:42
didrockskamstrup: yeah, but libxapian doesn't have 13 rdepends13:43
didrocks:)13:43
kamstrupalthough we're steadily increasing that count13:43
kamstrup:-)13:43
didrocksright13:44
Sebastianhi13:44
SebastianI've a problem with our tray icon13:44
Sebastianyou've disabled it13:45
Sebastianhow do I help these guys? http://forum.teamdrive.net/viewtopic.php?f=12&t=152913:45
didrocksmpt: hey, you have an indicator candidate ^ :)13:47
jcastroon it.13:47
jcastroSebastian: hi!13:47
jcastroSebastian: you can point them to this page: https://wiki.ubuntu.com/DesktopExperienceTeam/ApplicationIndicators13:48
jcastroand if they need help porting it they can ping me directly at jorge@ubuntu.com and I'll get them engineering help if they need it13:48
Sebastianok ty13:51
sbtekamstrup, are there any examples of the use of the dbus api?13:53
kamstrupsbte: not except libunity13:57
sbtekamstrup, oh snap13:58
sbtekamstrup, where do I get the dbusmenu?14:05
Saviqgreyback: I actually can't reproduce bug 87734414:16
ubot5Launchpad bug 877344 in unity-2d "[launcher] [a11y] Pressing left key in any tiles' context menu returns highlight to BFB" [Medium,In progress] https://launchpad.net/bugs/87734414:16
Saviqah but that's because alt+f1 doesn't take me to the dash button yet14:17
SaviqI wonder why...14:17
Saviqah I think I know...14:17
jo-erlendis there a way to get x,y coordinates for a LauncherEntry?14:18
sbtekamstrup, I don't think I'm going to figure this out in a reasonable amount of time...14:21
sbtewhat does this even mean: in s app_uri, in a{sv} properties14:30
smspillazsbte: array of a dictionary of strings to variants14:31
sbtesmspillaz, and in python that is a list of one dimensional dictionaries?14:32
sbteor just a dict14:33
andyrockJohnLea, why re-open this bug https://bugs.launchpad.net/ayatana-design/+bug/832988?14:38
ubot5Ubuntu bug 832988 in Ayatana Design "Launcher - a spread can accidentally be triggered during the 'dragging and dropping behind the Launcher' interaction " [Medium,Triaged]14:38
andyrocki know that spread on dnd hover doesn't work14:38
andyrockit has been disabled at the last moment because it was quite buggy14:39
andyrockbut i think that bug is fixed14:39
JohnLeaandyrock; because it will need to be re-tested as soon as the other bug is solved, and this status places it in the queue to be retested14:40
JohnLeaandyrock; I am doing a lot of bug housekeeping atm14:40
andyrockJohnLea, ok ;)14:40
JohnLeaandyrock; and we are slightly changing the way statuses in ayatana-design work14:40
andyrockfix-committed to triaged14:40
JohnLeaand fix-released to fix-comitted14:41
JohnLeaand then a magic script that didrocks is writing to identify bugs for which the fix has landed that need testing14:41
andyrocki got it ;) reopen a bug to create a kind of queue makes sense14:42
didrocksJohnLea: btw, I'm ready when you are14:44
didrocks(as the installer ;))14:44
JohnLeadidrocks; working through the bugs now, will prob. take the rest of the day, I'll ping you when done14:44
didrocksJohnLea: great, do not hesitate if you need more insight about remaining inconsistant bugs14:45
andyrockJohnLea, i've the mail box full of your email ;)14:45
JohnLeadidrocks; thx ;-)14:45
andyrock*emails14:45
andyrocki'mean launchpad emails14:45
kamstrupsbte: if you can ping me tomorrow, I can see if I can whip up a Python example...14:48
sbtekamstrup, i'm almost done14:48
sbtei'll push it14:49
sbteI just can't figure out what's wrong now14:49
sbtehttps://github.com/Sbte/emesene/commit/c23a0f833140a5894904441f7d6b3b4059e7ed7014:49
kamstrupsbte: looks ok at a glance14:52
sbtekamstrup, I must be missing something14:52
sbtekamstrup, AWESOME, I just got it to display 014:54
sbtewoohoo14:54
sbtebut not an actual count :P14:54
kamstrupsbte: \o/14:54
kamstrupsbte: you can run 'setsid unity' in a terminal and watch if unity complains on stdout14:55
sbtekamstrup, not sure what that did, but unity totally broke down14:57
sbtethe windows now appear over the launcher14:58
sbtealso over the top bar14:58
Trevinhodidrocks: is this still confirmed in unity: https://bugs.launchpad.net/unity/+bug/835646 (considering that the causing parts should have been fixed now) ?15:02
ubot5Ubuntu bug 835646 in unity "unity-panel-service memory leak when starting various applications" [High,Confirmed]15:02
didrocksTrevinho: no, both tasks should be closed15:03
didrockswell all of them I guess :)15:03
jo-erlendis it possible to switch to unity-2d live?15:20
jo-erlendsomething like metacity --replace?15:20
jo-erlendthe problem is that someone is performing an upgrade from 11.04 to 11.10, and after the screen was powered off, he can't get an image. Switching to alt+ctrl+f1 works, but when he switches back, the text from the other console is still visible. Thought maybe switching to metacity would help if it's a compiz issue?15:22
Saviqjo-erlend: can't "someone" select the user session when logging in? autologin, maybe?15:23
Saviqjo-erlend: either way, editing /etc/lightdm/lightdm.conf could help15:24
jo-erlendhe is in the middle of an upgrade. He can't log out.15:24
Saviqjo-erlend: can he access the terminal?15:25
jo-erlendon another console. Nothing on the desktop.15:25
Saviqjo-erlend: log in as user15:25
jo-erlendI mean, X is unavailable.15:25
Saviq`export DISPLAY=:0; metacity --replace; unity-2d-panel; unity-2d-launcher`15:26
Saviqmake that15:26
Saviq`export DISPLAY=:0; metacity --replace & unity-2d-panel & unity-2d-launcher &`15:26
jo-erlendyes, that should work?15:27
Saviqthat will start a ubuntu-2d-like session15:27
Saviqwhether that will help, no idea15:27
Saviqjo-erlend: unity (non-2d) is part of compiz15:27
jo-erlendI know.15:27
Saviqso if you replace the window manager, you will also lose the shell, as it's part of the WM15:27
Saviqso you need to start the unity-2d shell, too15:28
slydawgcan anyone tell me how to "add to panel" using unity in Ubuntu 11.10 like one would do with the orignal gnome top panel?15:43
jcastrohold down the alt key15:43
jcastroand then right click15:43
slydawgthat's not doing it15:44
jcastrooh dude sorry, I thought you mean gnome15:45
jcastrothe unity panel doesn't have applets, it uses indicators15:45
jo-erlendslydawg, there is no such feature. The panel in Unity is very different.15:45
jcastrohttp://askubuntu.com/questions/30334/list-of-application-indicators15:45
slydawgyeah, i know it's different!  I am trying my hardest to get used to it because I am sure it has a lot more capability15:46
slydawgwhen I updated to 11.04 I just didnt like it and didnt try it15:46
slydawgbut i am ready to learn new things15:46
jo-erlendWesnoth 1.9.9 works with the global menu in Unity 2D, but not Unity. How come?16:17
jderosetedg: wonder what your thoughts are on this - https://blueprints.launchpad.net/ubuntu/+spec/desktop-p-remove-safely-remove17:45
tedgjderose, So there's a long history there.17:52
jderosefigured as much :)17:52
tedgjderose, Basically it comes down to us not really understanding where there are card readers and/or cards themselves.17:52
tedgjderose, And which of those are internal, and which are external.17:53
tedgjderose, So you need to know what action makes sense based on all those variables.17:53
tedgjderose, And we don't know.17:53
tedgjderose, So what we need is a way to say "this USB device is in my machine"17:53
tedgjderose, Then machines that are built for Ubuntu can set that flag on their internal readers, and we'll be good :-)17:54
tedgjderose, It's a general problem with having an OS that's not targeted to specific hardware really.17:54
jderosetedg: i guess my gripe is that "Safely remove" so seldom does the correct thing... it would be better to just present "Eject" and behind the scenes using Device.DriveDetach() base on a whitelist or something17:55
jderosetedg: well, if it was *internal*... you'd never want to use DriveDetach(), correct?17:55
jderoseor do i have that backwords?17:56
tedgjderose, I'm going to have to look it up to remember :-)17:57
tedgjderose, But yes, bad stuff could happen as we'd stop detecting cards.17:57
tedgjderose, Which you wouldn't want from an internal device.17:58
tedgjderose, But you might want to completely shutdown an external device.17:58
jderosetedg: well, i have found any hardware where detach does what i want :)17:58
tedgjderose, An excuse to buy more hardware!  ;-)17:59
jderosean card readers... eject still powers down the card (light goes off) so seems to be just as safe17:59
jderosehehe17:59
tedgjderose, Uhg, I'm pretty sure alexl has a blog post on all of these, but I can't find it right now.18:01
jderosetedg: other thing confusing about this is if you eject using the "eject" icon in Nautilus, you get the Eject() behavior... so if that truly is unsafe, we sure make it easy to do by mistake18:02
tedgjderose, Well, unsafe is a bit strong.  It'll make it so that your card reader stops working until you unplug it and plug it back in.  Which is hard to do for internal ones.  You won't loose data.18:02
jderosetedg: BTW, sorry if i seem whiny, fighting the UDisks DBus API the past several days had made me grumpy :P18:04
tedgjderose, Heh, well apparently udisks 2 is coming soon :-)18:06
jderosewell, hopefully it's an improvement :)18:06
jderosehate to say it, but from a developer perspective, HAL sure was nicer to work with18:07
tedgjderose, Heh, WASH OUT YOUR MOUTH WITH SOAP!  ;-)18:12
jderosehehe18:12
jderosetedg: another thing to pick your brain on, if you don't mind... so now we're going to have a user explicitly start the dmedia importer so they pick the project they want to import into ("my awesome movie" or whatever)... which allows the importer to be less greedy and invasive (ie, we want say Shotwell to open normally when you don't have the dmedia importer running)...18:42
jderosetedg: but also gives us room to be more aggressive in pushing the limit for this sort of high-volume repetitive import. so one thing i'd like is for there not to be icons for each card in the Launcher as they aren't really actionable in the usual way in the circumstance... plus having like 4 in the Launcher is kinda annoying18:44
jderosetedg: so first question: how hard would it be to give and app like dmedia control over whether certain removable devices showed up in the launcher? is that i giant departure from current Unity functionality, or something that a small amount of work could pull off?18:46
tedgUhm, I don't know.  gord, do you know that? ^18:46
tedgDBO would be good as well, but seems he's not here.18:47
jderosetedg: sorry if i pester you too often, but you're nice and know lots of stuff and about lots of stuff, so you've become my go-to man :-D18:48
tedgjderose, No problem, I just don't know all the answers -- have to forward some on :-)18:49
=== yofel_ is now known as yofel
=== m_conley is now known as m_conley_away
snadgewow.. heaps of bugs fixed in latest unity update23:49
snadgewindow focus problem, and 2nd monitor indicator menu are particularly pleasing :)23:50

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