[01:17] <broder> do our mesa packages build llvmpipe? i assume we wouldn't want to use it for the default install, but is it even available?
[04:09] <LLStarks> hi, is iwlwifi missing from 3.2 debs? i can't find it outside of the precise.git repo.
[04:09] <LLStarks> oops wrong chan
[04:46] <Sarvatt> broder: libgl1-mesa-dri-experimental
[04:54] <broder> what causes it to get used? the absence of any other renderer?
[05:05] <Sarvatt> LIBGL_ALWAYS_SOFTWARE=1 yourapp would let ya try it out if that's what you're trying to accomplish, but yeah if it cant load a dri driver it falls back to that
[05:13] <Sarvatt> *note: i haven't actually used it from the package in over a year, you may have to rename it to swrast_dri.so instead of swrastg_dri.so to have it be automatically used unless things changed. can tell with glxinfo, software rasterizer = not using the right one
[05:16] <broder> yeah, forcing it was at least part of what i wanted to play with :). i'll experiment, then
[05:41] <tjaalton> well get it by default soon anyway
[05:42] <tjaalton> with the next mesa release
[05:42] <broder> i assume that unity would still favor unity-2d over the software rendering?
[05:43] <tjaalton> probably doesn't atm
[05:44] <tjaalton> i tried this last summer
[05:44] <tjaalton> didn't perform that well even on a core2duo, but apparently it should be better in master