[00:58] <bschaefer> thumper: hey, did you get a chance to take a look at the manual test I pushed on my branch?
[00:58] <thumper> bschaefer: not yet, can you paste the link for me?
[00:58] <bschaefer> https://code.launchpad.net/~brandontschaefer/unity/fix-860805/+merge/83713
[01:14] <thumper> bschaefer: I had another thought about this bug
[01:14] <thumper> bschaefer: your change looks good
[01:14] <thumper> bschaefer: however it got me thinking about the root cause
[01:14] <thumper> which was nux said something had focus when it clearly didn't
[01:14] <thumper> we should perhaps have a nux branch too
[01:15] <thumper> so when you say "set keyboard focus", it doesn't remember the area* if it couldn't find it
[01:15] <thumper> what do you think?
[01:15] <bschaefer> thumper: hmm that could work. I hope something else doesn't depend on that though
[01:15] <bschaefer> it gets called a lot
[01:16] <bschaefer> so it would slow it down I would think
[01:16] <thumper> this is why we want unit tests :)
[01:16] <thumper> why would it slow down?
[01:16] <bschaefer> if it gets called a lot it would do more then a simple check and return. It would go through an emit BeginKeyFocus and set the path again
[01:17] <thumper> bschaefer: can you point me at the nux bits again?
[01:18] <bschaefer> thumper: yeah one sec.
[01:18] <thumper> nm
[01:18] <thumper> found it
[01:19] <bschaefer> In KeyboardEventCycle
[01:19] <bschaefer> is where the NULL and the check for area is
[01:19] <bschaefer> the NULL gets sent for SetKeyFocusArea
[01:20] <bschaefer> when it is called the first time it still find everything, the second time it just thinks it is already focused
[01:20] <bschaefer> so it just returns
[01:21] <bschaefer> finds*
[01:21] <thumper> hmm...
[01:21] <thumper> perhaps we should bug jay some more about it all
[01:22] <thumper> I approved the review
[01:22] <thumper> we are waiting on make check-headless to work for merging stuff.
[01:22] <bschaefer> haha, he would know more about how to work around it.
[01:23] <bschaefer> thumper: alright sounds good, but at the work around we have now is good but I would also like to fix the root not fix the symptoms
[01:23] <bschaefer> as*
[02:12] <Debolaz> If I volunteer to write support for auto-maximizing windows in Unity-2D, whats the chance that patch will be included in the official release?
[02:22] <thumper> Debolaz: if it gets merged into trunk, then yes, it'll be in the official release
[02:22] <thumper> Debolaz: is there a bug for it?
[02:23] <Debolaz> thumper: Well, it's the "if it gets merged into trunk" part I was curious about.
[02:23] <Debolaz> If such a change will actually be included.
[02:24] <thumper> Debolaz: is there a bug?
[02:24] <thumper> what problem are you trying to solve?
[02:25] <Debolaz> I don't think there is, I'm looking at it now. The problem I'm trying to solve is that many windows will not automatically maximize when opened in Unity-2D (This behavior is possible to enable in normal Unity), which can be quite annoying. For instance, text editors or terminals are examples of applications that will usually open non-maximized, but must be maximized on a netbook to really be usable.
[02:26] <thumper> if the behaviour is already in 3d and not 2d, file a bug and there is a very good chance it'll be included
[02:27] <Debolaz> It's not default behavior in 3d, but it can be enabled.
[02:27] <Debolaz> The default behavior is to maximize the window if it fills at least 75% of the screen.
[02:27] <Debolaz> Which happens in both 2d and 3d.
[02:28] <Debolaz> But only 3d will allow you to maximize all windows as a configuration option.
[02:31] <thumper> Debolaz: then it is worth filing a bug against unity-2d for this behaviour
[02:31] <Debolaz> Will do when I get around to creating an account on launchpad.
[02:31] <thumper> Debolaz: as long as you add the configuration option, and honour the existing behaviour as the default
[02:31] <thumper> then you should be good
[02:38] <SpmP> heyall, got a question about a custom unity launcher that doesn't seem to be answered in any of the stuff google throws at me. It is this: I have a media player (banshee) running via xpra, and a custom launcher that connects/disconnects to the xpra process on the app server. What I want is that when the banshee window appears locally that the icon/launcher thing for banshee not to become a separate item on the launcher window, rather that the
[09:39] <tom__> hi
[14:24] <kenvandine> hey ivanka!
[14:24] <ivanka> hey kenvandine!
[14:25] <ivanka> kenvandine: do you know why openshot won't open on 11.10? My husband is about to kill me :-)
[14:25] <kenvandine> haha
[14:25] <kenvandine> no... i haven't used it
[14:25] <ivanka> kenvandine: how are you?
[14:25] <kenvandine> i guess you have some videos from the trip?
[14:25] <kenvandine> good... having fun?
[14:25] <Cimi> ciao ivanka ! :-)
[14:25] <ivanka> kenvandine: sure do http://www.bootsboatsandbikes.co.uk
[14:25] <ivanka> ciao cimi!
[14:26] <Cimi> ivanka, missing your smile in the office :-(
[14:26]  * Cimi in Millbank
[14:26] <ivanka> Cimi: :(
[14:26] <ivanka> Cimi here is one for now :D
[14:26] <Cimi> thanks :-)
[14:27] <ivanka> kenvandine: Cimi: who do I bug about openshot? or, actually, why would an app just not start? no error, no nothing, just won't run?
[14:27] <kenvandine> ivanka, try running it from a terminal and see if it spits out any errors
[14:28] <Cimi> kenvandine, I guess she should try running gdb --arg openshot then :-\
[14:28] <kenvandine> i am installing it here in precise to see if i can reproduce
[14:28] <ivanka> kenvandine: I have opened the terminal. Now what? :-)
[14:28] <kenvandine> type "openshot"
[14:28] <Cimi> then press enter ;-D
[14:28] <ivanka> ooo - something about mlt
[14:29] <Cimi> ivanka, pastebin.ubuntu.com
[14:29] <kenvandine> paste.ubuntu.com
[14:29] <kenvandine> works for me on precise
[14:29] <kenvandine> so lets see your error
[14:29] <Cimi> works here on oneiric, just installed
[14:30] <ivanka> http://paste.ubuntu.com/754924/
[14:30] <ivanka> was working here. Nick was working on a video all night, in the morning it wouldn't start
[14:30] <Cimi> ivanka, rebooted?
[14:30] <ivanka> at the time, we had no internet so no updates or anything could have broken it
[14:31] <ivanka> cimi: yup
[14:31] <kenvandine> python -c "import mlt; mlt.Factory().init();"
[14:31] <kenvandine> ivanka, run that... what does it say?
[14:31] <Cimi> ivanka, http://askubuntu.com/questions/64686/openshot-doesnt-launch-with-failed-to-import-message
[14:32] <Cimi> mv ~/.openshot ~/.openshot_backup && openshot
[14:32] <ivanka> kenvandine: ran it, doesn't say anything
[14:32] <Cimi> this is what they suggest here
[14:32] <kenvandine> ah... so something is hosed in it's local state
[14:32]  * kenvandine hugs askubuntu.com :)
[14:33] <ivanka> kenvandine: shall I just run that thing then?
[14:33] <kenvandine> yes
[14:33] <kenvandine> clearly openshot has bugs :)
[14:33] <ivanka> started!
[14:33] <Cimi> :-)
[14:33] <kenvandine> woot
[14:33] <Cimi> kenvandine, hi 5!
[14:33]  * ivanka hopes it hasn't lost nicks video...
[14:33]  * kenvandine hi fives Cimi back
[14:33] <Cimi> ivanka, you have a backup
[14:34] <ivanka> kenvandine: cimi: hooray for you saying hello!
[14:34] <Cimi> ivanka, in ~/.openshot_backup
[14:34] <Cimi> just in case
[14:34] <kenvandine> ivanka, never hesitate to ask for help :)
[14:34] <ivanka> thanks kenvandine :-)
[14:34] <kenvandine> anytime!
[14:35] <kenvandine> so where are you now?
[14:35] <ivanka> it may be buggy but it is a helluva lot better than pitivi
[14:35] <ivanka> Colombia
[14:35] <kenvandine> hehe
[14:35] <kenvandine> awesome!
[14:35] <ivanka> in Cartagena
[14:35] <kenvandine> having a blast?
[14:35] <ivanka> went to a museum yesterday and saw some paintings by Alejandra's grandfather - which was cool
[14:35] <ivanka> having a great time
[14:35] <kenvandine> cool
[14:35] <kenvandine> sounds like an awesome trip :)
[14:36] <ivanka> Nick is now becoming a master of openshot so watch out for more videos
[14:36] <ivanka> it is an awesome trip
[14:36] <ivanka> really having an amazing time
[14:36] <kenvandine> woot!
[14:38]  * ivanka is allowed breakfast now that openshot is working
[14:38] <ivanka> brb
[15:11] <davidcalle> mhr3, hey
[15:15] <mhr3> davidcalle, hola
[15:16] <davidcalle> mhr3, I'd like to notify the Dash that a search is in progress even if a no query has been typed. (Because I have a scope that has default results for an empty search and it has some latency, I'd like the search hint icon to spin)
[15:18] <davidcalle> even if no*
[15:18] <mhr3> davidcalle, i think that's a bug in unity, it just doesn't display the spinner for empty searches
[15:18] <davidcalle> mhr3, oh ok, good then :)
[15:18] <davidcalle> mhr3, how are you?
[15:19] <mhr3> davidcalle, trying to write tests for communication between lenses and scopes
[15:19] <mhr3> it's really hard-to-automatically test :(
[15:20] <davidcalle> mhr3, have you tried with a room full of monkeys typing in the Dash?
[15:20] <mhr3> davidcalle, that's the thing, my monkeys revolted that i dont pay them enough for typing randomly
[15:21] <davidcalle> mhr3, too bad. Good luck ;-)
[15:22] <mhr3> davidcalle, thx :)
[15:24] <davidcalle> mhr3,  to cheer you up http://ubuntuone.com/3XMemmoHQ9ecbl6eOmuszO
[15:25] <mhr3> davidcalle, "proxy error" does not cheer me up :/
[15:25] <davidcalle> mhr3, lol
[15:27] <davidcalle> mhr3, http://imagebin.org/index.php?mode=image&id=186354
[15:28] <mhr3> hmm, launcher on the bottom, looks sort of odd :)
[15:28] <davidcalle> heh, I'm trying :)
[15:28] <mhr3> hmm where's neil?