[00:58] thumper: hey, did you get a chance to take a look at the manual test I pushed on my branch? [00:58] bschaefer: not yet, can you paste the link for me? [00:58] https://code.launchpad.net/~brandontschaefer/unity/fix-860805/+merge/83713 [01:14] bschaefer: I had another thought about this bug [01:14] bschaefer: your change looks good [01:14] bschaefer: however it got me thinking about the root cause [01:14] which was nux said something had focus when it clearly didn't [01:14] we should perhaps have a nux branch too [01:15] so when you say "set keyboard focus", it doesn't remember the area* if it couldn't find it [01:15] what do you think? [01:15] thumper: hmm that could work. I hope something else doesn't depend on that though [01:15] it gets called a lot [01:16] so it would slow it down I would think [01:16] this is why we want unit tests :) [01:16] why would it slow down? [01:16] if it gets called a lot it would do more then a simple check and return. It would go through an emit BeginKeyFocus and set the path again [01:17] bschaefer: can you point me at the nux bits again? [01:18] thumper: yeah one sec. [01:18] nm [01:18] found it [01:19] In KeyboardEventCycle [01:19] is where the NULL and the check for area is [01:19] the NULL gets sent for SetKeyFocusArea [01:20] when it is called the first time it still find everything, the second time it just thinks it is already focused [01:20] so it just returns [01:21] finds* [01:21] hmm... [01:21] perhaps we should bug jay some more about it all [01:22] I approved the review [01:22] we are waiting on make check-headless to work for merging stuff. [01:22] haha, he would know more about how to work around it. [01:23] thumper: alright sounds good, but at the work around we have now is good but I would also like to fix the root not fix the symptoms [01:23] as* [02:12] If I volunteer to write support for auto-maximizing windows in Unity-2D, whats the chance that patch will be included in the official release? [02:22] Debolaz: if it gets merged into trunk, then yes, it'll be in the official release [02:22] Debolaz: is there a bug for it? [02:23] thumper: Well, it's the "if it gets merged into trunk" part I was curious about. [02:23] If such a change will actually be included. [02:24] Debolaz: is there a bug? [02:24] what problem are you trying to solve? [02:25] I don't think there is, I'm looking at it now. The problem I'm trying to solve is that many windows will not automatically maximize when opened in Unity-2D (This behavior is possible to enable in normal Unity), which can be quite annoying. For instance, text editors or terminals are examples of applications that will usually open non-maximized, but must be maximized on a netbook to really be usable. [02:26] if the behaviour is already in 3d and not 2d, file a bug and there is a very good chance it'll be included [02:27] It's not default behavior in 3d, but it can be enabled. [02:27] The default behavior is to maximize the window if it fills at least 75% of the screen. [02:27] Which happens in both 2d and 3d. [02:28] But only 3d will allow you to maximize all windows as a configuration option. [02:31] Debolaz: then it is worth filing a bug against unity-2d for this behaviour [02:31] Will do when I get around to creating an account on launchpad. [02:31] Debolaz: as long as you add the configuration option, and honour the existing behaviour as the default [02:31] then you should be good [02:38] heyall, got a question about a custom unity launcher that doesn't seem to be answered in any of the stuff google throws at me. It is this: I have a media player (banshee) running via xpra, and a custom launcher that connects/disconnects to the xpra process on the app server. What I want is that when the banshee window appears locally that the icon/launcher thing for banshee not to become a separate item on the launcher window, rather that the === om26er_ is now known as om26er [09:39] hi === MacSlow is now known as MacSlow|lunch === Amaranth_ is now known as Amaranth === MacSlow|lunch is now known as MacSlow [14:24] hey ivanka! [14:24] hey kenvandine! [14:25] kenvandine: do you know why openshot won't open on 11.10? My husband is about to kill me :-) [14:25] haha [14:25] no... i haven't used it [14:25] kenvandine: how are you? [14:25] i guess you have some videos from the trip? [14:25] good... having fun? [14:25] ciao ivanka ! :-) [14:25] kenvandine: sure do http://www.bootsboatsandbikes.co.uk [14:25] ciao cimi! [14:26] ivanka, missing your smile in the office :-( [14:26] * Cimi in Millbank [14:26] Cimi: :( [14:26] Cimi here is one for now :D [14:26] thanks :-) [14:27] kenvandine: Cimi: who do I bug about openshot? or, actually, why would an app just not start? no error, no nothing, just won't run? [14:27] ivanka, try running it from a terminal and see if it spits out any errors [14:28] kenvandine, I guess she should try running gdb --arg openshot then :-\ [14:28] i am installing it here in precise to see if i can reproduce [14:28] kenvandine: I have opened the terminal. Now what? :-) [14:28] type "openshot" [14:28] then press enter ;-D [14:28] ooo - something about mlt [14:29] ivanka, pastebin.ubuntu.com [14:29] paste.ubuntu.com [14:29] works for me on precise [14:29] so lets see your error [14:29] works here on oneiric, just installed [14:30] http://paste.ubuntu.com/754924/ [14:30] was working here. Nick was working on a video all night, in the morning it wouldn't start [14:30] ivanka, rebooted? [14:30] at the time, we had no internet so no updates or anything could have broken it [14:31] cimi: yup [14:31] python -c "import mlt; mlt.Factory().init();" [14:31] ivanka, run that... what does it say? [14:31] ivanka, http://askubuntu.com/questions/64686/openshot-doesnt-launch-with-failed-to-import-message [14:32] mv ~/.openshot ~/.openshot_backup && openshot [14:32] kenvandine: ran it, doesn't say anything [14:32] this is what they suggest here [14:32] ah... so something is hosed in it's local state [14:32] * kenvandine hugs askubuntu.com :) [14:33] kenvandine: shall I just run that thing then? [14:33] yes [14:33] clearly openshot has bugs :) [14:33] started! [14:33] :-) [14:33] woot [14:33] kenvandine, hi 5! [14:33] * ivanka hopes it hasn't lost nicks video... [14:33] * kenvandine hi fives Cimi back [14:33] ivanka, you have a backup [14:34] kenvandine: cimi: hooray for you saying hello! [14:34] ivanka, in ~/.openshot_backup [14:34] just in case [14:34] ivanka, never hesitate to ask for help :) [14:34] thanks kenvandine :-) [14:34] anytime! [14:35] so where are you now? [14:35] it may be buggy but it is a helluva lot better than pitivi [14:35] Colombia [14:35] hehe [14:35] awesome! [14:35] in Cartagena [14:35] having a blast? [14:35] went to a museum yesterday and saw some paintings by Alejandra's grandfather - which was cool [14:35] having a great time [14:35] cool [14:35] sounds like an awesome trip :) [14:36] Nick is now becoming a master of openshot so watch out for more videos [14:36] it is an awesome trip [14:36] really having an amazing time [14:36] woot! [14:38] * ivanka is allowed breakfast now that openshot is working [14:38] brb [15:11] mhr3, hey [15:15] davidcalle, hola [15:16] mhr3, I'd like to notify the Dash that a search is in progress even if a no query has been typed. (Because I have a scope that has default results for an empty search and it has some latency, I'd like the search hint icon to spin) [15:18] even if no* [15:18] davidcalle, i think that's a bug in unity, it just doesn't display the spinner for empty searches [15:18] mhr3, oh ok, good then :) [15:18] mhr3, how are you? [15:19] davidcalle, trying to write tests for communication between lenses and scopes [15:19] it's really hard-to-automatically test :( [15:20] mhr3, have you tried with a room full of monkeys typing in the Dash? [15:20] davidcalle, that's the thing, my monkeys revolted that i dont pay them enough for typing randomly [15:21] mhr3, too bad. Good luck ;-) [15:22] davidcalle, thx :) [15:24] mhr3, to cheer you up http://ubuntuone.com/3XMemmoHQ9ecbl6eOmuszO [15:25] davidcalle, "proxy error" does not cheer me up :/ [15:25] mhr3, lol [15:27] mhr3, http://imagebin.org/index.php?mode=image&id=186354 [15:28] hmm, launcher on the bottom, looks sort of odd :) [15:28] heh, I'm trying :) [15:28] hmm where's neil? === m_conley_away is now known as m_conley === davidcalle_ is now known as davidcalle === zyga is now known as zyga-afk === zyga-afk is now known as zyga === m_conley is now known as m_conley_away