hcabaguio | Hi | 05:21 |
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Bacta | So I've been using Unity and am having issues with the menu bar getting in the way | 06:13 |
Bacta | Did anyone ever think that it might cause problems when trying to hit the back button in a web browser? | 06:14 |
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hrw | someone know why I have ghosts instead of windows in unity setup? | 11:32 |
derpstep | ghosts? | 11:33 |
hrw | I started clementine few days ago and closed window. music is controlled by sound indicator | 11:33 |
hrw | but when I open window by sound indicator I got only window decoration | 11:34 |
hrw | application is not frozen cause it reacts to song change by changing window title | 11:34 |
hrw | http://marcin.juszkiewicz.com.pl/~hrw/shots/ghostedwindow.jpg shows it | 11:36 |
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davidcalle | mhr3, hey. Is there a way for lenses to know when they are displayed other than "notify::active"? | 16:53 |
mhr3 | davidcalle, heh, i spent last two days messing with that :) | 16:55 |
davidcalle | Awesome :) | 16:55 |
mhr3 | now lenses and even scopes know even whether you have the global search view active, or the lens view | 16:56 |
davidcalle | mhr3, https://bugs.launchpad.net/unity/+bug/902242 | 16:56 |
ubot5 | Ubuntu bug 902242 in unity "Unity should provide an "active" signal on a per lens basis" [Undecided,New] | 16:56 |
mhr3 | and yea, limiting the number of model updates was the reason for doing that | 16:57 |
davidcalle | mhr3, I see. what are Dee transactions about? | 16:58 |
mhr3 | davidcalle, but anyway are you checking the actual value of the active property? | 16:58 |
mhr3 | cause you might get the notification even if notify == false, and it (doesn't)change to notify == false | 16:59 |
davidcalle | mhr3, no I didn't... I feel stupid not having thought about it. :/ | 17:00 |
mhr3 | i suppose it's not very natural to people who dont work with gobject regularly | 17:01 |
davidcalle | mhr3, yeah :/ | 17:07 |
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