[05:21] <hcabaguio> Hi
[06:13] <Bacta> So I've been using Unity and am having issues with the menu bar getting in the way
[06:14] <Bacta> Did anyone ever think that it might cause problems when trying to hit the back button in a web browser?
[11:32] <hrw> someone know why I have ghosts instead of windows in unity setup?
[11:33] <derpstep> ghosts?
[11:33] <hrw> I started clementine few days ago and closed window. music is controlled by sound indicator
[11:34] <hrw> but when I open window by sound indicator I got only window decoration
[11:34] <hrw> application is not frozen cause it reacts to song change by changing window title
[11:36] <hrw> http://marcin.juszkiewicz.com.pl/~hrw/shots/ghostedwindow.jpg shows it
[16:53] <davidcalle> mhr3, hey. Is there a way for lenses to know when they are displayed other than "notify::active"?
[16:55] <mhr3> davidcalle, heh, i spent last two days messing with that :)
[16:55] <davidcalle> Awesome :)
[16:56] <mhr3> now lenses and even scopes know even whether you have the global search view active, or the lens view
[16:56] <davidcalle> mhr3, https://bugs.launchpad.net/unity/+bug/902242
[16:57] <mhr3> and yea, limiting the number of model updates was the reason for doing that
[16:58] <davidcalle> mhr3, I see. what are Dee transactions about?
[16:58] <mhr3> davidcalle, but anyway are you checking the actual value of the active property?
[16:59] <mhr3> cause you might get the notification even if notify == false, and it (doesn't)change to notify == false
[17:00] <davidcalle> mhr3, no I didn't... I feel stupid not having thought about it. :/
[17:01] <mhr3> i suppose it's not very natural to people who dont work with gobject regularly
[17:07] <davidcalle> mhr3, yeah :/