=== zyga_ is now known as zyga [08:34] mhall119, absolutely a scope should depend on its lens, otherwise you could install it when it couldn't do anything [08:34] mhall119, if there's a policy that prohibits that, the policy is wrong. [08:35] mhall119, but it *also* should be marked as Enhances, so that it shows up as an add-on. [08:36] mpt, agreed. I've checked and scopes/lenses can have an exception on this policy. [08:42] davidcalle: hey, which exception? [08:43] didrocks, packages in extras being interdependent. [08:43] davidcalle: you mean, the lens depending on the scope and the scope depends on the lens? [08:44] didrocks, the policy is: no package can't depend on a .extras package. [08:45] davidcalle: hum, why is it in the extra section? they should be in the optional one AFAIK [08:45] didrocks, and yes, scopes dependency on lens and lens dependency on scope, as some lenses are just empty structures for scopes. [08:46] davidcalle: so, the inter dependency can't be done [08:46] didrocks, because it's the only way to have some of them for Oneiric, I believe. [08:46] davidcalle: what I would suggest, if you still want to have the scope as separate source, is to have: [08:46] scope depends on lens [08:46] lens recommends scope [08:47] that's what I do for instance, between gnome-panel and the session package [08:47] didrocks, that's what I'm currently doing, lens recommends scope. [08:47] didrocks, so if it's the good way to do it, then it's great. [08:47] ah, this is ok, it's not a depends :) [08:48] yeah, apt knows how to deal with that :) [08:48] and as we install recommends by default… [09:12] davidcalle, there shouldn't be an exception for scopes and lenses either. I should be able to provide an extension for Epiphany or a campaign for Battle of Wesnoth the same way. [09:13] mpt, if you provide an extension, the Epiphany package won't depend on it. The extension will enhance it. The policy is about having packages depending on .extras packages. [09:14] davidcalle, the scope depends on the lens, not the other way around [09:14] There's no need to have a policy for something that an independent developer can't change anyway. :-) [09:15] mpt, yes but lenses can be empty shells that needs a scope to work. That's why lenses recommends some scopes. [09:15] I'm not saying the policy is right :) [09:16] davidcalle, so, why does it need an exception then? [09:16] mpt, in case you apt-get a scope. [09:17] davidcalle, that doesn't need an exception. It's already covered under 1.3. [09:17] mpt 1.3. ? [09:17] "1.3 The package may only depend on other packages that are present in ... the same extension repository." [09:18] hmm, it's misleading when elided :-) [09:18] "1.3 The package may only depend on other packages that are present in Main, Universe, Restricted, Multiverse, or in the same extension repository." [09:18] So, the scope would depend on the lens in the same extension repository. [09:20] mpt, are you sure it works this way in extras? I remember reading something about no dependencies allowed between extras packages. [09:21] davidcalle, if that policy isn't for extras, I don't know what it's for. But if you do find what you read, please let me know so I can get it deleted [09:23] mpt, I will look for it. === MacSlow is now known as MacSlow|lunch === MacSlow|lunch is now known as MacSlow === m_conley_away is now known as m_conley [15:23] i was wondering if the notification bubbles in unity are really supposed to become shallow when you hover on them [15:23] there's no obvious way to get rid of them [15:23] is this by design? [15:27] bernie: yes, they are supposed to be non-interactive [15:27] they go transparent when you hover over them so that they don't block any UI elements under them [15:28] mhall119: yeah, i can click through them [15:28] and they will go away on their own without requiring any action on yur part [15:28] is there a way to switch to classic notification bubbles? [15:28] not that I know of [15:28] is there something specific you don't like about the new style, or a functionality you feel is missing? [15:31] mhall119: i find it somewhat annoying that i can't dismiss the overlay immediately... I even thought it was some sort of compiz bug [15:32] bernie: that's because you're used to notifications demanding your attention [15:33] if you use it for a little while, you wil adjust to thinking of them as more passive, something you can glance at and then get back to whatever you were doing [15:33] they become less annoying once you learn to stop worrying about them [15:33] mhall119: ok, makes sense [15:33] it took me about a month to get to that point [15:34] mhall119: i'm a gnome-shell refugee :) [15:34] welcome to Unity ") [15:34] :) [15:34] mhall119: i like unity much better, except for a few annoyances [15:34] well this is the place to talk about those [15:36] mhall119: the #1 issue i have is that windows get reshuffled on different virtual desktops when reslution changes (like, plugging an external monitor) [15:37] others are probably not bugs, but different design choices that i need to get used to [15:38] bernie: ah, multi-monitor support has been given a lot of attention this cycle [15:38] so that should be improving [15:38] mhall119: i'm tracking precise on my old laptop. [15:39] mhall119: are there plans to restore session save/restore support in a future version of unity? [15:39] that I don't know [15:39] mhall119: i understand it was dropped because gnome3 also doesn't support it [15:39] in my experience, session save/restore never worked that well, even in Gnome2 [15:40] ah, if gnome3 doesn't provide it, it would take a lot of work to add it in Ubuntu [15:40] mhall119: yes, it didn't. mostly due to several applications that don't honor the XSM protocol. (like chromium and xchat for example) [15:58] mhall119: here's another one: in the gtk3 transition, we've lost the indicator for changing the screen resolution. is it coming back? [15:59] mhall119: and we're also missing a virtual desktop indicator. i found indicator-workspaces in launchpad, but it seems unmaintained. [16:23] is a focussed window supposed to look different from an unfocussed window? [16:32] bernie: a virtual desktop indicator? There's the workspace switcher in the launcher, and super+s shortcut [16:33] snadge: differentin what way? [16:35] mhall119, i think that snadge means on shadows and close, min, max buttons. [16:38] oh, then yes [16:40] window focussing isnt working.. or at least.. visual indication of [16:40] for example.. this window im using irc in.. is shadowed [16:40] even though it has focus.. could be a ccsm setting maybe? [16:40] also.. im running 12.04 ;) [16:41] just built a new bulldozer 8150 system [16:41] and 12.04 comes with kernel 3.2 .. which is probably better for that [16:45] What do you think guys on my proposal on changing alt-tab switcher size ? [16:45] https://bugs.launchpad.net/ayatana-design/+bug/909180 [16:45] Launchpad bug 909180 in unity "Ideal size for alt+tab switcher in unity" [Undecided,Incomplete] [16:46] I was thinking to make ppa something like unity compact, that will have smaller alt-tab switcher, smaller top panel size, window title bar, borderless ... === yofel_ is now known as yofel [17:08] about to try building android 4 on 12.04 :p === jono_ is now known as jono [18:01] Heyo! The google doc link is broken in the recent design blog post about the precise control center === m_conley is now known as m_conley_away