/srv/irclogs.ubuntu.com/2012/01/25/#ubuntu-unity.txt

hamaxhi, anyone still here?00:32
thumperyes00:36
hamaxI'm trying to change the behaviour of 'ShowCurrentWorkspace' but I can't find the code :)00:37
hamaxI greped the whole unity 2D project and I still can't find it00:38
thumperwhat triggers ShowCurrentWorkspace?00:39
hamaxlibunity-2d-private/src/launcherapplication.cpp00:40
hamaxcalls00:40
hamaxspread.asyncCall("ShowAllWorkspaces", m_application->desktop_file());00:40
hamaxhm, I copied the wrong line, but it's the same call00:41
popeyisnt that a qt thing?00:41
popeyi.e. not a unity thing00:41
hamaxspread is: QDBusInterface spread("com.canonical.Unity2d.Spread", "/Spread", "com.canonical.Unity2d.Spread");00:42
hamaxI don't know00:42
hamaxI played with qt once before, so...00:42
hamaxI'm lost00:42
hamaxspreadcontroll.cpp calls: Q_EMIT showCurrentWorkspace(applicationDesktopFile);00:43
hamaxthe result seems to be very specific00:46
hamaxbut it's possible that it's qt thing00:46
* thumper doesn't know Qt00:47
hamaxi don't even know what the q_emit thing is :)00:48
FloatingGoatmhall119: hey can you help me out01:12
mhall119FloatingGoat: maybe, what's your trouble?01:13
FloatingGoatyou're michael hall right?01:13
mhall119yes sir01:13
FloatingGoatwell i'm on your blog here and it says you made a unity dictionary lens. And ive been tinkering around for like 30 mins here trying to install it.01:14
FloatingGoatIs there something more to installing it than what is in the readme?01:15
FloatingGoatit's okay if you cant help01:15
mhall119FloatingGoat: well for starters, are you on oneiric or precise?01:22
FloatingGoatim on oneric01:23
FloatingGoat:o01:23
FloatingGoatoneiric*01:23
mhall119ok01:24
mhall119so my Dictionary lens uses my experimental Singlet library, so it's a little more difficult to install currently01:24
mhall119since singlet isn't packaged01:25
mhall119are you familiar with Python?01:25
FloatingGoathmm interesting. did you make it yourself?01:25
FloatingGoatsomewhat, I wrote a simple script once.01:25
mhall119yes01:25
mhall119ok, since I don't have singlet properly packaged, you'd have to do some ugly stuff to manually install it01:26
mhall119I would generally recommend not doing it01:26
FloatingGoathmmm what kind of ugly stuff?01:27
mhall119sudo copying files into python system directories01:27
FloatingGoatis it risky or just difficult?01:27
mhall119a little bit of both01:28
mhall119FloatingGoat: hang on a minute and let me see if I can get a quick and dirty package made for you01:29
FloatingGoatbecause I am somewhat familiar with command line01:29
FloatingGoatfile management01:29
FloatingGoatalright01:29
FloatingGoatI have 32 bit architexture01:30
FloatingGoatif you needed to know01:30
mhall119nope, it's all python, so it's architecture independent01:31
FloatingGoathey and I have an idea for another lens/scope01:31
mhall119FloatingGoat: try installing the .deb here http://people.ubuntu.com/~mhall119/singlet/01:31
FloatingGoatnot that you should make it but its an idea01:31
mhall119well if this package works for you, you can make it :)01:32
FloatingGoatalright01:33
FloatingGoathere goes nuthin01:33
FloatingGoatokay it installed01:34
FloatingGoatmhall119: now how do I see if it worked?01:35
mhall119FloatingGoat: ok, no in the directory with the dictionary-lens file01:35
mhall119run: python ./dictionary-lens make01:36
mhall119then: python ./dictionary-lens install01:36
mhall119after that you will need to restart Unity for it to find the new lens01:36
FloatingGoatoh should I put all the files in one folder, does it matter which?01:36
mhall119all which files?01:36
FloatingGoatthe ones i got from your launchpad01:37
mhall119the install command will put them where they need to be01:38
FloatingGoatalright cool01:38
FloatingGoatthat's what I had thought01:38
mhall119the make command generates the necessary files01:39
mhall119theinstall command puts them in the right system directories01:39
mhall119the install command needs to be run in sudo, I didn't mention that01:39
FloatingGoatpermission denied.01:39
FloatingGoatso I01:39
FloatingGoatused sudo01:39
mhall119^^01:39
FloatingGoatalright I restarted unity but it doesnt seem to be there01:41
FloatingGoatis there something that needs to be ran?01:41
FloatingGoatI have enchant and dictlient01:42
FloatingGoatwhen I run it in terminal, it says that it is searching for scopes.01:45
mhall119the install command ran okay01:46
mhall119?01:46
FloatingGoatlemme check01:46
FloatingGoatwell when I ran it, no errors were displayed. nothing was it jumped to a new line.01:47
mhall119hmmm....01:48
FloatingGoat"(process:20774): libunity-DEBUG: unity-scope-factory.vala:57: Searching for Scopes in /usr/share/unity/lenses/dictionary"01:49
FloatingGoatif that helps01:49
mhall119I think that's standard, it checks for 3rd party scopes that extend the lens01:49
mhall119is the icon showing in the dash?01:50
FloatingGoatno01:51
mhall119alright, then it's not finding the lens file01:52
mhall119ls -lha /usr/share/unity/lenses/dictionary/01:52
mhall119FloatingGoat: unfortunately I just upgraded to Precise yesterday....01:55
FloatingGoatdrwxr-xr-x 2 root root 4.0K 2012-01-24 19:54 .01:55
FloatingGoatdrwxr-xr-x 9 root root 4.0K 2012-01-24 19:39 ..01:55
FloatingGoat-rw-rw-r-- 1 root root  291 2012-01-24 19:54 dictionary.lens01:55
FloatingGoat-rw-rw-r-- 1 root root  291 2012-01-24 19:53 dictionary.lens~01:55
FloatingGoat-rw-rw-r-- 1 root root  11K 2012-01-24 19:39 dictionary-lens.svg01:55
mhall119well, it's there01:55
FloatingGoatoh no, should I do it too? maybe I will try it on my experiment partition.01:56
mhall119try running 'setsid unity' (that'll restart unity)01:56
FloatingGoathmm I tried that before and just now but still it is not there.01:57
mhall119:/01:58
mhall119I'm worry dude, I'm not sure where to go from here01:58
mhall119all I can tell you is that I'll be getting Singlet finished up and easily installable for Precise, and I'll try and make the dictionary lens installable from the software center01:58
mhall119s/worry/sorry/01:59
FloatingGoathmm okay it is cool. I'll try to tinker some more I guess and maybe ill get somewhere.01:59
mhall119let me know if you make any progress02:00
FloatingGoatokay.02:03
FloatingGoatalso I have a cool idea for a scope or lense.02:03
FloatingGoatyou wouldnt see it though.02:03
FloatingGoatits for when you get a chat notification. When the notification pops up you press super and you can type a reply and send it from the dash.02:04
FloatingGoatwould that be difficult?02:05
thumperI think that is confusing the dash search for a generic entry field02:14
thumperwhich it isn't02:14
bschaeferthumper, hey, I have some more questions about valgrind. So I there are a lot of these but im not sure how to read them02:21
bschaefer==2253== Conditional jump or move depends on uninitialised value(s)02:22
bschaefer==2253==    at 0x508E79B: ??? (in /usr/lib/i386-linux-gnu/libpixman-1.so.0.24.2)02:22
thumperbschaefer: hi02:22
bschaefer==2253==    by 0x7CC686B: ???02:22
thumperbschaefer: don't post heaps in here02:22
bschaefer==2253==  Uninitialised value was created by a stack allocation02:22
bschaefer==2253==    at 0x50798D4: ??? (in /usr/lib/i386-linux-gnu/libpixman-1.so.0.24.2)02:22
thumperbschaefer: use a pastebin02:22
bschaeferits small02:22
bschaeferthat is all02:22
thumperbschaefer: that looks like a bug in libpixman :)02:22
bschaeferso I installed that libpixman from source but it still seemed to not get the debugging info02:22
bschaeferi know :), but there seems to be a lot of ?????? everywhere through the logs02:23
* thumper looks at something02:23
bschaeferthumper, I figured that installing from source would install it with the correct debugging info which should get rid of the ??? for that spot02:24
bschaeferbut some look just like this02:24
bschaefer==2253==    by 0xBE8CC3FB: ???02:24
bschaeferand just a mem address isn't very helpful02:24
FloatingGoatmhall119: i GOT IT TO WORK02:25
FloatingGoatoops caps02:25
FloatingGoat..02:25
thumperbschaefer: obviously it isn't running your version from shource02:27
thumperbschaefer: or you didn't compile with debug info02:28
bschaeferthumper, yeah, but that is the cause of the question marks?02:28
thumperbschaefer: valgrind can't find the debug info02:31
bschaeferthumper, alright, just want to make sure there wasn't a different cause. There is a lot of info that it puts out :)02:31
thumperbschaefer: yes there is :)02:31
FloatingGoatmhall119: is there any way to make the definitions open externally?02:32
bschaeferthumper, also have you taken a look at the update from the branch yesterday? I fixed a few loops in that file to use range based for loops02:32
bschaeferthumper, it really isn't a priority but curious if I was doing the range base for loops correctly; and that is such a better way to iterate through STL containers then the previous way!02:34
thumperbschaefer: for (auto it : _inner_main)02:36
thumperbschaefer: it isn't really an iterator any more02:36
thumperbschaefer: it is a reference to the item in the iterator02:36
bschaeferyeah...I should use a different name02:36
thumperbschaefer: so... for (auto icon : _inter_main)02:36
thumperbschaefer: a bit more of an issue when there is a param called icon02:37
thumperbschaefer: so you need a meaningful name02:37
bschaeferthumper, can you turn an arbitrary reference back into an iterator? One function was return an iterator so I didn't change that02:38
thumperbschaefer: no you can't02:38
thumperbschaefer: which one?02:38
mhall119FloatingGoat: \o/02:38
mhall119FloatingGoat: what do yu mean open externally?02:38
mhall119in something other than gnome-dictionary?02:38
bschaeferthumper, LauncherModel::at02:39
FloatingGoatmhall119: hmm02:39
FloatingGoatI dont think I have gnome-dictionaary02:39
thumperbschaefer: sure, leave that one alone02:39
bschaeferthumper, alright. Ill make those changes02:39
mhall119FloatingGoat: really?  It should be part of the base install02:40
FloatingGoatidk why it wasnt there02:41
FloatingGoatI just installed it02:41
FloatingGoatnow this is aweeessommee02:41
mhall119huh, maybe it wasn't part of the default in 11.10...02:41
bschaeferthumper, hopefully icon_it sounds good. Though it isn't an actually iterator it is still iterating through all the icons.02:46
FloatingGoatmhall119: thanks for this, should I show other people?02:47
bschaeferthumper, and if I really wanted to return an iterator from the list I could keep an int i around and return (_inner.begin() + i); I believe. If it support bi directional it. (wont do it but just a thought)02:48
mhall119FloatingGoat: sure, just make sure they all know it's still pretty early stage02:48
FloatingGoathmm okay02:48
mhall119as indicated by the 0.1 version number on that .deb02:49
FloatingGoatlol02:49
FloatingGoatbtw why do you have the shortcut disabled by default?02:50
mhall119I couldn't think of a good one02:53
mhall119super+d is "show desktop" already02:53
FloatingGoathmm i think c is fine.02:55
FloatingGoatbtw im pretty sure all I had to do was mark the dictionary.lens file as an executable.02:55
FloatingGoatand it worked out02:56
mhall119hmmm, that could be, I'mnot sure what the permissions on .lens files shoudl be03:03
FloatingGoatmhall119: judging by what that one guy said, my idea wouldnt be that easy, would it?03:28
FloatingGoatbecause a lot of people find that feature in gnome shell useful, and while it is useful I find it too intrusive.03:41
mhall119FloatingGoat: what was your idea?03:44
=== dyams|away is now known as dyams
FloatingGoatbeing able to press super and type a response in the event of a chat notification.03:45
mhall119ah, no, that's not what the dash/lenses are form03:45
FloatingGoatare for?03:45
mhall119having a lense that searches empathy and pidgen chat logs, now that would be very useful03:46
mhall119lenses are a way to let a user find something and access it03:46
mhall119not a way for them to respond to messages03:46
FloatingGoatI wish there was though, I find myself switchiing windows too often to get to mah chats.03:46
mhall119FloatingGoat: the message indicator lets you know when you have some03:48
mhall119I have empathy on my launcher in position #6, so I can get to it any time by pressing super+603:48
FloatingGoatoh wow you are right I should have thought about that03:50
FloatingGoatbut I half dont want empathy to be permanent but I guess ill try it.03:50
FloatingGoathmm i've never really tried controlling unity from the keyboard til now03:54
FloatingGoatthis is real nice03:54
mhall119FloatingGoat: if you make a generic lens (not using singlet) for searching chat history, people can add independend scopes to feed it with results from empathy, pidgin, whatever else03:58
FloatingGoathmm I could try.03:59
FloatingGoatWhat about a graphing calculator lense?03:59
mhall119to return graphs?04:01
mhall119again, not really what they're for04:01
FloatingGoathmm well I got a regular calculator goin here04:01
mhall119FloatingGoat: read https://wiki.ubuntu.com/Unity/Lenses#Responsibilities_of_a_Lens04:02
mhall119we're working on a better document about what lenses are/should be04:02
mhall119but that should give you a basic idea04:02
mhall119so really, they're a content-specific search interface04:02
FloatingGoathmm so you dont like it when they are anything else?04:03
mhall119it breaks the user experience that we're trying to create04:03
mhall119the dash is a place to find things, not do things04:03
FloatingGoatwhen it lets me do things it makes my life easier.04:04
mhall119but it makes the dash more complex and slower to try and allow that04:06
FloatingGoathmm. Well if you look at it technically. If an equation is graphable then its graph does exist in the real world. So you would technically be trying to find something.04:08
mhall119we don't have a letter of the law here, so if you break the intent you've pretty much broken the all there is04:10
mhall119nobody is going to say you can't04:10
mhall119just that it's not the kind of thing we wanted the Dash to do04:10
FloatingGoatalright04:16
FloatingGoatdoes unity have a function for doing?04:17
mhall119it has hooks for searcing and handling an item that's been  clicked on04:17
mhall119any "doing" should happen in one of those04:18
mhall119if you want to generate results based on a search, it will be in the search handler04:18
mhall119if you want to do something with just one of the results of the search, it would be in the activation handler04:19
FloatingGoatalright04:24
FloatingGoatdo you know anything about that HIG that canonical was talking about?04:25
FloatingGoatnvm04:30
FloatingGoatim pretty sure that this dictionary lens is the best thing ever04:34
Saviqmorning07:59
dyamssaviq: morning07:59
Saviqhey tsdgeos08:00
tsdgeoshi08:01
FloatingGoatmhall119: I made a vid on how to install your lens08:01
FloatingGoatmhall119: im going to post it on le youtube08:02
dyamssaviq: one issue with launcher and alt-f108:19
Saviqdyams, wassup?08:20
dyamssaviq: toggle the dash with super (show and hide)08:20
dyamssaviq: now press alt-f1 fails to reveal launcher..08:20
dyamssaviq: but second time pressing aft-f1 will work08:21
Saviqdyams, indeed, it seems to be thinking the launcher has focus, /methinks08:22
dyamssaviq: ok08:24
mhr3Saviq, how fast does 2d dispatch search to lenses after you type something to the search entry?08:24
mhr3Saviq, and btw good morning :)08:24
Saviqmhr3, hey08:25
Saviqmhr3, trying to find out08:27
Saviqmhr3, no timeout that I can see08:30
mhr3oh... interesting08:30
Saviqmhr3, every change in the search entry results in a search being performed08:32
mhr3somehow my 2d is crashing all the time :/08:34
dyamsmhr3: unity-2d-places?08:35
mhr3dyams, no, panel08:35
mhr3dyams, oh, nevermind it is places actually08:37
dyamsmhr3: ah..08:37
dyamsmhr3: update from daily ppa.08:38
tsdgeosdyams: answered your comments at https://code.launchpad.net/~aacid/unity-2d/unity-2d_test_alt_f2_pops_dash/+merge/89873 not sure if they make you happy08:58
elvisdHello08:59
elvisdI'm testing HUD in eclipse in my daily work and recorded some strange behaviors08:59
elvisdwhere can i save the video and report them09:00
elvisd?09:00
dyamstsdgeos: I see...one sec...in meeeting09:03
tsdgeosdyams: sure, no hurries09:04
Saviqtsdgeos, "./launcher/autohide_show_tests.rb:33: warning: already initialized constant WIDTH" - ideas?09:09
tsdgeosnope09:10
* tsdgeos checks09:10
tsdgeosah yes09:10
tsdgeosi think gerry moved that to run_tests.rb ?09:10
tsdgeosSaviq: is that on -shell ?09:10
Saviqtsdgeos, yes, merging into -shell09:10
tsdgeosok, no he did not move anything :D09:11
Saviq;)09:11
tsdgeosdoes that happen in non-shell too?09:12
tsdgeosmaybe ./always_visible_tests.rb:33 "overlaps" with ./autohide_show_tests.rb:33 ?09:12
Saviqyeah might be09:12
tsdgeosfind it weird though09:13
Saviqyeah that would make sense09:13
Saviqwe need LAUNCHER_WIDTH abstracted anyway09:13
Saviqhey greyback09:13
greybackSaviq: morning.09:14
tsdgeosnerochiaro: ping09:15
Saviqgreyback, I'm merging trunk into shell, getting http://pastebin.ubuntu.com/816242/ - doesn't look like a "proper" failure?09:15
nerochiarotsdgeos: yes ?09:16
htorquehi all! what's the expected behavior when i press the super key with an application menu opened?09:16
htorqueright now it does nothing, maybe it's supposed to close the menu and open the dash?09:16
tsdgeosnerochiaro: you have "When dash is active, pressing 'Super+S' to invoke spread is getting 's' character being entered in Dash search box" assigned to you in the kanban, want me to have a look? Or you started already?09:17
nerochiarotsdgeos: didn't start, if you're not busy with anything else feel free to have a look09:17
nerochiaroSaviq: why the nested verifys ?09:17
tsdgeosnerochiaro: you verify that something will not happen in 2 seconds09:18
tsdgeosSaviq: object expected? that test works in non-shell afair09:18
greybackSaviq: yep, looks like a proper fail. launcher must hide after clicking bfb twice09:19
Saviqgreyback, the failure message is cryptic, though?09:19
tsdgeoswait09:20
tsdgeosno launcher should not hide when clicking the bfb twice09:20
tsdgeosthe mouse is still over the launcher09:20
tsdgeoswhy should it hide?09:20
greybackSaviq: agreed. Which is why it took me 4 minutes, in my semi-woken & head-ached state :)09:20
Saviqgreyback, :)09:20
greybacktsdgeos: it shouldn't09:20
tsdgeosgreyback: you said " launcher must hide after clicking bfb twice"09:21
greybacktsdgeos: yep, that is what I suspect is happening (badly phrased, sorry)09:21
tsdgeosah09:21
Saviqand now the test passed09:21
dyamsnerochiaro: tsdgoes: toggle the dash with super (show and hide)09:22
dyams<dyams> saviq: now press alt-f1 fails to reveal launcher..09:22
dyams<dyams> saviq: but second time pressing aft-f1 will work09:22
Saviqtsdgeos, and indeed the WIDTH must be conflicting from always_visible09:22
tsdgeosSaviq: weird09:22
tsdgeosSaviq: what happened for it to pass, nothing?09:22
Saviqand now it failed again09:23
dyamssaviq: nerochiaro: greyback: tsdgoes: Gentle Reminder - we should discuss about multi monitor - shell today.09:23
greybackSaviq: you're watching it, is the UI acting the same?09:23
Saviqdyams, yeah, we need Kaleo for that, too09:24
Saviqgreyback, trying a manual test09:24
dyamskaleo: pls let us know when you are available09:24
dyamssaviq: true09:24
nerochiarodyams: include Kaleo too. can you please organize a time that's good for everyone involved ?09:25
dyamsnerochiaro: yes, lets do it immediately after the shell stand up.09:26
nerochiarodyams: works for me. hope it's not too late09:26
dyamskaleo: saviq: nerochiaro: greyback: tsdgoes: Is that good for you all09:26
greybackgood for me09:26
tsdgeosme too09:26
Saviqdyams, yup, fine for me09:27
dyamskaleo: (?) ping09:27
Kaleoyes09:27
Kaleogood for me09:27
dyamskaleo: saviq: nerochiaro: greyback: tsdgoes: Ok, we will extend the today's 'shell - start up' little bit more then.09:28
Saviqdyams, re tests file naming - we can always move them around later09:28
Saviqas we only have two tests now, they might just as well sit in places-tests09:29
dyamssaviq: no prob09:30
tsdgeosSaviq: can you note that in the MR so it shows we "solved" all the issues dyams? Or want me to do it?09:31
Saviqtsdgeos, just do it09:31
tsdgeosok09:31
tsdgeosdone09:32
tsdgeosSaviq: any progress with that random failing test?09:32
Saviqtsdgeos, still failing randomly09:32
Saviqdepends what you call progress09:32
Saviqit didn't fail when I only run this one09:32
tsdgeos:-/09:32
Saviqin, like, 20 tries09:32
tsdgeosaha09:32
Saviqbut if I run the autohide_show suite09:33
Saviqthen one out of 2-3 times it will fail09:33
Saviqthe behavior when trying manually is correct, though09:33
tsdgeosseems we carry on some weird state?09:33
Saviqyeah trying some more things, too09:36
dyamsgreyback: https://code.launchpad.net/~unity-2d-team/unity-2d/filter-option-compact-shell/+merge/8987409:36
dyamssaviq: https://code.launchpad.net/~unity-2d-team/unity-2d/update-launcher-pips-shell/+merge/8967909:36
Saviqdyams, thanks09:37
dyamssaviq: greyback: i have updated them again. check it once pls09:37
Kaleodyams: can you do a write up of what the status and questions are around the multi monitor work?09:40
dyamsKaleo: I just started it yesterday, do segregate the shell stuff09:42
greybackdyams: will do09:43
dyamskaleo: Earlier when launcher and shell were separate applications09:44
dyamskaleo: i worked on multi monitor stuff already09:44
Kaleodyams: I meant, not an IRC write up09:44
Kaleodyams: :)09:44
dyamskaleo: :) Ok09:45
tsdgeosgreyback: can I get https://code.launchpad.net/~aacid/unity-2d/unity-2d_test_alt_f2_pops_dash/+merge/89873 merged? I'd like to do more places tests and put them in that very same file09:45
Saviqdyams, please also describe the target for 12.0409:46
dyamssaviq: lemme check09:46
greybacktsdgeos: ok09:46
Saviqtarget as in: what needs to be done09:46
dyamssaviq: ah..I'll09:47
dyamssaviq: did you check this gdoc already?09:47
Saviqnope, no gdoc I saw09:47
dyamssaviq: UX spec i mean09:48
dyamssaviq: http://design.canonical.com/the-toolkit/unity-multi-monitor-interactions/09:48
tsdgeosgreyback: nice, thanks09:48
greybacktsdgeos: np09:48
nerochiarogreyback: to change dconf settings from a test do you have any special way or do i just use the cmd line tool ?09:48
Saviqdyams, I _think_ I saw it, not that I analyzed it enough to know what needs to be done09:49
greybackdyams:09:49
greybackoops, ignore that ^^09:49
Saviqnerochiaro, `gsettings get/set` is what's used now09:49
greybacknerochiaro: no special way09:49
Saviqdyams, I assume you read that already, so you can distill for us what we need to support?09:50
greybackdyams: please make up a GDoc with a bullet point summary of the tasks that need to be done, based on the UX spec. That way we'll have an item-by-item discussion on what do to09:50
greybackdyams: and also save us digesting that whole spec09:50
dyamsgreyback: OK09:51
dyamsgreyback: lets take it piece by piece...09:52
greybackdyams: share it so we can all edit it. We'll be adding notes as the discussion progresses09:52
greybackdyams: and when we're done, it'll be a guide to follow to completion of the task09:53
dyamsgreyback: ok09:53
dyamsgreyback: agreed09:53
=== dyams is now known as dyams|lunch
nerochiarogreyback: so the final work on tests that require changing something like the screen resolution is that we run them only with the current resolution and check we do the right thing for that resolution, right ?10:03
nerochiaros/work/word10:03
greybacknerochiaro: yes10:04
greybacknerochiaro: I see no easy elegant solution to that problem right now10:04
nerochiarogreyback: ok10:04
=== dyams|lunch is now known as dyams
ideaguyhi, I'm looking for someone from unity development team. thanks10:27
Saviqideaguy, see the channel name? I'd say you're in the right place :)10:29
ideaguybut probably not every1 is actually involved in unity, e.g. I'm just a user and want to ask a question10:30
ideaguythere's one feature that I extremely lack in unity (and lots of my collegues) and I was worndering if such feature shall be developed10:31
=== mpt_ is now known as mpt
ideaguymore precisely - switching between windows of the same application using alt-"~" is very unconfortable. It's very hard to get to the right window. While other UI's have simple switching option with moving mouse on the icon of the application and then it shows a (small or medium) list of open instances (windows) of that application. My question: shall such feature appear in unityt, 12.04 maybe ?10:33
tsdgeosnerochiaro: ping10:37
nerochiarotsdgeos: yes ?10:37
tsdgeosnerochiaro: are you aware -shell kills dragging?10:37
nerochiarotsdgeos: dragging of what to where ? but yes, now that you mention it i wouldn't be surprised10:38
tsdgeosnerochiaro: at least inside kmail, might be a kmail "bug", can't repro it in any other program10:38
nerochiarotsdgeos: can you drag icons from desktop to launcher ?10:38
nerochiarotsdgeos: and stuff from dash to launcher10:38
tsdgeosi don't have "a desktop"10:39
nerochiarotsdgeos: you don't ?10:39
tsdgeosi mean, i have but it's empty10:39
tsdgeosi can drag from dash to launcher yes10:39
nerochiarotsdgeos: try putting a .desktop file on the desktop and dragging that too10:40
nerochiarotsdgeos: if it shows the + icon over the launcher then all the dragging functionality that i know was available in trunk is still there10:40
nerochiarotsdgeos: what do you expect to happen when you drag something from kmail ?10:40
tsdgeosnerochiaro: well, i can drag mails in kontact in trunk and i can't in shell10:40
tsdgeosnerochiaro: dragging from kontact to itself is what fails10:41
nerochiarotsdgeos: oh, i see10:41
tsdgeoswhich is weird10:41
tsdgeosand can't repro in any other program10:41
tsdgeosbe it Qt or kde or gtk10:41
tsdgeosprobably they are doing something weird that gets triggered by the shell being "over everything"10:42
nerochiarotsdgeos: most likely, but i'm not sure how to verify10:42
tsdgeosyeah :/10:43
tsdgeosway to verify its not our bug would be proving its their bug :D10:43
nerochiarotsdgeos: yeah, always the smart way ;)10:44
greybacknerochiaro: you're removing DashSettings in shell, yes?10:44
nerochiarogreyback: in trunk10:44
greybacknerochiaro: ah good, ok10:44
Saviqideaguy, such a question would probably fit better in #ubuntu-design10:45
Saviqideaguy, did you try to click on the icon when you have multiple windows?10:45
tsdgeosSaviq: what do i do with the "Intellihide Alt+F1+Esc fix" kanban card, put it on "Ready to test" or on "Tested" ?10:46
Saviqtsdgeos, didn't I merge it already?10:47
tsdgeosSaviq: yes you did, so "Tested" ?10:47
Saviqtsdgeos, packaging, as all the rest10:47
tsdgeosSaviq: well on the "bugs" part there is no packaging10:47
Saviqtsdgeos, hrmpf10:47
Saviqtsdgeos, Tested, then10:47
tsdgeosok10:48
nerochiarotsdgeos: what was the way to get multiple objects out of a testability query ? like @app.AppNameApplet().AbstractButton => 3 of them ?10:52
tsdgeosnerochiaro: children10:52
ideaguySaviq: thanks, I'll try at ubuntu-design. And I know for sure that such feature does not exist atm.10:52
Saviqideaguy, no, but something similar does10:53
tsdgeosnerochiaro: @app.AppNameApplet().children( filter )10:53
Saviqideaguy, if you click on an item in the launcher that has multiple windows10:53
Saviqit will invoke the spread with just that application10:53
nerochiarotsdgeos: ok thanks10:53
ideaguySaviq: it does not display any ifnromation about multiple windos10:53
Saviqideaguy, if you click on it, yes it does10:53
Saviqit will show the spread with the windows filtered10:53
Saviqideaguy, it will only spread one workspace if all windows of this application are on current workspace10:54
Saviqotherwise it will just spread all of them10:54
ideaguySaviq: well yes, If I click on it again I get all the windows in the workspace10:54
ideaguybut in such way I cant distinguish wich is which - e.g. they all look the same10:55
Saviqideaguy, how else would you distinguish them?10:55
Saviqideaguy, you can also go dblclick to go straight to the spread without first switching to the app's last window10:55
ideaguySaviq: e.g. clicking on icon would give me small menu with the names of each window10:55
greybackSaviq: he's asking for a list of window titles10:56
greybackideaguy: I agree, when I've many terminals open, I cannot easily distinguish them in the Spread10:57
Saviqgreyback, that's why you should only have one terminal with byobu in it ;)10:57
Saviqtbh I rarely have many windows of just one app open10:57
ideaguySaviq: I mainly work with text and the window name usually includes filename - then the list of winow names would help me to switch between the windows I want, e.g. I would want to see a small window with:  editor: file1.txt,  editor file2.txt,  editor: file3.txt (in a column)10:57
Saviqideaguy, I get what you're saying, was just trying to show you the feature that's closest to what you're asking for10:58
ideaguygreyback: indeed! I believe you understand me very well10:58
greybackSaviq: on come on, this is the 21st century! 'screen' can't the pinnacle of terminal management10:58
Saviqideaguy, either way, it's best to pick that up in #ubuntu-design or file a feature request bug with your ideas10:58
Saviqgreyback, screen - no, byobu - yes10:58
ideaguySaviq: thanks, but I find that feature (tilting windows) very unuseful10:59
greybackideaguy: yep, what Saviq said. Designers do read them10:59
ideaguybecause now I always have dockbarx running on top of unity10:59
Saviqideaguy, also, make sure you try out <super>+number shortcuts11:00
Saviqthat doesn't solve your issue, that I get, but might help nevertheless11:00
ideaguySaviq: thanks, but again - give one number for *all* instances of the same application11:00
Saviqideaguy, yes, that's why I said it doesn't solve your issue11:01
ideaguymany thanks guys, I'll try at ubuntu-design11:01
ideaguyI really don't want to drop using ubuntu11:02
Saviqnerochiaro, Kaleo you there11:07
Saviq?11:07
nerochiaroSaviq: i am11:08
nerochiaroin the mumble chat i mean11:08
tsdgeosSaviq: going to create a new card for the "always visible launcher pushes itself to the right" bug11:29
Saviqtsdgeos, please do11:29
Saviqtsdgeos, nerochiaro, dyams I just merged trunk into shell - make sure to pull / merge12:16
tsdgeosnice12:16
=== dyams is now known as dyams|away
tsdgeosnerochiaro: Saviq: just realized "Fix shell struts / resize going awry" card is the same as my "Always visible launcher pushes itself" card, right?12:33
nerochiarotsdgeos: checking12:34
Saviqtsdgeos, ah yeah I think so12:34
Saviqtsdgeos, sorry12:34
SaviqI forgot I added that yesterday12:34
tsdgeosSaviq: so i kill the one assigned to nerochiaro then?12:34
Saviqtsdgeos, if you're working on it - yea12:35
nerochiaroas Saviq said12:35
tsdgeosi'm not working on it anymore as i've finished already12:35
* tsdgeos runs :D12:35
Saviqtsdgeos, cool, you'll be able to start tackling one of the bigger issues then ;P12:36
tsdgeostsdgeos: sure, which one you want me to start next?12:36
=== greyback is now known as greyback|lunch
Saviqtsdgeos, talkin' to yourself already, eh?12:38
tsdgeosyes12:38
tsdgeoscraaaaaaaaaaazy12:38
tsdgeos:D12:38
Saviqtsdgeos, do you have a second screen handy?12:38
tsdgeosalmost lunch time thinking with my stomach12:38
Saviqactually, since you touched that already12:39
Saviqtake on the Alt+F1 / Super thing12:39
tsdgeosSaviq: i do have one, last time i tried my display port did not give me the correct resolution, i had to patch the kernel to fix it, not sure if the patch i was given made it to proper ubuntu already12:39
tsdgeosSaviq: ok, that'd be easier :D12:39
Saviqtsdgeos, there're two broken usecases in there12:40
tsdgeosSaviq: is there a card for that12:40
tsdgeos?12:40
Saviqtsdgeos, they are there in the description12:40
Saviqthe card is the last one in backlog12:40
Saviqlast red one12:40
Saviq"Fix Alt+F1 / Super..."12:41
tsdgeosoki12:41
tsdgeosmoved to coding and assigned to me12:42
Saviqtsdgeos, your super+s test needs fixin'12:51
Saviqtsdgeos, just commented on the MR12:51
SaviqI wasn't able to fail it, but it might be related12:51
Saviqtsdgeos, with unity-2d-spread from -shell I can see the "s" appearing in the search entry13:06
Saviqbut the test doesn't fail, but I might have adapted the test wrong13:06
SaviqI put the adapted diff in LP13:07
nerochiaroKaleo: Saviq: good and bad news at the same time. there's a way to reparent a QDeclarativeItem by calling setParentItem on it. However when i do that with items from different views the application crashes13:08
Saviqnerochiaro, did you do some simple test app or did you try to do it with the shell?13:09
nerochiaroSaviq: test app (based on a gutted out unity-2d-places just to make things quicker)13:10
Saviqmhm, so where's the good news? ;)13:10
nerochiaroSaviq: that there's a way to do it. I didn't even think that there was an API allowing it13:10
Saviqnerochiaro, it's probably there to use within one viewport :/13:11
Saviqwe're actually abusing it somewhere13:11
nerochiaroSaviq: yeah, i'm checking but that's how it looks like13:11
nerochiarothe thing is13:11
nerochiaroa declarative _view_ is just a view, one should be able to have two views on the same scene13:12
nerochiaroSaviq: ^13:12
nerochiarobut i guess when declarativeview loads a qml file it creates a new scene13:12
nerochiaroimplicitly13:12
Saviqmhm13:13
nerochiaroSaviq: QDeclarativeItem objects can be placed on a standard QGraphicsScene and displayed with QGraphicsView. QDeclarativeView is a QGraphicsView subclass provided as a convenience for displaying QML files, and connecting between QML and C++ Qt objects.13:13
nerochiaroand13:14
nerochiaroThe QGraphicsView class provides a widget for displaying the contents of a QGraphicsScene.13:14
nerochiaroso if we could just have one graphics scene and multiple views...13:14
Saviqnerochiaro, but the scene would have to span all the displays13:14
Saviqand hence we could have a single view13:14
Saviqor am I mixing things up?13:14
nerochiaroSaviq: no, the scene is an abstract concept. it's an infinite plane where all your objects live. a view is like a viewport, a window, on a part of the scene (or the entire scene if you want, which is the default)13:15
Saviqoh13:15
Saviqthat would be awesome13:15
nerochiarobut probably a lot of work13:15
Saviqwe could move the dash within the scene13:15
Saviqand the viewports would just show part of the scene13:16
nerochiarosomething like that, yes13:16
Saviqthat would be the best of both worlds, if you ask me13:16
SaviqKaleo, &13:16
SaviqKaleo, ^13:16
nerochiaroSaviq: my guess is: it's possible, but you have to manually provide all the connective stuff that QDeclarativeView provides on top of QGraphicsView manually13:17
SaviqI wonder how many there are13:18
nerochiaroSaviq: all the stuff to handle declarative engines and contexts13:18
Saviqthe QGraphicsView doc explicitly says: "Several views can observe a single scene"13:18
nerochiaroSaviq: yes, that what i'm saying. the problem is how declarativeview sets things up. i bet when you call setSource it will create a new scene13:19
nerochiaroSaviq: and i'm sure it can be done manually, but it's probably quite a lot of work if Qt provides you a convenience class for it13:20
nerochiarothat said, sounds lots of fun to try :)13:20
nerochiaroSaviq: however it might also be worth a shot to check why QT crashes when we "abuse" the setParentItem. maybe it's actually meant to be possible to but it crash for some bug13:21
Saviqyup13:22
Saviqhey greyback, any idea why the recent tests would launch unity-2d-launcher when finished?13:33
Saviqhas something like that been added?13:33
greybackSaviq: not that I'm aware of. Checking13:34
Saviqgreyback, don't, it's probably related to the spread being run from installed13:34
greybackhmmm, nevertheless we need better way to ensure apps are restarted cleanly & killed properly in tests. kills are inelegant & not reliable13:38
Saviqnerochiaro, http://qt.gitorious.org/qt/qt/blobs/4.8/src/declarative/util/qdeclarativeview.cpp13:38
Saviqnerochiaro, QDeclarativeScene is simple enough13:39
nerochiaroSaviq: but the problem is QDeclarativeView, not scene13:39
Saviqnerochiaro, I know it is13:40
* Saviq is reading further down13:40
nerochiaro:)13:40
Saviqnerochiaro, http://qt.gitorious.org/qt/qt/blobs/4.8/src/declarative/util/qdeclarativeview.cpp#line28213:41
Saviqso yeah, each QDeclarativeView is handling its own Scene13:42
nerochiaroSaviq: which is not accessible from the outside either13:42
Saviqyup, it's private13:42
SaviqI wonder if that's per design or just something they omitted for now13:43
Saviqdamn, that would be exactly what we need13:45
nerochiaroSaviq: i think it's by design, the same way all QDeclarativeItem subclasses aren't even exposed in the public API.13:46
nerochiarothe declarative API is high level, if you want to use the graphics view you have to do so explicitly13:46
nerochiaro(my opinion only, of course)13:46
tsdgeosSaviq: test doesn't fail for you in -shell?13:47
tsdgeosweird13:47
Saviqtsdgeos, nope13:47
tsdgeosi tried and it failed, let me check again13:47
Saviqtsdgeos, be sure to run the spread from -shell13:49
tsdgeosSaviq: why would that make a difference ?13:50
Saviqtsdgeos, well, it launched unity-2d-launcher here, for example13:51
Saviqit's done that over dbus probably13:51
tsdgeosthe spread you mean?13:51
tsdgeosi see13:51
Saviqyes13:51
Saviqtsdgeos, that's why I said in the test that you should kill / run the current spread, too13:52
tsdgeosyep read that13:52
tsdgeosSaviq: fails here13:53
* tsdgeos scratches head13:53
tsdgeoshmm13:55
Saviqtsdgeos, with the diff I posted in the commenT?13:55
Saviqmaybe I failed to port the test to -shell?13:56
tsdgeosSaviq: can you try commenting the rest of the tests in the file?13:56
Saviqtsdgeos, sure, sec13:56
tsdgeosSaviq: seems we have again the case in which that test alone works but together with the others not13:56
tsdgeosSaviq: yes, with your diff + killing/starting spread13:56
tsdgeosbut worked withoug killing/starting spread too13:56
Saviqtsdgeos, nope, doesn't fail regardless14:00
tsdgeosreally?14:00
* tsdgeos sad14:00
nerochiaroSaviq: https://pastebin.canonical.com/58746/ << it seems we were not abusing anything, it's meant to be possible to move items between scenes it seems14:00
tsdgeosSaviq: ok, leave it with me, i'll try to make the full test pass here at least and then come back to you14:01
Saviqnerochiaro, at least for qgraphicsitem14:01
nerochiaroSaviq: all QDeclarativeItems are QGraphicsItems14:02
nerochiaroSaviq: and the crash happens in that function from what i can see14:02
Saviqoh ok14:02
Saviqtsdgeos, isn't there a verify_notequal?14:04
Saviqthe verify_true() { x != y } looks convoluted14:04
tsdgeosSaviq: nope14:04
Saviq:/14:04
Saviqbbiab14:05
=== Saviq is now known as Saviq|afk
burlihi14:05
burliI have add a Bug report https://bugs.launchpad.net/unity/+bug/92157714:05
burlibut I can't add a tag for HUD. Can someone add this tag, if possible?14:06
nerochiaroSaviq: https://bugreports.qt.nokia.com/browse/QTBUG-23070 and https://bugreports.qt.nokia.com/browse/QTBUG-6932 looks like we're not the only ones with this issue. even though they get asserts which i can't find in the code14:08
nerochiaroSaviq|afk: oh, actually i can, but my crash is different14:09
burliOh, there are some duplicates. Oops14:09
nerochiaroSaviq|afk: in any case, we're supposed to be able to do that, but it's broken in QT. Let's mumble with Kaleo when he comes back to figure out what to do now that we know what our options are14:10
tsdgeosSaviq|afk: this works for me (i.e. last test gives a failure in unity-2d-shell) http://paste.kde.org/~tsdgeos/192638/14:15
tsdgeosback in a sec14:20
didrocksgreyback: hey hey :)14:46
greybackdidrocks: hello14:46
didrocksgreyback: so, I implemented the options in control-center for 3D, I think there is only one that can be applied to 2D (which is the autohide mode, isn't it?14:46
greybackdidrocks: oh yes, I was to mail you about that14:47
greybackdidrocks: so right now, auto-hide is only one, yeah14:47
greybackdidrocks: we need to re-introduce the corner-reveal-launcher thing14:47
didrocksdo you think it will hard for you to implement the other 2 that are in 3D right now?14:47
didrocksyeah, corner-reveal14:47
didrocks(which is just "reveal if x=y=0)14:48
greybackdidrocks: corner reveal is just digging up old code, should not be much work14:48
didrocksnot the proximity effect14:48
didrocksand launcher size14:48
greybackdidrocks: the resizable launcher is more work. Kaleo did work on it, but we're hesitating over it14:48
didrocksgreyback: hum, I need to know that quite early so that I hide or not the option depending on the session :)14:49
greybackdidrocks: ok, let me call ppl together and we'll chat about it. Then I'll let you know14:49
greybackKaleo: Saviq|afk ping14:49
didrocksgreyback: excellent, thanks!14:50
greybackdidrocks: I'll get back to you asap14:50
didrocksno worry ;)14:50
greybackwell I'd like this decided quickly too :)14:50
jmlhow can I reorder icons on the launcher?14:55
seb128jml, click on them and stay clicked for a second14:56
seb128or dnd to the right14:56
jmlseb128, thanks!14:56
seb128jml, yw14:56
seb128jml, still not obvious enough it seems ;-)14:56
balloonsis HUD unity2d compatible? Any consideration for unity2d in the design?15:01
greybackdidrocks: disable the resizable launcher in 2d please15:01
greybackballoons: it's being worked on for Unity2D right now15:02
balloonsawesome, so unity2d will be supported in the final release?15:02
didrocksgreyback: ok then15:04
greybackballoons: yes, it's on the roadmap15:04
=== mpt_ is now known as mpt
mhall119what's the long-term goal for unity/unity2d, do we want to eventually use just one, or continue to develope them separate?15:31
=== Saviq|afk is now known as Saviq
Saviqgreyback, wassup?15:32
Saviqgreyback, ok, so "proximity" I don't know, resizable launcher we can do, but it will be like 1-2 days work, corner reveal - no digging up old code, but very simple to do with current qml-based behaviors15:35
=== jml` is now known as jml
jmlis there a way to discover the default unity keybindings in the unity that's in precise?15:51
jmlI thought it was long-press super15:51
jmlbut that doesn't do much for me.15:51
mhall119jml: that's it, it was working for me this morning15:54
jmlmhall119, that shows me the shortcuts on the launcher but not things like Super+w15:55
mhall119jml: I geet an overlay in the middle of the screen, check ccsm to see if it's disabled for you15:59
jmlmhall119, it's a clean install, I don't have CCSM installed16:01
jml(although I'll install & check16:01
jml)16:01
mhall119I know you can disable it, but I thought it was on b y default16:02
=== jackyalcine is now known as Guest1073
greybackSaviq: got a few minutes, would like your opinion/advice?16:15
Saviqgreyback, sure16:15
Saviqmumble?16:15
greybackSaviq: lemme share a quick doc with you first16:15
greybackSaviq: yep, mumble 1-1 roo, when you're ready16:16
Saviqgreyback, just one thing - what's supposed to happen when the launcher is on screen? the HUD shows up next to it?16:18
greybackSaviq: I believe launcher hides & HUD appears16:25
Saviqgreyback, oof16:25
Saviqgreyback, either way16:25
Saviqyou'll be fine16:25
mhall119tedg: gord: We still have a few sections of https://wiki.ubuntu.com/Unity/HUD that need to be filled in16:25
greybackSaviq: yeah, I'm not too worried16:26
greybackjust need to get the little things right16:26
gordgreyback, do you have the hud showing on alt yet?16:27
greybackgord: I've bindings made up, now working on UI16:27
gordgreyback, put a video in totem and watch your bindings activate like crazy ;) they send alt every 30 seconds to inhibit the screensaver16:28
gordi'm going to distropatch that out, but its funny so i'm telling everyone16:28
greybackgord: that's hilarious16:28
greybacklol16:28
mhall119gord: isn't there an actually API for disabling the screensaver?16:28
gordmhall119, not sure what i can fill out there16:29
gordmhall119, yeah there is, they do that too, but yeah. i don't know what on earth they are thinking16:29
mhall119gord: something to help people get setup for hackong on the code16:29
gordmhall119, hrm okay, i'll see if i can do something there tomorrow16:29
mhall119gord: anything under "Developing for the HUD" too, for app authors to create hint files, etc16:30
mhall119and how they can check their apps's menus against the HUD's matching algorithm16:30
tsdgeosgreyback: don't merge the test about Meta_s yet, might be not correct16:33
jmlmhall119: have just checked in ccsm... where exactly is the option for showing the keyboard shortcut display on long-press Super?16:34
tsdgeosSaviq:         onActiveChanged: if (!dash.active) search_input.text = ""16:35
=== mpt_ is now known as mpt
tsdgeosSaviq: the other option is clearing the text on show instead of on hide...16:36
mhall119jml: I don't recall exactly16:36
mhall119and I'm currently on my netbook, which is still 11.1016:36
tsdgeosSaviq: but that'd be modifying the code to help the test, which is cheating :D16:36
Saviqtsdgeos, we will actually have to defer that clearing, too, when we enable fade in / out16:36
jmlmhall119: oh well.16:36
Saviqtsdgeos, but yeah, I've no good idea on how to solve that at this point16:38
tsdgeosgreyback: have a sec?16:38
Saviqjml, Unity plugin / Experimental / Enable shortcut hints overlay16:40
Saviqtsdgeos, he's HUDing now ;)16:41
tsdgeos:D16:41
jmlSaviq: thanks. that doesn't seem to be in ccsm for me on precise.16:42
Saviqjml, I'm on precise + HUD16:42
Saviqjml, so I might have a newer Unity16:42
jmlSaviq: ah.16:42
jmlthere's only so much adventure I can take in one day16:42
Saviqjml, I'd say it should be there in latest unity in precise, though :/16:45
greybacktsdgeos: yep16:47
tsdgeosgreyback: so in https://code.launchpad.net/~aacid/unity-2d/unity-2d_test_super_s_does_not_type_s/+merge/90068 Saviq is facing the problem that his spread triggers too fast and this clears the line and thus when we want to read the search_line there is no "s" there anymore, we can't think of anything  to fix it in testabiltiy, would an entry in "manual" tests be enough?16:48
greybacktsdgeos: Super+S MR not merged yet :)16:48
greybacktsdgeos: Could you try tpying in an application other than dash?16:49
greyback*typing16:49
tsdgeosgreyback: no, has to be the dash, since it's about a bugfix in the dash16:49
greybacktsdgeos: hmm, ok. I see the problem. Yeah I can't think of an automatic way to test it, manual will do16:51
tsdgeosSaviq: agree going with manual test?16:51
greybackCausing problems with that SSD of his16:52
Saviqtsdgeos, yeah16:54
Saviqtsdgeos, maybe disable the test (say xtest instead of test)16:54
tsdgeosSaviq: ok16:54
Saviqtsdgeos, and we'll revisit once we have to postpone clearing the entry16:55
Saviqtsdgeos, and add a FIXME... or a FIXTHEM, rather16:57
Saviqgreyback, you know that with input shaping we can now get the dash extensions easily?17:02
SaviqI mean the horizontal / vertical thin lines that go out from the dash17:02
Saviqand to the edge of the screen17:02
greybackSaviq: yes I'm aware of that17:02
Saviqoh and btw you know that our lower right corner of the dash differs a lot from unity's one?17:03
greybackSaviq: yep. Ours looks bad17:05
SaviqEOD for me, peeps17:06
Saviqsee you tomorrow17:06
tsdgeossame here17:07
tsdgeostomorrow more17:07
=== chaoticuk_ is now known as chaoticuk
jonotedg, hey18:52
=== mpt_ is now known as mpt
jonowhich package displays the indicators on my panel?18:52
jonoI am seeing no indicators in Precise, apart from the app menus18:53
seb128jono, did you update unity?18:53
jonoseb128, I did a dist-upgrade today18:53
seb128jono, dpkg -l | grep unity18:53
jonoand I am running the HUD PPA18:53
seb128jono, the hud ppa rebuilds might be behind18:53
seb128the ppas tend to have extra delay in their build queues compared to the archive18:53
seb128kenvandine, ^18:53
jonogotcha18:53
seb128yeah, the ppa is waiting to build18:54
jonosorry18:56
jonomy wireless keeps dropping18:56
jonoa bug in the kernel18:56
jonoseb128, not sure if you responded, but can I remove the PPA and delete a package and dist-upgrade to fix this?18:56
seb128jono, infinity is bumping the scores of the builds cf #ubuntu-devel18:56
seb128update from the ppa when it will have built18:56
seb128like in half an hour18:56
seb128will be easier than downgrading18:56
jonoseb128, ok sounds good18:56
jonoI will just wait18:56
jonothanks, seb12818:57
seb128yw18:57
mhall119tedg: ping18:58
tedgmhall119, Howdy18:58
kenvandineseb128, thx!18:59
mhall119tedg: hey,  I have a couple of bugs I'd like you to update for me18:59
mhall119tedg: https://bugs.launchpad.net/indicator-appmenu/+bug/72149118:59
tedgmhall119, heh, I just sent those to jcastro, he's a traitor!19:00
mhall119that one is almost a year old now19:00
mhall119heh19:00
mhall119then I guess you know about https://bugs.launchpad.net/indicator-appmenu/+bug/887843 too19:00
mhall119tedg: can we get those patches either accepted/rejected, or ask for an update19:02
mhall119sometime today if possible19:02
tedgmhall119, done19:20
mhall119thanks tedg19:33
mhall119_thumper_: would you be available at 21:00 utc today?20:07
=== _thumper_ is now known as thumper
thumpermhall119: that is the time of the US standup20:10
thumperafter that I should be20:11
mhall119ok, I'll be around until about 22:30, so ping me when you are free20:20
micahghi, I had unity-2d lose its panel, I tried restarting it and got this http://paste.ubuntu.com/816878/, I have no panel at present20:25
micahgI'm running 11.10 with proposed enabled on this machine20:25
micahgare there certain hours that are better for this channel?20:53
micahgooh, even better, my panel is there, but invisible20:59
asdfoiu3Hello world!21:02
asdfoiu3 Hello, i have a question, i was messing around with touchegg drivers on ubuntu unity and i had to configure some x11 files.. and from that day on i havent been able to use my unity desktop, i have been looking online for solutions but nobody else seems to have this problem.. it is like i have no "explorer.exe".... Sorry for my english21:16
FloatingGoatmhall119: btw21:35
FloatingGoatmhall119: if unity dash isnt for doing stuff then why is there a lens for running commands?21:35
mhall119FloatingGoat: where?21:36
FloatingGoatalt F2 I thought21:36
FloatingGoatim just asking because21:36
mhall119oh, that's not technically the dash21:36
mhall119it's a part of Unity, but not the dash21:36
FloatingGoatoh21:36
mhall119like the new HUD21:36
FloatingGoatI can access my other lense from it though21:36
FloatingGoatthat new hud looks cool21:37
mhall119oh, so you can, that's changed21:37
mhall119it wasn't like that in 11.1021:37
FloatingGoatmhall119: I made a video on how to install the dictionary, should I put it on youtube or do you not want me to?21:37
mhall119I'd love that21:39
mhall119I'll even link to it from my blog once it's up21:39
FloatingGoatokay I am going to make a revised version though21:39
FloatingGoaterr of the video, because I didn't do the first one very well. So tonight I'll make it again.21:40
mhall119ok21:42
FloatingGoatBut yeah i'll do that. Thanks. :D21:43
FloatingGoatI'm just curious, what do you do exactly? do you work on unity?21:44
mhall119thumper: can we maybe do a call this afternoon (your time)?22:12
mhall119FloatingGoat: my job is to promote Unity and Unity technology among community developers22:13
FloatingGoatoh wow cool22:13
mhall119well, any Ubuntu technology really, not just Unity22:13
FloatingGoatI love unity22:13
mhall119\o/22:13
FloatingGoatlol is that a celebrating guy?22:13
mhall119they don't hear that enough, so it's always good to see22:13
mhall119yea22:13
FloatingGoathmm well I realize it has its downfalls but I stuck with it and i've always generally liked it from the start.22:14
FloatingGoatand I know it will get better22:15
mhall119kam/layout save22:15
thumpermhall119: sorry, been on a call talking with DBO22:33

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