[01:47] <hamax> could someone here help me with qt dbus? i'm lost :)
[01:54] <hamax> FFS, I just lost 2 hours because I misspelled received once...
[01:54] <hamax> well, thanks anyway :D
[02:04] <bilal> Wait, wasn't Unity 5.2 supposed to be out on Precise by now?
[02:07] <nealmcb> I can't run the current kernel on precise (panics), but the rest is up-to-date.  Can I try the new unity from ppa?
[02:07] <nealmcb> I'm running 3.0.0-16 instead...
[02:46] <thumper> bilal: it was
[02:46] <thumper> bilal: but it was held back as there was an initialisation speed issue
[02:46] <thumper> bilal: which has now been fixed
[02:47] <thumper> bilal: we are expecting 5.2 to be uploaded Friday France time (didrocks)
[03:07] <nealmcb> Does unity 5.2 from the ppa depend on precise kernel features, or will the oneiric kernel work?
[08:01] <Saviq> morning
[09:28]  * apw is seeing screen corruption on alt-tab in unity, in precise.  wondering if thats known
[09:28] <apw> https://launchpadlibrarian.net/91781478/BROKEN2.png
[09:28] <apw> https://bugs.launchpad.net/ubuntu/+source/compiz/+bug/925936
[09:28] <ubot5`> Launchpad bug 925936 in xorg (Ubuntu) "screen corruption on alt-tab in unity" [Undecided,New]
[09:30] <tsdgeos> Saviq: ping
[09:33] <Saviq> tsdgeos, pong
[09:34] <tsdgeos> Saviq: when you say "You also need to handle the case where the screen is small and the maximize button is inactive." in https://code.launchpad.net/~unity-2d-team/unity-2d/unity-2d-shell-panel-newbuttons/+merge/90458 what you mean exactly? just "ignoring" the tests? i mean i can't "force" my resolution, right?
[09:34] <tsdgeos> gah it's too cold, my hand hurts while typing
[09:34]  * tsdgeos starts the heating system
[09:34] <Saviq> tsdgeos, -12.6 here, care to share yours? ;)
[09:34] <Saviq> tsdgeos, yeah, just put out a warning, maybe
[09:34] <tsdgeos> 0º
[09:34] <Saviq> but don't fail the test
[09:35] <Saviq> tsdgeos, one place here in PL this morning was -34...
[09:36] <Saviq> tsdgeos, dyams|away I've moved the standup half an hour earlier today, is that ok with you guys?
[09:36] <tsdgeos> should be fine yes
[09:37] <Saviq> we have a status report at 1100UTC
[09:40] <tsdgeos> Saviq: in the same MR you said "if the dash is fullscreen when you start the test, it fails", did you try this? Because i have a "$SUT.execute_shell_command 'gsettings set com.canonical.Unity2d.Dash full-screen false'" on the start of the test and it works for me
[09:41] <Saviq> tsdgeos, hmm weirds
[09:41] <Saviq> let me try again
[09:41] <Saviq> tsdgeos, did you see the comments on gerrit?
[09:42] <tsdgeos> Saviq: yep, fixed
[09:42] <Saviq> cool
[09:43] <Saviq> tsdgeos, do you think we could/should split up the test into some smaller ones?
[09:43] <tsdgeos> that was my original idea
[09:44] <tsdgeos> but then i realzied i had to repeat the gsettings and the super and knowing about if i had pressed the buttons or not
[09:45] <tsdgeos> and i thought that all in one was good enough, this way i know the state of the dash since i've done everything inside the test
[09:45] <tsdgeos> we can have them splitted
[09:45] <tsdgeos> it's just that then we'll have duplicate code
[09:46] <Saviq> "No such schema 'com.canonical.Unity2d.Dash'" hrmpf
[09:46] <Saviq> tsdgeos, ok then let's leave at that
[09:46] <tsdgeos> Saviq: ¿?
[09:46] <tsdgeos> how come it works for me then?
[09:46] <Saviq> good question
[09:46] <tsdgeos> i don't remember doing anything special for the schema
[09:47] <Saviq> yeah the schema was added somewhere along the way
[09:47] <Saviq> I need to set GSETTINGS_SCHEMA_DIR for it to work in my vm
[09:47] <Saviq> but I don't have it on my work machine, either ;)
[09:48] <tsdgeos> $ gsettings get com.canonical.Unity2d.Dash full-screen
[09:48] <tsdgeos> false
[09:48] <tsdgeos> that's what i have here
[09:48] <Saviq> I have "No such schema..."
[09:49] <Saviq> and that's why the test fails
[09:49] <tsdgeos> right
[09:49] <tsdgeos> maybe me using the build/ dir instead building over the source has anything to do?
[09:49] <tsdgeos> don't think so
[09:49] <tsdgeos> since i can run that command from any shell and any dir
[09:50] <Saviq> tsdgeos, somehow you got that schema installed
[09:50] <Saviq> tsdgeos, that's a topic for greyback
[09:50] <tsdgeos> ok, so we accept it as "working", and just fix the small screen stuff?
[09:50] <Saviq> tsdgeos, so that the tests pick up the correct schema dir and sets GSETTINGS_SCHEMA_DIR
[09:50] <Saviq> tsdgeos, yes
[09:50] <Saviq> it is working once I've set the envvar
[09:51] <Saviq> tsdgeos, are you resetting the value back in shutdown, btw?
[09:51] <tsdgeos> nope
[09:51] <Saviq> please do, if you're not
[09:51] <tsdgeos> ok
[09:54] <Saviq> tsdgeos, there's a "puts" somewhere in the input shaping tests, could you maybe get rid of that as part of some MR if it fits (the rtl one maybe?) or submit a separate one/
[09:54] <tsdgeos> wops
[09:54] <tsdgeos> :D
[09:55] <tsdgeos> sure i'll do it somewhere
[09:55] <Saviq> tsdgeos, it's Ugo's doing I think
[09:55] <Saviq> so it's not on you
[09:55] <tsdgeos> ah
[09:59] <Saviq> tsdgeos, could you maybe tweak the MRs so that commit messages would contain the original messages as their first line?
[09:59] <Saviq> will be easier to read the history
[09:59] <tsdgeos> can I?
[09:59] <tsdgeos> you mean the description field?
[09:59] <Saviq> tsdgeos, yes you can, there's a "Set commit message"
[10:00] <Saviq> you can actually do that when submitting the MR
[10:00] <Saviq> in advanced options or something
[10:00] <Saviq> otherwise tarmac will use the description (which you can edit now)
[10:00] <tsdgeos> i can, but most of them are backports of partial stuff
[10:00] <Saviq> that's fine, keep the verbose description
[10:00] <tsdgeos> not sure it makes sense to put the original commit message in those
[10:01] <Saviq> but have a first line that actually describes what's happening
[10:01] <Saviq> in such case rephrase
[10:01] <Saviq> I'd like to not have "Backport r922 from unity-2d-shell" as the main line in history
[10:01] <Saviq> 'cause that doesn't mean anything
[10:02] <Saviq> the "Backport unity2ddeclarative..." is fine, though
[10:02] <Saviq> tsdgeos, ^
[10:02] <tsdgeos> well, it means you go to unity-2d-shell branch and look for r922 :D
[10:03] <tsdgeos> changed commit message for that one
[10:03] <Saviq> except the unity-2d-shell branch might not exist anymore :P
[10:03] <Saviq> actually I'll do it myself in the others if I find it necessarty
[10:03] <Saviq> -t
[10:07] <tsdgeos> Saviq: i'm doing them all
[10:07] <Saviq> tsdgeos, ok thanks
[10:07] <tsdgeos> but of course feel free to fix them :)
[10:11] <apw> are we expecting unity stacking issues _again_ ?  i seem to have the menus behind the background again
[10:11] <apw> (latest precise)
[10:13] <tsdgeos> Saviq: hmmm, regarding the dash being always maximized, it still has the maximize button "enabled" they just don't do nothing
[10:13] <tsdgeos> Saviq: is that right?
[10:13] <Saviq> tsdgeos, yes
[10:13] <Saviq> so no "pressed" state
[10:13] <Saviq> no "unmaximize"
[10:14] <Saviq> and no result
[10:14] <tsdgeos> Saviq: wait wait, you did not understand me
[10:14] <tsdgeos> i'm saying that the button is there
[10:14] <tsdgeos> and i can toggle it
[10:14] <tsdgeos> and i can press it
[10:14] <tsdgeos> seems like a bug to me
[10:14] <Saviq> you shouldn't be able to
[10:15] <tsdgeos> wait
[10:15] <tsdgeos> i needed to restat the panel :D
[10:16] <tsdgeos> much better now
[10:17] <Saviq> ok
[10:21] <tsdgeos> Saviq: https://code.launchpad.net/~unity-2d-team/unity-2d/unity-2d-shell-panel-newbuttons/+merge/90458 updated
[10:22] <Saviq> tsdgeos, awesome thanks
[10:23] <Saviq> tsdgeos, you've one less beer in your "IOU a beer" queue - you didn't run tests before submitting the MRs :P
[10:23] <Saviq> tsdgeos, https://code.launchpad.net/~aacid/unity-2d/unity-2d_backport_shell_r922/+merge/91043/comments/197086
[10:24] <tsdgeos> doh
[10:25] <Saviq> tsdgeos, lp:~aacid/unity-2d/unity-2d_tests_for_rtl/ - this is essentially lp:~aacid/unity-2d/unity-2d-shell_rtl/ bar the "fixes for shell", right?
[10:25] <tsdgeos> Saviq: kind of
[10:25] <tsdgeos>  lp:~aacid/unity-2d/unity-2d_tests_for_rtl/ has improvements in the tests
[10:25] <tsdgeos> e.g. that bad path you found in  lp:~aacid/unity-2d/unity-2d-shell_rtl/ is not there anymore
[10:26] <Saviq> oh
[10:26] <tsdgeos> and some other minor stuff Gerry suggested
[10:26] <Saviq> ok so we'll abstain with the shell one
[10:26] <Saviq> wait for the freeze to be raised
[10:26] <tsdgeos> the shell one needs to be "redone" after the other one is merged in
[10:26] <Saviq> and merge
[10:26] <Saviq> yup
[10:27] <tsdgeos> wait, no
[10:27] <tsdgeos> the bad include is still there
[10:27]  * tsdgeos remembers fixing it somewhere
[10:27] <tsdgeos> ah no
[10:27] <tsdgeos> it's not wrong :D
[10:27] <Saviq> yeah ;)
[10:27] <Saviq> there's no shell in trunk
[10:28] <tsdgeos> yeah :D
[10:28] <Saviq> didrocks, any say on when will the freeze be lifted from lp:unity-2d?
[10:28] <tsdgeos> so yeah that'd should be fine
[10:28] <tsdgeos> but basically will conflict with some other branches to unity-2d too
[10:28] <didrocks> Saviq: I'm just pushing the packages right now
[10:28] <Saviq> didrocks, great
[10:28] <didrocks> Saviq: when they get built on launchpad, I'll unfreeze and send an email!
[10:29] <Saviq> didrocks, thanks
[10:29] <didrocks> yw :)
[10:30] <tsdgeos> greyback: dyams|away: Saviq: standup is now?
[10:30] <Saviq> yes
[10:32] <greyback> Saviq: we're just hearing loud static
[10:32] <Saviq> greyback, sorry, is it better now?
[10:32] <greyback> Saviq: yep
[11:37] <Saviq> tsdgeos, r934 needs to be backported, too
[11:37] <tsdgeos> ok, will add to my todo
[11:40] <Saviq> greyback, http://sketchpad.cc/9yHXNLSxuI
[11:48] <Saviq> tsdgeos, just so you know, we added some stuff to take care of in the scratchpad
[11:48] <tsdgeos> yeah seen that
[11:49] <Saviq> tsdgeos, and also most probably you're going to stay with Gerry and the guys on unity-2d for next two weeks
[11:49] <Saviq> to be confirmed with Pat, but that outcome is most probablyt
[11:49] <Saviq> s/yt/e/
[11:49] <tsdgeos> ok
[11:59] <tsdgeos> Saviq: the whole 934?
[12:00] <om26er> why are all fonts like bold in Unity2d?
[12:00] <Saviq> tsdgeos, looks like it, no?
[12:00] <Saviq> om26er, care for a screenshot?
[12:00] <om26er> sure 1sec Saviq :)
[12:01] <Saviq> tsdgeos, looks selfcontained enough?
[12:03] <om26er> Saviq, 2D http://imagebin.org/index.php?mode=image&id=197073
[12:03] <om26er> and http://imagebin.org/index.php?mode=image&id=197074
[12:04] <tsdgeos> Saviq: actually yes, then we might want to cancel https://code.launchpad.net/~aacid/unity-2d/unity-2d_backport_shell_unity2ddeclarativeview which has parts of r934
[12:04] <Saviq> tsdgeos, ok
[12:04] <tsdgeos> Saviq: wait
[12:05] <tsdgeos> Saviq: instead of cancellign i'll leave there the stuff from r921
[12:05] <Saviq> tsdgeos, yeah
[12:05] <tsdgeos> we need to start merging branches
[12:05] <Saviq> yup
[12:05] <tsdgeos> this is getting crazy :D
[12:05] <Saviq> tsdgeos, so the show/hide stuff will stay, but workspace will go away, right?
[12:06] <tsdgeos> yes
[12:10] <Saviq> greyback, re https://code.launchpad.net/~aacid/unity-2d/unity-2d_backport_shell_r947/+merge/91064 - did you guys conclude that it's impossible to do that with Qt alone?
[12:10] <Saviq> is there a bug for Qt not supporting Numpad?
[12:14] <greyback> greyback: I took his word for it. Am looking for bug
[12:17] <Saviq> greyback, talking to yourself again, eh/
[12:17] <greyback> Saviq: d'oh
[12:18] <greyback> https://bugreports.qt-project.org/browse/QTBUG-2913 maybe
[12:18] <Saviq> jeez
[12:19] <Saviq> tsdgeos, https://code.launchpad.net/~aacid/unity-2d/unity-2d_backport_shell_r947/+merge/91064/comments/197128
[12:21] <tsdgeos> Saviq: i forgot to bzr add the file :D
[12:21] <Saviq> tsdgeos, yup
[12:23] <tsdgeos> done
[12:29] <JMSM> hi!
[12:30] <Saviq> tsdgeos, re https://code.launchpad.net/~aacid/unity-2d/unity-2d_backport_shell_clamp/+merge/91213 - do you think we can test that somehow?
[12:30] <Saviq> tsdgeos, apart from manual?
[12:31] <tsdgeos> Saviq: could be done, could add a test that calls increment rating for a given thing and sees that doesn't go over 5 stars
[12:31] <JMSM> i know you must be busy working on ubuntu and unity.... but.... is this the right channel to ask a question about unity design?
[12:31] <tsdgeos> but looks an awful lot of work for something simple as that
[12:31] <Saviq> true
[12:32] <Saviq> tsdgeos, add a manual test then, please
[12:32] <Saviq> tsdgeos, can't https://code.launchpad.net/~aacid/unity-2d/unity-2d-shell_remote_puts_fullscreen_test/+merge/91418 go into trunk directly?
[12:32] <tsdgeos> Saviq: there's no puts in trunk, or couldn't find it
[12:33] <Saviq> oh ok
[12:34] <Saviq> indeed, it's been added there somewhere
[12:35] <Saviq> tsdgeos, so https://code.launchpad.net/~aacid/unity-2d/unity-2d_backport_shell_launcherapplication/+merge/91224 needs to go, too, right?
[12:36] <tsdgeos> Saviq: hmmm
[12:36] <Saviq> tsdgeos, looks like that will go in along with the whole of r947
[12:36] <tsdgeos> Saviq: r934 you mean
[12:37] <Saviq> yes
[12:37] <tsdgeos> yes, i'll kill that
[12:38] <tsdgeos> gone
[12:41] <Saviq> greyback, you're beer-- from me, too - the tests in https://code.launchpad.net/~unity-2d-team/unity-2d/enable-super-numkey-combo/+merge/89883 are... well... crap
[12:41] <Saviq> s/tests/test/
[12:42] <Saviq> greyback, not to mention that it makes hell break loose on my workspace
[12:43] <greyback> Saviq: I owe you a beer for that?
[12:43] <Saviq> greyback, no, IOU one less
[12:43] <Saviq> not to mention that it fails here 'cause impress doesn't start fast enough
[12:44] <greyback> Saviq: hmm, they passed for me. Let me try look closer
[12:44] <Saviq> greyback, sure they passed
[12:44] <Saviq> but they're testing whether the app launched, not whether the launcher reacts
[12:44] <Saviq> to super+kety
[12:44] <Saviq> -t
[12:44] <Saviq> and what if the app was running before the test started
[12:45] <Saviq> greyback, impress doesn't really start, as far as the launcher tile is concerned
[12:45] <Saviq> until you press "create" in the dialog
[12:45] <Saviq> so that test will never pass in a clean env
[12:45] <greyback> Saviq: fair point
[12:46] <Saviq> the easiest fix would be to check for "launching"
[12:47] <Saviq> but that won't take into account the fact that the apps might actually be running already
[12:47] <Saviq> in which case "launching" won't happen anyway
[12:47] <Saviq> "running" won't either
[12:47] <greyback> Saviq: yep. it's actually a tricky one to test right.
[12:48] <greyback> Saviq: maybe easiest to revert it, wait until big merge, then fix it up
[12:48] <greyback> will reduce diff in any case
[12:49] <Saviq> greyback, so the MR will simply wait against lp:unity-2d then
[12:49] <greyback> Saviq: yeah
[12:49] <Saviq> tsdgeos, just so you know ^
[12:49] <Saviq> tsdgeos, we're reverting numkey in shell
[12:49] <Saviq> tsdgeos, 'cause the tests aren't ready
[12:50] <tsdgeos> err
[12:50] <greyback> Saviq: sorry, I dropped the ball on that one
[12:50] <tsdgeos> shall i cancel my MR then?
[12:50] <Saviq> tsdgeos, no
[12:50] <tsdgeos> i don't want to be responislbe for that
[12:50] <tsdgeos> :D
[12:50] <tsdgeos> i did not code it nor understand what it's trying to do
[12:50] <Saviq> tsdgeos, well, move it to ~unity-2d-team so that dyams can work on it when he's back
[12:50] <Saviq> and resubmit the MR
[12:50] <tsdgeos> how do i do that?
[12:51] <tsdgeos> repush?
[12:51] <Saviq> tsdgeos, just push to a different branch
[12:51] <tsdgeos> ok :D
[12:51] <Saviq> and then resubmit proposal
[12:51] <tsdgeos> you said move i though i could actually move it ;-)
[12:52] <Saviq> tsdgeos, yeah, that was a shortcut
[12:52] <Saviq> greyback, hence the beer-- on your account
[12:53] <Saviq> greyback, don't worry, you're still on the + side ;)
[12:53] <greyback> Saviq: I'm trying to remember when you owe me beer
[12:53] <greyback> I wasn't aware we traded beer for mistakes. This changes everything
[12:54] <Saviq> greyback, don't dig into it too much, or you'll go beer -= 10 and you'll have to actually brew some
[12:54] <Saviq> negative beer is bad
[12:54] <Saviq> sobad
[12:54] <Saviq> +[ ]
[12:55] <greyback> :) you need to go on holidays fast, you're starting to babble incoherently
[12:55] <greyback> or just have a beer
[12:56] <Saviq> greyback, come to Livigno during the week, I'll get you one
[12:56] <greyback> Saviq: you've no idea how much I'd love to
[12:57] <Saviq> it's, like, 3hrs shorter drive for you
[12:57] <greyback> *cough* oh I'm suddenly not feeling so good
[12:57] <Saviq> or 4hrs, even
[12:57] <Saviq> :D
[12:58] <greyback> Only a 7.5 hour drive
[12:58] <greyback> lunch, bbiab
[13:00] <snadge> i have 25 home brewed beers remaining
[13:01] <snadge> but they'reo only at about 10 days
[13:01] <Saviq> tsdgeos, I'll uncommit and overwrite unity-2d-shell, since that's the last commit anyway, fine with you?
[13:06] <Saviq> tsdgeos, https://code.launchpad.net/~aacid/unity-2d/unity-2d_backport_shell_r934/+merge/91425 is missing the empty arrow image
[13:07] <mhall119> DBO: ping
[13:08] <mhall119> or Trevinho ping
[13:09] <Saviq> tsdgeos, also, couldn't https://code.launchpad.net/~unity-2d-team/unity-2d/unity-2d-shell-panel-newbuttons/+merge/90458 go straight into lp:unity-2d, too?
[13:29] <tsdgeos> Saviq: looks like it probably could, yes
[13:29] <Saviq> tsdgeos, ok, iterating over the MRs again
[13:30] <tsdgeos> Saviq: want me to move it?
[13:30] <Saviq> tsdgeos, the tests need adapting, so please do
[13:31] <Saviq> tsdgeos, what about my previous question? are you ok with me overwriting the history for shell to revert the numpad stuff?
[13:31] <tsdgeos> is it going to make all my pending branches off it explode?
[13:32] <Saviq> tsdgeos, do you have branches against shell that actually work off of that commit?
[13:32] <Saviq> meaning, that contain that commit?
[13:32] <tsdgeos> yeayh, the rtl one for example
[13:32] <Saviq> tsdgeos, ok then, reverting the usual way
[13:33]  * Saviq hates bzr for encouraging merging like that
[13:33] <Saviq> what's so bad about rebasing, I ask you
[13:34] <Saviq> ah that's actually not the last commit
[13:38] <mhall119> rebasing is nice, I do it all the time
[13:39] <ali1234> is there a bzr tutorial for git users?
[13:39] <Saviq> mhall119, yeah exactly, but it's a pain in bzr and prone to failure
[13:39] <Saviq> ali1234, http://lmgtfy.com/?q=bzr+for+git+users
[13:40] <Saviq> ali1234, sorry, just couldn't resist :P
[13:40] <ali1234> so in other words no
[13:40] <Saviq> ali1234, excuse me?
[13:40] <Saviq> ali1234, first result http://doc.bazaar.canonical.com/migration/en/survival/bzr-for-git-users.html
[13:40] <ali1234> let's look at the results of that google search
[13:40] <ali1234> the first result is not a tutorial
[13:41] <ali1234> it covers only the very basics of SCM and doesn't touch on any of the good things about git
[13:41] <Saviq> should be helpful all the same
[13:41] <Saviq> ali1234, that's 'cause they're not there in bzr ;P
[13:41] <ali1234> oh. :(
[13:41] <ali1234> how can you guys ever get anything done then?
[13:42] <Saviq> ali1234, you'd have to ask more specific questions
[13:42] <Saviq> ali1234, and #bzr is probably a better place than here
[13:42] <Saviq> ali1234, you just learn to do it another way
[13:42] <Saviq> ali1234, I am joking, of course
[13:42] <mhall119> bzr is nice
[13:42] <mhall119> hg is nice
[13:42] <mhall119> git is nice
[13:42] <Saviq> yeah
[13:43] <Saviq> I just prefer git over bzr and sometimes have problems adapting
[13:43] <mhall119> just spend a day using svn
[13:43] <Saviq> ;)
[13:43] <Saviq> but you just learn different workflows
[13:43] <mhall119> and if you don't kill yourself, you'll appreciate bzr even if it doesn't have everything git does
[13:44] <Saviq> tsdgeos, ok, I'm merging what's there now for shell, will reduce the list a bit
[13:45] <Saviq> and will also merge lp:unity-2d into shell
[13:45] <tsdgeos> ok
[14:12] <Andy80> Saviq: I've tried this to be sure that the unity-2d library is using Qt5 during compilation: #if QT_VERSION < QT_VERSION_CHECK(5, 0, 0), and it doesn't fail... just to updated you on my progresses :)
[14:13] <Saviq> Andy80, I didn't really touch any Qt5 yet, unfortunately
[14:13] <Saviq> so can't comment either way
[14:15] <Andy80> it's normal.... qt5 has a very low priority for unity-2d at the moment. I'm doing it just for curiosity and to learn something new :)
[14:15] <Saviq> yeah that's great
[14:18] <greyback> Saviq: small bug in shell, open Dash with Super key, Escape key doesn't close it. This known?
[14:19] <Saviq> greyback, it's tested, so shouldn't happen
[14:19] <Saviq> let me try
[14:19] <Saviq> greyback, works for me?
[14:20] <greyback> Saviq: huh, must be old branch, sorry
[14:22] <greyback> Saviq: yep, my bad
[14:22] <Saviq> greyback, cool
[14:30] <Saviq> greyback, should we approve https://code.launchpad.net/~aacid/unity-2d/unity-2d_tests_for_rtl/+merge/90849 ? or do you want to wait for the others to merge and then rebase that?
[14:31] <greyback> Saviq: I want to wait for others to merge, then rebase
[14:32] <Saviq> greyback, ok, I was approving others, should I back them up to needs review?
[14:33] <greyback> Saviq: If they won't cause conflicts, approve away.
[14:34] <Saviq> greyback, I really don't want to check that out manually now ;)
[14:34] <greyback> Saviq: yeah, then back them up
[14:34] <Saviq> greyback, unless you have a list ready with their order
[14:34] <greyback> Saviq: nope, not handy no
[14:34] <Saviq> or a way to find out
[14:34] <Saviq> ok let's back them up and we'll approve when they actually start merging
[14:34] <greyback> cool
[14:35] <greyback> I can look after that next week / later on
[14:38] <mhall119> didrocks: is there any reason for me to stay on the unity-team/staging ppa?
[14:38] <Saviq> tsdgeos, https://code.launchpad.net/~aacid/unity-2d/unity-2d_backport_shell_r934/+merge/91425
[14:38] <mhall119> I didn't get the checkbox-unity program installed because of being on that, I think
[14:39] <didrocks> mhall119: not particularly, you will get soon the update from the official repos
[14:39] <Saviq> tsdgeos, I can't see any pips on the left, can you?
[14:39] <didrocks> yeah
[14:39] <mhall119> I wanted to test it for you
[14:39] <mhall119> :(
[14:39] <Saviq> tsdgeos, "Failed to get image from provider: image://blended/launcher/artwork/launcher_arrow_ltr.pngcolor=lightgreyalpha=1"
[14:39] <mhall119> can we get that program in the staging ppa?
[14:39] <didrocks> mhall119: next time! :)
[14:39] <tsdgeos> Saviq: tbh i don't actually know what pips is, so i did the backport, ran the tests, worked and thought it was enough
[14:40] <didrocks> mhall119: sure, but as changed it, I have to copy it twice :)
[14:40] <didrocks> mhall119: but will do for next round of testing
[14:40] <Saviq> tsdgeos, the triangles on the left of the launcher items
[14:40] <Saviq> well, left / right
[14:40] <tsdgeos> ah
[14:40] <mhall119> didrocks: okay, then I'll stay on staging
[14:40] <Saviq> tsdgeos, "BlendedImageProvider: failed to load image from file: "/home/michal/dev/canonical/desktop/unity-2d//launcher/launcher/artwork/launcher_arrow_ltr.png""
[14:40] <tsdgeos> hmmm
[14:40] <tsdgeos> twice launcher there
[14:41] <tsdgeos> i see
[14:41] <Saviq> yup
[14:41] <Saviq> tsdgeos, ah
[14:41] <mhall119> hey guys, quick question, is it possible for someone compiling their own unity code to run it in an xnest or something?
[14:41] <Saviq> tsdgeos, launcher/ needs to be dropped from QML
[14:42] <mhall119> without installing their changes system-wide
[14:42] <Saviq> tsdgeos, in LauncherItem.qml
[14:42] <tsdgeos> Saviq: yeah
[14:42] <Saviq> and we
[14:42] <Saviq> and we're obviously missing visual tests there :/
[14:42] <tsdgeos> Saviq: will do that in a sec, finishing some other stuff
[14:42] <tsdgeos> Saviq: yep :D
[14:42] <Saviq> tsdgeos, that's fine
[14:43] <didrocks> mhall119: you should rather stay on /ppa
[14:43] <didrocks> ~unity-team/ppa
[14:43] <didrocks> this one is safer :)
[14:43] <mhall119> didrocks: ok
[14:43] <didrocks> staging is basically tracking trunk
[14:43] <didrocks> not sure you want it :)
[14:43] <mhall119> didrocks: ppa-purge unity-team/staging then add-apt-repository unity-team/ppa?
[14:43] <mhall119> or the other way around
[14:43] <didrocks> mhall119: yeah, this order :)
[14:45] <mhall119> oh, i think I'm going to break things again...
[14:46] <didrocks> Saviq: "MR Approval awaiting lift of code freeze.", you can approve it
[14:46] <tsdgeos> Saviq: newbuttons against unity-2d https://code.launchpad.net/~aacid/unity-2d/unity-2d_panel-newbuttons/+merge/91442
[14:46] <didrocks> Saviq: the bot will just not merge it until I remove the freeze
[14:46] <Saviq> didrocks, that's fine
[14:46] <Saviq> didrocks, but we want to wait with them
[14:47] <Saviq> 'cause they will conflict
[14:47] <didrocks> Saviq: ah ok :)
[14:47] <Saviq> and we want to do them one by one
[14:47] <didrocks> Saviq: it was just "so that you know"
[14:47] <Saviq> didrocks, yeah, I was aware of that :)
[14:47] <didrocks> Saviq: just wanting the armel builder to publish unity (so that we don't have a FTBFS in the ppa)
[14:47] <Saviq> didrocks, ok
[14:48] <mhall119> didrocks: errors http://paste.ubuntu.com/827668/
[14:49] <didrocks> not sure what http://ftp.usf.edu/pub/ubuntu/ is :)
[14:49] <mhall119> a closer mirror to me, trying again with the main servers instead
[14:49] <mhall119> yeah, better now
[14:50] <didrocks> :)
[14:53] <didrocks> Saviq: greyback: still < 50% :/
[14:53] <Saviq> didrocks, we have stuff to do, we'll wait
[14:53] <didrocks> Saviq: greyback: if you don't care about unity-2d FTBFS on the ppa for now (until the armel buiud of unity is published) we can unfreeze
[14:54] <Saviq> didrocks, FTBFS?
[14:54] <didrocks> Fail To Build From Source (only on armel)
[14:54] <didrocks> in the staging ppa
[14:54] <Saviq> didrocks, I'm on oneiric, so... ;)
[14:54] <Saviq> greyback ?
[14:54] <didrocks> well, it's just that we will get emails :)
[14:54] <greyback> didrocks: its failing because?
[14:54] <Saviq> didrocks, I'm fine with that
[14:55] <Saviq> greyback, unity isn't yet built
[14:55] <greyback> ah
[14:55] <didrocks> greyback: it will fail if I'm unfreezing right now, because it won't be able to install libunity-core >= 5.2 on armel
[14:55] <didrocks> (as it "doesn't exist" on the staging and not yet published on precise)
[14:55] <greyback> didrocks: yes I'm fine with unfreezing. The freeze has been long enough
[14:55] <didrocks> ok :)
[14:55] <Saviq> yay :)
[14:55] <greyback> Saviq: get back to work :)
[14:56] <Saviq> greyback, like I stopped at any point :P
[14:56] <greyback> Saviq: that sort of cheek can cost people a beer ;)
[14:56] <mgedmin> hm, interesting bug: clicking on an app doesn't give it keyboard focus
[14:57] <Saviq> greyback, oups, sorry, typo... like 25 times or something..
[14:57] <mgedmin> longer steps: dual-head, xchat on the right, browser on the left, click on a link in xchat transfers focus to browser, subsequent xchat clicks do not give xchat focus back
[14:58] <greyback> mgedmin: unity2d or unity?
[14:58] <greyback> Saviq: XD
[14:58] <mhall119> didrocks: can unity be run in Xnest?
[14:58] <mgedmin> unity 3d on oneiric
[14:59] <mgedmin> non-standard settings, i.e. focus-follows-mouse
[14:59] <didrocks> mhall119: not 3D, but 2D can
[14:59] <mhall119> didrocks: any instructions on doing that?
[14:59] <Saviq> we win! :D
[14:59] <didrocks> mhall119: not really, just launch a gnome-session under it :)
[15:00] <didrocks> gnome-session --session=ubuntu-2d
[15:00] <didrocks> (also prefix with a dbus-launch to have your own dbus session)
[15:01] <mhall119> what's the dbus command?
[15:03] <didrocks> dbus-launch gnome-session --session=ubuntu-2d from memory
[15:04] <didrocks> you should look at the scripts in /etc/X11/Xsession.d/
[15:04] <didrocks> only the dbus and sessions one are interesting
[15:05] <Saviq> tsdgeos, can you update the kanban board when you have a sec
[15:05] <mhall119> cool, thanks
[15:05] <mhall119> didrocks: is this documented anywhere?
[15:05] <mhall119> If not, i'll put it on the wiki
[15:05] <didrocks> mhall119: not that I know of, whould be useful :)
[15:05] <tsdgeos> Saviq: what do you mean by "update"?
[15:06] <tsdgeos> Saviq: move the merge to review stage?
[15:06] <Saviq> tsdgeos, move stuff that went through review into the "packaging" stage
[15:06] <Saviq> if there is stuff like that, but looks like it to me/
[15:06] <mhall119> didrocks: do you want crash reports from stuff run in Xnest?
[15:06] <tsdgeos> why don't do that after the merge?
[15:07] <didrocks> mhall119: ask for the ubuntu-2d guys, I think they prefer a full session
[15:07] <mhall119> greyback: do you want crash reports from unity-2d in Xnest?
[15:08] <mhall119> didrocks: is there any similar way to run Unity 3d?
[15:08] <Saviq> nerochiaro, do you know where I can read about the ShapeBounding / ShapeClip kinds?
[15:08] <greyback> mhall119: yes please
[15:09] <nerochiaro> Saviq: there's very very little documentation, but hold on
[15:09] <Saviq> can someone please write to me in a sec?
[15:09] <Saviq> as in ping me
[15:09] <nerochiaro> Saviq: http://www.x.org/releases/X11R7.6/doc/libXext/shapelib.html
[15:09] <Saviq> nerochiaro, thanks :)
[15:09] <nerochiaro> done
[15:10] <Saviq> I wanted to check whether icons go "out" from the launcher when it's hidden
[15:10] <Saviq> they do that in 3d, don't they?
[15:10] <nerochiaro> Saviq: yeah they do
[15:10] <nerochiaro> Saviq: just shape the window to the size of the icon and that's it
[15:10] <Saviq> nerochiaro, yeah I know it's doable
[15:11] <nerochiaro> Saviq: don't mess wiht bounding and clip
[15:11] <Saviq> nerochiaro, we need to clip
[15:11] <Saviq> nerochiaro, non-composited is broken otherwise
[15:11] <Saviq> you get a fullscreen grey rectangle
[15:11] <didrocks> mhall119: not that I know of
[15:11] <Saviq> nerochiaro, but anyway
[15:12] <Saviq> nerochiaro, with 2d the whole launcher goes onscreen
[15:12] <Saviq> so we don't need to change anything here
[15:12] <nerochiaro> ok
[15:12] <nerochiaro> good catch about noncomposited, never tested that
[15:12] <nerochiaro> should've
[15:13] <Saviq> Kaleos
[15:13] <Saviq> +'
[15:13] <tsdgeos> Saviq: https://bugs.launchpad.net/ubuntu/+source/qt4-x11/+bug/926129
[15:13] <ubot5`> Launchpad bug 926129 in qt4-x11 (Ubuntu) "Drag and drop does not take into account window shaping" [Undecided,New]
[15:14] <Saviq> tsdgeos, awesome
[15:14] <tsdgeos> Saviq: the MR in qt-project.org is approved and integrating, shall be on the repos by tonight with some luck
[15:14] <Saviq> tsdgeos, awesome stuff
[15:14] <Saviq> tsdgeos, you rock
[15:15] <tsdgeos> Saviq: http://teo.esuper.ro/wp-content/images/you_rock.gif
[15:15] <Saviq> tsdgeos, once that's done, can you git format-patch or get the patch from gitorious or wherever
[15:15] <Saviq> and attach to the bug
[15:15] <Saviq> lol
[15:16] <tsdgeos> Saviq: so we're not doing any merge today?
[15:16] <Saviq> tsdgeos, yes we are
[15:16] <tsdgeos> ah cool
[15:16] <Saviq> tsdgeos, the freeze should be off soon
[15:16] <tsdgeos> Saviq: didrocks sent the mail already, didn't he?
[15:16] <Saviq> tsdgeos, I unapproved them so that they don't clash
[15:17] <didrocks> I did :)
[15:17] <tsdgeos> 20 minutes ago even
[15:17] <Saviq> yup
[15:17] <Saviq> so the bot should start picking up soon
[15:18] <Saviq> tsdgeos, we lifted the Approved state just so we don't get a millon conflicts as soon as it does
[15:18] <tsdgeos> Saviq: good :-)
[15:20] <tsdgeos> I should send http://www.carreteros.org/normativa/pg3/articulos/5/iv/a_542d.htm to the design team so they see how to design an awesome webpage, Comic Sans! Yellow Background! Pink headers!
[15:20] <tsdgeos> i'm missing some blinking over there
[15:20] <Saviq> yowza
[15:20] <Saviq> and marquee!!!
[15:30] <greyback> tsdgeos: my eyes! they bleed
[15:59] <Saviq> tsdgeos, one more issue: we need to replace the QML-based edge detector for the launcher
[15:59] <Saviq> with the cpp one again
[15:59] <Saviq> so that there's actually no window there
[16:00] <Saviq> even input shaping it means that applications can't use it
[16:00] <tsdgeos> Saviq: ?¿
[16:00] <tsdgeos> got lost
[16:00] <pgraner> thumper, ping
[16:00] <Saviq> tsdgeos, we now have the outerEdge MouseArea in LauncherLoader
[16:01] <Saviq> which means that part is taken by our windows
[16:01] <Saviq> -s
[16:01] <seb128> pgraner, it's like 5am on a saturday morning for him, try rather pinging gord or DBO
[16:01] <tsdgeos> Saviq: yes, that's a problem?
[16:01] <pgraner> seb128, sure thing...
[16:01] <Saviq> tsdgeos, well, no app will be able to use that
[16:01] <Saviq> that's 1)
[16:01] <tsdgeos> Saviq: you mean that 1 vertical pixel?
[16:01] <Saviq> yes
[16:02] <Saviq> and 2) without compositing that one pixel is white
[16:02] <Saviq> well, we could paint it accordingly
[16:02] <Saviq> i.e. paint 1px of the root window there
[16:03] <Saviq> but that would still prevent apps from using that 1px
[16:03] <Saviq> not sure if that's an issue, really :/
[16:03] <pgraner> gord, ping
[16:03] <Saviq> needs solving either way
[16:03] <gord> pgraner, pong, what's up?
[16:04] <pgraner> gord, re: bug #926137 & bug #926149 I hit these two after todays update and unity 3d is borked
[16:04] <ubot5`> Error: Launchpad bug 926137 could not be found
[16:04] <ubot5`> Error: Launchpad bug 926149 could not be found
[16:04] <seb128> gord, it's 916228 it seems
[16:04] <pgraner> gord, I talked to seb128 and didrocks and they sent me over here to let you guys know
[16:05] <seb128> gord, that's getting quite some duplicates, since pgraner gets it on his box he might be able to get you infos if you need some
[16:05] <pgraner> gord, this happens everytime I login to 3d, so I have a good reproducer
[16:05] <gord> hrmm okay
[16:05] <gord> pgraner, anything special in your tray? skype? anything like that?
[16:05] <tsdgeos> Saviq: ok, add a kanban card? or what?
[16:06] <Saviq> tsdgeos, actually greyback just said we'll be using the barrier stuff for that
[16:06] <Saviq> so we might be fine in the end
[16:06] <pgraner> gord, indicator-weather & indicator-multiload
[16:06] <tsdgeos> ok
[16:07] <greyback> tsdgeos: yeah, the plan is to use the XFixes barrier work. When mouse hits barrier, if the pressure on the barrier is within a certain threshold, the launcher will reveal
[16:07] <tsdgeos> greyback: i see
[16:07] <greyback> tsdgeos: work for next week :)
[16:08] <tsdgeos> Saviq: everything merged, add more stuff before the bot gets bored :D
[16:08] <Saviq> tsdgeos, lol :D
[16:08] <didrocks> tsdgeos: he was impatient to get your goodness :)
[16:09] <tsdgeos> didrocks: ;-)
[16:15] <gord> didrocks, is there anything in the unity scripts that updates the plugins? the stacktrace for this bug is a compiz removed the unityplugin stacktrace
[16:15] <didrocks> gord: the unity script is not run by the session
[16:15] <didrocks> gord: the session only run compiz directly
[16:19] <gord> pgraner, can you log into a working session (without unity3d) and run unity --reset ?
[16:19] <pgraner> gord, sure
[16:20] <gord> thanks
[16:21] <pgraner> gord:
[16:21] <pgraner> pgraner@beavis:~$ unity --reset
[16:21] <pgraner> WARNING: no DISPLAY variable set, setting it to :0
[16:21] <pgraner> GConf-WARNING **: Client failed to connect to the D-BUS daemon:
[16:21] <pgraner> /bin/dbus-launch terminated abnormally with the following error: Autolaunch error: X11 initialization failed.
[16:21] <pgraner> Traceback (most recent call last):
[16:21] <pgraner>   File "/usr/bin/unity", line 222, in <module>
[16:21] <pgraner>     reset_unity_compiz_profile ()
[16:21] <pgraner>   File "/usr/bin/unity", line 84, in reset_unity_compiz_profile
[16:21] <pgraner>     except (GError, AttributeError), e:
[16:21] <pgraner> NameError: global name 'GError' is not defined
[16:21] <gord> didrocks, ^^
[16:21]  * mgedmin coughs: *cough*http://paste.ubuntu.com/*cough*
[16:23] <didrocks> pgraner: are you launching that in your session or a tty?
[16:24] <pgraner> didrocks, tty1
[16:24] <didrocks> yeah, that's why you can't reset the gconf settings
[16:24] <didrocks> pgraner: the equivalent for you will be:
[16:24] <pgraner> gord, didrocks, just did it from a term in the session
[16:25] <didrocks> ah great :)
[16:26] <pgraner> gord, ok it seems to run this way I have both heads working with the new launcher on both
[16:27] <htorque> http://img.xrmb2.net/images/918976.png → unity privacy mode? :P
[16:28] <gord> pgraner, okay, now try logging out then back in again, see if it crashes on login
[16:29] <pgraner> gord, here the output form the --reset http://pastebin.ubuntu.com/827774/
[16:30] <pgraner> gord, that seems to have fixed it I could login just fine
[16:30] <gord> hrmm
[16:30] <gord> didrocks, do we not ship unitymtgrabhandles anymore?
[16:32] <tsdgeos> Saviq: you need to reapprove https://code.launchpad.net/~aacid/unity-2d/unity-2d_backport_shell_r934/+merge/91425 since i did fix the merge conflict there
[16:32] <Saviq> tsdgeos, ok
[16:32] <didrocks> gord: that's a question for you guys, I ship every install plugin under usr/lib/compiz
[16:33] <gord> didrocks, well its still in the source tree if thats what you mean ;)
[16:35] <gord> okay yeah its disabled in our build...
[16:35] <didrocks> gord: it's not installed on make install
[16:36] <gord> don't quite understand why ;)
[16:45] <didrocks> gord: same for me, TBH, I didn't even notice before you told me, so I guess that's something which will need trunk history analyzing from you :)
[16:46] <Saviq> didrocks, any idea if the bot's busy with something? we don't get merges for half an hour or so now
[16:47] <didrocks> Saviq: there is an unity-2d build going on
[16:48] <Saviq> didrocks, oh ok, no merges during that
[16:48] <Saviq> good to know
[16:48] <didrocks> well, it's merging, building, merging building :)
[16:50] <tsdgeos> didrocks: is there a web to know what it's doing?
[16:51] <didrocks> tsdgeos: unfortunatly, the jenkins instance is private, it's mirror on qa.jenkins.ubuntu.com once it finished
[16:52] <nealmcb> Does unity 5.2 from the ppa depend on precise kernel features, or will the oneiric kernel work?
[16:52] <nealmcb> (I can't run the current kernel on precise (panics), but the rest is up-to-date.  I'm running 3.0.0-16)
[17:01] <gord> nealmcb, does not depend on the precice kernel
[17:01] <gord> 3.0 will work fine
[17:01] <mhall119> davidcalle: ping
[17:04] <davidcalle> mhall119, hey
[17:08] <mhall119> davidcalle: hi, want to have our call today?
[17:10] <davidcalle> mhall119, just invited you to iy
[17:10] <davidcalle> it*
[17:11] <mhall119> davidcalle: can't hear you
[17:11] <davidcalle> mhall119, mic issue
[17:11] <mhall119> I hear background noise from you though
[17:16] <johndoe_> hi, has anyone experienced a crash with lightdm when trying to use the mouse?
[17:16] <johndoe_> this started to happen right now, after installing the latest version of unity-2d from the ppa
[17:22] <johndoe_> sorry, I dont think that unity is related with the problem
[17:22] <johndoe_> bye
[17:28] <jono> DBO, is the new Unity upload in precise supposed to fix the issue with the launcher not appearing when I hit the side of the screen?
[17:28] <DBO> jono, yes
[17:30] <jono> DBO, I have the same issue
[17:30] <DBO> jono, awesome
[17:31] <jono> yeah...not so much :-)
[17:43] <DBO> jono, do you have any PPA's installed?
[17:44] <DBO> jono, didn't I have you install the help-jason ppa
[17:44] <DBO> did you purge that?
[17:52] <DBO> jono ppa-purge:roaf/help-jason
[17:52] <DBO> I had you install that at one point
[17:52] <jono> DBO, already purged
[17:52] <DBO> when?
[17:58] <nealmcb> gord: thanks!
[20:57] <nanobolic>  having trouble installing and testing the new hud in 12.04 this the error that I get http://paste.ubuntu.com/828069/
[20:57] <nanobolic> I was trying to install with this command sudo add-apt-repository ppa:unity-team/hud
[21:01] <tsdgeos> Saviq: if you are there, i've repused unity-2d_backport_shell_r934 fixing the conflict, you can try to merge it again
[22:09] <mhall119> does anybody know if there are anymore unity prototype apps like the multi-monitor launcher and multi-monitor greeter prototypes in the works?
[22:09] <mhall119> I'm making a list of things for the community to do during the Ubuntu Global Jam in March
[22:11] <nhaines> Not sure I really like the multimonitor launcher but I don't really have time to test it more.  :/
[22:12] <mhall119> DBO: Trevinho: can either of you help me with the bamf documentation?
[22:12] <nhaines> I think it's trying to be smart about how fast I'm moving the mouse and when it 'catches' the pointer but I'm not sure it's succeeding.  I'm not sure how well it'd work unless it was reading my mind.  :)
[22:12] <mhall119> nhaines: well, you can tweak it's thresholds
[22:12] <mhall119> so you can at least tell it your mind
[22:15] <nhaines> mhall119: unfortunately I don't have dual monitors at home at the moment, only at work.  So I sunk some time during my break to get Wubi up and convince precise to use correct video drivers.
[22:16] <nhaines> But I would definitely like to play with it more.  I'm very excited to start using the HUD though.
[22:30] <Trevinho> mhall119: yep
[22:35]  * mgedmin wonders about multi-monitor *screensaver unlock* dialogs -- it's a bit weird to have blank screens on all but one random monitor
[22:36]  * nhaines wonders if anyone is still trying to bring screensaver functionality back into Ubuntu.
[23:14] <mhall119> Trevinho: hey, so libbamf-doc seems to be mostly empty
[23:14] <mhall119> I think that's what developer.u.c is looking at to build the online API docs
[23:15] <mhall119> nhaines: are screensavers even useful for anything other than decoration these days?
[23:16] <mhall119> I didn't think LCDs needed them, and everything has power-down settings now anywya
[23:18] <nhaines> mhall119: people like their decorations.  I used to use the particle "galaxy" screensaver to display while I was putting my son to sleep when he was little.
[23:19] <nhaines> So "galaxy" (and "crash!") were some of his first words.  And I soon corrected "galaxy" for the swirling water draining from the tub to "vortex", which he then called dust devils.
[23:19] <nhaines> So screensavers are obviously educational.  ;)
[23:24] <nhaines> mhall119: ooh, also the GNOME panel bar is burned into my LCD monitor, so...
[23:28] <mhall119> huh, I didn't think LCDs did that
[23:29] <mhall119> I turned on NPR for my son
[23:32] <nhaines> mhall119: NPR's good, but it was Libera (sort of new age boychoir music) put on real low... I could turn that on any time and he'd fall asleep.  Hurray for Pavlovian conditioning!
[23:32] <Trevinho> mhall119: it depends by the fact that the library doesn't use gtkdoc... We need to fix this
[23:32] <nhaines> And yeah, LCDs will burn in but it takes a very long time.
[23:32] <Trevinho> maybe after the freezes...
[23:33] <mhall119> nhaines: my station played uninterrupted jazz all night
[23:33] <mhall119> Trevinho: please, right now we have links to empty documentation on the developer portal
[23:33] <nhaines> mhall119: ooh.
[23:33] <mhall119> Trevinho: do you want a bug for it, or a kanban card or something?
[23:34] <Trevinho> mhall119: a bug will be fine
[23:34] <mhall119> Trevinho: just say that it needs to use gtkdoc?
[23:35] <Trevinho> Well, just say that it needs to generate documentation
[23:49] <mhall119> Trevinho: https://bugs.launchpad.net/ubuntu/+source/bamf/+bug/875129 and https://bugs.launchpad.net/ubuntu/+source/bamf/+bug/924471 already exist
[23:49] <ubot5`> Launchpad bug 875129 in bamf (Ubuntu) "Bamf Documentation files are empty" [Undecided,New]
[23:49] <ubot5`> Launchpad bug 924471 in bamf (Ubuntu) "Developer doc is empty in devhelp" [Undecided,New]
[23:50] <mhall119> can I mark them both confirmed?
[23:55] <Trevinho> sure
[23:55] <Trevinho> I can do that as well