=== bil21al is now known as s9iper1 [00:14] jaytaoko, hey [00:14] bschaefer: hello [00:15] jaytaoko, so I started looking through the ibus source code (it is better then the online documention) [00:15] bschaefer: the one from chromium? [00:15] jaytaoko, and the reason it is returning false is because this check g_dbus_connection_is_closed (bus->priv->connection) [00:16] jaytaoko, no the actual ibus source code [00:16] bschaefer: oh I see [00:16] jaytaoko, also there are function in the headers that aren't on the online api [00:17] bschaefer: interesting, do you think we need those? [00:17] jaytaoko, so it almost seems like something else has the connection to the ibus, so I have been looking through the source to see where it frees it [00:17] jaytaoko, well they could offer more help possibly! [00:18] bschaefer: something else? another app? [00:18] hmm.. browser window doesnt maximise over the top of dash anymore [00:18] jaytaoko, possibly, because I don't see why g_dbus_connection_is_closed returns TRUE [00:18] bschaefer: can there be more than one connection to ibus? [00:19] jaytaoko, not sure, [00:19] is that a new default? [00:19] jaytaoko, im still new to dbus in general [00:19] unity bar always visible? [00:19] because if it is.. that kinda sucks [00:19] jaytaoko, also I have a mic now [00:22] bschaefer: yeah! [00:23] jaytaoko, I was also thinking about in general what should the IME be doing. [00:23] jaytaoko, it seems like it should be created in TextEntry [00:23] snadge, yes, it is a new default [00:24] can i make it auto hide again? i cant find the option [00:24] thats a crappy default btw [00:24] you win some.. you lose some i guess ;) [00:25] snadge, you can change that in the preferences window you can change your wallpaper [00:25] jaytaoko, as I was thinking how unity is handling it right now and it is actually passes the events it gets through the gtk_filter_keypress [00:25] Just a different tab [00:25] maybe it should default to not being enabled ;) [00:25] jaytaoko, which that then passes it to ibus, but since there is no gtk but ibus I wonder if we can pass the event to ibus through TextEntry [00:25] you can already press the super key to reveal it.. or move the mouse over that side of the screen [00:25] i dont understand why it permanently needs to be showing [00:25] unless you're a retard [00:26] snadge, Moving the mouse over to that side of the screen is not working for some. [00:26] (but there might be other design reasons) [00:26] lol so instead of fixing that problem.. change the default ? lol [00:26] ok i'll stop whinging and change the option already [00:27] jaytaoko, also if you are busy with something right now I can bug you later ;) [00:27] jaytaoko, this is what ill be working on for the new few hours [00:27] ok appearance doesnt allow me to change the auto hide option [00:27] snadge, it should [00:27] bschaefer: no it is alright, I am getting the source code for the branch and compiling it... [00:27] snadge, It's under the behaviour tab [00:27] yeah its greyed out for some reason [00:27] bschaefer: do want to try mumble? [00:28] jaytaoko, I havn't pushed any changes since the last time you grabbed it [00:28] and clicking on restore default behaviours doesnt do anything [00:28] Right, then you change the "On/Off" switch and it'll be ungreyed. [00:28] hmm Ill have to download mumble but yeah! [00:28] The default is Off. >.> [00:28] bschaefer: right, i am just on another computer [00:28] Daekdroom: clicking or dragging the on off switch does nothing.. as in its greyed out :| [00:28] bschaefer: ok, for that I have to go to my regular system... [00:28] jaytaoko, haha yeah I have to many different places I work off [00:28] snadge, are you using Unity2D? [00:29] no.. unity [00:29] 2 different VMs and a flash drive [00:29] Well, it's not greyed out over here. [00:29] maybe i need to reset my unity settings [00:34] ok unity --reset and deleting my compiz settings didnt help :/ [00:37] so now what? [00:39] is there a debug i can run on gnome-control-center background ? [00:39] or an option i can manually tweak to make dash autohide again [00:41] You can change it in the old way: using compizconfig-settings-manager [00:41] Unless it's broken there too [00:41] i couldn't find an option for it in unity settings [00:42] It's under behaviour tab [00:42] duh.. first option *Facepalm* [00:42] Hide Launcher [00:46] thanks :) .. hey dodge active windows is actually a pretty cool option [00:46] i like it [00:47] I prefer Dodge Windows. [00:48] Unfortunately reveal isn't working for me [00:49] well dodge active windows is pretty much the same [00:49] i just tested it by having a terminal window overlapping dash [00:49] switch focus to it.. and it autohides.. kinda cool [00:50] oh i see.. reveal is broken [01:15] it must have something to do with multi monitor setups [01:23] can someone triage https://bugs.launchpad.net/unity/+bug/928095 ? [01:23] Launchpad bug 928095 in unity "Notification bubbles don't appear on all monitors" [Undecided,Confirmed] [02:23] jono: I think here is a bug that says the notifications should come up on the monitor that has focus [02:24] thumper, as in, where the mouse is? === dyams|eod is now known as dyams [02:24] yeah... [02:24] or keyboard focus maybe [02:24] not entirely sure [02:25] even if keyboard and mouse focus is on my external screen, they still appear on the laptop screen [02:25] while not a huge issue, I think we might want to fix this as people don't see the bubbles when they appear on the wrong screen [02:26] jono: sure, there is a known bug :) [02:26] I'm not saying it is fixed [02:26] cool [02:26] I'm saying there is an existing bug :) [02:26] I just wasnt sure if this was something worth prioritizing developer time for [02:26] :) [02:26] ok [02:27] :-) === Jens is now known as Guest17735 [03:35] unity.. fix 2 bugs, introduce one new one [03:35] and now (unrelated) sound isnt working with youtube anymore [03:36] oooh.. new pulse packages ;) === JackyAlcine is now known as ThisCode === ThisCode is now known as JackyAlcine [08:22] tsdgeos: ping [08:23] dyams_: hi [08:23] tsdgeos: morning [08:23] dyams_: morning [08:29] i think more bugs need to be introduced into unity.. *cough* [08:40] the autohide issue is known about right? is there a bug reported for it yet? [08:41] or is that a bit premature considering its in precise which is still obviously in development [08:45] what do you mean autohide issue? === alan_g is now known as alan_g|afk [08:58] greyback: For multi-monitor support for shell, i have a branch here https://code.launchpad.net/~unity-2d-team/unity-2d/MultiMonitor-Shell [08:58] dyams_: yep, I already saw it. [08:58] dyams_: I'm writing a mail now, soon you will have help! [08:59] greyback: OK === dyams_ is now known as dyams [09:19] tsdgeos: morning! [09:19] Kaleo: morning ser [09:21] Kaleo: you broke the tests! [09:21] some of them at least :D [09:22] tsdgeos: probably :) [09:23] tsdgeos: you saw * Fix all failing automated tests: http://pastebin.com/bPS4M11V ? [09:23] yes [09:24] part of those are the ones you broke [09:24] part where broken already [09:24] in the MR i wrote the ones you broke [09:31] Kaleo: https://code.launchpad.net/~aacid/unity-2d/unity-2d-shell_strutmanager_improvements/+merge/92226 for the strutmanager stuff === dyams is now known as dyams|lunch [09:42] tsdgeos: sweet [09:45] multimonitor needs fixing on unity/compiz as well [09:46] maybe i should just switch to unity-2d ;) [09:46] autohide is broken :/ === yofel_ is now known as yofel [09:54] tsdgeos: commented https://code.launchpad.net/~aacid/unity-2d/unity-2d-shell_strutmanager_improvements/+merge/92226 [09:54] tsdgeos: and commented https://code.launchpad.net/~fboucault/unity-2d/no_dash_when_spread_shown/+merge/92183 [09:55] Kaleo: if i leave that + (strutManager.enabled ? strutManager.height : 0) there we get a binding loop [09:55] since the strutmanager height depends on the launcher height and viceversa [09:55] tsdgeos: that's no good [09:56] Kaleo: it's totally fine, we have a LeftEdge strutmanager, we should not be using it's height for anything [09:56] since it won't ever strut vertically [09:57] MacSlow: hey, your work on the notification area background colour - did you test with unity2d? [09:57] all my notifications are a bright blue [09:57] tsdgeos: oh, it will have to be separate strutManager for the top panel, right [09:58] tsdgeos: fair enough, approving [09:58] greyback: same here [09:58] greyback, it should fall back to the normal dark-grey [09:59] tsdgeos: https://code.launchpad.net/~fboucault/unity-2d/dash_active_cleanups/+merge/92187 is a bit tricky maybe [09:59] greyback, what do you get from "gsettings list-keys com.canonical.Unity"? [09:59] tsdgeos: but reviewing per commit might be easier [10:00] MacSlow: average-bg-color form-factor home-expanded [10:00] Kaleo: where did my comment about the broken MR go? [10:00] * tsdgeos scratches head [10:01] gsettings get com.canonical.Unity average-bg-color : #757550507B7BFFFF [10:01] tsdgeos: I keep making MR against lp:unity-2d [10:01] tsdgeos: and then superseeding them [10:01] tsdgeos: so you might have talked about a superseeded one [10:01] greyback, "gsettings get com.canonical.Unity average-bg-color" and this? [10:01] MacSlow: read up :) [10:01] greyback, ups... didn't see that right away [10:01] np [10:02] Kaleo: ok, put there the comment again [10:02] htorque, I just fixed the leak in https://bugs.launchpad.net/unity/+bug/886467 [10:02] Launchpad bug 886467 in unity (Ubuntu) "Memory leaking from the unityshell plugin" [High,Confirmed] [10:02] just tell me if you have any more logs, because I like fixing leaks:P [10:03] tsdgeos: so, that's odd, for me it does not break all these tests [10:03] tsdgeos: it only breaks the launcher unfocus upon Alt+F1 [10:03] tsdgeos: did you mean they were automated tests? [10:04] MacSlow: setting it to #FFFFFFFFFFFFFFFF still gives me blue notification [10:04] greyback, that's a darkish purple... this should in no way turn out bright blue [10:04] tsdgeos: (because what I am saying is that manuallly it works) [10:04] Kaleo: i mean if i run the ruby test it fails yes [10:04] those are the names of the tests in the files [10:04] greyback, you running on metacity (minus the compositor) I assume?! [10:04] tsdgeos: ok [10:04] tsdgeos: I'll figure out what's wrong then [10:05] MacSlow: yep [10:05] tsdgeos: but it's probably something wrong with the tests [10:05] Kaleo: don't think so :-P [10:05] the one about the menu you broke [10:05] since you removed the fix i added :D [10:06] greyback, there are two things I'd like to see you try to help narrow this down a bit... enabled metacity's compositor and restart notify-osd and check again [10:06] greyback, run compiz, restart notify-osd and check again [10:06] MacSlow: how do I restart notify-osd? [10:07] MacSlow: correction, I'm running compositing on Metacity [10:07] greyback, killall -15 notify-osd ; /usr/lib/notify-osd/notify-osd [10:07] tsdgeos: I'll check though manually it was fine :) [10:07] MacSlow: ok, trying [10:07] Kaleo: maybe the name is not clear, Alt+f1, Left to open menu, Super to toggle dash, try to write in the search field, fails manually here too [10:07] greyback, atm I'm on my desktop-machine (which is oneiric still due to updated woes) [10:08] tsdgeos: ah, ok [10:08] tsdgeos: left to open menu, actually right :D [10:08] tsdgeos: fails here :) [10:08] tsdgeos: I had not tried to type [10:08] greyback, would need some time to get stuff setup on my laptop (running precise) and I'm in the middle of nux-work needing to land before ff [10:10] something broke in launchpad [10:10] now it does not redirect you to the MR url when doing a MR [10:10] who do i complain to? [10:10] #launchpad? [10:10] greyback: Kaleo: can you quickly approve this plz? https://code.launchpad.net/~aacid/unity-2d/unity-2d_test_fix_bad_quote/+merge/92233 [10:11] seb128: makes sense :D [10:11] tsdgeos: done [10:11] MacSlow: hmm, compiz & unity SEGV on me :( But in metacity, it's the same colour, compositing or not [10:12] greyback: can we revert the change that broke the colour? [10:12] greyback, is it always the same color... no matter what you set average-bg-color to? [10:12] MacSlow: yeah [10:13] greyback, hm... file a bug [10:13] greyback, no clue right now what might be going wrong === dyams|lunch is now known as dyams [10:13] greyback, assign it to me [10:13] MacSlow: this makes unity2d look bad, so I'd like this either fixed before the visual freeze or reverted. [10:14] MacSlow: will file bug [10:14] greyback, I've been fighting to get that in for two cycles now... we'll not revert this [10:14] LTS, policy, etc. [10:14] MacSlow: yep, but it's a visual regression on unity2d [10:15] greyback, quick workaround... kill average-bg-color from your schema and notify-osd falls back to the old behaviour [10:15] sbte: \o/ will try it tonight (= in 12 hours from now) [10:15] greyback, besides I don't understand why you have average-bg-color on your system with unity2d [10:16] MacSlow: I have unity installed also [10:27] greyback, 2d still crashes on me a lot with 5.2, known? [10:28] mhr3: no. can you give me a bt please? [10:31] greyback: in Ugo's DashTest, Dash is not displayed at all [10:31] greyback: how to verify that it is moved? [10:31] dyams: it worked well for me [10:32] dyams: don't go there just yet tho. Get the shell-per-screen & pips work done [10:32] greyback: I only get a blank page on second monitor.. [10:32] greyback, can i get back to you later, i just restarted back to non-2d session :/ [10:32] dyams: yes, the dash is on a timer to switch between screens [10:33] dyams: there is a simple view of white page for the second screen [10:33] greyback: yes, i can see that code here. but Dash itself is not visible for me [10:34] greyback: i'll fix pips for now... [10:34] dyams: All I can say right now is that it works for me [10:34] tsdgeos: it turns out removing setFocus from toggleDash broke that test [10:34] Kaleo: i know, it's the code i added to fix it :D [10:34] tsdgeos: because the launcher's contextual menu has the focus [10:34] tsdgeos: but the issue seems more general [10:35] tsdgeos: forceActivateWindow should probably call setFocus [10:35] tsdgeos: in Dash.qml we call forceActivateWindow when dash.active becomes true [10:35] greyback: After that, we'll move the Dash to active screen [10:35] that's the other solution i pondered when fixing that bug [10:35] right [10:35] but since we call forceActivateWindow from a million other places [10:35] dyams: yeah. you got my mail, right? [10:35] looked a more dangerous change [10:36] tsdgeos: sure, but it sounds like the right thing to do in the sense that that function is there to give the focus [10:36] tsdgeos: any possible way [10:36] tsdgeos: so, now, I am going to check other calls of forceActivateWindow [10:36] Kaleo: true [10:36] tsdgeos: and see if they break [10:36] greyback: yes, tsdgeos: ? [10:36] dyams: he's still busy on shell [10:37] tsdgeos: only 4 calls to it in fact [10:37] greyback: not for long :) [10:38] Kaleo: ok, seemed more scary when i had a look at them :D [10:38] tsdgeos: it's fine in fact :) [10:38] Kaleo: I hope he won't be exhausted when you're done with him :) [10:38] greyback: sorry I am squeezing him [10:39] maybe he's enjoying it? ;) [10:41] greyback: ssshhh, I think he can hear [10:47] is there anyway to switch windows in unity by mousing over an icon? === _salem is now known as salem_ [10:53] tsdgeos: one test fixed [10:53] nice :-) [10:57] tsdgeos: ok, all tests should be good now on https://code.launchpad.net/~fboucault/unity-2d/dash_active_cleanups/+merge/92187 [10:58] nice, will run the whole tests again here with that [10:59] gargh.. why is autohide broken :p [10:59] should i be switching to unity-2d ? [11:04] Kaleo: your description in https://code.launchpad.net/~fboucault/unity-2d/dash_active_cleanups/+merge/92187 says "Rewrote ShellDeclarativeView::onAltF1Pressed()" and there's not really anything rewritten there, may you update the description? [11:08] tsdgeos: done [11:10] tsdgeos: fixed https://code.launchpad.net/~fboucault/unity-2d/remove_unused_dash_dbus_props/+merge/92189 === Hooolimonger is now known as donkey_psu [11:17] man [11:18] the test suite almost takes 7 minutes to run :D [11:18] tsdgeos: erk [11:19] Finished in 408.454243 seconds. [11:19] tsdgeos: what's failing? [11:19] nothing [11:19] tsdgeos: does it match http://pastebin.com/index/bPS4M11V ? [11:19] everything passes [11:19] ah? [11:19] oh [11:20] ook [11:20] to be honest some of them fail [11:21] but then they work [11:21] i guess we still have some timing issues in the tests [11:21] so if i run them a few times, the average is "all of them pass" [11:23] tsdgeos: oki [11:23] tsdgeos: omg, only 3 items left in the list [11:23] todo list [11:24] tsdgeos: only 2! (now that I replied to you) [11:24] tsdgeos: are you looking at unity-2d-shell: [DEBUG] WARNING: endForceVisible for id "spread" called without matching startForceVisible [11:24] tsdgeos: or should I? [11:24] i know why it happens [11:24] and i think it's not hurting [11:24] but better you have a second look [11:25] tsdgeos: ok, having a look [11:25] afaik basically is: we detect the spread is started and the spread tells us "i'm not forcing you to be forced visible, because i'm not shown" [11:25] tsdgeos: ok [11:26] tsdgeos: so, I am looking, there is only ShellDeclarativeView::updateShellPosition() left for you :) [11:26] yeah :D [11:26] tsdgeos: and approving https://code.launchpad.net/~fboucault/unity-2d/remove_unused_dash_dbus_props/+merge/92189 :) [11:27] tsdgeos: sounds like the SpreadMonitor.shown property emits an unnecessary changed signal at startup [11:28] tsdgeos: and at shutdown [11:28] Kaleo: well, i guess it tries to be on the safe side of not knowning what was the previous state of the spread [11:28] tsdgeos: yeah, but essentially it's wrong :) [11:28] but since the spread always starts "closed" i guess we can just omit it? [11:28] don't know [11:28] tsdgeos: well, let me check [11:30] tsdgeos: I am fixing it [11:31] Kaleo: need to go to the bank to pickup my new credit card, back in 30 min [11:31] tsdgeos: oki [11:31] Kaleo: btw not really sure what we want to do with ShellDeclarativeView::updateShellPosition() yet reading the sketchpad :D [11:32] tsdgeos: well, adding the documentation is one I am sure of [11:32] tsdgeos: then I don't know for the first thing [11:32] tsdgeos: any idea? [11:42] tsdgeos: https://code.launchpad.net/~fboucault/unity-2d/spread_monitor_finer_change_notification/+merge/92252 [11:51] Hi all [11:51] I make a design for let users to choose want to have full screen with luncher or without it. where should i send it ? [11:56] nava, hi, https://lists.launchpad.net/unity-design/ is probably where you want to go [11:56] thanks gord [12:07] Kaleo: regarding the updateShellPosition, your concern is if there are more than one StrutManager? [12:11] tsdgeos: yes [12:12] Kaleo: i could use children instead of child then and cycle through them all [12:12] which basically might be 2 [12:12] since we only support left and top strut edges for the manager [12:13] Kaleo: in https://code.launchpad.net/~fboucault/unity-2d/spread_monitor_finer_change_notification/+merge/92252 not sure if it is worth it, but we might cache the visible value in the class thus fixing the uncertainity for the second if branch [12:20] tsdgeos: yeah I thought about caching [12:20] tsdgeos: but I thought it was not worth it [12:20] ok [12:20] tsdgeos: I guess looping over the children is the only option? [12:21] Kaleo: well, we could expose a property from the qml named "thePixelsIStrutMySelf" and then assign it from the QML, but would be basically the same but in QML instead of cpp :D [12:22] tsdgeos: that's not a bad idea [12:22] tsdgeos: or is it [12:22] i'm not sure it's better than the current one [12:22] tsdgeos: actually [12:23] hi Karmak23_ [12:23] not sure how would you update that if you needed to have multiple struts [12:23] tsdgeos: let me think [12:23] tsdgeos: right [12:24] tsdgeos: so it feels like a cleaner solution would be to have StrutManager keep track of all its instances [12:24] tsdgeos: instead of relying on finding them in the QML [12:24] tsdgeos: if you see what I mean [12:24] well [12:25] tsdgeos: but I don't think it's worth the pain [12:25] i'm not sure if we are overreaching here [12:25] tsdgeos: so, looping over children it is [12:25] given that having more than one strut is not really common at all [12:25] tsdgeos: so we will have the top panel in qml soon enough [12:25] Kaleo: in the same scene? [12:26] tsdgeos: yes [12:26] ok [12:26] tsdgeos: like in tv :) === Karmak23_ is now known as Karmak23 [12:28] Kaleo, hi with late ;-) [12:30] hungryyyyyyyy [12:30] Kaleo: aaaaaaaand you got rev 1000 [12:33] Kaleo: https://code.launchpad.net/~aacid/unity-2d/unity-2d-shell_updateShellPosition_fixes/+merge/92259 [12:57] tsdgeos: :D === MacSlow is now known as MacSlow|lunch [13:01] tsdgeos: approved [13:02] tsdgeos: can you take care of steps 8 & 9? [13:02] tsdgeos: while I do 6quater and 7 === greyback is now known as greyback|lunch === dyams is now known as dyams|away === MacSlow|lunch is now known as MacSlow [13:58] mhall119, hey, did you get any feedback why singlet was rejected? === greyback|lunch is now known as greyback === davmor2_ is now known as davmor2 [14:13] Kaleo: what you want exactly for upgrade testing, have a precise install, build package, see if dpkg -i works? or put the ppa and see if that works? or what exactly? [14:15] tsdgeos: hmmm, ppa would be ideal but [14:15] tsdgeos: that may be a bit extreme [14:15] tsdgeos: dpkg -i should be enough? [14:15] don't know [14:15] i guess the nice thing would be that [14:15] apt-update [14:16] or apt-distupgrade [14:16] suggest you to remove the old packages and install the new ones [14:16] don't think dpkg does that [14:16] tsdgeos: right [14:16] tsdgeos: so we can create a ppa easy [14:17] tsdgeos: let me do that [14:17] tsdgeos: https://launchpad.net/~unity-2d-team/+archive/testshell [14:18] Kaleo: you upload the packages or i do? [14:18] tsdgeos: please do [14:18] oki [14:18] tsdgeos: I will upload the gnome-session update [14:19] tsdgeos: so that you can login [14:25] kenvandine: yeah, didrocks helped me fix the remaining issues [14:25] great [14:29] kenvandine: the binary is in universe now \o/ [14:29] woot [14:29] darg, gave the package a bad version number :D [14:30] mhall119, nice! [14:34] [14:34] WARNING [14:34] bug 929384 [14:34] Launchpad bug 929384 in nvidia-graphics-drivers (Ubuntu) "nvidia drivers broken by the recent libc update" [High,Confirmed] https://launchpad.net/bugs/929384 [14:34] don't upgrade precise libc's if you are on nvidia [14:43] Kaleo: doh, 1 hour until the pkg builds https://launchpad.net/~unity-2d-team/+archive/testshell/+build/3198869 [14:44] tsdgeos: ok [14:45] tsdgeos: gee, we did like, everything! [14:45] :-) [14:45] tsdgeos: I am still waiting to access oSoMoN's laptop :) [14:45] Kaleo: do i kill the stuff under remaining issues? [14:45] tsdgeos: and that will be the last patch (gestures) [14:45] it's like we don't care for them anymre [14:45] tsdgeos: oh actually [14:45] or do we? [14:45] tsdgeos: keep them for now because [14:46] tsdgeos: the last thing we need to do [14:46] tsdgeos: is to write a commit message [14:46] tsdgeos: summarizing everything we did [14:46] :) [14:47] ok [14:57] tsdgeos: I give up on gnome-session [14:57] lol [14:57] what's up? [14:58] tsdgeos: I must be tired :) [14:58] what has to be done? [15:02] tsdgeos: I think i am on the right track; hang on [15:04] tsdgeos: pushed! [15:04] :-) [15:06] tsdgeos: I pushed gnome-session to the ppa [15:06] tsdgeos: hopefully with the right patch :) [15:06] he he [15:12] tsdgeos: do you want to start putting the commit message in the sketchpad? [15:12] you mean the commit message of merging -shell intoy lp:unity-2d ? [15:13] that's going to be a long one :D [15:14] tsdgeos: right [15:14] tsdgeos: that one :) [15:16] what do we want to list there? [15:16] all changes? or just big ones [15:16] i.e. do we care that there is now a strutmanager class? [15:20] tsdgeos: hmmm [15:20] tsdgeos: I don't think we do [15:20] so just bigger stuff [15:20] tsdgeos: though the fact that unity2dpanel does not handle strut anymore may be interesting [15:20] +information [15:21] the panel doesn't define it's own strut any more? [15:22] Kaleo: it does, the code is just moved somewhere else [15:22] tsdgeos: ok [15:33] tsdgeos: yeah, but the Unity2dPanel class does not [15:33] Kaleo: well Unity2dPanel contains a StrutManager, so it does [15:33] tsdgeos: ok [15:33] tsdgeos: thanks [15:35] arggg, the time left to build goes up instead of down [15:35] still 1 hour [15:37] lol [15:37] tsdgeos: what else are we missing? :) [15:37] actaully using it for a while [15:37] tsdgeos: I'll try to get some of didrocks's time to see how we can push the new gnome-session [15:37] tsdgeos: right [15:47] Kaleo: wrote a commit log, give it a read, it's smaller than i actually though since lots of the commits are "fix this that already works in trunk", so i don't see it's commit worth-y for the big merge [15:48] tsdgeos: right, good [15:48] tsdgeos: I'll have a look [16:25] tsdgeos: I have the sneaky feeling that we reload the home page of the dash everytime we show it [16:25] tsdgeos: is that possible? [16:25] might be [16:27] well, on activateHome we call pageLoader.setSource("Home.qml") each time [16:27] tsdgeos: the builds are very close to completion [16:27] yep [16:27] tsdgeos: and we did not use to do that before? [16:27] tsdgeos: setSource won't do anything if the source is the same as before [16:28] ok [16:32] Kaleo: http://paste.kde.org/~tsdgeos/205970/ ← looks good [16:33] let's wait for the gnome-session thing to finish and see if all works fine [16:38] tsdgeos: can someone please try this running shell: open a picture in shotwell, and try to crop it [16:38] Kaleo: ^^ [16:40] tsdgeos: Kaleo: Oh never mind, it's Shotwell. I see flickering as I try to crop [16:40] ok [16:40] greyback: i've a VM with precise [16:40] and all my menus are "wrong" [16:41] they have UPARROW and DOWNARROW at the edges [16:41] as if the menu would not fit on screen [16:41] but it does [16:41] tsdgeos: Yep, I know. [16:41] ok [16:41] tsdgeos: gtk change some weeks ago, not had chance to track it down [16:41] plan to after FF [16:42] it's a pain :( [16:42] I also notice our menus & submenus don't match any more either [16:42] what do you mean by match? [16:42] the theme's don't match [16:43] with unity3d? [16:43] open a menu which has a submenu, and compare. [16:43] 2d, not checked 3d yet [16:43] ah [16:43] only saw it now [16:43] you mean we are not consistent with ourselves [16:44] seems fine here [16:44] huh [16:44] or maybe i'm not looking at what you mean [16:44] but [16:44] open firefox, go to view -> toolbars [16:44] the toolbars submenu looks like the view menu [16:45] try another app [16:45] I get it with xchat [16:45] and testability visualizer [16:46] and nautilus :) [16:46] yep [16:47] nautilus menus looks crap [16:47] -s [16:48] same on 3d [16:49] oh wow my virtualbox image of precise and Unity3d is slooooow [17:01] Kaleo: the gnome-session thing did not wor [17:01] +k [17:02] i got "Can not start ubuntu-2d session" [17:02] or similar [17:06] tsdgeos: :( [17:06] tsdgeos: can you check the content of [17:06] the file still mentions unirt-2d-launche [17:06] r [17:06] /usr/share/gnome-session/sessions/ubuntu-2d.session [17:06] yeah that one [17:06] erk [17:06] I borked the patch tehn [17:06] tsdgeos: can you help me out? [17:06] with what? [17:06] this? [17:08] tsdgeos: yeah [17:09] sure [17:17] I'm EOD, I think I need a peaceful night. Good evening all [17:29] Kaleo: updated the package, let's see how much time launchpad wants to build it [17:31] doh [17:31] 40 min [17:40] tsdgeos: :) [17:40] tsdgeos: thanks [17:41] actually had to upload a new one [17:41] since i was building for oneiric instead of precise :-/ [17:42] tsdgeos: :) [17:43] Kaleo: i'm eod'ing now [17:43] if i have time might be back later to check the update works or not [17:43] tsdgeos: ok, what's the last step? [17:43] Kaleo: 4 fingers gesture and you reviewing the commit message [17:43] tsdgeos: right [17:43] tsdgeos: it's going to have to happen tomorrow [17:43] tsdgeos: and I guess we can use tomorrow as a test day? [17:44] i hope so yes [17:44] * tsdgeos goes to see some tv [18:02] mhr3, RainCT: if I take a screenshot (with print screen), the image is added in the dash recent files, then I click on it to open it, that hits 2 bugs [18:03] 1- the screenshot is not thumbnailed yet (dunno if we can fix that easily) [18:03] 2- the image is listed twice after I opened it [18:03] is the second bug because save and open a different events and zg list them both? should it merge them since it's the same file? [18:04] seb128, no, it will be some encoding issue [18:04] encoding? [18:04] seb128, can you check zg-explorer? [18:04] the last two events will most likely have slightly different uri [18:04] zg-explorer: command not found [18:04] $ apt-cache search zg explorer [18:04] $ [18:05] lp:zeitgeist-explorer [18:05] mhr3, can you confirm the issue? [18:06] mhr3, same url [18:07] oh.. zg-explorer doesn't show the uri :/ [18:07] mhr3, double click on the item [18:07] seb128, but yea, i see it [18:07] mhr3, you have it in the dialog you get on double click [18:08] mhr3, ok, you are right [18:08] the saving as " " spaces and the opening "%20" [18:09] the saving is wrong then, RainCT's patches will need fix [18:10] well actually, there's no save dialog [18:10] it will be something else [18:10] mhr3, should I open a bug? against what? [18:10] mhr3, I will open a bug and assign to RainCT [18:10] seb128, dunno really [18:12] seb128, i'd open it against datahub [18:12] mhr3, thanks [18:12] at the very least we can try workaround there [18:19] seb128, and as for 1) we don't do thumbnailing... [18:19] mhr3, right, that's what I asummed [18:30] om26er, hi, is there anything I should do to bugs that I fix? [18:31] sbte, you should assign them you always, when you are working on them please make sure you set their status to incomplete... and once the fix gets merged into trunk change the status to fix committed [18:31] inprogress i meant [18:32] om26er, ok === salem_ is now known as _salem [19:35] Is auto-hide going to remain as an option? (i see that dodging windows is not) [19:36] Kaleo: there? [19:36] tsdgeos: yep [19:36] tsdgeos: wassup [19:36] Kaleo: just finished testing my gnome-session packages, all fine [19:36] tsdgeos: sweet! [19:37] what do we need to do though? [19:37] get someone to push them to the main repo? [19:37] i'd think that the session file should come with the unity-2d package and not with the gnome-session one [19:37] tsdgeos: to the daily ppa [19:38] tsdgeos: unity-team staging [19:38] tsdgeos: we need to negotiate that with didrocks tomorrow [19:38] so we can update it easilier [19:38] anyhow i've updated the gnome-session and the upgrade items to DONE [19:38] since they worked fine [19:39] tsdgeos: thanks [19:39] tsdgeos: I have to finish reviewing the commit message [19:39] sure [19:39] tsdgeos: and tomorrow testing + gestures [19:39] i'm back to real life [19:39] tsdgeos: take care [19:39] talk to you tomorrow [20:31] where should I look for progress on getting some of the common usage patterns issues resolved? [20:31] my boss, for example, was unable to find how to show file details in a directory listing [20:32] we're not going to be able to adopt unity for our users unless we can get it to do the things they are used to doing. doesn't have to be the same way, but has to be able to accomplish the same task [20:36] ping [20:44] hmm [20:46] togo: unity-design mailing list on launchpad [20:49] mhr3: so you do like zeitgeist-explorer! :P [20:49] RainCT, with my whole heart! [21:06] give me one more sec === fenris_ is now known as Guest25990 [21:21] given all the hubub I'd have thought the fixes would be out of design by now. thanks thump3r [21:22] an LTS release that breaks lots of people will be a fiasco [21:44] Hello, after an upgrade of kbd-data to 2.5-1ubuntu1 following an upstream fix for F10, gtk+ shortcut broke, as in F10 now simultaneously mean Shift+F10 (which does context menu) and F10 which calls global menu. Upstream bug is https://bugzilla.gnome.org/show_bug.cgi?id=661973 [21:44] Gnome bug 661973 in gtk "gtk+ reacts on F10 press incorrectly with xkeyboard-config-2.4.1" [Major,Unconfirmed] [21:44] In unity3d this is working, since somehow compiz plugin intercepts the keypress first [21:45] in unity2d this does not work properly now, pressing F10 makes menu pop up and hide as soon as you depress the button [21:45] should I file a bug to trace this in unity or gnome.org bug is enough? [21:48] hi, i'm asking if unity team have take a look at this design http://www.youtube.com/watch?v=JgZ_IEx7Zfg&feature=player_embedded and this mock-up http://musl1m.deviantart.com/art/Ubuntu-Unity-5-0-Mock-up-188101327 ,i think that will make unity more freindly and more powerful :) [21:54] bmoez: that's pretty slick looking. =:) [21:57] :) [21:59] jaytaoko1, hey, are you around? [21:59] bschaefer: hello [22:00] bschaefer: great stuff you showed! [22:00] jaytaoko1, so I need to talk with you about how we are going to get InputMethodIBus and TextEntry to work together! [22:00] jaytaoko1, yeah, my goal is to finish this today or tonight :) [22:01] bschaefer: ok, how about we go on skype in an hour [22:01] jaytaoko1, what is left to do is to get those public methods in InputMethodIBus working with in TextEntry [22:01] jaytaoko1, sounds good! I should be on, so just call me when you are ready :) [22:01] bschaefer: will do! thanks! [22:01] jaytaoko1, sweet! Im getting some coffee then! [22:10] vanRijn: i found the design of ubuntu 12.04 still like the last version, and may this will make more users install linuxmint. i readed gnome3systemsettingschanges and it looks very good but it is for 12.10. is there any work in progress for make unity more better in ubuntu 12.04 "LTS" [22:18] bmoez: I don't honestly know, sorry [22:22] thumper: review please: https://code.launchpad.net/~unity-team/nux/nux.color-class/+merge/91714