=== ubuntu is now known as Will123456 [01:35] hey guys. is there any project similar to OS X's autosave being worked on? === dyams|away is now known as dyams [01:56] hi all! if indicator-applications leaks memory, does this mean an application causes this or the indicator itself? [01:56] haven't had time to do any valgrind stuff, just monitored the indicators and indicator-applications leaked 30mb in just 3h of system idling. [02:02] htorque: I don't see how could application make another application leak memory - it looks like a bug in indicator-applications [02:05] kklimonda: i really have no clue how this all works together. ;-) well, will get a valgrind log of it and report a bug. [02:06] i just remembered a leak in the appmenu causing unity-panel-service to grow, so... [02:29] is anyone working on fglrx issue ? [02:30] i understand its closed source etc.. but amd gpus are quite popular [02:30] all the main compiz/unity devs must use nvidia like total fanbois or something ;) [02:31] hmm, is someone working on rhythmbox support for the music lenses? [02:32] snadge: pretty much all seasoned linux users avoid amd and fglrx in particular ;) [02:33] well.. that is true to an extent.. but as far as im aware, amd has significantly improved the situation [02:33] (but I'm sure that unity devs are working on fixing any issues that they are aware of) [02:33] sure, so I've heard [02:33] but old habits die hard :) [02:34] https://bugs.launchpad.net/ubuntu/+source/compiz/+bug/770283 [02:34] Launchpad bug 770283 in fglrx-installer (Ubuntu) "[fglrx]title bar does not update on non-maximized windows" [Undecided,Confirmed] [02:34] this one sucks.. and has been an issue for quite a while now :P [02:34] if i use radeon driver.. which is terrible.. it doesnt have this problem [02:35] by terrible i mean.. cant play minecraft or oilrush at a decent framerate.. doesnt have accelerated video support etc [02:35] ah, I remember us going back to gtk-window-decorator for 11.10 [02:36] ahh i see its getting some attention from daniel and sam.. excellent [02:36] <3 ;P [02:37] apparently the problem used to exist in the open drivers.. intel/radeon etc.. some time ago (i've never seen proof of this) [02:38] but if someone were to point out the specific fix .. perhaps that knowledge would be useful in creating a workaround and/or notifying amd [02:49] lol === yofel_ is now known as yofel === Goat is now known as Guest64049 === Guest64049 is now known as SingingGoat === vanRijn_ is now known as vanRijn === nhandler_ is now known as nhandler === ivoks_ is now known as ivoks === statik is now known as 64MAAQOA7 === dyams is now known as dyams|away [08:48] dyams|away: hi, could you merge shell again into your MultiMonitor-Shell, or prefer me to do it? === fenris is now known as Guest33703 === Guest33703 is now known as ejat === dyams|away is now known as dyams [08:55] tsdgeos: hi [08:55] hi [08:56] tsdgeos: one sec [08:56] tsdgeos: i'll check it out [08:57] mornin' all [08:58] tsdgeos: All changes applied successfully. [08:58] cool [08:58] doh [08:58] bzr in precise is broken [08:59] * tsdgeos reports a bug [08:59] tsdgeos: Pushed up to revision 994 [09:08] * tsdgeos_ kicks tsdgeos === tsdgeos_ is now known as tsdgeos === seb128_ is now known as seb128 [09:15] tsdgeos: https://code.launchpad.net/~unity-2d-team/unity-2d/MultiMonitor-Shell/+register-merge [09:15] dyams: no, you've ben hit by the launchpad bug :D [09:15] tsdgeos: oops [09:15] dyams: go back and forth and give me the url with the numer [09:16] according to the devels the bug does not exist btw :D [09:16] https://bugs.launchpad.net/launchpad/+bug/929422 [09:16] Launchpad bug 929422 in Launchpad itself "Fails to refresh the URL when making a merge request" [Undecided,Incomplete] [09:16] tsdgeos: :) here it is https://code.launchpad.net/~unity-2d-team/unity-2d/MultiMonitor-Shell/+merge/92428 [09:18] dyams: you want to merge that into shell already? [09:19] tsdgeos: yes, that is the objective [09:19] oki [09:19] i think we don't want that [09:19] shell has to die today [09:19] and become trunk [09:20] waiting for Florian to show up to finish the last bits for that [09:22] tsdgeos: makes sense === dyams is now known as dyams|lunch [09:22] oki === fenris_ is now known as Guest89739 [09:36] oh, hey, now I have _two_ xchat icons in my launcher, and both are shown as active === gord_ is now known as gord === Guest89739 is now known as ejat [09:44] sbte: hi! i let the system idle for seven hours and compiz gained less than the half what it used to gain (it's now ~1mb per hour). definitely an improvement! [09:45] htorque, if you could give me a new valgrind log of that that would be great ;) [09:45] I'm making one myself too [09:46] i'll first have to get one of the indicator-applications-service → 10mb/h :( [09:46] htorque, that's ok too [09:46] I want to fix ALL the leaks :P [09:50] sbte: that's going to be a tough weekend :P === dyams|lunch is now known as dyams [09:59] tsdgeos: hi [09:59] hi [10:00] tsdgeos: how can we have screens one top of other? [10:00] dyams: maybe my wording was not good enough [10:00] i mean vertically aligned [10:00] I'm guessing he mean the bottom of screen 1 touches the top of screen 2 [10:00] isntead of horizontally alligned [10:01] greyback: true [10:01] tsdgeos: well, pls read it as topLeft :) [10:01] dyams: sure, then use the topLeft corner [10:01] as i said :D [10:01] and ScreenInfo::TopLeft is not the same in this case [10:01] we have that already [10:01] it is [10:01] and if it is not [10:02] you'll have to tell me why we have two topLeft's and they return different stuff [10:02] ok [10:02] yours is RTL "aware" [10:02] i'm not sure i want that [10:02] ScreenInfo has four ctors [10:03] yes [10:03] so, we m_screen can be valid but corner could Invlid [10:04] ok, i told that to saviq and he did not fix it [10:04] in this case, m_screen is the screen number while ScreenInfo::InvalidCorner [10:04] dyams: fix screeninfo so corner is properly defined when you give it a screen [10:05] in the constructor [10:08] while creating instance of ScreenInfo, we don't know the corner the screen belongs to [10:09] we can have 3*2 screens, no? [10:11] tsdgeos: moreover, isLeftMost is only to simplify the whole task [10:12] dyams: sure, if it does not belong to a corner set corner to invalid === ivoks_ is now known as ivoks === MacSlow is now known as MacSlow|afk === _salem is now known as salem_ === ashams_ is now known as ashams === MacSlow|afk is now known as MacSlow [11:54] greyback: hey, how are you? [11:54] didrocks: could be better :) You? [11:55] greyback: still on compiz, but fine :) [11:55] didrocks: what can I do for you? [11:55] greyback: just a head's up, we are freezing on Monday (midday?) [11:55] greyback: I think the removal of intellihide (even from the code) needs to be done at that time for aligning with -3d [11:55] didrocks: yep, is on my list for today. How long is the freeze expected? [11:56] greyback: really depends on how things are going for both -2d and -3d [11:56] Remove intellihide from the code too? JohnLea said it can be kept as advanced option [11:56] greyback: I hope we can release on thursday [11:56] greyback: hum, it's been removed from an executive decision on 3d [11:57] didrocks: We'll have plenty of stuff to merge in next week [11:57] greyback: features? [11:57] (this release of for thursday: feature freeze) [11:57] didrocks: yeah. I'm working right up to FF 16th [11:58] greyback: well, the 16th, it should be *in* ubuntu [11:58] an that's why we have this freeze process to make a release [11:58] greyback: can I discuss with you what's going in? [11:59] didrocks: sure. Mumble? [11:59] yeah :) === alan_g is now known as alan_g|lunch === greyback is now known as greyback|lunch === MacSlow is now known as MacSlow|lunch === alan_g|lunch is now known as alan_g [13:55] Can I help with anything if I am experiencing bug #926385 at this moment? [13:55] Launchpad bug 926385 in unity (Ubuntu) "applications appear twice in windows switcher and launcher" [Medium,Confirmed] https://launchpad.net/bugs/926385 [13:57] heh, /me too! [13:58] thank you for mentioning the bug number, now I won't have to search ;) [13:58] wow, now both kazam and shotwell "have" 2 windows [13:59] dear things, please stop breaking, I was just trying to record a video of shotwel flickering during switching from preview to viewing the image [13:59] hi there. I just experienced something weird with unity/compiz on latest precise. Whenever I extend my desktop to a second monitor with nvidia twinview compiz displays a scrambled desktop for a few seconds and afterwards restores to correct behaviour. I do not experience this behaviour with e.g unity 2d. So my question is: Is this expected/acceptable behaviour for the binary driver as I somehow did not manage to find a bug/report re [13:59] lated to this while I can hardly be the first one to encounter this. (is the same on oneiric btw.) === greyback|lunch is now known as greyback [14:00] let's see how it is on intel now... [14:01] erm [14:02] ppd, i experienced this every time on nVidia 8400G even in compiz/gnome [14:02] rye, but just with compiz or maybe mutter, right? have you tried with metacity/unity 2d? [14:03] and the second thing is you can't move mouse pointer slowly between the screens because of push-to-reveal code kicking in even if launcher is always displayed [14:04] true thing. Next thing I don't get is why to display a launcher on every screen when it's already set to never hide. But that is maybe just taste [14:05] ppd, i recall running compiz on that machine, not mutter. As for metacity - i am not sure. That machine's nVidia card fried itself due to poor cooling design [14:06] rye, I just tried. It seems related to compiz. Unity 2d pretty much instantly extends to the second monitor as one would expect === MacSlow|lunch is now known as MacSlow [14:11] bug #930165 [14:11] Launchpad bug 930165 in unity (Ubuntu) "Unity launcher push-to-reveal code continues working in always-show - makes multimonitor navigation harder" [Undecided,New] https://launchpad.net/bugs/930165 [14:13] seems not to be an issue with the intel driver and xrandr. Compiz extends with a pretty short delay and a clean black transition screen, no "pixel garbage" [14:47] hello all! i ran valgrind with the application indicator and got this leak: http://paste.ubuntu.com/836605/ [14:47] is it enough to report this snippet, because i forgot to install a couple of debug symbols, so the rest of the log isn't complete. :-/ [14:57] htorque_, sorry that doesn't really help much since it's mostly in slice allocator, running with G_SLICE=always-malloc G_DEBUG=gc-friendly might produce something more useful [14:57] still it does say that the variants from gdbus are leaking... [14:59] mhr3: i did run it that way (followed https://wiki.ubuntu.com/Valgrind) [15:00] htorque_, oh :( [15:04] mhr3: the next entry in size is just 304 bytes, so this one is really all i got. any way to produce something more useful for you guys? [15:08] htorque_, patching and compiling glib with systemtap support for gvariants and getting something useful from that? :) [15:08] did i mention it's a *bit* advanced? :) [15:10] sounds easy :P [17:24] didrocks: ping [17:32] hey mhall119 [17:32] sorry, was catching up on email [17:32] emails* [17:33] didrocks: was just checking to see if you had time to work on the singlet template [17:33] mhall119: I had to postpone that and I had to jump on trying to make a compiz release [17:33] which took 2 days but is now ended [17:33] come on, is compiz really more important? [17:34] mhall119: sure, it can't compare to quickly! :) [17:34] we should make a windowmanager template :p [17:34] I hope to get some start next week, like tuesday/wednesday [17:34] ok [17:34] I just hanged the boiler plate to be generic [17:35] (and fixed a bug in Quickly ;)) [18:43] someone please tell me we will be able to install new Dash lenses without restarting Unity before 12.04 is released [19:53] oh joy, I minimized everything again by alt-tabbing into stoopid [19:53] ACHIEVEMENT UNLOCKED: spent quality time unminimizing windows [19:54] or press super+d to unminimize everything in one shot [19:55] mhall119, hm, does not seem to work, letter d is sent to window [19:55] ctrl+alt+d [19:56] rye: super+d? [19:56] whatever the "show desktop" shortcut is, should unminimize everything [19:56] at least, it does for me [19:57] yes, ctrl+alt+d, according to the unity hint overlay, maybe i am running with the older shortcut settings === s9iper1_ is now known as s9iper1 [20:11] rye: how about a alt-tabbing to the desktop again, does that restore them all? === fenris_ is now known as Guest28407 === Guest28407 is now known as ejat [20:44] guys (and gals) , I'd like to draw your attention to the communitys frustration with the removal of the dodge windows feature (discussed at lenght in ayatana) . The proposals are the following : [20:44] 1. Bring dodge back , so it's configurable through myUnity [20:44] 2.Replace auto-hide with dodge [20:44] (since it was made clear only two options are wanted) [20:45] is any of the developers willing to push this back in Unity ? === salem_ is now known as _salem === ubot5` is now known as ubot5