[01:02] jaytaoko, hey ping === nhandler_ is now known as nhandler === ubot5` is now known as ubot5 [03:35] is there a way to configure unity to log to a logfile? [03:42] mhall119: you have some packaging issues in the community lens. I'll work on a fix [03:59] mhall119: one more review incoming === nhandler_ is now known as nhandler === JackyAlcine_ is now known as JackyAlcine [04:41] mhall119: would you like me to package your locoteams scope stuff too? [04:42] thumper, hey, just sent you email on an update on the ibus. [04:43] thumper, right now it looks like just quality assurance; as everything else looks done :) [04:51] thanks man [04:51] I have to head off [04:51] I'll pass the info on [04:53] thumper, cool, have a good night! [04:54] cheers [04:54] * thumper out === dyams is now known as dyams|away [08:48] hi guys [08:49] I just filed bug #931927 , [08:49] Error: Could not gather data from Launchpad for bug #931927 (https://launchpad.net/bugs/931927). The error has been logged [08:49] nope [08:50] err, yeah, that's the right bug number, wth launchpad ? [08:51] anyway, running precise, fresh update, all shortcuts are broken (well, almost, the only survivor so far is + s), I can't navigate workspaces nor windows anymore, any idea for a work-around ? === dyams|away is now known as dyams [09:28] workaround: switching to unity 2D :-/ === dyams is now known as dyams|lunch [09:49] greyback, tsdgeos I just finished the hud review [09:51] unless you have anything with a higher priority for me, Kaleo suggested I'd tackle https://bugs.launchpad.net/unity-2d/+bug/725225 === dyams|lunch is now known as dyams [09:53] Saviq: i'd appreciate if you give https://code.launchpad.net/~aacid/unity-2d/unity-2d_wnk_screens/+merge/92933 a look [09:53] tsdgeos, yes I saw that [09:53] tsdgeos, and will do that first [10:01] was the feature freeze applied yesterday in the end? [10:03] think not [10:03] is it me or launchpad is getting slower and slower refreshing MR after a push? [10:07] Saviq: freeze today, happening very soon [10:10] tsdgeos: it's preparing to freeze :) [10:10] dyams: alt+f1 has to happen for the screen with the active window or to the screen with the mouse cursor? [10:17] tsdgeos: activeScreen == screen with cursor. [10:17] that's your definition [10:17] for me activeScren == screen with the active window [10:17] dyams: but that's not what i asked [10:18] i asked what design wants to happen [10:18] tsdgeos: in multimonitor spec, it says, screen with cursor [10:18] do they want dash to be shown in the screen with the active window or screen with cursor? [10:18] tsdgeos: scree n with cursor [10:19] ok [10:27] dyams: comments added to https://code.launchpad.net/~dyams/unity-2d/centralized-hotkeys/+merge/92936 [10:29] tsdgeos: thank you [10:30] tsdgeos: In this branch, I also kept the actual parsing of the numeric key s in ShellDeclarativeView [10:30] sorry? [10:30] tsdgeos: With reference to your comment [10:30] tsdgeos: d->m_activeShell->processNumericHotkey(hotkey); [10:31] yes [10:31] what you mean "in this branch"? [10:31] tsdgeos: :) wait, initially before committing/pushing [10:32] tsdgeos: but later, i felt to separate is completely [10:32] tsdgeos: s/is/it [10:33] tsdgeos: same with altF1 [10:33] but then you end up with those ugly void ShellDeclarativeView::removeFocus() { forceDeactivateWindow(); } functions [10:33] and moreover the shellmanager job should be "managing" not doing stuff [10:34] so i think that the logic of what to do really belongs into the shell view [10:35] tsdgeos: true, no prob [10:45] dyams: comment here too https://code.launchpad.net/~unity-2d-team/unity-2d/shortcut-hint-overlay/+merge/92747 [10:53] tsdgeos: agreed [10:55] is anyone else having terrible trouble getting the launcher to reappear using the mouse when in autohide mode as of todays updates [10:57] tsdgeos: altF1 is not processed in shellmanager, it is forwarded to view [10:58] tsdgeos: i didn't change that [10:58] true [10:58] tsdgeos: what i changed it, renamed the method [10:58] s/it/is [10:58] apw: yes, I have to push quite hard against the edge [10:59] dyams: i don't like how we need the "removeFocus" function just to make public the forceDeactivate one [11:00] popey, this is balls, its completely inconsistant about the hardness required [11:00] and already pissed me off [11:00] tsdgeos: i removed it now, only using the same toggleLauncher instead of it [11:01] popey, ok the bad bit of the behaviour is if you hit the side hard, it doesn't work at all [11:02] you have hit it it 'just right' and continue to push [11:02] thats not going to be confusing oh no [11:10] apw: I have mine "always out" (missus) [11:11] popey, joy [11:11] tsdgeos: updated [11:11] popey, is that because you prefer it, or because its unusable otherwise [11:12] * gord giggles [11:14] apw: i rpefer it out [11:15] i have never liked hiding launchers on any OS apw [11:21] tsdgeos: do you see the my updates on launchpad? [11:21] greyback: tell me how we are for freezing today :) https://launchpad.net/unity-2d/+milestone/5.4 [11:27] tsdgeos: ok, after a long gap, now they are showing [11:32] hi guys, did anybody else lose all custom keyboard shortcuts this morning? [11:33] hi guys, did anybody else lose all custom keyboard shortcuts this morning? [11:33] may be https://bugs.launchpad.net/ubuntu/+source/compiz/+bug/931960 and/or https://bugs.launchpad.net/ubuntu/+source/unity/+bug/931927 [11:39] dyams: are you there? [11:40] tsdgeos: here [11:41] tsdgeos: launchpad delayed a lot to update my comments, [11:41] dyams: i'm a bit unhappy about having m_activeShell and activeShell() and that activeShell() does not return m_activeShell [11:41] tsdgeos: you do you want cursorShell? [11:41] no no [11:42] well, that too [11:42] but that's not what i meant :D [11:42] i mean [11:42] we usually have functions like [11:42] QPoint position() const { return m_position; } [11:42] but now we have a function called activeShell() that does not return m_activeShell [11:43] makes me think one of the names could be improved [11:43] ah.. [11:43] currentShell? [11:43] tsdgeos: ^ [11:44] sorry, things were a bit messed up and I rebooted [11:44] and maybe m_activeShell -> m_previouslyActiveShell or something like that [11:44] since you only use it so that in case it is different from the old one we toggle the launcher, right? [11:44] dyams: ↑ [11:45] tsdgeos: currently, yes [11:45] do you have any other plans for it? [11:45] i have no plans already [11:46] otherwise i'd agree with activeShell() -> cursorShell() and m_activeShell -> m_previousActiveShell [11:46] what do you think ? [11:47] I didn't like cursorShell , but yes, m_previousActiveShell makes sense [11:48] ok [11:48] then just change "m_activeShell -> m_previousActiveShell", i'm happy enough with that [11:49] done [11:51] dyams: i also found that alt+f1 stops working after a while, instructions of what i do are at https://code.launchpad.net/~dyams/unity-2d/centralized-hotkeys/+merge/92936 can you reproduce? [11:52] yes, after last step press altF1 again [11:53] and see if it works or is it permanently stopped [11:54] I found a very strange behaviour in lightdm. [11:54] When I click and drag the top bar, the whole login screen is dragged with it, and there's a copy of the screen behind [11:55] dyams: i have to press it like 2 times more to get it to work [11:55] tsdgeos: ah..yes [11:57] tsdgeos: something fishy with shell [11:58] tsdgeos: updated https://code.launchpad.net/~unity-2d-team/unity-2d/shortcut-hint-overlay/+merge/92747 [11:59] dyams: yep saw that, will let Kaleo decided if his concerns are fixed or not, my translation concerns are done [11:59] tsdgeos: ok [12:18] tsdgeos: i can't find a reliable way to fix the altF1 toggle focus issue [12:19] hmm, i don't think we can merge it with that problem [12:22] tsdgeos: found the solution [12:22] :-) === roby is now known as Guest35265 [12:24] tsdgeos: I don't get it [12:24] tsdgeos: in the Qt bug report there was a workaround [12:24] tsdgeos: that did not involve duplicating all the strings [12:24] tsdgeos: why not using that one? [12:24] Kaleo: oh, tbh i did not look at the Qt bug [12:24] dyams: ^ [12:25] dyams must have [12:25] i just assumed it could not be done [12:25] sorry bout that [12:25] Kaleo: one sec [12:32] morning [12:32] mhall119: hey === MacSlow is now known as MacSlow|lunch [12:36] dyams: so, no I am not happy with the rest [12:36] dyams: there are still lots of differences with the mockups [12:37] mhall119: do you have a real example for me, a lens and scop thats made with singlet 0.2? [12:37] 'scope' [12:42] nerochiaro: ping [12:43] tsdgeos: hi [12:43] nerochiaro: regarding https://code.launchpad.net/~unity-2d-team/unity-2d/shell-move-graphicsitems did this work for you? it leaves horrible graphics corruption on the secondary screen when moving it back to the primary [12:44] tsdgeos: for me it does the opposite. on the first screen i always see the image of the dash even if its moved ot the secondary [12:45] ok, so it wasn't a finished thing more a investagion [12:45] tsdgeos: it wasn't meant to be the finished thing, just showing that the idea would work and allow florian to test performance [12:45] nerochiaro: oki [12:45] so yeah, you need to poke at it some more :) [12:46] nerochiaro: was wondering why you made Unity2DDeclarativeView be a QGraphicsView instead of a QDeclarativeView [12:46] tsdgeos: because declview creates its own QML engine and context, and we need to have just one shared between the two views instead, or we can't move stuff around [12:47] ok, i see [12:47] tsdgeos: qdeclarativeview is basically a qgraphicsview with built-in creation of qml engine and context [12:47] sure [12:47] Kaleo: I am failing to understand how that workaround in the bug report is better than our current workaround [12:50] blub [12:50] does anyone hee use singlet for lens/scope development? [12:50] "here" [12:55] gotwig: the community-lens and locoteams-scope are written using Singlet 0.2 [12:57] dyams: not duplicating the strings? [12:58] mhall119: hey, you're there :P [12:59] mhall119: do you got a link for me? [13:14] gotwig: http://mhall119.com/2012/01/singlet-part-0-2/ describes how they work, links at the bottom to the bzr branches and ppa [13:19] mhall119: I already know this site, thanks [13:21] gotwig: that's the best I have in terms of documentation right now [13:22] mhall119: buuh :P === ronoc is now known as ronoc|lunch [13:24] yeah, it's on my list [13:43] Cimi: ping again === MacSlow|lunch is now known as MacSlow [13:46] hi guys, seems something is going on with keyboard shortcuts in a recent precise update, I counted 4 bugs that look alike, and I was hit by it too [13:48] https://bugs.launchpad.net/ubuntu/+source/compiz/+bug/931960 https://bugs.launchpad.net/ubuntu/+source/unity/+bug/931927 https://bugs.launchpad.net/ubuntu/+source/unity/+bug/931698 https://bugs.launchpad.net/ubuntu/+source/console-setup/+bug/931688 [13:50] nerochiaro: if you have 1 min, can you pull from bzr+ssh://bazaar.launchpad.net/~unity-2d-team/unity-2d/shell-move-graphicsitems/ and see if the change i introduced fixes the graphical glitch you experienced? [13:51] mhall119, pong [13:54] Cimi: I was hoping you could tell me the current status of ayatana-scrollbars in libreoffice and chromium [13:54] mhall119, 0 [13:57] 0? [14:04] tsdgeos: in the middle of something right now, but will look [14:06] didrocks: do you expect to have time to make a quickly template for me this week? If not, I may try and start on one on my own [14:07] mhall119: I hope that tomorrow and Friday will be quiet enough (don't count on Thursday ;)) [14:16] back === ronoc|lunch is now known as ronoc [14:35] greyback, do you think it would be possible / desirable to show which test suite is being run? [14:35] right now if we go ./ruby run_tests.rb we need to wait for the whole thing to finish to get results [14:35] I would see two possible solutions to that: a) show which suite is being run before starting it [14:36] b) display failures upon ctrl+c [14:36] Saviq: +1 [14:38] b) looks more difficult [14:38] Saviq: why [14:38] Saviq: just show the strerr output [14:39] 'stderr' [14:42] gotwig, I'm talking about the unity-2d test testability-based suite [14:44] merging unity-2d and 3d would be good.. [14:45] gotwig, rrrright [14:45] Saviq: I know, it does sound easy xD [14:45] scopes and lenses work for both, right? [14:46] gotwig: right [14:47] since scopes and lenses communicate with eachother and with the Dash over dbus [14:47] they don't care if it's the 3d or 2d dash [14:50] mhall119: but I think, in future they will merge.. [14:51] mhall119: 2d and 3d shell [14:51] I hope so [14:51] when i would be a n00b ( maybe I am still a noob), I wouldnt understand the difference [14:53] gotwig: different underlying rendering technologies [14:55] Saviq: possible & desirable, yeah [14:56] mhall119: I know [14:56] compiz VS metacity [14:56] and other things with qt, etc. [14:56] why not mutter... [14:57] only with mutter you can have apps with different styles, right? [14:57] e.g dark totem [14:57] with the standard theme from gnome [14:59] mhall119: do you have a branch URL for me, for the community lens? I cant find it [14:59] mhall119: that one thats made with singlet 0.2 [15:02] gotwig: lp:~mhall119/onehundredscopes/unity-community-lens [15:02] greyback, what would you like me to do for the HUD? [15:02] Saviq: give me 5 mins, I'll write up a sketchpad doc [15:02] greyback, sure [15:04] mhall119: thanks [15:04] is anyone else having issues with super+ bindings not working? [15:04] super+tab, super+D, don't work [15:05] super+s does, super+a does [15:05] it's strange [15:05] mhall119, ctrl+alt+d ? [15:05] super+d doesnt work [15:05] rye: I have minimize all windows bound to super+d [15:05] mhall119, does unity popup list super+D shortcut for you? [15:05] popup list? [15:06] mhall119, unity help popup, long press of super [15:06] oh, the hint overlay? Yes, it says super+D still [15:07] back [15:07] I also have problems with super +d not working [15:07] mhall119, but somebody here complained about custom shortcuts not working - bug #931927 [15:07] super+F1-F6, which I have bound to switch workspaces, also does not work [15:08] mhall119, someone reported it here before [15:08] mhall119: I think its becouse an upgrade [15:08] Saviq: ok, so it's not just me [15:09] it seems to be all non-Unity plugin shortcuts? [15:09] mhall119: am I right that the scope and the lens are required to be useful? [15:09] mhall119: wrt community lens + loco scope [15:10] mfisch: you mean required together? Yes [15:11] there are 2 scopes for the community lens, locoteams-scope and planetubuntu-scope [15:11] you'll need at least one [15:12] mhall119: I was wondering if we should package them all together so that the user has something functional "out of box" [15:12] mhall119: or at least package the locoteams-scope [15:12] mhall119: and I can help do either [15:13] mfisch: that would be practical, but I made them separate specifically to test how distributing lenses and scopes separetely will work [15:13] since that is the ecosystem we want to build around developing for the Dash [15:14] mhall119: I get the theory, but wont that be confusing for a user? [15:14] for the community lens perhaps [15:15] again, I made it more as an experiment in Singlet and the distribution process [15:15] mfisch: we could always make it depend on one of the 2 scopes [15:15] mhall119: I guess I had some frustrations because I wanted to recreate your demo from the blog post [15:16] IIRC, the package can Depends: unity-locoteam-scope | unity-planetubuntu-scope [15:16] mhall119: can we start by packaging the locoteam-scope and then perhaps add that rule? [15:16] s/we/me [15:16] mfisch: if I have time today I'll work on that [15:17] mhall119: I don't mind doing it either [15:17] I think the locoteams-scope package files haven't been updated to use /opt like the lens has [15:17] so you'd need to start with that [15:17] davidcalle: ping [15:17] mhall119: yep [15:17] mhall119: I'll get back to you later today [15:18] mfisch: awesome, thanks for all your work on this BTW [15:18] mhall119, pong [15:19] mhall119: semi-related question. can I use singlet to do a scope without a lens? [15:19] scope that only pushes global results I mean [15:19] davidcalle: were you able to make that generic package branch for lenses/scopes going to the ARB? [15:20] mfisch: I think they still need a lens, but you can make a lens that doesn't show in the dash. davidcalle can tell you more about doing that [15:21] mhall119: I'm not quite there yet, but I'll bug davidcalle when I am ;) [15:23] mfisch, lens.props.visible = False [15:24] mfisch, it hides the lens icon [15:24] tsdgeos: what was the branch you wanted me to test ? [15:24] davidcalle: merci [15:24] nerochiaro: the same you used for the tests, i just commited there [15:24] tsdgeos: ok [15:24] nerochiaro: bzr+ssh://bazaar.launchpad.net/~unity-2d-team/unity-2d/shell-move-graphicsitems/ [15:25] Saviq: can the importance of bug 931927 be raised to a higher priority? [15:25] mhall119, nope. There is this : https://code.launchpad.net/~davidc3/onehundredscopes/utilties-calculator-cities-ARB , the actual package used by the ARB, but it has one lens and two external scopes in the same source. Maybe not suited for a "template". [15:25] davidcalle, ping [15:25] davidcalle: ok [15:26] mhr3, pong [15:27] didn't even notice you wrote something right before me :P [15:30] mhall119, I'm on the unity-qt team, know nothing about Unity [15:31] tsdgeos: the issue is fixed with the changes you made. good job [15:31] nerochiaro: well, i'd call it "Qt bug" [15:31] nerochiaro: have a look at the changes :D [15:31] thumper: can the importance of bug 931927 be raised to a higher priority? [15:33] tsdgeos: yeah, i see what you mean. it's not pretty but I don't think it will cause major perf issues [15:37] anyone seen this before? http://ubuntuone.com/0yAsloPfJshUS9glS26Wpt [15:37] just happened to me after a dist-upgrade and reboot [15:37] maximizing, then unmaximizing the window made it go away [15:38] but it was perfectly transparent in parts [15:48] mhall119: hey [15:48] mhall119: who did the svg for your community lens? [15:57] gotwig: the design team [15:58] mhall119: I want one , two :-) [15:58] gotwig: I took the orange SVG they made, and just turned it white [15:59] they didn't make it specifically for me :) [15:59] mhall119: is there one for cooking :D [15:59] mhall119: maybe I should just take that one with the cooky from gourmet [16:00] gotwig: you'll have to look: http://design.ubuntu.com/assets/pictograms [16:01] thx [16:14] nerochiaro: do you have a second for me? [16:15] tsdgeos: i'm in a meeting, should be over in 15 minutes [16:15] tsdgeos: then sure [16:15] oki [16:18] mhall119: I dont find a pictogram for my lens :( [16:18] gotwig, what lens is it? :) [16:18] davidcalle: cooking lens [16:18] gotwig: /join #ubuntu-design and ask if anybody is willing to make one for you [16:19] gotwig, nice! [16:19] doctormo is a good community artist who might have some time [16:32] nerochiaro: unping === m_conley_away is now known as m_conley [16:33] tsdgeos: ok, what's up ? [16:33] nerochiaro: nothing, i already found the answer to my question :-) [16:34] tsdgeos: oh well :) [17:14] hey [17:14] mhall119: hey, I have a question, how can I add the option, to filter the results? [17:15] mhall119: like in the youtube scope / video lens [17:16] g0twig, http://bazaar.launchpad.net/~unity-team/unity-lens-sample/python-5.0/files [17:17] g0twig, look in the lens daemon, you have every type of filters listed [17:19] is that made with singlet? [17:20] g0twig, oh no, sorry :) [17:20] davidcalle: so :X ? [17:20] g0twig, I wasn't aware you were doing it with singlet. I don't know how it handles filters. [17:22] davidcalle: kay [17:24] are you all ubuntu members :X ? [17:25] g0twig, I'm not [17:25] davidcalle: which lenses have you developed? [17:26] g0twig, https://code.launchpad.net/onehundredscopes (the ones with davidc3 in front of them) [17:29] g0twig, I have to go. I don't have a lot of experience with singlet, but I've started a lens with it. We will discover it together :-) [17:45] could someone please look at comment #3 on bug #914759 and comment on the usability problems created by this bug? [17:46] my scopes do not work [17:47] do you have the same problem? [17:47] e.g the cities scope, the calculator scope, etc. [17:55] lol [17:55] anyone here? [18:19] hey [18:19] do scopes work for you? === nhandler_ is now known as nhandler [19:24] hey again [19:25] do you know if there's a ' RadioOptionCompact ' available? [19:32] davidcalle_: hey [19:32] davidcalle_: do you know if there's a ' RadioOptionCompact ' available? [19:36] loicm: welcome [19:43] lamalex: hey [19:43] hi === gord_ is now known as gord [19:54] g0twig, no there isn't :( [19:54] I've filed a bug about it. [19:55] davidcalle_: g00d! [19:55] davidcalle_: got a link? [19:55] g0twig, https://bugs.launchpad.net/unity/+bug/923108 [19:57] davidcalle_: someone from -offtopic says that lenses, somehow, suck [19:57] g0twig, some people need time to understand their awesomeness. ;) [20:06] g0twig: some people just think everything sucks [20:07] mhall119: for long timee, I did not understand why ubuntu created unity [20:07] mhall119: now I see tons of advantages [20:07] but some people still think very conservative [20:08] * g0twig is not a native english speaker [20:10] you are making perfect sense to me [20:12] mhall119: do you also thinked the way I thought? [20:12] v vvb vvvvvvn v [20:12] g0twig: at first yeah, I had planned on switching to Xfce, to be honest [20:13] but I made myself give Unity a fair chance, and it totally won me over [20:13] mhall119: I switched to linux mint [20:13] I also developed for the elementary project [20:13] but I now see that all this duplicate work helps no one... [20:13] "now I see" [20:14] duplication for the sake of duplication doesn't help [20:14] duplication to try out new things does, IMO [20:15] mhall119: linux mint did the first [20:15] that's the problem with making something new, with the goal of being just like something old [20:15] and today people often say that linux mint is more popular than ubuntu [20:16] depends on their meaning of 'popular' [20:17] mhall119: cut [20:17] mhall119: ehm,I have a question singlet [20:17] mhall119: how can I include this filter menu. [20:17] "to" === salem_ is now known as _salem [20:20] mhall119: there? [20:21] g0twig: yeah, looking at the sample lens code [20:21] http://bazaar.launchpad.net/~unity-team/unity-lens-sample/python-5.0/view/head:/unity-lens-sample [20:22] m [20:22] mhall119: ok, I only have to apply that code? [20:22] g0twig: since I don't have a Singlet wrapper around Filters like I do Categories, you'll have to inclode all the gi.repository imports (top of that file) [20:22] mhall119: ok [20:23] then, if my code is working properly, you should just be able to define local variable using Unity.WhateverFilter in the class [20:23] similar to how you do Categories [20:23] mhall119: ehm, needs a website realy needs an api , to filter results clearly? [20:24] g0twig: you can do the filtering in the scope, it just means you'll be pulling in data that will eventually be discarded [20:24] mhall119: so it may load slower [20:25] g0twig: the Singlet code will look for local variables that are a subclass of Unity.Filter, and add it to the list of filters [20:26] but I've never tested it, so I'm not sure if it's working properly or not [20:27] mhall119: I dont realy know for what I should do a scop [20:28] mhall119: I know a good community for recipes, but they dont have an api, and I know search engines, for that you have to request the api [20:28] g0twig: yeah, getting good API access can be tricky sometimes [20:29] mhall119: why dont they have one.. [20:36] who? [20:37] http://www.recipefy.com/ [20:37] I requested the api for that site, and for an other, the other site I think just ignored me [20:38] mhall119: do you know, why I cant search for my movies directly trough unity dash? [20:38] mhall119: for music it works [20:46] mhall119: ^ [20:54] g2g [20:54] bye [20:54] because you don't have a movie lens ;) === parasight_ is now known as parasight [22:11] I made a bit of a mock up of Unity in PS. I'm not a programmer so I don't know how to make it happen. If I wanted to submit it to canonical for either inspiration or to use it how could I do that? [22:11] I really like Unity there are just some things I want to tweak / add to the dash interface [22:42] andyrock, I have no clue what should be changed to use smart pointers :P [22:42] do you have an example? [22:46] sbte... something like that... [22:48] std::map<..., std::unique_ptr<...>> [22:48] when you call map.erase [22:48] the dtor of the std::unique_ptr will be called === m_conley is now known as m_conley_away [22:49] no need to manually delete it [22:49] but i'm not sure if we can use c++11 in nux [22:49] and you cannot use std::auto_ptr in a stl_container [22:53] andyrock, nux seems to use nullptr, so I guess you can use unique_ptr too [22:53] no you cannot... [22:53] i've just asked [22:53] it should not use nullptr too... :/ [22:54] because we're trying to make it Windows "buildable" (does this word really exists? :) ) [22:54] "windows buildable" [22:55] sbte, but you can use boost :) [22:55] build-able? [22:56] Well, either exist. It's a matter of UK and USA, I think. [22:57] andyrock, oh, I also found a unique_ptr somewhere [22:57] anyhow, I don't have time to fix it to use boost atm [22:57] Daekdroom, I love English :) [22:58] sbte, ok but use ++it al least [22:58] maybe in a few days [22:58] hi. I am running through the tests on 5.4 and I met a very annoying bug [22:58] andyrock, yes, I copy pasted that from the cppreference [22:58] shouldn't have done that... [22:58] When I click on the xchat panel icon (yes I am on xchat right now) it starts a new xchat [22:59] !!?? [23:03] what do you mean for panel? [23:03] the top bar [23:03] or the launcehr? [23:03] *launcher [23:04] Is the top panel meant to have a shadow over maximized windows when I have a restored window focused? [23:05] Daekdroom, yep [23:05] That kinda breaks the looks of apps that have black top bars (like Firefox and Thunderbird), unfortunately. [23:06] Because the panel and the top bar blend into a single thing, or something. [23:07] Daekdroom, no problem for me... i prefer radiance [23:07] :) [23:08] Let me check how it looks with Radiance [23:08] Slightly better. [23:09] Well, it's kind of a great hint to know which window is focused, so I can't complain. [23:19] andyrock, I mean the launcher (no the left, not the panel above, sorry) [23:19] *on the left* [23:19] if you mean [23:20] open xchat [23:20] minimize to tray [23:20] click on the xchat icon on the launceher [23:21] (of course the icon should be pinned) [23:21] yes! it's a known problem [23:22] Ok then. It happens when I am moving from any aplication and back to xchat [23:22] or when I try to maximize it from the launcher (after having minimazed it before) [23:22] I think a temporary fix is not using xchat tray icon. [23:22] :) [23:23] I normally use Alt+Tab but since I am testing unity 5.4 now... I thought I should let you know [23:44] thanks Daekdroom and andyrock