[01:02] <bschaefer> jaytaoko, hey ping
[03:35] <mfisch> is there a way to configure unity to log to a logfile?
[03:42] <mfisch> mhall119: you have some packaging issues in the community lens.  I'll work on a fix
[03:59] <mfisch> mhall119: one more review incoming
[04:41] <mfisch> mhall119: would you like me to package your locoteams scope stuff too?
[04:42] <bschaefer> thumper, hey, just sent you email on an update on the ibus.
[04:43] <bschaefer> thumper, right now it looks like just quality assurance; as everything else looks done :)
[04:51] <thumper> thanks man
[04:51] <thumper> I have to head off
[04:51] <thumper> I'll pass the info on
[04:53] <bschaefer> thumper, cool, have a good night!
[04:54] <thumper> cheers
[04:54]  * thumper out
[08:48] <vila> hi guys
[08:49] <vila> I just filed bug #931927 ,
[08:49] <vila> nope
[08:50] <vila> err, yeah, that's the right bug number, wth launchpad ?
[08:51] <vila> anyway, running precise, fresh update, all <Super> shortcuts are broken (well, almost, the only survivor so far is <Super> + s), I can't navigate workspaces nor windows anymore, any idea for a work-around ?
[09:28] <vila> workaround: switching to unity 2D :-/
[09:49] <Saviq> greyback, tsdgeos I just finished the hud review
[09:51] <Saviq> unless you have anything with a higher priority for me, Kaleo suggested I'd tackle https://bugs.launchpad.net/unity-2d/+bug/725225
[09:53] <tsdgeos> Saviq: i'd appreciate if you give https://code.launchpad.net/~aacid/unity-2d/unity-2d_wnk_screens/+merge/92933 a look
[09:53] <Saviq> tsdgeos, yes I saw that
[09:53] <Saviq> tsdgeos, and will do that first
[10:01] <Saviq> was the feature freeze applied yesterday in the end?
[10:03] <tsdgeos> think not
[10:03] <tsdgeos> is it me or launchpad is getting slower and slower refreshing MR after a push?
[10:07] <greyback> Saviq: freeze today, happening very soon
[10:10] <didrocks> tsdgeos: it's preparing to freeze </kidding> :)
[10:10] <tsdgeos> dyams: alt+f1 has to happen for the screen with the active window or to the screen with the mouse cursor?
[10:17] <dyams> tsdgeos: activeScreen == screen with cursor.
[10:17] <tsdgeos> that's your definition
[10:17] <tsdgeos> for me activeScren == screen with the active window
[10:17] <tsdgeos> dyams: but that's not what i asked
[10:18] <tsdgeos> i asked what design wants to happen
[10:18] <dyams> tsdgeos: in multimonitor spec, it says, screen with cursor
[10:18] <tsdgeos> do they want dash to be shown in the screen with the active window or screen with cursor?
[10:18] <dyams> tsdgeos: scree n with cursor
[10:19] <tsdgeos> ok
[10:27] <tsdgeos> dyams: comments added to https://code.launchpad.net/~dyams/unity-2d/centralized-hotkeys/+merge/92936
[10:29] <dyams> tsdgeos: thank you
[10:30] <dyams> tsdgeos: In this branch, I also kept the actual parsing of the numeric key s in ShellDeclarativeView
[10:30] <tsdgeos> sorry?
[10:30] <dyams> tsdgeos: With reference to your comment
[10:30] <dyams> tsdgeos:             d->m_activeShell->processNumericHotkey(hotkey);
[10:31] <tsdgeos> yes
[10:31] <tsdgeos> what you mean "in this branch"?
[10:31] <dyams> tsdgeos:  :) wait, initially before committing/pushing
[10:32] <dyams> tsdgeos: but later, i felt to separate is completely
[10:32] <dyams> tsdgeos: s/is/it
[10:33] <dyams> tsdgeos: same with altF1
[10:33] <tsdgeos> but then you end up with those ugly void ShellDeclarativeView::removeFocus() { forceDeactivateWindow(); } functions
[10:33] <tsdgeos> and moreover the shellmanager job should be "managing" not doing stuff
[10:34] <tsdgeos> so i think that the logic of what to do really belongs into the shell view
[10:35] <dyams> tsdgeos: true, no prob
[10:45] <tsdgeos> dyams: comment here too https://code.launchpad.net/~unity-2d-team/unity-2d/shortcut-hint-overlay/+merge/92747
[10:53] <dyams> tsdgeos: agreed
[10:55] <apw> is anyone else having terrible trouble getting the launcher to reappear using the mouse when in autohide mode as of todays updates
[10:57] <dyams> tsdgeos: altF1 is not processed in shellmanager, it is forwarded to view
[10:58] <dyams> tsdgeos: i didn't change that
[10:58] <tsdgeos> true
[10:58] <dyams> tsdgeos: what i changed it, renamed the method
[10:58] <dyams> s/it/is
[10:58] <popey> apw: yes, I have to push quite hard against the edge
[10:59] <tsdgeos> dyams: i don't like how we need the "removeFocus" function just to make public the forceDeactivate one
[11:00] <apw> popey, this is balls, its completely inconsistant about the hardness required
[11:00] <apw> and already pissed me off
[11:00] <dyams> tsdgeos: i removed it now, only using the same toggleLauncher instead of it
[11:01] <apw> popey, ok the bad bit of the behaviour is if you hit the side hard, it doesn't work at all
[11:02] <apw> you have hit it it 'just right' and continue to push
[11:02] <apw> thats not going to be confusing oh no
[11:10] <popey> apw: I have mine "always out" (missus)
[11:11] <apw> popey, joy
[11:11] <dyams> tsdgeos: updated
[11:11] <apw> popey, is that because you prefer it, or because its unusable otherwise
[11:12]  * gord giggles
[11:14] <popey> apw: i rpefer it out
[11:15] <popey> i have never liked hiding launchers on any OS apw
[11:21] <dyams> tsdgeos: do you see the my updates on launchpad?
[11:21] <didrocks> greyback: tell me how we are for freezing today :) https://launchpad.net/unity-2d/+milestone/5.4
[11:27] <dyams> tsdgeos: ok, after a long gap, now they are showing
[11:32] <ahasenack> hi guys, did anybody else lose all custom keyboard shortcuts this morning?
[11:33] <ahasenack> hi guys, did anybody else lose all custom keyboard shortcuts this morning?
[11:33] <ahasenack> may be https://bugs.launchpad.net/ubuntu/+source/compiz/+bug/931960 and/or https://bugs.launchpad.net/ubuntu/+source/unity/+bug/931927
[11:39] <tsdgeos> dyams: are you there?
[11:40] <dyams> tsdgeos: here
[11:41] <dyams> tsdgeos: launchpad delayed a lot to update my comments,
[11:41] <tsdgeos> dyams: i'm a bit unhappy about having m_activeShell and activeShell() and that activeShell() does not return m_activeShell
[11:41] <dyams> tsdgeos: you do you want cursorShell?
[11:41] <tsdgeos> no no
[11:42] <tsdgeos> well, that too
[11:42] <tsdgeos> but that's not what i meant :D
[11:42] <tsdgeos> i mean
[11:42] <tsdgeos> we usually have functions like
[11:42] <tsdgeos> QPoint position() const { return m_position; }
[11:42] <tsdgeos> but now we have a function called activeShell() that does not return m_activeShell
[11:43] <tsdgeos> makes me think one of the names could be improved
[11:43] <dyams> ah..
[11:43] <dyams> currentShell?
[11:43] <dyams> tsdgeos: ^
[11:44] <ahasenack> sorry, things were a bit messed up and I rebooted
[11:44] <tsdgeos> and maybe m_activeShell -> m_previouslyActiveShell or something like that
[11:44] <tsdgeos> since you only use it so that in case it is different from the old one we toggle the launcher, right?
[11:44] <tsdgeos> dyams: ↑
[11:45] <dyams> tsdgeos: currently, yes
[11:45] <tsdgeos> do you have any other plans for it?
[11:45] <dyams> i have no plans already
[11:46] <tsdgeos> otherwise i'd agree with activeShell() -> cursorShell() and m_activeShell -> m_previousActiveShell
[11:46] <tsdgeos> what do you think ?
[11:47] <dyams> I didn't like cursorShell , but yes, m_previousActiveShell makes sense
[11:48] <tsdgeos> ok
[11:48] <tsdgeos> then just change "m_activeShell -> m_previousActiveShell", i'm happy enough with that
[11:49] <dyams> done
[11:51] <tsdgeos> dyams: i also found that alt+f1 stops working after a while, instructions of what i do are at https://code.launchpad.net/~dyams/unity-2d/centralized-hotkeys/+merge/92936 can you reproduce?
[11:52] <dyams> yes, after last step press altF1 again
[11:53] <dyams> and see if it works or is it permanently stopped
[11:54] <Daekdroom> I found a very strange behaviour in lightdm.
[11:54] <Daekdroom> When I click and drag the top bar, the whole login screen is dragged with it, and there's a copy of the screen behind
[11:55] <tsdgeos> dyams: i have to press it like 2 times more to get it to work
[11:55] <dyams> tsdgeos: ah..yes
[11:57] <dyams> tsdgeos: something fishy with shell
[11:58] <dyams> tsdgeos: updated https://code.launchpad.net/~unity-2d-team/unity-2d/shortcut-hint-overlay/+merge/92747
[11:59] <tsdgeos> dyams: yep saw that, will let Kaleo decided if his concerns are fixed or not, my translation concerns are done
[11:59] <dyams> tsdgeos: ok
[12:18] <dyams> tsdgeos: i can't find a reliable way to fix the altF1 toggle focus issue
[12:19] <tsdgeos> hmm, i don't think we can merge it with that problem
[12:22] <dyams> tsdgeos: found the solution
[12:22] <tsdgeos> :-)
[12:24] <Kaleo> tsdgeos: I don't get it
[12:24] <Kaleo> tsdgeos: in the Qt bug report there was a workaround
[12:24] <Kaleo> tsdgeos: that did not involve duplicating all the strings
[12:24] <Kaleo> tsdgeos: why not using that one?
[12:24] <tsdgeos> Kaleo: oh, tbh i did not look at the Qt bug
[12:24] <Kaleo> dyams: ^
[12:25] <Kaleo> dyams must have
[12:25] <tsdgeos> i just assumed it could not be done
[12:25] <tsdgeos> sorry bout that
[12:25] <dyams> Kaleo: one sec
[12:32] <gotwig> morning
[12:32] <gotwig> mhall119: hey
[12:36] <Kaleo> dyams: so, no I am not happy with the rest
[12:36] <Kaleo> dyams: there are still lots of differences with the mockups
[12:37] <gotwig> mhall119: do you have a real example for me, a lens and scop thats made with singlet 0.2?
[12:37] <gotwig> 'scope'
[12:42] <tsdgeos> nerochiaro: ping
[12:43] <nerochiaro> tsdgeos: hi
[12:43] <tsdgeos> nerochiaro: regarding https://code.launchpad.net/~unity-2d-team/unity-2d/shell-move-graphicsitems did this work for you? it leaves horrible graphics corruption on the secondary screen when moving it back to the primary
[12:44] <nerochiaro> tsdgeos: for me it does the opposite. on the first screen i always see the image of the dash even if its moved ot the secondary
[12:45] <tsdgeos> ok, so it wasn't a finished thing more a investagion
[12:45] <nerochiaro> tsdgeos: it wasn't meant to be the finished thing, just showing that the idea would work and allow florian to test performance
[12:45] <tsdgeos> nerochiaro: oki
[12:45] <nerochiaro> so yeah, you need to poke at it some more :)
[12:46] <tsdgeos> nerochiaro: was wondering why you made Unity2DDeclarativeView be a QGraphicsView instead of a QDeclarativeView
[12:46] <nerochiaro> tsdgeos: because declview creates its own QML engine and context, and we need to have just one shared between the two views instead, or we can't move stuff around
[12:47] <tsdgeos> ok, i see
[12:47] <nerochiaro> tsdgeos: qdeclarativeview is basically a qgraphicsview with built-in creation of qml engine and context
[12:47] <tsdgeos> sure
[12:47] <dyams> Kaleo: I am failing to understand how that workaround in the bug report is better than our current workaround
[12:50] <gotwig> blub
[12:50] <gotwig> does anyone hee use singlet for lens/scope development?
[12:50] <gotwig> "here"
[12:55] <mhall119> gotwig: the community-lens and locoteams-scope are written using Singlet 0.2
[12:57] <Kaleo> dyams: not duplicating the strings?
[12:58] <gotwig> mhall119: hey, you're there :P
[12:59] <gotwig> mhall119: do you got a link for me?
[13:14] <mhall119> gotwig: http://mhall119.com/2012/01/singlet-part-0-2/ describes how they work, links at the bottom to the bzr branches and ppa
[13:19] <gotwig> mhall119: I already know this site, thanks
[13:21] <mhall119> gotwig: that's the best I have in terms of documentation right now
[13:22] <gotwig> mhall119: buuh :P
[13:24] <mhall119> yeah, it's on my list
[13:43] <mhall119> Cimi: ping again
[13:46] <ahasenack> hi guys, seems something is going on with keyboard shortcuts in a recent precise update, I counted 4 bugs that look alike, and I was hit by it too
[13:48] <ahasenack> https://bugs.launchpad.net/ubuntu/+source/compiz/+bug/931960 https://bugs.launchpad.net/ubuntu/+source/unity/+bug/931927 https://bugs.launchpad.net/ubuntu/+source/unity/+bug/931698   https://bugs.launchpad.net/ubuntu/+source/console-setup/+bug/931688
[13:50] <tsdgeos> nerochiaro: if you have 1 min, can you pull from bzr+ssh://bazaar.launchpad.net/~unity-2d-team/unity-2d/shell-move-graphicsitems/ and see if the change i introduced fixes the graphical glitch you experienced?
[13:51] <Cimi> mhall119, pong
[13:54] <mhall119> Cimi: I was hoping you could tell me the current status of ayatana-scrollbars in libreoffice and chromium
[13:54] <Cimi> mhall119, 0
[13:57] <mhall119> 0?
[14:04] <nerochiaro> tsdgeos: in the middle of something right now, but will look
[14:06] <mhall119> didrocks: do you expect to have time to make a quickly template for me this week?  If not, I may try and start on one on my own
[14:07] <didrocks> mhall119: I hope that tomorrow and Friday will be quiet enough (don't count on Thursday ;))
[14:16] <mmrazik>  back
[14:35] <Saviq> greyback, do you think it would be possible / desirable to show which test suite is being run?
[14:35] <Saviq> right now if we go ./ruby run_tests.rb we need to wait for the whole thing to finish to get results
[14:35] <Saviq> I would see two possible solutions to that: a) show which suite is being run before starting it
[14:36] <Saviq> b) display failures upon ctrl+c
[14:36] <gotwig> Saviq: +1
[14:38] <Saviq> b) looks more difficult
[14:38] <gotwig> Saviq: why
[14:38] <gotwig> Saviq: just show the strerr output
[14:39] <gotwig> 'stderr'
[14:42] <Saviq> gotwig, I'm talking about the unity-2d test testability-based suite
[14:44] <gotwig> merging unity-2d and 3d would be good..
[14:45] <Saviq> gotwig, rrrright
[14:45] <gotwig> Saviq: I know, it does sound easy xD
[14:45] <gotwig> scopes and lenses work for both, right?
[14:46] <mhall119> gotwig: right
[14:47] <mhall119> since scopes and lenses communicate with eachother and with the Dash over dbus
[14:47] <mhall119> they don't care if it's the 3d or 2d dash
[14:50] <gotwig> mhall119: but I think, in future they will merge..
[14:51] <gotwig> mhall119: 2d and 3d shell
[14:51] <gotwig> I hope so
[14:51] <gotwig> when i would be a n00b ( maybe I am still a noob), I wouldnt understand the difference
[14:53] <mhall119> gotwig: different underlying rendering technologies
[14:55] <greyback> Saviq: possible & desirable, yeah
[14:56] <gotwig> mhall119: I know
[14:56] <gotwig> compiz VS metacity
[14:56] <gotwig> and other things with qt, etc.
[14:56] <gotwig> why not mutter...
[14:57] <gotwig> only with mutter you can have apps with different styles, right?
[14:57] <gotwig> e.g dark totem
[14:57] <gotwig> with the standard theme from gnome
[14:59] <gotwig> mhall119: do you have a branch URL for me, for the community lens? I cant find it
[14:59] <gotwig> mhall119: that one thats made with singlet 0.2
[15:02] <mhall119> gotwig: lp:~mhall119/onehundredscopes/unity-community-lens
[15:02] <Saviq> greyback, what would you like me to do for the HUD?
[15:02] <greyback> Saviq: give me 5 mins, I'll write up a sketchpad doc
[15:02] <Saviq> greyback, sure
[15:04] <gotwig> mhall119: thanks
[15:04] <mhall119> is anyone else having issues with super+ bindings not working?
[15:04] <mhall119> super+tab, super+D, don't work
[15:05] <mhall119> super+s does, super+a does
[15:05] <mhall119> it's strange
[15:05] <rye> mhall119, ctrl+alt+d ?
[15:05] <gotwig> super+d doesnt work
[15:05] <mhall119> rye: I have minimize all windows bound to super+d
[15:05] <rye> mhall119, does unity popup list super+D shortcut for you?
[15:05] <mhall119> popup list?
[15:06] <rye> mhall119, unity help popup, long press of super
[15:06] <mhall119> oh, the hint overlay?  Yes, it says super+D still
[15:07] <gotwig_> back
[15:07] <gotwig_> I also have problems with super +d not working
[15:07] <rye> mhall119, but somebody here complained about custom shortcuts not working - bug #931927
[15:07] <mhall119> super+F1-F6, which I have bound to switch workspaces, also does not work
[15:08] <Saviq> mhall119, someone reported it here before
[15:08] <gotwig_> mhall119: I think its becouse an upgrade
[15:08] <mhall119> Saviq: ok, so it's not just me
[15:09] <mhall119> it seems to be all non-Unity plugin shortcuts?
[15:09] <mfisch> mhall119: am I right that the scope and the lens are required to be useful?
[15:09] <mfisch> mhall119: wrt community lens + loco scope
[15:10] <mhall119> mfisch: you mean required together?  Yes
[15:11] <mhall119> there are 2 scopes for the community lens, locoteams-scope and planetubuntu-scope
[15:11] <mhall119> you'll need at least one
[15:12] <mfisch> mhall119: I was wondering if we should package them all together so that the user has something functional "out of box"
[15:12] <mfisch> mhall119: or at least package the locoteams-scope
[15:12] <mfisch> mhall119: and I can help do either
[15:13] <mhall119> mfisch: that would be practical, but I made them separate specifically to test how distributing lenses and scopes separetely will work
[15:13] <mhall119> since that is the ecosystem we want to build around developing for the Dash
[15:14] <mfisch> mhall119: I get the theory, but wont that be confusing for a user?
[15:14] <mhall119> for the community lens perhaps
[15:15] <mhall119> again, I made it more as an experiment in Singlet and the distribution process
[15:15] <mhall119> mfisch: we could always make it depend on one of the 2 scopes
[15:15] <mfisch> mhall119: I guess I had some frustrations because I wanted to recreate your demo from the blog post
[15:16] <mhall119> IIRC, the package can Depends: unity-locoteam-scope | unity-planetubuntu-scope
[15:16] <mfisch> mhall119: can we start by packaging the locoteam-scope and then perhaps add that rule?
[15:16] <mfisch> s/we/me
[15:16] <mhall119> mfisch: if I have time today I'll work on that
[15:17] <mfisch> mhall119: I don't mind doing it either
[15:17] <mhall119> I think the locoteams-scope package files haven't been updated to use /opt like the lens has
[15:17] <mhall119> so you'd need to start with that
[15:17] <mhall119> davidcalle: ping
[15:17] <mfisch> mhall119: yep
[15:17] <mfisch> mhall119: I'll get back to you later today
[15:18] <mhall119> mfisch: awesome, thanks for all your work on this BTW
[15:18] <davidcalle> mhall119, pong
[15:19] <mfisch> mhall119: semi-related question.  can I use singlet to do a scope without a lens?
[15:19] <mfisch> scope that only pushes global results I mean
[15:19] <mhall119> davidcalle: were you able to make that generic package branch for lenses/scopes going to the ARB?
[15:20] <mhall119> mfisch: I think they still need a lens, but you can make a lens that doesn't show in the dash.  davidcalle can tell you more about doing that
[15:21] <mfisch> mhall119: I'm not quite there yet, but I'll bug davidcalle when I am ;)
[15:23] <davidcalle> mfisch, lens.props.visible = False
[15:24] <davidcalle> mfisch, it hides the lens icon
[15:24] <nerochiaro> tsdgeos: what was the branch you wanted me to test ?
[15:24] <mfisch> davidcalle: merci
[15:24] <tsdgeos> nerochiaro: the same you used for the tests, i just commited there
[15:24] <nerochiaro> tsdgeos: ok
[15:24] <tsdgeos> nerochiaro:  bzr+ssh://bazaar.launchpad.net/~unity-2d-team/unity-2d/shell-move-graphicsitems/
[15:25] <mhall119> Saviq: can the importance of bug 931927 be raised to a higher priority?
[15:25] <davidcalle> mhall119, nope. There is this : https://code.launchpad.net/~davidc3/onehundredscopes/utilties-calculator-cities-ARB , the actual package used by the ARB, but it has one lens and two external scopes in the same source. Maybe not suited for a "template".
[15:25] <mhr3> davidcalle, ping
[15:25] <mhall119> davidcalle: ok
[15:26] <davidcalle> mhr3, pong
[15:27] <mhr3> didn't even notice you wrote something right before me :P
[15:30] <Saviq> mhall119, I'm on the unity-qt team, know nothing about Unity
[15:31] <nerochiaro> tsdgeos: the issue is fixed with the changes you made. good job
[15:31] <tsdgeos> nerochiaro: well, i'd call it "Qt bug"
[15:31] <tsdgeos> nerochiaro: have a look at the changes :D
[15:31] <mhall119> thumper: can the importance of bug 931927 be raised to a higher priority?
[15:33] <nerochiaro> tsdgeos: yeah, i see what you mean. it's not pretty but I don't think it will cause major perf issues
[15:37] <mhall119> anyone seen this before? http://ubuntuone.com/0yAsloPfJshUS9glS26Wpt
[15:37] <mhall119> just happened to me after a dist-upgrade and reboot
[15:37] <mhall119> maximizing, then unmaximizing the window made it go away
[15:38] <mhall119> but it was perfectly transparent in parts
[15:48] <gotwig> mhall119: hey
[15:48] <gotwig> mhall119: who did the svg for your community lens?
[15:57] <mhall119> gotwig: the design team
[15:58] <gotwig> mhall119: I want one , two :-)
[15:58] <mhall119> gotwig: I took the orange SVG they made, and just turned it white
[15:59] <mhall119> they didn't make it specifically for me :)
[15:59] <gotwig> mhall119: is there one for cooking :D
[15:59] <gotwig> mhall119: maybe I should just take that one with the cooky from gourmet
[16:00] <mhall119> gotwig: you'll have to look: http://design.ubuntu.com/assets/pictograms
[16:01] <gotwig> thx
[16:14] <tsdgeos> nerochiaro: do you have a second for me?
[16:15] <nerochiaro> tsdgeos: i'm in a meeting, should be over in 15 minutes
[16:15] <nerochiaro> tsdgeos: then sure
[16:15] <tsdgeos> oki
[16:18] <gotwig> mhall119: I dont find a pictogram for my lens :(
[16:18] <davidcalle> gotwig, what lens is it? :)
[16:18] <gotwig> davidcalle: cooking lens
[16:18] <mhall119> gotwig: /join #ubuntu-design and ask if anybody is willing to make one for you
[16:19] <davidcalle> gotwig, nice!
[16:19] <mhall119> doctormo is a good community artist who might have some time
[16:32] <tsdgeos> nerochiaro: unping
[16:33] <nerochiaro> tsdgeos: ok, what's up ?
[16:33] <tsdgeos> nerochiaro: nothing, i already found the answer to my question :-)
[16:34] <nerochiaro> tsdgeos: oh well :)
[17:14] <g0twig> hey
[17:14] <g0twig> mhall119: hey, I have a question, how can I add the option, to filter the results?
[17:15] <g0twig> mhall119: like in the youtube scope / video lens
[17:16] <davidcalle> g0twig, http://bazaar.launchpad.net/~unity-team/unity-lens-sample/python-5.0/files
[17:17] <davidcalle> g0twig, look in the lens daemon, you have every type of filters listed
[17:19] <g0twig> is that made with singlet?
[17:20] <davidcalle> g0twig, oh no, sorry :)
[17:20] <g0twig> davidcalle:  so :X ?
[17:20] <davidcalle> g0twig, I wasn't aware you were doing it with singlet. I don't know how it handles filters.
[17:22] <g0twig> davidcalle: kay
[17:24] <g0twig> are you all ubuntu members :X ?
[17:25] <davidcalle> g0twig, I'm not
[17:25] <g0twig> davidcalle: which lenses have you developed?
[17:26] <davidcalle> g0twig, https://code.launchpad.net/onehundredscopes  (the ones with davidc3 in front of them)
[17:29] <davidcalle> g0twig, I have to go. I don't have a lot of experience with singlet, but I've started a lens with it. We will discover it together :-)
[17:45] <cjohnston> could someone please look at comment #3 on bug #914759 and comment on the usability problems created by this bug?
[17:46] <g0twig> my scopes do not work
[17:47] <g0twig> do you have the same problem?
[17:47] <g0twig> e.g the cities scope, the calculator scope, etc.
[17:55] <g0twig> lol
[17:55] <g0twig> anyone here?
[18:19] <g0twig> hey
[18:19] <g0twig> do scopes work for you?
[19:24] <g0twig> hey again
[19:25] <g0twig> do you know if there's a '    RadioOptionCompact ' available?
[19:32] <g0twig> davidcalle_: hey
[19:32] <g0twig> davidcalle_: do you know if there's a '    RadioOptionCompact ' available?
[19:36] <g0twig> loicm: welcome
[19:43] <g0twig> lamalex: hey
[19:43] <lamalex> hi
[19:54] <davidcalle_> g0twig, no there isn't :(
[19:54] <davidcalle_> I've filed a bug about it.
[19:55] <g0twig> davidcalle_: g00d!
[19:55] <g0twig> davidcalle_: got a link?
[19:55] <davidcalle_> g0twig, https://bugs.launchpad.net/unity/+bug/923108
[19:57] <g0twig> davidcalle_: someone from -offtopic says that lenses, somehow, suck
[19:57] <davidcalle_> g0twig, some people need time to understand their awesomeness. ;)
[20:06] <mhall119> g0twig: some people just think everything sucks
[20:07] <g0twig> mhall119: for long timee, I did not understand why ubuntu created unity
[20:07] <g0twig> mhall119: now I see tons of advantages
[20:07] <g0twig> but some people still think very conservative
[20:08]  * g0twig is not a native english speaker
[20:10] <mhall119> you are making perfect sense to me
[20:12] <g0twig> mhall119: do you also thinked the way I thought?
[20:12] <g0twig>  v  vvb vvvvvvn v
[20:12] <mhall119> g0twig: at first yeah, I had planned on switching to Xfce, to be honest
[20:13] <mhall119> but I made myself give Unity a fair chance, and it totally won me over
[20:13] <g0twig> mhall119: I switched to linux mint
[20:13] <g0twig> I also developed for the elementary project
[20:13] <g0twig> but I now see that all this duplicate work helps no one...
[20:13] <g0twig> "now I see"
[20:14] <mhall119> duplication for the sake of duplication doesn't help
[20:14] <mhall119> duplication to try out new things does, IMO
[20:15] <g0twig> mhall119: linux mint did the first
[20:15] <mhall119> that's the problem with making something new, with the goal of being just like something old
[20:15] <g0twig> and today people often say that linux mint  is more popular than ubuntu
[20:16] <mhall119> depends on their meaning of 'popular'
[20:17] <g0twig> mhall119: cut
[20:17] <g0twig> mhall119: ehm,I have a question singlet
[20:17] <g0twig> mhall119: how can I include this filter menu.
[20:17] <g0twig> "to"
[20:20] <g0twig> mhall119: there?
[20:21] <mhall119> g0twig: yeah, looking at the sample lens code
[20:21] <mhall119> http://bazaar.launchpad.net/~unity-team/unity-lens-sample/python-5.0/view/head:/unity-lens-sample
[20:22] <g0twig> m
[20:22] <g0twig> mhall119: ok, I only have to apply that code?
[20:22] <mhall119> g0twig: since I don't have a Singlet wrapper around Filters like I do Categories, you'll have to inclode all the gi.repository imports (top of that file)
[20:22] <g0twig> mhall119: ok
[20:23] <mhall119> then, if my code is working properly, you should just be able to define local variable using Unity.WhateverFilter in the class
[20:23] <mhall119> similar to how you do Categories
[20:23] <g0twig> mhall119: ehm, needs a website realy needs an api , to filter results clearly?
[20:24] <mhall119> g0twig: you can do the filtering in the scope, it just means you'll be pulling in data that will eventually be discarded
[20:24] <g0twig> mhall119: so it may load slower
[20:25] <mhall119> g0twig: the Singlet code will look for local variables that are a subclass of Unity.Filter, and add it to the list of filters
[20:26] <mhall119> but I've never tested it, so I'm not sure if it's working properly or not
[20:27] <g0twig> mhall119: I dont realy know for what I should do a scop
[20:28] <g0twig> mhall119: I know a good community for recipes, but they dont have an api, and I know search engines, for that you have to request the api
[20:28] <mhall119> g0twig: yeah, getting good API access can be tricky sometimes
[20:29] <g0twig> mhall119: why dont they have one..
[20:36] <mhall119> who?
[20:37] <g0twig> http://www.recipefy.com/
[20:37] <g0twig> I requested the api for that site, and for an other, the other site I think just ignored me
[20:38] <g0twig> mhall119: do you know, why I cant search for my movies directly trough unity dash?
[20:38] <g0twig> mhall119: for music it works
[20:46] <g0twig> mhall119: ^
[20:54] <g0twig> g2g
[20:54] <g0twig> bye
[20:54] <mhall119> because you don't have a movie lens ;)
[22:11] <AyaneForever> I made a bit of a mock up of Unity in PS. I'm not a programmer so I don't know how to make it happen. If I wanted to submit it to canonical for either inspiration or to use it how could I do that?
[22:11] <AyaneForever> I really like Unity there are just some things I want to tweak / add to the dash interface
[22:42] <sbte> andyrock, I have no clue what should be changed to use smart pointers :P
[22:42] <sbte> do you have an example?
[22:46] <andyrock> sbte... something like that...
[22:48] <andyrock> std::map<..., std::unique_ptr<...>>
[22:48] <andyrock> when you call map.erase
[22:48] <andyrock> the dtor of the std::unique_ptr will be called
[22:49] <andyrock> no need to manually delete it
[22:49] <andyrock> but i'm not sure if we can use c++11 in nux
[22:49] <andyrock> and you cannot use std::auto_ptr in a stl_container
[22:53] <sbte> andyrock, nux seems to use nullptr, so I guess you can use unique_ptr too
[22:53] <andyrock> no you cannot...
[22:53] <andyrock> i've just asked
[22:53] <andyrock> it should not use nullptr too... :/
[22:54] <andyrock> because we're trying to make it Windows "buildable" (does this word really exists? :) )
[22:54] <andyrock> "windows buildable"
[22:55] <andyrock> sbte, but you can use boost :)
[22:55] <Daekdroom> build-able?
[22:56] <Daekdroom> Well, either exist. It's a matter of UK and USA, I think.
[22:57] <sbte> andyrock, oh, I also found a unique_ptr somewhere
[22:57] <sbte> anyhow, I don't have time to fix it to use boost atm
[22:57] <andyrock> Daekdroom, I love English :)
[22:58] <andyrock> sbte, ok but use ++it al least
[22:58] <sbte> maybe in a few days
[22:58] <hubuntu> hi. I am running through the tests on 5.4 and I met a very annoying bug
[22:58] <sbte> andyrock, yes, I copy pasted that from the cppreference
[22:58] <sbte> shouldn't have done that...
[22:58] <hubuntu> When I click on the xchat panel icon (yes I am on xchat right now) it starts a new xchat
[22:59] <hubuntu> !!??
[23:03] <andyrock> what do you mean for panel?
[23:03] <andyrock> the top bar
[23:03] <andyrock> or the launcehr?
[23:03] <andyrock> *launcher
[23:04] <Daekdroom> Is the top panel meant to have a shadow over maximized windows when I have a restored window focused?
[23:05] <andyrock> Daekdroom, yep
[23:05] <Daekdroom> That kinda breaks the looks of apps that have black top bars (like Firefox and Thunderbird), unfortunately.
[23:06] <Daekdroom> Because the panel and the top bar blend into a single thing, or something.
[23:07] <andyrock> Daekdroom, no problem for me... i prefer radiance
[23:07] <andyrock> :)
[23:08] <Daekdroom> Let me check how it looks with Radiance
[23:08] <Daekdroom> Slightly better.
[23:09] <Daekdroom> Well, it's kind of a great hint to know which window is focused, so I can't complain.
[23:19] <hubuntu> andyrock, I mean the launcher (no the left, not the panel above, sorry)
[23:19] <hubuntu> *on the left*
[23:19] <andyrock> if you mean
[23:20] <andyrock> open xchat
[23:20] <andyrock> minimize to tray
[23:20] <andyrock> click on the xchat icon on the launceher
[23:21] <andyrock> (of course the icon should be pinned)
[23:21] <andyrock> yes! it's a known problem
[23:22] <huayra> Ok then. It happens when I am moving from any aplication and back to xchat
[23:22] <huayra> or when I try to maximize it from the launcher (after having minimazed it before)
[23:22] <Daekdroom> I think a temporary fix is not using xchat tray icon.
[23:22] <huayra> :)
[23:23] <huayra> I normally use Alt+Tab but since I am testing unity 5.4  now... I thought I should let you know
[23:44] <huayra> thanks Daekdroom and andyrock