[00:49] <bschaefer> thumper, ping, I think I have a solution for this bug: https://bugs.launchpad.net/unity/+bug/918753
[00:49] <bschaefer> thumper, It can be solved using a plugin_adapter.window_focus_changed.connect
[00:50] <bschaefer> as when a new window gets made it will call that to end icon drag
[00:50] <bschaefer> function
[00:50] <thumper> bschaefer: ok...
[00:50]  * thumper looks at the bug
[00:51] <bschaefer> the problem is when you click on an icon and while that program is starting your drag an icon
[00:51] <thumper> bschaefer: so you were able to reproduce easily?
[00:52] <bschaefer> the program then starts stealing focus and leaving the dragged stuck
[00:52] <bschaefer> thumper, yeah
[00:52] <thumper> ok, cool
[00:53] <bschaefer> thumper, I want to test some more things out, but I think the problem being is when the program starts it takes focus from the launcher leaving the icon floating
[00:53] <thumper> a manual test may be needed as it is around an animation
[00:53] <thumper> ok
[00:54] <bschaefer> alright, cool, Ill start getting the branch and manual test ready!
[02:07] <mhall119> thumper: I updated the script to check joined date of the teams we're checking membership on, and comparing it to the commit date, makes a *huge* difference
[02:07] <mhall119> Total Committers: 119
[02:07] <mhall119> Internal: 10931 commits from 44 people
[02:07] <mhall119> External: 4635 commits from 108 people
[02:07] <mhall119> Unknown: 12
[02:11] <thumper> haha
[02:11] <thumper> cool
[02:13] <mhall119> I think my team choices are misleading though, or else you had 30 people move from external to internal
[02:13] <mhall119> I'm guessing some of those teams contain non-canonical folks
[02:22] <mhall119> well....maybe they're not wrong
[02:23] <mhall119> thumper: did you many any contributions to unity/2d/nux before joining DX?
[02:23] <thumper> mhall119: I'm not sure, maybe
[02:43] <bschaefer> thumper, ping
[02:44] <thumper> sup?
[02:44] <bschaefer> thumper, so I should have asked what the expected results are. I have it working when a program starts it just ends the icon drag
[02:44] <bschaefer> so it puts the icon back in the launcher, (for this bug: https://bugs.launchpad.net/unity/+bug/918753)
[02:45] <bschaefer> I should push that branch one sec...
[02:48] <bschaefer> thumper, the diff, https://code.launchpad.net/~brandontschaefer/unity/fix.918753/+merge/98323
[02:48] <bschaefer> thumper, needs to update
[02:48] <thumper> bschaefer: ok
[02:49] <bschaefer> thumper, its kinda weird I guess, so if you start the program then start to drag it it puts the icon back but the mouse is till down so then it pulls the icon back where your mouse it
[02:50] <bschaefer> thumper, something I need to fix, but thats why I was wondering what the expected results are when you start a program then start dragging an icon
[02:50] <thumper> bschaefer: hmm...
[02:50] <thumper> I would hope that starting a program wouldn't interrupt your dragging the icon
[02:51] <thumper> why does it at the moment?
[02:51] <bschaefer> well what happens before any changes is the icon goes back to the launcher, and an icon of where you were dragging it is frozen
[02:51] <bschaefer> let me take a screen shot of what it looks like with trunk unity
[02:55] <bschaefer> thumper, http://imgur.com/D9cxc
[02:56] <bschaefer> thumper, so with trunk unity and program starts it stops the dragging of the icon also, with my branch it just stops the dragging so the icon doesn't freeze and get
[02:56] <bschaefer> duplicated like that
[02:56] <thumper> ok...
[02:58] <thumper> ok, I've played around with trunk
[02:58] <thumper> what I'd like to see is the drag killed
[02:58] <thumper> and also any other things like the dragging the launcher killed too if possible
[02:58] <thumper> pretty much "kill any action related to mouse down"
[02:58] <bschaefer> you mean dragging the launcher up and down?
[02:59] <thumper> yeah
[02:59] <bschaefer> alright
[02:59] <bschaefer> Yeah on thing with my branch is the mouse down still has a hold on the icon even with a EndIconDrag() called
[02:59] <bschaefer> but sounds good! Off to fix that :)
[02:59] <bschaefer> one*
[08:00] <davidcalle> didrocks, ping
[08:00] <didrocks> hey davidcalle
[08:01] <didrocks> davidcalle: thanks for the merge proposal
[08:01] <davidcalle> didrocks, oh, you've seen it. Great :)
[08:01] <didrocks> :-)
[08:02] <davidcalle> didrocks, and I will have a last upload for the video lens, mostly to prevent displaying too many items in the Dash and better respect of privacy settings.
[08:04] <didrocks> davidcalle: ok, great ;)
[08:04] <didrocks> thanks again!
[08:05] <davidcalle> didrocks, no problem. Next time I propose myself for a task, I'll make sure I specify the programming language :P
[08:06] <didrocks> davidcalle: ahah :-)
[09:01] <angeloc> mhr3, kamstrup:i'll fix merge proposals in a few hours, thanks
[09:17] <zgreg> I'm seeing some minor rendering glitches with unity on gma 950. is this a known issue?
[09:19] <zgreg> sometimes, at the start of some kind of UI element, such as a text line, the first pixel column is displayed doubled
[09:19] <zgreg> it's quite ugly
[09:23] <zgreg> here's an example: http://i.imgur.com/7vmZV.png
[09:24] <zgreg> you can clearlysee it in the top left corner and at the "recents apps", "recent files", etc. headers
[09:27] <zgreg> oh, it seems to be https://bugs.launchpad.net/nux/+bug/927441
[09:37]  * zgreg is pretty sure this problem boild down to some obscure floating point rounding error crap
[09:58] <zgreg> eek, nux still uses fixed function opengl?
[10:17] <kamstrup> angeloc: mhr3 fixed the web regex
[10:17] <tbf> what is "fixed function opengl"?
[10:24] <pipedream> I have a small multi-monitor annoyance on precise (inherited from before)
[10:24] <pipedream> I plug my laptop into VGA -> LG 37" LED TV
[10:26] <pipedream> I close the laptop lid, and set it to off, and I turn the TV on and off as and when I use the laptop daily
[10:26] <angeloc> kamstrup, ok
[10:26] <pipedream> Those settings are remembered, except the TV resets from 1900 to 800 resolution
[10:26] <pipedream> *opening* the display properties immediately resets it correctly
[10:26] <pipedream> I can just close it without applying
[10:34] <zgreg> tbf: the non-programmable pipeline that does not use shaders
[10:35] <zgreg> apparently, nux does the old fixed function vertex transformation, at least for non-GLES2
[10:35] <zgreg> *use
[10:39] <zgreg> pipedream: what baffles me about multihead is how broken expo is...
[10:39] <zgreg> the workspace switcher is completely borked
[10:39] <zgreg> and this problem is many, many years old
[10:43] <pipedream> I'm guessing this is a hard problem, as the TV resolution canot be detected when it goes to sleep. But perhaps polling it would mean it resets when I turn the TV on
[10:43] <pipedream> anyhow
[10:43] <pipedream> it is not itching me enough to go further yet ;)
[10:43] <pipedream> or, let's say, other itches are itchier
[12:38] <didrocks> greyback|lunch: if I deactivate sticky edge, it's still sticky if you have no launcher shown (even from the monitor without the launcher to the monitor with the launcher), is it wanted?
[12:46] <greyback> didrocks: sticky edge created only for launcher and hide-mode=1
[12:46] <didrocks> greyback: hum, I guess the design isn't explicit about that, JohnLea ^
[12:46] <didrocks> (the visible ui is puzzling)
[12:47] <greyback> didrocks: we need the sticky edge to be able to reveal the launcher with the mouse
[12:48] <didrocks> greyback: right, maybe not in the other way though? (if the user set sticky-edge = 0, maybe this shouldn't trigger:
[12:48] <didrocks> - have the launcher on the right
[12:48] <didrocks> - mouse on the left
[12:48] <didrocks> - go from left to right
[12:48] <mhall119> zgreg: the expo bugs may be resolved once the new Spread is implemented
[12:48] <greyback> didrocks: ah, that I get yes
[12:56] <zgreg> mhall119: but that's not going to happen for ubuntu precise
[12:56] <JohnLea> greyback, didrocks; if sticky edges are turned off, *all* sticky edges should be turned off.  This is *different* from the push to reveal, so for example, with sticky edges is switched 'off' and push to reveal is switched 'on', the pointer will still be held on the launcher edge so that the user can reveal the launcher.  "Sticky edges" only refers to all the sticky edge behaviour that is *not* related to the launcher.  This is all sp
[12:56] <JohnLea> ecified in some detail in the following spec https://docs.google.com/a/canonical.com/document/d/1b3CwE3Wemr347fTxNcu7ixEQBK4YD8JF2pyv5pxiY0U/edit
[12:56] <JohnLea> greyback, didrocks; does that answer your questions?
[12:57] <didrocks> I guess it does, but I guess it means greyback has more work to do :)
[12:57] <didrocks> as unity-2d linked sticky edge to launcher
[12:58] <zgreg> mhall119: I actually tried to get to the root of this issue, but the expo source code is horrible, and I wasn't able to understand how positioning works
[12:58] <greyback> didrocks: noted, thanks for investigating
[12:59] <zgreg> maybe I'm not the first who's trying to fix this
[13:30]  * mpt wonders why he has six launcher tiles representing a single Terminal window
[14:20] <ddudek> hi there
[14:21] <ddudek> i'm developing new plugin with support for 3d monitor for compiz
[14:22] <ddudek> here's some video http://www.youtube.com/watch?v=g7eOICtovNs
[14:22] <ddudek> and I placed some information at http://ddudek.pl
[14:23] <ddudek> and now i would like to integrate it with unity
[14:23] <ddudek> bot no luck so far
[14:23] <ddudek> but*
[14:23] <ddudek> could someone help me with it?
[14:24] <ddudek> i somehow have to hook up with the rendering stuff in unity, but have no idea where to start
[14:35] <gord> ddudek, humm interesting, you might want to have a chat with jaytaoko - he's the maintainer of the GL graphical toolkit we use in unity
[14:40] <ddudek> can you tell me how can reach him?
[14:42] <om26er> I think unity's screenshot should be updated here http://unity.ubuntu.com/
[14:42] <om26er> that's some non-standard unity setting
[14:43] <om26er> mhall119, ^^
[14:43] <Daekdroom> That's not latest Ubuntu either.
[14:45] <om26er> cropped version of that http://imagebin.org/index.php?mode=image&id=204383 would be cool
[14:49] <mhall119> om26er: agreed
[14:49] <mhall119> but I don't know who made the original
[14:50] <mhall119> om26er: we'd want something with the default apps and icons
[14:51] <om26er> we can get screenshots from guest session for that, i guess
[14:52] <mhall119> I wonder of akgraner has one we can use
[15:52] <mhall119> updated the screenshots on unity.u.c
[16:05] <htorque> mhall119: looks good, but won't the default wallpapers change soon? :P
[16:06] <mhall119> htorque: will it?  Oh well, I'm not showing much of the wallpaper
[16:06] <mhall119> and I can always get new screenshots
[16:08] <htorque> mhall119: the default wallpaper will see an update (not look completely different afaik) and the set of wallpapers visible in that screenshot will change too. but i really was just teasing you. ;-)
[16:08] <mhall119> :P
[18:17] <davidcalle> mhr3, do you mind if I post a screenshot of the lens with the Banshee/Rb sources filters ?
[18:18] <mhr3> davidcalle, why would i mind? :)
[18:18] <davidcalle> mhr3, don't know :)
[18:19] <mhr3> post away!
[18:19] <jalcine> What's a good size for indicators?
[18:19] <jalcine> 32 by 32?
[18:35] <mhall119> davidcalle: ping
[18:37] <mhall119> davidcalle: you told me you were working on a quickly/singlet tutorial for dpm, do you know if that's posted somewhere?
[18:48] <davidcalle> mhall119, not posted yet. I still have to change it from how to write a scope to how to write a scope with singlet :)
[18:50] <davidcalle> mhall119, but anyway, you might want to do it. The API code is just http://paste.ubuntu.com/892600/
[18:56] <mhall119> davidcalle: when would uri not start with http://?
[18:58] <davidcalle> mhall119, old check for another scope. Silly for this one, indeed, didn't notice it :)
[18:59] <davidcalle> mhall119, I have to leave, I'm back in a few hours, will you be around?
[19:05] <mhall119> I'll be here 2 more hours
[19:06] <mhall119> then off and on during the evening
[20:44] <bschaefer> thumper, ping, could you review this branch? https://code.launchpad.net/~brandontschaefer/unity/fix.918753/+merge/98323
[20:44] <bschaefer> DBO, you could also review it as it's in the launcher!
[20:44] <bschaefer> thanks!
[20:58] <thumper> bschaefer: hi
[20:58] <thumper> seb128: around?
[20:59] <seb128> thumper, hey
[20:59] <thumper> seb128: I have an email from Trevinho about the gdbus bug
[20:59] <thumper> seb128: are we able to distro-patch the fix?
[20:59] <seb128> thumper, yes?
[20:59] <thumper> is there anything I need to do?
[21:00] <seb128> thumper, was distro patched this morning (european day)
[21:00] <thumper> so available in main now?
[21:00] <seb128> thumper, i.e should be in the glib update you go this morning
[21:00] <thumper> seb128: you are awesome!
[21:00] <thumper> thanks
[21:00] <seb128> thumper, yes, for some ~10 hours
[21:00] <seb128> yw
[21:00] <DBO> thumper, are we doing our meeting in 10?
[21:00] <thumper> DBO: sure, let me make a coffee first
[21:01] <DBO> just curious mostly
[21:01] <thumper> thomi: remember that dbus crash you were getting real regularly, this patch that seb128 has now made available for us should fix that, can you make sure you update?
[21:01] <Trevinho> thumper: yes, the fix is available in main
[21:01]  * thumper does a little dance
[21:01]  * DBO makes a little love
[21:01] <DBO> get down tonight
[21:01] <thomi> thumper: I did a dist-upgrade this morning, what package & version is it in, do you know?
[21:02] <thumper> you'll have it then
[21:02] <thumper> I don't know the exact package
[21:02] <thomi> and uhh.. my thing wasn't a crash, just bamfdaemon getting confused about which workspace windows are on
[21:02] <thumper> thomi: Trevinho or seb128 may
[21:03] <Trevinho> thumper, thomi 2.31.22-0ubuntu1 has the fix
[21:03] <seb128> what Trevinho said
[21:03] <thumper> Trevinho: of what?
[21:03] <thomi> Trevinho: in which package?
[21:03] <seb128> you need to restart your session after update
[21:03] <Trevinho> thomi: glib-2.0, of course
[21:03] <thomi> ok
[21:04] <seb128> DBO, btw what happened to the sabdfl's dnd on the launcher fix? seems to still be buggy in staging
[21:04] <seb128> DBO, would be nice it made it to 5.8
[21:04] <seb128> DBO: you said you would get it done soon ;-)
[21:04] <DBO> seb128, Im working on it right now
[21:04] <seb128> cool
[21:10] <mhall119> mhr3: does the applications lens use a .desktop's Category when searching?
[21:10] <mhr3> mhall119, when searching? no
[21:10] <mhr3> the filters use that
[21:10] <mhall119> might be useful
[21:11] <mhr3> so both filters and search does the same?
[21:11] <mhall119> filters are exclusive, search is inclusive
[21:11] <mhall119> for example, a search for
[21:12] <mhall119> for example, a search for "game" I would expect to return all games *plus* any applications that are relevant to game config, game development, etc
[21:14] <mhr3> mhall119, that's what the keywords are for
[21:14] <mhr3> category is not even a localized field
[21:14] <mhr3> which is understandable considering what's it for
[21:15] <mhall119> it isn't?  oh, I thought that's what built menu names
[21:15] <mhall119> so where does the list in the filter come from?
[21:16] <mhr3> from the translators, it's only vaguely similar to what desktop entry's categories are
[21:16] <mhall119> oh, ok
[21:21] <mhr3> mhall119, eh, the translations are from translators of course, the list itself is hardcoded in apps-lens (and comes from design afaik)
[21:23] <bschaefer> thumper, hey, I also need to scheduled a meeting with you sometime this week
[21:28] <thumper> bschaefer: how about half an hour ago tomorrow?
[21:28] <thumper> does that make sense?
[21:29] <bschaefer> thumper, yup 2 pm tomorrow
[21:29] <bschaefer> or 10 your time
[21:31] <thumper> yeah, 10 my time
[21:31] <thumper> ok?
[21:31] <bschaefer> sound good!
[21:31] <thumper> ok
[21:31] <bschaefer> off to find more stuff to work on!
[21:49] <mhall119> engineers are strange people
[21:50] <htorque> hey all! can bug 944701 *technically* be caused by the flashplugin (even with all browsers closed)?
[21:50]  * mhall119 is willing to blame any bug on the flashplugin
[21:50] <htorque> :-)
[21:51] <JanC> htorque: only when those browsers aren't actually closed, I suppose
[21:53] <JanC> sounds like a compiz bug to me
[21:53] <htorque> JanC: not seeing anything with 'ps'. browsing flash sites definitely raises the chance to get it.
[21:55] <JanC> htorque: compiz/unity do that sort of things on 11.10 all the time; haven't tested on 12.04 enough to say much about that
[22:00] <htorque> JanC: never seen anything like that before, but another user on LP confirms seeing it in 11.10.
[22:04] <JanC> haven't seen exactly that
[22:06] <JanC> but I have seen "windows"(?) being "leaked" (or "orphaned") and other weird things since the compiz rewrite to C++, and it most often happens when the CPU and/or I/O and/or memory resourced are under pressure somehow...
[22:31] <zgreg> http://bazaar.launchpad.net/~compiz-team/compiz-core/0.9.7/view/head:/NEWS
[22:31] <zgreg> the compiz changelog sure looks massive
[22:31] <zgreg> a lot of good stuff has happened lately
[23:02] <thumper> zgreg: yes, a lot has been fixed
[23:06] <zgreg> unity actually performs OK on my netbook now
[23:06] <zgreg> few things are still slow, for instance opening the dash
[23:07] <zgreg> I wonder why, what is it doing? sometimes it takes up to one second to open the dash, and that is with everything already in the cache
[23:08] <zgreg> the hud is a little bit better, but doesn't feel snappy either
[23:44] <bilal> thumper: Hi, I hope we aren't too late for the SC launcher change?
[23:45] <bilal> thumper: The freeze exception was approved today
[23:47] <thumper> bilal: I'm on it now with thomi
[23:47] <thumper> don't stress