=== jalcine_ is now known as Guest64946 === webjadmin_ is now known as Guest26207 [01:14] bschaefer: still around? [01:16] thomi, yup [01:16] had a chance to look at the changes? [01:17] yeah, just looking at it now [01:17] I may as well write my feedback in the MP [01:17] ugg I hate it when something looks fixed, then 10 min later it just shows up again! [01:18] alright that would be awesome :) [01:25] ugg was stupid haha. I changed a branch form needs review -> merged...not approved; but that it was approved and what I though I had fixed wasn't there! [01:25] thumper, ping. I think I have a good fix for the hud to dash, and having the hud CLOSE before the dash opens [01:25] bschaefer: yeah? [01:25] that's good [01:26] thumper, ill have a branch pushed in a sec. Pretty much in LauncherController I added a AboutToShowDash(int was_tap, int when) [01:27] and check in unityshell.cpp before we call this: HandleLauncherKeyRelease(was_tap, when) in unityshell [01:27] if hud is open, close it :) [01:27] and AboutToShowDash [01:29] about to show hud? [01:29] * thumper disconnects [01:29] back shortly [01:30] Well the Dash -> Hud is already taken care of [01:30] alright [01:30] I should a have branch and ap test by then! [01:34] bschaefer: ... did you get my last message? [01:35] thomi_, eek, let me check! [01:35] on the mp? [01:36] bschaefer: ok, I wasn't trying to hurry you - I'm on a dodgy Internet connection ;) [01:36] bschaefer: yes [01:36] thomi_, hmm I dont see it [01:36] :-/ [01:36] thomi_, no worries, just in the middle getting a screenshot for reporting a bug while getting another branch ready [01:36] and making some more ap test haha [01:38] https://code.launchpad.net/~brandontschaefer/unity/ap-hud-fixes-cjk-ibus/+merge/100058 [01:38] you made a comment here? [01:42] bschaefer: just now [01:42] needs fixing ;) [01:42] dam [01:43] wishful thinking that I could change so much and get a +1 [01:44] :) [01:44] thomi_, so you want me to fix the dash also? with the super thing? [01:44] I have a reputation to protect [01:44] bschaefer: yes please [01:44] im guessing the super just makes sure it calls the constructor of the class above it? [01:45] opps I didn't see I deleted that icon function... [01:46] why did the hud test pass then! O yeah, some of the hud test failed, like undo in gedit for me [01:48] thomi_, dammit...and I messed up my other branch haha. Ill hopefully have that done soon! [01:48] bschaefer: regarding super - yes, exactly [01:49] I ment that as, this ap branch! [01:59] thomi_, hmm also some how in HudView I removed the property geometry but I think I should add that back in... [01:59] thomi_, I must not have had the trunk version of that file as that wasn't there... [02:04] bschaefer: yeah, I wondered about that [02:07] haha, ill update it with everything that is missing [02:07] thumper, https://code.launchpad.net/~brandontschaefer/unity/hud-to-dash-fix/+merge/100064 [02:08] thumper, that is the code, ignore the ap test at the bottom. I accidentally committed another branch with it haha [02:08] ill uncommit that after I finish these other changes... [02:08] bschaefer: hey [02:09] hello! [02:19] bschaefer: ~unity-team/unity/fixes.unityshell-overlay has merge conflicts [02:20] yeah just saw [02:20] I messed up and set it to merged a couple days ago haha [02:20] so it never actually got merged...and noticed that today...and need to update with trunk and removed conflicts [02:28] bschaefer: also, let me know when hud-to-dash fix is ready [02:28] thumper, will do! Thanks [03:09] thumper, ok, the diff just finished updating: https://code.launchpad.net/~brandontschaefer/unity/hud-to-dash-fix/+merge/100064 [03:10] thumper, ill add an ap soon, its just I have two other branchs that will create a conflict :( [03:12] I just mostly want you to see if the fix is good [03:48] Is it possible to write an extension for Unity? Not necessarily a lens or a scope. [03:48] jalcine: not like gnome-shell extensions, no [03:49] Thanks, guess there's no other option, then. [03:49] jalcine: for what? [03:49] that voice recognition stuff? [03:50] Yeah. [03:52] jalcine: that's something that should be built into unity itself [03:54] Well, it could be easily done using PocketSphinx, it's just that the accuracy's like garbage for non-American English speakers. [03:54] Or close to that accentuation + dialect [03:55] I'm still working on my e-mail to send to the mailing list and my lib for it still has like a dozen or so bugs.. [06:58] I am unable to launch an application from the dash until Unity has finished to search for entries matching the input string. [06:58] That is, when I want to launch chrome I usually type "chro" and then Enter, really fast [06:59] but Unity seems to ignore the keypress until the progress indicator inside the text box stops spinning. [06:59] At that point I can press Enter and launch the application. [07:00] I'd like to know if this is by design, before I file a bug report. [07:01] oh, nevermind, someone already filed bug 966417 [07:01] Launchpad bug 966417 in unity (Ubuntu) "Application launch time increased with type-to-search in unity 5.8" [High,Confirmed] https://launchpad.net/bugs/966417 === Guest86541 is now known as jalcine === chaoticuk_ is now known as chaoticuk === zyga is now known as zyga-afk === cking_ is now known as cking [10:14] greyback: hey [10:14] greyback: how are you? [10:14] didrocks: I'm good, you? [10:14] greyback: I'm fine, thanks :) [10:15] didrocks: What can I do for you? [10:15] greyback: I wanted to know if you notice the fuzz about the HUD :) [10:15] and alt revealing it [10:15] didrocks: I have yes, we're working on it right now [10:15] there are two main bugs about it (one targeted and the other one about being able to change the key, maybe in gsettings?) [10:16] greyback: excellent, that's all I needed to know! :) [10:16] didrocks: changing key we've discussed. Is there going to be a gsettings key? [10:18] greyback: 3D has a gconf key to change it [10:18] to not hardcoding it [10:18] I have the feeling, seeing the amount of issues we get, that a gsettings key for 2D to set it will be nice [10:18] didrocks: gconf, ok. I thought it was in ccsm. That's good [10:19] didrocks: I agree [10:20] greyback: it's in ccsm (so in gconf) [10:20] greyback: just use a gsettings key :) [10:20] greyback: there is a bug about it btw ;) [10:23] didrocks: ok, thanks for the heads-up [10:23] greyback: thanks for working on it :) [10:33] mhall119, ping [11:12] hey guys I'm running some tests on precise's for purchase apps and non of the for purchase apps seem to be appearing in the unity launcher like the repo apps do [11:17] davmor2: I guess it's a software-center issue [11:17] davmor2: you should try on #software-center ping tremolux === MacSlow is now known as MacSlow|lunch [11:43] hmm, if I press super + left arrow, my window sticks to the left edge of the screen, and then the popup shortcuts keys thing appears and stays on screen even after i let go of super.. anyone else reproduce this? [11:43] :D [11:44] ooh, reproduced on another machine, thats good enough for a bug report to me === zyga-afk is now known as zyga [11:45] popey: it's a dup and discussed extensively on chans :) [11:45] yay [11:45] * popey stops filing a bug [11:46] fix committed in the new compiz btw [11:46] didrocks, I no longer have minimise or maximise buttons on my windows...is there a fix? [11:46] njpatel: I don't know about that one, using package compiz or upstream one? [11:46] ppa one [11:46] staging [11:46] so you should be fine [11:46] there was one a year ago about it [11:47] but can't reproduce it [11:47] hey btw njpatel :p [11:47] oh, wait, I have maximise but it's on the right hand side [11:47] but I don't have minimise [11:47] didrocks, hello :) === _salem is now known as salem_ [11:47] seems you either have some weird gconf keys [11:47] either it's a real bug [11:48] it's saying default is close:maximise :S [11:48] for button_layout? [11:48] yep [11:48] so at least, what you see is what you get :p [11:48] right :) [11:48] now, why did this value changed? [11:48] that's weird [11:49] changing it to close,minimize,maximize works, but it's a custom key now, not defualt [11:49] default* [11:49] I confirm I have close,minimize,maximize: here [11:49] njpatel: ok, if you reset it [11:49] njpatel: you have this new value? [11:49] (I mean, the bad one) [11:49] it's the default here [11:49] (the right one) [11:50] didrocks, hmm, one sec [11:50] njpatel: look as well at ~/.gconf/schemas/ if you have a custom one [11:51] didrocks, there are some there, but nothing that contains button_layout [11:52] njpatel: so you confirm that resetting the value goes back to the bad default? [11:53] didrocks, resetting takes me back to metacity's default :minimize,maxmise, close! [11:53] didrocks, one sec [11:53] ubuntu-desktop is installed [11:53] didrocks, what contains the overrides? [11:53] (package) [11:53] I'm just loooking : ) [11:53] so the file is [11:53] /usr/share/gconf/defaults/90_light-themes [11:54] contained by light-themes [11:54] didrocks, that's there [11:54] and it's correct [11:54] didrocks, lol [11:54] didrocks, i'm an idiot [11:55] elementary installed it's 95_elementary defaults [11:55] * njpatel gives up on today [11:55] didrocks, sorry dude [11:55] njpatel: ahah [11:55] njpatel: ahah [11:55] sorry ahah :) [11:56] njpatel: at least, no mystery! :) [11:56] heh [11:56] you'd think they'd only apply when you're in elementary desktop [12:00] njpatel: well, do you remember the hack I did for UNE? [12:00] njpatel: it's possible with gconf, so they can do it [12:00] njpatel: not anymore possible with gsettings though [12:00] didrocks, yeah, I do....we did crazy stuff then :) [12:00] didrocks, oh, really? [12:01] old good time, snif ;) [12:01] yeah :/ [12:01] i would have thought that was something that was fixed [12:01] as all is compiled in one binary, and you can't choose the patch… [12:01] path* [12:02] hmm [12:03] mhall119, ping [12:05] davidcalle: pong [12:05] davidcalle, hey, you pinged me yesterday? [12:06] mhr3, yeah, but I don't remeber why :/ [12:06] or actually it was today iirc :) [12:06] 1http://mhall119.com/2012/03/hello-unity/ if you guys haven't seen it already [12:07] mhall119, yeah, I've tested it, it's pretty cool :) === MacSlow|lunch is now known as MacSlow [12:38] gord: do you know how to set an indicator's title so it doesn't come up as "Untitled Indicator" in the HUD? [12:42] mhall119, nope, i did talk to ted about that but can't quite remember the outcome === smb` is now known as smb [12:46] ok, I'll wait for him to be online then [12:54] mhall119: there's a method called set_title(your_title_string) [12:55] mhall119, http://irclogs.ubuntu.com/2012/03/06/%23ubuntu-unity.html#t17:55 [13:00] ah, thanks daker and zgreg [13:00] mhall119, indicator_instance.set_property("title", "some title") [13:00] obviously I don't remember very long [13:54] mhall119, hello-unity looks like it is not only an awesome demo but a useful testing tool :) [13:55] hi [13:56] with unity 5.8.0-0ubuntu2 and compiz 1:0.9.7.2-0ubuntu4 I can still make the help screen / number overlays remain on screen indefinitely [13:56] all that one must do is to hold super, then press alt and release [14:06] JohnLea_, ping [14:07] JohnLea_, I can't comment or edit the Unity shortcuts document, but it misses the Dash shortcut : Super + V Open the Dash Videos lens [14:08] davidcalle: I'll update it now. I still have a todo item to reply to your comment in the dash home bug, sorry for the delay [14:08] JohnLea_, no problem [14:09] davidcalle; doc updated ;-) https://docs.google.com/a/canonical.com/document/d/1jqeKtIJwqLtl58Wk_fqjr9Rrgxn9zsouCYOo-cZsLSE/edit [14:09] thx! === yofel_ is now known as yofel [14:17] JohnLea_, thanks :) [15:26] didrocks: you there? [15:27] tsdgeos: sure [15:27] didrocks: something weird happened with https://code.launchpad.net/~unity-2d-team/unity-2d/hud-redesign/+merge/100096 [15:28] didrocks: it's marked as merged, but it hasn't been, which is good, because noone approved it [15:28] didrocks: any idea how that happened? [15:34] tsdgeos: I'm totally puzzled as you are. The email trace doesn't show that, but the launchpad API showed it as "approved" [15:35] so launchppad had a hickup? [15:36] simply "reopen" it and bedone? [15:42] tsdgeos: yeah, should be enough :) [15:42] oki [17:48] some strange behavior: many games won't work in 12.04 because hitting the ALT key always triggers HUD. HUD should probably be disabled when a fullscreen app is running. There's more: when a gamer deactivates ALT as the shortcut for HUD other keycombos using ALT (like ALT+TAB) stop working. [17:56] dakira, all shortcuts are working ok for me when I disable HUD [17:59] Daekdroom: strange. Maybe this was fixed by yesterdays updates. I'll try to reproduce this again. [18:10] dakira: also, you may want to mention a game where it happens [18:13] jussi: Shank for example [18:19] jussi: basically every game that uses the ALT key [18:41] dakira: is shank in the repos? I dont see it.. [18:44] bah, now im getting a craxhing system settigns and no way to reset my screen res to something propper after playing a game (tremulous) [18:44] jussi: www.shankgame.com [18:45] Just wanted to thank you for finally fixing the flickering here. Compiz is fully functional again. [18:45] jussi: the point is. every game that uses the ALT key can't be played anymore. Doesn't matter if it is windowed or fullscreen [18:46] dakira: I was just trying to point out that if you give an example of something developers can easily get, it will probably help them debug the issue faster [18:46] jussi: hm.. let me think of an OSS game that uses ALT ;) [18:58] meanwhile some more unexpected behavior: SHIFT+ALT+UP is the default shortcut for initiating scale on the current workspace (works). SUPER+w is the default for initiating scale on *all* workspaces. But it does -in fact- only show the apps on the current workspace. That's a regression. [19:05] hi [19:05] is some one in here [19:05] ? [19:06] there are 119 people in here... [19:07] although some might be asleep or out to the pub or ... [19:07] hahah ok [19:07] i want to give some ideas for unity [19:08] manzabud: maybe better do that on the mailing list [19:08] tedg: are you the person to talk to about integrating with the Message Menu? [19:09] well, you can give them here too [19:11] mhall119, Sure, what's up? [19:11] well, is it possible to make ubuntu unity dash as a tooltip? [19:11] JanC: ooh, want to go to the pub? [19:11] tedg: I'm trying to add Messege Menu support to Hello Unity [19:12] tedg: one second, I may have figured it out [19:12] unity dash is attached to unity dock bar [19:12] jussi: if you are in Bruges too, why not? :P [19:12] it should be separated [19:13] I just did an update, and wow, unity got fast! [19:13] JanC: I wish - maybe we can do virtual pub one day! a pub hangout! [19:13] jussi: or maybe one day you come to FOSDEM or something like that ;) [19:14] JanC: maybe... [19:14] hrm, is it possible to adjust the blurred background of the dash? [19:15] jussi: I think we met at UDS La Hulpe also [19:16] JanC: that we did. [19:17] didn't you go with us to Brussels then? ;) [19:17] or make it fullscreen only as gnome shell [19:17] or "why didn't you ..." [19:18] mhall119: who is it who is the dash design person? [19:18] tedg: can I have my Message Menu server use a different icon than the one in the .desktop file? [19:19] mhall119, Nope [19:19] jussi: mhr3 is who I usually ping about Dash [19:19] mhall119, You can set the icon in the indicators but not the application. [19:19] mhall119, That way it always matches the entry in the launcher [19:19] ubuntu top bar should dissapear [19:19] mhall119: ok, is he in a working tz or off for beer time already? [19:19] we can make a clocl icon to know time [19:19] tedg: except for thunderbird and gwibber [19:20] they don't match [19:20] instead of that old top bar [19:20] mhall119, Sure, they're quite literally special cases :-) [19:20] jussi: possibly off to beer time already, he's Europe timezone I think [19:20] tedg: ok, so the intent is that it will match the application's icon [19:21] mhall119: ahh, its 8-10 pm in eu, so likely not here. :) Ill grab him on monday [19:21] mhall119, Yes, it's supposed to be "representation of the application" [19:21] tedg: is Indicate.Listener something an app developer would ever care about? [19:21] mhall119, Very unlikely. [19:21] mhall119, It's the other side of the application. The interface the messaging menu uses for instance. [19:22] ok [19:22] mhall119, You're doing this with the GI bindings and not the hand done ones, right? [19:22] tedg: yes [19:22] tedg: how do I add an icon to an Indicate.Indicator() ? [19:22] Cool, good. I believe in those bindings more :-) [19:23] mhall119, Not sure how that shows up in GI, but it's in libindicate-gtk [19:23] tedg: another question, Indicate.Server.set_type(), what values does that take and what do they do? [19:24] mhall119, It will take any string, but the only one we're using is "messages" -- it was the point of extension for the lib. [19:24] mhall119, Idea being other indicators could have other types. [19:26] what do you think about my idea [19:26] ? [19:32] tedg: another question, Indicate.Server.set_type(), what values does that take and what do they do? [19:33] bah, ignore that [19:33] mhall119, ? Okay [19:33] :-) [19:37] tedg: what's the number that's being passed to the callback on "user-display" of an Indicate.Indicator()? [19:39] and how do I tell the MessageMenu that attention is no longer needed, after an Indicator set "draw-attention" to it? [19:40] another: set_property("subtype"), what values can that take and what do they do? [19:40] mhall119, That'd be the X11 timestamp that the event happened at [19:40] is there a list of properties for Indicate.Indicator? The giraffe API docs don't contain them [19:41] mhall119, Well, you can unset the draw-attention field or you can remove the indicator [19:41] removing doesn't seem to remove the Attention on the MessageMenu, let me try unsetting it [19:42] mhall119, http://bazaar.launchpad.net/~indicator-applet-developers/libindicate/trunk.0.7/view/head:/libindicate/indicator-messages.h#L33 [19:48] tedg: setting "draw-attention" to "false" didn't do it [19:52] mhall119, Are you setting the property as a boolean or a string? [19:52] string, set_property_bool was crashing on me [19:52] wow, the closer we are to the release the more bugs in unity I'm seeing.. weird [19:52] tedg: it works as strings though [19:52] mhall119, Hmm, okay... [19:53] mhall119, You might look in the libindicate examples there's a "listen-and-print" tool that will tell you what's going on on the bus. [19:56] doesn't really tell me much [19:56] Indicator Added: [19:56] Indicator Removed: [19:57] tedg: do I need to keep these Indicate.Indicator instances in memory? I thought that having them added to the server, and the server being in memory was enough, but if I let it go out of scope it disappears [19:58] are apps supposed to keep their own list of indicators? [19:59] Uhm, honestly, I don't remember right now. But, in general, I'd say you should attach them to the objects they represent. [19:59] A mail box, a chat, etc. [19:59] And align them with that lifecycle. [20:00] mhall119, Yeah, looking at the docs the server doesn't ref them. [20:01] ok [20:12] thomi, are you working on a Saturday?!? [20:31] I'm not sure thomi disconnects from IRC [20:35] tedg: I know the Sound Menu will keep a MusicPlayer reference even after the app has been closed, is there a way to remove it? [20:36] I don't want to leave "Hello Unity Music" in a user's SoundMenu after they're done playing with it [20:39] mhall119, I haven't checked, but I'd guess it throws a file in ~/.cache/indicators/sound [20:39] mhall119, Yeah, I'm guessing you'll have to edit that file. [20:40] mhall119, "familiar-players-db.keyfile" [20:40] Not sure if the sound menu watches for changes on it though. [20:40] You'll have to ask Conor about that one. [20:41] ok, I guess that'll wait until Monday then === salem_ is now known as _salem [23:08] can ubuntu unuty dash look like a tooltip [23:08] ? [23:10] how can i help developing unity [23:10] ? [23:15] ubuntu top bar should desappear and unity should get a clock, this is my opinion [23:16] Unity does have a clock. [23:40] manzabud: http://unity.ubuntu.com/getinvolved/ has some information about getting started helping develop unity [23:40] more/better docs are coming soon [23:47] i was there [23:47] but i was thinking that if we remove the top bar there will not be place for main menu [23:48] but i want to say something [23:48] yeah, the top panel isn't going away without a good reason [23:48] and changes like that will need to go through the design process first [23:48] yes i you are right man [23:48] i love ubuntu and i want to participate [23:48] i have to develope a good idea first [23:48] i am thinking [23:49] mhall119: something else [23:50] do you remembar that in mac osx they got a box where closed apps like im clients and all those kind of app go to a box? [23:50] so when you click box you get something like this [23:50] I don't "remember" in that I've never used OSx [23:51] wait i am looking for a picture because when i close empathy [23:51] instead of going to notification area [23:51] excuse me [23:51] instead of going to unity dock [23:51] it disapea [23:51] disappear [23:52] and i have to press super key [23:52] and type its name to open again [23:52] i supose that it goes to notification area [23:52] BUT users like me get confuse [23:52] manzabud: if you go to the Message Menu (envelope icon up by the clock) you will find Empathy in there (as "Chat") [23:52] do you understand what i am saying? [23:53] yes that one i am talking about [23:53] messaging menu [23:53] but when it dissapear from unity dock, it looks like it is closed [23:53] do you get what i am saying my friend? [23:53] yes, I understand, I'm not sure what it would take to give a visual indication that it's gone there, but you should fine a bug against the unity project on Launchpad so others can discuss how to fix it [23:54] yes you get my idea [23:54] that is why we should think about one place to access and minimize things [23:54] i think so [23:54] gnome 3 thought about it [23:54] i like unity [23:54] you might also want to send an email to unity-design@lists.ubuntu.com [23:54] as well [23:54] but we could improve it [23:55] this is what i am talking about [23:55] http://d2o0t5hpnwv4c1.cloudfront.net/358_jquery/example%20files/all-examples.html [23:55] please get in [23:55] I definitely agree that we should give better visual clues on where Empathy is going, I'm just not sure the best way to design it or implement it [23:55] go to the right bottom [23:55] corner [23:55] please [23:55] and lick that box [23:55] to see what happens [23:56] we could have something like that in unity dock bar [23:56] what would be in it? [23:56] for well the idea is not completed [23:57] brb... [23:57] minimized apps like empathy, i mean man i am just develping the idea [23:57] the thing is that top bar should have the same design [23:57] of unity [23:58] to be transparent all the time [23:58] something like this [23:58] : [23:58] http://browse.deviantart.com/?qh=§ion=&global=1&q=ubuntu+unity#/d33znwv [23:58] i love this idea [23:58] this is fantastic [23:58] it integrates everything [23:59] i am web developer and i love when things are integrated, please look at this: http://browse.deviantart.com/?qh=§ion=&global=1&q=ubuntu+unity#/d33znwv