[02:10] Just installed Ubuntu 11.10. I see the new inerface but I can't find a Terminal icon, or even a way to pull up the list of installed apps. Isn't terminal/console/shell the very first thing any user will try to run? I can't imagine why it's missing. Is my install broken or am I missing something obvious? [06:28] hud-service is eating more and more RAM as time goes by [06:28] starts at 10 meg ish . two days after am at 800 meg. [08:29] mhall119: morning [08:30] Hello, i still try to get a bit of attention to bug #943851 - here's the easy browser test case - http://people.canonical.com/~roman.yepishev/blur.html [08:30] Launchpad bug 943851 in Unity Distro Priority "[unity 5.6] Pressing Alts steals focus from current widget, cannot compose characters with AltGr" [High,Fix released] https://launchpad.net/bugs/943851 [08:57] I wonder whether I should file a new bug since the issue in the original one seems to be fixed partially, but for e.g. users of Picasa this means that renaming the photo is not possible === htorque__ is now known as htorque [10:21] jey [10:21] mhall119: jo [10:21] The gourmet recipe manager scope is not working partialy :-)! [10:22] "now" :X [10:32] tsdgeos: you should ping barry on #ubuntu-devel (in US time), he's getting the alt issue a lot as an emacs user [10:33] tx for the input [10:33] tsdgeos: btw, I think you got the message by Gerry, but we try to have a RC for Friday [10:33] yes [10:33] tsdgeos: so ensure that every branches are merged by there [10:33] tsdgeos: and as well the Alt configuration key :) [10:33] didrocks: i'm on holiday, so they'll be done for thursday [10:34] tsdgeos: even better :-) [10:34] holiday + on friday [10:35] didrocks: you doing the ctrl+super instead of super? [10:35] tsdgeos: yeah, there is no need of any action on your side [10:35] tsdgeos: just metacity gconf keys for 2d [10:35] ok [10:36] tsdgeos: just ensure that for alt configuration, you are using the same *gconf* key than 3D [10:36] tsdgeos: it's not really an option for exposing it to g-c-c [10:36] didrocks: is it not? [10:36] tsdgeos: no, that's what I hilighted that to greyback [10:36] tsdgeos: the shortcut panel dialog can only work with gconf [10:37] so https://bugs.launchpad.net/ayatana-design/+bug/969256 won't happen then? [10:37] Ubuntu bug 969256 in Ayatana Design "Keyboard shortcuts - The HUD keyboard shortcut should be configurable" [Critical,Triaged] [10:37] tsdgeos: it will, I'm tweaking g-c-c to make "alt" (which is ignored right now) recognized [10:37] tsdgeos: but for the 2d side, you need to read the same compiz gconf key than 3d [10:38] ok, do you happen to know which key is it? [10:38] sure one sec [10:39] tsdgeos: /apps/compiz-1/plugins/unityshell/screen0/options/show_hud the default is "" [10:39] tx [10:39] tsdgeos: you should ship an override file in case compiz isn't installed/started [10:40] tsdgeos: if you have issues with that, I can help :) [10:40] i got lost there yes [10:40] have no idea of what an override file is [10:40] so i'd appreciate some pointers [10:40] tsdgeos: once you get the patch proposed, I'll do it :) [10:40] no worry [10:40] ok [10:46] how may I convert an image object in such a way that I can acess it from python via its URI/URL ? http://bpaste.net/show/26339/ [10:49] Every time I press Super-Up to maximize I get the keybinding screen come up. It doesn't seem to go away until I tap Super again to bring up the dash and then tap Super again to dismiss it. Very frustrating. [10:54] didrocks: do you know where can i read the syntax that key value is going to be saved? [10:58] didrocks: hi and sorry to disturb again regarding compose/alt key - are you using a compose-enabled keyboard? [10:59] jml: reported it? [11:01] gotwig: not yet [11:01] jml: why not [11:01] tsdgeos: it's already saved on your system, it's like any other keys [11:02] gotwig: because I've had a poor experience filing bugs against unity in the past. [11:02] rye: I have an alt key on my machine, no compose [11:02] didrocks: sure, but we do not parse any of the gsettings key settings in unity-2d, so i need to parse it [11:02] jml: developing is easier ;) ? [11:03] tsdgeos: is the default, if there are other values, it's classical keyshortcut schema like … or l [11:03] didrocks: i saw some Primary there, you know what it means? [11:03] gotwig: sorry, I don't get the jok.e. [11:04] jml: np, I am a poor german student who is unable to speak english ^^ [11:04] tsdgeos: right, treat Primary as Control [11:04] ok === _salem is now known as salem_ [11:10] didrocks: then it is not seen, so now when hud is enabled and bound to alt key then http://people.canonical.com/~roman.yepishev/blur.html test fails, does anybody here (from unity team) use compose key? [11:12] rye: not sure, let's the real upstream team answering to that? ^ [11:17] gord: hi, i am searching for somebody from unity team to see http://people.canonical.com/~roman.yepishev/blur.html - with altgr as compose, this looks like bug #943851 but in this case the focus is not stolen completely, only for a tiny fraction of second, which still causes the blur event [11:17] Launchpad bug 943851 in Unity Distro Priority "[unity 5.6] Pressing Alts steals focus from current widget, cannot compose characters with AltGr" [High,Fix released] https://launchpad.net/bugs/943851 [11:24] rye, seems like its something in the compiz keyhandling, can you open a new bug for that? [11:24] gord: ok, great! [11:24] ta# [11:24] any lens/scope developers here? [11:32] you guys support unity2d in here? [11:32] trying to figure out why i can play minecraft at 120fps in gnome classic (no effects) [11:32] but with unity2d .. its 20fps [11:33] on the new hd7870 card i just bought [11:38] ok im just going to drink alcohol [11:44] snadge: yo [11:44] snadge: couse java sucks [11:49] gotwig, trouble with lenses? [11:50] mhr3: somehow :D! [11:50] mhr3: can you help? [11:50] we won't know unless you ask ;) [11:50] mhr3: how may I convert an image object in such a way that I can acess it from python via its URI/URL ? http://bpaste.net/show/26339/ [11:50] already asked [11:51] if that works [11:51] my scope would finaly work completly... [11:51] for gourmet recipe manager [11:51] mhr3: are I am able to give it the function as a image object? not as an URI/URL? [11:51] gotwig, like you're trying to pack the entire image data in the uri? [11:52] mhr3: what you mean [11:52] hyperair: in 'icon' is blob code for the image [11:52] hups [11:53] mhr3: but model.append expects an URI/URL for the icon [11:53] gotwig, it actually wants the string GIcon.to_string() given you [11:53] gives* [11:55] ? [11:55] mhr3: so what I have to do ;) [11:56] gotwig, so what do you have as input again? [11:56] cause if you have your own pixbuf you can't really send that over (unless you save it to a file and pass that file's uri) [11:57] mhr3: I got the BLOB code from sqlite3.... that I saved into "icon" [11:57] but if I save it into a file [11:57] or better: files [11:57] its not nice [11:57] and it uses filesystem [11:58] dont wanna use that [11:58] its dirty [11:58] yep, but to support themed icons and stuff it works this way [11:58] theoretically you should be able to pass a data: uri (with base64 encoded raw data) but i don't think unity supports that [11:59] gord, i suppose noone really tried that, right ^^? [12:01] pretty sure that wouldn't work and i wouldn't particularly want to support it without a good reason, means its harder to cache [12:01] we do accept uri's to practically anywhere including the net though, anything that gio supports [12:02] gotwig, so easy, implement a new gvfs module that will handle your special my-lens-image-data: uris ;) [12:03] otherwise save to a tmp file === MacSlow is now known as MacSlow|lunch [12:04] surely the icons are coming from somewhere sane right? either the web or somewhere on the system [12:04] so just link to those [12:05] mhr3: I prefer gvfs I think [12:06] mhr3: so how again xD? [12:06] gord, is the hud entry text support to be "type a command"? [12:06] seb128, "Type your command"? [12:06] support->supposed [12:06] ups, yes [12:06] as far as i am aware yeah [12:06] gord, right, is that correct? [12:07] ok, "command" seems a bit weird [12:07] btw "make me a sandwich" doesn't work [12:07] might want to check with JohnLea just in-case [12:07] mhr3: in my lens/scope? [12:07] JohnLea, is the HUD really dealing with "commands"? [12:07] mhr3: report that bug ! D: [12:07] gotwig, not sure which project does it affect :P [12:07] mhr3: my one!! [12:07] seb128, in the unix sense? no, in the human language sense? yes [12:07] mhr3: I develop cooking lens, you know [12:07] "blur my image" is a command [12:08] gotwig, ooooh :) [12:08] mhr3: https://bugs.launchpad.net/lens-cooking [12:08] gord, JohnLea: well it's confusing that it uses the same word than alt-f2 for different things [12:08] gord, command -> action maybe? [12:08] mhr3: but it works already :D [12:08] seb128, maybe, i don't really make these decisions ;) i just code the thing [12:09] gord, yeah, I was just wondering if it's wanted or a bug, is there a design document for the HUD? [12:09] mhr3: awesome ;) ? [12:10] gotwig, :) [12:10] mhr3: so can you help me with gvfs? [12:10] mhr3: lol my mother just asked me " do you want a sandwich " lol [12:11] mhr3: awesome, it communicates with real life objects :D!^^ (xD) [12:11] gotwig, i was joking, that would be serious undertaking [12:11] mhr3: gvfs ? [12:11] yes [12:12] m333h [12:12] gord: so you also dont know how :X ? [12:13] gord: I know that you can past image data over url's directly, but unity does not support it :X ? [12:13] "pass" [12:13] seb128, not sure off hand atm [12:13] gotwig, what i suggest is md5-summing the image data and saving a file with the md5 name into tmp, that way unity can do proper caching as least [12:13] gotwig, mhr3 was kidding when he said make a gvfs extension, *glare* [12:15] mhr3, gord: see, I am a n00b [12:15] I think thats the wrong channel for me xD [12:16] mhr3: and that sounds also likke a joke for me, couse I dont like to use /tmp for temporary data ;P [12:17] gotwig, read what you just said and you'll see the irony :) [12:17] mhr3: :D [12:18] mhr3: that md5-summing would be a lot of work, righ? [12:18] "right" [12:18] computationally? yes [12:19] but you're using python... it'd be like <10lines of code [12:20] [13:58] theoretically you should be able to pass a data: uri (with base64 encoded raw data) but i don't think unity supports that [12:20] going to test that [12:21] dont bother, it won't work [12:21] wait.. what.. why does java sucks if gnome desktop classic.. can get 120fps [12:21] but unity2d does 20fps [12:21] TypeError: 'unicode' object is not callable [12:21] :X [12:22] snadge: becouse it always sucks, look at android [12:22] i understand why unity/compiz sucks.. it always has [12:22] snadge: yes? [12:22] but i thought unity2d was supposed to not be composited.. and hence be faster [12:22] i think i might have uncovered a bug.. or a performance regression anyway [12:22] snadge, if you have the hardware it enables composite mode in metacity [12:23] snadge, iirc there is a gsettings key to turn it off, but i don't know it off hand [12:23] ahh.. fail [12:23] that explains why gnome classic no effects.. is faster [12:23] its obviously turned off by default [12:23] its not just faster.. its 6 times faster :p [12:24] i think compositing should be disabled by default in unity2d [12:24] the reason people run unity2d.. is because compositing sucks balls [12:24] otherwise they'd just run unity [12:25] you should have to go out of your way to turn it on.. not the other way around ;) [12:28] unity-2d sort of requires compositing to look right, though [12:28] well.. it was enabled on my last card hd4770 [12:29] and i was getting 30fps in minecraft.. perfectly playable [12:29] so i went out and bought a hd7870.. which should kick its ass [12:29] loaded minecraft.. 20fps [12:29] it was the biggest trollolol ever [12:29] are you using fglrx? [12:29] yes [12:29] here's your problem :) [12:30] before i launched a nuke at amd.. i thought.. i'll try using gnome classic (no effects) just for kicks [12:30] load minecraft.. 120fps [12:30] wtf [12:31] have you tried regular unity? [12:31] in unity/compiz.. 60-80fps [12:31] yeah [12:31] so unity2d is especially slow for some unknown reason [12:31] compositing shouldn't affect performance that much on modern gpus [12:31] and it doesn't on nvidia or intel hardware, so... it's probably a driver issue [12:32] well fglrx on my over 2 year old hd4770.. is faster [12:32] so yeah.. id say it is a driver issue [12:35] i hate fglrx so much.. why did i buy this card.. sigh [12:35] i just need to figure out how to turn compositing off in unity2d at least [12:37] didrocks: do you know who implemented the barrier stuff in X? [12:38] tsdgeos: RAOF did [12:39] mhr3: is ubuntu part of google code of summer :X? [12:39] didrocks: australia? :-/ [12:39] tsdgeos: right [12:40] tsdgeos: he should be responsive to IRC blacklog or email though [12:40] didrocks: seems that the barrier stuff is incompatible with NX, someone reported it against unity-2d, should i reassign the bug to a different product? [12:40] tsdgeos: yes please do :) xorg-server should be what you are looking for [12:41] gotwig, dunno really [12:42] mhr3: they wouldnt support me I think in developing 20 lenses & scopes for unity xD? [12:43] snadge: get gconf-editor, and switch it off in /apps/metacity/ [12:43] nope [12:43] snadge: but prepare for visual glitches [12:45] lmfao : http://www.google-melange.com/gsoc/org/google/gsoc2012/abiword >> read "Additional Requirements" -- captcha code for testing if the paricipant is a "real" developer [12:45] not in real [12:46] gord, seb128; what was the question? [12:46] zgreg: it is off :( [12:47] gotwig: that's pretty useful. apparently two years ago some people sent their bogus applications to ALL orgs [12:47] it seems it cant be turned off in the latest version.. sigh [12:47] zgreg: lol? [12:47] JohnLea, is "type your command" the right wording for the HUD entry? [12:47] zgreg: ok [12:48] JohnLea, "command" is the same vocabulary used by alt-f2 so I was wondering [12:48] gotwig: carol told me, at least :) [12:48] zgreg: I think I am not good enough ^^ [12:49] why? [12:49] ok.. if i install unity-2d-settings .. i can turn it off [12:49] I participated last year [12:49] If you have a solid concept and well-written application, the chances that you'll get chosen are pretty good [12:49] most applications are crap from what I've seen [12:51] oh wow.. unity2d still supports dodge windows [12:51] thats racist! [12:53] zgreg: have you developed in C(++)? [12:54] in C, but programming language shouldn't really matter [12:55] zgreg: I think I dont have the expiriennce [12:55] zgreg: I am in my first semester, and I am at a college [12:55] and I dont make a PHD or something like that. In Germany theres an other name for such stuff [12:55] and I am under 18 ^^ [12:56] I think you must be 18, anyway [12:56] how about next year? [12:56] zgreg: maybe ^^ [12:56] zgreg: some money wouldnt be bad :P private college is not cheap ;) [12:56] and I love to develop OSS [13:00] ok [13:00] mhr3: do you have instructions how to cache that thing ad md5, etc. :X [13:00] mhr3: sounds hard, and not clean [13:07] gotwig, ping [13:08] seb128; maybe "What would you like to do?" might be better? [13:09] JohnLea, I just wanted to know if it was supposed to be the same wording that alt-f2 or a bug, if that's what was in the spec I would keep it for this cycle, it's late to change strings [13:09] JohnLea, I just didn't find a spec so I couldn't verify if that was a bug or not [13:14] davidcalle: huh ? [13:15] gotwig, I've missed your question earlier, what was it? [13:21] racarr: ping [13:32] davidcalle: how may I convert an image object in such a way that I can acess it from python via its URI/URL ? http://bpaste.net/show/26339/ [13:33] btw. the mime type that gets defined here : model.append(uri, icon, 0, "text/html", title, comment, uri) , for which part is that the mime type? for what file (stream) ? [13:35] gotwig: it's the mime-type for the result item itself. If you're not specifically handling what happens when a user clicks on it, Unity uses the mime-type to determine which app to open it in [13:35] oh ok [13:35] mhall119: hello, btw ^^ [13:36] gotwig, you have to save it in a file. [13:36] davidcalle: nooo :/ [13:37] davidcalle: there are data url's [13:37] gotwig, yeah, but I've tried and Unity doesn't work with it. You need to store it before passing to Unity. [13:38] davidcalle: may I see your code? [13:39] http://bazaar.launchpad.net/~davidc3/onehundredscopes/cities-precise/view/head:/src/unity-scope-cities#L136 [13:40] hi gotwig :) [13:40] gotwig, it's not the same use case, but I was generating an image with Python and was trying to use it directly. [13:40] davidcalle: so theres no way :X [13:40] you can use an image from a URL [13:40] davidcalle: but caching theme is not so good, right. becouse you have to use the filesystem.. etc. [13:41] mhall119: I know :-) [13:41] "them" [13:41] gotwig, well, where does the image data come from? [13:42] davidcalle: sqlite3 column [13:42] it's a blob in sqlite? [13:43] mhall119: yes [13:44] when unity loads the image one time, it does not reload it, right? [13:44] I believe it keeps a cache somewhere, yes [13:44] gotwig, you should look into PIL (Python Image Lib), I'm pretty sure there is something for you. But you will need to have a file stored somewhere at some point for Unity. [13:45] davidcalle: only just one file? ok [13:45] gotwig, it keeps a cache. [13:45] could this be reported as a bug for unity? [13:47] gotwig, yes it could, but I believe it would make things more difficult to cache on Unity side. [13:47] gord, ping [13:47] is gord a unity developer? [13:47] *main* === MacSlow|lunch is now known as MacSlow [13:48] davidcalle, hey whats up [13:48] gotwig, yup he is [13:49] gord: gotta add you as friend, lol [13:49] gotwig, gord is one of the greatest Unity dev of all time. Btw : https://bugs.launchpad.net/unity/+bug/878015 :P [13:49] Ubuntu bug 878015 in unity (Ubuntu) "Non square icons don't fill result tiles as much as they should" [Medium,Triaged] [13:49] argh geez i completely forgot about that, let me do that now :) [13:50] Thanks a lot :) [13:51] davidcalle: hope I am able to get that working with PIL in one day;P [13:53] davidcalle: hm, I dont even know what mime type that BLOB haas [13:58] gotwig, you don't need to care about it. Try this http://paste.ubuntu.com/911492/ [14:02] davidcalle: hm, not so easy [14:03] gotwig, not working? [14:03] davidcalle: wait I paste. I have to eat soon [14:03] gotwig, ok :) [14:03] davidcalle: birthday of my mum :D [14:04] davidcalle: is that right ? http://paste.ubuntu.com/911502/ [14:04] gotwig, don't make her wait because of silly Python ;) [14:04] davidcalle: shes here ^^ [14:05] and python is not silly D [14:06] gotwig, hmm... I'm pretty sure Unity is going to be confused about every icons having the same name. But worth trying. [14:06] davidcalle: it does not work :P [14:07] davidcalle: http://paste.ubuntu.com/911504/ [14:08] gotwig, then, I'm afraid you are going to need to dig a little into PIL documentation :P [14:14] back [14:14] after timeout [14:14] davidcalle: have you replied something..? [14:15] " gotwig, then, I'm afraid you are going to need to dig a little into PIL documentation :P" [14:15] davidcalle: oh [14:16] davidcalle: does my code look right? [14:16] gotwig, yep [14:17] gotwig, but PIL doesn't like your data. I'm pretty sure you will find someone in the #python room that will have some experience with it. [14:17] davidcalle: yeah they know me good xD [14:17] Hehe === kdub_ is now known as kdub === yofel_ is now known as yofel [15:32] davidcalle, http://gordallott.com/share/Screenshot%20from%202012-04-02%2016:29:31.png :) [15:33] hey [15:33] davidcalle: works somehow :-) [15:33] gord, YES :D [15:33] davidcalle: can you help me with my loop :D? [15:33] only one recipe gets shown [15:34] gotwig, ok. Con you push your branch somewhere? I don't have the time right now, I'm still at work, but maybe in an hour or so. [15:35] gord, thanks man :) [15:35] davidcalle: oh ok [15:35] gord: can you help? [15:40] gotwig, mhr3 might be able to help a little better in that area :) [15:40] gord, :-O... /me wants such big thumbnails [15:41] Cimi: SRU would be good for bug #705653 (if it's late for precise release), but first: do you have a fix yet? :) (or is someone working on it?) [15:41] Launchpad bug 705653 in unity (Ubuntu) "Menus for parent window are still present when dialog is focused" [High,Triaged] https://launchpad.net/bugs/705653 [15:41] gotwig, so what's the issue? [15:41] Adri2000, thanks for raising, I will ask now [15:42] mhr3: image cache problems, and only one recipe gets shown [15:42] mhr3: http://paste.ubuntu.com/911623/ [15:43] the image is removed, there is no image, but it stills shows it for recipes that have no image [15:43] gotwig, unity caches it [15:43] mhr3: that sucks :D [15:44] mhr3: I cant deactivate it, right? [15:44] that's why i said you should do md5 checksums of the images [15:44] no [15:46] gotwig, also, why do you pass path to the image for rows that don't have an image? [15:46] that won't fix your problem completely, but still... [15:47] mhr3: I have a newer version, it works not for images, but still only one gets shown [15:47] I have to print only one out for every loop run [15:47] "now" [15:48] as i said, that's expected [15:48] mhr3: ? [15:48] mhr3: what [15:48] mhr3: it works for me [15:48] mhr3: I now have the problem that only one recipe gets shown [15:59] Cimi, ping [15:59] I'd like to report a bug on thunderbird theming, I'm not 100% sure how to report it, also, I'd like someone to confirm they see this on their end and that it is not too monitor specific [15:59] the bug is: unselected item background color is very hard to differentiate from background (white) [15:59] on my monitor it is virtually the same, there is a very subtle tint but I can barely see it [15:59] the problem is also magnified by message listing that (at least for me) cycles even/odd colors for each row [15:59] Cimi, ^^ === zyga is now known as zyga-food [16:00] zyga-food, I saw this [16:00] zyga-food, unfortunately thunderbird is cheating by using grey as sidebar color [16:01] and making thus very difficult to read [16:01] I could make the unselected color darker, but will make other apps less nice [16:23] gotwig: hey yuo around? [16:23] gotwig: I got the crash [16:24] mfisch: crash? ok [16:24] mfisch: link? [16:24] gotwig: I searched for "calc" to launch the calculator [16:25] gotwig: what can I give you a link to? you want the crash info? [16:25] mfisch: oh yeah [16:26] gotwig: let me post the stacktrace [16:27] gotwig: you asked in the bug before, but the service is restarting like it should [16:27] gotwig: however, I still don't think a crash is a valid response to this [16:27] gotwig: here's the stack: http://pastebin.com/w6afCxjL [16:28] I get the same [16:28] but it does not crash [16:29] mfisch: I dont know how to debug that [16:30] but thanks [16:30] please report the bug at my launchpad project site [16:30] you can split your line: time, _, difficulty = item.xpath("div/ul/li[@class='extra-time']/span/text()")[0].strip().partition("/"), up into 2 lines [16:30] not at the hundres scopes project [16:30] foo = item.xpath("div/ul/li[@class='extra-time']/span/text()") [16:30] mfisch: why [16:30] if foo: foo[0].strip().partition.... [16:31] 'hundred' [16:32] mfisch: but there are more important bugs out there :-) === zyga-food is now known as zyga [16:36] gotwig: I'll move the existing bug [16:36] DBO: ping [16:36] mfisch: ok [16:36] mfisch: thank you [16:36] kdubois, pong [16:36] DBO: pm? === htorque_ is now known as htorque [16:37] hm, xchat seems to get lost during a unity restart :-( [16:38] kdubois, sure [16:43] I'd like that just one column, and than the next, ..., gets trough the loop, not all at one time: http://bazaar.launchpad.net/~gotwig/lens-cooking/lens-cooking/view/head:/unity-scope-gourmet#L56 [16:44] that means one entry in the database for every loop run [17:04] gotwig, are you sure that your indentation is correct from l74 to l78? It should be inside the for, no? [17:04] davidcalle: jo I got it [17:04] davidcalle: people replied to late ^^ [17:04] gotwig, :D [17:04] tried to merge my old code xD [17:05] but there I used lxml ... xD [17:07] ok, last problem is the icon thing [17:24] davidcalle: do you know how to print out a typical error message for all errors? [17:32] gotwig, not really :/ [17:32] davidcalle: lol [17:32] except Exception: [17:32] does not work [17:33] gotwig, need to go, I'm back in a few hours :) [17:33] davidcalle: and I get a real life ! :D [17:33] :D [17:34] davidcalle: :-) see ya [18:34] hey [18:54] why did I lose (almost?) all my compiz/unity settings after an upgrade from 11.10 --> 12.04? is that "intended behaviour" (if so: not funny)? === zyga is now known as zyga-afk [19:20] JanC: were you using defaults or custom settings? [19:20] custom, otherwise I wouldn't have lost anything... [19:21] hmm, don't know, I had to run "unity --reset" at one point because my custom settings were causing a newer version or Compiz to fail spectacularly [19:21] JanC: what specifically has changed? [19:21] it seems like they do the --reset for everybody or something... :-( [19:22] mhall119: all compiz settings got reset to the "unity defaults" [19:23] e.g. I 3x3 virtual desktops (my preference) -> 2x2 (unity default), launcher icon sizes, etc. [19:24] (plus a couple of other compiz plugin settings, e.g. all my wallpaper settings got deleted) [19:36] JanC: I haven't heard of that happening intentionally... [19:40] mhall119: the effect is exactly as if "unity --reset" was run, I think (except, *I* didn't run it) === popey_ is now known as popey [20:37] Hi, just a question before I report a bug. In 12.04, is it intended behavior that Super+W only affects the current workspace? [20:42] This change makes it almost impossible to find some windows. Like this: open two terminals on two seperate desktops, minimize one and go to a third desktop and click the terminal icon in launcher. Hitting the Terminal icon in the launcher only takes me to the non-minimized terminal (instead of showing a spread with both. pressing super+w only shows this one terminal, either. the only way to find the missing terminal is to go from desktop t [20:42] desktop and watch the small triangle to the left of the Terminal icon. [20:45] hm, seems like you can't click the icon twice anymore...? [20:46] only when both terminals are on the active workspace [20:46] or rather on the same workspace [20:47] Same problem with the alt+tab (or alt+) switcher. works when both windows of the same application are on one workspace. doesn't when they're on seperate workspaces [20:47] JanC: can you reproduce this? [20:48] Hi all -- I filed a bug about a unity HUD idea I had, and was told I should first discuss on the mailing ayatana mailing list. I'm unable to find where that is. Could someone help me (re: https://bugs.launchpad.net/unity/+bug/968433) [20:48] Ubuntu bug 968433 in unity "HUD: show the global menu bar when the hud opens" [Undecided,Incomplete] [20:53] It looks to me like Compiz only registers windows on the active workspace. It doesn't even matter what I open on other workspaces. It won't show up in ALT+TAB or compiz-scale (initiate_all_key) [20:55] dakira: indeed... [20:56] dakira: add Ctrl to see all windows? [20:56] so ctrl+alt+tab [20:58] tried that.. [20:58] tha tworks here [20:58] and you can configure all these shortcuts in CCSM [20:59] if that helps [21:00] JanC: okay.. the problem is with "bias alt+tab..." in CCSM. It is a switch.. when it's on alt+tab only shows current viewport and ctrl+alt+tab shows all viewports. when it's off it works vice-versa [21:02] JanC: that doesn't solve my problem with compiz-scale, though. You can define shortcuts for the current viewport (initiate_key) and for all viewports (initiate_all_key). initiate_all_key is set to super+w but it only shows windows on the current viewport. [21:06] hm, interresting [21:08] dakira: seems like you found a bug indeed [21:09] I'll report it for compiz, then. [21:10] dakira: it might be related to the unity "bias" setting that switches behaviour? [21:11] JanC: might be, but switching that doesn't change the super+w behavior [21:33] So here's the report. https://bugs.launchpad.net/ubuntu/+source/compiz/+bug/971927 [21:33] Ubuntu bug 971927 in compiz (Ubuntu) "Compiz window-management plugins only affect windows on current viewport" [Undecided,New] === salem_ is now known as _salem [22:21] Hey jono. If you have some time it'd be great if you could check if you can reproduce LP #971927 [22:21] Launchpad bug 971927 in compiz (Ubuntu) "Compiz window-management plugins only affect windows on current viewport" [Undecided,New] https://launchpad.net/bugs/971927 [22:24] hello, is this the right channel to post a suggestion for HUD? [23:42] hm, seems like the "HUD" doesn't work well when you disable the global menu bar for applications... [23:47] HUD depends on appmenu.