[02:10] <Silouan> Just installed Ubuntu 11.10. I see the new inerface but I can't find a Terminal icon, or even a way to pull up the list of installed apps. Isn't terminal/console/shell the very first thing any user will try to run?  I can't imagine why it's missing. Is my install broken or am I missing something obvious?
[06:28] <bluefrog> hud-service is eating more and more RAM as time goes by
[06:28] <bluefrog> starts at 10 meg ish . two days after am at 800 meg.
[08:29] <g0twig> mhall119: morning
[08:30] <rye> Hello, i still try to get a bit of attention to bug #943851 - here's the easy browser test case - http://people.canonical.com/~roman.yepishev/blur.html
[08:57] <rye> I wonder whether I should file a new bug since the issue in the original one seems to be fixed partially, but for e.g. users of Picasa this means that renaming the photo is not possible
[10:21] <gotwig> jey
[10:21] <gotwig> mhall119: jo
[10:21] <gotwig> The gourmet recipe manager scope is not working partialy :-)!
[10:22] <gotwig> "now" :X
[10:32] <didrocks> tsdgeos: you should ping barry on #ubuntu-devel (in US time), he's getting the alt issue a lot as an emacs user
[10:33] <tsdgeos> tx for the input
[10:33] <didrocks> tsdgeos: btw, I think you got the message by Gerry, but we try to have a RC for Friday
[10:33] <tsdgeos> yes
[10:33] <didrocks> tsdgeos: so ensure that every branches are merged by there
[10:33] <didrocks> tsdgeos: and as well the Alt configuration key :)
[10:33] <tsdgeos> didrocks: i'm on holiday, so they'll be done for thursday
[10:34] <didrocks> tsdgeos: even better :-)
[10:34] <tsdgeos> holiday + on friday
[10:35] <tsdgeos> didrocks: you doing the ctrl+super instead of super?
[10:35] <didrocks> tsdgeos: yeah, there is no need of any action on your side
[10:35] <didrocks> tsdgeos: just metacity gconf keys for 2d
[10:35] <tsdgeos> ok
[10:36] <didrocks> tsdgeos: just ensure that for alt configuration, you are using the same *gconf* key than 3D
[10:36] <didrocks> tsdgeos: it's not really an option for exposing it to g-c-c
[10:36] <tsdgeos> didrocks: is it not?
[10:36] <didrocks> tsdgeos: no, that's what I hilighted that to greyback
[10:36] <didrocks> tsdgeos: the shortcut panel dialog can only work with gconf
[10:37] <tsdgeos> so https://bugs.launchpad.net/ayatana-design/+bug/969256 won't happen then?
[10:37] <didrocks> tsdgeos: it will, I'm tweaking g-c-c to make "alt" (which is ignored right now) recognized
[10:37] <didrocks> tsdgeos: but for the 2d side, you need to read the same compiz gconf key than 3d
[10:38] <tsdgeos> ok, do you happen to know which key is it?
[10:38] <didrocks> sure one sec
[10:39] <didrocks> tsdgeos: /apps/compiz-1/plugins/unityshell/screen0/options/show_hud the default is "<Alt>"
[10:39] <tsdgeos> tx
[10:39] <didrocks> tsdgeos: you should ship an override file in case compiz isn't installed/started
[10:40] <didrocks> tsdgeos: if you have issues with that, I can help :)
[10:40] <tsdgeos> i got lost there yes
[10:40] <tsdgeos> have no idea of what an override file is
[10:40] <tsdgeos> so i'd appreciate some pointers
[10:40] <didrocks> tsdgeos: once you get the patch proposed, I'll do it :)
[10:40] <didrocks> no worry
[10:40] <tsdgeos> ok
[10:46] <gotwig> how may I convert an image object in such a  way that I can acess it from python via its URI/URL ? http://bpaste.net/show/26339/
[10:49] <jml> Every time I press Super-Up to maximize I get the keybinding screen come up.  It doesn't seem to go away until I tap Super again to bring up the dash and then tap Super again to dismiss it. Very frustrating.
[10:54] <tsdgeos> didrocks: do you know where can i read the syntax that key value is going to be saved?
[10:58] <rye> didrocks: hi and sorry to disturb again regarding compose/alt key - are you using a compose-enabled keyboard?
[10:59] <gotwig> jml: reported it?
[11:01] <jml> gotwig: not yet
[11:01] <gotwig> jml: why not
[11:01] <didrocks> tsdgeos: it's already saved on your system, it's like any other keys
[11:02] <jml> gotwig: because I've had a poor experience filing bugs against unity in the past.
[11:02] <didrocks> rye: I have an alt key on my machine, no compose
[11:02] <tsdgeos> didrocks: sure, but we do not parse any of the gsettings key settings in unity-2d, so i need to parse it
[11:02] <gotwig> jml: developing is easier ;) ?
[11:03] <didrocks> tsdgeos: <Alt> is the default, if there are other values, it's classical keyshortcut schema like <Control><Alt>… or <Super>l
[11:03] <tsdgeos> didrocks: i saw some Primary there, you know what it means?
[11:03] <jml> gotwig: sorry, I don't get the jok.e.
[11:04] <gotwig> jml: np, I am a poor german student who is unable to speak english ^^
[11:04] <didrocks> tsdgeos: right, treat Primary as Control
[11:04] <tsdgeos> ok
[11:10] <rye> didrocks: then it is not seen, so now when hud is enabled and bound to alt key then http://people.canonical.com/~roman.yepishev/blur.html test fails, does anybody here (from unity team) use compose key?
[11:12] <didrocks> rye: not sure, let's the real upstream team answering to that? ^
[11:17] <rye> gord: hi, i am searching for somebody from unity team to see http://people.canonical.com/~roman.yepishev/blur.html - with altgr as compose, this looks like bug #943851 but in this case the focus is not stolen completely, only for a tiny fraction of second, which still causes the blur event
[11:24] <gord> rye, seems like its something in the compiz keyhandling, can you open a new bug for that?
[11:24] <rye> gord: ok, great!
[11:24] <gord> ta#
[11:24] <gotwig> any lens/scope developers here?
[11:32] <snadge> you guys support unity2d in here?
[11:32] <snadge> trying to figure out why i can play minecraft at 120fps in gnome classic (no effects)
[11:32] <snadge> but with unity2d .. its 20fps
[11:33] <snadge> on the new hd7870 card i just bought
[11:38] <snadge> ok im just going to drink alcohol
[11:44] <gotwig> snadge: yo
[11:44] <gotwig> snadge: couse java sucks
[11:49] <mhr3> gotwig, trouble with lenses?
[11:50] <gotwig> mhr3: somehow :D!
[11:50] <gotwig> mhr3: can you help?
[11:50] <mhr3> we won't know unless you ask ;)
[11:50] <gotwig> mhr3: how may I convert an image object in such a  way that I can acess it from python via its URI/URL ? http://bpaste.net/show/26339/
[11:50] <gotwig> already asked
[11:51] <gotwig> if that works
[11:51] <gotwig> my scope would  finaly work completly...
[11:51] <gotwig> for gourmet recipe manager
[11:51] <gotwig> mhr3: are I am able to give it the function as a image object? not as an URI/URL?
[11:51] <mhr3> gotwig, like you're trying to pack the entire image data in the uri?
[11:52] <gotwig> mhr3: what you mean
[11:52] <gotwig> hyperair: in 'icon' is blob code for the image
[11:52] <gotwig> hups
[11:53] <gotwig> mhr3: but model.append expects an URI/URL for the icon
[11:53] <mhr3> gotwig, it actually wants the string GIcon.to_string() given you
[11:53] <mhr3> gives*
[11:55] <gotwig> ?
[11:55] <gotwig> mhr3: so what I have to do ;)
[11:56] <mhr3> gotwig, so what do you have as input again?
[11:56] <mhr3> cause if you have your own pixbuf you can't really send that over (unless you save it to a file and pass that file's uri)
[11:57] <gotwig> mhr3: I got the BLOB code from sqlite3.... that I saved into "icon"
[11:57] <gotwig> but if I save it into a file
[11:57] <gotwig> or better: files
[11:57] <gotwig> its not nice
[11:57] <gotwig> and it uses filesystem
[11:58] <gotwig> dont wanna use that
[11:58] <gotwig> its dirty
[11:58] <mhr3> yep, but to support themed icons and stuff it works this way
[11:58] <mhr3> theoretically you should be able to pass a data: uri (with base64 encoded raw data) but i don't think unity supports that
[11:59] <mhr3> gord, i suppose noone really tried that, right ^^?
[12:01] <gord> pretty sure that wouldn't work and i wouldn't particularly want to support it without a good reason, means its harder to cache
[12:01] <gord> we do accept uri's to practically anywhere including the net though, anything that gio supports
[12:02] <mhr3> gotwig, so easy, implement a new gvfs module that will handle your special my-lens-image-data: uris ;)
[12:03] <mhr3> otherwise save to a tmp file
[12:04] <gord> surely the icons are coming from somewhere sane right? either the web or somewhere on the system
[12:04] <gord> so just link to those
[12:05] <gotwig> mhr3: I prefer gvfs I think
[12:06] <gotwig> mhr3: so how again xD?
[12:06] <seb128> gord, is the hud entry text support to be "type a command"?
[12:06] <gord> seb128, "Type your command"?
[12:06] <seb128> support->supposed
[12:06] <seb128> ups, yes
[12:06] <gord> as far as i am aware yeah
[12:06] <seb128> gord, right, is that correct?
[12:07] <seb128> ok, "command" seems a bit weird
[12:07] <mhr3> btw "make me a sandwich" doesn't work
[12:07] <gord> might want to check with JohnLea just in-case
[12:07] <gotwig> mhr3: in my lens/scope?
[12:07] <seb128> JohnLea, is the HUD really dealing with "commands"?
[12:07] <gotwig> mhr3: report that bug ! D:
[12:07] <mhr3> gotwig, not sure which project does it affect :P
[12:07] <gotwig> mhr3: my one!!
[12:07] <gord> seb128, in the unix sense? no, in the human language sense? yes
[12:07] <gotwig> mhr3: I develop cooking lens, you know
[12:07] <gord> "blur my image" is a command
[12:08] <mhr3> gotwig, ooooh :)
[12:08] <gotwig> mhr3: https://bugs.launchpad.net/lens-cooking
[12:08] <seb128> gord, JohnLea: well it's confusing that it uses the same word than alt-f2 for different things
[12:08] <seb128> gord, command -> action maybe?
[12:08] <gotwig> mhr3: but it works already :D
[12:08] <gord> seb128, maybe, i don't really make these decisions ;) i just code the thing
[12:09] <seb128> gord, yeah, I was just wondering if it's wanted or a bug, is there a design document for the HUD?
[12:09] <gotwig> mhr3: awesome ;) ?
[12:10] <mhr3> gotwig, :)
[12:10] <gotwig> mhr3: so can you help me with gvfs?
[12:10] <gotwig> mhr3: lol my mother just asked me " do you want a sandwich " lol
[12:11] <gotwig> mhr3: awesome, it communicates with real life objects :D!^^ (xD)
[12:11] <mhr3> gotwig, i was joking, that would be serious undertaking
[12:11] <gotwig> mhr3: gvfs ?
[12:11] <mhr3> yes
[12:12] <gotwig> m333h
[12:12] <gotwig> gord: so you also dont know how :X ?
[12:13] <gotwig> gord: I know that you can past image data over url's directly, but unity does not support it :X ?
[12:13] <gotwig> "pass"
[12:13] <gord> seb128, not sure off hand atm
[12:13] <mhr3> gotwig, what i suggest is md5-summing the image data and saving a file with the md5 name into tmp, that way unity can do proper caching as least
[12:13] <gord> gotwig, mhr3 was kidding when he said make a gvfs extension, *glare*
[12:15] <gotwig> mhr3, gord: see, I am a n00b
[12:15] <gotwig> I think thats the wrong channel for me xD
[12:16] <gotwig> mhr3: and that sounds also likke a joke for me, couse I dont like to use /tmp for temporary data ;P
[12:17] <mhr3> gotwig, read what you just said and you'll see the irony :)
[12:17] <gotwig> mhr3: :D
[12:18] <gotwig> mhr3: that md5-summing would be a lot of work, righ?
[12:18] <gotwig> "right"
[12:18] <mhr3> computationally? yes
[12:19] <mhr3> but you're using python... it'd be like <10lines of code
[12:20] <gotwig> [13:58] <mhr3> theoretically you should be able to pass a data: uri (with base64 encoded raw data) but i don't think unity supports that
[12:20] <gotwig> going to test that
[12:21] <mhr3> dont bother, it won't work
[12:21] <snadge> wait.. what.. why does java sucks if gnome desktop classic.. can get 120fps
[12:21] <snadge> but unity2d does 20fps
[12:21] <gotwig> TypeError: 'unicode' object is not callable
[12:21] <gotwig> :X
[12:22] <gotwig> snadge: becouse it always sucks, look at android
[12:22] <snadge> i understand why unity/compiz sucks.. it always has
[12:22] <gotwig> snadge: yes?
[12:22] <snadge> but i thought unity2d was supposed to not be composited.. and hence be faster
[12:22] <snadge> i think i might have uncovered a bug.. or a performance regression anyway
[12:22] <gord> snadge, if you have the hardware it enables composite mode in metacity
[12:23] <gord> snadge, iirc there is a gsettings key to turn it off, but i don't know it off hand
[12:23] <snadge> ahh.. fail
[12:23] <snadge> that explains why gnome classic no effects.. is faster
[12:23] <snadge> its obviously turned off by default
[12:23] <snadge> its not just faster.. its 6 times faster :p
[12:24] <snadge> i think compositing should be disabled by default in unity2d
[12:24] <snadge> the reason people run unity2d.. is because compositing sucks balls
[12:24] <snadge> otherwise they'd just run unity
[12:25] <snadge> you should have to go out of your way to turn it on.. not the other way around ;)
[12:28] <zgreg> unity-2d sort of requires compositing to look right, though
[12:28] <snadge> well.. it was enabled on my last card hd4770
[12:29] <snadge> and i was getting 30fps in minecraft.. perfectly playable
[12:29] <snadge> so i went out and bought a hd7870.. which should kick its ass
[12:29] <snadge> loaded minecraft.. 20fps
[12:29] <snadge> it was the biggest trollolol ever
[12:29] <zgreg> are you using fglrx?
[12:29] <snadge> yes
[12:29] <zgreg> here's your problem :)
[12:30] <snadge> before i launched a nuke at amd.. i thought.. i'll try using gnome classic (no effects) just for kicks
[12:30] <snadge> load minecraft.. 120fps
[12:30] <snadge> wtf
[12:31] <zgreg> have you tried regular unity?
[12:31] <snadge> in unity/compiz.. 60-80fps
[12:31] <snadge> yeah
[12:31] <snadge> so unity2d is especially slow for some unknown reason
[12:31] <zgreg> compositing shouldn't affect performance that much on modern gpus
[12:31] <zgreg> and it doesn't on nvidia or intel hardware, so... it's probably a driver issue
[12:32] <snadge> well fglrx on my over 2 year old hd4770.. is faster
[12:32] <snadge> so yeah.. id say it is a driver issue
[12:35] <snadge> i hate fglrx so much.. why did i buy this card.. sigh
[12:35] <snadge> i just need to figure out how to turn compositing off in unity2d at least
[12:37] <tsdgeos> didrocks: do you know who implemented the barrier stuff in X?
[12:38] <didrocks> tsdgeos: RAOF did
[12:39] <gotwig> mhr3: is ubuntu part of google code of summer :X?
[12:39] <tsdgeos> didrocks: australia? :-/
[12:39] <didrocks> tsdgeos: right
[12:40] <didrocks> tsdgeos: he should be responsive to IRC blacklog or email though
[12:40] <tsdgeos> didrocks: seems that the barrier stuff is incompatible with NX, someone reported it against unity-2d, should i reassign the bug to a different product?
[12:40] <didrocks> tsdgeos: yes please do :) xorg-server should be what you are looking for
[12:41] <mhr3> gotwig, dunno really
[12:42] <gotwig> mhr3: they wouldnt support me I think in developing 20 lenses & scopes for unity xD?
[12:43] <zgreg> snadge: get gconf-editor, and switch it off in /apps/metacity/
[12:43] <gotwig> nope
[12:43] <zgreg> snadge: but prepare for visual glitches
[12:45] <gotwig> lmfao : http://www.google-melange.com/gsoc/org/google/gsoc2012/abiword >> read "Additional Requirements" -- captcha code for testing if the paricipant is a "real" developer
[12:45] <gotwig> not in real
[12:46] <JohnLea> gord, seb128; what was the question?
[12:46] <snadge> zgreg: it is off :(
[12:47] <zgreg> gotwig: that's pretty useful. apparently two years ago some people sent their bogus applications to ALL orgs
[12:47] <snadge> it seems it cant be turned off in the latest version.. sigh
[12:47] <gotwig> zgreg: lol?
[12:47] <seb128> JohnLea, is "type your command" the right wording for the HUD entry?
[12:47] <gotwig> zgreg: ok
[12:48] <seb128> JohnLea, "command" is the same vocabulary used by alt-f2 so I was wondering
[12:48] <zgreg> gotwig: carol told me, at least :)
[12:48] <gotwig> zgreg: I think I am not good enough ^^
[12:49] <zgreg> why?
[12:49] <snadge> ok.. if i install unity-2d-settings .. i can turn it off
[12:49] <zgreg> I participated last year
[12:49] <zgreg> If you have a solid concept and well-written application, the chances that you'll get chosen are pretty good
[12:49] <zgreg> most applications are crap from what I've seen
[12:51] <snadge> oh wow.. unity2d still supports dodge windows
[12:51] <snadge> thats racist!
[12:53] <gotwig> zgreg: have you developed in C(++)?
[12:54] <zgreg> in C, but programming language shouldn't really matter
[12:55] <gotwig> zgreg: I think I dont have the expiriennce
[12:55] <gotwig> zgreg: I am in my first semester, and I am at a college
[12:55] <gotwig> and I dont make a PHD or something like that. In Germany theres an other name for such stuff
[12:55] <gotwig> and I am under 18 ^^
[12:56] <zgreg> I think you must be 18, anyway
[12:56] <zgreg> how about next year?
[12:56] <gotwig> zgreg: maybe ^^
[12:56] <gotwig> zgreg: some money wouldnt be bad :P private college is not cheap ;)
[12:56] <gotwig> and I love to develop OSS
[13:00] <gotwig> ok
[13:00] <gotwig> mhr3: do you have instructions how to cache that thing ad md5, etc. :X
[13:00] <gotwig> mhr3: sounds hard, and not clean
[13:07] <davidcalle> gotwig, ping
[13:08] <JohnLea> seb128; maybe "What would you like to do?" might be better?
[13:09] <seb128> JohnLea, I just wanted to know if it was supposed to be the same wording that alt-f2 or a bug, if that's what was in the spec I would keep it for this cycle, it's late to change strings
[13:09] <seb128> JohnLea, I just didn't find a spec so I couldn't verify if that was a bug or not
[13:14] <gotwig> davidcalle: huh ?
[13:15] <davidcalle> gotwig, I've missed your question earlier, what was it?
[13:21] <mhall119> racarr: ping
[13:32] <gotwig> davidcalle: how may I convert an image object in such a  way that I can acess it from python via its URI/URL ? http://bpaste.net/show/26339/
[13:33] <gotwig> btw. the mime type that gets defined here : model.append(uri, icon, 0, "text/html", title, comment, uri)  , for which part is that the mime type? for what file (stream) ?
[13:35] <mhall119> gotwig: it's the mime-type for the result item itself.  If you're not specifically handling what happens when a user clicks on it, Unity uses the mime-type to determine which app to open it in
[13:35] <gotwig> oh ok
[13:35] <gotwig> mhall119: hello, btw ^^
[13:36] <davidcalle> gotwig, you have to save it in a file.
[13:36] <gotwig> davidcalle: nooo :/
[13:37] <gotwig> davidcalle: there are data url's
[13:37] <davidcalle> gotwig, yeah, but I've tried and Unity doesn't work with it. You need to store it before passing to Unity.
[13:38] <gotwig> davidcalle: may I see your code?
[13:39] <davidcalle> http://bazaar.launchpad.net/~davidc3/onehundredscopes/cities-precise/view/head:/src/unity-scope-cities#L136
[13:40] <mhall119> hi gotwig :)
[13:40] <davidcalle> gotwig, it's not the same use case, but I was generating an image with Python and was trying to use it directly.
[13:40] <gotwig> davidcalle: so theres no way :X
[13:40] <mhall119> you can use an image from a URL
[13:40] <gotwig> davidcalle: but caching theme is not so good, right. becouse you have to use the filesystem.. etc.
[13:41] <gotwig> mhall119: I know :-)
[13:41] <gotwig> "them"
[13:41] <davidcalle> gotwig, well, where does the image data come from?
[13:42] <gotwig> davidcalle: sqlite3 column
[13:42] <mhall119> it's a blob in sqlite?
[13:43] <gotwig> mhall119: yes
[13:44] <gotwig> when unity loads the image one time, it does not reload it, right?
[13:44] <mhall119> I believe it keeps a cache somewhere, yes
[13:44] <davidcalle> gotwig, you should look into PIL (Python Image Lib), I'm pretty sure there is something for you. But you will need to have a file stored somewhere at some point for Unity.
[13:45] <gotwig> davidcalle: only just one file? ok
[13:45] <davidcalle> gotwig, it keeps a cache.
[13:45] <gotwig> could this be reported as a bug for unity?
[13:47] <davidcalle> gotwig, yes it could, but I believe it would make things more difficult to cache on Unity side.
[13:47] <davidcalle> gord, ping
[13:47] <gotwig> is gord a unity developer?
[13:47] <gotwig> *main*
[13:48] <gord> davidcalle, hey whats up
[13:48] <gord> gotwig, yup he is
[13:49] <gotwig> gord: gotta add you as friend, lol
[13:49] <davidcalle> gotwig, gord is one of the greatest Unity dev of all time. Btw : https://bugs.launchpad.net/unity/+bug/878015 :P
[13:49] <gord> argh geez i completely forgot about that, let me do that now :)
[13:50] <davidcalle> Thanks a lot :)
[13:51] <gotwig> davidcalle: hope I am able to get  that working with PIL in  one day;P
[13:53] <gotwig> davidcalle: hm, I dont even know what mime type that BLOB haas
[13:58] <davidcalle> gotwig, you don't need to care about it. Try this http://paste.ubuntu.com/911492/
[14:02] <gotwig> davidcalle: hm, not so easy
[14:03] <davidcalle> gotwig, not working?
[14:03] <gotwig> davidcalle: wait I paste. I have to eat soon
[14:03] <davidcalle> gotwig, ok :)
[14:03] <gotwig> davidcalle: birthday of my mum :D
[14:04] <gotwig> davidcalle: is that right ? http://paste.ubuntu.com/911502/
[14:04] <davidcalle> gotwig, don't make her wait because of silly Python ;)
[14:04] <gotwig> davidcalle: shes here ^^
[14:05] <gotwig> and python is not silly D
[14:06] <davidcalle> gotwig, hmm... I'm pretty sure Unity is going to be confused about every icons having the same name. But worth trying.
[14:06] <gotwig> davidcalle: it does not work  :P
[14:07] <gotwig> davidcalle: http://paste.ubuntu.com/911504/
[14:08] <davidcalle> gotwig, then, I'm afraid you are going to need to dig a little into PIL documentation :P
[14:14] <gotwig> back
[14:14] <gotwig> after timeout
[14:14] <gotwig> davidcalle: have you replied something..?
[14:15] <davidcalle> " gotwig, then, I'm afraid you are going to need to dig a little into PIL documentation :P"
[14:15] <gotwig> davidcalle: oh
[14:16] <gotwig> davidcalle: does my code look right?
[14:16] <davidcalle> gotwig, yep
[14:17] <davidcalle> gotwig, but PIL doesn't like your data. I'm pretty sure you will find someone in the #python room that will have some experience with it.
[14:17] <gotwig> davidcalle: yeah they know me good xD
[14:17] <davidcalle> Hehe
[15:32] <gord> davidcalle, http://gordallott.com/share/Screenshot%20from%202012-04-02%2016:29:31.png :)
[15:33] <gotwig> hey
[15:33] <gotwig> davidcalle: works somehow :-)
[15:33] <davidcalle> gord, YES :D
[15:33] <gotwig> davidcalle: can you help me with my loop :D?
[15:33] <gotwig> only one recipe gets shown
[15:34] <davidcalle> gotwig, ok. Con you push your branch somewhere? I don't have the time right now, I'm still at work, but maybe in an hour or so.
[15:35] <davidcalle> gord, thanks man :)
[15:35] <gotwig> davidcalle: oh ok
[15:35] <gotwig> gord: can you help?
[15:40] <gord> gotwig, mhr3 might be able to help a little better in that area :)
[15:40] <mhr3> gord, :-O... /me wants such big thumbnails
[15:41] <Adri2000> Cimi: SRU would be good for bug #705653 (if it's late for precise release), but first: do you have a fix yet? :) (or is someone working on it?)
[15:41] <mhr3> gotwig, so what's the issue?
[15:41] <Cimi> Adri2000, thanks for raising, I will ask now
[15:42] <gotwig> mhr3: image cache problems, and only one recipe gets shown
[15:42] <gotwig> mhr3: http://paste.ubuntu.com/911623/
[15:43] <gotwig> the image is removed, there is no image, but it stills shows it for recipes that have no image
[15:43] <mhr3> gotwig, unity caches it
[15:43] <gotwig> mhr3: that sucks :D
[15:44] <gotwig> mhr3: I cant deactivate it, right?
[15:44] <mhr3> that's why i said you should do md5 checksums of the images
[15:44] <mhr3> no
[15:46] <mhr3> gotwig, also, why do you pass path to the image for rows that don't have an image?
[15:46] <mhr3> that won't fix your problem completely, but still...
[15:47] <gotwig> mhr3: I have a newer version, it works not for images, but still only one gets shown
[15:47] <gotwig> I have to print only one out for every loop run
[15:47] <gotwig> "now"
[15:48] <mhr3> as i said, that's expected
[15:48] <gotwig> mhr3: ?
[15:48] <gotwig> mhr3: what
[15:48] <gotwig> mhr3: it works for me
[15:48] <gotwig> mhr3: I now have the problem that only one recipe gets shown
[15:59] <zyga> Cimi, ping
 I'd like to report a bug on thunderbird theming, I'm not 100% sure how to report it, also, I'd like someone to confirm they see this on their end and that it is not too monitor specific
[15:59] <zyga>  the bug is: unselected item background color is very hard to differentiate from background (white)
[15:59] <zyga>  on my monitor it is virtually the same, there is a very subtle tint but I can barely see it
[15:59] <zyga>  the problem is also magnified by message listing that (at least for me) cycles even/odd colors for each row
[15:59] <zyga> Cimi, ^^
[16:00] <Cimi> zyga-food, I saw this
[16:00] <Cimi> zyga-food, unfortunately thunderbird is cheating by using grey as sidebar color
[16:01] <Cimi> and making thus very difficult to read
[16:01] <Cimi> I could make the unselected color darker, but will make other apps less nice
[16:23] <mfisch> gotwig: hey yuo around?
[16:23] <mfisch> gotwig: I got the crash
[16:24] <gotwig> mfisch: crash? ok
[16:24] <gotwig> mfisch: link?
[16:24] <mfisch> gotwig: I searched for "calc" to launch the calculator
[16:25] <mfisch> gotwig: what can I give you a link to?  you want the crash info?
[16:25] <gotwig> mfisch: oh yeah
[16:26] <mfisch> gotwig: let me post the stacktrace
[16:27] <mfisch> gotwig: you asked in the bug before, but the service is restarting like it should
[16:27] <mfisch> gotwig: however, I still don't think a crash is a valid response to this
[16:27] <mfisch> gotwig: here's the stack: http://pastebin.com/w6afCxjL
[16:28] <gotwig> I get the same
[16:28] <gotwig> but it does not crash
[16:29] <gotwig> mfisch: I dont know how to debug that
[16:30] <gotwig> but thanks
[16:30] <gotwig> please report the bug at my launchpad project site
[16:30] <mfisch> you can split your line: time, _, difficulty = item.xpath("div/ul/li[@class='extra-time']/span/text()")[0].strip().partition("/"), up into 2 lines
[16:30] <gotwig> not at the hundres scopes project
[16:30] <mfisch> foo = item.xpath("div/ul/li[@class='extra-time']/span/text()")
[16:30] <gotwig> mfisch: why
[16:30] <mfisch> if foo:  foo[0].strip().partition....
[16:31] <gotwig> 'hundred'
[16:32] <gotwig> mfisch: but there are more important bugs out there :-)
[16:36] <mfisch> gotwig: I'll move the existing bug
[16:36] <kdubois> DBO: ping
[16:36] <gotwig> mfisch: ok
[16:36] <gotwig> mfisch: thank you
[16:36] <DBO> kdubois, pong
[16:36] <kdubois> DBO: pm?
[16:37] <htorque> hm, xchat seems to get lost during a unity restart :-(
[16:38] <DBO> kdubois, sure
[16:43] <gotwig> I'd like that just one column, and than the next, ...,  gets trough the loop, not all at one time: http://bazaar.launchpad.net/~gotwig/lens-cooking/lens-cooking/view/head:/unity-scope-gourmet#L56
[16:44] <gotwig> that means one entry in the database for every loop run
[17:04] <davidcalle> gotwig, are you sure that your indentation is correct from l74 to l78? It should be inside the for, no?
[17:04] <gotwig> davidcalle: jo I got it
[17:04] <gotwig> davidcalle: people replied to late ^^
[17:04] <davidcalle> gotwig, :D
[17:04] <gotwig> tried to merge my old code xD
[17:05] <gotwig> but there I used lxml ... xD
[17:07] <gotwig> ok, last problem is the icon thing
[17:24] <gotwig> davidcalle: do you know how to print out a typical error message for all errors?
[17:32] <davidcalle> gotwig, not really :/
[17:32] <gotwig> davidcalle: lol
[17:32] <gotwig> except Exception:
[17:32] <gotwig> does not work
[17:33] <davidcalle> gotwig, need to go, I'm back in a few hours :)
[17:33] <gotwig> davidcalle: and I get a real life ! :D
[17:33] <davidcalle> :D
[17:34] <gotwig> davidcalle: :-) see ya
[18:34] <gotwig> hey
[18:54] <JanC> why did I lose (almost?) all my compiz/unity settings after an upgrade from 11.10 --> 12.04?  is that "intended behaviour" (if so: not funny)?
[19:20] <mhall119> JanC: were you  using defaults or custom settings?
[19:20] <JanC> custom, otherwise I wouldn't have lost anything...
[19:21] <mhall119> hmm, don't know, I had to run "unity --reset" at one point because my custom settings were causing a newer version or Compiz to fail spectacularly
[19:21] <mhall119> JanC: what specifically has changed?
[19:21] <JanC> it seems like they do the --reset for everybody or something...  :-(
[19:22] <JanC> mhall119: all compiz settings got reset to the "unity defaults"
[19:23] <JanC> e.g. I 3x3 virtual desktops (my preference) -> 2x2 (unity default), launcher icon sizes, etc.
[19:24] <JanC> (plus a couple of other compiz plugin settings, e.g. all my wallpaper settings got deleted)
[19:36] <mhall119> JanC: I haven't heard of that happening intentionally...
[19:40] <JanC> mhall119: the effect is exactly as if "unity --reset" was run, I think (except, *I* didn't run it)
[20:37] <dakira> Hi, just a question before I report a bug. In 12.04, is it intended behavior that Super+W only affects the current workspace?
[20:42] <dakira> This change makes it almost impossible to find some windows. Like this: open two terminals on two seperate desktops, minimize one and go to a third desktop and click the terminal icon in launcher. Hitting the Terminal icon in the launcher only takes me to the non-minimized terminal (instead of showing a spread with both. pressing super+w only shows this one terminal, either. the only way to find the missing terminal is to go from desktop t
[20:42] <dakira> desktop and watch the small triangle to the left of the Terminal icon.
[20:45] <JanC> hm, seems like you can't click the icon twice anymore...?
[20:46] <dakira> only when both terminals are on the active workspace
[20:46] <dakira> or rather on the same workspace
[20:47] <dakira> Same problem with the alt+tab (or alt+<key_above_tab>) switcher. works when both windows of the same application are on one workspace. doesn't when they're on seperate workspaces
[20:47] <dakira> JanC: can you reproduce this?
[20:48] <dpb_> Hi all -- I filed a bug about a unity HUD idea I had, and was told I should first discuss on the mailing ayatana mailing list.  I'm unable to find where that is.  Could someone help me (re: https://bugs.launchpad.net/unity/+bug/968433)
[20:53] <dakira> It looks to me like Compiz only registers windows on the active workspace. It doesn't even matter what I open on other workspaces. It won't show up in ALT+TAB or compiz-scale (initiate_all_key)
[20:55] <JanC> dakira: indeed...
[20:56] <JanC> dakira: add Ctrl to see all windows?
[20:56] <JanC> so ctrl+alt+tab
[20:58] <dakira> tried that..
[20:58] <JanC> tha tworks here
[20:58] <JanC> and you can configure all these shortcuts in CCSM
[20:59] <JanC> if that helps
[21:00] <dakira> JanC: okay.. the problem is with "bias alt+tab..." in CCSM. It is a switch.. when it's on alt+tab only shows current viewport and ctrl+alt+tab shows all viewports. when it's off it works vice-versa
[21:02] <dakira> JanC: that doesn't solve my problem with compiz-scale, though. You can define shortcuts for the current viewport (initiate_key) and for all viewports (initiate_all_key). initiate_all_key is set to super+w but it only shows windows on the current viewport.
[21:06] <JanC> hm, interresting
[21:08] <JanC> dakira: seems like you found a bug indeed
[21:09] <dakira> I'll report it for compiz, then.
[21:10] <JanC> dakira: it might be related to the unity "bias" setting that switches behaviour?
[21:11] <dakira> JanC: might be, but switching that doesn't change the super+w behavior
[21:33] <dakira> So here's the report. https://bugs.launchpad.net/ubuntu/+source/compiz/+bug/971927
[22:21] <dakira> Hey jono. If you have some time it'd be great if you could check if you can reproduce LP #971927
[22:24] <Ederico> hello, is this the right channel to post a suggestion for HUD?
[23:42] <JanC> hm, seems like the "HUD" doesn't work well when you disable the global menu bar for applications...
[23:47] <Daekdroom> HUD depends on appmenu.